Commit Graph
572 Commits
Author SHA1 Message Date
Hana - Piralein 2be260e9fb fix custom roles typo 2025-08-09 17:17:31 +02:00
skyace65 733897966b Add UI roles to remaining step by step pages 2025-08-05 19:11:54 -04:00
Hana - Piralein 7691f229d5 Update step by step images 2025-07-26 22:07:36 +02:00
Matthew 76cf579d9e Merge pull request #10251 from tetrapod00/custom-role
Add custom Sphinx roles for editor UI
2025-07-15 06:51:03 -04:00
A Thousand Ships 92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
tetrapod00 6792402014 Add custom Sphinx roles for editor UI 2025-04-12 12:47:31 -07:00
jannikb ab5dd51204 Fix typo in instancing.rst
Quickfix for a typo on the "Creating instances" page
2025-03-23 20:41:23 +01:00
Matthew 59a53252ec Merge pull request #10659 from tetrapod00/doc-not-toc
Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Matthew 6d1d6f1f32 Merge pull request #10663 from tetrapod00/improve-first-script
Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Sven Slootweg 4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
tetrapod00 45ba52453e Improve Creating your first script page
- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00 048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Tyler Bahr 0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
Matthew 3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00 9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew 6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
raziel444 4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
raziel444 1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio 7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Gian b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Hugo Locurcio 2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Max Hilbrunner 6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
NikitaandHugo Locurcio e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
Hugo Locurcio a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
skyace65 f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
leanneluandHugo Locurcio cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Hana - PiraleinandBryan Gillis 15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
Hugo Locurcio d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Max Hilbrunner 18960c556f Merge pull request #9468 from skyace65/GettingStartedProjectManager
Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65 056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
A Thousand Ships 36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Greg CobbandA Thousand Ships 25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Vishal Bhavsar d6de29e2eb Update nodes_and_scenes.rst
Fix the root node name.
2024-04-11 17:54:53 -04:00
Max Hilbrunner 477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner 54bed47345 Merge pull request #9115 from miesepeter/patch-2
Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora 6de4fff28c Add missing word in instancing.rst 2024-03-23 04:13:04 +02:00
Jan ecc19f61c8 Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
skyace65 8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
skyace65 f93212f3d4 Minor fixes to getting started signals page 2024-03-08 21:58:52 -05:00
Walerian Sobczak f1f6cf4fa0 Add missing Ctrl-click equivalents for MacOS. 2024-02-25 17:45:06 +09:00
metehandoy b3fa006dab Small correction on nodes_and_scenes.rst
"Play Scene button" into "Run Current Scene button"
2024-02-14 20:08:11 +01:00
skyace65 a31bf75894 Clarify which scene to run in step by step 2024-02-08 20:41:25 -05:00
Matthew a621959d86 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Max Hilbrunner ea87491ae8 Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65 decf3ceced Update images on instancing page for 4.2 2024-01-28 10:24:14 -05:00
skyace65 e3eed1325d Fix image and code in signals introduction 2024-01-27 13:35:40 -05:00
Kyle Starr 16a90c81c2 Update scripting_player_input.rst
Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle StarrandMatthew e4268cf580 Update getting_started/step_by_step/scripting_player_input.rst
Updating phrasing per suggestion

Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-01-25 20:21:45 -08:00