Merge pull request #5786 from Mickeon/patch-2

This commit is contained in:
Rémi Verschelde
2022-04-29 12:58:01 +02:00
committed by GitHub
@@ -43,7 +43,7 @@ a node exits the scene tree. This can be when you call :ref:`Node.remove_child()
pass
# Called when the node is about to leave the scene tree, after all its
children received the _exit_tree() callback.
# children received the _exit_tree() callback.
func _exit_tree():
pass
@@ -62,7 +62,7 @@ a node exits the scene tree. This can be when you call :ref:`Node.remove_child()
}
// Called when the node is about to leave the scene tree, after all its
children.
// children.
public override void _ExitTree()
{
base._ExitTree();
@@ -117,7 +117,7 @@ To learn more about inputs in Godot, see the :ref:`Input section <toc-learn-feat
pass
# Called once for every event, before _unhandled_input(), allowing you to
consume some events.
# consume some events.
func _input(event):
pass
@@ -130,7 +130,7 @@ To learn more about inputs in Godot, see the :ref:`Input section <toc-learn-feat
}
// Called once for every event, before _unhandled_input(), allowing you to
consume some events.
// consume some events.
public override void _Input(InputEvent @event)
{
base._Input(event);