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Merge pull request #1471 from jaynabonne/patch-1
Update scripting_continued.rst
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@@ -327,13 +327,13 @@ This erases the node safely during idle.
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.. code-tab:: gdscript GDScript
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func _someaction():
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s.queue_free() # immediately removes the node from the scene and frees it
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s.queue_free() # immediately removes the node from the scene and queues it to be freed at idle time
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.. code-tab:: csharp
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public void _SomeAction()
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{
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_sprite.QueueFree(); // immediately removes the node from the scene and frees it
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_sprite.QueueFree(); // immediately removes the node from the scene and queues it to be freed at idle time
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}
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Instancing scenes
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