Write a page dedicated to the project manager's UI

Extracted and edited the project manager from
intro_to_the_editor_interface.rst, added it in the tutorials/editor
section
Wrote a short introduction for the editor section
This commit is contained in:
Nathan Lovato
2020-10-28 15:37:06 -06:00
parent 587667d99b
commit 8e368deef8
11 changed files with 97 additions and 72 deletions
@@ -9,75 +9,6 @@ need to know to get started with the engine.
You can `download Godot Engine here <https://godotengine.org/download/>`_.
Project manager
---------------
When you launch Godot, the first window you'll see is the Project
Manager. Since you have no projects there will be a popup asking if you
want to open the asset library, just click cancel, we'll look at it later.
.. image:: img/project_manager_first_open.png
Now you should see the project manager. It lets you create, remove, import
or play game projects.
.. image:: img/editor_ui_intro_project_manager_01.png
In the top-right corner you'll find a drop-down menu to change the
editor's language.
.. image:: img/editor_ui_intro_project_manager_02.png
From the **Templates** tab you can download open source project templates and
demos from the Asset Library to help you get started faster. Just select the
template or demo you want, click download, once it's finished downloading click
install and choose where you want the project to go. You can learn more about
it in :ref:`doc_what_is_assetlib`.
.. image:: img/editor_ui_intro_project_manager_03.png
Create or import a project
~~~~~~~~~~~~~~~~~~~~~~~~~~
To create a new project, click the ``New Project`` button on the right. Here
you give it a name, choose an empty folder on your computer to save it to,
and choose a renderer.
.. image:: img/editor_ui_intro_project_manager_04.png
Click the Browse button to open Godot's file browser and pick a location
or type the folder's path in the Project Path field.
.. image:: img/editor_ui_intro_project_manager_05.png
When you see the green tick on the right, it means the engine detects an
empty folder. You can also click the ``Create Folder`` button next to your
project name and an empty folder will be created with that name for the project.
Finally, you need to choose which renderer to use (OpenGL ES 3.0 or OpenGL
ES 2.0). The advantages and disadvantages of each are listed to help you choose,
and you can refer to :ref:`doc_gles2_gles3_differences` for more details. Note
that you can change the backend from the project settings if you change your mind
later on. For this tutorial either backend is fine.
Once you are done click ``Create & Edit``. Godot will create
the project for you and open it in the editor.
The next time you open the project manager, you'll see your new project in the
list. Double click on it to open it in the editor.
.. image:: img/editor_ui_intro_project_manager_06.png
You can import existing projects in a similar way, using the Import
button. Locate the folder that contains the project or the
``project.godot`` file to import and edit it.
.. image:: img/editor_ui_intro_project_manager_08.png
When the folder path is correct, you'll see a green checkmark.
.. image:: img/editor_ui_intro_project_manager_09.png
Your first look at Godot's editor
---------------------------------

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@@ -2,14 +2,33 @@ Editor manual
=============
In this section, we cover the Godot editor in general, from its interface to
using it with the command line. We cover some specific editors' interface in
other sections where appropriate. For example, the :ref:`animation editor
using it with the command line.
The editor's interface
----------------------
The following pages explain how to use the various windows, workspaces, and
docks that make up the Godot editor. We cover some specific editors' interface
in other sections where appropriate. For example, the :ref:`animation editor
<doc_introduction_animation>`.
.. toctree::
:maxdepth: 1
:name: toc-editor-interface
project_manager
default_key_mapping
For developers
--------------
The articles below focus on features for developers, like calling Godot from the
command lines and using an external text editor such as Visual Studio Code or
Emacs.
.. toctree::
:maxdepth: 1
:name: toc-learn-editor
command_line_tutorial
external_editor
default_key_mapping
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@@ -0,0 +1,75 @@
.. _doc_project_manager:
Using the Project manager
=========================
When you launch Godot, the first window you see is the Project Manager. It lets
you create, remove, import, or play game projects.
.. image:: img/editor_ui_intro_project_manager_01.png
In the window's top-right corner, a drop-down menu allows you to change the
editor's language.
.. image:: img/editor_ui_intro_project_manager_02.png
Creating and importing projects
-------------------------------
To create a new project:
1. Click the ``New Project`` button on the right of the window.
2. Give the project a name, choose an empty folder on your computer to save the
files, and select a rendering backend.
3. Click the Create & Edit button.
.. image:: img/editor_ui_intro_project_manager_04.png
.. seealso:: For more information about rendering backends, see
:ref:`doc_gles2_gles3_differences`.
Using the file browser
~~~~~~~~~~~~~~~~~~~~~~
Click the Browse button to open Godot's file browser and pick a location or type
the folder's path in the Project Path field.
.. image:: img/editor_ui_intro_project_manager_05.png
When you see the green tick on the right, it means the engine detects an empty
folder. You can also click the ``Create Folder`` button to create an empty
folder based on your project's name.
Opening and importing projects
------------------------------
The next time you open the project manager, you'll see your new project in the
list. Double click on it to open it in the editor.
.. image:: img/editor_ui_intro_project_manager_06.png
You can similarly import existing projects using the Import button. Locate the
folder that contains the project or the ``project.godot`` file to import and
edit it.
.. image:: img/editor_ui_intro_project_manager_08.png
When the folder path is correct, you'll see a green checkmark.
.. image:: img/editor_ui_intro_project_manager_09.png
Downloading demos and templates
-------------------------------
From the **Templates** tab you can download open source project templates and
demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
started faster.
To download a demo or template:
1. Click on its title.
2. On the page that opens, click the download button.
3. Once it finished downloading, click install and choose where you want to save
the project.
.. image:: img/editor_ui_intro_project_manager_03.png