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Fix typos using codespell
Running `find -name "*.rst" -exec codespell -w {} \;`.
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@@ -69,7 +69,7 @@ precise enough to be worked on.
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**Topics:**
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- *Assetlib*: relates to issues whith the asset library.
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- *Assetlib*: relates to issues with the asset library.
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- *Buildsystem*: relates to building issues, either linked to the SCons
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buildsystem or to compiler peculiarities.
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- *Core*: anything related to the core engine. It might be further
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@@ -56,7 +56,7 @@ there to achieve our goal.
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For our goal (tip of the bone moved within area of target), we need to know
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where the tip of our IK bone is. As we don't use a leaf bone as IK bone, we
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know the coordinate of the bone base is the tip of parent bone. All these
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calculations are quite dependant on the skeleton's structure. You can use
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calculations are quite dependent on the skeleton's structure. You can use
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pre-calculated constants as well. You can add an extra bone for the tip of
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IK and calculate using that.
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@@ -43,7 +43,7 @@ Setting up Pywin32
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Pywin32 is required for -j (parallel) builds for multiple cores (for a
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32 bit Python version). If SCons is issuing a warning about Pywin32
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after parsing SConstruct build instructions, when begining to build,
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after parsing SConstruct build instructions, when beginning to build,
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you need to install it properly from the correct installer executable
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for your python version `located at Sourceforge. <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
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@@ -70,7 +70,7 @@ Terminating the networking feature:
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Managing connections
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--------------------
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Some games accept conections at any time, others during the lobby phase. Godot can be requested to no longer accept
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Some games accept connections at any time, others during the lobby phase. Godot can be requested to no longer accept
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connections at any point. To manage who connects, Godot provides the following signals in SceneTree:
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Server and Clients:
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@@ -774,7 +774,7 @@ There are 6 pattern types:
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**Open-ended array**: An array can be bigger than the pattern by making the last subpattern ``..``
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Every subpattern has to be comma seperated. ::
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Every subpattern has to be comma separated. ::
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match x:
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[]:
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@@ -793,11 +793,11 @@ There are 6 pattern types:
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**Open-ended dictionary**: A dictionary can be bigger than the pattern by making the last subpattern ``..``
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Every subpattern has to be comma seperated.
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Every subpattern has to be comma separated.
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If you don't specify a value, then only the existance of the key is checked.
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If you don't specify a value, then only the existence of the key is checked.
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A value pattern is seperated from the key pattern with a ``:`` ::
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A value pattern is separated from the key pattern with a ``:`` ::
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match x:
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{}:
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@@ -812,7 +812,7 @@ There are 6 pattern types:
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print("I only checked for one entry and ignored the rest")
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Multipatterns:
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You can also specify multiple patterns seperated by a comma. These patterns aren't allowed to have any bindings in them. ::
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You can also specify multiple patterns separated by a comma. These patterns aren't allowed to have any bindings in them. ::
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match x:
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1, 2, 3:
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@@ -117,7 +117,7 @@ As you know, the ``_ready()`` function is the first function called
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(after ``_enter_tree()`` which we don't need here). In this function,
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two things have to be done. The first one is to enable
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processing: this is the purpose of the ``set_process(true)`` function.
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The second one is to initalize our two member variables.
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The second one is to initialize our two member variables.
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::
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@@ -187,7 +187,7 @@ integrating it is simple:
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::
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# Integrate new ball postion
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# Integrate new ball position
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ball_pos += direction * ball_speed * delta
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This code line is called at each iteration of the ``_process()``
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