0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Max Hilbrunner
f778048468
Merge pull request #8014 from curious-broccoli/code-editor
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Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd
Merge pull request #8021 from jynus/mathf_asinh
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C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
cabbagestole
66dbc98627
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
curious-broccoli
9ba2cf2a92
Fix sentence in tutorial code in the editor
2023-09-23 12:46:50 +02:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
7119fa1cfb
Fix register_types.h code in GDExtension example
2023-09-23 10:11:56 +03:00
Max Hilbrunner
717ade0bea
Merge pull request #7970 from dalexeev/gds-doc-r-strings
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GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950
Merge pull request #7972 from Calinou/particle-flipbook-animation
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Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe
Fix typo in 2d_movement docs ( #7980 )
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change int to float in 2d movement
2023-09-21 20:27:48 -04:00
Max Hilbrunner
3fcc838d5a
Merge pull request #7974 from Calinou/creating-movies-quit-after
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Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner
ab9134757c
Merge pull request #7971 from smix8/navobstacle_update
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Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Hugo Locurcio
ac3f9183e8
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8
c6bcf5389c
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev
09d9d9a895
GDScript: Document raw string literals
2023-09-21 00:04:38 +03:00
Hugo Locurcio
c2f2c7c697
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner
8feb04f62d
Merge pull request #7962 from 31/patch-1
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Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner
33ef0cb684
Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
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OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31
7eccc4e94b
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Adam Scott
2cd92aff62
Fix Olde Sküül link
2023-09-19 07:21:24 -04:00
Bastiaan Olij
1a2063b881
OpenXR : Add step to enable the loader plugin
2023-09-19 14:11:25 +10:00
Max Hilbrunner
9d2e9e9497
Merge pull request #7944 from FaintLocket424/master
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Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
GamEsnitzhel
041ff3c28d
Added missing C# example in tutorials -> best practices -> godot_notifications. ( #7936 )
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* Added C# example
* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew
8a08321d93
Merge pull request #7943 from 1000nettles/patch-1
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Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
BuildTools
f3f2dad37e
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-09-17 22:53:27 +01:00
Corey
dbd4468aae
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos
706393d285
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-09-17 13:21:48 +02:00
Max Hilbrunner
8b4cc3b229
Merge pull request #7897 from TidB/master
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Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner
8f4347e2a5
Merge pull request #7865 from dashdotdashdot/patch-1
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Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
Max Hilbrunner
8e69f6be0c
Merge pull request #7820 from gogojokid/master-1
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Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner
64867d4341
Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
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GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner
15bd2cc931
Merge pull request #7816 from Calinou/consoles-add-olde-skuul
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Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner
4cff84e2a8
Merge pull request #7875 from lemilonkh/patch-1
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Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB
4d22f09704
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00
Max Hilbrunner
7fe92ada62
Merge pull request #7873 from SlateyTV/patch-2
2023-09-04 18:29:24 +02:00
Mateus Elias
e77e9e8877
Fix wrong C# code examples in making plugins tutorial
2023-09-04 13:19:38 -03:00
Scott Campbell
439de2ed2f
PoolVector3Array now should be PackedVector3Array
2023-09-04 00:27:24 +10:00
Noctor Onwood
306b24246b
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-09-02 23:03:29 +08:00
Mateus Elias and Raul Santos
7648846bd9
Add missing C# code in making plugins tutorial
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-09-01 10:20:34 -03:00
dashdotdashdot
0583b2b6b6
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-08-31 19:00:53 +09:00
Max Hilbrunner
010d41e759
Merge pull request #7850 from BastiaanOlij/update_xr_android_42
2023-08-30 10:23:54 +02:00
Max Hilbrunner
0ee0b2e92e
Merge pull request #7844 from mateuseap/master
2023-08-28 11:56:31 +02:00
Bastiaan Olij
2c689b0000
Update exporting to Android XR devices for new loader
2023-08-28 11:19:33 +10:00
Hugo Locurcio
0e0a49dcef
Recommend official Blender downloads in Importing 3D scenes
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This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.
Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-08-27 22:13:52 +02:00
Mateus Elias
c234876d88
fix(iimporting_images.rst): remove unsupported image format
2023-08-27 00:05:00 -03:00
Max Hilbrunner
0ea575930c
Merge pull request #7330 from Sauermann/fix-inputevent-tutorial
2023-08-22 03:21:06 +02:00