Rémi Verschelde
203fbd35c0
Merge pull request #5837 from akien-mga/gdnative-html5
2022-06-08 13:25:43 +02:00
Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Rémi Verschelde
790c6ca532
Fix outdated comment about GDNative on HTML5
2022-05-25 12:35:00 +02:00
Matthew and Hugo Locurcio
fd545c7a3e
Document scene unique nodes ( #5831 )
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* Document scene unique nodes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 08:03:37 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Rémi Verschelde
35ab01482e
Fixup link in Managing groups section
2022-04-29 14:06:51 +02:00
AndreKoscianski and Rémi Verschelde
a4c360c66f
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:19:25 +02:00
Rémi Verschelde
26fb5af226
Merge pull request #5483 from Ivorforce/patch-1
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Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew
87d12d7533
Document Profiler C# limitations ( #5779 )
2022-04-29 12:33:58 +02:00
Max Hilbrunner
9f8810d7f8
Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
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Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Luis Adolfo Ramírez
558ba65828
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:44:38 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
skyace65
7a3585a382
Improve and update pausing games for Godot 4
2022-03-13 14:51:03 -04:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn and Hugo Locurcio
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Victor Karp
7d3cd55ea2
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Max Hilbrunner
74a720e169
Merge pull request #5532 from exploregamedev/rpc_annotation
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Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
SnailRhymer
5d43929a09
Add navigation annotations to gdscript export docs
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Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
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As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Matthew and Hugo Locurcio
d17c415009
Update and improve VS Code setup instructions ( #5501 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-08 00:06:25 +01:00
Max Hilbrunner
fbc887ab2d
Merge pull request #5484 from Ivorforce/patch-2
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Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 18:33:32 +01:00
Matthew and Hugo Locurcio
f1ff320f06
Clarify singleton read order ( #5457 )
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* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-29 18:29:52 +01:00
Ivorius
d85e844a94
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 13:51:12 +01:00
Ivorius
1741bbd35e
Remove references to 'godot-headers' from gdnative cpp example
2021-12-29 13:44:02 +01:00
Matthew and Hugo Locurcio
0247f14e1e
Clarify tree order in Using SceneTree ( #5449 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-14 11:05:29 +01:00
Fernando Carmona Varo
94beafa63b
Change PackedScene instance() to instantiate() ( #5439 )
2021-12-08 00:26:00 +01:00
itsadrago
e9c31d9104
Fix incorrect explanation of successful evaluation in Evaluating expressions ( #5424 )
2021-12-02 16:56:03 +01:00
Max Hilbrunner
0fb9b49e3e
Merge pull request #5339 from zacryol/memory-mgmnt-refactor
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Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa
Refactor Memory Management section
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Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
8472c9a304
GDScript Basics: More braces for consistency.
2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89
Merge pull request #5264 from bearbybits/patch-1
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Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
Max Hilbrunner
7b758e4739
Merge pull request #5326 from zacryol/inferred-typing-cast
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Show example of casting get_node() for static typing in style guide
2021-11-03 14:43:45 +01:00
Sietseq and Hugo Locurcio
7954084bd4
GDNative: Specify to use the 3.x branch ( #5354 )
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GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-11-03 14:30:22 +01:00
zacryol
35211f6002
Show example of casting get_node() for inferred static typing in style guide
2021-10-22 11:04:56 -06:00
zacryol
8b5fb7a39d
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:08 +02:00
Max Hilbrunner
61e30a2894
Merge pull request #5319 from Calinou/gdignore-ignores-contents
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Document that `.gdignore` files' contents are ignored
2021-10-12 03:07:55 +02:00
Hugo Locurcio
81fea66371
Document that .gdignore files' contents are ignored
2021-10-11 23:36:17 +02:00
zacryol
6d1819f2f1
Add Format String to operator/precedence list
2021-10-10 09:21:55 -06:00
Scott
ec8d40cb85
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:30:04 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00