clayjohn
39e0f7cf15
Clean up canvas item shader reference and add new light shader built ins
2022-09-28 12:27:33 -07:00
Hugo Locurcio
8b330feb43
Update the 2d stretch mode name to canvas_items
2022-09-27 17:18:16 +02:00
nerdbeard
f5b3a2fab2
Update example code for Godot 4 in Using RigidBody ( #6215 )
2022-09-23 17:27:49 +02:00
clayjohn
2e82ffca88
Small fixes for occlusion culling doc
2022-09-22 14:38:12 -07:00
Max Hilbrunner
c9d41855e2
Merge pull request #6211 from Evanaellio/fix-tool-annotation
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Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Matthew
fc8fd782dd
Merge pull request #6203 from Evanaellio/swap-resourcesaver-save-arguments
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Swap arguments of ResourceSaver.save()
2022-09-21 19:13:16 -04:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
Evanaellio
bc35550dc5
Swap arguments of ResourceSaver.save()
2022-09-21 22:30:25 +02:00
Max Hilbrunner
d43d2b2ec7
Merge pull request #6198 from bruvzg/rcs-docs
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Update macOS export page to reflect rcodesign support.
2022-09-20 21:22:15 +02:00
Max Hilbrunner
ef5bf53829
Merge pull request #6186 from Calinou/improve-fixing-jitter-stutter
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Improve Fixing jitter and stutter documentation
2022-09-20 21:21:48 +02:00
Hugo Locurcio
b7fa95ea87
Improve Fixing jitter and stutter documentation
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- Add section on input lag, containing project and hardware/OS
configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Matthew
8cd8564ba3
Merge pull request #6135 from bfedie518/patch-1
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update "Apply Reset" option location
2022-09-19 22:24:14 -04:00
bruvzg
46e6b271f7
Update macOS export page to reflect rcodesign support.
2022-09-19 15:53:26 +03:00
Brandon
3580038439
update "Apply Reset" option location
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Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu. It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
Hugo Locurcio
5c1800db66
Improve the 3D text documentation
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- Describe Label3D and TextMesh in more detail.
- Add a section on projected Control node, which is a worthwhile
alternative in many cases.
- Add a summary that gives some recommendations on which method to use.
2022-09-16 20:46:36 +02:00
Clay John
83337fc636
Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
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Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Hugo Locurcio
c5a72ac78f
Tweak property descriptions on Volumetric fog and fog volumes
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- Rename the page to Volumetric fog and fog volumes for better SEO.
2022-09-15 02:19:57 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Max Hilbrunner
59636f74f6
Merge pull request #6161 from Calinou/add-mesh-lod-visibility-ranges
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Add pages on mesh LOD and visibility ranges
2022-09-12 19:57:45 +02:00
Max Hilbrunner
41ce4f8ee7
Merge pull request #6162 from Calinou/add-volumetric-fog
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Add a page on volumetric fog and FogVolumes
2022-09-12 19:51:05 +02:00
Hugo Locurcio
e9b3c69159
Add a page on volumetric fog and FogVolumes
2022-09-10 00:58:18 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00
Rémi Verschelde
a8d74915f5
Fixup recent merges
2022-09-09 15:21:59 +02:00
Rémi Verschelde
b7797068fa
Merge pull request #6130 from akien-mga/data-paths-fix-and-improve
2022-09-09 14:54:50 +02:00
Rémi Verschelde
00beb9f6f5
Data paths: Fix editor paths and improve docs on custom user dir
2022-09-08 15:14:54 +02:00
Max Hilbrunner
af4c582f08
Merge pull request #6153 from paddy-exe/fix-typos-spatial-shader-built-ins
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Typo fix and add forgotten built-in for spatial shader docs
2022-09-08 13:01:58 +02:00
Douglas Leão
6939935aa8
Fix FFmpeg filter command in Creating movies and Playing videos ( #6151 )
2022-09-08 03:02:30 +02:00
Patrick
c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Max Hilbrunner
cb42140735
Merge pull request #6139 from raulsntos/dotnet/note-on-activate-now
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Warn users about `Activate now` on C#
2022-09-07 12:05:20 +02:00
Morgan Harris
75060e93e7
Added VERTEX_ID, clarified CUSTOM# as inout ( #6144 )
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* Added VERTEX_ID, clarified CUSTOM# as inout
Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
David Briscoe
9a14c8ded3
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Raul Santos
39f488e62e
Warn users about Activate now on C#
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- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
Max Hilbrunner
c2f7474ec5
Merge pull request #6110 from raulsntos/dotnet/new-signals
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Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Evan
7c815422db
Fixed spelling error in Running on MacOS docs
2022-08-25 11:49:08 -04:00
Max Hilbrunner
9cc34c72de
Merge pull request #6103 from Calinou/making-plugins-register-autoload
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Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
2dd9212352
Improve flow and remove banned words
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Improves flow and removes banned words.
Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com >
Co-authored-by: skyace65 <trekie96@hotmail.com >
2022-08-24 19:24:00 +02:00
Nicola Baribeau
74b79a439b
Small edit to quit requests handling
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Hey first edit here,
Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST.
Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name.
It *is* already correctly listed in the Node page though.
I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
2022-08-24 18:43:18 +02:00
Saarg
5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
Max Hilbrunner
8ba4dfc582
Merge pull request #6058 from Oktosha/patch-1
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iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner
d71a550915
Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
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Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner
e623c39d7b
Merge pull request #6077 from Calinou/richtexteffect-warn-register
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Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Hugo Locurcio
a849a3b6a5
Document custom feature tags not being used when running from editor
2022-08-15 11:28:28 +02:00
Hugo Locurcio
23dd5d21ae
Warn about the importance of registering the RichTextEffect
2022-08-15 11:17:59 +02:00
Hugo Locurcio
2fa8f87bc7
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
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This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00