Document class reference XML linting with Visual Studio Code

This commit is contained in:
Hugo Locurcio
2022-03-13 01:57:29 +01:00
parent cfe1c2566e
commit a48e140c27
2 changed files with 12 additions and 1 deletions
@@ -161,10 +161,15 @@ To run and debug the project you need to create a new configuration in the ``lau
If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration).
Do note that lldb may work better with llvm-based builds. See :ref:`doc_compiling_for_linuxbsd` for further information.
Do note that lldb may work better with LLVM-based builds. See :ref:`doc_compiling_for_linuxbsd` for further information.
The name under ``program`` depends on your build configuration,
e.g. ``godot.linuxbsd.tools.64`` for 64-bit LinuxBSD platform with ``tools`` enabled.
If you run into any issues, ask for help in one of
`Godot's community channels <https://godotengine.org/community>`__.
.. tip::
To get linting on class reference XML files, install the
`vscode-xml extension <https://marketplace.visualstudio.com/items?itemName=redhat.vscode-xml>`__.