Move remaining files out of step_by_step/
Moved those to scripting/: - filesystem - resources - singletons_autoload - scene_tree export to export/ and godot_design_philosophy to introduction/
@@ -107,7 +107,7 @@ Step by step
|
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^^^^^^^^^^^^
|
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|
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- :ref:`doc_signals`
|
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- :ref:`doc_exporting`
|
||||
- :ref:`doc_exporting_basics`
|
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|
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Scripting
|
||||
^^^^^^^^^
|
||||
|
||||
@@ -41,7 +41,7 @@ Here is an example on how to iterate through the files of a directory:
|
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Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../getting_started/step_by_step/filesystem`
|
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- :doc:`../tutorials/scripting/filesystem`
|
||||
|
||||
Methods
|
||||
-------
|
||||
|
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@@ -38,7 +38,7 @@ Here's a sample on how to write and read from a file:
|
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Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../getting_started/step_by_step/filesystem`
|
||||
- :doc:`../tutorials/scripting/filesystem`
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
@@ -23,7 +23,7 @@ Resource is the base class for all Godot-specific resource types, serving primar
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../getting_started/step_by_step/resources`
|
||||
- :doc:`../tutorials/scripting/resources`
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
@@ -25,7 +25,7 @@ You can also use the ``SceneTree`` to organize your nodes into groups: every nod
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../getting_started/step_by_step/scene_tree`
|
||||
- :doc:`../tutorials/scripting/scene_tree`
|
||||
|
||||
- :doc:`../tutorials/rendering/multiple_resolutions`
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Godot's design philosophy
|
||||
=========================
|
||||
|
||||
Now that you've gotten your hands wet, let's talk about Godot's design.
|
||||
Now that you've gotten your feet wet, let's talk about Godot's design.
|
||||
|
||||
**Every game engine is different and fits different needs.**
|
||||
Not only do they offer a range of features, but the design of each engine
|
||||
@@ -16,7 +16,7 @@ is it an engine comparison. To know if any engine can be a good fit for
|
||||
your project, you need to try it out for yourself and
|
||||
understand its design and limitations.
|
||||
|
||||
Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_
|
||||
Please watch `Godot explained in 5 minutes <https://youtu.be/4v3qge-3CqQ>`_
|
||||
if you're looking for an overview of the engine's features.
|
||||
|
||||
Object-oriented design and composition
|
||||
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@@ -21,3 +21,4 @@ make the most of your time learning it.
|
||||
key_concepts_overview
|
||||
first_look_at_the_editor
|
||||
learning_new_features
|
||||
godot_design_philosophy
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.. _doc_introduction_to_godot:
|
||||
|
||||
Introduction to Godot
|
||||
=====================
|
||||
|
||||
|
||||
@@ -23,9 +23,3 @@ where appropriate.
|
||||
scripting_player_input
|
||||
signals
|
||||
your_first_game
|
||||
exporting
|
||||
godot_design_philosophy
|
||||
resources
|
||||
filesystem
|
||||
scene_tree
|
||||
singletons_autoload
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
.. _doc_exporting:
|
||||
.. _doc_exporting_basics:
|
||||
|
||||
Exporting
|
||||
=========
|
||||
|
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@@ -5,7 +5,7 @@ Export
|
||||
:maxdepth: 1
|
||||
:name: toc-learn-workflow-export
|
||||
|
||||
|
||||
exporting_basics
|
||||
exporting_projects
|
||||
exporting_pcks
|
||||
feature_tags
|
||||
|
||||
|
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@@ -30,6 +30,8 @@ Some features are specific to the engine and are available in all supported
|
||||
languages. Whether you code in GDScript, C#, or another language, the pages
|
||||
below will help you make the most of Godot.
|
||||
|
||||
.. To split and organize better, into some related toctrees?
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:name: toc-scripting-core-features
|
||||
@@ -45,3 +47,7 @@ below will help you make the most of Godot.
|
||||
change_scenes_manually
|
||||
instancing_with_signals
|
||||
pausing_games
|
||||
filesystem
|
||||
resources
|
||||
singletons_autoload
|
||||
scene_tree
|
||||
|
||||