Hugo Locurcio
198ddc7dc8
Merge pull request #3028 from vintprox/patch-2
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Changled link to Shadertoy (mirror #3026 )
2020-01-03 00:20:33 +01:00
Hugo Locurcio
a978a750de
Remove outdated info from intro to animation editor page ( #3029 )
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Remove outdated info from intro to animation editor page
2020-01-03 00:03:02 +01:00
skyace65
1e93828fff
Remove outdated info from intro to animation editor page
2020-01-02 16:04:27 -05:00
Nathan Lovato
f56dee8d22
Change phrasing of the line length gdscript guideline.
2020-01-02 20:26:43 +01:00
Nathan Lovato
373f662571
Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
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Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
Rodion Borisov
58af172899
Changled link to Shadertoy (mirror #3026 )
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#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Hugo Locurcio
924ce1bd66
Merge pull request #3027 from skyace65/singletons
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Update Singletons Autoload image for Godot 3.2
2020-01-02 19:15:11 +01:00
Hugo Locurcio
2d265dbf66
Merge pull request #3026 from vintprox/patch-1
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Changed link to GPU intensive website.
2020-01-02 19:09:46 +01:00
skyace65
a854074f9c
Update Singletons Autoload image for Godot 3.2
2020-01-02 13:00:21 -05:00
Rodion Borisov
103913ee16
Changed link to GPU intensive website.
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There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.
I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
Hugo Locurcio
32283361a8
Merge pull request #3023 from N0hbdy/making-plugins-warning
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Add warning to making-plugins reminding about tool keyword
2020-01-02 15:48:08 +01:00
Nathan Lovato
60b8b5b11b
Fix typo before comment
2020-01-02 09:48:10 +01:00
N0hbdy
e433e7a40b
Add warning to making-plugins reminding about tool keyword
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I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
Nathan Lovato
176d4482be
Edit gdscript_styleguide
2019-12-31 20:26:33 +01:00
Nathan Lovato
0321330075
Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
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Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato
c640a90329
Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
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Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Hugo Locurcio
58c3a2706c
Merge pull request #3020 from madmiraal/windows-yasm
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Add yasm to scoop install.
2019-12-31 18:20:58 +01:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
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function call operator added to operator table
2019-12-31 12:49:55 +01:00
Nathan Lovato
d094c2c3a2
Merge pull request #3012 from DesiQuintans/patch-2
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Add step re. setting main scene
2019-12-31 12:48:17 +01:00
Nathan Lovato
102cce3eb9
Merge pull request #3015 from Calinou/doc-add-faq-acronym
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Add a `FAQ` meta keyword to the frequently asked questions page
2019-12-31 12:46:01 +01:00
Marcel Admiraal
71e490700c
Add yasm to scoop install.
2019-12-31 10:37:31 +01:00
Rémi Verschelde
1f752eb961
Sync classref with current source
2019-12-30 18:30:07 +01:00
Hugo Locurcio
408a502f4b
Add a FAQ meta keyword to the frequently asked questions page
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This makes it possible to find that page by simply searching "faq"
in the documentation search. Previously, no results would have been
returned.
2019-12-30 16:14:53 +01:00
Desi Quintans
17b86883ce
Add step re. setting main scene
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My Windows executable would not run until I figured this out.
2019-12-28 12:40:21 +11:00
Hugo Locurcio
f555d867e2
Use sound pressure level rather than power ( #3010 )
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Use sound pressure level rather than power
2019-12-28 00:20:58 +01:00
TaleTN
d0745b4c26
Use sound pressure level rather than power
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See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Hugo Locurcio
95d3f4261c
Merge pull request #3009 from Enhex/patch-1
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fixed variable name
2019-12-27 20:45:40 +01:00
Hugo Locurcio
0e25a6120d
Merge pull request #3008 from YeldhamDev/gdscript_exports_small_fixup
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Very small styling fixups to the GDScript export page
2019-12-27 20:38:37 +01:00
Enhex
a819cb9d45
fixed variable name
2019-12-27 21:33:21 +02:00
Michael Alexsander
19417063c8
Very small styling fixups to the GDScript export page
2019-12-27 15:00:11 -03:00
Hugo Locurcio
5579022cd7
Add link to tool docs in gdscript docs. ( #3003 )
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Add link to tool docs in gdscript docs.
2019-12-24 16:55:49 +01:00
Ryan Roden-Corrent
584ff890d4
Add link to tool docs in gdscript docs.
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The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
Nathan Lovato
f4bd3e6c28
Restore original meaning of a sentence in kinematic_character_2d, tweaks
2019-12-23 09:55:50 +01:00
Nathan Lovato
8a138215f4
Edit using_kinematic_body_2d, use direct voice over the passive voice
2019-12-22 23:36:01 +01:00
Nathan Lovato
2beafe9b59
Merge pull request #3000 from nekomatata/tutorial-typo-wording
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Fixed some typos and wording in tutorials
2019-12-22 23:23:16 +01:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
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* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
PouleyKetchoupp
d2a87eb012
Fixed some typos and wording in tutorials
2019-12-22 18:32:19 +01:00
Nathan Lovato
eebcf4cf19
Add two precisions to your_first_game
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Fix #2988
Fix #2986
2019-12-22 16:59:42 +01:00
Nathan Lovato
10f0d0a8e0
Remove duplicate period, fix typos
2019-12-21 14:08:22 +01:00
Rémi Verschelde
df28961304
Merge pull request #2982 from YeldhamDev/changelog_vr_fix
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Fix VR tutorial references in changelog page
2019-12-21 13:38:54 +01:00
Rémi Verschelde
c15b1eb996
Merge pull request #2998 from NathanLovato/best-practices-improvements
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Proof best practices: autoloads_versus_internal_nodes
2019-12-21 13:38:28 +01:00
Michael Alexsander
55dc5d58f3
Fix VR tutorial references in changelog page
2019-12-21 09:11:15 -03:00
Nathan Lovato
6961fc1151
Improve the clarity and fix typos in autoloads versus internal nodes
2019-12-21 12:32:39 +01:00
Rémi Verschelde
14df81739e
Sync classref with current source
2019-12-21 12:27:29 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
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Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
81d5d0e48f
Merge pull request #2966 from bruvzg/ios_lipo_modules
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[iOS] Add commands for bundling camera and ARKit universal libs.
2019-12-21 12:07:46 +01:00
Omicron and Rémi Verschelde
f7b41ad6ab
Adding links to multilingual Discord servers ( #2895 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2019-12-21 11:58:32 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Rémi Verschelde
2a0ce66793
Merge pull request #2640 from skyace65/GIProbe
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Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00