Beuc
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ab7c0a62fc
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Clarify what UV means in CanvasItem shaders (#3933)
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2020-08-26 23:02:00 +02:00 |
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Clay John
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ff9d67f7e8
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Add disable_fog to Sky shaders documentation (#3906)
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2020-08-20 15:02:11 +02:00 |
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Per Malmberg
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8d48933e91
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Fix return value for float-version of mix() in shading reference (#3812)
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2020-07-19 17:16:43 +02:00 |
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Kurt
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8708a56a3d
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fix typo of 'Cross croduct' to 'Cross product'
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2020-07-10 17:36:50 -04:00 |
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Yuri Roubinsky
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744d1b2852
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Added 'fma' function to shader docs
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2020-07-10 21:46:07 +03:00 |
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bmolyneaux
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f48162e9cc
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Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
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2020-07-03 22:15:48 +02:00 |
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Yuri Roubinsky
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49cb63e5fa
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Adds 'const' as shader function parameter qualifier
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2020-07-03 09:09:13 +03:00 |
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Yuri Roubinsky
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c6c323b1c4
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Fix shader array formatting (#3725)
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2020-06-23 11:20:28 +02:00 |
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Yuri Roubinsky
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c944952339
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Added note about global shader arrays
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2020-06-20 09:18:53 +03:00 |
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Hugo Locurcio
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0d6f2e8703
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Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
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2020-06-13 20:05:39 +02:00 |
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Hugo Locurcio
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251b86949c
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Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980.
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2020-06-08 11:22:55 +02:00 |
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Hugo Locurcio
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4f6fdbc710
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Fix various spacing and capitalization issues
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2020-05-18 09:54:32 +02:00 |
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Hugo Locurcio
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d494d19dac
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Remove trailing whitespace and irregular whitespace
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2020-05-17 00:26:19 +02:00 |
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Rémi Verschelde
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e614de27ed
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Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
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2020-05-06 08:15:52 +02:00 |
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Pedro J. Estébanez
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10e2e31c88
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Improve documentation about TIME CI shader builtin
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2020-05-05 20:46:40 +02:00 |
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Marcel Admiraal
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a865a960f7
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Convert SpatialMaterial references to StandardMaterial3D.
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2020-05-04 20:09:23 +01:00 |
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Clay John
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8bd9da0ca0
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Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
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2020-04-27 18:56:10 +02:00 |
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Rémi Verschelde
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e6b00ca97a
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Misc formatting fixes
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2020-04-27 12:17:47 +02:00 |
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Yuri Sizov
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135b33b768
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Replace British spelling and fix various typos
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2020-04-27 12:18:52 +03:00 |
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Hugo Locurcio
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c3e05904a0
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Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
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2020-04-25 21:20:32 +02:00 |
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Hugo Locurcio
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046215542d
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Fix some typos and grammar mistakes found using LanguageTool
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2020-04-16 23:07:05 +02:00 |
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Hugo Locurcio
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8e0caddac3
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Fix typos found using codespell -wi3 ^classes/**/*.rst
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2020-04-16 21:01:09 +02:00 |
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Yuri Roubinsky
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e1d864c848
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Rearrange description of shader built-in a bit
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2020-03-20 13:54:03 +03:00 |
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Yuri Roubinsky
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7511bf7b4b
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Removed invalid spaces in shader "TIME"
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2020-03-20 12:49:15 +03:00 |
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Yuri Roubinsky
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f2f8c00909
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Mark shader TIME as global built-in
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2020-03-20 08:29:17 +03:00 |
|
Yuri Roubinsky
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864857b516
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Fix formatting on shader structs examples
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2020-02-18 09:39:12 +03:00 |
|
Yuri Roubinsky
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cbfa37a978
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Added docs for shader struct
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2020-02-16 11:02:16 +03:00 |
|
Yuri Roubinsky
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4257cc65cf
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Fix typo
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2020-02-13 20:31:45 +03:00 |
|
Yuri Roubinsky
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4505b3b9e7
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Added changes about swizzling to shading docs
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2020-02-13 20:27:21 +03:00 |
|
Yuri Roubinsky
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d70f461141
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Added note about varying arrays to shading_language
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2020-01-21 10:28:15 +03:00 |
|
Yuri Roubinsky
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3df0d90eef
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A little bit better shader array construction example
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2020-01-20 09:09:02 +03:00 |
|
Yuri Roubinsky
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536f88a1bc
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Added missing constructor for shader arrays
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2020-01-18 12:00:48 +03:00 |
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rainlizard
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ed906f81b0
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Clarifying hint_albedo converts color space (#2925)
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2019-11-29 13:48:29 +01:00 |
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PouleyKetchoupp
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854185495c
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Fixed code tags for true/false/null and a few property references
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2019-11-02 13:09:14 +01:00 |
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azagaya
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e5ad91e603
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Fix LIGHT_VEC description, and add SHADOW_VEC.
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2019-09-21 17:32:25 -03:00 |
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Chaosus89
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de8cdefce7
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Adds break to default case in switch flow operator (shaders).
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2019-09-12 15:48:00 +03:00 |
|
Yuri Roubinski
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fc57814c37
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Note about switch in shaders
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2019-08-24 16:22:07 +03:00 |
|
Yuri Roubinsky
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00215333c8
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Fix description about shader constant declaration (#2701)
Fix description about shader constant declaration
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2019-08-16 17:46:30 +03:00 |
|
Yuri Roubinski
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a7362fb460
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Replaced tab to spaces in do-while description
(sorry)
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2019-08-13 19:02:32 +03:00 |
|
Yuri Roubinski
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9375ecaf30
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Added "do while" to flow control shader description
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2019-08-13 18:57:48 +03:00 |
|
Yuri Roubinski
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dd44b12d75
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Fix description about shader constant declaration
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2019-08-13 14:22:24 +03:00 |
|
Yuri Roubinski
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24e5998189
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Added notes about local constants for shaders
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2019-08-08 12:45:43 +03:00 |
|
Rémi Verschelde
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32d21eaf4b
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Merge pull request #2631 from vortexofdoom/spatial-shader
Organized and updated spatial shader docs
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2019-07-23 08:16:49 +02:00 |
|
Daniel Larson
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12010e1449
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Organized and updated spatial shader docs
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2019-07-22 20:53:17 -05:00 |
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FlamyAT
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ad36d7a342
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Replace "shaders" with "shadows" in "shadows_disabled"
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2019-07-22 10:04:46 +02:00 |
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Chaosus
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baedff7992
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Added missed desc for shader built-in overload (textureProjLod)
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2019-07-19 12:45:08 +03:00 |
|
Chaosus
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e6a0273027
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Docs for local shader arrays
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2019-07-18 07:09:40 +03:00 |
|
Rémi Verschelde
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524221343b
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Merge pull request #2616 from clayjohn/fragcoord-info
Update FRAGCOORD descriptions
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2019-07-15 14:29:09 +02:00 |
|
Chris Bradfield
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0f36c83a4e
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Merge pull request #2610 from Chaosus/update_shader_funcs
Update shader built-ins
|
2019-07-14 15:50:26 -07:00 |
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clayjohn
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d66aed8cd9
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update FRAGCOORD descriptions
|
2019-07-12 10:33:22 -07:00 |
|