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Add note about LightmapGI only baking nodes under its parent (#10247)
* Add note about LightmapGI only baking nodes under its parent `LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent. This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`. --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -80,6 +80,13 @@ Setting up
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graphics API limitations on those devices. On Android and web platforms,
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only *rendering* lightmaps that were baked on a desktop PC is supported.
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.. note::
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The LightmapGI node only bakes nodes that are on the same level as the
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LightmapGI node (siblings), or nodes that are children of the
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LightmapGI node. This allows you to use several LightmapGI nodes to bake
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different parts of the scene, independently from each other.
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First of all, before the lightmapper can do anything, the objects to be baked need
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a UV2 layer and a texture size. A UV2 layer is a set of secondary texture coordinates
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that ensures any face in the object has its own place in the UV map. Faces must
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