16 Commits
Author SHA1 Message Date
Hana - Piralein 7691f229d5 Update step by step images 2025-07-26 22:07:36 +02:00
tetrapod00 048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Greg CobbandA Thousand Ships 25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Raul Santos f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
Yuri Sizov ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
Hugo Locurcio 1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Simon Gauvin 5476b68ba9 Update scripting_languages.rst
It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of  c supported languages.
2023-03-06 19:53:34 -05:00
Patrick 1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
skyace65 b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
John Veness 4d58ef13b3 Improve step-by-step a little 2022-07-21 20:43:49 +01:00
Santiago Valdez 7ee0687714 correct a little typo on scripting_laguanges (#5903)
* correcting a little typo on scripting_laguanges

A more readeable aproach on the existing sentence
2022-07-12 08:30:47 +02:00
Nathan Lovato fbb8105a54 Rewrite and rename scripting -> scripting_languages
The page now focuses on giving an overview of official scripting languages.
Removed first example using signals. We'll introduce signals later in
the series.

Moved the explanation of what scripts are and do to the top, before
talking about languages.

Mentioned other things like that GDScript isn't like Python, that it's
an imperative and OO language, with links to wikipedia that explain the
jargon.

Closes #4172
2020-12-02 15:47:29 -06:00