Commit Graph
3406 Commits
Author SHA1 Message Date
Hugo Locurcio 198ddc7dc8 Merge pull request #3028 from vintprox/patch-2
Changled link to Shadertoy (mirror #3026)
2020-01-03 00:20:33 +01:00
Hugo Locurcio a978a750de Remove outdated info from intro to animation editor page (#3029)
Remove outdated info from intro to animation editor page
2020-01-03 00:03:02 +01:00
skyace65 1e93828fff Remove outdated info from intro to animation editor page 2020-01-02 16:04:27 -05:00
Nathan Lovato f56dee8d22 Change phrasing of the line length gdscript guideline. 2020-01-02 20:26:43 +01:00
Nathan Lovato 373f662571 Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
Rodion Borisov 58af172899 Changled link to Shadertoy (mirror #3026)
#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Hugo Locurcio 924ce1bd66 Merge pull request #3027 from skyace65/singletons
Update Singletons Autoload image for Godot 3.2
2020-01-02 19:15:11 +01:00
Hugo Locurcio 2d265dbf66 Merge pull request #3026 from vintprox/patch-1
Changed link to GPU intensive website.
2020-01-02 19:09:46 +01:00
skyace65 a854074f9c Update Singletons Autoload image for Godot 3.2 2020-01-02 13:00:21 -05:00
Rodion Borisov 103913ee16 Changed link to GPU intensive website.
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.

I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
Hugo Locurcio 32283361a8 Merge pull request #3023 from N0hbdy/making-plugins-warning
Add warning to making-plugins reminding about tool keyword
2020-01-02 15:48:08 +01:00
Nathan Lovato 60b8b5b11b Fix typo before comment 2020-01-02 09:48:10 +01:00
N0hbdy e433e7a40b Add warning to making-plugins reminding about tool keyword
I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
Nathan Lovato 176d4482be Edit gdscript_styleguide 2019-12-31 20:26:33 +01:00
Nathan Lovato 0321330075 Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato c640a90329 Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Hugo Locurcio 58c3a2706c Merge pull request #3020 from madmiraal/windows-yasm
Add yasm to scoop install.
2019-12-31 18:20:58 +01:00
Nathan Lovato b19ead1230 Merge pull request #2967 from Scony/func-call-operator
function call operator added to operator table
2019-12-31 12:49:55 +01:00
Nathan Lovato d094c2c3a2 Merge pull request #3012 from DesiQuintans/patch-2
Add step re. setting main scene
2019-12-31 12:48:17 +01:00
Nathan Lovato 102cce3eb9 Merge pull request #3015 from Calinou/doc-add-faq-acronym
Add a `FAQ` meta keyword to the frequently asked questions page
2019-12-31 12:46:01 +01:00
Marcel Admiraal 71e490700c Add yasm to scoop install. 2019-12-31 10:37:31 +01:00
Rémi Verschelde 1f752eb961 Sync classref with current source 2019-12-30 18:30:07 +01:00
Hugo Locurcio 408a502f4b Add a FAQ meta keyword to the frequently asked questions page
This makes it possible to find that page by simply searching "faq"
in the documentation search. Previously, no results would have been
returned.
2019-12-30 16:14:53 +01:00
Desi Quintans 17b86883ce Add step re. setting main scene
My Windows executable would not run until I figured this out.
2019-12-28 12:40:21 +11:00
Hugo Locurcio f555d867e2 Use sound pressure level rather than power (#3010)
Use sound pressure level rather than power
2019-12-28 00:20:58 +01:00
TaleTN d0745b4c26 Use sound pressure level rather than power
See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Hugo Locurcio 95d3f4261c Merge pull request #3009 from Enhex/patch-1
fixed variable name
2019-12-27 20:45:40 +01:00
Hugo Locurcio 0e25a6120d Merge pull request #3008 from YeldhamDev/gdscript_exports_small_fixup
Very small styling fixups to the GDScript export page
2019-12-27 20:38:37 +01:00
Enhex a819cb9d45 fixed variable name 2019-12-27 21:33:21 +02:00
Michael Alexsander 19417063c8 Very small styling fixups to the GDScript export page 2019-12-27 15:00:11 -03:00
Hugo Locurcio 5579022cd7 Add link to tool docs in gdscript docs. (#3003)
Add link to tool docs in gdscript docs.
2019-12-24 16:55:49 +01:00
Ryan Roden-Corrent 584ff890d4 Add link to tool docs in gdscript docs.
The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
Nathan Lovato f4bd3e6c28 Restore original meaning of a sentence in kinematic_character_2d, tweaks 2019-12-23 09:55:50 +01:00
Nathan Lovato 8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
Nathan Lovato 2beafe9b59 Merge pull request #3000 from nekomatata/tutorial-typo-wording
Fixed some typos and wording in tutorials
2019-12-22 23:23:16 +01:00
theowiik 640816652d Add clarification on how to connect C# signals in the editor (#2963)
* add clarification on how to see c# signals in the editor

* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
PouleyKetchoupp d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Nathan Lovato eebcf4cf19 Add two precisions to your_first_game
Fix #2988
Fix #2986
2019-12-22 16:59:42 +01:00
Nathan Lovato 10f0d0a8e0 Remove duplicate period, fix typos 2019-12-21 14:08:22 +01:00
Rémi Verschelde df28961304 Merge pull request #2982 from YeldhamDev/changelog_vr_fix
Fix VR tutorial references in changelog page
2019-12-21 13:38:54 +01:00
Rémi Verschelde c15b1eb996 Merge pull request #2998 from NathanLovato/best-practices-improvements
Proof best practices: autoloads_versus_internal_nodes
2019-12-21 13:38:28 +01:00
Michael Alexsander 55dc5d58f3 Fix VR tutorial references in changelog page 2019-12-21 09:11:15 -03:00
Nathan Lovato 6961fc1151 Improve the clarity and fix typos in autoloads versus internal nodes 2019-12-21 12:32:39 +01:00
Rémi Verschelde 14df81739e Sync classref with current source 2019-12-21 12:27:29 +01:00
Matthew 994bb2530a Add a list of supported external editors and update C# version info (#2991) 2019-12-21 12:11:46 +01:00
Rémi Verschelde c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde 81d5d0e48f Merge pull request #2966 from bruvzg/ios_lipo_modules
[iOS] Add commands for bundling camera and ARKit universal libs.
2019-12-21 12:07:46 +01:00
OmicronandRémi Verschelde f7b41ad6ab Adding links to multilingual Discord servers (#2895)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-12-21 11:58:32 +01:00
Paul Joannon fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00
Rémi Verschelde 2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00