Commit Graph
10930 Commits
Author SHA1 Message Date
Godot Organization 9afaf48fc7 classref: Sync with current master branch (cb7cd81) 2025-10-11 03:22:24 +00:00
Max Hilbrunner c7cfd7f3a9 Merge pull request #11349 from Calinou/javascript-redirect-english-4.x
Fix RTD language switcher redirecting to nonexistent `/en/4.x/` branch
2025-10-10 13:12:49 +02:00
Max Hilbrunner e13317c133 Merge pull request #11365 from clayjohn/release-4-6
Update release policy with info now that 4.5 is released
2025-10-10 13:12:25 +02:00
Hugo Locurcio 1ffd71c5e7 Fix RTD language switcher redirecting to nonexistent /en/4.x/ branch
If we were redirected to `/en/4.x/` as a result of the RTD language selector,
redirect to `/en/stable/` instead, as English does not have a `4.x` branch.

For maintenance reasons, non-English languages have a single `4.x` branch
that is the counterpart of `4.3`, `4.4`, `4.5` and so on.).
2025-10-09 22:55:29 +02:00
clayjohn 91e6e63588 Update release policy with info now that 4.5 is released 2025-10-09 13:02:49 -07:00
5e6880717d Add Rectangle Example to ArrayMesh (#11247)
* add rectangle arraymesh example

* make webp image

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* spelling

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Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-09 13:46:51 +02:00
Nelson Sexton f9730cf63f Merge pull request #11262 from SDGNelson/patch-1
Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
Max Hilbrunner 7f64929b1a Merge pull request #11289 from Qubus0/better-pygments-gdscript
read classes from file when lexing
2025-10-09 13:43:57 +02:00
notroid5andA Thousand Ships dfb46cecbe Replace deprecated Color8 (#11361)
* Replaced deprecated `Color8`

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-09 13:40:38 +02:00
Ian VidalandHugo Locurcio faee8ba436 Add note to reset physics interpolation on first frame (#11346)
* Added note letting users know they should reset physics interpolation on first frame object is created

* Removed (RID) from function name

* Apply suggestions from code review

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:39:14 +02:00
ef817d5ddf Update object_class.rst , updating connect()'s code sample and relevant explanation (#11341)
* Update object_class.rst

should be updated and working

* Update object_class.rst

typos

* Apply suggestions from code review

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:37:02 +02:00
Max Hilbrunner 4dac16745f Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner 424d523d35 Merge pull request #11348 from Calinou/csharp-basics-net-9
Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner 2f9b4c0baf Merge pull request #11335 from zhengxiaoyao0716/patch-1
Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
Max Hilbrunner ebf5aa3145 Merge pull request #11342 from Ivorforce/404-redirect-safari
Fix redirects in Safari
2025-10-09 13:24:36 +02:00
12baca60f0 Edit per-instance texture array workaround (#11350)
* Edit per-instance texture array workaround

---------

Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:20:52 +02:00
Max Hilbrunner 804aba4bf7 Merge pull request #11353 from Calinou/compiling-for-web-update-emscripten-version
Update required Emscripten version for Godot 4.5
2025-10-09 13:20:16 +02:00
Max Hilbrunner d5213bf54f Merge pull request #11358 from notroid5/patch-1
Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
Max Hilbrunner fab7266307 Merge pull request #11359 from AThousandShips/fix_shaders
Shader reference proofreading
2025-10-09 13:19:09 +02:00
A Thousand Ships 2c9ada62c4 Shader reference proofreading 2025-10-08 12:56:12 +02:00
notroid5 cf795af4f8 Update static_typing.rst
Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio 890a564283 Update required Emscripten version for Godot 4.5 2025-10-07 19:04:04 +02:00
Hugo Locurcio 36455d91fa Update C# basics for Godot 4.5 2025-10-07 17:37:36 +02:00
Lukas Tenbrink 88604e597b Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project. 2025-10-05 13:30:33 +02:00
Lukas Tenbrink 2d9c2365d4 Fix redirects in safari, by moving the redirect js script into the 404 page instead of checking if we're on 404 via the API. 2025-10-04 11:33:41 +02:00
Max Hilbrunner 6ebd201367 Merge pull request #11304 from Calinou/add-javascript-redirects
Add JavaScript-based redirects to supplement Read the Docs redirects
2025-10-04 06:35:45 +02:00
Hugo Locurcio e69b689540 Add JavaScript-based redirects to supplement Read the Docs redirects
Read the Docs redirects don't reliably apply when there is a
large amount of redirects defined. While this JavaScript-based
solution is not as seamless, it has no limit on how many redirects
can be defined.
2025-10-03 00:51:16 +02:00
Max Hilbrunner 0747a890c5 Merge pull request #10919 from Ivorforce/godot-cpp-build-system
Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner 7014bd71bc Merge pull request #11291 from HolonProduction/jsonrpc-compat
Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng 27758f8bdc Update high_level_multiplayer.rst
I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner bc88ade318 Merge pull request #11325 from proffesionalusrnm/master
Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Max Hilbrunner 520744057e Merge pull request #11328 from syntaxerror247/update-billing-doc-2
Update android in app purchases doc
2025-10-01 18:14:09 +02:00
Lukas Tenbrink 8ba30f1504 Add redirects to redirects.csv after contributing content was migrated (#11315) 2025-09-30 18:31:38 +02:00
Anish Mishra 7168e25f4e Update android_in_app_purchases.rst 2025-09-28 21:24:19 +05:30
proffesionalusrnm 006ddd501d Merge branch 'godotengine:master' into master 2025-09-26 18:03:46 -06:00
proffesionalusrnm 459f21fb99 Update default_key_mapping.rst
Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner 3521a55f51 Merge pull request #11299 from mihe/logger-thread-safety
Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner 6371bd2367 Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio a0501c8738 Document exporting/compiling for the iOS simulator not currently being supported
Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner 042c802255 Merge pull request #11322 from PHATASS-Studios/patch-1
Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Max Hilbrunner a8fd888b2f Merge pull request #11323 from civilisedzombie/patch-1
Add details on the shader's eye position built-ins
2025-09-27 00:46:04 +02:00
Ted Gignac 4a8e23586a Add details on the shader's eye position built-ins
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios e0488beebd Fix inspector_dock.rst - Show inspector menu route was wrong
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner ef607c2b1b Merge pull request #11237 from Calinou/core-types-fix-typed-array-link
Fix TypedArray source link in Core types
2025-09-24 13:24:51 +02:00
Max Hilbrunner 5b0db18f9e Merge pull request #11317 from Ivorforce/core-types-update
Edit "Core types" descriptions
2025-09-24 13:22:19 +02:00
Lukas Tenbrink 56555c7c3b Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation). 2025-09-23 12:41:41 +02:00
Max Hilbrunner 3a683db32b Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner d1afbafd17 Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner bc2e347f50 Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner 717e5802aa Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00