Commit Graph
8712 Commits
Author SHA1 Message Date
Godot Organization 388e6b7328 classref: Sync with current master branch (655e93d) 2024-04-06 03:20:11 +00:00
Matthew 4023e054d5 Merge pull request #9191 from dawei-wang/patch-1
Complete the example for "skip_vertex_transform"
2024-04-05 22:29:28 -04:00
dawei-wang ec274eb46a Complete the example for "skip_vertex_transform"
Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Max Hilbrunner 3dc75a70d1 Merge pull request #9189 from rburing/per_instance_compat
Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 19:00:02 +02:00
Ricardo Buring 60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer 2024-04-05 18:20:49 +02:00
Max Hilbrunner 3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Max Hilbrunner 4713b577c7 Merge pull request #9184 from Calinou/using-decals-rendering-order
Document decal sorting behavior in Using decals
2024-04-05 15:57:38 +02:00
Hugo Locurcio 331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik 9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
4547b5b301 Update outdated link in first_3d_game's going_further.rst (#9163)
* Update outdated link in first_3d_game's going_further.rst

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-02 20:50:48 +02:00
Max Hilbrunner 728dd4e1fd Merge pull request #9166 from N3ST0R-byte/master
Update the community channels
2024-03-31 23:23:35 +02:00
Max Hilbrunner d195c9d046 Merge pull request #9155 from AThousandShips/article_fix
Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner 2227328e5b Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Nova 8520601b13 Update the community channels
This PR removes the linkin.bio link with the new official links subdomain.
2024-03-30 22:49:21 +01:00
Paul Joannon 18dc933807 Update c_sharp_style_guide.rst 2024-03-30 18:27:05 +01:00
Max Hilbrunner 876fe97322 Merge pull request #9161 from godotengine/classref/sync-29b3d9e
classref: Sync with current master branch (29b3d9e)
2024-03-30 12:01:51 +01:00
Godot Organization e41630eb7e classref: Sync with current master branch (29b3d9e) 2024-03-30 03:20:32 +00:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Max Hilbrunner a22c312b8f Merge pull request #9148 from Calinou/ssl-certificates-update
Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Max Hilbrunner f0f45446e5 Merge pull request #9149 from Calinou/3d-text-rendering-quality
Mention how to improve font rendering quality in 3D text
2024-03-28 18:31:27 +01:00
Hugo Locurcio 7e7182ba2b Mention how to improve font rendering quality in 3D text 2024-03-27 22:36:37 +01:00
Hugo Locurcio 8acfc9fa52 Update SSL/TLS certificates page for Godot 4.x
- Recommend CA certificates as the first option, as they're trusted
  by other applications and require less configuration. Let's Encrypt
  has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
  (for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner 477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner 20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Max Hilbrunner e2ed87fb5c Merge pull request #9139 from Calinou/csharp-style-guide-update-csharp-version
Update C# version recommendation in C# style guide
2024-03-25 19:24:37 +01:00
Hugo Locurcio 8673215b5c Update C# version recommendation in C# style guide
.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
bd7bc61e9e Document new feature allowing @exported Arrays to set property hints for their elements (#9061)
* Document export variations for arrays

* Update tutorials/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-03-25 17:34:38 +01:00
Max Hilbrunner 9840c458db Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner c1cce97efd Merge pull request #9123 from LunaCapra/master
Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Nolan WoodsandMax Hilbrunner 1c09d6a704 Add note for hosting asset icons on GitHub (#9125)
* Add note for hosting asset icons on GitHub

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-03-25 13:20:16 +01:00
谢天andMax Hilbrunner 3c91cf5021 Update godot_design_philosophy.rst's contributor number (#9137)
* Update godot_design_philosophy.rst's contributor number

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-03-25 13:17:42 +01:00
Ido Savion 4f04a2726e Update first 2D game input mapping event configuration image (#9128)
* Update first 2D game input mapping event configuration image

The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").

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Signed-off-by: Ido Savion <idosavion@gmail.com>
2024-03-25 13:13:17 +01:00
Max Hilbrunner b6c5dd8f1b Merge pull request #9096 from Calinou/standardmaterial3d-no-per-vertex-shading
Mention per-vertex shading is currently unimplemented in Standard Material 3D
2024-03-24 20:46:40 +01:00
Hugo Locurcio 7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Max Hilbrunner 54bed47345 Merge pull request #9115 from miesepeter/patch-2
Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Max Hilbrunner 028ecfd1ec Merge pull request #9130 from noorus/patch-1
Add missing word in instancing.rst
2024-03-23 11:27:13 +01:00
Max Hilbrunner b2a58023eb Merge pull request #9131 from skyace65/EpubToC
Add table of contents to EPUB of docs
2024-03-23 11:17:46 +01:00
Max Hilbrunner 01875e3852 Merge pull request #9132 from godotengine/classref/sync-fe01776
classref: Sync with current master branch (fe01776)
2024-03-23 11:16:55 +01:00
Godot Organization 968bf7fda1 classref: Sync with current master branch (fe01776) 2024-03-23 03:20:01 +00:00
skyace65 e1a71ea7a1 Add table of contents to epub of docs 2024-03-22 22:39:37 -04:00
Noora 6de4fff28c Add missing word in instancing.rst 2024-03-23 04:13:04 +02:00
Max Hilbrunner 5671ae86ec Merge pull request #9116 from kitbdev/vscode-intellisense
Add intellisense configuration for VSCode
2024-03-22 19:31:27 +01:00
kit cf54259ff0 Add intellisense configuration for VSCode 2024-03-22 09:54:22 -04:00
Max Hilbrunner df57799acd Merge pull request #9118 from jsjtxietian/faq-dx12
Update faq's directx12 question
2024-03-22 06:46:30 +01:00
Matthew ebeec1fd44 Merge pull request #9121 from BastiaanOlij/openxr_vendor_plugin_fix
OpenXR: Add a note about the vendor plugin
2024-03-21 17:53:34 -04:00
Christen Lofland e939756910 Update Overview of Debugging Tools for 4.3. 2024-03-21 14:50:45 -05:00
SGiygas 67e079fa2c Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons" 2024-03-21 13:12:28 +01:00
444BandA Thousand Ships 3d441150b1 Update gdscript_styleguide.rst - clarified sentence and grammar (#9110)
* Update gdscript_styleguide.rst - clarified sentence and grammar

- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-03-21 11:49:25 +01:00
jsjtxietian 661fa2501a Update faq's directx12 question 2024-03-21 12:38:40 +08:00
Bastiaan Olij dd4c2439fe Add a note to the vendor plugin info that it no longer needs to be enabled. 2024-03-20 13:45:03 +11:00