Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier

Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
This commit is contained in:
Matthew
2023-08-01 05:17:07 +02:00
committed by Max Hilbrunner
parent ef7b4ae6be
commit dfb7d7314e
@@ -441,7 +441,10 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
+-----------------------------------+----------------------------------------------------+
| in vec3 **LIGHT** | Light Vector, in view space. |
+-----------------------------------+----------------------------------------------------+
| in vec3 **LIGHT_COLOR** | Color of light multiplied by energy. |
| in vec3 **LIGHT_COLOR** | Color of light multiplied by ``energy * PI``. |
| | The ``PI`` multiplication is present because |
| | physically-based lighting models include a |
| | division by ``PI``. |
+-----------------------------------+----------------------------------------------------+
| in float **SPECULAR_AMOUNT** | 2.0 * ``light_specular`` property for |
| | ``OmniLight3D`` and ``SpotLight3D``. |