Merge pull request #2312 from Ursus-Z/set-deferred-edit

Change call_deferred to set_deferred (Step by Step)
This commit is contained in:
Chris Bradfield
2019-03-28 22:03:33 -07:00
committed by GitHub
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -117,7 +117,7 @@ changed:
func _on_Player_body_entered( body ):
hide()
emit_signal("hit")
$CollisionShape2D.call_deferred("set_disabled", true)
$CollisionShape2D.set_deferred("disabled", true)
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@@ -459,7 +459,7 @@ Add this code to the function:
func _on_Player_body_entered(body):
hide() # Player disappears after being hit.
emit_signal("hit")
$CollisionShape2D.call_deferred("set_disabled", true)
$CollisionShape2D.set_deferred("disabled", true)
.. code-tab:: csharp