Max Hilbrunner
2ee5f0f837
Merge pull request #5214 from ThreeRhinosInAnElephantCostume/alwayspip3
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Use pip3 instead of pip
2021-08-30 20:16:54 +02:00
Max Hilbrunner
ae5073e366
Merge pull request #5196 from ThreeRhinosInAnElephantCostume/patch-1
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Recommend LLDB over GDB for VSCode
2021-08-30 20:15:29 +02:00
developer
74a7a0f396
Use pip3 instead of pip
2021-08-30 19:47:12 +02:00
developer
97d6af1357
Recommend LLDB over GDB for VSCode
2021-08-30 19:09:31 +02:00
Hugo Locurcio
8d7cd4ca30
Document that compiling a binary with Clang on Linux adds a .llvm suffix
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This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 17:29:53 +02:00
Matthew
70dee3f412
Remove reference to xbuild in Compiling with Mono ( #5201 )
2021-08-27 14:35:55 +02:00
Max Hilbrunner
3f8a6bf4f7
Merge pull request #5180 from pycbouh/tutorials-theming
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Improve theming documentation
2021-08-22 16:23:16 +02:00
skyace65
585291f525
Update configuring android studio page
2021-08-19 21:53:44 -04:00
Yuri Sizov
3cf69e1113
Reorganize user interface tutorials
2021-08-16 17:31:25 +03:00
hpnrep6 and Hugo Locurcio
931671a8fd
Fix sub resource ID formatting in Object Class ( #5175 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-16 04:38:21 +02:00
hpnrep6
c9f2514d10
Remove code block indentation in Editor icons ( #5178 )
2021-08-16 04:27:46 +02:00
Hugo Locurcio
e636ccde45
Don't disable WebP when compiling small binaries in Optimizing for size
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WebP decoding is now required in pretty much any project since Godot 3.4
(unless you force PNG for lossless textures in the Project Settings).
Therefore, it's not a good idea to recommend disabling it for most
people. Not to mention the added binary size will be outweighted by
the smaller lossless WebPs most of the time.
2021-08-04 21:12:32 +02:00
merumelu
65118aa246
Replace various links with ref roles ( #5137 )
2021-07-31 22:29:54 +02:00
Hugo Locurcio
634b178e9e
Update introduction section in TSCN file format to be more accurate
2021-07-30 19:52:09 +02:00
Herrum
5fa12ab385
Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
2021-07-17 21:17:11 +02:00
Yuri Sizov
f1b05afd19
Add Windows configuration example for VS Code
2021-07-13 17:41:13 +03:00
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Max Hilbrunner
eb6019d7f0
Merge pull request #4982 from studentmain/master
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Update GDScript EBNF grammar
2021-07-06 14:09:31 +02:00
Max Hilbrunner
97fccb37de
Merge pull request #4958 from LightningAA/improve-modules-tutorial
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Minor improvements to `Custom modules in C++` tutorial
2021-07-06 14:06:43 +02:00
DeeJayLSP and Max Hilbrunner
93bc07ed99
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 07:47:46 +02:00
bruvzg
7abd4bdf1a
Add Xcode Instruments to the "Using C++ profilers with Godot" page. ( #5037 )
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* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-06 07:12:10 +02:00
Adam Trhoň and Hugo Locurcio
1c63513036
Remove obsolete C++11 flag from C++ module examples ( #5057 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-29 19:00:03 +02:00
Lisandro Lorea and Hugo Locurcio
de00d389ac
Clarify the purpose of load_steps in TSCN file format ( #5001 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-16 23:42:51 +02:00
Leroy Hopson
b12e649f59
Fix typo in Compiling for Web: add missing '.' to file extension ( #4997 )
2021-06-15 18:40:58 +02:00
DeeJayLSP
2c25fc89a4
C++ profilers: fix SCons options list ( #4996 )
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Adds a newline in order to show correctly.
2021-06-14 23:05:45 +02:00
Student Main
7fe1cb7ed4
Update GDScript EBNF grammar
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- More assignment operator
- $ get_node shorthand
- base class function call
2021-06-11 00:17:58 +08:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Aaron R
41ccfc09bf
Minor improvements to Custom modules in C++
2021-06-05 10:57:01 -10:00
Hugo Locurcio
ad9155acd3
Add a workaround for VerySleepy freezing when loading symbols
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This is fixed in the latest nightly builds of VerySleepy,
but nightly builds for VerySleepy are currently unavailable.
Also, it'll likely be a while until a new stable release is made.
2021-06-04 00:30:07 +02:00
Rémi Verschelde
473e606100
Merge pull request #4944 from Calinou/add-cpp-profilers-page
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Add a page on using C++ profilers with Godot
2021-06-03 21:50:55 +02:00
Hugo Locurcio
b4ce201d89
Add a page on using C++ profilers with Godot
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This is useful for troubleshooting performance issues that
can't be solved with the GDScript profiler.
The profilers covered aren't the most powerful ones, but they are
quick to set up and understand for occasional users.
This also reorganizes the C++ development table of contents to follow
a more logical order.
2021-06-03 16:23:42 +02:00
Hugo Locurcio
88a0c39604
List "important" editor source files in Introduction to editor development
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New contributors frequently ask where the editor is initialized.
2021-06-02 19:39:07 +02:00
Rémi Verschelde
ce2da751f3
Merge pull request #4842 from Xrayez/doctest-gdscript
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Describe the process of writing integration tests for GDScript
2021-06-02 11:26:48 +02:00
Lord-Dorogoth
5d0b70f3d2
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:05:02 +02:00
Hugo Locurcio
8c4bd39379
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
2021-05-17 14:47:50 +02:00
Hugo Locurcio
6de096dd83
Add Windows PowerShell example in Compiling with PCK encryption key
2021-05-14 14:39:55 +02:00
Rémi Verschelde
f2ad006c37
Compiling: Add instructions for macOS templates
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Fixes #3194 .
2021-05-11 12:15:38 +02:00
Andrii Doroshenko (Xrayez)
93ac3122c2
Describe the process of writing integration tests for GDScript
2021-05-03 21:29:58 +03:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
wiscombetom
b0f00f0827
Fixed typo
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Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Szymon Majewski
05d894eb7f
Fixed broken link to Khronos' repository
2021-04-08 09:20:35 -07:00
Szymon Majewski
119f19f628
Moved validation layers to a different section
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From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski
07c9b6e1a0
Added seealso section in Compiling for Android
2021-04-06 15:17:12 -07:00
Szymon Majewski
0a9b7754cc
Moved validation_layers_android to a different section
2021-04-02 18:21:49 -07:00
Hugo Locurcio
555610ea34
Apply suggestions from code review
2021-04-03 03:00:15 +02:00
Hugo Locurcio
2d88acfcc5
Apply suggestions from code review
2021-04-03 02:58:35 +02:00
Szymon Majewski
e0ff370386
Validation layers on Android
2021-04-02 17:30:15 -07:00
DeeJayLSP and Hugo Locurcio
784e47204b
Add information on cloning a Git branch/tag directly ( #4800 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-31 21:44:53 +02:00