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Link to class reference for each platform that can be exported to
Each page provides a list of all export options for the given platform, which can be searched through using Ctrl + F. While this information is also available in the editor by hovering export option names, it can't be quickly searched through.
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@@ -39,7 +39,7 @@ Download and install the Android SDK.
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- Android SDK Command-line Tools (latest)
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- Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
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- CMake version 3.10.2.4988404
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- NDK version r23c (23.2.8568313)
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@@ -61,8 +61,8 @@ Download and install the Android SDK.
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Setting it up in Godot
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----------------------
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Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
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for other platforms). This screen contains the editor settings for the user
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Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
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for other platforms). This screen contains the editor settings for the user
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account in the computer (it's independent of the project).
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.. image:: img/editorsettings.png
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@@ -186,3 +186,9 @@ the export menu.
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
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* - Options / Keystore / Release Password
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformAndroid` class reference.
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