Commit Graph
4924 Commits
Author SHA1 Message Date
Hugo Locurcio 31b9515fa6 Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson 168e56843b Add missing "use" in "use as" in Nodes and scene instances (#4749) 2021-03-13 18:52:16 +01:00
Hugo Locurcio f7c0192802 Document disabling the NVIDIA text overlay in the Troubleshooting page (#4753) 2021-03-13 18:51:21 +01:00
Fabio AlessandrelliandHugo Locurcio d47b8617c4 Update the "Customizing the HTML5 Shell" page (#4748)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-12 18:59:17 +01:00
Divided by Zer0 36c9302533 Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere 9458eec42b Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:51:29 +01:00
Hugo Locurcio 4bfc0e74a4 Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:17:48 +01:00
follower e7d98c7af2 Fix typo "turn of" -> "turn off" in Using tilemaps (#4728) 2021-03-08 00:20:55 +01:00
Nathan Lovato 5e802fb549 Merge pull request #4687 from NathanLovato/split-your-first-2d-game
Move your_first_game to a dedicated section, write index.rst
2021-03-04 14:56:24 -06:00
Nathan Lovato e2e55eff9a Add outros and transition text at the end of first_2d_game lessons 2021-03-04 13:47:54 -06:00
Nathan Lovato 4e72e67792 Split your_first_2d_game into seven lessons 2021-03-04 13:47:52 -06:00
Nathan Lovato c1f7f42ce6 Update the reference to the your_first_game document 2021-03-04 13:47:24 -06:00
Nathan Lovato 2d86f1496e Move your_first_game to a dedicated section, write index.rst
I moved some text from the tutorial to the index.rst document to match
the 3D series and group the overview and pre-requisites there.
2021-03-04 13:47:24 -06:00
Rémi Verschelde eb1d0c1537 Merge pull request #4720 from dsnopek/remove-joke
Translations: Revised first paragraph to add more personality
2021-03-04 13:28:40 +01:00
Naryosha 6369d028cb 2DSkeletons: Fix "copy polygon to uv" button name (#4675) 2021-03-04 13:26:08 +01:00
David Snopek 177f63d0c3 Revised first paragraph to add more personality 2021-03-04 06:22:08 -06:00
Rémi Verschelde bce4ceda16 Merge pull request #4715 from dsnopek/remove-joke
Remove another easily misunderstood joke
2021-03-04 13:14:58 +01:00
David Snopek 2dce4add77 Remove another easily misunderstood joke 2021-03-03 22:02:10 -06:00
Bengt Söderström 1a1f4c5b76 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio 1c982b2585 Add a comment style guide for Godot contributions (#4421) 2021-03-03 23:27:18 +01:00
Hugo Locurcio 4750d30bcc Document false positives when using Embed Pck on Windows (#4600) 2021-03-03 23:25:21 +01:00
Rémi Verschelde d60baf6939 Merge pull request #4661 from godotengine/dependabot/pip/readthedocs-sphinx-search-0.1.0
Bump readthedocs-sphinx-search from 0.1.0rc3 to 0.1.0
2021-03-03 23:04:22 +01:00
Rémi Verschelde 8ba7995f2d Merge pull request #4696 from Calinou/update-complying-with-licenses
Update copyright statements in Complying with licenses
2021-03-03 23:03:39 +01:00
Rémi Verschelde 6fb9055652 Merge pull request #4697 from Calinou/faq-ecs
Add a FAQ item about Godot's lack of ECS
2021-03-03 23:02:04 +01:00
Hugo Locurcio eab7622a22 Document the relative export path behavior in Command line tutorial (#4706)
This closes https://github.com/godotengine/godot/issues/46597.
2021-03-03 23:01:04 +01:00
ck90works d537782e04 Fixed a not needed ';' in GDScript sample code (#4713) 2021-03-03 22:31:06 +01:00
Will Nations ba26becb9b Fix typo in GDScript Dude link (#4711) 2021-03-03 17:38:48 +01:00
Rev f4ef76f291 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:03:59 +01:00
Hugo Locurcio 7321b5b914 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Rémi Verschelde b872229427 Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
nikitalitaandHugo Locurcio 85212e7f7d Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:40 +01:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
mechPenSketch c499c65682 Add image for Node2D's get_angle_to_point(point) (#4703) 2021-03-02 14:40:17 +01:00
Hugo Locurcio 24d0a7ec39 Add .editorconfig and .gitattributes files for automatic settings (#4700)
This smoothens the contribtor experience by automatically configuring
editors that support EditorConfig.

The `.gitattributes` file ensures that all files use LF line endings
when committed to Git.
2021-03-01 17:52:52 +01:00
Will NationsandHugo Locurcio b8bda4b3d4 Added Andrew Wilkes' video/text tutorial platforms (#4699)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:53:18 +01:00
Hugo Locurcio 8161d00092 Add a FAQ item about Godot's lack of ECS 2021-02-28 19:42:15 +01:00
Hugo Locurcio 8b810c9bfb Update copyright statements in Complying with licenses
- Improve formatting and writing.
2021-02-28 19:30:38 +01:00
Hugo Locurcio 33887d5c7b Add libstdc++-static to Fedora pre-compile one-liner 2021-02-28 19:06:27 +01:00
Nathan Lovato 63cb6a1ca0 Merge pull request #4693 from naithar/ios-plugins
Update iOS plugins documentation
2021-02-28 10:23:43 -06:00
Nathan Lovato 89fd7ef6a6 Edit iOS plugin documentation updates 2021-02-28 10:08:33 -06:00
Sergey Minakov efc0a86094 Update iOS plugins documentation 2021-02-28 08:39:45 +03:00
Hugo Locurcio f0b19b47fc Remove Xbox One from the platforms provided by Lone Wolf Technology (#4690)
This closes https://github.com/godotengine/godot-docs/issues/4688.
2021-02-27 19:18:52 +01:00
Nathan Lovato 9ceb6cc080 Merge pull request #4611 from Calinou/mono-include-editor-export-templates
Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Nathan Lovato ee248ba218 Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato d8b978b60d Merge pull request #4612 from Calinou/remaps-no-dynamicfont
Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato 65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato dd45891cd7 Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Nathan Lovato e13ac6fce4 Merge pull request #4679 from Calinou/add-img-folder-readme
Add a notice to explain the purpose of the top-level `img/` folder
2021-02-26 14:43:00 -06:00
mechPenSketch b0b3ae0989 Edit images for Vector2's angle methods (#4684)
Revise the graphs to represent the illustrations better.
2021-02-26 09:45:31 -05:00
Rémi Verschelde 2b6e08ac54 Merge pull request #4683 from Faless/js/doc
Update HTML5 classref with autogenerated jsdoc.
2021-02-26 15:31:59 +01:00