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Merge pull request #1378 from Calinou/improve-pr-workflow-page
Improve the PR workflow page
This commit is contained in:
committed by
mhilbrunner
parent
08f6d377d9
commit
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@@ -3,7 +3,7 @@
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Pull request workflow
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=====================
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.. highlight:: none
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.. highlight:: shell
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The so-called "PR workflow" used by Godot is common to many projects using
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Git, and should be familiar to veteran free software contributors. The idea
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@@ -31,14 +31,14 @@ The `repository on GitHub <https://github.com/godotengine/godot>`_ is a
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issue tracker and PR system.
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.. note:: If you are contributing to the documention, its repository can
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be found `here <https://github.com/godotengine/godot-docs>`_.
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be found `here <https://github.com/godotengine/godot-docs>`_.
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The Git version control system is the tool used to keep track of successive
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edits to the source code - to contribute efficiently to Godot, learning the
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basics of the Git command line is *highly* recommended. There exist some
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graphical interfaces for Git, but they usually encourage users to take bad
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habits regarding the Git and PR workflow, and we therefore recommend not to
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use them. In particular, we advise not to use Github's online editor for code
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use them. In particular, we advise not to use GitHub's online editor for code
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contributions (although it's tolerated for small fixes or documentation changes)
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as it enforces one commit per file and per modification,
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which quickly leads to PRs with an unreadable Git history (especially after peer review).
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@@ -50,20 +50,20 @@ which quickly leads to PRs with an unreadable Git history (especially after peer
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The branches on the Git repository are organized as follows:
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- The *master* branch is where the development of the next major version
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- The ``master`` branch is where the development of the next major version
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occurs. As a development branch, it can be unstable
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and is not meant for use in production. This is where PRs should be done
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in priority.
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- The stable branches are named after their version, e.g. *3.0* and *2.1*.
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They are used to backport bugfixes and enhancements from the *master*
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- The stable branches are named after their version, e.g. ``3.0`` and ``2.1``.
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They are used to backport bugfixes and enhancements from the ``master``
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branch to the currently maintained stable release (e.g. 3.0.2 or 2.1.5).
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As a rule of thumb, the last stable branch is maintained until the next
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major version (e.g. the *2.0* branch was maintained until the release of
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major version (e.g. the ``2.0`` branch was maintained until the release of
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Godot 2.1).
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If you want to make PRs against a maintained stable branch, you will have
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to check if your changes are also relevant for the *master* branch.
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to check if your changes are also relevant for the ``master`` branch.
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- There might be feature branches at time, usually meant to be merged into
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the *master* branch at some time.
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the ``master`` branch at some time.
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Forking and cloning
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-------------------
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@@ -82,10 +82,10 @@ Godot repo, with your GitHub username as namespace:
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You can then *clone* your fork, i.e. create a local copy of the online
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repository (in Git speak, the *origin remote*). If you haven't already,
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download Git from `its website <https://git-scm.com>`_ if you're using Windows or
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Mac, if you're using Linux install it through your package manager.
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download Git from `its website <https://git-scm.com>`_ if you're using Windows or
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macOS, or install it through your package manager if you're using Linux.
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.. note:: if you are on Windows open Git Bash to type commands. Mac and linux users
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.. note:: If you are on Windows, open Git Bash to type commands. macOS and Linux users
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can use their respective terminals.
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To clone your fork from GitHub, use the following command:
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@@ -102,8 +102,8 @@ After a little while, you should have a ``godot`` directory in your current
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working directory. Move into it using the ``cd`` command:
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::
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$ cd godot
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$ cd godot
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We will start by setting up a reference to the original repository that we forked:
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@@ -112,10 +112,10 @@ We will start by setting up a reference to the original repository that we forke
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$ git remote add upstream https://github.com/godotengine/godot
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$ git fetch upstream
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This will create a reference named *upstream* pointing to the original
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This will create a reference named ``upstream`` pointing to the original
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godotengine/godot repository. This will be useful when you want to pull new
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commits from its *master* branch to update your fork. You have another
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*remote* reference named *origin*, which points to your fork.
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commits from its ``master`` branch to update your fork. You have another
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``remote`` reference named ``origin``, which points to your fork.
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You only need to do the above steps once, as long as you keep that local
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``godot`` folder (which you can move around if you want, the relevant
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@@ -139,26 +139,26 @@ file.
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Branching
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---------
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By default, the ``git clone`` should have put you on the *master* branch of
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your fork (*origin*). To start your own feature development, we will create
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By default, the ``git clone`` should have put you on the ``master`` branch of
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your fork (``origin``). To start your own feature development, we will create
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a feature branch:
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::
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// Create the branch based on the current branch (master)
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# Create the branch based on the current branch (master)
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$ git branch better-project-manager
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// Change the current branch to the new one
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# Change the current branch to the new one
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$ git checkout better-project-manager
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This command is equivalent:
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::
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// Change the current branch to a new named one, based on the current branch
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# Change the current branch to a new named one, based on the current branch
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$ git checkout -b better-project-manager
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If you want to go back to the *master* branch, you'd use:
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If you want to go back to the ``master`` branch, you'd use:
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::
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@@ -177,14 +177,14 @@ command:
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Updating your branch
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--------------------
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This would not be needed the first time, just after you forked the upstream
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repository. However, the next time you want to work on something, you will
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notice that your fork's *master* is several commits behind the upstream
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*master* branch: pull requests from other contributors would have been merged
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This would not be needed the first time (just after you forked the upstream
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repository). However, the next time you want to work on something, you will
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notice that your fork's ``master`` is several commits behind the upstream
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``master`` branch: pull requests from other contributors would have been merged
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in the meantime.
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To ensure there won't be conflicts between the feature you develop and the
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current upstream *master* branch, you will have to update your branch by
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current upstream ``master`` branch, you will have to update your branch by
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*pulling* the upstream branch.
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::
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@@ -195,10 +195,10 @@ However, if you had local commits, this method will create a so-called "merge
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commit", and you will soon hear from fellow contributors that those are not
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wanted in PRs. Then how to update the branch without creating a merge commit?
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You will have to use the ``--rebase`` option, so that your local commits are
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replayed on top of the updated upstream *master* branch. It will effectively
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replayed on top of the updated upstream ``master`` branch. It will effectively
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modify the Git history of your branch, but that is for the greater good.
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Then command that you should (almost) always use is there:
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Therefore, the command that you should (almost) always use is:
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::
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@@ -214,7 +214,7 @@ You would then do your changes to our example's
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By default, those changes are *unstaged*. The staging area is a layer between
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your working directory (where you make your modifications) and the local git
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repository (the commits and all the metadata in the ``.git`` folder). To
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bring changes from the working directory to the git repository, you need to
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bring changes from the working directory to the Git repository, you need to
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*stage* them with the ``git add`` command, and then to commit them with the
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``git commit`` command.
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@@ -233,7 +233,7 @@ before staging it, while it is staged, and after it has been committed.
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modifications.
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- ``git commit`` will commit the staged files. It will open a text editor
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(you can define the one you want to use with the ``GIT_EDITOR`` environment
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variable or the ``core.editor`` setting in your Git config) to let you
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variable or the ``core.editor`` setting in your Git configuration) to let you
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write a commit log. You can use ``git commit -m "Cool commit log"`` to
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write the log directly.
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- ``git log`` will show you the last commits of your current branch. If you
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@@ -248,36 +248,36 @@ Here's how the shell history could look like on our example:
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::
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// It's nice to know where you're starting from
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# It's nice to know where you're starting from
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$ git log
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// Do changes to the project manager with the nano text editor
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# Do changes to the project manager with the nano text editor
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$ nano editor/project_manager.cpp
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// Find an unrelated bug in Control and fix it
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# Find an unrelated bug in Control and fix it
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$ nano scene/gui/control.cpp
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// Review changes
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# Review changes
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$ git status
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$ git diff
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// We'll do two commits for our unrelated changes,
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// starting by the Control changes necessary for the PM enhancements
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# We'll do two commits for our unrelated changes,
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# starting by the Control changes necessary for the PM enhancements
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$ git add scene/gui/control.cpp
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$ git commit -m "Fix handling of margins in Control"
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// Check we did good
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# Check we did good
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$ git log
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$ git show
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$ git status
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// Make our second commit
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# Make our second commit
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$ git add editor/project_manager.cpp
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$ git commit -m "Add a pretty banner to the project manager"
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$ git log
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With this, we should have two new commits in our *better-project-manager*
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branch which were not in the *master* branch. They are still only local
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With this, we should have two new commits in our ``better-project-manager``
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branch which were not in the ``master`` branch. They are still only local
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though, the remote fork does not know about them, nor does the upstream repo.
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Pushing changes to a remote
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@@ -308,9 +308,9 @@ Issuing a pull request
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----------------------
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When you load your fork's branch on GitHub, you should see a line saying
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"This branch is 2 commits ahead of godotengine:master." (and potentially some
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commits behind, if your *master* branch was out of sync with the upstream
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*master* branch.
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*"This branch is 2 commits ahead of godotengine:master."* (and potentially some
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commits behind, if your ``master`` branch was out of sync with the upstream
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``master`` branch.
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.. image:: img/github_fork_make_pr.png
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@@ -321,7 +321,7 @@ If not (e.g. it has way more commits, or says there are merge conflicts),
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don't create the PR, something went wrong. Go to IRC and ask for support :)
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Use an explicit title for the PR and put the necessary details in the comment
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area. You can drag and drop screenshots, gifs or zipped projects if relevant,
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area. You can drag and drop screenshots, GIFs or zipped projects if relevant,
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to showcase what your work implements. Click "Create a pull request", and
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tadaa!
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@@ -338,10 +338,10 @@ branch, push it to your fork, and the PR will be updated automatically:
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::
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// Check out your branch again if you had changed in the meantime
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# Check out your branch again if you had changed in the meantime
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$ git checkout better-project-manager
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// Fix a mistake
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# Fix a mistake
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$ nano editor/project_manager.cpp
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$ git add editor/project_manager.cpp
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$ git commit -m "Fix a typo in the banner's title"
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@@ -374,7 +374,7 @@ do:
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::
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// The HEAD~X syntax means X commits before HEAD
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# The HEAD~X syntax means X commits before HEAD
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$ git rebase -i HEAD~2
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This will open a text editor with:
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@@ -404,7 +404,7 @@ commits.
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.. note:: You could have avoided this rebase by using ``git commit --amend``
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when fixing the typo. This command will write the staged changes
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directly into the *last* commit (*HEAD*), instead of creating a new
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directly into the *last* commit (``HEAD``), instead of creating a new
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commit like we did in this example. So it is equivalent to what we
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did with a new commit and then a rebase to mark it as "fixup".
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@@ -434,22 +434,22 @@ And tadaa! Git will happily *replace* your remote branch with what you had
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locally (so make sure that's what you wanted, using ``git log``). This will
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also update the PR accordingly.
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Deleting a Git Branch
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Deleting a Git branch
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---------------------
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After your pull request gets merged there's one last thing you should do, delete your
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Git branch for the PR. There wont be issues if you don't delete your branch, but it's
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good practice to do so. You'll need to do this twice, once for the local branch and another
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After your pull request gets merged, there's one last thing you should do: delete your
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Git branch for the PR. There won't be issues if you don't delete your branch, but it's
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good practice to do so. You'll need to do this twice, once for the local branch and another
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for the remote branch on GitHub.
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To delete our better project manager branch locally use this command:
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To delete our better project manager branch locally, use this command:
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::
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$ git branch -d better-project-manager
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$ git branch -d better-project-manager
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Alternatively, if the branch hadn't been merged yet and we wanted to delete it anyway, instead
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of ``-d`` you would use ``-D``.
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Alternatively, if the branch hadn't been merged yet and we wanted to delete it anyway, instead
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of ``-d`` you would use ``-D``.
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Next, to delete the remote branch on GitHub use this command:
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