Merge pull request #997 from GDquest/intro_to_the_editor_interface

Add introduction to the editor's interface
This commit is contained in:
Max Hilbrunner
2018-01-21 11:20:41 +01:00
committed by GitHub
21 changed files with 163 additions and 0 deletions
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@@ -10,6 +10,7 @@ Step by step
instancing_continued
scripting
scripting_continued
intro_to_the_editor_interface
your_first_game
ui_introduction_to_the_ui_system
ui_main_menu
@@ -0,0 +1,162 @@
Introduction to Godots editor
==============================
This tutorial will run you through Godots interface. Were going to
look at the **Project Manager, docks, workspaces** and everything you
need to know to get started with the engine.
Project manager
---------------
When you launch Godot, the first window youll see is the Project
Manager. It lets you create, remove, import or play game projects.
|image0|
In the top-right corner youll find a drop-down menu to change the
editors language.
|image1|
From the **Templates** tab you can download open source project templates and
demos to help you get started faster.
|image2|
Create or import a project
~~~~~~~~~~~~~~~~~~~~~~~~~~
To create a new project, click the ``New Project`` button on the right. Give
it a name and choose an empty folder on your computer to save it.
|image3|
Click the Browse button to open Godots file browser and pick a location
or type the folders path in the Project Path field.
|image4|
When you see the green tick on the right, it means the engine detects an
empty folder and you may click ``Create``. Godot will create the project
for you and open it in the editor.
The next time youll open Godot, youll see your new project in the
list. Double click on it to open it in the editor.
|image5|
You can import existing projects in a similar way, using the Import
button. Locate the folder that contains the project or the
``project.godot`` file to import and edit it.
|image7|
When the folder path is correct you'll see a green checkmark.
|image8|
Your first look at Godots editor
---------------------------------
Welcome to Godot! With your project open you should see the editors
interface with the 3d viewport active. You can change the current
workspace at the top of the interface. Click on 2d to switch to the 2d
workspace.
|image9|
Now you should see this interface, with empty docks on the right side.
|image10|
At the top, from left to right, you can see the **main menus**, the
**workspaces**, and the **playtest buttons**.
On the left side you have the **FileSystem dock**, where youll manage
your project files and assets.
|image11|
On the right side youll find the **Scene dock** that lists the active
scenes content and the **Inspector** in the bottom right corner.
|image12|
In the center you have the **Toolbar** at the top, where youll find
tools to move, scale or lock your scenes objects. It changes as you
jump to different workspaces.
|image13|
The **Bottom Panel** is the host for the debug console, the animation
editor, the audio mixer… They are wide and can take precious space.
Thats why theyre folded by default.
|image14|
The workspaces
--------------
You can see four workspace buttons at the top: 2D, 3D, Script and
AssetLib.
Youll use the **2D workspace** for all types of games. On top of 2D
games that is where youll build your interfaces. Press F1 to access it.
|image15|
In the **3D workspace**, you can work with meshes, lights, and design
levels for 3D games. Press F2 to access it.
|image16|
The **Script** workspace is a complete code editor with a debugger, rich
auto-completion, and built-in code reference. Press F3 to access it, and
F4 to search the reference.
|image17|
Finally the **AssetLib** is a library of Free add-ons, scripts and
assets to use in your projects.
Modify the interface
--------------------
Godots interface lives in a single window. You cannot split it across
multiple screens although you can work with an external code editor like
Atom or Visual Studio for instance.
Move and resize docks
~~~~~~~~~~~~~~~~~~~~~
Click and drag on the edge of any dock or panel to resize it
horizontally or vertically.
|image18|
Click the three-dotted icon at the top of any dock to change its
location.
|image19|
Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look
and feel of the editor.
.. |image0| image:: ./img/editor_ui_intro_project_manager_01.png
.. |image1| image:: ./img/editor_ui_intro_project_manager_02.png
.. |image2| image:: ./img/editor_ui_intro_project_manager_03.png
.. |image3| image:: ./img/editor_ui_intro_project_manager_04.png
.. |image4| image:: ./img/editor_ui_intro_project_manager_05.png
.. |image5| image:: ./img/editor_ui_intro_project_manager_06.png
.. |image7| image:: ./img/editor_ui_intro_project_manager_08.png
.. |image8| image:: ./img/editor_ui_intro_project_manager_09.png
.. |image9| image:: ./img/editor_ui_intro_editor_01.png
.. |image10| image:: ./img/editor_ui_intro_editor_interface_overview.png
.. |image11| image:: ./img/editor_ui_intro_dock_filesystem.png
.. |image12| image:: ./img/editor_ui_intro_dock_inspector.png
.. |image13| image:: img/editor_ui_intro_editor_02_toolbar.png
.. |image14| image:: ./img/editor_ui_intro_editor_03_animation_player.png
.. |image15| image:: ./img/editor_ui_intro_editor_04_2d_workspace.png
.. |image16| image:: ./img/editor_ui_intro_editor_05_3d_workspace.png
.. |image17| image:: ./img/editor_ui_intro_editor_06_script_workspace_expanded.png
.. |image18| image:: ./img/editor_ui_intro_editor_07.png
.. |image19| image:: ./img/editor_ui_intro_editor_08.png