Commit Graph
2270 Commits
Author SHA1 Message Date
clayjohn 39e0f7cf15 Clean up canvas item shader reference and add new light shader built ins 2022-09-28 12:27:33 -07:00
Hugo Locurcio 8b330feb43 Update the 2d stretch mode name to canvas_items 2022-09-27 17:18:16 +02:00
nerdbeard f5b3a2fab2 Update example code for Godot 4 in Using RigidBody (#6215) 2022-09-23 17:27:49 +02:00
clayjohn 2e82ffca88 Small fixes for occlusion culling doc 2022-09-22 14:38:12 -07:00
Max Hilbrunner c9d41855e2 Merge pull request #6211 from Evanaellio/fix-tool-annotation
Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Matthew fc8fd782dd Merge pull request #6203 from Evanaellio/swap-resourcesaver-save-arguments
Swap arguments of ResourceSaver.save()
2022-09-21 19:13:16 -04:00
Evanaellio 3cb674285e Fix references to the @tool annotation 2022-09-21 22:48:04 +02:00
Evanaellio bc35550dc5 Swap arguments of ResourceSaver.save() 2022-09-21 22:30:25 +02:00
Max Hilbrunner d43d2b2ec7 Merge pull request #6198 from bruvzg/rcs-docs
Update macOS export page to reflect rcodesign support.
2022-09-20 21:22:15 +02:00
Max Hilbrunner ef5bf53829 Merge pull request #6186 from Calinou/improve-fixing-jitter-stutter
Improve Fixing jitter and stutter documentation
2022-09-20 21:21:48 +02:00
Hugo Locurcio b7fa95ea87 Improve Fixing jitter and stutter documentation
- Add section on input lag, containing project and hardware/OS
  configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
  better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Matthew 8cd8564ba3 Merge pull request #6135 from bfedie518/patch-1
update "Apply Reset" option location
2022-09-19 22:24:14 -04:00
bruvzg 46e6b271f7 Update macOS export page to reflect rcodesign support. 2022-09-19 15:53:26 +03:00
Brandon 3580038439 update "Apply Reset" option location
Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu.  It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
Hugo Locurcio 5c1800db66 Improve the 3D text documentation
- Describe Label3D and TextMesh in more detail.
- Add a section on projected Control node, which is a worthwhile
  alternative in many cases.
- Add a summary that gives some recommendations on which method to use.
2022-09-16 20:46:36 +02:00
Clay John 83337fc636 Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Hugo Locurcio c5a72ac78f Tweak property descriptions on Volumetric fog and fog volumes
- Rename the page to Volumetric fog and fog volumes for better SEO.
2022-09-15 02:19:57 +02:00
Hugo Locurcio ce6daa0a8e Add a page on occlusion culling 2022-09-14 21:50:15 +02:00
Max Hilbrunner 59636f74f6 Merge pull request #6161 from Calinou/add-mesh-lod-visibility-ranges
Add pages on mesh LOD and visibility ranges
2022-09-12 19:57:45 +02:00
Max Hilbrunner 41ce4f8ee7 Merge pull request #6162 from Calinou/add-volumetric-fog
Add a page on volumetric fog and FogVolumes
2022-09-12 19:51:05 +02:00
Hugo Locurcio e9b3c69159 Add a page on volumetric fog and FogVolumes 2022-09-10 00:58:18 +02:00
Hugo Locurcio a4391f1473 Add pages on mesh LOD and visibility ranges 2022-09-10 00:53:20 +02:00
Rémi Verschelde a8d74915f5 Fixup recent merges 2022-09-09 15:21:59 +02:00
Rémi Verschelde b7797068fa Merge pull request #6130 from akien-mga/data-paths-fix-and-improve 2022-09-09 14:54:50 +02:00
Rémi Verschelde 00beb9f6f5 Data paths: Fix editor paths and improve docs on custom user dir 2022-09-08 15:14:54 +02:00
Max Hilbrunner af4c582f08 Merge pull request #6153 from paddy-exe/fix-typos-spatial-shader-built-ins
Typo fix and add forgotten built-in for spatial shader docs
2022-09-08 13:01:58 +02:00
Douglas Leão 6939935aa8 Fix FFmpeg filter command in Creating movies and Playing videos (#6151) 2022-09-08 03:02:30 +02:00
Patrick c298b8f494 Typo fix and add forgotten built-in for spatial shader docs
Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Max Hilbrunner cb42140735 Merge pull request #6139 from raulsntos/dotnet/note-on-activate-now
Warn users about `Activate now` on C#
2022-09-07 12:05:20 +02:00
Morgan Harris 75060e93e7 Added VERTEX_ID, clarified CUSTOM# as inout (#6144)
* Added VERTEX_ID, clarified CUSTOM# as inout

Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
David Briscoe 9a14c8ded3 Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Raul Santos 39f488e62e Warn users about Activate now on C#
- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
Hugo Locurcio 696f746dff Fix nested typed arrays being claimed as supported in GDScript reference 2022-09-04 19:41:53 +02:00
Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
0xF812 b08b95d4f5 Fix missing quote in GDScript reference (#6123) 2022-08-30 16:39:44 +02:00
Max Hilbrunner c2f7474ec5 Merge pull request #6110 from raulsntos/dotnet/new-signals
Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos 3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Evan 7c815422db Fixed spelling error in Running on MacOS docs 2022-08-25 11:49:08 -04:00
Max Hilbrunner 9cc34c72de Merge pull request #6103 from Calinou/making-plugins-register-autoload
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio 9baaf4dc42 Document registering an autoload when an editor plugin is enabled 2022-08-24 19:33:01 +02:00
2dd9212352 Improve flow and remove banned words
Improves flow and removes banned words.

Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com>
Co-authored-by: skyace65 <trekie96@hotmail.com>
2022-08-24 19:24:00 +02:00
Nicola Baribeau 74b79a439b Small edit to quit requests handling
Hey first edit here,

Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST. 

Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name.

It *is* already correctly listed in the Node page though.

I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
2022-08-24 18:43:18 +02:00
Saarg 5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite 2022-08-16 17:50:48 -04:00
Max Hilbrunner 8ba4dfc582 Merge pull request #6058 from Oktosha/patch-1
iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner d71a550915 Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner e623c39d7b Merge pull request #6077 from Calinou/richtexteffect-warn-register
Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Hugo Locurcio a849a3b6a5 Document custom feature tags not being used when running from editor 2022-08-15 11:28:28 +02:00
Hugo Locurcio 23dd5d21ae Warn about the importance of registering the RichTextEffect 2022-08-15 11:17:59 +02:00
Hugo Locurcio 2fa8f87bc7 Document using AnimationPlayer's Movie Quit On Finish in Creating movies
This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00