Commit Graph
237 Commits
Author SHA1 Message Date
Max Hilbrunner 0d8acc1d7c Merge pull request #1708 from Jason0214/more_blender_exporter_animation_doc
more guidance on godot_blender_exporter animation
2018-08-28 16:52:12 +02:00
Jason0214 61c33b0b58 more guidence on godot_blender_exporter_animation 2018-08-28 15:43:51 +08:00
Rémi Verschelde 243582d04f Merge pull request #1612 from AlexHolly/fix-string-format-example
added code view in table and added a new example for "no index"
2018-08-23 14:44:45 +02:00
Rémi Verschelde e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
SciWiFi 7aabc9a89e Fixed some minor errors 2018-08-23 00:05:45 +02:00
Chris Bradfield ca393ec532 Fix broken ref link 2018-08-21 15:14:50 -07:00
Alexander Holland 17e8ca3d2c added code view in table and added a new example for "no index" 2018-08-20 16:29:40 +02:00
FeralBytes 280461aef8 Add instancing scenes by code. 2018-08-17 10:55:29 -08:00
Nathan Lovato 5c21900fb4 Fix typos in recent proof of the class_name feature intro 2018-08-17 20:15:57 +09:00
FeralBytes 32d0fe5465 Update GDscript operators. (#1645)
* Update GDscript operators.

Fixes #1524

* Change $ to be shorthand for get_node()

* Added missing code tags
2018-08-15 19:39:39 -07:00
Chris Bradfield 80555ad1c6 Merge pull request #1639 from lawsonry/mac-install-updates
Add mac-specific and vscode-specific considerations
2018-08-15 19:38:10 -07:00
Nathan Lovato 313b5becd2 Proof class_name PR by Will, add extra picture 2018-08-16 08:38:14 +09:00
Will Nations af7625768f Add script class docs 2018-08-15 13:39:54 -05:00
Nathan Lovato f873b6f34e Merge pull request #1681 from Calinou/improve-changing-application-icon-for-windows
Improve the "Changing application icon for Windows" page
2018-08-15 09:35:08 +09:00
FeralBytes 52548d21b0 Clarify boolean assignment in "Your First Game" (#1644)
* Clarify boolean assignment in "Your First Game"

Let me know if this meets the intent of and
fixes #1559

* Take 2 on boolean assignment explanation

I was unable to get a preview, hopefully the rst above works.

* Fix rst tabs error, not enough new lines.

* Fix C to most programmers and . to :
2018-08-13 13:39:56 -07:00
Hugo Locurcio 33100ea855 Improve the "Changing application icon for Windows" page
Advice specific to Windows XP was removed as Godot does not support
Windows XP.
2018-08-13 15:03:44 +02:00
Hugo Locurcio 7a8831e2eb Update "Exporting for PC" to remove outdated information
As of Godot 3.0, it is no longer possible to bundle project data
inside the executable.
2018-08-11 02:36:30 +02:00
Jesse Y. Cho 81d135c816 proof reading (minor correction) 2018-08-07 15:04:08 +09:00
Hugo Locurcio cb17096136 Document more feature tags 2018-08-05 17:56:10 +02:00
Jesse Lawson c5bbe41091 Add mac-specific and vscode-specific considerations 2018-08-02 11:24:48 -07:00
Chris Bradfield 8411137ba9 Merge pull request #1631 from arrowgamer/patch-2
Fixed script block
2018-08-01 08:57:51 -07:00
Guilherme Felipe de C. G. da Silva 5ed7ee3afc Fix typo 2018-08-01 10:40:08 -03:00
Ryan 5b0bcbaf7c Fixed script block
A script block was not displaying correctly due to incorrect indentation
2018-07-31 10:33:59 -04:00
Nathan Lovato 641e015fa9 fix 2 typos in the re-written autoload tut 2018-07-30 08:19:49 +09:00
Chris Bradfield 4e81102708 Autoload tutorial: rewrite and update images 2018-07-29 15:20:52 -07:00
Paul Joannon acf7cb9b52 add generic GetNode<T>() to C# type conversion page 2018-07-27 20:36:11 +02:00
Max Hilbrunner 96f847dfc5 Merge pull request #1602 from ISylvox/500-to-600
Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde f4942499dd Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia 1601c345a5 Godot is now having more than 600 contributors. 2018-07-22 08:29:24 +07:00
Chris Bradfield 7333f91791 Merge pull request #1594 from Calinou/fix-link-to-faq
Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio eee16bada8 Fix link to FAQ in From Unity to Godot Engine
This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
BornStellarMakesEternalLasting 6e12457661 Updated image to better reflect Godot 3.0 new project manager popup 2018-07-15 01:00:43 -04:00
Jon Wolski 41fb9988d6 Fix typo: becomse -> becomes
introduced in #1575
2018-07-10 20:16:10 -07:00
Max Hilbrunner f25ca3b7b5 Merge pull request #1575 from jonwolski/fix/docs/queue-free-not-always-immediate
Change comment for `s.queue_free()`
2018-07-10 14:07:09 +02:00
Lu Jiacheng 6369ae5927 add blender-exporter doc for mesh, skeleton and animation (#1543)
* fix rst attention box

* add exporter doc for mesh skeleton
2018-07-10 14:05:27 +02:00
Jon Wolski a7a28fc06e Change comment for s.queue_free()
In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.

I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.
2018-07-07 13:23:23 -07:00
Hugo Locurcio 55d3dae191 Improve the Godot design philosophy page 2018-07-06 00:49:09 +02:00
Rémi Verschelde 1180796639 Merge pull request #1558 from hemagx/fix_stepbystep_scripting
Removed duplicated function in button hooking GDScript example in
2018-07-02 15:01:39 +02:00
Allan Nordhøy eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Ibrahim Zidan 1944caf1dd Removed duplicated function in button hooking GDScript example in
step_by_step/scripting.rst
The final example at the mentioned tutorial had the function _on_Button_pressed as _on_button_pressed in the GDScript
example, this commit shall remove the duplicated function _on_button_pressed
Fixes #1556

Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
2018-07-02 04:03:54 +02:00
Mrwan Ashraf ca02bab180 fixed confusion in your_first_game tutorial (#1549)
* resolved PR merge conflicts

* removed line 769 to avoid confusion and added additional information in line 729

* changed '&' to ',and' on line 729

* changed '&' to ',and' on line 729

* changed '&' to ',and' on line 729

* Revert "removed line 769 to avoid confusion and added additional information in line 729"

This reverts commit aa344ba0d9ecab7825d94ed11727318977317641.

* changed '&' to ',and' on line 729
2018-07-01 09:13:06 -07:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Steven Young 9d9e8a8277 Fix reference to Scene tab in the 'Design a title screen' page 2018-06-24 23:32:54 +01:00
Michael Alexsander Silva Dias 26bd899dad Fix section links in the 'Configuring an IDE' page 2018-06-21 18:32:43 -03:00
Răzvan C. Rădulescu 92746cd835 Fix second argument missing default value in _init declaration 2018-06-20 15:49:17 +02:00
Răzvan Cosmin Rădulescu cdb04689c5 documentation on inheritance and constructors
Tried covering the possible scenarios with an example. It probably needs
some more refinement
2018-06-20 12:12:37 +02:00
Lu Jiacheng a3d7beae43 Add godot-blender-export doc (#1501)
* add a directory to place godot-blender-exporter doc

* Added documentation for physics, lights and materials export
2018-06-18 06:31:37 +02:00
Max Hilbrunner c57ae76119 Merge pull request #1481 from YeldhamDev/step_by_step_tweaks
General changes to some pages in the "Step by step" section
2018-06-18 05:33:20 +02:00
Jason Maa d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00