66 Commits
Author SHA1 Message Date
skyace65 177c1b34a8 Replace "alt" with "opt" for macOS shortcuts
(cherry picked from commit 175524548c)
2024-07-24 20:50:35 +02:00
31 daa76760e2 Update external_editor.rst: point out C# instructions
(cherry picked from commit 1388882b3e)
2024-07-24 20:45:00 +02:00
Matthew 53e0721c63 Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation

(cherry picked from commit fce88a8d7a)
2024-05-07 12:54:40 +02:00
Max Hilbrunner 06300bec12 Merge pull request #8586 from jonri/patch-1
Clarify path usage for command line options
2024-01-25 10:12:21 +01:00
谢天 31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
Fredia Huya-Kouadio 3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew 84828e231e Merge pull request #8259 from arrayewhy/patch-1
Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
Ricardo SubtilandHugo Locurcio 6bf14ca9c5 Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:33:05 +01:00
Hugo Locurcio fad430ced6 Mark Using the Project Manager page as up-to-date
Screenshots were recently updated for 4.2.beta's revamped project
manager UI.

This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Sundrop b9a533f2d2 Update default_key_mapping.rst
Updated Code Folding Hotkey Reference for MacOS.
2023-10-20 18:39:11 +02:00
Hana - Piralein 625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
Seth Louis cff844d0fc Removed "Clone down"
Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth LouisandA Thousand Ships 95a9b1f534 Updating "Clone down" to duplicate selection
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 09:04:16 -04:00
Seth Louis f33cf64f00 Updated 'clone down' default editor shortcut
The default editor shortcut for 'clone down' is ctrl + shift + d.

The documentation said ctrl + d by mistake.

This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Max Hilbrunner d16bb0724b Merge pull request #7639 from Calinou/update-customizing-interface 2023-07-23 21:43:54 +02:00
Hugo Locurcio dc54a081fc Update Customizing the interface and Using an external text editor docs 2023-07-11 00:40:42 +02:00
Hugo Locurcio fc7c06472d Update Command line tutorial for Godot 4.1
- Update list of command line arguments and descriptions to match
  Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
  in each build type.
- Add instructions on making Godot easily available in the `PATH`
  on Windows and macOS.
- Fix invalid backtick usage in some pages.
2023-07-10 19:17:40 +02:00
Fredia Huya-Kouadio 031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Hugo Locurcio 06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Max HilbrunnerandDoug Thompson 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner 78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Hugo Locurcio b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Santiago Velez Saffon 5478e6734b Change --export to --export-release 2023-05-02 08:15:36 -05:00
Peter Anderson ea8b139db8 Update managing_editor_features.rst 2023-04-17 06:25:28 +00:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Alex Coté 313e2162a4 Update Sublime Text external editor arguments (#6644) 2023-01-22 12:13:26 +01:00
Yuri Sizov 3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Max Hilbrunner 3fca1301fc Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner 5f33a2eb27 Merge pull request #6486 from YuriSizov/frontend-table-spacing
Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov 519e2ae11e Fix Introduction to the buildsystem links in CLI documentation (#6483) 2022-12-12 18:29:22 +01:00
Yuri Sizov 15719033bd Adjust global table styles for better spacing and head styling 2022-12-12 20:17:26 +03:00
Hugo Locurcio e35fdfce91 Mention increased binary size of exported binaries in Upgrading to Godot 4 2022-12-12 11:00:02 +01:00
Hugo Locurcio 79e3d31632 Document migration from Mono to .NET 6 in Upgrading to Godot 4 2022-12-08 22:09:44 +01:00
Danil AlexeevandHugo Locurcio d6a42081ae Update Y Sort and add String.right() in Upgrading to Godot 4 (#6464)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-07 18:41:52 +01:00
Hugo Locurcio d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Hugo Locurcio 1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Hugo Locurcio 2e1f97eacd Update Command line tutorial for 4.0.beta5 2022-11-23 14:34:19 +01:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
yed podtrzitkoandHugo Locurcio c6406c876a External Editor: add info about debugger setting option (#6253)
* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-04 13:11:09 +02:00
Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Michael Conrad f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Nabware 15173a0eec Update Command line tutorial to match 4.0.alpha11 --help output (#5918) 2022-07-12 00:56:53 +02:00
Rémi Verschelde 5b2b0c4980 Fixup doc ref in Managing editor features 2022-04-29 13:48:01 +02:00
MatthewandRémi Verschelde fb921874e4 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 12:51:37 +02:00
Loregret 28a12f7a68 Remove warning about fixed issue in Using an external text editor (#5629) 2022-02-21 18:09:20 +01:00