Commit Graph
67 Commits
Author SHA1 Message Date
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio 76bfb6e713 Update references to community GDExtensions to point to up-to-date resources 2023-11-03 19:21:25 +01:00
Hana - Piralein 625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
Emily a7546da103 Fixed qa link
Closes #8155
2023-10-06 15:35:26 -07:00
David Ruttka 6ebab3e1e5 Update order of nodes in key_concepts_overview.rst
For consistency, this change reorders the list of nodes to match the order observed in the screenshot.
2023-10-03 07:36:30 -07:00
Ryan Flynn 228c10e1e6 Add note for windows laptop to class reference doc (#8097)
Add note regarding the fn key when trying to open the class reference in editor
2023-10-02 21:49:46 -04:00
Seth McCombs bd502a004d fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
VictorDev200 402fe1266f Update key_concepts_overview.rst
Changing 'Character' to 'Player'
2023-08-14 08:11:30 -05:00
Hugo Locurcio b9b79fe4c7 Update screenshots in Introduction section 2023-07-06 20:00:03 +02:00
Patrick 60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
Regardt bc6d5e7070 Update godot_design_philosophy.rst
I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot.  I take it the latter is true?
2023-04-22 11:56:37 +02:00
Matthew 40c585657d Merge pull request #6954 from pcamp/patch-3
"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Max Hilbrunner 41f1e280f3 Merge pull request #6951 from pcamp/patch-1
Typo fix:  "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner 29bb416658 Merge pull request #6953 from pcamp/patch-2
Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp f46b04b791 Grammar fixes in learning_new_features 2023-03-10 20:35:01 -06:00
pcamp 4433b42d6a "Search" -> "Search Help" in learning_new_features 2023-03-10 20:19:40 -06:00
pcamp 08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp a58f9de2c5 Typo fix: "counterpart" -> "counterparts" 2023-03-10 19:30:55 -06:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Max Hilbrunner d25e94f807 Merge pull request #6900 from wirecat/grammar-fix1
Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson 2aa841b50c Addresses minor grammar issue
Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Daniel Johnson 438ebb4a86 Updates image with godot 4.0 contents
Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Lorenzo Meninato a87812f570 Fix small typo in introduction_to_godot.rst 2023-03-01 11:57:53 -05:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio 87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
vince nguyen b8ca329c2d Switched KinematicBody2D to CharacterBody image in latest docs (#6663)
Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Paul Joannon 3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
skyace65 3598888f27 Update and fix some images for key concepts page 2022-12-02 16:30:09 -05:00
Max Hilbrunner 5f8859fd48 Merge pull request #6366 from skyace65/EditorIntro
Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Yuri Sizov a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
skyace65 8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00
William LimandHugo Locurcio d67a148cfa Fix Local Projects tab name in First look at Godot's editor (#6338)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-26 16:19:11 +02:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Evanaellio 3cb674285e Fix references to the @tool annotation 2022-09-21 22:48:04 +02:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Sam Van Campenhout 503408d245 Update the showcase video links (#5961)
* Update the showcase video links

This updates the showcase video links to the most recently released version.

* Link to the showcase video playlist

This replaces the individual showcase video links with a single link to the showcase playlist. This has the advantage that we don't need to update the links when new videos come out.
2022-07-19 22:57:01 +02:00
Matthew 336c6747af Change link on the first script page (#5677)
* Change link on the first script page
2022-03-14 14:02:37 +01:00
Zazucki cfe1c2566e Update link to Harvard CS50 and fix book author name (#5680) 2022-03-13 01:08:16 +01:00
Zazucki 2e33ad8930 Update Harvard CS50 link to latest version (#5679) 2022-03-13 01:08:06 +01:00
Sumanyu Aggarwal fafafd2675 Updated incorrect keyboard shortcut
The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal 45dc9ee1b6 Change Integrated Class Reference Search By in First Look at Editor (#5350)
* Change Integrated Class Reference Search By

The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal 198cf8d098 Update key_concepts_overview.rst 2021-10-27 12:33:39 +05:30
Sean Wall 82e963b048 Update text concerning collision objects (#5307)
* Update text explaining collision shapes

Updated the text to give additional context about why collision shapes are the exception and not the norm.

Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Aaron Franke 149a83e828 Merge pull request #4993 from aaronfranke/intro-no-kbd
Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00