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Rémi Verschelde
2016-02-10 23:22:56 +01:00
parent aa218714fb
commit 8aa74133bf
18 changed files with 16 additions and 21 deletions
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Inheritance Class Tree
======================
2.0 A
Object
------
@@ -28,6 +26,4 @@ Spatial
.. image:: /img/Spatial.png
attachment:sources.zip
Source files: :download:`class_tree.zip </files/class_tree.zip>`.
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@@ -60,7 +60,7 @@ character, created by Andreas Esau.
.. image:: /img/tuto_cutout_walk.gif
Get your assets attachment:gbot_resources.zip .
Get your assets: :download:`gbot_resources.zip </files/gbot_resources.zip>`.
Setting up the Rig
~~~~~~~~~~~~~~~~~~
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@@ -123,8 +123,8 @@ controls.
Example: Themeing a Button
--------------------------
Take some assets attachment:skin_assets.zip, go to the "theme" menu and
select "Add Class Item":
Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`,
go to the "theme" menu and select "Add Class Item":
.. image:: /img/themeci.png
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@@ -66,9 +66,9 @@ or lose precision is the frame rate is too high or too low.
Scene Setup
~~~~~~~~~~~
To have something to test, here's the scene (from the tilemap tutorial)
attachment:kbscene.zip. We'll be creating a new scene for the character.
Use the robot sprite and create a scene like this:
To have something to test, here's the scene (from the tilemap tutorial):
:download:`kbscene.zip </files/kbscene.zip>`. We'll be creating a new scene
for the character. Use the robot sprite and create a scene like this:
.. image:: /img/kbscene.png
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@@ -11,7 +11,7 @@ animation system is extremely powerful and flexible.
To begin, let's just use the scene from the previous tutorial (splash
screen). The goal will be to add a simple animation to it. Here's a copy
just in case: attachment:robisplash.zip
just in case: :download:`robisplash.zip </files/robisplash.zip>`.
Creating the Animation
----------------------
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@@ -35,8 +35,8 @@ complete sense!
Instancing, Step by Step
------------------------
To learn how to do instancing, let's start with downloading
attachment:instancing.zip.
To learn how to do instancing, let's start with downloading a sample
project: :download:`instancing.zip </files/instancing.zip>`.
Unzip this scene in any place of our preference. Then, add this scene to
the project manager using the 'Import' option:
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@@ -13,8 +13,8 @@ but this should get introduced to basic functionality for 2D Games.
Assets
~~~~~~
Some assets are included for this tutorial, the
attachment:pong_assets.zip.
Some assets are included for this tutorial:
:download:`pong_assets.zip </files/pong_assets.zip>`.
Scene Setup
~~~~~~~~~~~
@@ -38,7 +38,7 @@ Autoload
Autoload can be a scene, or a script that inherits from Node (a Node
will be created and the script will be set to it). They are added to the
project in the Scene [STRIKEOUT:> Project Settings]> AutoLoad tab.
project in the Scene > Project Settings > AutoLoad tab.
Each autoload needs a name, this name will be the node name, and the
node will be always added to the root viewport before any scene is
@@ -62,8 +62,8 @@ autoload. For simple scene switching, the
method suffices (described in :ref:`doc_scene_tree`), so this method is for
more complex behaviors when switching scenes.
First download the template from here: attachment:autoload.zip, then
open it.
First download the template from here:
:download:`autoload.zip </files/autoload.zip>`, then open it.
Two scenes are present, scene_a.scn and scene_b.scn on an otherwise
empty project. Each are identical and contain a button connected to a
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@@ -11,8 +11,7 @@ subsystem works. The goal will be to create a really simple, static,
splash screen.
Following is a file with the assets that will be used:
attachment:robisplash_assets.zip
:download:`robisplash_assets.zip </files/robisplash_assets.zip>`.
Setting Up
----------