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correct a little typo on scripting_laguanges (#5903)
* correcting a little typo on scripting_laguanges
A more readeable aproach on the existing sentence
(cherry picked from commit 7ee0687714)
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committed by
Max Hilbrunner
parent
a69cfb4a0e
commit
d4aec46f1a
@@ -24,7 +24,7 @@ Available scripting languages
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-----------------------------
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Godot offers **five gameplay programming languages**: GDScript, C#,
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VisualScript, and C++ and C via its GDNative technology. There are more
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VisualScript, and, via its GDNative technology, C and C++. There are more
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:ref:`community-supported languages <doc_what_is_gdnative_third_party_bindings>`,
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but these are the official ones.
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