A Thousand Ships
2954936286
Use Basis.look_at for player orientation
2024-01-07 00:58:13 +01:00
Matthew
c20de5f575
Merge pull request #8707 from trflorian/http-client-await
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Replace yield with await in gd script for http client tutorial
2024-01-06 17:37:37 -05:00
Matthew
a98c352a6d
Merge pull request #8711 from IntangibleMatter/patch-1
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Fix export annotation being formatted as Godot 3.
2024-01-06 17:29:11 -05:00
Max Hilbrunner
3107a52ce7
Merge pull request #8723 from jsjtxietian/patch-2
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Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-06 19:22:14 +01:00
Max Hilbrunner
232a0e9a5d
Merge pull request #8727 from godotengine/classref/sync-89cc635
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classref: Sync with current master branch (89cc635)
2024-01-06 19:20:57 +01:00
Godot Organization
de1b79e21f
classref: Sync with current master branch (89cc635)
2024-01-06 03:19:33 +00:00
谢天
3151ea7a0d
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-05 14:37:52 +08:00
Rémi Verschelde
43f0195ba1
Merge pull request #8657 from aaronfranke/template-target
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Update export template docs to use Godot 4.x target names
2024-01-04 17:53:24 +01:00
Max Hilbrunner
1325a3346e
Merge pull request #8708 from jsjtxietian/patch-2
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Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 20:34:51 +01:00
Matthew
8ef6e86e4c
Merge pull request #8713 from eztaah/fix1
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Reorder instructions in 06.heads_up_display.rst
2024-01-03 07:45:58 -05:00
eztaah
5e94876c4f
Reorder instructions in 06.heads_up_display.rst
2024-01-03 11:15:41 +01:00
Lyric Moysey-Rubin
c08a1a89ac
Fix export annotation being formatted as Godot 3.
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While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
2024-01-03 01:07:33 -08:00
谢天
d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 11:52:08 +08:00
Matthew
25036f1000
Merge pull request #8702 from N3ST0R-byte/patch-2
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Update introduction.rst
2024-01-02 18:23:34 -05:00
trflorian
297a03b2d5
replace yield with await in gd script for http client tutorial, use await instead of synchronous OS delay also on non-web platforms
2024-01-02 17:20:07 +01:00
Nova
d774910c3b
Update introduction.rst
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Changed Q&A to forum.
2024-01-02 11:31:26 +01:00
Max Hilbrunner
6a731a6c7a
Merge pull request #8693 from brentruhle/patch-2
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Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Max Hilbrunner
204754e2c2
Merge pull request #8688 from flametime/patch-1
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Update changed signals
2024-01-02 08:41:57 +01:00
Max Hilbrunner
ca3a486a2b
Merge pull request #8691 from brentruhle/patch-1
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Verified step by step index is up to date
2024-01-02 08:41:41 +01:00
flametime
b0cea6db44
Update changed signals
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Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
Brent Ruhle
da2c56c1bc
Adding missing MacOS commands
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Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle
099a519df4
Verified step by step index is up to date
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Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Matthew
f2ad01c769
Merge pull request #8687 from PgBiel/patch-1
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Update link to Rust GDExtension bindings
2023-12-29 15:31:05 -05:00
PgBiel
1826557b43
Update link to Rust GDExtension bindings
2023-12-29 09:29:29 -03:00
Max Hilbrunner
83a44fb10c
Merge pull request #8674 from godotengine/classref/sync-13a0d6e
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classref: Sync with current master branch (13a0d6e)
2023-12-29 12:54:48 +01:00
Matthew
29294eef87
Merge pull request #8681 from GreentheNinja/patch-1
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[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00
Gene
d653e0c43f
[Minor] Fix typo "Rougness" (should be "Roughness")
2023-12-27 23:09:59 +01:00
Rama Del Maestro
ae7aa1d615
Fixed typo in pr_workflow.rst ( #8671 )
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* Fixed typo in pr_workflow.rst
2023-12-26 21:49:45 -05:00
Matthew
6ccfc42fba
Merge pull request #8682 from Vercix/master
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Update OS to Time on pages containing OS.get_ticks_usec()
2023-12-26 21:48:33 -05:00
VercingetorixChief
6fe8390710
Update OS to Time on pages containing OS.get_ticks_usec()
2023-12-26 14:03:45 -07:00
Matthew
fbfb81d03c
Merge pull request #8669 from jsjtxietian/patch-1
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Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
Matthew
cdd2141ad9
Merge pull request #8624 from bruvzg/upd_d3d12_docs
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Update D3D12 build instructions.
2023-12-24 16:38:47 -05:00
Godot Organization
dce008340a
classref: Sync with current master branch (13a0d6e)
2023-12-23 03:19:28 +00:00
Matthew
4a944b2020
Merge pull request #7532 from jynus/drawing
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Update custom drawing in 2d tutorial to Godot4
2023-12-22 16:03:33 -05:00
Max Hilbrunner
c52a73a348
Merge pull request #8664 from bruvzg/win_cmds
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Fix Windows build command highlighting.
2023-12-22 15:39:02 +01:00
谢天
1c2a030049
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-22 14:32:13 +01:00
bruvzg
58b9d83390
Fix Windows build command highlighting.
2023-12-21 21:42:21 +02:00
2a164ee259
Update custom drawing in 2d to Godot4
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This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.
A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).
Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).
Fixes #4184
Fixes #7521
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-20 16:43:51 +01:00
Matthew
f80b9fe463
Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
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Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Aaron Franke
65f2d2b36f
Update export template docs to use Godot 4.x target names
2023-12-19 14:48:58 -06:00
Max Hilbrunner
833e2c4afe
Merge pull request #8640 from yunusey/dev
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Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu
a0ce0dd4e3
Corrected closing in example for [lang] tag
2023-12-18 18:24:29 +01:00
Max Hilbrunner
bdf5c7c0ce
Merge pull request #8642 from software-2/master
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Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner
d7c00048ed
Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
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Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2
59e0774454
Remove out of date warning from version_control_systems.rst
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The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio
09078cffb5
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-17 23:06:07 +01:00
yunusey
4d3f82e955
Fix UV mapping in ArrayMesh tutorial
2023-12-17 15:36:04 -05:00
Matthew
0c6ec11812
Merge pull request #8635 from Calinou/shading-language-fix-classref-link
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Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:20:38 -05:00
Max Hilbrunner
d477a5fc13
Merge pull request #8633 from godotengine/classref/sync-f8a2a91
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classref: Sync with current master branch (f8a2a91)
2023-12-17 04:09:43 +01:00
Hugo Locurcio
59842e9c35
Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:08:28 +01:00