Update images on Kdevelop page
|
Before Width: | Height: | Size: 52 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 94 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 93 KiB |
|
After Width: | Height: | Size: 17 KiB |
@@ -10,7 +10,7 @@ Importing the project
|
||||
|
||||
- From the KDevelop's main screen select **Open Project**.
|
||||
|
||||
.. figure:: img/kdevelop_newproject.png
|
||||
.. figure:: img/kdevelop_newproject.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
@@ -19,14 +19,14 @@ Importing the project
|
||||
- Navigate to the Godot root folder and select it.
|
||||
- On the next screen, choose **Custom Build System** for the **Project Manager**.
|
||||
|
||||
.. figure:: img/kdevelop_custombuild.png
|
||||
.. figure:: img/kdevelop_custombuild.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
- After the project has been imported, open the project configuration by right-clicking
|
||||
on it in the **Projects** panel and selecting **Open Configuration..** option.
|
||||
|
||||
.. figure:: img/kdevelop_openconfig.png
|
||||
.. figure:: img/kdevelop_openconfig.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
@@ -42,7 +42,7 @@ Importing the project
|
||||
platform/<your_platform>/ // Replace <your_platform> with a folder
|
||||
corresponding to your current platform
|
||||
|
||||
.. figure:: img/kdevelop_addincludes.png
|
||||
.. figure:: img/kdevelop_addincludes.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
@@ -59,7 +59,7 @@ Importing the project
|
||||
| Arguments | See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. |
|
||||
+-----------------+------------------------------------------------------------------------------+
|
||||
|
||||
.. figure:: img/kdevelop_buildconfig.png
|
||||
.. figure:: img/kdevelop_buildconfig.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
@@ -70,7 +70,7 @@ Debugging the project
|
||||
|
||||
- Select **Run > Configure Launches...** from the top menu.
|
||||
|
||||
.. figure:: img/kdevelop_configlaunches.png
|
||||
.. figure:: img/kdevelop_configlaunches.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
@@ -80,7 +80,7 @@ Debugging the project
|
||||
e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
|
||||
``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
|
||||
|
||||
.. figure:: img/kdevelop_configlaunches2.png
|
||||
.. figure:: img/kdevelop_configlaunches2.webp
|
||||
:figclass: figure-w480
|
||||
:align: center
|
||||
|
||||
|
||||