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@@ -1,8 +1,6 @@
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Inheritance Class Tree
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======================
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2.0 A
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Object
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------
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@@ -28,6 +26,4 @@ Spatial
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.. image:: /img/Spatial.png
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attachment:sources.zip
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Source files: :download:`class_tree.zip </files/class_tree.zip>`.
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@@ -60,7 +60,7 @@ character, created by Andreas Esau.
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.. image:: /img/tuto_cutout_walk.gif
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Get your assets attachment:gbot_resources.zip .
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Get your assets: :download:`gbot_resources.zip </files/gbot_resources.zip>`.
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Setting up the Rig
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~~~~~~~~~~~~~~~~~~
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@@ -123,8 +123,8 @@ controls.
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Example: Themeing a Button
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--------------------------
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Take some assets attachment:skin_assets.zip, go to the "theme" menu and
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select "Add Class Item":
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Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`,
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go to the "theme" menu and select "Add Class Item":
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.. image:: /img/themeci.png
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@@ -66,9 +66,9 @@ or lose precision is the frame rate is too high or too low.
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Scene Setup
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~~~~~~~~~~~
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To have something to test, here's the scene (from the tilemap tutorial)
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attachment:kbscene.zip. We'll be creating a new scene for the character.
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Use the robot sprite and create a scene like this:
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To have something to test, here's the scene (from the tilemap tutorial):
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:download:`kbscene.zip </files/kbscene.zip>`. We'll be creating a new scene
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for the character. Use the robot sprite and create a scene like this:
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.. image:: /img/kbscene.png
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@@ -11,7 +11,7 @@ animation system is extremely powerful and flexible.
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To begin, let's just use the scene from the previous tutorial (splash
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screen). The goal will be to add a simple animation to it. Here's a copy
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just in case: attachment:robisplash.zip
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just in case: :download:`robisplash.zip </files/robisplash.zip>`.
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Creating the Animation
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----------------------
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@@ -35,8 +35,8 @@ complete sense!
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Instancing, Step by Step
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------------------------
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To learn how to do instancing, let's start with downloading
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attachment:instancing.zip.
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To learn how to do instancing, let's start with downloading a sample
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project: :download:`instancing.zip </files/instancing.zip>`.
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Unzip this scene in any place of our preference. Then, add this scene to
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the project manager using the 'Import' option:
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@@ -13,8 +13,8 @@ but this should get introduced to basic functionality for 2D Games.
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Assets
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~~~~~~
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Some assets are included for this tutorial, the
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attachment:pong_assets.zip.
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Some assets are included for this tutorial:
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:download:`pong_assets.zip </files/pong_assets.zip>`.
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Scene Setup
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~~~~~~~~~~~
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@@ -38,7 +38,7 @@ Autoload
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Autoload can be a scene, or a script that inherits from Node (a Node
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will be created and the script will be set to it). They are added to the
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project in the Scene [STRIKEOUT:> Project Settings]> AutoLoad tab.
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project in the Scene > Project Settings > AutoLoad tab.
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Each autoload needs a name, this name will be the node name, and the
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node will be always added to the root viewport before any scene is
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@@ -62,8 +62,8 @@ autoload. For simple scene switching, the
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method suffices (described in :ref:`doc_scene_tree`), so this method is for
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more complex behaviors when switching scenes.
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First download the template from here: attachment:autoload.zip, then
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open it.
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First download the template from here:
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:download:`autoload.zip </files/autoload.zip>`, then open it.
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Two scenes are present, scene_a.scn and scene_b.scn on an otherwise
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empty project. Each are identical and contain a button connected to a
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@@ -11,8 +11,7 @@ subsystem works. The goal will be to create a really simple, static,
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splash screen.
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Following is a file with the assets that will be used:
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attachment:robisplash_assets.zip
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:download:`robisplash_assets.zip </files/robisplash_assets.zip>`.
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Setting Up
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----------
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