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Fixed inconsistent code
All the code has 1 line in ready(), then suddenly at the "finished/full" script, it has a very old version which doesn't even compile (final argument gives error) Also, changed "check autostart property" to "enable autostart property" so it's more clear
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@@ -246,7 +246,7 @@ this.
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.. image:: img/signals_15_scene_tree.png
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With the Timer node selected, go to the Inspector and check the **Autostart**
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With the Timer node selected, go to the Inspector and enable the **Autostart**
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property.
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.. image:: img/signals_18_timer_autostart.png
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@@ -350,7 +350,7 @@ Here is the complete ``Sprite2D.gd`` file for reference.
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func _ready():
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var timer = get_node("Timer")
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timer.connect("timeout", self, "_on_Timer_timeout")
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timer.timeout.connect(_on_Timer_timeout)
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func _process(delta):
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