Commit Graph
154 Commits
Author SHA1 Message Date
Beuc 77f13f16a5 Normalize texture coordinates in [0,1] to avoid seam mark (#3936) 2020-08-28 11:51:43 +02:00
Beuc f54e18fef0 Fix double scaling (#3934) 2020-08-27 01:24:33 +02:00
Beuc ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933) 2020-08-26 23:02:00 +02:00
Clay John ff9d67f7e8 Add disable_fog to Sky shaders documentation (#3906) 2020-08-20 15:02:11 +02:00
Per Malmberg 8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00
Kurt 8708a56a3d fix typo of 'Cross croduct' to 'Cross product' 2020-07-10 17:36:50 -04:00
Yuri Roubinsky 744d1b2852 Added 'fma' function to shader docs 2020-07-10 21:46:07 +03:00
bmolyneaux f48162e9cc Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Yuri Roubinsky 49cb63e5fa Adds 'const' as shader function parameter qualifier 2020-07-03 09:09:13 +03:00
Michael Alexsander cfc0465760 Remove references for the now removed "Constants" section in the shader migration page 2020-07-01 11:43:59 -03:00
Yuri Roubinsky 77d02a2524 Removed "Constants" paragraph from migrating-to shader page 2020-07-01 10:27:22 +03:00
Yuri Roubinsky c6c323b1c4 Fix shader array formatting (#3725) 2020-06-23 11:20:28 +02:00
clayjohn 1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Yuri Roubinsky c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Hugo Locurcio 0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio f7cfcacc58 Fix numbering in the ordering section of Shader language style guide 2020-05-21 14:38:01 +02:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez 10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Clay John 8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Michael Alexsander fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Michael Alexsander 58ff2e036a Fix some recent errors and styling (#3375) 2020-04-12 15:25:45 +02:00
Hugo Locurcio 293ccf7f68 Add a style guide for the Godot shader language
This closes #3091.
2020-04-11 21:01:28 +02:00
Aaron Franke b16a8eaf19 Merge pull request #3282 from pycbouh/replace-outdated-references
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky e1d864c848 Rearrange description of shader built-in a bit 2020-03-20 13:54:03 +03:00
Yuri Roubinsky 7511bf7b4b Removed invalid spaces in shader "TIME" 2020-03-20 12:49:15 +03:00
Yuri Roubinsky f2f8c00909 Mark shader TIME as global built-in 2020-03-20 08:29:17 +03:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Yuri Roubinsky 864857b516 Fix formatting on shader structs examples 2020-02-18 09:39:12 +03:00
Yuri Roubinsky cbfa37a978 Added docs for shader struct 2020-02-16 11:02:16 +03:00
Yuri Roubinsky 4257cc65cf Fix typo 2020-02-13 20:31:45 +03:00
Yuri Roubinsky 4505b3b9e7 Added changes about swizzling to shading docs 2020-02-13 20:27:21 +03:00
Yuri Roubinsky d70f461141 Added note about varying arrays to shading_language 2020-01-21 10:28:15 +03:00
Yuri Roubinsky 3df0d90eef A little bit better shader array construction example 2020-01-20 09:09:02 +03:00
Yuri Roubinsky 536f88a1bc Added missing constructor for shader arrays 2020-01-18 12:00:48 +03:00
Rodion Borisov 58af172899 Changled link to Shadertoy (mirror #3026)
#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov 103913ee16 Changed link to GPU intensive website.
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.

I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
Tim Krief 0ea832a722 Remove unnecessary "}" 2019-12-11 22:00:02 +01:00
skyace65 010188a56a Replace images and move text for visual shader page 2019-12-09 22:20:42 -05:00
rainlizard ed906f81b0 Clarifying hint_albedo converts color space (#2925) 2019-11-29 13:48:29 +01:00
WT 1a9779716a Added visual shader tutorial 2019-11-29 13:28:09 +01:00