Link to class reference for each platform that can be exported to

Each page provides a list of all export options for the given platform,
which can be searched through using Ctrl + F. While this information
is also available in the editor by hovering export option names, it can't
be quickly searched through.
This commit is contained in:
Hugo Locurcio
2025-03-31 22:17:41 +02:00
parent da75dd1b98
commit c4c6d356cc
6 changed files with 44 additions and 8 deletions
+9 -3
View File
@@ -39,7 +39,7 @@ Download and install the Android SDK.
- Android SDK Command-line Tools (latest)
- Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
- CMake version 3.10.2.4988404
- NDK version r23c (23.2.8568313)
@@ -61,8 +61,8 @@ Download and install the Android SDK.
Setting it up in Godot
----------------------
Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
for other platforms). This screen contains the editor settings for the user
Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
for other platforms). This screen contains the editor settings for the user
account in the computer (it's independent of the project).
.. image:: img/editorsettings.png
@@ -186,3 +186,9 @@ the export menu.
- ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
* - Options / Keystore / Release Password
- ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformAndroid` class reference.