Merge pull request #259 from NickCaplinger/patch-1

Add missing word
This commit is contained in:
Rémi Verschelde
2016-10-05 07:54:05 +02:00
committed by GitHub
@@ -13,7 +13,7 @@ usability and flexibility. Some practical examples of this are:
- Rendering objects efficiently in high amounts is easy, but when a
large scene must be rendered it can become inefficient. To solve
this, visibility computation must be added to the rendering, which
makes rendering less efficient, but at the same less objects are
makes rendering less efficient, but at the same time less objects are
rendered, so efficiency overall improves.
- Configuring the properties of every material for every object that
needs to be renderer is also slow. To solve this, objects are sorted