diff --git a/community/contributing/class_reference_writing_guidelines.rst b/community/contributing/class_reference_writing_guidelines.rst index 93d44caf9..72cd69dff 100644 --- a/community/contributing/class_reference_writing_guidelines.rst +++ b/community/contributing/class_reference_writing_guidelines.rst @@ -114,6 +114,12 @@ We recommend using a code editor that supports XML files like Vim, Atom, Visual Notepad++, or another to comfortably edit the file. You can also use their search feature to find classes and properties quickly. +.. tip:: + + If you use Visual Studio Code, you can install the + `vscode-xml extension `__ + to get linting for class reference XML files. + .. _doc_class_reference_writing_guidelines_bbcode: Improve formatting with BBCode style tags diff --git a/development/cpp/configuring_an_ide/visual_studio_code.rst b/development/cpp/configuring_an_ide/visual_studio_code.rst index 7bb13484a..3c00c0b09 100644 --- a/development/cpp/configuring_an_ide/visual_studio_code.rst +++ b/development/cpp/configuring_an_ide/visual_studio_code.rst @@ -161,10 +161,15 @@ To run and debug the project you need to create a new configuration in the ``lau If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration). - Do note that lldb may work better with llvm-based builds. See :ref:`doc_compiling_for_linuxbsd` for further information. + Do note that lldb may work better with LLVM-based builds. See :ref:`doc_compiling_for_linuxbsd` for further information. The name under ``program`` depends on your build configuration, e.g. ``godot.linuxbsd.tools.64`` for 64-bit LinuxBSD platform with ``tools`` enabled. If you run into any issues, ask for help in one of `Godot's community channels `__. + +.. tip:: + + To get linting on class reference XML files, install the + `vscode-xml extension `__.