correct a little typo on scripting_laguanges (#5903)

* correcting a little typo on scripting_laguanges

A more readeable aproach on the existing sentence

(cherry picked from commit 7ee0687714)
This commit is contained in:
Santiago Valdez
2022-08-08 19:44:18 +02:00
committed by Max Hilbrunner
parent a69cfb4a0e
commit d4aec46f1a
@@ -24,7 +24,7 @@ Available scripting languages
-----------------------------
Godot offers **five gameplay programming languages**: GDScript, C#,
VisualScript, and C++ and C via its GDNative technology. There are more
VisualScript, and, via its GDNative technology, C and C++. There are more
:ref:`community-supported languages <doc_what_is_gdnative_third_party_bindings>`,
but these are the official ones.