skyace65
e780869e4f
Document that VisionOS is supported
2025-07-25 07:06:12 -04:00
skyace65
2f07ecc138
Several minor XR page improvements
2025-04-14 16:24:12 -04:00
skyace65
685816118d
Update setting up XR for Godot 4.3
2025-01-15 22:17:32 -05:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
skyace65
36088f33a0
Update recommended renderer for XR
2024-11-13 18:34:25 -05:00
skyace65
f774b155d2
Update note the renderer to use for XR projects
2024-01-24 18:19:22 -05:00
Devon Braner
408599ecaa
Update setting_up_xr.rst with consistent spelling in code examples ( #8476 )
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* Update setting_up_xr.rst with consistent spelling in code examples
Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Manuel Darveau
809bea5c76
Fixed typo
2023-11-07 17:06:35 -05:00
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
9dcef8a465
Added a C# tutorial for the "Setting up XR"-section ( #7352 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Ashtreighlia <daginberth@gmail.com >
2023-05-16 01:15:58 +02:00
Bastiaan Olij
7353fcf182
In XR application V-sync should never be used
2023-03-07 23:01:01 +11:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Bastiaan Olij
f9495f6a3d
Writing introduction to XR support in Godot 4
2022-04-13 22:58:29 +10:00