Commit Graph
8290 Commits
Author SHA1 Message Date
A Thousand Ships 2954936286 Use Basis.look_at for player orientation 2024-01-07 00:58:13 +01:00
Matthew c20de5f575 Merge pull request #8707 from trflorian/http-client-await
Replace yield with await in gd script for http client tutorial
2024-01-06 17:37:37 -05:00
Matthew a98c352a6d Merge pull request #8711 from IntangibleMatter/patch-1
Fix export annotation being formatted as Godot 3.
2024-01-06 17:29:11 -05:00
Max Hilbrunner 3107a52ce7 Merge pull request #8723 from jsjtxietian/patch-2
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-06 19:22:14 +01:00
Max Hilbrunner 232a0e9a5d Merge pull request #8727 from godotengine/classref/sync-89cc635
classref: Sync with current master branch (89cc635)
2024-01-06 19:20:57 +01:00
Godot Organization de1b79e21f classref: Sync with current master branch (89cc635) 2024-01-06 03:19:33 +00:00
谢天 3151ea7a0d Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow 2024-01-05 14:37:52 +08:00
Rémi Verschelde 43f0195ba1 Merge pull request #8657 from aaronfranke/template-target
Update export template docs to use Godot 4.x target names
2024-01-04 17:53:24 +01:00
Max Hilbrunner 1325a3346e Merge pull request #8708 from jsjtxietian/patch-2
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 20:34:51 +01:00
Matthew 8ef6e86e4c Merge pull request #8713 from eztaah/fix1
Reorder instructions in 06.heads_up_display.rst
2024-01-03 07:45:58 -05:00
eztaah 5e94876c4f Reorder instructions in 06.heads_up_display.rst 2024-01-03 11:15:41 +01:00
Lyric Moysey-Rubin c08a1a89ac Fix export annotation being formatted as Godot 3.
While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
2024-01-03 01:07:33 -08:00
谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 2024-01-03 11:52:08 +08:00
Matthew 25036f1000 Merge pull request #8702 from N3ST0R-byte/patch-2
Update introduction.rst
2024-01-02 18:23:34 -05:00
trflorian 297a03b2d5 replace yield with await in gd script for http client tutorial, use await instead of synchronous OS delay also on non-web platforms 2024-01-02 17:20:07 +01:00
Nova d774910c3b Update introduction.rst
Changed Q&A to forum.
2024-01-02 11:31:26 +01:00
Max Hilbrunner 6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Max Hilbrunner 204754e2c2 Merge pull request #8688 from flametime/patch-1
Update changed signals
2024-01-02 08:41:57 +01:00
Max Hilbrunner ca3a486a2b Merge pull request #8691 from brentruhle/patch-1
Verified step by step index is up to date
2024-01-02 08:41:41 +01:00
flametime b0cea6db44 Update changed signals
Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
Brent Ruhle da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle 099a519df4 Verified step by step index is up to date
Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Matthew f2ad01c769 Merge pull request #8687 from PgBiel/patch-1
Update link to Rust GDExtension bindings
2023-12-29 15:31:05 -05:00
PgBiel 1826557b43 Update link to Rust GDExtension bindings 2023-12-29 09:29:29 -03:00
Max Hilbrunner 83a44fb10c Merge pull request #8674 from godotengine/classref/sync-13a0d6e
classref: Sync with current master branch (13a0d6e)
2023-12-29 12:54:48 +01:00
Matthew 29294eef87 Merge pull request #8681 from GreentheNinja/patch-1
[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00
Gene d653e0c43f [Minor] Fix typo "Rougness" (should be "Roughness") 2023-12-27 23:09:59 +01:00
Rama Del Maestro ae7aa1d615 Fixed typo in pr_workflow.rst (#8671)
* Fixed typo in pr_workflow.rst
2023-12-26 21:49:45 -05:00
Matthew 6ccfc42fba Merge pull request #8682 from Vercix/master
Update OS to Time on pages containing OS.get_ticks_usec()
2023-12-26 21:48:33 -05:00
VercingetorixChief 6fe8390710 Update OS to Time on pages containing OS.get_ticks_usec() 2023-12-26 14:03:45 -07:00
Matthew fbfb81d03c Merge pull request #8669 from jsjtxietian/patch-1
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
Matthew cdd2141ad9 Merge pull request #8624 from bruvzg/upd_d3d12_docs
Update D3D12 build instructions.
2023-12-24 16:38:47 -05:00
Godot Organization dce008340a classref: Sync with current master branch (13a0d6e) 2023-12-23 03:19:28 +00:00
Matthew 4a944b2020 Merge pull request #7532 from jynus/drawing
Update custom drawing in 2d tutorial to Godot4
2023-12-22 16:03:33 -05:00
Max Hilbrunner c52a73a348 Merge pull request #8664 from bruvzg/win_cmds
Fix Windows build command highlighting.
2023-12-22 15:39:02 +01:00
谢天 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned 2023-12-22 14:32:13 +01:00
bruvzg 58b9d83390 Fix Windows build command highlighting. 2023-12-21 21:42:21 +02:00
2a164ee259 Update custom drawing in 2d to Godot4
This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.

A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).

Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).

Fixes #4184
Fixes #7521

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-20 16:43:51 +01:00
Matthew f80b9fe463 Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Aaron Franke 65f2d2b36f Update export template docs to use Godot 4.x target names 2023-12-19 14:48:58 -06:00
Max Hilbrunner 833e2c4afe Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu a0ce0dd4e3 Corrected closing in example for [lang] tag 2023-12-18 18:24:29 +01:00
Max Hilbrunner bdf5c7c0ce Merge pull request #8642 from software-2/master
Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner d7c00048ed Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2 59e0774454 Remove out of date warning from version_control_systems.rst
The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
yunusey 4d3f82e955 Fix UV mapping in ArrayMesh tutorial 2023-12-17 15:36:04 -05:00
Matthew 0c6ec11812 Merge pull request #8635 from Calinou/shading-language-fix-classref-link
Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:20:38 -05:00
Max Hilbrunner d477a5fc13 Merge pull request #8633 from godotengine/classref/sync-f8a2a91
classref: Sync with current master branch (f8a2a91)
2023-12-17 04:09:43 +01:00
Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language 2023-12-16 22:08:28 +01:00