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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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+25
-25
@@ -34,19 +34,19 @@ Tutorials
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Properties
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----------
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`cast_to<class_RayCast2D_property_cast_to>` | Vector2( 0, 50 ) |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>` | false |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>` | true |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast2D_property_collision_mask>` | 1 |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast2D_property_enabled>` | false |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast2D_property_exclude_parent>` | true |
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+-------------------------------+--------------------------------------------------------------------------+------------------+
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`cast_to<class_RayCast2D_property_cast_to>` | ``Vector2( 0, 50 )`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast2D_property_collision_mask>` | ``1`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast2D_property_enabled>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast2D_property_exclude_parent>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------+----------------------+
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Methods
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-------
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@@ -86,13 +86,13 @@ Property Descriptions
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- :ref:`Vector2<class_Vector2>` **cast_to**
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+-----------+--------------------+
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| *Default* | Vector2( 0, 50 ) |
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+-----------+--------------------+
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| *Setter* | set_cast_to(value) |
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+-----------+--------------------+
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| *Getter* | get_cast_to() |
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+-----------+--------------------+
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+-----------+----------------------+
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| *Default* | ``Vector2( 0, 50 )`` |
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+-----------+----------------------+
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| *Setter* | set_cast_to(value) |
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+-----------+----------------------+
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| *Getter* | get_cast_to() |
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+-----------+----------------------+
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The ray's destination point, relative to the RayCast's ``position``.
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@@ -103,7 +103,7 @@ The ray's destination point, relative to the RayCast's ``position``.
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- :ref:`bool<class_bool>` **collide_with_areas**
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+-----------+---------------------------------+
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| *Default* | false |
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| *Default* | ``false`` |
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+-----------+---------------------------------+
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| *Setter* | set_collide_with_areas(value) |
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+-----------+---------------------------------+
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@@ -119,7 +119,7 @@ If ``true``, collision with :ref:`Area2D<class_Area2D>`\ s will be reported.
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- :ref:`bool<class_bool>` **collide_with_bodies**
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+-----------+----------------------------------+
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| *Default* | true |
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| *Default* | ``true`` |
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+-----------+----------------------------------+
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| *Setter* | set_collide_with_bodies(value) |
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+-----------+----------------------------------+
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@@ -135,7 +135,7 @@ If ``true``, collision with :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s will be
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- :ref:`int<class_int>` **collision_mask**
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+-----------+---------------------------+
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| *Default* | 1 |
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| *Default* | ``1`` |
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+-----------+---------------------------+
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| *Setter* | set_collision_mask(value) |
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+-----------+---------------------------+
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@@ -151,7 +151,7 @@ The ray's collision mask. Only objects in at least one collision layer enabled i
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- :ref:`bool<class_bool>` **enabled**
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+-----------+--------------------+
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| *Default* | false |
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_enabled(value) |
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+-----------+--------------------+
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@@ -167,7 +167,7 @@ If ``true``, collisions will be reported.
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- :ref:`bool<class_bool>` **exclude_parent**
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+-----------+--------------------------------+
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| *Default* | true |
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| *Default* | ``true`` |
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+-----------+--------------------------------+
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| *Setter* | set_exclude_parent_body(value) |
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+-----------+--------------------------------+
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