From 7bfebadbffc3ead7380d473704ce46b2330bcf84 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 14 Jan 2024 00:23:56 +0100 Subject: [PATCH] Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks (#8594) * Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks --------- Co-authored-by: Max Hilbrunner Co-authored-by: Matthew --- tutorials/inputs/controllers_gamepads_joysticks.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tutorials/inputs/controllers_gamepads_joysticks.rst b/tutorials/inputs/controllers_gamepads_joysticks.rst index b241f7064..ecfd3b537 100644 --- a/tutorials/inputs/controllers_gamepads_joysticks.rst +++ b/tutorials/inputs/controllers_gamepads_joysticks.rst @@ -293,6 +293,10 @@ First, check that your controller is recognized by other applications. You can use the `Gamepad Tester `__ website to confirm that your controller is recognized. +On Windows Godot only supports up to 4 controllers at a time. This is +because Godot uses the XInput API, which is limited to supporting 4 controllers +at once. Additional controllers above this limit are ignored by Godot. + My controller has incorrectly mapped buttons or axes. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^