Update custom_drawing_in_2d.rst

I fixed an error where the points were being subtracted when they should have been added. 
I noticed this when I messed with the export values for point1.
This commit is contained in:
Jordan Kloosterman
2024-04-21 22:55:58 -04:00
committed by GitHub
parent 9237eb804c
commit faac14ae46
+8 -6
View File
@@ -1005,9 +1005,10 @@ Calculating this arc will be more complex than in the case of the line:
.. code-tab:: gdscript GDScript
func _draw():
# Calculate the arc parameters.
var center : Vector2 = Vector2((_point2.x - point1.x) / 2,
(_point2.y - point1.y) / 2)
# Average points to get center.
var center : Vector2 = Vector2((_point2.x + point1.x) / 2,
(_point2.y + point1.y) / 2)
# Calculate the rest of the arc parameters.
var radius : float = point1.distance_to(_point2) / 2
var start_angle : float = (_point2 - point1).angle()
var end_angle : float = (point1 - _point2).angle()
@@ -1022,9 +1023,10 @@ Calculating this arc will be more complex than in the case of the line:
public override void _Draw()
{
// Calculate the arc parameters.
Vector2 center = new Vector2((_point2.X - Point1.X) / 2.0f,
(_point2.Y - Point1.Y) / 2.0f);
// Average points to get center.
Vector2 center = new Vector2((_point2.X + Point1.X) / 2.0f,
(_point2.Y + Point1.Y) / 2.0f);
// Calculate the rest of the arc parameters.
float radius = Point1.DistanceTo(_point2) / 2.0f;
float startAngle = (_point2 - Point1).Angle();
float endAngle = (Point1 - _point2).Angle();