classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:47 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions
+9 -10
View File
@@ -7,8 +7,7 @@
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,16 +15,16 @@ Brief Description
Rectangle shape for 2D collisions.
Member Variables
----------------
.. _class_RectangleShape2D_extents:
- :ref:`Vector2<class_vector2>` **extents** - The rectangle's half extents. The width and height of this shape is twice the half extents.
Description
-----------
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
Property Descriptions
---------------------
.. _class_RectangleShape2D_extents:
- :ref:`Vector2<class_Vector2>` **extents** - The rectangle's half extents. The width and height of this shape is twice the half extents.