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Merge pull request #2312 from Ursus-Z/set-deferred-edit
Change call_deferred to set_deferred (Step by Step)
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@@ -117,7 +117,7 @@ changed:
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func _on_Player_body_entered( body ):
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hide()
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emit_signal("hit")
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$CollisionShape2D.call_deferred("set_disabled", true)
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$CollisionShape2D.set_deferred("disabled", true)
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Export templates
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----------------
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@@ -459,7 +459,7 @@ Add this code to the function:
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func _on_Player_body_entered(body):
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hide() # Player disappears after being hit.
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emit_signal("hit")
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$CollisionShape2D.call_deferred("set_disabled", true)
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$CollisionShape2D.set_deferred("disabled", true)
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.. code-tab:: csharp
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