Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks (#8594)

* Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
This commit is contained in:
Hugo Locurcio
2024-01-14 00:23:56 +01:00
committed by GitHub
co-authored by Max Hilbrunner Matthew
parent 8f7879b248
commit 7bfebadbff
@@ -293,6 +293,10 @@ First, check that your controller is recognized by other applications. You can
use the `Gamepad Tester <https://gamepad-tester.com/>`__ website to confirm that
your controller is recognized.
On Windows Godot only supports up to 4 controllers at a time. This is
because Godot uses the XInput API, which is limited to supporting 4 controllers
at once. Additional controllers above this limit are ignored by Godot.
My controller has incorrectly mapped buttons or axes.
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