Merge pull request #1471 from jaynabonne/patch-1

Update scripting_continued.rst
This commit is contained in:
Max Hilbrunner
2018-05-26 16:33:24 +02:00
committed by GitHub
@@ -327,13 +327,13 @@ This erases the node safely during idle.
.. code-tab:: gdscript GDScript
func _someaction():
s.queue_free() # immediately removes the node from the scene and frees it
s.queue_free() # immediately removes the node from the scene and queues it to be freed at idle time
.. code-tab:: csharp
public void _SomeAction()
{
_sprite.QueueFree(); // immediately removes the node from the scene and frees it
_sprite.QueueFree(); // immediately removes the node from the scene and queues it to be freed at idle time
}
Instancing scenes