Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons"

(cherry picked from commit 67e079fa2c)
This commit is contained in:
SGiygas
2024-07-24 20:53:35 +02:00
committed by Max Hilbrunner
parent 8fa4eaa68c
commit 824181517c
@@ -47,8 +47,8 @@ With the Skeleton node selected, first set up a new :ref:`class_bonemap` and :re
Godot has a preset called :ref:`class_skeletonprofilehumanoid` for humanoid models.
This tutorial proceeds with the assumption that you are using :ref:`class_skeletonprofilehumanoid`.
.. note:: If you need a profile for a model such as a beast or creature, you can export
a :ref:`class_skeletonprofile` from SkeletonEditor with some information converted from Skeleton.
.. note:: If you need a profile that is different from :ref:`class_skeletonprofilehumanoid`, you can export
a :ref:`class_skeletonprofile` from the editor by selecting a Skeleton3D and using the **Skeleton3D** menu in the 3D viewport's toolbar.
When you use :ref:`class_skeletonprofilehumanoid`, auto-mapping will be performed when the
:ref:`class_skeletonprofile` is set. If the auto-mapping does not work well, you can map bones manually.