Commit Graph
951 Commits
Author SHA1 Message Date
Chris Bradfield 0f36c83a4e Merge pull request #2610 from Chaosus/update_shader_funcs
Update shader built-ins
2019-07-14 15:50:26 -07:00
Chris Bradfield 22bcc31a70 Merge pull request #2613 from Chaosus/update_shader_types
Update shader datatypes
2019-07-14 15:47:19 -07:00
Chris Bradfield aa6c513cc3 Merge pull request #2612 from skyace65/primer_update
Update VR Primer image for 3.1
2019-07-14 15:32:39 -07:00
Chris Bradfield 3d53787168 Merge pull request #2620 from Calinou/improve-multiple-resolutions
Improve the "Multiple resolutions" page
2019-07-14 15:28:24 -07:00
Hugo Locurcio 7e461bdb3d Improve the "Multiple resolutions" page
This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
skyace65 15b59a9153 Update spatial material page for Godot 3.1 2019-07-14 18:18:32 -04:00
Chaosus 87a636b335 Update shader datatypes 2019-07-12 15:41:29 +03:00
skyace65 de7e7b8699 Update VR Primer image 2019-07-11 21:10:48 -04:00
Chaosus 9bfd4c400c Update shader built-ins 2019-07-11 20:15:59 +03:00
Fabio Alessandrelli d5e498ed0c Use p2p in high level multiplayer player exchange.
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 11:54:54 +02:00
Rémi Verschelde 718d65e092 Merge pull request #2585 from akien-mga/scons-proofreading
Proofread SCons examples
2019-07-05 10:59:20 +02:00
Rémi Verschelde 5ac359ec88 Merge pull request #2590 from DustinStuff/master
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 22:33:58 +02:00
Dustin Williams 102d76c4ad Fixed typos, added some information in "Your First Spatial Shader" 2019-07-04 13:11:15 -04:00
Bobby Youstra 14018a6193 Updated OS.get_unique_id() platform availability notice 2019-07-03 17:00:48 -07:00
Rémi Verschelde 4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde 4630813101 Merge pull request #2575 from Demiu/patch-1
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Rémi Verschelde 849d1b31f6 Merge pull request #2564 from IronicallySerious/fix-gdn-cpp-tut-cmd
Fix incorrect order in recursive update command
2019-07-02 13:50:12 +02:00
Rémi Verschelde 38a6ad402a Merge pull request #2524 from Kaligule/patch-1
Add example code for setting the pause mode
2019-07-02 13:49:57 +02:00
pass0 f2137a4e84 Update "fps_tutorial/part_one" (#2547)
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Demiu 59fe528bf9 Update SConstruct to gen debug symbols on windows
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar 5c2b121ed4 Fix incorrect order in recursive update command
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
Nathan Lovato 31ac35e446 Merge pull request #2539 from dominiccooney/dominiccooney-sync-with-audio
Fix sync_with_audio spelling and grammar
2019-06-25 10:01:51 +09:00
Michael Alexsander Silva Dias 4ae4f59f04 Small fixes for the legal page 2019-06-23 21:02:43 -03:00
Dominic Cooney 4815bb53fb Fix sync_with_audio spelling and grammar
- Use correct spelling and grammar
- Omit meaningless intensifier "very"
- Refer consistently to chunks; don't casually call them blocks
- Some minor changes for flow
2019-06-21 06:46:12 +09:00
Hugo Locurcio 007db6f734 Clarify features that are only available in GLES3
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Fabio Alessandrelli 08b390fca7 Add WebRTC tutorial (#2534) 2019-06-16 21:12:59 +02:00
Chaosus b784006512 Added information about shader constants 2019-06-12 21:09:20 +03:00
Rémi Verschelde be669ab8b9 Fix some classref warnings 2019-06-11 10:56:26 +02:00
Max Hilbrunner 6f103d1b2b Merge pull request #2517 from Calinou/add-localization-using-gettext
Add a page on localization using gettext
2019-06-11 09:37:36 +02:00
Kaligule db52c60bbe Add example code for setting the pause mode 2019-06-11 08:18:38 +02:00
Hugo Locurcio acd2705e86 Add a page on localization using gettext 2019-06-08 23:44:35 +02:00
Meriipu 2a4939036b another one 2019-06-08 14:42:08 +00:00
Meriipu 0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
tree786 3791d83a0b vertex_array Vector3 correction (#2511)
`vertex_array` is defined as a Vector3, but it only contains 2 elements (I assume this was a mistake). So I have added the third element (being 0) to complete the size (i.e. make it a 3-component vector). These vertex vectors should now define the coordinates of a triangle in 3D space.
2019-06-08 18:11:53 +09:00
Naughty d5dca6bb1a Fixed a typo. 2019-06-06 10:39:38 +02:00
Chris Bradfield 3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Max Hilbrunner 41a5c48995 Merge pull request #2474 from cbscribe/tilemap_update
Update TileMap tutorial for 3.1
2019-05-28 18:10:08 +02:00
Volodymyr Sereda 8dcc20ad7c Fix "looking around" C# example
The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Chris Bradfield 2c645c823e Update TileMap tutorial for 3.1 2019-05-26 18:48:19 -07:00
Ian Byrne 9c4a0585f1 Fix typo in Using Transforms examples
Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Rémi Verschelde 8447a79e59 Merge pull request #2469 from HeartoLazor/patch-1
Updated set_as_action code
2019-05-21 13:14:36 +02:00
Rémi Verschelde facb139835 Merge pull request #2467 from KNejad/update-3d-fps-tutorial
Update the "Getting the animations ready" section of the 3D FPS Tutorial
2019-05-21 13:14:12 +02:00
Hearto faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
thebspin 03d693262b Fixed wrapf() error in the custom drawing in 2d tutorial (#2449)
* Fixed error in the custom drawing in 2d tutorial where method said wrap but should be wrapf
2019-05-18 17:36:23 +02:00
Keeyan Nejad 14acf43759 Update the "Getting the animations ready" section
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts

Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Michael Alexsander Silva Dias 0b3cf7e8e3 Formatting fixes for the "Cutout Animation" page 2019-05-16 12:24:43 -03:00
Rémi Verschelde d420d5d132 Fix grammar in Procedural Geometry 2019-05-15 12:28:23 +02:00
bitbutter d12a5c8182 Edits for clarity in Cutout animation 2019-05-15 12:21:00 +02:00
Rémi Verschelde cbaf88dd1a Merge pull request #2357 from bitbutter/patch-18
Update using_tilemaps.rst
2019-05-15 12:10:03 +02:00
bitbutter 7436e93ea1 Disambiguation and language cleanup in CanvasLayers tutorial (#2355) 2019-05-15 12:07:41 +02:00