Fixed inconsistent code

All the code has 1 line in ready(), then suddenly at the "finished/full" script, it has a very old version which doesn't even compile (final argument gives error)

Also, changed "check autostart property" to "enable autostart property" so it's more clear
This commit is contained in:
TheYellowArchitect
2022-09-27 07:08:53 +00:00
committed by GitHub
parent f5b3a2fab2
commit 8ed7fd3c70
+2 -2
View File
@@ -246,7 +246,7 @@ this.
.. image:: img/signals_15_scene_tree.png
With the Timer node selected, go to the Inspector and check the **Autostart**
With the Timer node selected, go to the Inspector and enable the **Autostart**
property.
.. image:: img/signals_18_timer_autostart.png
@@ -350,7 +350,7 @@ Here is the complete ``Sprite2D.gd`` file for reference.
func _ready():
var timer = get_node("Timer")
timer.connect("timeout", self, "_on_Timer_timeout")
timer.timeout.connect(_on_Timer_timeout)
func _process(delta):