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Link to class reference for each platform that can be exported to
Each page provides a list of all export options for the given platform, which can be searched through using Ctrl + F. While this information is also available in the editor by hovering export option names, it can't be quickly searched through.
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@@ -186,3 +186,9 @@ the export menu.
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
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* - Options / Keystore / Release Password
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformAndroid` class reference.
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@@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal
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sudo xcode-select -switch /Applications/Xcode.app
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After running this command, Godot should be able to successfully export to iOS.
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformIOS` class reference.
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@@ -32,3 +32,9 @@ the export menu.
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- Environment variable
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* - Encryption / Encryption Key
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- ``GODOT_SCRIPT_ENCRYPTION_KEY``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformLinuxBSD` class reference.
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@@ -251,3 +251,9 @@ the export menu.
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
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* - Options / Notarization / Apple ID Password
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformMacOS` class reference.
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@@ -445,3 +445,9 @@ the export menu.
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- Environment variable
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* - Encryption / Encryption Key
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- ``GODOT_SCRIPT_ENCRYPTION_KEY``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformWeb` class reference.
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@@ -76,3 +76,9 @@ the export menu.
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- ``GODOT_WINDOWS_CODESIGN_IDENTITY``
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* - Options / Codesign / Password
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- ``GODOT_WINDOWS_CODESIGN_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformWindows` class reference.
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