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Add a .gitattributes recommendation to the AssetLib guidelines
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@@ -75,6 +75,31 @@ library a better place for all users.
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* If your asset is a library for working with other files,
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consider including example files in the asset.
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* Consider adding a **.gitattributes** file to your repo and listing
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files not required by your asset to function with the ``export-ignore``
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directive. This directive removes such files from the resulting ZIP file
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and prevents them from being downloaded by the asset library users.
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For a typical plugin **.gitattributes** may look like this:
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.. code-block:: none
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/.gitattributes export-ignore
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/.gitignore export-ignore
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/LICENSE export-ignore
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/LICENSE.md export-ignore
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/README.md export-ignore
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/project.godot export-ignore
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/icon.png export-ignore
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/icon.svg export-ignore
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Other types of assets may require a different configuration (e.g.
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a project template requires **project.godot**).
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* If you are submitting a plugin, add a copy of your license and readme
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to the plugin folder itself. This is the folder that users are guaranteed to
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keep with their project, so a copy ensures they always have those files handy
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(and helps them fulfill your licensing terms).
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* The icon should be a square, its aspect ratio should be 1:1. It should
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also ideally have a minimum resolution of 64x64 pixels.
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@@ -164,10 +189,10 @@ submission boxes to enable them.
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Once you are done, press "Submit". Your asset will be entered into the review queue.
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You can check all assets currently pending a review `here <https://godotengine.org/asset-library/asset/edit?&asset=-1>`_ .
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The approval process is manual and may take up to a few days for your asset to be accepted (or rejected), so please
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be patient!
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be patient!
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.. note::
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You may have some luck accelerating the approval process by messaging the
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moderators and AssetLib reviewers on the `Contributors Chat <https://chat.godotengine.org/>`_,
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or the official Discord server.
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