Commit Graph
384 Commits
Author SHA1 Message Date
Hugo Locurcio 09de57369f Remove obsolete CXXFLAGS override in Custom modules in C++
This line is actually harmful now that Godot defaults to C++17.

(cherry picked from commit 8c4bd39379)
2021-05-18 12:22:16 +02:00
Hugo Locurcio fa7fc1e037 Add Windows PowerShell example in Compiling with PCK encryption key
(cherry picked from commit 6de096dd83)
2021-05-18 12:21:20 +02:00
Rémi Verschelde 8d0025de6c Compiling: Add instructions for macOS templates
Fixes #3194.

(cherry picked from commit f2ad006c37)
2021-05-18 12:21:08 +02:00
Aaron Franke 0adb4ababa Bump required Mono version to 6.12
(cherry picked from commit 673aa368cc)
2021-05-18 12:19:20 +02:00
allkhor 7621eb8d12 Update build-tools to 30.0.3 2021-04-27 11:54:59 +06:00
wiscombetom 9f21472d34 Fixed typo
Changed "simple" to "single" in reference to quotation marks.

(cherry picked from commit b0f00f0827)
2021-04-21 15:06:54 +02:00
Jason Liu 9c1ef1f8f6 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:51 +02:00
DeeJayLSPandHugo Locurcio 413a3a5409 Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:45:17 +02:00
Fabio Alessandrelli e4e9cfacf0 Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.

(cherry picked from commit 2a209a065e2b7d1f2a334c75101d0466b7f93184)
2021-03-31 18:16:38 +02:00
Rémi Verschelde 0b715e3321 Merge pull request #4522 from m4gr3d/update_android_build_instructions_3_2
[3.3] Update instructions for compiling for Android
2021-03-31 10:23:46 +02:00
Rémi Verschelde c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
CssTeja 5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
bogdasar1985andHugo Locurcio 0175c3e4fe Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:54 +01:00
Hugo Locurcio 514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Rev 5f29b92c72 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:04:07 +01:00
nikitalitaandHugo Locurcio c465fcd7c7 Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:47 +01:00
Anton Ivanov bcf9a86a08 CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2021-03-01 16:42:56 +01:00
6ef35292ce Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:42:46 +01:00
Adam Nash 317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Fredia Huya-Kouadio 4c781b9849 Update instructions for compiling for Android 2021-02-22 08:07:25 -08:00
Hugo Locurcio df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Rémi Verschelde a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Andrii Doroshenko 8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd 3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Rémi Verschelde 973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio 2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde 36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde 669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
Rémi Verschelde e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg 3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
Yetizone adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Rémi Verschelde 58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Hugo Locurcio ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Yetizone 6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
skyace65 002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
parishrutpandeyandHugo Locurcio d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Bobby Youstra 43d4dedb90 Changed TextEditor reference to TextEdit
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio 8e924d5739 Mention the Godot build options generator in Optimizing for size 2020-07-30 19:55:03 +02:00
Rémi Verschelde 76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Rémi Verschelde 2b8404ff4a Merge pull request #3805 from naithar/feature/ios-vulkan
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s 2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Hugo Locurcio 4866c6082d Add a page listing all features supported by Godot 3.2 2020-07-24 15:44:48 +02:00
Hugo Locurcio 58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Rémi Verschelde f5dc0dc906 Compiling for Linux/*BSD: Add note on platform rename in 4.0 2020-07-21 08:20:19 +02:00
Sergey Minakov 3edcb5581b iOS: mention MoltenVK SDK for iOS compilation. 2020-07-16 20:48:58 +03:00
Hugo Locurcio 515fb6bd6a Link to the Object class reference on the Object class page
People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
Rémi Verschelde d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00