UI tutorials: Properly reference final project zips

FYI @GDquest :)
This commit is contained in:
Rémi Verschelde
2019-01-08 17:47:35 +01:00
parent 7ec504eac4
commit e8724ab1ce
3 changed files with 7 additions and 5 deletions
@@ -386,8 +386,8 @@ takes seven arguments:
6. The type of the transition
7. The easing to use in combination with the equation.
The last two arguments combined correspond to an `easing
equation <#>`__. This controls how the value evolves from the start to
The last two arguments combined correspond to an easing
equation. This controls how the value evolves from the start to
the end point.
Click the script icon next to the ``GUI`` node to open it again. The
@@ -613,7 +613,8 @@ to the top edge of the game window. Then resize the GUI to make it as
small as possible vertically. Now you can see how the interface looks in
the context of the game.
Congratulations for getting to the end of this long tutorial!
Congratulations for getting to the end of this long tutorial. You can
find the final project here: :download:`ui_gui_design.zip <files/ui_gui_design.zip>`.
.. figure:: ./img/ui_gui_design_final_result.png
@@ -269,8 +269,9 @@ press enter, the ``Separation`` property becomes active and Godot adds
Without a single line of code, we have a precise and responsive main
menu.
Congratulations for getting there! You can download the `final
menu <#>`__ to compare with your own. In the next tutorial, you'll
Congratulations for getting there! You can download the final
menu :download:`ui_main_menu_design.zip <files/ui_main_menu_design.zip>`
to compare with your own. In the next tutorial, you'll
create a Game User Interface with bars and item counters.
Break down the UI mockup