Hugo Locurcio
31b9515fa6
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson
168e56843b
Add missing "use" in "use as" in Nodes and scene instances ( #4749 )
2021-03-13 18:52:16 +01:00
Hugo Locurcio
f7c0192802
Document disabling the NVIDIA text overlay in the Troubleshooting page ( #4753 )
2021-03-13 18:51:21 +01:00
Fabio Alessandrelli and Hugo Locurcio
d47b8617c4
Update the "Customizing the HTML5 Shell" page ( #4748 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-12 18:59:17 +01:00
Divided by Zer0
36c9302533
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
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Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere
9458eec42b
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:51:29 +01:00
Hugo Locurcio
4bfc0e74a4
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:17:48 +01:00
follower
e7d98c7af2
Fix typo "turn of" -> "turn off" in Using tilemaps ( #4728 )
2021-03-08 00:20:55 +01:00
Nathan Lovato
5e802fb549
Merge pull request #4687 from NathanLovato/split-your-first-2d-game
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Move your_first_game to a dedicated section, write index.rst
2021-03-04 14:56:24 -06:00
Nathan Lovato
e2e55eff9a
Add outros and transition text at the end of first_2d_game lessons
2021-03-04 13:47:54 -06:00
Nathan Lovato
4e72e67792
Split your_first_2d_game into seven lessons
2021-03-04 13:47:52 -06:00
Nathan Lovato
c1f7f42ce6
Update the reference to the your_first_game document
2021-03-04 13:47:24 -06:00
Nathan Lovato
2d86f1496e
Move your_first_game to a dedicated section, write index.rst
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I moved some text from the tutorial to the index.rst document to match
the 3D series and group the overview and pre-requisites there.
2021-03-04 13:47:24 -06:00
Rémi Verschelde
eb1d0c1537
Merge pull request #4720 from dsnopek/remove-joke
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Translations: Revised first paragraph to add more personality
2021-03-04 13:28:40 +01:00
Naryosha
6369d028cb
2DSkeletons: Fix "copy polygon to uv" button name ( #4675 )
2021-03-04 13:26:08 +01:00
David Snopek
177f63d0c3
Revised first paragraph to add more personality
2021-03-04 06:22:08 -06:00
Rémi Verschelde
bce4ceda16
Merge pull request #4715 from dsnopek/remove-joke
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Remove another easily misunderstood joke
2021-03-04 13:14:58 +01:00
David Snopek
2dce4add77
Remove another easily misunderstood joke
2021-03-03 22:02:10 -06:00
Bengt Söderström
1a1f4c5b76
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio
1c982b2585
Add a comment style guide for Godot contributions ( #4421 )
2021-03-03 23:27:18 +01:00
Hugo Locurcio
4750d30bcc
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 23:25:21 +01:00
Rémi Verschelde
d60baf6939
Merge pull request #4661 from godotengine/dependabot/pip/readthedocs-sphinx-search-0.1.0
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Bump readthedocs-sphinx-search from 0.1.0rc3 to 0.1.0
2021-03-03 23:04:22 +01:00
Rémi Verschelde
8ba7995f2d
Merge pull request #4696 from Calinou/update-complying-with-licenses
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Update copyright statements in Complying with licenses
2021-03-03 23:03:39 +01:00
Rémi Verschelde
6fb9055652
Merge pull request #4697 from Calinou/faq-ecs
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Add a FAQ item about Godot's lack of ECS
2021-03-03 23:02:04 +01:00
Hugo Locurcio
eab7622a22
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:04 +01:00
ck90works
d537782e04
Fixed a not needed ';' in GDScript sample code ( #4713 )
2021-03-03 22:31:06 +01:00
Will Nations
ba26becb9b
Fix typo in GDScript Dude link ( #4711 )
2021-03-03 17:38:48 +01:00
Rev
f4ef76f291
Correct LTO RAM usage in compiling instructions ( #4710 )
2021-03-03 16:03:59 +01:00
Hugo Locurcio
7321b5b914
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Rémi Verschelde
b872229427
Remove controversial satirical piece 🔥
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This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
nikitalita and Hugo Locurcio
85212e7f7d
Clarify that MSVC build shell requirements ( #4701 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-03 00:01:40 +01:00
Jayman2000
ba485cf97a
Make example code less misleading in Optimization using Servers ( #4707 )
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The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
mechPenSketch
c499c65682
Add image for Node2D's get_angle_to_point(point) ( #4703 )
2021-03-02 14:40:17 +01:00
Hugo Locurcio
24d0a7ec39
Add .editorconfig and .gitattributes files for automatic settings ( #4700 )
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This smoothens the contribtor experience by automatically configuring
editors that support EditorConfig.
The `.gitattributes` file ensures that all files use LF line endings
when committed to Git.
2021-03-01 17:52:52 +01:00
Will Nations and Hugo Locurcio
b8bda4b3d4
Added Andrew Wilkes' video/text tutorial platforms ( #4699 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-01 16:53:18 +01:00
Hugo Locurcio
8161d00092
Add a FAQ item about Godot's lack of ECS
2021-02-28 19:42:15 +01:00
Hugo Locurcio
8b810c9bfb
Update copyright statements in Complying with licenses
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- Improve formatting and writing.
2021-02-28 19:30:38 +01:00
Hugo Locurcio
33887d5c7b
Add libstdc++-static to Fedora pre-compile one-liner
2021-02-28 19:06:27 +01:00
Nathan Lovato
63cb6a1ca0
Merge pull request #4693 from naithar/ios-plugins
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Update iOS plugins documentation
2021-02-28 10:23:43 -06:00
Nathan Lovato
89fd7ef6a6
Edit iOS plugin documentation updates
2021-02-28 10:08:33 -06:00
Sergey Minakov
efc0a86094
Update iOS plugins documentation
2021-02-28 08:39:45 +03:00
Hugo Locurcio
f0b19b47fc
Remove Xbox One from the platforms provided by Lone Wolf Technology ( #4690 )
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This closes https://github.com/godotengine/godot-docs/issues/4688 .
2021-02-27 19:18:52 +01:00
Nathan Lovato
9ceb6cc080
Merge pull request #4611 from Calinou/mono-include-editor-export-templates
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Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Nathan Lovato
ee248ba218
Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
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Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato
d8b978b60d
Merge pull request #4612 from Calinou/remaps-no-dynamicfont
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Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato
65bdac51d7
Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
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Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato
dd45891cd7
Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
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Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Nathan Lovato
e13ac6fce4
Merge pull request #4679 from Calinou/add-img-folder-readme
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Add a notice to explain the purpose of the top-level `img/` folder
2021-02-26 14:43:00 -06:00
mechPenSketch
b0b3ae0989
Edit images for Vector2's angle methods ( #4684 )
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Revise the graphs to represent the illustrations better.
2021-02-26 09:45:31 -05:00
Rémi Verschelde
2b6e08ac54
Merge pull request #4683 from Faless/js/doc
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Update HTML5 classref with autogenerated jsdoc.
2021-02-26 15:31:59 +01:00