Commit Graph
4274 Commits
Author SHA1 Message Date
Max Hilbrunner 316f05f8ba Merge pull request #10252 from tetrapod00/warn
Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
Max Hilbrunner ef96f93c0e Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
Max Hilbrunner 8c291253b8 Merge pull request #10235 from tetrapod00/builtin-built-in
Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
Max Hilbrunner 19804cc7b8 Merge pull request #10256 from skyace65/XR-Renderer
Update recommended renderer for XR
2024-11-14 13:31:48 +01:00
Max Hilbrunner dee3e6d300 Merge pull request #10263 from tetrapod00/3-4-link
Update link in Upgrading from Godot 3 to Godot 4
2024-11-14 13:30:42 +01:00
tetrapod00 dcbb136b58 Update link in Upgrading from Godot 3 to Godot 4 2024-11-13 19:39:45 -08:00
tetrapod00 9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
skyace65 36088f33a0 Update recommended renderer for XR 2024-11-13 18:34:25 -05:00
Hugo Locurcio 2d9aeb9740 Update Random number generation for Godot 4.2+ (#9822)
- Document `Array.pick_random()` as a shorthand.
- Use global scope random methods as they are all available in global scope now.
- Remove calls to `randomize()` that are not needed for code samples
  to be functional, as the engine now calls `randomize()` on startup
  once automatically.
2024-11-13 13:59:04 +01:00
tetrapod00 f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
Max Hilbrunner 905b1f4f08 Merge pull request #10221 from tetrapod00/codespell-custom
Enforce style guidelines with custom codespell dictionary
2024-11-12 07:51:53 +01:00
Max Hilbrunner 7f6da4887f Merge pull request #10231 from tetrapod00/renderer-state-define
Document CURRENT_RENDERER built-in shader define
2024-11-12 07:51:22 +01:00
Max Hilbrunner 96fe4d15df Merge pull request #10244 from tetrapod00/advanced-postprocess-ndc
Add multiple renderer support to Advanced Postprocessing
2024-11-12 07:41:45 +01:00
Max Hilbrunner 94f9088774 Merge pull request #10249 from tetrapod00/web-rendering
Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
tetrapod00 b7b3c5909d Mention web support in Choosing a renderer section 2024-11-11 09:45:25 -08:00
Hugo LocurcioandShawn Hardern 4c3020b775 Document @export_custom and additional range hints in GDScript exports
This also adds a hint suffix example to C# exports.

Co-authored-by: Shawn Hardern <126725649+ShawnHardern@users.noreply.github.com>
2024-11-11 17:22:44 +01:00
tetrapod00 389891b9bc Add multiple renderer support to Advanced Postprocessing 2024-11-10 20:02:55 -08:00
Matthew 8daa3af406 Merge pull request #10233 from tetrapod00/debug-tools-outdated
Update list of debugging settings
2024-11-08 20:53:35 -05:00
tetrapod00 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
tetrapod00 6a11d113e7 Update list of debugging settings 2024-11-08 16:15:27 -08:00
Mikael a362a0a7f2 Update "Size and anchors" to reflect Godot 4.3 terminology (#10216)
Changed relevant occurences of margin with "anchor offset" or "offset".

Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.

Also replaced images with newer versions.
2024-11-09 00:08:04 +01:00
Hugo Locurcio 40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00 6afebce86f Document CURRENT_RENDERER built-in shader define 2024-11-08 12:40:19 -08:00
tetrapod00 d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
Max Hilbrunner 396fc8fd08 Merge pull request #10227 from tetrapod00/integral-integer
Improve GDScript format strings tutorial
2024-11-08 00:18:03 +01:00
Max Hilbrunner 47455be55a Merge pull request #10222 from tetrapod00/run-time-runtime
Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
tetrapod00 5606be5c75 Improve GDScript format strings tutorial
Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
Hugo Locurcio c9ec2428bc Tweak SSRL performance cost in 3D antialiasing comparison table
The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
Matthew 8db59234ae Merge pull request #10214 from tetrapod00/project-settings-links
Link to project settings when mentioning them
2024-11-06 19:15:41 -05:00
Max Hilbrunner 7eb46171d9 Merge pull request #10197 from tetrapod00/lerp-smoothing
Improve interpolation smoothing example
2024-11-06 00:44:04 +01:00
Max Hilbrunner eee29a2911 Merge pull request #10075 from KleidonBD/patch-1
Fix "or_greater"/"or_less" code example
2024-11-05 22:42:32 +01:00
tetrapod00 a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00andaXu-AP 012f0b8a19 Improve interpolation smoothing example
Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.

Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com>
2024-11-05 11:36:45 -08:00
Max Hilbrunner 5b0f7925be Merge pull request #10171 from tetrapod00/global-const-arrays
Fix inaccurate/misleading note about shader global arrays
2024-11-05 00:45:45 +01:00
Max Hilbrunner af6ab3db67 Merge pull request #10098 from TheSecondReal0/csharp-signal-parameters
Add C# documentation for connecting to GDScript signals with parameters
2024-11-05 00:44:28 +01:00
Max Hilbrunner d0d797ccbe Merge pull request #9837 from dementive/best-practices-cpp
Add GDExtension C++ snippets to tutorials/best_practices
2024-11-05 00:41:54 +01:00
tetrapodandHugo Locurcio f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Max Hilbrunner c77b4d1905 Merge pull request #10181 from Flarkk/fragcoord
Clarify when `FRAGCOORD.z` is used as depth output
2024-11-05 00:37:26 +01:00
Hugo Locurcio e954194991 Apply suggestion from Spring arm camera pull request 2024-11-04 20:11:48 +01:00
Nate Mooreandtetrapod ffb7983cc1 Add spring arm third-person camera tutorial (#10156)
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-04 20:11:13 +01:00
Max Hilbrunner cf448daab0 Merge pull request #10191 from tetrapod00/changelog-44
Add section to Documentation changelog page for 4.4
2024-11-04 00:10:33 +01:00
Max Hilbrunner d92c2cfc99 Merge pull request #10187 from tetrapod00/rubric-headers
Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
tetrapod00 c2262e286f Improve Customizing the mouse cursor
Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00 9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
Flarkk 7c78f294be Clarify when fragcoord z is used as depth output 2024-10-31 16:36:48 +01:00
Andrey Solomatin 832e85d38a Made edits to match GDScript code order
Updated gdscript_documentation_comments.rst
2024-10-31 12:36:54 +03:00
tetrapod00 ed8b4c8099 Fix inaccurate note about shader global arrays 2024-10-30 02:17:08 -07:00