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Merge pull request #1681 from Calinou/improve-changing-application-icon-for-windows
Improve the "Changing application icon for Windows" page
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.. _doc_changing_application_icon_for_windows:
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Changing application icon for windows
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Changing application icon for Windows
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=====================================
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By default, the exported game icon will be the Godot icon. Most likely you will want to change that for your game. There are two types of icons that can be changed: the file icon and the taskbar icon.
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By default, the exported project's icon will be the Godot icon.
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You will most likely to change that for your project. There are two types
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of icons that can be changed on Windows: the file icon and the taskbar icon.
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Changing the taskbar icon
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-------------------------
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The taskbar icon is the icon that shows up on the taskbar when your game is running.
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The taskbar icon is the icon that shows up on the taskbar when your project
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is running.
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.. image:: img/icon_taskbar_icon.png
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To change the taskbar icon, go to Project>Project Settings>Application>Config>Icon. Click on the folder icon and select your desired icon.
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To change the taskbar icon, go to
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**Project → Project Settings → Application → Config → Icon**.
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Click on the folder icon and select your desired icon.
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.. note:: This is also the icon that gets displayed in the Godot project list.
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@@ -21,48 +26,67 @@ To change the taskbar icon, go to Project>Project Settings>Application>Config>Ic
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Changing the file icon
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----------------------
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The file icon is the icon of the executable that you click on to start the game.
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The file icon is the icon of the executable that you click on to start
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the project.
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.. image:: img/icon_file_icon.png
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Before selecting it in the export options, you will need to install an extra tool called **rcedit**.
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You can download it here:
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https://github.com/electron/rcedit/releases
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Before selecting it in the export options, you will need to install
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an extra tool called **rcedit**.
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You can download it `here <https://github.com/electron/rcedit/releases>`_.
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After downloading, you need to tell Godot the path to the **rcedit** executable on your computer. Go to Editor>Editor Settings>Export>Windows. Click on the folder icon for the **rcedit** entry. Navigate to and select the **rcedit** executable.
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After downloading, you need to tell Godot the path to the rcedit executable
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on your computer.
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Go to **Editor → Editor Settings → Export → Windows**.
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Click on the folder icon for the **rcedit** entry.
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Navigate to and select the rcedit executable.
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.. note:: For Linux users, you will also need to install wine in order to use rcedit. For more information, check https://www.winehq.org/
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.. note:: Linux and macOS users will also need to install
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`WINE <https://www.winehq.org/>`_ to use rcedit.
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.. image:: img/icon_rcedit.png
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Now you have everything ready for changing the file icon. To do that, you will need to specify the icon when exporting. Go to Project>Export. Assuming you have a windows desktop preset ready, in the options, under Application, you will find Icon, select your desired image in ICO format as your file icon.
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You should now have everything in place to change the file icon.
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To do that, you will need to specify the icon when exporting.
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Go to **Project → Export**. Assuming you have already created
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a Windows Desktop preset, select your icon in ICO format in
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the **Application → Icon** field.
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.. note:: To export an ICO image, you can use GIMP. For more details, please refer to this tutorial: http://skyboygames.com/easily-create-a-windows-app-icon-with-gimp/
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.. seealso:: Check the documentation for more info about exporting.
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.. note:: You can use software such as GIMP to export an ICO image.
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For more information, please refer to
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`this tutorial <http://skyboygames.com/easily-create-a-windows-app-icon-with-gimp/>`_.
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.. image:: img/icon_export_settings.png
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Testing the result
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------------------
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You can now export the game and see whether you have change the icons successfully or not.
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If everything works fine, you will see this.
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You can now export the project. If it worked correctly, you should see this:
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.. image:: img/icon_result.png
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Icon (ICO) file requirements
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----------------------------
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ICO file requirements
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---------------------
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Regardless of which program you use to create your ICO file, there are some requirements to ensure the icon (and your executable) works on Windows.
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Regardless of which program you use to create your
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`ICO file <https://en.wikipedia.org/wiki/ICO_(file_format)>`_, there are
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some requirements to ensure the icon (and your executable) works on Windows.
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This is a bit tricky, as can be seen in the following StackOverflow threads: `one <https://stackoverflow.com/questions/3236115/which-icon-sizes-should-my-windows-applications-icon-include>`__, `two <https://stackoverflow.com/questions/40749785/windows-10-all-icon-resolutions-on-all-dpi-settings-format-pixel-art-as-icon>`__.
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This is a bit tricky, as can be seen in the following Stack Overflow threads:
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`one <https://stackoverflow.com/q/3236115/>`_,
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`two <https://stackoverflow.com/q/40749785/>`_.
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Your ICO file should at least contain icons in the following resolutions: 16x16, 48x48 and 256x256.
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They should also be uncompressed. The 256x256 icon *can* be compressed, but this breaks backwards compatibility with Windows XP.
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Your ICO file should at least contain icons in the following resolutions:
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16×16, 48×48 and 256×256.
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If you want to fully support high-DPI screens, this is the full list of supported icon sizes on Windows 10:
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16, 20, 24, 28, 30, 31, 32, 40, 42, 47, 48, 56, 60, 63, 84 and one larger than 255px. (I.e. 256 or 512 or 1024)
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If you want to fully support high-DPI screens, this is the full list of
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supported icon sizes on Windows 10:
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16, 20, 24, 28, 30, 31, 32, 40, 42, 47, 48, 56, 60, 63, 84
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and one larger than 255 pixels (such as 256, 512 or 1024).
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Note that for high-DPI compression may be used, also they should be using 24bpp mode in contrast to the lower resolutions.
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It is also possible to convert a PNG image to an hiDPI-friendly ICO file
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using this `ImageMagick <https://www.imagemagick.org/>`_ command:
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.. code-block:: none
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magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico
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