From 782dd64a19cff8c4c2764b1f27a85781bd773fd8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 20 Jan 2020 12:41:27 +0100 Subject: [PATCH] classref: Use code markup for default values/overrides Sync with godotengine/godot#35357. Fixes #3071. --- classes/class_aabb.rst | 32 +- classes/class_acceptdialog.rst | 24 +- classes/class_animatedsprite.rst | 70 +- classes/class_animatedsprite3d.rst | 28 +- classes/class_animatedtexture.rst | 18 +- classes/class_animation.rst | 20 +- classes/class_animationnodeadd2.rst | 8 +- classes/class_animationnodeadd3.rst | 8 +- classes/class_animationnodeanimation.rst | 8 +- classes/class_animationnodeblend2.rst | 8 +- classes/class_animationnodeblend3.rst | 8 +- classes/class_animationnodeblendspace1d.rst | 26 +- classes/class_animationnodeblendspace2d.rst | 68 +- classes/class_animationnodeblendtree.rst | 8 +- classes/class_animationnodeoneshot.rst | 38 +- ...lass_animationnodestatemachineplayback.rst | 6 +- ...ss_animationnodestatemachinetransition.rst | 38 +- classes/class_animationnodetransition.rst | 270 +- classes/class_animationplayer.rst | 72 +- classes/class_animationtree.rst | 30 +- classes/class_animationtreeplayer.rst | 26 +- classes/class_area.rst | 110 +- classes/class_area2d.rst | 86 +- classes/class_arraymesh.rst | 26 +- classes/class_arvranchor.rst | 8 +- classes/class_arvrcontroller.rst | 14 +- classes/class_arvrinterface.rst | 20 +- classes/class_arvrorigin.rst | 8 +- classes/class_arvrpositionaltracker.rst | 8 +- classes/class_arvrserver.rst | 12 +- classes/class_atlastexture.rst | 52 +- classes/class_audioeffectamplify.rst | 8 +- classes/class_audioeffectchorus.rst | 140 +- classes/class_audioeffectcompressor.rst | 44 +- classes/class_audioeffectdelay.rst | 80 +- classes/class_audioeffectdistortion.rst | 32 +- classes/class_audioeffectfilter.rst | 26 +- classes/class_audioeffectlimiter.rst | 26 +- classes/class_audioeffectpanner.rst | 8 +- classes/class_audioeffectphaser.rst | 32 +- classes/class_audioeffectpitchshift.rst | 20 +- classes/class_audioeffectrecord.rst | 8 +- classes/class_audioeffectreverb.rst | 50 +- classes/class_audioeffectspectrumanalyzer.rst | 20 +- classes/class_audioeffectstereoenhance.rst | 20 +- classes/class_audioserver.rst | 26 +- classes/class_audiostreamgenerator.rst | 14 +- classes/class_audiostreamoggvorbis.rst | 32 +- classes/class_audiostreamplayer.rst | 48 +- classes/class_audiostreamplayer2d.rst | 60 +- classes/class_audiostreamplayer3d.rst | 114 +- classes/class_audiostreamrandompitch.rst | 12 +- classes/class_audiostreamsample.rst | 56 +- classes/class_backbuffercopy.rst | 26 +- classes/class_bakedlightmap.rst | 78 +- classes/class_bakedlightmapdata.rst | 68 +- classes/class_basebutton.rst | 62 +- classes/class_basis.rst | 32 +- classes/class_bitmapfont.rst | 24 +- classes/class_bone2d.rst | 26 +- classes/class_boneattachment.rst | 8 +- classes/class_boxcontainer.rst | 12 +- classes/class_boxshape.rst | 20 +- classes/class_button.rst | 36 +- classes/class_buttongroup.rst | 6 +- classes/class_camera.rst | 78 +- classes/class_camera2d.rst | 174 +- classes/class_camerafeed.rst | 26 +- classes/class_cameratexture.rst | 24 +- classes/class_canvasitem.rst | 58 +- classes/class_canvasitemmaterial.rst | 32 +- classes/class_canvaslayer.rst | 90 +- classes/class_canvasmodulate.rst | 20 +- classes/class_capsulemesh.rst | 26 +- classes/class_capsuleshape.rst | 14 +- classes/class_capsuleshape2d.rst | 14 +- classes/class_centercontainer.rst | 8 +- classes/class_charfxtransform.rst | 74 +- classes/class_checkbox.rst | 10 +- classes/class_checkbutton.rst | 10 +- classes/class_circleshape2d.rst | 8 +- classes/class_clippedcamera.rst | 32 +- classes/class_collisionobject.rst | 14 +- classes/class_collisionobject2d.rst | 8 +- classes/class_collisionpolygon.rst | 32 +- classes/class_collisionpolygon2d.rst | 44 +- classes/class_collisionshape.rst | 12 +- classes/class_collisionshape2d.rst | 24 +- classes/class_color.rst | 112 +- classes/class_colorpicker.rst | 56 +- classes/class_colorpickerbutton.rst | 30 +- classes/class_colorrect.rst | 20 +- classes/class_concavepolygonshape2d.rst | 20 +- classes/class_conetwistjoint.rst | 40 +- classes/class_confirmationdialog.rst | 10 +- classes/class_control.rst | 218 +- classes/class_convexpolygonshape.rst | 20 +- classes/class_convexpolygonshape2d.rst | 20 +- classes/class_cpuparticles.rst | 386 +-- classes/class_cpuparticles2d.rst | 366 +-- classes/class_csgbox.rst | 24 +- classes/class_csgcylinder.rst | 36 +- classes/class_csgpolygon.rst | 74 +- classes/class_csgprimitive.rst | 8 +- classes/class_csgshape.rst | 38 +- classes/class_csgsphere.rst | 30 +- classes/class_csgtorus.rst | 36 +- classes/class_cubemap.rst | 20 +- classes/class_cubemesh.rst | 38 +- classes/class_curve.rst | 20 +- classes/class_curve2d.rst | 8 +- classes/class_curve3d.rst | 14 +- classes/class_curvetexture.rst | 12 +- classes/class_cylindermesh.rst | 32 +- classes/class_cylindershape.rst | 14 +- classes/class_dampedspringjoint2d.rst | 26 +- classes/class_directionallight.rst | 60 +- classes/class_dynamicfont.rst | 60 +- classes/class_dynamicfontdata.rst | 20 +- classes/class_editorfiledialog.rst | 62 +- classes/class_editorinspector.rst | 6 +- classes/class_editorproperty.rst | 38 +- classes/class_editorspinslider.rst | 24 +- classes/class_encodedobjectasid.rst | 8 +- classes/class_engine.rst | 32 +- classes/class_environment.rst | 562 ++-- classes/class_file.rst | 8 +- classes/class_filedialog.rst | 70 +- classes/class_gdnativelibrary.rst | 30 +- classes/class_generic6dofjoint.rst | 536 ++-- classes/class_geometryinstance.rst | 48 +- classes/class_giprobe.rst | 72 +- classes/class_giprobedata.rst | 92 +- classes/class_gradient.rst | 38 +- classes/class_gradienttexture.rst | 12 +- classes/class_graphedit.rst | 40 +- classes/class_graphnode.rst | 56 +- classes/class_gridcontainer.rst | 12 +- classes/class_gridmap.rst | 66 +- classes/class_groovejoint2d.rst | 14 +- classes/class_heightmapshape.rst | 32 +- classes/class_hingejoint.rst | 70 +- classes/class_httpclient.rst | 18 +- classes/class_httprequest.rst | 38 +- classes/class_image.rst | 12 +- classes/class_imagetexture.rst | 18 +- classes/class_inputevent.rst | 8 +- classes/class_inputeventaction.rst | 20 +- classes/class_inputeventgesture.rst | 8 +- classes/class_inputeventjoypadbutton.rst | 20 +- classes/class_inputeventjoypadmotion.rst | 14 +- classes/class_inputeventkey.rst | 26 +- classes/class_inputeventmagnifygesture.rst | 8 +- classes/class_inputeventmidi.rst | 50 +- classes/class_inputeventmouse.rst | 20 +- classes/class_inputeventmousebutton.rst | 26 +- classes/class_inputeventmousemotion.rst | 50 +- classes/class_inputeventpangesture.rst | 20 +- classes/class_inputeventscreendrag.rst | 38 +- classes/class_inputeventscreentouch.rst | 20 +- classes/class_inputeventwithmodifiers.rst | 32 +- classes/class_interpolatedcamera.rst | 20 +- classes/class_itemlist.rst | 76 +- classes/class_joint.rst | 26 +- classes/class_joint2d.rst | 26 +- classes/class_jsonparseresult.rst | 22 +- classes/class_kinematicbody.rst | 26 +- classes/class_kinematicbody2d.rst | 14 +- classes/class_kinematiccollision.rst | 92 +- classes/class_kinematiccollision2d.rst | 92 +- classes/class_label.rst | 70 +- classes/class_largetexture.rst | 6 +- classes/class_light.rst | 92 +- classes/class_light2d.rst | 138 +- classes/class_lightoccluder2d.rst | 12 +- classes/class_line2d.rst | 98 +- classes/class_lineedit.rst | 110 +- classes/class_lineshape2d.rst | 26 +- classes/class_linkbutton.rst | 26 +- classes/class_material.rst | 12 +- classes/class_menubutton.rst | 28 +- classes/class_mesh.rst | 8 +- classes/class_meshinstance.rst | 16 +- classes/class_meshtexture.rst | 20 +- classes/class_mobilevrinterface.rst | 44 +- classes/class_multimesh.rst | 36 +- classes/class_multiplayerapi.rst | 18 +- classes/class_nativescript.rst | 24 +- classes/class_navigation.rst | 20 +- classes/class_navigationmesh.rst | 124 +- classes/class_navigationmeshinstance.rst | 12 +- classes/class_navigationpolygoninstance.rst | 12 +- classes/class_networkedmultiplayerenet.rst | 40 +- classes/class_networkedmultiplayerpeer.rst | 14 +- classes/class_ninepatchrect.rst | 70 +- classes/class_node.rst | 34 +- classes/class_node2d.rst | 74 +- classes/class_noisetexture.rst | 40 +- classes/class_occluderpolygon2d.rst | 32 +- classes/class_omnilight.rst | 26 +- classes/class_opensimplexnoise.rst | 32 +- classes/class_optionbutton.rst | 20 +- classes/class_os.rst | 116 +- classes/class_packeddatacontainer.rst | 12 +- classes/class_packedscene.rst | 12 +- classes/class_packetpeer.rst | 14 +- classes/class_packetpeerstream.rst | 18 +- classes/class_parallaxbackground.rst | 42 +- classes/class_parallaxlayer.rst | 20 +- classes/class_particles.rst | 118 +- classes/class_particles2d.rst | 104 +- classes/class_particlesmaterial.rst | 324 +- classes/class_path2d.rst | 10 +- classes/class_pathfollow.rst | 44 +- classes/class_pathfollow2d.rst | 50 +- classes/class_physicalbone.rst | 74 +- .../class_physics2dshapequeryparameters.rst | 72 +- classes/class_physics2dtestmotionresult.rst | 60 +- classes/class_physicsbody.rst | 14 +- classes/class_physicsbody2d.rst | 22 +- classes/class_physicsmaterial.rst | 26 +- classes/class_physicsshapequeryparameters.rst | 54 +- classes/class_pinjoint.rst | 20 +- classes/class_pinjoint2d.rst | 8 +- classes/class_plane.rst | 52 +- classes/class_planemesh.rst | 32 +- classes/class_planeshape.rst | 20 +- classes/class_polygon2d.rst | 152 +- classes/class_popup.rst | 12 +- classes/class_popupmenu.rst | 36 +- classes/class_primitivemesh.rst | 30 +- classes/class_prismmesh.rst | 44 +- classes/class_proceduralsky.rst | 158 +- classes/class_progressbar.rst | 16 +- classes/class_projectsettings.rst | 2786 ++++++++--------- classes/class_proximitygroup.rst | 20 +- classes/class_proxytexture.rst | 10 +- classes/class_quadmesh.rst | 20 +- classes/class_quat.rst | 42 +- classes/class_randomnumbergenerator.rst | 20 +- classes/class_range.rst | 60 +- classes/class_raycast.rst | 50 +- classes/class_raycast2d.rst | 50 +- classes/class_rayshape.rst | 14 +- classes/class_rayshape2d.rst | 14 +- classes/class_rect2.rst | 32 +- classes/class_rectangleshape2d.rst | 20 +- classes/class_referencerect.rst | 14 +- classes/class_reflectionprobe.rst | 86 +- classes/class_regexmatch.rst | 20 +- classes/class_remotetransform.rst | 32 +- classes/class_remotetransform2d.rst | 32 +- classes/class_resource.rst | 20 +- classes/class_richtextlabel.rst | 78 +- classes/class_rigidbody.rst | 134 +- classes/class_rigidbody2d.rst | 114 +- classes/class_scenetree.rst | 58 +- classes/class_scriptcreatedialog.rst | 22 +- classes/class_scrollbar.rst | 16 +- classes/class_scrollcontainer.rst | 42 +- classes/class_segmentshape2d.rst | 38 +- classes/class_shader.rst | 8 +- classes/class_shape.rst | 8 +- classes/class_shape2d.rst | 8 +- classes/class_skeletonik.rst | 74 +- classes/class_sky.rst | 8 +- classes/class_slider.rst | 34 +- classes/class_sliderjoint.rst | 142 +- classes/class_softbody.rst | 80 +- classes/class_spatial.rst | 68 +- classes/class_spatialmaterial.rst | 570 ++-- classes/class_spatialvelocitytracker.rst | 8 +- classes/class_spheremesh.rst | 32 +- classes/class_sphereshape.rst | 8 +- classes/class_spinbox.rst | 26 +- classes/class_splitcontainer.rst | 20 +- classes/class_spotlight.rst | 26 +- classes/class_springarm.rst | 24 +- classes/class_sprite.rst | 100 +- classes/class_sprite3d.rst | 54 +- classes/class_spritebase3d.rst | 104 +- classes/class_staticbody.rst | 26 +- classes/class_staticbody2d.rst | 26 +- classes/class_streampeer.rst | 8 +- classes/class_streampeerbuffer.rst | 8 +- classes/class_streampeerssl.rst | 8 +- classes/class_streamtexture.rst | 12 +- classes/class_stylebox.rst | 26 +- classes/class_styleboxflat.rst | 170 +- classes/class_styleboxline.rst | 44 +- classes/class_styleboxtexture.rst | 112 +- classes/class_tabcontainer.rst | 32 +- classes/class_tabs.rst | 32 +- classes/class_textedit.rst | 166 +- classes/class_texture.rst | 8 +- classes/class_texture3d.rst | 6 +- classes/class_texturebutton.rst | 38 +- classes/class_texturelayered.rst | 18 +- classes/class_textureprogress.rst | 114 +- classes/class_texturerect.rst | 34 +- classes/class_tilemap.rst | 132 +- classes/class_timer.rst | 34 +- classes/class_toolbutton.rst | 6 +- classes/class_touchscreenbutton.rst | 48 +- classes/class_transform.rst | 22 +- classes/class_transform2d.rst | 32 +- classes/class_translation.rst | 8 +- classes/class_tree.rst | 52 +- classes/class_tween.rst | 20 +- classes/class_upnp.rst | 20 +- classes/class_upnpdevice.rst | 38 +- classes/class_vector2.rst | 22 +- classes/class_vector3.rst | 32 +- classes/class_vehiclebody.rst | 28 +- classes/class_vehiclewheel.rst | 86 +- classes/class_videoplayer.rst | 56 +- classes/class_viewport.rst | 186 +- classes/class_viewportcontainer.rst | 14 +- classes/class_viewporttexture.rst | 16 +- classes/class_visibilityenabler.rst | 14 +- classes/class_visibilityenabler2d.rst | 38 +- classes/class_visibilitynotifier.rst | 20 +- classes/class_visibilitynotifier2d.rst | 20 +- classes/class_visualinstance.rst | 8 +- .../class_visualscriptbasictypeconstant.rst | 12 +- classes/class_visualscriptbuiltinfunc.rst | 8 +- classes/class_visualscriptclassconstant.rst | 14 +- classes/class_visualscriptcomment.rst | 32 +- classes/class_visualscriptconstant.rst | 12 +- classes/class_visualscriptdeconstruct.rst | 8 +- classes/class_visualscriptemitsignal.rst | 8 +- classes/class_visualscriptenginesingleton.rst | 8 +- classes/class_visualscriptfunctioncall.rst | 52 +- classes/class_visualscriptglobalconstant.rst | 8 +- classes/class_visualscriptinputaction.rst | 14 +- classes/class_visualscriptlocalvar.rst | 14 +- classes/class_visualscriptlocalvarset.rst | 14 +- classes/class_visualscriptmathconstant.rst | 8 +- classes/class_visualscriptoperator.rst | 14 +- classes/class_visualscriptpropertyget.rst | 36 +- classes/class_visualscriptpropertyset.rst | 42 +- classes/class_visualscriptresourcepath.rst | 8 +- classes/class_visualscriptreturn.rst | 14 +- classes/class_visualscriptscenenode.rst | 8 +- classes/class_visualscriptselect.rst | 8 +- classes/class_visualscriptsequence.rst | 8 +- classes/class_visualscripttypecast.rst | 14 +- classes/class_visualscriptvariableget.rst | 8 +- classes/class_visualscriptvariableset.rst | 8 +- classes/class_visualscriptyield.rst | 12 +- classes/class_visualscriptyieldsignal.rst | 24 +- classes/class_visualshader.rst | 12 +- classes/class_visualshadernode.rst | 18 +- .../class_visualshadernodebooleanconstant.rst | 12 +- .../class_visualshadernodecolorconstant.rst | 24 +- classes/class_visualshadernodecolorfunc.rst | 8 +- classes/class_visualshadernodecolorop.rst | 12 +- classes/class_visualshadernodecompare.rst | 24 +- classes/class_visualshadernodecubemap.rst | 22 +- classes/class_visualshadernodecustom.rst | 6 +- classes/class_visualshadernodedeterminant.rst | 6 +- classes/class_visualshadernodedotproduct.rst | 6 +- classes/class_visualshadernodeexpression.rst | 12 +- classes/class_visualshadernodefaceforward.rst | 6 +- classes/class_visualshadernodefresnel.rst | 6 +- ...class_visualshadernodeglobalexpression.rst | 6 +- classes/class_visualshadernodegroupbase.rst | 12 +- classes/class_visualshadernodeif.rst | 6 +- classes/class_visualshadernodeinput.rst | 12 +- classes/class_visualshadernodeis.rst | 12 +- .../class_visualshadernodeouterproduct.rst | 6 +- classes/class_visualshadernodescalarclamp.rst | 6 +- .../class_visualshadernodescalarconstant.rst | 12 +- ...s_visualshadernodescalarderivativefunc.rst | 12 +- classes/class_visualshadernodescalarfunc.rst | 12 +- .../class_visualshadernodescalarinterp.rst | 6 +- classes/class_visualshadernodescalarop.rst | 12 +- ...class_visualshadernodescalarsmoothstep.rst | 6 +- .../class_visualshadernodescalarswitch.rst | 6 +- classes/class_visualshadernodeswitch.rst | 6 +- classes/class_visualshadernodetexture.rst | 22 +- .../class_visualshadernodetextureuniform.rst | 14 +- ...class_visualshadernodetransformcompose.rst | 6 +- ...lass_visualshadernodetransformconstant.rst | 24 +- ...ass_visualshadernodetransformdecompose.rst | 6 +- .../class_visualshadernodetransformfunc.rst | 12 +- .../class_visualshadernodetransformmult.rst | 12 +- ...class_visualshadernodetransformvecmult.rst | 12 +- classes/class_visualshadernodeuniform.rst | 12 +- .../class_visualshadernodevec3constant.rst | 24 +- classes/class_visualshadernodevectorclamp.rst | 6 +- .../class_visualshadernodevectorcompose.rst | 6 +- ...s_visualshadernodevectorderivativefunc.rst | 8 +- .../class_visualshadernodevectordistance.rst | 6 +- classes/class_visualshadernodevectorfunc.rst | 8 +- .../class_visualshadernodevectorinterp.rst | 6 +- classes/class_visualshadernodevectorop.rst | 12 +- .../class_visualshadernodevectorrefract.rst | 6 +- .../class_visualshadernodevectorscalarmix.rst | 6 +- ...visualshadernodevectorscalarsmoothstep.rst | 6 +- ...class_visualshadernodevectorscalarstep.rst | 6 +- ...class_visualshadernodevectorsmoothstep.rst | 6 +- classes/class_vscrollbar.rst | 10 +- classes/class_vslider.rst | 10 +- classes/class_webrtcdatachannel.rst | 8 +- classes/class_webrtcmultiplayer.rst | 10 +- classes/class_websocketmultiplayerpeer.rst | 10 +- classes/class_websocketserver.rst | 20 +- classes/class_windowdialog.rst | 14 +- classes/class_ysort.rst | 8 +- 410 files changed, 9572 insertions(+), 9572 deletions(-) diff --git a/classes/class_aabb.rst b/classes/class_aabb.rst index 42a4e06ef..177bb571b 100644 --- a/classes/class_aabb.rst +++ b/classes/class_aabb.rst @@ -24,13 +24,13 @@ Tutorials Properties ---------- -+-------------------------------+-----------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`end` | Vector3( 0, 0, 0 ) | -+-------------------------------+-----------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`position` | Vector3( 0, 0, 0 ) | -+-------------------------------+-----------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`size` | Vector3( 0, 0, 0 ) | -+-------------------------------+-----------------------------------------------+--------------------+ ++-------------------------------+-----------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`end` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-----------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`position` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-----------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`size` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-----------------------------------------------+------------------------+ Methods ------- @@ -88,9 +88,9 @@ Property Descriptions - :ref:`Vector3` **end** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ Ending corner. This is calculated as ``position + size``. Changing this property changes :ref:`size` accordingly. @@ -100,9 +100,9 @@ Ending corner. This is calculated as ``position + size``. Changing this property - :ref:`Vector3` **position** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ Beginning corner. @@ -112,9 +112,9 @@ Beginning corner. - :ref:`Vector3` **size** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ Size from position to end. diff --git a/classes/class_acceptdialog.rst b/classes/class_acceptdialog.rst index 1afa7a062..ca7cd2838 100644 --- a/classes/class_acceptdialog.rst +++ b/classes/class_acceptdialog.rst @@ -23,15 +23,15 @@ This dialog is useful for small notifications to the user about an event. It can Properties ---------- -+-----------------------------+-------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`dialog_autowrap` | false | -+-----------------------------+-------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`dialog_hide_on_ok` | true | -+-----------------------------+-------------------------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`dialog_text` | "" | -+-----------------------------+-------------------------------------------------------------------------+-----------------+ -| :ref:`String` | window_title | **O:** "Alert!" | -+-----------------------------+-------------------------------------------------------------------------+-----------------+ ++-----------------------------+-------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`dialog_autowrap` | ``false`` | ++-----------------------------+-------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`dialog_hide_on_ok` | ``true`` | ++-----------------------------+-------------------------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`dialog_text` | ``""`` | ++-----------------------------+-------------------------------------------------------------------------+---------------------+ +| :ref:`String` | window_title | **O:** ``"Alert!"`` | ++-----------------------------+-------------------------------------------------------------------------+---------------------+ Methods ------- @@ -73,7 +73,7 @@ Property Descriptions - :ref:`bool` **dialog_autowrap** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_autowrap(value) | +-----------+---------------------+ @@ -89,7 +89,7 @@ Sets autowrapping for the text in the dialog. - :ref:`bool` **dialog_hide_on_ok** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_hide_on_ok(value) | +-----------+-----------------------+ @@ -107,7 +107,7 @@ If ``true``, the dialog is hidden when the OK button is pressed. You can set it - :ref:`String` **dialog_text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ diff --git a/classes/class_animatedsprite.rst b/classes/class_animatedsprite.rst index 3326d9c42..2371dc8db 100644 --- a/classes/class_animatedsprite.rst +++ b/classes/class_animatedsprite.rst @@ -21,25 +21,25 @@ Animations are created using a :ref:`SpriteFrames` resource, Properties ---------- -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`animation` | "default" | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`centered` | true | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`flip_h` | false | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`flip_v` | false | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`frame` | 0 | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`SpriteFrames` | :ref:`frames` | | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`playing` | false | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`speed_scale` | 1.0 | -+-----------------------------------------+---------------------------------------------------------------+-----------------+ ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`animation` | ``"default"`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`centered` | ``true`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`flip_h` | ``false`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`flip_v` | ``false`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`frame` | ``0`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`SpriteFrames` | :ref:`frames` | | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`playing` | ``false`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`speed_scale` | ``1.0`` | ++-----------------------------------------+---------------------------------------------------------------+---------------------+ Methods ------- @@ -77,7 +77,7 @@ Property Descriptions - :ref:`String` **animation** +-----------+----------------------+ -| *Default* | "default" | +| *Default* | ``"default"`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ @@ -93,7 +93,7 @@ The current animation from the ``frames`` resource. If this value changes, the ` - :ref:`bool` **centered** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_centered(value) | +-----------+---------------------+ @@ -109,7 +109,7 @@ If ``true``, texture will be centered. - :ref:`bool` **flip_h** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ @@ -125,7 +125,7 @@ If ``true``, texture is flipped horizontally. - :ref:`bool` **flip_v** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ @@ -141,7 +141,7 @@ If ``true``, texture is flipped vertically. - :ref:`int` **frame** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ @@ -170,13 +170,13 @@ The :ref:`SpriteFrames` resource containing the animation(s) - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The texture's drawing offset. @@ -186,9 +186,9 @@ The texture's drawing offset. - :ref:`bool` **playing** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the :ref:`animation` is currently playing. @@ -199,7 +199,7 @@ If ``true``, the :ref:`animation` is cu - :ref:`float` **speed_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ diff --git a/classes/class_animatedsprite3d.rst b/classes/class_animatedsprite3d.rst index a0c87abe2..ec71e5a69 100644 --- a/classes/class_animatedsprite3d.rst +++ b/classes/class_animatedsprite3d.rst @@ -21,15 +21,15 @@ Animations are created using a :ref:`SpriteFrames` resource, Properties ---------- -+-----------------------------------------+-------------------------------------------------------------+-----------+ -| :ref:`String` | :ref:`animation` | "default" | -+-----------------------------------------+-------------------------------------------------------------+-----------+ -| :ref:`int` | :ref:`frame` | 0 | -+-----------------------------------------+-------------------------------------------------------------+-----------+ -| :ref:`SpriteFrames` | :ref:`frames` | | -+-----------------------------------------+-------------------------------------------------------------+-----------+ -| :ref:`bool` | :ref:`playing` | false | -+-----------------------------------------+-------------------------------------------------------------+-----------+ ++-----------------------------------------+-------------------------------------------------------------+---------------+ +| :ref:`String` | :ref:`animation` | ``"default"`` | ++-----------------------------------------+-------------------------------------------------------------+---------------+ +| :ref:`int` | :ref:`frame` | ``0`` | ++-----------------------------------------+-------------------------------------------------------------+---------------+ +| :ref:`SpriteFrames` | :ref:`frames` | | ++-----------------------------------------+-------------------------------------------------------------+---------------+ +| :ref:`bool` | :ref:`playing` | ``false`` | ++-----------------------------------------+-------------------------------------------------------------+---------------+ Methods ------- @@ -59,7 +59,7 @@ Property Descriptions - :ref:`String` **animation** +-----------+----------------------+ -| *Default* | "default" | +| *Default* | ``"default"`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ @@ -75,7 +75,7 @@ The current animation from the ``frames`` resource. If this value changes, the ` - :ref:`int` **frame** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ @@ -104,9 +104,9 @@ The :ref:`SpriteFrames` resource containing the animation(s) - :ref:`bool` **playing** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the :ref:`animation` is currently playing. diff --git a/classes/class_animatedtexture.rst b/classes/class_animatedtexture.rst index 4448421bb..1cd19482f 100644 --- a/classes/class_animatedtexture.rst +++ b/classes/class_animatedtexture.rst @@ -25,13 +25,13 @@ The playback of the animation is controlled by the :ref:`fps` | flags | **O:** 0 | -+---------------------------+------------------------------------------------------+----------+ -| :ref:`float` | :ref:`fps` | 4.0 | -+---------------------------+------------------------------------------------------+----------+ -| :ref:`int` | :ref:`frames` | 1 | -+---------------------------+------------------------------------------------------+----------+ ++---------------------------+------------------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``0`` | ++---------------------------+------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`fps` | ``4.0`` | ++---------------------------+------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`frames` | ``1`` | ++---------------------------+------------------------------------------------------+--------------+ Methods ------- @@ -61,7 +61,7 @@ Property Descriptions - :ref:`float` **fps** +-----------+----------------+ -| *Default* | 4.0 | +| *Default* | ``4.0`` | +-----------+----------------+ | *Setter* | set_fps(value) | +-----------+----------------+ @@ -79,7 +79,7 @@ For example, an animation with 8 frames, no frame delay and a ``fps`` value of 2 - :ref:`int` **frames** +-----------+-------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------+ | *Setter* | set_frames(value) | +-----------+-------------------+ diff --git a/classes/class_animation.rst b/classes/class_animation.rst index 817c6ee5e..436b75989 100644 --- a/classes/class_animation.rst +++ b/classes/class_animation.rst @@ -38,13 +38,13 @@ Tutorials Properties ---------- -+---------------------------+------------------------------------------------+-------+ -| :ref:`float` | :ref:`length` | 1.0 | -+---------------------------+------------------------------------------------+-------+ -| :ref:`bool` | :ref:`loop` | false | -+---------------------------+------------------------------------------------+-------+ -| :ref:`float` | :ref:`step` | 0.1 | -+---------------------------+------------------------------------------------+-------+ ++---------------------------+------------------------------------------------+-----------+ +| :ref:`float` | :ref:`length` | ``1.0`` | ++---------------------------+------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`loop` | ``false`` | ++---------------------------+------------------------------------------------+-----------+ +| :ref:`float` | :ref:`step` | ``0.1`` | ++---------------------------+------------------------------------------------+-----------+ Methods ------- @@ -253,7 +253,7 @@ Property Descriptions - :ref:`float` **length** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ @@ -271,7 +271,7 @@ The total length of the animation (in seconds). - :ref:`bool` **loop** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_loop(value) | +-----------+-----------------+ @@ -287,7 +287,7 @@ A flag indicating that the animation must loop. This is uses for correct interpo - :ref:`float` **step** +-----------+-----------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+-----------------+ | *Setter* | set_step(value) | +-----------+-----------------+ diff --git a/classes/class_animationnodeadd2.rst b/classes/class_animationnodeadd2.rst index 0371f3339..7a797ebf6 100644 --- a/classes/class_animationnodeadd2.rst +++ b/classes/class_animationnodeadd2.rst @@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree` | :ref:`sync` | false | -+-------------------------+----------------------------------------------------+-------+ ++-------------------------+----------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`sync` | ``false`` | ++-------------------------+----------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`bool` **sync** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ diff --git a/classes/class_animationnodeadd3.rst b/classes/class_animationnodeadd3.rst index 956889930..5518cea0e 100644 --- a/classes/class_animationnodeadd3.rst +++ b/classes/class_animationnodeadd3.rst @@ -29,9 +29,9 @@ This node has three inputs: Properties ---------- -+-------------------------+----------------------------------------------------+-------+ -| :ref:`bool` | :ref:`sync` | false | -+-------------------------+----------------------------------------------------+-------+ ++-------------------------+----------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`sync` | ``false`` | ++-------------------------+----------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`bool` **sync** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ diff --git a/classes/class_animationnodeanimation.rst b/classes/class_animationnodeanimation.rst index 74d06aeb9..94ac510b7 100644 --- a/classes/class_animationnodeanimation.rst +++ b/classes/class_animationnodeanimation.rst @@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree` | :ref:`animation` | "" | -+-----------------------------+-------------------------------------------------------------------+----+ ++-----------------------------+-------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`animation` | ``""`` | ++-----------------------------+-------------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`String` **animation** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ diff --git a/classes/class_animationnodeblend2.rst b/classes/class_animationnodeblend2.rst index adbdb2069..881336bb5 100644 --- a/classes/class_animationnodeblend2.rst +++ b/classes/class_animationnodeblend2.rst @@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree` | :ref:`sync` | false | -+-------------------------+------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`sync` | ``false`` | ++-------------------------+------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`bool` **sync** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ diff --git a/classes/class_animationnodeblend3.rst b/classes/class_animationnodeblend3.rst index 81a53fbd3..34fb4159f 100644 --- a/classes/class_animationnodeblend3.rst +++ b/classes/class_animationnodeblend3.rst @@ -29,9 +29,9 @@ This node has three inputs: Properties ---------- -+-------------------------+------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`sync` | false | -+-------------------------+------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`sync` | ``false`` | ++-------------------------+------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`bool` **sync** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ diff --git a/classes/class_animationnodeblendspace1d.rst b/classes/class_animationnodeblendspace1d.rst index fc92b6d9e..e1b989efd 100644 --- a/classes/class_animationnodeblendspace1d.rst +++ b/classes/class_animationnodeblendspace1d.rst @@ -27,15 +27,15 @@ You can set the extents of the axis using the :ref:`min_space` | :ref:`max_space` | 1.0 | -+-----------------------------+--------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`min_space` | -1.0 | -+-----------------------------+--------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`snap` | 0.1 | -+-----------------------------+--------------------------------------------------------------------------+---------+ -| :ref:`String` | :ref:`value_label` | "value" | -+-----------------------------+--------------------------------------------------------------------------+---------+ ++-----------------------------+--------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`max_space` | ``1.0`` | ++-----------------------------+--------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`min_space` | ``-1.0`` | ++-----------------------------+--------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`snap` | ``0.1`` | ++-----------------------------+--------------------------------------------------------------------------+-------------+ +| :ref:`String` | :ref:`value_label` | ``"value"`` | ++-----------------------------+--------------------------------------------------------------------------+-------------+ Methods ------- @@ -64,7 +64,7 @@ Property Descriptions - :ref:`float` **max_space** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_max_space(value) | +-----------+----------------------+ @@ -80,7 +80,7 @@ The blend space's axis's upper limit for the points' position. See :ref:`add_ble - :ref:`float` **min_space** +-----------+----------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+----------------------+ | *Setter* | set_min_space(value) | +-----------+----------------------+ @@ -96,7 +96,7 @@ The blend space's axis's lower limit for the points' position. See :ref:`add_ble - :ref:`float` **snap** +-----------+-----------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+-----------------+ | *Setter* | set_snap(value) | +-----------+-----------------+ @@ -112,7 +112,7 @@ Position increment to snap to when moving a point on the axis. - :ref:`String` **value_label** +-----------+------------------------+ -| *Default* | "value" | +| *Default* | ``"value"`` | +-----------+------------------------+ | *Setter* | set_value_label(value) | +-----------+------------------------+ diff --git a/classes/class_animationnodeblendspace2d.rst b/classes/class_animationnodeblendspace2d.rst index 90081c71d..aeb9a1ad1 100644 --- a/classes/class_animationnodeblendspace2d.rst +++ b/classes/class_animationnodeblendspace2d.rst @@ -25,21 +25,21 @@ You can add vertices to the blend space with :ref:`add_blend_point` | :ref:`auto_triangles` | true | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`BlendMode` | :ref:`blend_mode` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`max_space` | Vector2( 1, 1 ) | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`min_space` | Vector2( -1, -1 ) | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`snap` | Vector2( 0.1, 0.1 ) | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`x_label` | "x" | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`y_label` | "y" | -+------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+ ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`auto_triangles` | ``true`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`max_space` | ``Vector2( 1, 1 )`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`min_space` | ``Vector2( -1, -1 )`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`snap` | ``Vector2( 0.1, 0.1 )`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`x_label` | ``"x"`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`y_label` | ``"y"`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -104,7 +104,7 @@ Property Descriptions - :ref:`bool` **auto_triangles** +-----------+---------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------+ | *Setter* | set_auto_triangles(value) | +-----------+---------------------------+ @@ -120,7 +120,7 @@ If ``true``, the blend space is triangulated automatically. The mesh updates eve - :ref:`BlendMode` **blend_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_blend_mode(value) | +-----------+-----------------------+ @@ -136,7 +136,7 @@ Controls the interpolation between animations. See :ref:`BlendMode` **max_space** +-----------+----------------------+ -| *Default* | Vector2( 1, 1 ) | +| *Default* | ``Vector2( 1, 1 )`` | +-----------+----------------------+ | *Setter* | set_max_space(value) | +-----------+----------------------+ @@ -151,13 +151,13 @@ The blend space's X and Y axes' upper limit for the points' position. See :ref:` - :ref:`Vector2` **min_space** -+-----------+----------------------+ -| *Default* | Vector2( -1, -1 ) | -+-----------+----------------------+ -| *Setter* | set_min_space(value) | -+-----------+----------------------+ -| *Getter* | get_min_space() | -+-----------+----------------------+ ++-----------+-----------------------+ +| *Default* | ``Vector2( -1, -1 )`` | ++-----------+-----------------------+ +| *Setter* | set_min_space(value) | ++-----------+-----------------------+ +| *Getter* | get_min_space() | ++-----------+-----------------------+ The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point`. @@ -167,13 +167,13 @@ The blend space's X and Y axes' lower limit for the points' position. See :ref:` - :ref:`Vector2` **snap** -+-----------+---------------------+ -| *Default* | Vector2( 0.1, 0.1 ) | -+-----------+---------------------+ -| *Setter* | set_snap(value) | -+-----------+---------------------+ -| *Getter* | get_snap() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Vector2( 0.1, 0.1 )`` | ++-----------+-------------------------+ +| *Setter* | set_snap(value) | ++-----------+-------------------------+ +| *Getter* | get_snap() | ++-----------+-------------------------+ Position increment to snap to when moving a point. @@ -184,7 +184,7 @@ Position increment to snap to when moving a point. - :ref:`String` **x_label** +-----------+--------------------+ -| *Default* | "x" | +| *Default* | ``"x"`` | +-----------+--------------------+ | *Setter* | set_x_label(value) | +-----------+--------------------+ @@ -200,7 +200,7 @@ Name of the blend space's X axis. - :ref:`String` **y_label** +-----------+--------------------+ -| *Default* | "y" | +| *Default* | ``"y"`` | +-----------+--------------------+ | *Setter* | set_y_label(value) | +-----------+--------------------+ diff --git a/classes/class_animationnodeblendtree.rst b/classes/class_animationnodeblendtree.rst index 35e838576..f3904ae71 100644 --- a/classes/class_animationnodeblendtree.rst +++ b/classes/class_animationnodeblendtree.rst @@ -16,9 +16,9 @@ AnimationNodeBlendTree Properties ---------- -+-------------------------------+-------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`graph_offset` | Vector2( 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------+-----------------+ ++-------------------------------+-------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`graph_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------+---------------------+ Methods ------- @@ -78,7 +78,7 @@ Property Descriptions - :ref:`Vector2` **graph_offset** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_graph_offset(value) | +-----------+-------------------------+ diff --git a/classes/class_animationnodeoneshot.rst b/classes/class_animationnodeoneshot.rst index af6c80fb8..8431c30ca 100644 --- a/classes/class_animationnodeoneshot.rst +++ b/classes/class_animationnodeoneshot.rst @@ -16,19 +16,19 @@ AnimationNodeOneShot Properties ---------- -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`autorestart` | false | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`autorestart_delay` | 1.0 | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`autorestart_random_delay` | 0.0 | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`fadein_time` | 0.1 | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`fadeout_time` | 0.1 | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`sync` | false | -+---------------------------+-----------------------------------------------------------------------------------------------+-------+ ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`autorestart` | ``false`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`autorestart_delay` | ``1.0`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`autorestart_random_delay` | ``0.0`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`fadein_time` | ``0.1`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`fadeout_time` | ``0.1`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`sync` | ``false`` | ++---------------------------+-----------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -62,7 +62,7 @@ Property Descriptions - :ref:`bool` **autorestart** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_autorestart(value) | +-----------+------------------------+ @@ -76,7 +76,7 @@ Property Descriptions - :ref:`float` **autorestart_delay** +-----------+------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------+ | *Setter* | set_autorestart_delay(value) | +-----------+------------------------------+ @@ -90,7 +90,7 @@ Property Descriptions - :ref:`float` **autorestart_random_delay** +-----------+-------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------------+ | *Setter* | set_autorestart_random_delay(value) | +-----------+-------------------------------------+ @@ -104,7 +104,7 @@ Property Descriptions - :ref:`float` **fadein_time** +-----------+------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+------------------------+ | *Setter* | set_fadein_time(value) | +-----------+------------------------+ @@ -118,7 +118,7 @@ Property Descriptions - :ref:`float` **fadeout_time** +-----------+-------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+-------------------------+ | *Setter* | set_fadeout_time(value) | +-----------+-------------------------+ @@ -132,7 +132,7 @@ Property Descriptions - :ref:`bool` **sync** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ diff --git a/classes/class_animationnodestatemachineplayback.rst b/classes/class_animationnodestatemachineplayback.rst index a5f068e3f..501fa6a08 100644 --- a/classes/class_animationnodestatemachineplayback.rst +++ b/classes/class_animationnodestatemachineplayback.rst @@ -28,9 +28,9 @@ Allows control of :ref:`AnimationTree` state machines creat Properties ---------- -+-------------------------+-------------------------+-------------+ -| :ref:`bool` | resource_local_to_scene | **O:** true | -+-------------------------+-------------------------+-------------+ ++-------------------------+-------------------------+-----------------+ +| :ref:`bool` | resource_local_to_scene | **O:** ``true`` | ++-------------------------+-------------------------+-----------------+ Methods ------- diff --git a/classes/class_animationnodestatemachinetransition.rst b/classes/class_animationnodestatemachinetransition.rst index aed85a628..a7de5ad2a 100644 --- a/classes/class_animationnodestatemachinetransition.rst +++ b/classes/class_animationnodestatemachinetransition.rst @@ -16,19 +16,19 @@ AnimationNodeStateMachineTransition Properties ---------- -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`advance_condition` | "" | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`auto_advance` | false | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`disabled` | false | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`priority` | 1 | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`SwitchMode` | :ref:`switch_mode` | 0 | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`xfade_time` | 0.0 | -+------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`advance_condition` | ``""`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`auto_advance` | ``false`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`priority` | ``1`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`SwitchMode` | :ref:`switch_mode` | ``0`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`xfade_time` | ``0.0`` | ++------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ Signals ------- @@ -64,7 +64,7 @@ Property Descriptions - :ref:`String` **advance_condition** +-----------+------------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------------+ | *Setter* | set_advance_condition(value) | +-----------+------------------------------+ @@ -84,7 +84,7 @@ Turn on auto advance when this condition is set. The provided name will become a - :ref:`bool` **auto_advance** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_auto_advance(value) | +-----------+-------------------------+ @@ -100,7 +100,7 @@ Turn on the transition automatically when this state is reached. This works best - :ref:`bool` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ @@ -116,7 +116,7 @@ Don't use this transition during :ref:`AnimationNodeStateMachinePlayback.travel< - :ref:`int` **priority** +-----------+---------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------+ | *Setter* | set_priority(value) | +-----------+---------------------+ @@ -132,7 +132,7 @@ Lower priority transitions are preferred when travelling through the tree via :r - :ref:`SwitchMode` **switch_mode** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_switch_mode(value) | +-----------+------------------------+ @@ -148,7 +148,7 @@ The transition type. - :ref:`float` **xfade_time** +-----------+-----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------+ | *Setter* | set_xfade_time(value) | +-----------+-----------------------+ diff --git a/classes/class_animationnodetransition.rst b/classes/class_animationnodetransition.rst index 85e8562d4..4bc735736 100644 --- a/classes/class_animationnodetransition.rst +++ b/classes/class_animationnodetransition.rst @@ -16,139 +16,139 @@ AnimationNodeTransition Properties ---------- -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_0/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_0/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_1/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_1/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_10/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_10/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_11/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_11/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_12/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_12/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_13/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_13/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_14/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_14/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_15/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_15/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_16/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_16/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_17/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_17/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_18/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_18/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_19/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_19/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_2/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_2/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_20/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_20/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_21/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_21/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_22/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_22/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_23/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_23/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_24/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_24/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_25/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_25/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_26/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_26/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_27/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_27/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_28/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_28/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_29/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_29/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_3/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_3/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_30/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_30/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_31/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_31/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_4/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_4/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_5/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_5/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_6/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_6/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_7/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_7/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_8/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_8/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`bool` | :ref:`input_9/auto_advance` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`String` | :ref:`input_9/name` | | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`input_count` | 0 | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`xfade_time` | 0.0 | -+-----------------------------+--------------------------------------------------------------------------------------------+-----+ ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_0/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_0/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_1/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_1/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_10/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_10/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_11/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_11/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_12/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_12/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_13/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_13/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_14/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_14/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_15/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_15/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_16/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_16/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_17/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_17/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_18/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_18/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_19/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_19/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_2/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_2/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_20/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_20/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_21/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_21/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_22/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_22/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_23/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_23/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_24/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_24/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_25/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_25/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_26/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_26/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_27/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_27/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_28/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_28/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_29/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_29/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_3/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_3/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_30/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_30/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_31/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_31/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_4/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_4/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_5/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_5/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_6/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_6/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_7/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_7/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_8/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_8/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`bool` | :ref:`input_9/auto_advance` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`input_9/name` | | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`input_count` | ``0`` | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`xfade_time` | ``0.0`` | ++-----------------------------+--------------------------------------------------------------------------------------------+---------+ Methods ------- @@ -939,7 +939,7 @@ Property Descriptions - :ref:`int` **input_count** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_enabled_inputs(value) | +-----------+---------------------------+ @@ -953,7 +953,7 @@ Property Descriptions - :ref:`float` **xfade_time** +-----------+----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------------+ | *Setter* | set_cross_fade_time(value) | +-----------+----------------------------+ diff --git a/classes/class_animationplayer.rst b/classes/class_animationplayer.rst index 600cd325a..e9d800c11 100644 --- a/classes/class_animationplayer.rst +++ b/classes/class_animationplayer.rst @@ -30,29 +30,29 @@ Tutorials Properties ---------- -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`String` | :ref:`assigned_animation` | | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`String` | :ref:`autoplay` | "" | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`String` | :ref:`current_animation` | "" | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`float` | :ref:`current_animation_length` | | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`float` | :ref:`current_animation_position` | | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`AnimationMethodCallMode` | :ref:`method_call_mode` | 0 | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`bool` | :ref:`playback_active` | | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`float` | :ref:`playback_default_blend_time` | 0.0 | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`AnimationProcessMode` | :ref:`playback_process_mode` | 1 | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`float` | :ref:`playback_speed` | 1.0 | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ -| :ref:`NodePath` | :ref:`root_node` | NodePath("..") | -+------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+----------------+ ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`String` | :ref:`assigned_animation` | | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`String` | :ref:`autoplay` | ``""`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`String` | :ref:`current_animation` | ``""`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`float` | :ref:`current_animation_length` | | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`float` | :ref:`current_animation_position` | | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`AnimationMethodCallMode` | :ref:`method_call_mode` | ``0`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`bool` | :ref:`playback_active` | | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`float` | :ref:`playback_default_blend_time` | ``0.0`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`AnimationProcessMode` | :ref:`playback_process_mode` | ``1`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`float` | :ref:`playback_speed` | ``1.0`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ +| :ref:`NodePath` | :ref:`root_node` | ``NodePath("..")`` | ++------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+ Methods ------- @@ -191,7 +191,7 @@ If playing, the current animation; otherwise, the animation last played. When se - :ref:`String` **autoplay** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_autoplay(value) | +-----------+---------------------+ @@ -207,7 +207,7 @@ The name of the animation to play when the scene loads. - :ref:`String` **current_animation** +-----------+------------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------------+ | *Setter* | set_current_animation(value) | +-----------+------------------------------+ @@ -247,7 +247,7 @@ The position (in seconds) of the currently playing animation. - :ref:`AnimationMethodCallMode` **method_call_mode** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_method_call_mode(value) | +-----------+-----------------------------+ @@ -277,7 +277,7 @@ If ``true``, updates animations in response to process-related notifications. - :ref:`float` **playback_default_blend_time** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_default_blend_time(value) | +-----------+-------------------------------+ @@ -293,7 +293,7 @@ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 p - :ref:`AnimationProcessMode` **playback_process_mode** +-----------+-----------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------------+ | *Setter* | set_animation_process_mode(value) | +-----------+-----------------------------------+ @@ -309,7 +309,7 @@ The process notification in which to update animations. - :ref:`float` **playback_speed** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -324,13 +324,13 @@ The speed scaling ratio. For instance, if this value is 1, then the animation pl - :ref:`NodePath` **root_node** -+-----------+-----------------+ -| *Default* | NodePath("..") | -+-----------+-----------------+ -| *Setter* | set_root(value) | -+-----------+-----------------+ -| *Getter* | get_root() | -+-----------+-----------------+ ++-----------+--------------------+ +| *Default* | ``NodePath("..")`` | ++-----------+--------------------+ +| *Setter* | set_root(value) | ++-----------+--------------------+ +| *Getter* | get_root() | ++-----------+--------------------+ The node from which node path references will travel. diff --git a/classes/class_animationtree.rst b/classes/class_animationtree.rst index 93441c155..95ad6051c 100644 --- a/classes/class_animationtree.rst +++ b/classes/class_animationtree.rst @@ -23,17 +23,17 @@ Tutorials Properties ---------- -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`active` | false | -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`anim_player` | NodePath("") | -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ -| :ref:`AnimationProcessMode` | :ref:`process_mode` | 1 | -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`root_motion_track` | NodePath("") | -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ -| :ref:`AnimationNode` | :ref:`tree_root` | | -+----------------------------------------------------------------------+--------------------------------------------------------------------------+--------------+ ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`active` | ``false`` | ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`anim_player` | ``NodePath("")`` | ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ +| :ref:`AnimationProcessMode` | :ref:`process_mode` | ``1`` | ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`root_motion_track` | ``NodePath("")`` | ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ +| :ref:`AnimationNode` | :ref:`tree_root` | | ++----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+ Methods ------- @@ -73,7 +73,7 @@ Property Descriptions - :ref:`bool` **active** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_active(value) | +-----------+-------------------+ @@ -87,7 +87,7 @@ Property Descriptions - :ref:`NodePath` **anim_player** +-----------+-----------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-----------------------------+ | *Setter* | set_animation_player(value) | +-----------+-----------------------------+ @@ -101,7 +101,7 @@ Property Descriptions - :ref:`AnimationProcessMode` **process_mode** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_process_mode(value) | +-----------+-------------------------+ @@ -115,7 +115,7 @@ Property Descriptions - :ref:`NodePath` **root_motion_track** +-----------+------------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------------+ | *Setter* | set_root_motion_track(value) | +-----------+------------------------------+ diff --git a/classes/class_animationtreeplayer.rst b/classes/class_animationtreeplayer.rst index 35b2ed9ac..1aee5c9e2 100644 --- a/classes/class_animationtreeplayer.rst +++ b/classes/class_animationtreeplayer.rst @@ -23,15 +23,15 @@ It takes :ref:`Animation`\ s from an :ref:`AnimationPlayer` | :ref:`active` | false | -+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+ -| :ref:`NodePath` | :ref:`base_path` | NodePath("..") | -+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+ -| :ref:`NodePath` | :ref:`master_player` | NodePath("") | -+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+ -| :ref:`AnimationProcessMode` | :ref:`playback_process_mode` | 1 | -+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+----------------+ ++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+ +| :ref:`bool` | :ref:`active` | ``false`` | ++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+ +| :ref:`NodePath` | :ref:`base_path` | ``NodePath("..")`` | ++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+ +| :ref:`NodePath` | :ref:`master_player` | ``NodePath("")`` | ++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+ +| :ref:`AnimationProcessMode` | :ref:`playback_process_mode` | ``1`` | ++----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+--------------------+ Methods ------- @@ -221,7 +221,7 @@ Property Descriptions - :ref:`bool` **active** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_active(value) | +-----------+-------------------+ @@ -237,7 +237,7 @@ If ``true``, the ``AnimationTreePlayer`` is able to play animations. - :ref:`NodePath` **base_path** +-----------+----------------------+ -| *Default* | NodePath("..") | +| *Default* | ``NodePath("..")`` | +-----------+----------------------+ | *Setter* | set_base_path(value) | +-----------+----------------------+ @@ -255,7 +255,7 @@ It accesses the Bones, so it should point to the same Node the AnimationPlayer w - :ref:`NodePath` **master_player** +-----------+--------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+--------------------------+ | *Setter* | set_master_player(value) | +-----------+--------------------------+ @@ -273,7 +273,7 @@ Once set, Animation nodes can be added to the AnimationTreePlayer. - :ref:`AnimationProcessMode` **playback_process_mode** +-----------+-----------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------------+ | *Setter* | set_animation_process_mode(value) | +-----------+-----------------------------------+ diff --git a/classes/class_area.rst b/classes/class_area.rst index fba092745..381d5dd05 100644 --- a/classes/class_area.rst +++ b/classes/class_area.rst @@ -21,43 +21,43 @@ Description Properties ---------- -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`angular_damp` | 0.1 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`audio_bus_name` | "Master" | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`audio_bus_override` | false | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`gravity` | 9.8 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`gravity_distance_scale` | 0.0 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`gravity_point` | false | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`gravity_vec` | Vector3( 0, -1, 0 ) | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`linear_damp` | 0.1 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`monitorable` | true | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`monitoring` | true | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`priority` | 0.0 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`reverb_bus_amount` | 0.0 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`reverb_bus_enable` | false | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`reverb_bus_name` | "Master" | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`reverb_bus_uniformity` | 0.0 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`SpaceOverride` | :ref:`space_override` | 0 | -+-----------------------------------------------+---------------------------------------------------------------------------+---------------------+ ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`angular_damp` | ``0.1`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`audio_bus_name` | ``"Master"`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`audio_bus_override` | ``false`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`gravity` | ``9.8`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`gravity_distance_scale` | ``0.0`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`gravity_point` | ``false`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`gravity_vec` | ``Vector3( 0, -1, 0 )`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`linear_damp` | ``0.1`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`monitorable` | ``true`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`monitoring` | ``true`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`priority` | ``0.0`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`reverb_bus_amount` | ``0.0`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`reverb_bus_enable` | ``false`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`reverb_bus_name` | ``"Master"`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`reverb_bus_uniformity` | ``0.0`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`SpaceOverride` | :ref:`space_override` | ``0`` | ++-----------------------------------------------+---------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -188,7 +188,7 @@ Property Descriptions - :ref:`float` **angular_damp** +-----------+-------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+-------------------------+ | *Setter* | set_angular_damp(value) | +-----------+-------------------------+ @@ -204,7 +204,7 @@ The rate at which objects stop spinning in this area. Represents the angular vel - :ref:`String` **audio_bus_name** +-----------+----------------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+----------------------+ | *Setter* | set_audio_bus(value) | +-----------+----------------------+ @@ -220,7 +220,7 @@ The name of the area's audio bus. - :ref:`bool` **audio_bus_override** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_audio_bus_override(value) | +-----------+-------------------------------+ @@ -236,7 +236,7 @@ If ``true``, the area's audio bus overrides the default audio bus. - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -252,7 +252,7 @@ The area's physics layer(s). Collidable objects can exist in any of 32 different - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -268,7 +268,7 @@ The physics layers this area scans to determine collision detection. - :ref:`float` **gravity** +-----------+--------------------+ -| *Default* | 9.8 | +| *Default* | ``9.8`` | +-----------+--------------------+ | *Setter* | set_gravity(value) | +-----------+--------------------+ @@ -284,7 +284,7 @@ The area's gravity intensity (ranges from -1024 to 1024). This value multiplies - :ref:`float` **gravity_distance_scale** +-----------+-----------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------------+ | *Setter* | set_gravity_distance_scale(value) | +-----------+-----------------------------------+ @@ -300,7 +300,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity - :ref:`bool` **gravity_point** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_gravity_is_point(value) | +-----------+-----------------------------+ @@ -316,7 +316,7 @@ If ``true``, gravity is calculated from a point (set via :ref:`gravity_vec` **gravity_vec** +-----------+---------------------------+ -| *Default* | Vector3( 0, -1, 0 ) | +| *Default* | ``Vector3( 0, -1, 0 )`` | +-----------+---------------------------+ | *Setter* | set_gravity_vector(value) | +-----------+---------------------------+ @@ -332,7 +332,7 @@ The area's gravity vector (not normalized). If gravity is a point (see :ref:`gra - :ref:`float` **linear_damp** +-----------+------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+------------------------+ | *Setter* | set_linear_damp(value) | +-----------+------------------------+ @@ -348,7 +348,7 @@ The rate at which objects stop moving in this area. Represents the linear veloci - :ref:`bool` **monitorable** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_monitorable(value) | +-----------+------------------------+ @@ -364,7 +364,7 @@ If ``true``, other monitoring areas can detect this area. - :ref:`bool` **monitoring** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_monitoring(value) | +-----------+-----------------------+ @@ -380,7 +380,7 @@ If ``true``, the area detects bodies or areas entering and exiting it. - :ref:`float` **priority** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_priority(value) | +-----------+---------------------+ @@ -396,7 +396,7 @@ The area's priority. Higher priority areas are processed first. - :ref:`float` **reverb_bus_amount** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_reverb_amount(value) | +-----------+--------------------------+ @@ -412,7 +412,7 @@ The degree to which this area applies reverb to its associated audio. Ranges fro - :ref:`bool` **reverb_bus_enable** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_use_reverb_bus(value) | +-----------+---------------------------+ @@ -428,7 +428,7 @@ If ``true``, the area applies reverb to its associated audio. - :ref:`String` **reverb_bus_name** +-----------+-----------------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+-----------------------+ | *Setter* | set_reverb_bus(value) | +-----------+-----------------------+ @@ -444,7 +444,7 @@ The reverb bus name to use for this area's associated audio. - :ref:`float` **reverb_bus_uniformity** +-----------+------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------------+ | *Setter* | set_reverb_uniformity(value) | +-----------+------------------------------+ @@ -460,7 +460,7 @@ The degree to which this area's reverb is a uniform effect. Ranges from ``0`` to - :ref:`SpaceOverride` **space_override** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_space_override_mode(value) | +-----------+--------------------------------+ diff --git a/classes/class_area2d.rst b/classes/class_area2d.rst index 9c2f914f0..1d128a047 100644 --- a/classes/class_area2d.rst +++ b/classes/class_area2d.rst @@ -26,35 +26,35 @@ Tutorials Properties ---------- -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`angular_damp` | 1.0 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`audio_bus_name` | "Master" | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`audio_bus_override` | false | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`gravity` | 98.0 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`gravity_distance_scale` | 0.0 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`gravity_point` | false | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`gravity_vec` | Vector2( 0, 1 ) | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`linear_damp` | 0.1 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`monitorable` | true | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`monitoring` | true | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`priority` | 0.0 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ -| :ref:`SpaceOverride` | :ref:`space_override` | 0 | -+-------------------------------------------------+-----------------------------------------------------------------------------+-----------------+ ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`angular_damp` | ``1.0`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`audio_bus_name` | ``"Master"`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`audio_bus_override` | ``false`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`gravity` | ``98.0`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`gravity_distance_scale` | ``0.0`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`gravity_point` | ``false`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`gravity_vec` | ``Vector2( 0, 1 )`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`linear_damp` | ``0.1`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`monitorable` | ``true`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`monitoring` | ``true`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`priority` | ``0.0`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ +| :ref:`SpaceOverride` | :ref:`space_override` | ``0`` | ++-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+ Methods ------- @@ -185,7 +185,7 @@ Property Descriptions - :ref:`float` **angular_damp** +-----------+-------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------+ | *Setter* | set_angular_damp(value) | +-----------+-------------------------+ @@ -201,7 +201,7 @@ The rate at which objects stop spinning in this area. Represents the angular vel - :ref:`String` **audio_bus_name** +-----------+---------------------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+---------------------------+ | *Setter* | set_audio_bus_name(value) | +-----------+---------------------------+ @@ -217,7 +217,7 @@ The name of the area's audio bus. - :ref:`bool` **audio_bus_override** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_audio_bus_override(value) | +-----------+-------------------------------+ @@ -233,7 +233,7 @@ If ``true``, the area's audio bus overrides the default audio bus. - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -249,7 +249,7 @@ The area's physics layer(s). Collidable objects can exist in any of 32 different - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -265,7 +265,7 @@ The physics layers this area scans to determine collision detection. - :ref:`float` **gravity** +-----------+--------------------+ -| *Default* | 98.0 | +| *Default* | ``98.0`` | +-----------+--------------------+ | *Setter* | set_gravity(value) | +-----------+--------------------+ @@ -281,7 +281,7 @@ The area's gravity intensity (ranges from -1024 to 1024). This value multiplies - :ref:`float` **gravity_distance_scale** +-----------+-----------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------------+ | *Setter* | set_gravity_distance_scale(value) | +-----------+-----------------------------------+ @@ -297,7 +297,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity - :ref:`bool` **gravity_point** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_gravity_is_point(value) | +-----------+-----------------------------+ @@ -313,7 +313,7 @@ If ``true``, gravity is calculated from a point (set via :ref:`gravity_vec` **gravity_vec** +-----------+---------------------------+ -| *Default* | Vector2( 0, 1 ) | +| *Default* | ``Vector2( 0, 1 )`` | +-----------+---------------------------+ | *Setter* | set_gravity_vector(value) | +-----------+---------------------------+ @@ -329,7 +329,7 @@ The area's gravity vector (not normalized). If gravity is a point (see :ref:`gra - :ref:`float` **linear_damp** +-----------+------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+------------------------+ | *Setter* | set_linear_damp(value) | +-----------+------------------------+ @@ -345,7 +345,7 @@ The rate at which objects stop moving in this area. Represents the linear veloci - :ref:`bool` **monitorable** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_monitorable(value) | +-----------+------------------------+ @@ -361,7 +361,7 @@ If ``true``, other monitoring areas can detect this area. - :ref:`bool` **monitoring** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_monitoring(value) | +-----------+-----------------------+ @@ -377,7 +377,7 @@ If ``true``, the area detects bodies or areas entering and exiting it. - :ref:`float` **priority** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_priority(value) | +-----------+---------------------+ @@ -393,7 +393,7 @@ The area's priority. Higher priority areas are processed first. - :ref:`SpaceOverride` **space_override** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_space_override_mode(value) | +-----------+--------------------------------+ diff --git a/classes/class_arraymesh.rst b/classes/class_arraymesh.rst index 943974370..5bfd30ee2 100644 --- a/classes/class_arraymesh.rst +++ b/classes/class_arraymesh.rst @@ -44,11 +44,11 @@ Tutorials Properties ---------- -+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+ -| :ref:`BlendShapeMode` | :ref:`blend_shape_mode` | 1 | -+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+ -| :ref:`AABB` | :ref:`custom_aabb` | AABB( 0, 0, 0, 0, 0, 0 ) | -+-------------------------------------------------+--------------------------------------------------------------------+--------------------------+ ++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+ +| :ref:`BlendShapeMode` | :ref:`blend_shape_mode` | ``1`` | ++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+ +| :ref:`AABB` | :ref:`custom_aabb` | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++-------------------------------------------------+--------------------------------------------------------------------+------------------------------+ Methods ------- @@ -197,7 +197,7 @@ Property Descriptions - :ref:`BlendShapeMode` **blend_shape_mode** +-----------+-----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------+ | *Setter* | set_blend_shape_mode(value) | +-----------+-----------------------------+ @@ -212,13 +212,13 @@ Sets the blend shape mode to one of :ref:`BlendShapeMode` **custom_aabb** -+-----------+--------------------------+ -| *Default* | AABB( 0, 0, 0, 0, 0, 0 ) | -+-----------+--------------------------+ -| *Setter* | set_custom_aabb(value) | -+-----------+--------------------------+ -| *Getter* | get_custom_aabb() | -+-----------+--------------------------+ ++-----------+------------------------------+ +| *Default* | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++-----------+------------------------------+ +| *Setter* | set_custom_aabb(value) | ++-----------+------------------------------+ +| *Getter* | get_custom_aabb() | ++-----------+------------------------------+ Overrides the :ref:`AABB` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. diff --git a/classes/class_arvranchor.rst b/classes/class_arvranchor.rst index 095fd7251..18bee4295 100644 --- a/classes/class_arvranchor.rst +++ b/classes/class_arvranchor.rst @@ -25,9 +25,9 @@ Keep in mind that, as long as plane detection is enabled, the size, placing and Properties ---------- -+-----------------------+-------------------------------------------------------+---+ -| :ref:`int` | :ref:`anchor_id` | 1 | -+-----------------------+-------------------------------------------------------+---+ ++-----------------------+-------------------------------------------------------+-------+ +| :ref:`int` | :ref:`anchor_id` | ``1`` | ++-----------------------+-------------------------------------------------------+-------+ Methods ------- @@ -61,7 +61,7 @@ Property Descriptions - :ref:`int` **anchor_id** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_anchor_id(value) | +-----------+----------------------+ diff --git a/classes/class_arvrcontroller.rst b/classes/class_arvrcontroller.rst index e42e9d348..71dd7c8fd 100644 --- a/classes/class_arvrcontroller.rst +++ b/classes/class_arvrcontroller.rst @@ -25,11 +25,11 @@ The position of the controller node is automatically updated by the :ref:`ARVRSe Properties ---------- -+---------------------------+-------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`controller_id` | 1 | -+---------------------------+-------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`rumble` | 0.0 | -+---------------------------+-------------------------------------------------------------------+-----+ ++---------------------------+-------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`controller_id` | ``1`` | ++---------------------------+-------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`rumble` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------+---------+ Methods ------- @@ -83,7 +83,7 @@ Property Descriptions - :ref:`int` **controller_id** +-----------+--------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------+ | *Setter* | set_controller_id(value) | +-----------+--------------------------+ @@ -105,7 +105,7 @@ When a controller is turned off, its slot is freed. This ensures controllers wil - :ref:`float` **rumble** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_rumble(value) | +-----------+-------------------+ diff --git a/classes/class_arvrinterface.rst b/classes/class_arvrinterface.rst index e96863109..3b827c803 100644 --- a/classes/class_arvrinterface.rst +++ b/classes/class_arvrinterface.rst @@ -25,13 +25,13 @@ Interfaces should be written in such a way that simply enabling them will give u Properties ---------- -+-------------------------+----------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`ar_is_anchor_detection_enabled` | false | -+-------------------------+----------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`interface_is_initialized` | false | -+-------------------------+----------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`interface_is_primary` | false | -+-------------------------+----------------------------------------------------------------------------------------------------+-------+ ++-------------------------+----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`ar_is_anchor_detection_enabled` | ``false`` | ++-------------------------+----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`interface_is_initialized` | ``false`` | ++-------------------------+----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`interface_is_primary` | ``false`` | ++-------------------------+----------------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -133,7 +133,7 @@ Property Descriptions - :ref:`bool` **ar_is_anchor_detection_enabled** +-----------+----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------------+ | *Setter* | set_anchor_detection_is_enabled(value) | +-----------+----------------------------------------+ @@ -149,7 +149,7 @@ On an AR interface, ``true`` if anchor detection is enabled. - :ref:`bool` **interface_is_initialized** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_is_initialized(value) | +-----------+---------------------------+ @@ -165,7 +165,7 @@ On an AR interface, ``true`` if anchor detection is enabled. - :ref:`bool` **interface_is_primary** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_is_primary(value) | +-----------+-----------------------+ diff --git a/classes/class_arvrorigin.rst b/classes/class_arvrorigin.rst index d03bf13c1..a959cf5a3 100644 --- a/classes/class_arvrorigin.rst +++ b/classes/class_arvrorigin.rst @@ -27,9 +27,9 @@ For example, if your character is driving a car, the ARVROrigin node should be a Properties ---------- -+---------------------------+-----------------------------------------------------------+-----+ -| :ref:`float` | :ref:`world_scale` | 1.0 | -+---------------------------+-----------------------------------------------------------+-----+ ++---------------------------+-----------------------------------------------------------+---------+ +| :ref:`float` | :ref:`world_scale` | ``1.0`` | ++---------------------------+-----------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`float` **world_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_world_scale(value) | +-----------+------------------------+ diff --git a/classes/class_arvrpositionaltracker.rst b/classes/class_arvrpositionaltracker.rst index f680a98a1..5de92a0bb 100644 --- a/classes/class_arvrpositionaltracker.rst +++ b/classes/class_arvrpositionaltracker.rst @@ -25,9 +25,9 @@ The :ref:`ARVRController` and :ref:`ARVRAnchor` | :ref:`rumble` | 0.0 | -+---------------------------+------------------------------------------------------------+-----+ ++---------------------------+------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`rumble` | ``0.0`` | ++---------------------------+------------------------------------------------------------+---------+ Methods ------- @@ -81,7 +81,7 @@ Property Descriptions - :ref:`float` **rumble** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_rumble(value) | +-----------+-------------------+ diff --git a/classes/class_arvrserver.rst b/classes/class_arvrserver.rst index 77fe03e46..25644839b 100644 --- a/classes/class_arvrserver.rst +++ b/classes/class_arvrserver.rst @@ -21,11 +21,11 @@ The AR/VR server is the heart of our AR/VR solution and handles all the processi Properties ---------- -+-------------------------------------------+-----------------------------------------------------------------------+-----+ -| :ref:`ARVRInterface` | :ref:`primary_interface` | | -+-------------------------------------------+-----------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`world_scale` | 1.0 | -+-------------------------------------------+-----------------------------------------------------------------------+-----+ ++-------------------------------------------+-----------------------------------------------------------------------+---------+ +| :ref:`ARVRInterface` | :ref:`primary_interface` | | ++-------------------------------------------+-----------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`world_scale` | ``1.0`` | ++-------------------------------------------+-----------------------------------------------------------------------+---------+ Methods ------- @@ -158,7 +158,7 @@ Property Descriptions - :ref:`float` **world_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_world_scale(value) | +-----------+------------------------+ diff --git a/classes/class_atlastexture.rst b/classes/class_atlastexture.rst index 38ce415f2..0a5cf070a 100644 --- a/classes/class_atlastexture.rst +++ b/classes/class_atlastexture.rst @@ -21,17 +21,17 @@ Description Properties ---------- -+-------------------------------+-------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`atlas` | | -+-------------------------------+-------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`filter_clip` | false | -+-------------------------------+-------------------------------------------------------------+---------------------+ -| :ref:`int` | flags | **O:** 0 | -+-------------------------------+-------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`margin` | Rect2( 0, 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`region` | Rect2( 0, 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------+---------------------+ ++-------------------------------+-------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`atlas` | | ++-------------------------------+-------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`filter_clip` | ``false`` | ++-------------------------------+-------------------------------------------------------------+-------------------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-------------------------------+-------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`margin` | ``Rect2( 0, 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`region` | ``Rect2( 0, 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -55,7 +55,7 @@ The texture that contains the atlas. Can be any :ref:`Texture` su - :ref:`bool` **filter_clip** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_filter_clip(value) | +-----------+------------------------+ @@ -70,13 +70,13 @@ If ``true``, clips the area outside of the region to avoid bleeding of the surro - :ref:`Rect2` **margin** -+-----------+---------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+---------------------+ -| *Setter* | set_margin(value) | -+-----------+---------------------+ -| *Getter* | get_margin() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_margin(value) | ++-----------+-------------------------+ +| *Getter* | get_margin() | ++-----------+-------------------------+ The margin around the region. The :ref:`Rect2`'s :ref:`Rect2.size` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. @@ -86,13 +86,13 @@ The margin around the region. The :ref:`Rect2`'s :ref:`Rect2.size` **region** -+-----------+---------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+---------------------+ -| *Setter* | set_region(value) | -+-----------+---------------------+ -| *Getter* | get_region() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_region(value) | ++-----------+-------------------------+ +| *Getter* | get_region() | ++-----------+-------------------------+ The AtlasTexture's used region. diff --git a/classes/class_audioeffectamplify.rst b/classes/class_audioeffectamplify.rst index f2e4348ee..4ba61f794 100644 --- a/classes/class_audioeffectamplify.rst +++ b/classes/class_audioeffectamplify.rst @@ -23,9 +23,9 @@ Increases or decreases the volume being routed through the audio bus. Properties ---------- -+---------------------------+---------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`volume_db` | 0.0 | -+---------------------------+---------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`volume_db` | ``0.0`` | ++---------------------------+---------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **volume_db** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ diff --git a/classes/class_audioeffectchorus.rst b/classes/class_audioeffectchorus.rst index f18187ce7..150767232 100644 --- a/classes/class_audioeffectchorus.rst +++ b/classes/class_audioeffectchorus.rst @@ -21,61 +21,61 @@ Adds a chorus audio effect. The effect applies a filter with voices to duplicate Properties ---------- -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`dry` | 1.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/cutoff_hz` | 8000.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/delay_ms` | 15.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/depth_ms` | 2.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/level_db` | 0.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/pan` | -0.5 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/1/rate_hz` | 0.8 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/cutoff_hz` | 8000.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/delay_ms` | 20.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/depth_ms` | 3.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/level_db` | 0.0 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/pan` | 0.5 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/2/rate_hz` | 1.2 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/cutoff_hz` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/delay_ms` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/depth_ms` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/level_db` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/pan` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/3/rate_hz` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/cutoff_hz` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/delay_ms` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/depth_ms` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/level_db` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/pan` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`voice/4/rate_hz` | | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`int` | :ref:`voice_count` | 2 | -+---------------------------+------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`wet` | 0.5 | -+---------------------------+------------------------------------------------------------------------------+--------+ ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`dry` | ``1.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/cutoff_hz` | ``8000.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/delay_ms` | ``15.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/depth_ms` | ``2.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/level_db` | ``0.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/pan` | ``-0.5`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/1/rate_hz` | ``0.8`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/cutoff_hz` | ``8000.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/delay_ms` | ``20.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/depth_ms` | ``3.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/level_db` | ``0.0`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/pan` | ``0.5`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/2/rate_hz` | ``1.2`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/cutoff_hz` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/delay_ms` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/depth_ms` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/level_db` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/pan` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/3/rate_hz` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/cutoff_hz` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/delay_ms` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/depth_ms` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/level_db` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/pan` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`voice/4/rate_hz` | | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`int` | :ref:`voice_count` | ``2`` | ++---------------------------+------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`wet` | ``0.5`` | ++---------------------------+------------------------------------------------------------------------------+------------+ Methods ------- @@ -114,7 +114,7 @@ Property Descriptions - :ref:`float` **dry** +-----------+----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------+ | *Setter* | set_dry(value) | +-----------+----------------+ @@ -130,7 +130,7 @@ The effect's raw signal. - :ref:`float` **voice/1/cutoff_hz** +-----------+----------------------------+ -| *Default* | 8000.0 | +| *Default* | ``8000.0`` | +-----------+----------------------------+ | *Setter* | set_voice_cutoff_hz(value) | +-----------+----------------------------+ @@ -146,7 +146,7 @@ The voice's cutoff frequency. - :ref:`float` **voice/1/delay_ms** +-----------+---------------------------+ -| *Default* | 15.0 | +| *Default* | ``15.0`` | +-----------+---------------------------+ | *Setter* | set_voice_delay_ms(value) | +-----------+---------------------------+ @@ -162,7 +162,7 @@ The voice's signal delay. - :ref:`float` **voice/1/depth_ms** +-----------+---------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+---------------------------+ | *Setter* | set_voice_depth_ms(value) | +-----------+---------------------------+ @@ -178,7 +178,7 @@ The voice filter's depth. - :ref:`float` **voice/1/level_db** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_voice_level_db(value) | +-----------+---------------------------+ @@ -194,7 +194,7 @@ The voice's volume. - :ref:`float` **voice/1/pan** +-----------+----------------------+ -| *Default* | -0.5 | +| *Default* | ``-0.5`` | +-----------+----------------------+ | *Setter* | set_voice_pan(value) | +-----------+----------------------+ @@ -210,7 +210,7 @@ The voice's pan level. - :ref:`float` **voice/1/rate_hz** +-----------+--------------------------+ -| *Default* | 0.8 | +| *Default* | ``0.8`` | +-----------+--------------------------+ | *Setter* | set_voice_rate_hz(value) | +-----------+--------------------------+ @@ -226,7 +226,7 @@ The voice's filter rate. - :ref:`float` **voice/2/cutoff_hz** +-----------+----------------------------+ -| *Default* | 8000.0 | +| *Default* | ``8000.0`` | +-----------+----------------------------+ | *Setter* | set_voice_cutoff_hz(value) | +-----------+----------------------------+ @@ -242,7 +242,7 @@ The voice's cutoff frequency. - :ref:`float` **voice/2/delay_ms** +-----------+---------------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+---------------------------+ | *Setter* | set_voice_delay_ms(value) | +-----------+---------------------------+ @@ -258,7 +258,7 @@ The voice's signal delay. - :ref:`float` **voice/2/depth_ms** +-----------+---------------------------+ -| *Default* | 3.0 | +| *Default* | ``3.0`` | +-----------+---------------------------+ | *Setter* | set_voice_depth_ms(value) | +-----------+---------------------------+ @@ -274,7 +274,7 @@ The voice filter's depth. - :ref:`float` **voice/2/level_db** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_voice_level_db(value) | +-----------+---------------------------+ @@ -290,7 +290,7 @@ The voice's volume. - :ref:`float` **voice/2/pan** +-----------+----------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------------+ | *Setter* | set_voice_pan(value) | +-----------+----------------------+ @@ -306,7 +306,7 @@ The voice's pan level. - :ref:`float` **voice/2/rate_hz** +-----------+--------------------------+ -| *Default* | 1.2 | +| *Default* | ``1.2`` | +-----------+--------------------------+ | *Setter* | set_voice_rate_hz(value) | +-----------+--------------------------+ @@ -490,7 +490,7 @@ The voice's filter rate. - :ref:`int` **voice_count** +-----------+------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+------------------------+ | *Setter* | set_voice_count(value) | +-----------+------------------------+ @@ -506,7 +506,7 @@ The amount of voices in the effect. - :ref:`float` **wet** +-----------+----------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------+ | *Setter* | set_wet(value) | +-----------+----------------+ diff --git a/classes/class_audioeffectcompressor.rst b/classes/class_audioeffectcompressor.rst index 0efbd2b8d..7a7763d2a 100644 --- a/classes/class_audioeffectcompressor.rst +++ b/classes/class_audioeffectcompressor.rst @@ -33,21 +33,21 @@ Compressor has many uses in the mix: Properties ---------- -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`attack_us` | 20.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`gain` | 0.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`mix` | 1.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`ratio` | 4.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`release_ms` | 250.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`sidechain` | "" | -+-----------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`threshold` | 0.0 | -+-----------------------------+--------------------------------------------------------------------+-------+ ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`attack_us` | ``20.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`gain` | ``0.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`mix` | ``1.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`ratio` | ``4.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`release_ms` | ``250.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`sidechain` | ``""`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`threshold` | ``0.0`` | ++-----------------------------+--------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -57,7 +57,7 @@ Property Descriptions - :ref:`float` **attack_us** +-----------+----------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+----------------------+ | *Setter* | set_attack_us(value) | +-----------+----------------------+ @@ -73,7 +73,7 @@ Compressor's reaction time when the signal exceeds the threshold, in microsecond - :ref:`float` **gain** +-----------+-----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------+ | *Setter* | set_gain(value) | +-----------+-----------------+ @@ -89,7 +89,7 @@ Gain applied to the output signal. - :ref:`float` **mix** +-----------+----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------+ | *Setter* | set_mix(value) | +-----------+----------------+ @@ -105,7 +105,7 @@ Balance between original signal and effect signal. Value can range from 0 (total - :ref:`float` **ratio** +-----------+------------------+ -| *Default* | 4.0 | +| *Default* | ``4.0`` | +-----------+------------------+ | *Setter* | set_ratio(value) | +-----------+------------------+ @@ -121,7 +121,7 @@ Amount of compression applied to the audio once it passes the threshold level. T - :ref:`float` **release_ms** +-----------+-----------------------+ -| *Default* | 250.0 | +| *Default* | ``250.0`` | +-----------+-----------------------+ | *Setter* | set_release_ms(value) | +-----------+-----------------------+ @@ -137,7 +137,7 @@ Compressor's delay time to stop reducing the signal after the signal level falls - :ref:`String` **sidechain** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_sidechain(value) | +-----------+----------------------+ @@ -153,7 +153,7 @@ Reduce the sound level using another audio bus for threshold detection. - :ref:`float` **threshold** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_threshold(value) | +-----------+----------------------+ diff --git a/classes/class_audioeffectdelay.rst b/classes/class_audioeffectdelay.rst index e063264fe..35d41b3da 100644 --- a/classes/class_audioeffectdelay.rst +++ b/classes/class_audioeffectdelay.rst @@ -23,33 +23,33 @@ Plays input signal back after a period of time. The delayed signal may be played Properties ---------- -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`dry` | 1.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`bool` | :ref:`feedback/active` | false | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`feedback/delay_ms` | 340.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`feedback/level_db` | -6.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`feedback/lowpass` | 16000.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`bool` | :ref:`tap1/active` | true | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap1/delay_ms` | 250.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap1/level_db` | -6.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap1/pan` | 0.2 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`bool` | :ref:`tap2/active` | true | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap2/delay_ms` | 500.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap2/level_db` | -12.0 | -+---------------------------+-----------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`tap2/pan` | -0.4 | -+---------------------------+-----------------------------------------------------------------------------+---------+ ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`dry` | ``1.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`bool` | :ref:`feedback/active` | ``false`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`feedback/delay_ms` | ``340.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`feedback/level_db` | ``-6.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`feedback/lowpass` | ``16000.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`bool` | :ref:`tap1/active` | ``true`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap1/delay_ms` | ``250.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap1/level_db` | ``-6.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap1/pan` | ``0.2`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`bool` | :ref:`tap2/active` | ``true`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap2/delay_ms` | ``500.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap2/level_db` | ``-12.0`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`tap2/pan` | ``-0.4`` | ++---------------------------+-----------------------------------------------------------------------------+-------------+ Property Descriptions --------------------- @@ -59,7 +59,7 @@ Property Descriptions - :ref:`float` **dry** +-----------+----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------+ | *Setter* | set_dry(value) | +-----------+----------------+ @@ -75,7 +75,7 @@ Output percent of original sound. At 0, only delayed sounds are output. Value ca - :ref:`bool` **feedback/active** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_feedback_active(value) | +-----------+----------------------------+ @@ -91,7 +91,7 @@ If ``true``, feedback is enabled. - :ref:`float` **feedback/delay_ms** +-----------+------------------------------+ -| *Default* | 340.0 | +| *Default* | ``340.0`` | +-----------+------------------------------+ | *Setter* | set_feedback_delay_ms(value) | +-----------+------------------------------+ @@ -107,7 +107,7 @@ Feedback delay time in milliseconds. - :ref:`float` **feedback/level_db** +-----------+------------------------------+ -| *Default* | -6.0 | +| *Default* | ``-6.0`` | +-----------+------------------------------+ | *Setter* | set_feedback_level_db(value) | +-----------+------------------------------+ @@ -123,7 +123,7 @@ Sound level for ``tap1``. - :ref:`float` **feedback/lowpass** +-----------+-----------------------------+ -| *Default* | 16000.0 | +| *Default* | ``16000.0`` | +-----------+-----------------------------+ | *Setter* | set_feedback_lowpass(value) | +-----------+-----------------------------+ @@ -139,7 +139,7 @@ Low-pass filter for feedback, in Hz. Frequencies below this value are filtered o - :ref:`bool` **tap1/active** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_tap1_active(value) | +-----------+------------------------+ @@ -155,7 +155,7 @@ If ``true``, ``tap1`` will be enabled. - :ref:`float` **tap1/delay_ms** +-----------+--------------------------+ -| *Default* | 250.0 | +| *Default* | ``250.0`` | +-----------+--------------------------+ | *Setter* | set_tap1_delay_ms(value) | +-----------+--------------------------+ @@ -171,7 +171,7 @@ If ``true``, ``tap1`` will be enabled. - :ref:`float` **tap1/level_db** +-----------+--------------------------+ -| *Default* | -6.0 | +| *Default* | ``-6.0`` | +-----------+--------------------------+ | *Setter* | set_tap1_level_db(value) | +-----------+--------------------------+ @@ -187,7 +187,7 @@ Sound level for ``tap1``. - :ref:`float` **tap1/pan** +-----------+---------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+---------------------+ | *Setter* | set_tap1_pan(value) | +-----------+---------------------+ @@ -203,7 +203,7 @@ Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully righ - :ref:`bool` **tap2/active** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_tap2_active(value) | +-----------+------------------------+ @@ -219,7 +219,7 @@ If ``true``, ``tap2`` will be enabled. - :ref:`float` **tap2/delay_ms** +-----------+--------------------------+ -| *Default* | 500.0 | +| *Default* | ``500.0`` | +-----------+--------------------------+ | *Setter* | set_tap2_delay_ms(value) | +-----------+--------------------------+ @@ -235,7 +235,7 @@ If ``true``, ``tap2`` will be enabled. - :ref:`float` **tap2/level_db** +-----------+--------------------------+ -| *Default* | -12.0 | +| *Default* | ``-12.0`` | +-----------+--------------------------+ | *Setter* | set_tap2_level_db(value) | +-----------+--------------------------+ @@ -251,7 +251,7 @@ Sound level for ``tap2``. - :ref:`float` **tap2/pan** +-----------+---------------------+ -| *Default* | -0.4 | +| *Default* | ``-0.4`` | +-----------+---------------------+ | *Setter* | set_tap2_pan(value) | +-----------+---------------------+ diff --git a/classes/class_audioeffectdistortion.rst b/classes/class_audioeffectdistortion.rst index 27548ffab..a46c87e37 100644 --- a/classes/class_audioeffectdistortion.rst +++ b/classes/class_audioeffectdistortion.rst @@ -25,17 +25,17 @@ By distorting the waveform the frequency content change, which will often make t Properties ---------- -+----------------------------------------------+--------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`drive` | 0.0 | -+----------------------------------------------+--------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`keep_hf_hz` | 16000.0 | -+----------------------------------------------+--------------------------------------------------------------------+---------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+----------------------------------------------+--------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`post_gain` | 0.0 | -+----------------------------------------------+--------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`pre_gain` | 0.0 | -+----------------------------------------------+--------------------------------------------------------------------+---------+ ++----------------------------------------------+--------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`drive` | ``0.0`` | ++----------------------------------------------+--------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`keep_hf_hz` | ``16000.0`` | ++----------------------------------------------+--------------------------------------------------------------------+-------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++----------------------------------------------+--------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`post_gain` | ``0.0`` | ++----------------------------------------------+--------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`pre_gain` | ``0.0`` | ++----------------------------------------------+--------------------------------------------------------------------+-------------+ Enumerations ------------ @@ -72,7 +72,7 @@ Property Descriptions - :ref:`float` **drive** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_drive(value) | +-----------+------------------+ @@ -88,7 +88,7 @@ Distortion power. Value can range from 0 to 1. - :ref:`float` **keep_hf_hz** +-----------+-----------------------+ -| *Default* | 16000.0 | +| *Default* | ``16000.0`` | +-----------+-----------------------+ | *Setter* | set_keep_hf_hz(value) | +-----------+-----------------------+ @@ -104,7 +104,7 @@ High-pass filter, in Hz. Frequencies higher than this value will not be affected - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -120,7 +120,7 @@ Distortion type. - :ref:`float` **post_gain** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_post_gain(value) | +-----------+----------------------+ @@ -136,7 +136,7 @@ Increases or decreases the volume after the effect. Value can range from -80 to - :ref:`float` **pre_gain** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_pre_gain(value) | +-----------+---------------------+ diff --git a/classes/class_audioeffectfilter.rst b/classes/class_audioeffectfilter.rst index 91714df4d..01ab714f6 100644 --- a/classes/class_audioeffectfilter.rst +++ b/classes/class_audioeffectfilter.rst @@ -23,15 +23,15 @@ Allows frequencies other than the :ref:`cutoff_hz` | :ref:`cutoff_hz` | 2000.0 | -+--------------------------------------------------+--------------------------------------------------------------+--------+ -| :ref:`FilterDB` | :ref:`db` | 0 | -+--------------------------------------------------+--------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`gain` | 1.0 | -+--------------------------------------------------+--------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`resonance` | 0.5 | -+--------------------------------------------------+--------------------------------------------------------------+--------+ ++--------------------------------------------------+--------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`cutoff_hz` | ``2000.0`` | ++--------------------------------------------------+--------------------------------------------------------------+------------+ +| :ref:`FilterDB` | :ref:`db` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`gain` | ``1.0`` | ++--------------------------------------------------+--------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`resonance` | ``0.5`` | ++--------------------------------------------------+--------------------------------------------------------------+------------+ Enumerations ------------ @@ -64,7 +64,7 @@ Property Descriptions - :ref:`float` **cutoff_hz** +-----------+-------------------+ -| *Default* | 2000.0 | +| *Default* | ``2000.0`` | +-----------+-------------------+ | *Setter* | set_cutoff(value) | +-----------+-------------------+ @@ -80,7 +80,7 @@ Threshold frequency for the filter, in Hz. - :ref:`FilterDB` **db** +-----------+---------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------+ | *Setter* | set_db(value) | +-----------+---------------+ @@ -94,7 +94,7 @@ Threshold frequency for the filter, in Hz. - :ref:`float` **gain** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_gain(value) | +-----------+-----------------+ @@ -110,7 +110,7 @@ Gain amount of the frequencies after the filter. - :ref:`float` **resonance** +-----------+----------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------------+ | *Setter* | set_resonance(value) | +-----------+----------------------+ diff --git a/classes/class_audioeffectlimiter.rst b/classes/class_audioeffectlimiter.rst index 5bd2c9d07..8ac78d527 100644 --- a/classes/class_audioeffectlimiter.rst +++ b/classes/class_audioeffectlimiter.rst @@ -23,15 +23,15 @@ Soft clipping starts to reduce the peaks a little below the threshold level and Properties ---------- -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`ceiling_db` | -0.1 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`soft_clip_db` | 2.0 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`soft_clip_ratio` | 10.0 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`threshold_db` | 0.0 | -+---------------------------+---------------------------------------------------------------------------+------+ ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`ceiling_db` | ``-0.1`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`soft_clip_db` | ``2.0`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`soft_clip_ratio` | ``10.0`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`threshold_db` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`float` **ceiling_db** +-----------+-----------------------+ -| *Default* | -0.1 | +| *Default* | ``-0.1`` | +-----------+-----------------------+ | *Setter* | set_ceiling_db(value) | +-----------+-----------------------+ @@ -57,7 +57,7 @@ The waveform's maximum allowed value, in decibels. Value can range from -20 to - - :ref:`float` **soft_clip_db** +-----------+-------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------------+ | *Setter* | set_soft_clip_db(value) | +-----------+-------------------------+ @@ -73,7 +73,7 @@ Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. - :ref:`float` **soft_clip_ratio** +-----------+----------------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+----------------------------+ | *Setter* | set_soft_clip_ratio(value) | +-----------+----------------------------+ @@ -87,7 +87,7 @@ Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. - :ref:`float` **threshold_db** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_threshold_db(value) | +-----------+-------------------------+ diff --git a/classes/class_audioeffectpanner.rst b/classes/class_audioeffectpanner.rst index 53c7f17c7..1e947be1d 100644 --- a/classes/class_audioeffectpanner.rst +++ b/classes/class_audioeffectpanner.rst @@ -21,9 +21,9 @@ Determines how much of an audio signal is sent to the left and right buses. Properties ---------- -+---------------------------+--------------------------------------------------+-----+ -| :ref:`float` | :ref:`pan` | 0.0 | -+---------------------------+--------------------------------------------------+-----+ ++---------------------------+--------------------------------------------------+---------+ +| :ref:`float` | :ref:`pan` | ``0.0`` | ++---------------------------+--------------------------------------------------+---------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`float` **pan** +-----------+----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------+ | *Setter* | set_pan(value) | +-----------+----------------+ diff --git a/classes/class_audioeffectphaser.rst b/classes/class_audioeffectphaser.rst index 05365b2d0..617e2f146 100644 --- a/classes/class_audioeffectphaser.rst +++ b/classes/class_audioeffectphaser.rst @@ -23,17 +23,17 @@ Combines phase-shifted signals with the original signal. The movement of the pha Properties ---------- -+---------------------------+--------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`depth` | 1.0 | -+---------------------------+--------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`feedback` | 0.7 | -+---------------------------+--------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`range_max_hz` | 1600.0 | -+---------------------------+--------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`range_min_hz` | 440.0 | -+---------------------------+--------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`rate_hz` | 0.5 | -+---------------------------+--------------------------------------------------------------------+--------+ ++---------------------------+--------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`depth` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`feedback` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`range_max_hz` | ``1600.0`` | ++---------------------------+--------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`range_min_hz` | ``440.0`` | ++---------------------------+--------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`rate_hz` | ``0.5`` | ++---------------------------+--------------------------------------------------------------------+------------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`float` **depth** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_depth(value) | +-----------+------------------+ @@ -59,7 +59,7 @@ Governs how high the filter frequencies sweep. Low value will primarily affect b - :ref:`float` **feedback** +-----------+---------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+---------------------+ | *Setter* | set_feedback(value) | +-----------+---------------------+ @@ -75,7 +75,7 @@ Output percent of modified sound. Value can range from 0.1 to 0.9. - :ref:`float` **range_max_hz** +-----------+-------------------------+ -| *Default* | 1600.0 | +| *Default* | ``1600.0`` | +-----------+-------------------------+ | *Setter* | set_range_max_hz(value) | +-----------+-------------------------+ @@ -91,7 +91,7 @@ Determines the maximum frequency affected by the LFO modulations, in Hz. Value c - :ref:`float` **range_min_hz** +-----------+-------------------------+ -| *Default* | 440.0 | +| *Default* | ``440.0`` | +-----------+-------------------------+ | *Setter* | set_range_min_hz(value) | +-----------+-------------------------+ @@ -107,7 +107,7 @@ Determines the minimum frequency affected by the LFO modulations, in Hz. Value c - :ref:`float` **rate_hz** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_rate_hz(value) | +-----------+--------------------+ diff --git a/classes/class_audioeffectpitchshift.rst b/classes/class_audioeffectpitchshift.rst index c99fbd0ef..91339af5a 100644 --- a/classes/class_audioeffectpitchshift.rst +++ b/classes/class_audioeffectpitchshift.rst @@ -23,13 +23,13 @@ Allows modulation of pitch independently of tempo. All frequencies can be increa Properties ---------- -+------------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`FFT_Size` | :ref:`fft_size` | 3 | -+------------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`oversampling` | 4 | -+------------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`pitch_scale` | 1.0 | -+------------------------------------------------------+------------------------------------------------------------------------+-----+ ++------------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`FFT_Size` | :ref:`fft_size` | ``3`` | ++------------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`oversampling` | ``4`` | ++------------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`pitch_scale` | ``1.0`` | ++------------------------------------------------------+------------------------------------------------------------------------+---------+ Enumerations ------------ @@ -70,7 +70,7 @@ Property Descriptions - :ref:`FFT_Size` **fft_size** +-----------+---------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+---------------------+ | *Setter* | set_fft_size(value) | +-----------+---------------------+ @@ -84,7 +84,7 @@ Property Descriptions - :ref:`int` **oversampling** +-----------+-------------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+-------------------------+ | *Setter* | set_oversampling(value) | +-----------+-------------------------+ @@ -98,7 +98,7 @@ Property Descriptions - :ref:`float` **pitch_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ diff --git a/classes/class_audioeffectrecord.rst b/classes/class_audioeffectrecord.rst index a112467b2..ac0e0699c 100644 --- a/classes/class_audioeffectrecord.rst +++ b/classes/class_audioeffectrecord.rst @@ -16,9 +16,9 @@ AudioEffectRecord Properties ---------- -+----------------------------------------------+--------------------------------------------------------+---+ -| :ref:`Format` | :ref:`format` | 1 | -+----------------------------------------------+--------------------------------------------------------+---+ ++----------------------------------------------+--------------------------------------------------------+-------+ +| :ref:`Format` | :ref:`format` | ``1`` | ++----------------------------------------------+--------------------------------------------------------+-------+ Methods ------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`Format` **format** +-----------+-------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------+ | *Setter* | set_format(value) | +-----------+-------------------+ diff --git a/classes/class_audioeffectreverb.rst b/classes/class_audioeffectreverb.rst index 711f3a281..b0ea1157a 100644 --- a/classes/class_audioeffectreverb.rst +++ b/classes/class_audioeffectreverb.rst @@ -23,23 +23,23 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t Properties ---------- -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`damping` | 0.5 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`dry` | 1.0 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`hipass` | 0.0 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`predelay_feedback` | 0.4 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`predelay_msec` | 150.0 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`room_size` | 0.8 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`spread` | 1.0 | -+---------------------------+------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`wet` | 0.5 | -+---------------------------+------------------------------------------------------------------------------+-------+ ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`damping` | ``0.5`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`dry` | ``1.0`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`hipass` | ``0.0`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`predelay_feedback` | ``0.4`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`predelay_msec` | ``150.0`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`room_size` | ``0.8`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`spread` | ``1.0`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`wet` | ``0.5`` | ++---------------------------+------------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -49,7 +49,7 @@ Property Descriptions - :ref:`float` **damping** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_damping(value) | +-----------+--------------------+ @@ -65,7 +65,7 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to - :ref:`float` **dry** +-----------+----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------+ | *Setter* | set_dry(value) | +-----------+----------------+ @@ -81,7 +81,7 @@ Output percent of original sound. At 0, only modified sound is outputted. Value - :ref:`float` **hipass** +-----------+----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------+ | *Setter* | set_hpf(value) | +-----------+----------------+ @@ -97,7 +97,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr - :ref:`float` **predelay_feedback** +-----------+------------------------------+ -| *Default* | 0.4 | +| *Default* | ``0.4`` | +-----------+------------------------------+ | *Setter* | set_predelay_feedback(value) | +-----------+------------------------------+ @@ -113,7 +113,7 @@ Output percent of predelay. Value can range from 0 to 1. - :ref:`float` **predelay_msec** +-----------+--------------------------+ -| *Default* | 150.0 | +| *Default* | ``150.0`` | +-----------+--------------------------+ | *Setter* | set_predelay_msec(value) | +-----------+--------------------------+ @@ -129,7 +129,7 @@ Time between the original signal and the early reflections of the reverb signal, - :ref:`float` **room_size** +-----------+----------------------+ -| *Default* | 0.8 | +| *Default* | ``0.8`` | +-----------+----------------------+ | *Setter* | set_room_size(value) | +-----------+----------------------+ @@ -145,7 +145,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t - :ref:`float` **spread** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_spread(value) | +-----------+-------------------+ @@ -161,7 +161,7 @@ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Val - :ref:`float` **wet** +-----------+----------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------+ | *Setter* | set_wet(value) | +-----------+----------------+ diff --git a/classes/class_audioeffectspectrumanalyzer.rst b/classes/class_audioeffectspectrumanalyzer.rst index c074719ed..565fc7287 100644 --- a/classes/class_audioeffectspectrumanalyzer.rst +++ b/classes/class_audioeffectspectrumanalyzer.rst @@ -16,13 +16,13 @@ AudioEffectSpectrumAnalyzer Properties ---------- -+------------------------------------------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`buffer_length` | 2.0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`FFT_Size` | :ref:`fft_size` | 2 | -+------------------------------------------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`tap_back_pos` | 0.01 | -+------------------------------------------------------------+--------------------------------------------------------------------------------+------+ ++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`buffer_length` | ``2.0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`FFT_Size` | :ref:`fft_size` | ``2`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`tap_back_pos` | ``0.01`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------+----------+ Enumerations ------------ @@ -63,7 +63,7 @@ Property Descriptions - :ref:`float` **buffer_length** +-----------+--------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+--------------------------+ | *Setter* | set_buffer_length(value) | +-----------+--------------------------+ @@ -77,7 +77,7 @@ Property Descriptions - :ref:`FFT_Size` **fft_size** +-----------+---------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+---------------------+ | *Setter* | set_fft_size(value) | +-----------+---------------------+ @@ -91,7 +91,7 @@ Property Descriptions - :ref:`float` **tap_back_pos** +-----------+-------------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+-------------------------+ | *Setter* | set_tap_back_pos(value) | +-----------+-------------------------+ diff --git a/classes/class_audioeffectstereoenhance.rst b/classes/class_audioeffectstereoenhance.rst index 33c2e1a25..08866c2bc 100644 --- a/classes/class_audioeffectstereoenhance.rst +++ b/classes/class_audioeffectstereoenhance.rst @@ -16,13 +16,13 @@ AudioEffectStereoEnhance Properties ---------- -+---------------------------+---------------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`pan_pullout` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`surround` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`time_pullout_ms` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`pan_pullout` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`surround` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`time_pullout_ms` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -32,7 +32,7 @@ Property Descriptions - :ref:`float` **pan_pullout** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pan_pullout(value) | +-----------+------------------------+ @@ -46,7 +46,7 @@ Property Descriptions - :ref:`float` **surround** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_surround(value) | +-----------+---------------------+ @@ -60,7 +60,7 @@ Property Descriptions - :ref:`float` **time_pullout_ms** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_time_pullout(value) | +-----------+-------------------------+ diff --git a/classes/class_audioserver.rst b/classes/class_audioserver.rst index 575e7e44d..170545126 100644 --- a/classes/class_audioserver.rst +++ b/classes/class_audioserver.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+-----------------------------+------------------------------------------------------------------------+-----------+ -| :ref:`int` | :ref:`bus_count` | 1 | -+-----------------------------+------------------------------------------------------------------------+-----------+ -| :ref:`String` | :ref:`capture_device` | "" | -+-----------------------------+------------------------------------------------------------------------+-----------+ -| :ref:`String` | :ref:`device` | "Default" | -+-----------------------------+------------------------------------------------------------------------+-----------+ -| :ref:`float` | :ref:`global_rate_scale` | 1.0 | -+-----------------------------+------------------------------------------------------------------------+-----------+ ++-----------------------------+------------------------------------------------------------------------+---------------+ +| :ref:`int` | :ref:`bus_count` | ``1`` | ++-----------------------------+------------------------------------------------------------------------+---------------+ +| :ref:`String` | :ref:`capture_device` | ``""`` | ++-----------------------------+------------------------------------------------------------------------+---------------+ +| :ref:`String` | :ref:`device` | ``"Default"`` | ++-----------------------------+------------------------------------------------------------------------+---------------+ +| :ref:`float` | :ref:`global_rate_scale` | ``1.0`` | ++-----------------------------+------------------------------------------------------------------------+---------------+ Methods ------- @@ -179,7 +179,7 @@ Property Descriptions - :ref:`int` **bus_count** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_bus_count(value) | +-----------+----------------------+ @@ -195,7 +195,7 @@ Number of available audio buses. - :ref:`String` **capture_device** +-----------+---------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------------+ | *Setter* | capture_set_device(value) | +-----------+---------------------------+ @@ -211,7 +211,7 @@ Name of the current device for audio input (see :ref:`capture_get_device_list` **device** +-----------+-------------------+ -| *Default* | "Default" | +| *Default* | ``"Default"`` | +-----------+-------------------+ | *Setter* | set_device(value) | +-----------+-------------------+ @@ -227,7 +227,7 @@ Name of the current device for audio output (see :ref:`get_device_list` **global_rate_scale** +-----------+------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------+ | *Setter* | set_global_rate_scale(value) | +-----------+------------------------------+ diff --git a/classes/class_audiostreamgenerator.rst b/classes/class_audiostreamgenerator.rst index 18cc53aca..f6da08a01 100644 --- a/classes/class_audiostreamgenerator.rst +++ b/classes/class_audiostreamgenerator.rst @@ -21,11 +21,11 @@ Tutorials Properties ---------- -+---------------------------+-------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`buffer_length` | 0.5 | -+---------------------------+-------------------------------------------------------------------------+---------+ -| :ref:`float` | :ref:`mix_rate` | 44100.0 | -+---------------------------+-------------------------------------------------------------------------+---------+ ++---------------------------+-------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`buffer_length` | ``0.5`` | ++---------------------------+-------------------------------------------------------------------------+-------------+ +| :ref:`float` | :ref:`mix_rate` | ``44100.0`` | ++---------------------------+-------------------------------------------------------------------------+-------------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **buffer_length** +-----------+--------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------------+ | *Setter* | set_buffer_length(value) | +-----------+--------------------------+ @@ -49,7 +49,7 @@ Property Descriptions - :ref:`float` **mix_rate** +-----------+---------------------+ -| *Default* | 44100.0 | +| *Default* | ``44100.0`` | +-----------+---------------------+ | *Setter* | set_mix_rate(value) | +-----------+---------------------+ diff --git a/classes/class_audiostreamoggvorbis.rst b/classes/class_audiostreamoggvorbis.rst index ec1de6540..a4cfbb959 100644 --- a/classes/class_audiostreamoggvorbis.rst +++ b/classes/class_audiostreamoggvorbis.rst @@ -21,13 +21,13 @@ OGG Vorbis audio stream driver. Properties ---------- -+-------------------------------------------+---------------------------------------------------------------------+-------------------+ -| :ref:`PoolByteArray` | :ref:`data` | PoolByteArray( ) | -+-------------------------------------------+---------------------------------------------------------------------+-------------------+ -| :ref:`bool` | :ref:`loop` | false | -+-------------------------------------------+---------------------------------------------------------------------+-------------------+ -| :ref:`float` | :ref:`loop_offset` | 0.0 | -+-------------------------------------------+---------------------------------------------------------------------+-------------------+ ++-------------------------------------------+---------------------------------------------------------------------+-----------------------+ +| :ref:`PoolByteArray` | :ref:`data` | ``PoolByteArray( )`` | ++-------------------------------------------+---------------------------------------------------------------------+-----------------------+ +| :ref:`bool` | :ref:`loop` | ``false`` | ++-------------------------------------------+---------------------------------------------------------------------+-----------------------+ +| :ref:`float` | :ref:`loop_offset` | ``0.0`` | ++-------------------------------------------+---------------------------------------------------------------------+-----------------------+ Property Descriptions --------------------- @@ -36,13 +36,13 @@ Property Descriptions - :ref:`PoolByteArray` **data** -+-----------+-------------------+ -| *Default* | PoolByteArray( ) | -+-----------+-------------------+ -| *Setter* | set_data(value) | -+-----------+-------------------+ -| *Getter* | get_data() | -+-----------+-------------------+ ++-----------+-----------------------+ +| *Default* | ``PoolByteArray( )`` | ++-----------+-----------------------+ +| *Setter* | set_data(value) | ++-----------+-----------------------+ +| *Getter* | get_data() | ++-----------+-----------------------+ Contains the audio data in bytes. @@ -53,7 +53,7 @@ Contains the audio data in bytes. - :ref:`bool` **loop** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_loop(value) | +-----------+-----------------+ @@ -69,7 +69,7 @@ If ``true``, the stream will automatically loop when it reaches the end. - :ref:`float` **loop_offset** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_loop_offset(value) | +-----------+------------------------+ diff --git a/classes/class_audiostreamplayer.rst b/classes/class_audiostreamplayer.rst index 4c147be35..fcf27e34c 100644 --- a/classes/class_audiostreamplayer.rst +++ b/classes/class_audiostreamplayer.rst @@ -26,23 +26,23 @@ Tutorials Properties ---------- -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`autoplay` | false | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`bus` | "Master" | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`MixTarget` | :ref:`mix_target` | 0 | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`pitch_scale` | 1.0 | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`playing` | false | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`AudioStream` | :ref:`stream` | | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`stream_paused` | false | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`volume_db` | 0.0 | -+----------------------------------------------------+----------------------------------------------------------------------+----------+ ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`autoplay` | ``false`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`bus` | ``"Master"`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`MixTarget` | :ref:`mix_target` | ``0`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`pitch_scale` | ``1.0`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`playing` | ``false`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`AudioStream` | :ref:`stream` | | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`stream_paused` | ``false`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`volume_db` | ``0.0`` | ++----------------------------------------------------+----------------------------------------------------------------------+--------------+ Methods ------- @@ -95,7 +95,7 @@ Property Descriptions - :ref:`bool` **autoplay** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_autoplay(value) | +-----------+-----------------------+ @@ -111,7 +111,7 @@ If ``true``, audio plays when added to scene tree. - :ref:`String` **bus** +-----------+----------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+----------------+ | *Setter* | set_bus(value) | +-----------+----------------+ @@ -127,7 +127,7 @@ Bus on which this audio is playing. - :ref:`MixTarget` **mix_target** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_mix_target(value) | +-----------+-----------------------+ @@ -143,7 +143,7 @@ If the audio configuration has more than two speakers, this sets the target chan - :ref:`float` **pitch_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ @@ -159,7 +159,7 @@ Changes the pitch and the tempo of the audio. - :ref:`bool` **playing** +-----------+--------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------+ | *Getter* | is_playing() | +-----------+--------------+ @@ -187,7 +187,7 @@ The :ref:`AudioStream` object to be played. - :ref:`bool` **stream_paused** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_stream_paused(value) | +-----------+--------------------------+ @@ -203,7 +203,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause - :ref:`float` **volume_db** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ diff --git a/classes/class_audiostreamplayer2d.rst b/classes/class_audiostreamplayer2d.rst index 213ae944f..bbc167d04 100644 --- a/classes/class_audiostreamplayer2d.rst +++ b/classes/class_audiostreamplayer2d.rst @@ -26,27 +26,27 @@ Tutorials Properties ---------- -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`area_mask` | 1 | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`attenuation` | 1.0 | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`autoplay` | false | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`bus` | "Master" | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`max_distance` | 2000.0 | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`pitch_scale` | 1.0 | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`playing` | false | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`AudioStream` | :ref:`stream` | | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`stream_paused` | false | -+---------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`volume_db` | 0.0 | -+---------------------------------------+------------------------------------------------------------------------+----------+ ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`area_mask` | ``1`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`attenuation` | ``1.0`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`autoplay` | ``false`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`bus` | ``"Master"`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`max_distance` | ``2000.0`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`pitch_scale` | ``1.0`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`playing` | ``false`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`AudioStream` | :ref:`stream` | | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`stream_paused` | ``false`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`volume_db` | ``0.0`` | ++---------------------------------------+------------------------------------------------------------------------+--------------+ Methods ------- @@ -80,7 +80,7 @@ Property Descriptions - :ref:`int` **area_mask** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_area_mask(value) | +-----------+----------------------+ @@ -96,7 +96,7 @@ Areas in which this sound plays. - :ref:`float` **attenuation** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_attenuation(value) | +-----------+------------------------+ @@ -112,7 +112,7 @@ Dampens audio over distance with this as an exponent. - :ref:`bool` **autoplay** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_autoplay(value) | +-----------+-----------------------+ @@ -128,7 +128,7 @@ If ``true``, audio plays when added to scene tree. - :ref:`String` **bus** +-----------+----------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+----------------+ | *Setter* | set_bus(value) | +-----------+----------------+ @@ -144,7 +144,7 @@ Bus on which this audio is playing. - :ref:`float` **max_distance** +-----------+-------------------------+ -| *Default* | 2000.0 | +| *Default* | ``2000.0`` | +-----------+-------------------------+ | *Setter* | set_max_distance(value) | +-----------+-------------------------+ @@ -160,7 +160,7 @@ Maximum distance from which audio is still hearable. - :ref:`float` **pitch_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ @@ -176,7 +176,7 @@ Changes the pitch and the tempo of the audio. - :ref:`bool` **playing** +-----------+--------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------+ | *Getter* | is_playing() | +-----------+--------------+ @@ -204,7 +204,7 @@ The :ref:`AudioStream` object to be played. - :ref:`bool` **stream_paused** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_stream_paused(value) | +-----------+--------------------------+ @@ -220,7 +220,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause - :ref:`float` **volume_db** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ diff --git a/classes/class_audiostreamplayer3d.rst b/classes/class_audiostreamplayer3d.rst index d2452f35f..8f167e472 100644 --- a/classes/class_audiostreamplayer3d.rst +++ b/classes/class_audiostreamplayer3d.rst @@ -26,45 +26,45 @@ Tutorials Properties ---------- -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`area_mask` | 1 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`attenuation_filter_cutoff_hz` | 5000.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`attenuation_filter_db` | -24.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`AttenuationModel` | :ref:`attenuation_model` | 0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`autoplay` | false | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`bus` | "Master" | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`DopplerTracking` | :ref:`doppler_tracking` | 0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`emission_angle_degrees` | 45.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`emission_angle_enabled` | false | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`emission_angle_filter_attenuation_db` | -12.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`max_db` | 3.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`max_distance` | 0.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`OutOfRangeMode` | :ref:`out_of_range_mode` | 0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`pitch_scale` | 1.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`playing` | false | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`AudioStream` | :ref:`stream` | | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`stream_paused` | false | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`unit_db` | 0.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`unit_size` | 1.0 | -+--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+----------+ ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`area_mask` | ``1`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`attenuation_filter_cutoff_hz` | ``5000.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`attenuation_filter_db` | ``-24.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`AttenuationModel` | :ref:`attenuation_model` | ``0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`autoplay` | ``false`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`bus` | ``"Master"`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`DopplerTracking` | :ref:`doppler_tracking` | ``0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`emission_angle_degrees` | ``45.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`emission_angle_enabled` | ``false`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`emission_angle_filter_attenuation_db` | ``-12.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`max_db` | ``3.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`max_distance` | ``0.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`OutOfRangeMode` | :ref:`out_of_range_mode` | ``0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`pitch_scale` | ``1.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`playing` | ``false`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`AudioStream` | :ref:`stream` | | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`stream_paused` | ``false`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`unit_db` | ``0.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`unit_size` | ``1.0`` | ++--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+ Methods ------- @@ -153,7 +153,7 @@ Property Descriptions - :ref:`int` **area_mask** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_area_mask(value) | +-----------+----------------------+ @@ -169,7 +169,7 @@ Areas in which this sound plays. - :ref:`float` **attenuation_filter_cutoff_hz** +-----------+-----------------------------------------+ -| *Default* | 5000.0 | +| *Default* | ``5000.0`` | +-----------+-----------------------------------------+ | *Setter* | set_attenuation_filter_cutoff_hz(value) | +-----------+-----------------------------------------+ @@ -185,7 +185,7 @@ Dampens audio above this frequency, in Hz. - :ref:`float` **attenuation_filter_db** +-----------+----------------------------------+ -| *Default* | -24.0 | +| *Default* | ``-24.0`` | +-----------+----------------------------------+ | *Setter* | set_attenuation_filter_db(value) | +-----------+----------------------------------+ @@ -201,7 +201,7 @@ Amount how much the filter affects the loudness, in dB. - :ref:`AttenuationModel` **attenuation_model** +-----------+------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------------+ | *Setter* | set_attenuation_model(value) | +-----------+------------------------------+ @@ -217,7 +217,7 @@ Decides if audio should get quieter with distance linearly, quadratically, logar - :ref:`bool` **autoplay** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_autoplay(value) | +-----------+-----------------------+ @@ -233,7 +233,7 @@ If ``true``, audio plays when added to scene tree. - :ref:`String` **bus** +-----------+----------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+----------------+ | *Setter* | set_bus(value) | +-----------+----------------+ @@ -249,7 +249,7 @@ Bus on which this audio is playing. - :ref:`DopplerTracking` **doppler_tracking** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_doppler_tracking(value) | +-----------+-----------------------------+ @@ -265,7 +265,7 @@ Decides in which step the Doppler effect should be calculated. - :ref:`float` **emission_angle_degrees** +-----------+---------------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+---------------------------+ | *Setter* | set_emission_angle(value) | +-----------+---------------------------+ @@ -281,7 +281,7 @@ The angle in which the audio reaches cameras undampened. - :ref:`bool` **emission_angle_enabled** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_emission_angle_enabled(value) | +-----------+-----------------------------------+ @@ -297,7 +297,7 @@ If ``true``, the audio should be dampened according to the direction of the soun - :ref:`float` **emission_angle_filter_attenuation_db** +-----------+-------------------------------------------------+ -| *Default* | -12.0 | +| *Default* | ``-12.0`` | +-----------+-------------------------------------------------+ | *Setter* | set_emission_angle_filter_attenuation_db(value) | +-----------+-------------------------------------------------+ @@ -313,7 +313,7 @@ Dampens audio if camera is outside of :ref:`emission_angle_degrees` **max_db** +-----------+-------------------+ -| *Default* | 3.0 | +| *Default* | ``3.0`` | +-----------+-------------------+ | *Setter* | set_max_db(value) | +-----------+-------------------+ @@ -329,7 +329,7 @@ Sets the absolute maximum of the soundlevel, in dB. - :ref:`float` **max_distance** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_max_distance(value) | +-----------+-------------------------+ @@ -345,7 +345,7 @@ Sets the distance from which the :ref:`out_of_range_mode` **out_of_range_mode** +-----------+------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------------+ | *Setter* | set_out_of_range_mode(value) | +-----------+------------------------------+ @@ -361,7 +361,7 @@ Decides if audio should pause when source is outside of :ref:`max_distance` **pitch_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ @@ -377,7 +377,7 @@ Changes the pitch and the tempo of the audio. - :ref:`bool` **playing** +-----------+--------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------+ | *Getter* | is_playing() | +-----------+--------------+ @@ -405,7 +405,7 @@ The :ref:`AudioStream` object to be played. - :ref:`bool` **stream_paused** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_stream_paused(value) | +-----------+--------------------------+ @@ -421,7 +421,7 @@ If ``true``, the playback is paused. You can resume it by setting ``stream_pause - :ref:`float` **unit_db** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_unit_db(value) | +-----------+--------------------+ @@ -437,7 +437,7 @@ Base sound level unaffected by dampening, in dB. - :ref:`float` **unit_size** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_unit_size(value) | +-----------+----------------------+ diff --git a/classes/class_audiostreamrandompitch.rst b/classes/class_audiostreamrandompitch.rst index ffb359760..e3f9b9137 100644 --- a/classes/class_audiostreamrandompitch.rst +++ b/classes/class_audiostreamrandompitch.rst @@ -21,11 +21,11 @@ Randomly varies pitch on each start. Properties ---------- -+---------------------------------------+-------------------------------------------------------------------------+-----+ -| :ref:`AudioStream` | :ref:`audio_stream` | | -+---------------------------------------+-------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`random_pitch` | 1.1 | -+---------------------------------------+-------------------------------------------------------------------------+-----+ ++---------------------------------------+-------------------------------------------------------------------------+---------+ +| :ref:`AudioStream` | :ref:`audio_stream` | | ++---------------------------------------+-------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`random_pitch` | ``1.1`` | ++---------------------------------------+-------------------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -49,7 +49,7 @@ The current :ref:`AudioStream`. - :ref:`float` **random_pitch** +-----------+-------------------------+ -| *Default* | 1.1 | +| *Default* | ``1.1`` | +-----------+-------------------------+ | *Setter* | set_random_pitch(value) | +-----------+-------------------------+ diff --git a/classes/class_audiostreamsample.rst b/classes/class_audiostreamsample.rst index 06596b8a5..31d36b83c 100644 --- a/classes/class_audiostreamsample.rst +++ b/classes/class_audiostreamsample.rst @@ -23,21 +23,21 @@ This class can also be used to store dynamically-generated PCM audio data. Properties ---------- -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`PoolByteArray` | :ref:`data` | PoolByteArray( ) | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`Format` | :ref:`format` | 0 | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`int` | :ref:`loop_begin` | 0 | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`int` | :ref:`loop_end` | 0 | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`LoopMode` | :ref:`loop_mode` | 0 | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`int` | :ref:`mix_rate` | 44100 | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ -| :ref:`bool` | :ref:`stereo` | false | -+--------------------------------------------------+----------------------------------------------------------------+-------------------+ ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`PoolByteArray` | :ref:`data` | ``PoolByteArray( )`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`Format` | :ref:`format` | ``0`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`int` | :ref:`loop_begin` | ``0`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`int` | :ref:`loop_end` | ``0`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`LoopMode` | :ref:`loop_mode` | ``0`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`int` | :ref:`mix_rate` | ``44100`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ +| :ref:`bool` | :ref:`stereo` | ``false`` | ++--------------------------------------------------+----------------------------------------------------------------+-----------------------+ Methods ------- @@ -94,13 +94,13 @@ Property Descriptions - :ref:`PoolByteArray` **data** -+-----------+-------------------+ -| *Default* | PoolByteArray( ) | -+-----------+-------------------+ -| *Setter* | set_data(value) | -+-----------+-------------------+ -| *Getter* | get_data() | -+-----------+-------------------+ ++-----------+-----------------------+ +| *Default* | ``PoolByteArray( )`` | ++-----------+-----------------------+ +| *Setter* | set_data(value) | ++-----------+-----------------------+ +| *Getter* | get_data() | ++-----------+-----------------------+ Contains the audio data in bytes. @@ -113,7 +113,7 @@ Contains the audio data in bytes. - :ref:`Format` **format** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_format(value) | +-----------+-------------------+ @@ -129,7 +129,7 @@ Audio format. See :ref:`Format` constants for val - :ref:`int` **loop_begin** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_loop_begin(value) | +-----------+-----------------------+ @@ -145,7 +145,7 @@ Loop start in bytes. - :ref:`int` **loop_end** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_loop_end(value) | +-----------+---------------------+ @@ -161,7 +161,7 @@ Loop end in bytes. - :ref:`LoopMode` **loop_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_loop_mode(value) | +-----------+----------------------+ @@ -177,7 +177,7 @@ Loop mode. See :ref:`LoopMode` constants for va - :ref:`int` **mix_rate** +-----------+---------------------+ -| *Default* | 44100 | +| *Default* | ``44100`` | +-----------+---------------------+ | *Setter* | set_mix_rate(value) | +-----------+---------------------+ @@ -193,7 +193,7 @@ The sample rate for mixing this audio. - :ref:`bool` **stereo** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_stereo(value) | +-----------+-------------------+ diff --git a/classes/class_backbuffercopy.rst b/classes/class_backbuffercopy.rst index 826dcbebe..ea9d728c5 100644 --- a/classes/class_backbuffercopy.rst +++ b/classes/class_backbuffercopy.rst @@ -21,11 +21,11 @@ Node for back-buffering the currently-displayed screen. The region defined in th Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+ -| :ref:`CopyMode` | :ref:`copy_mode` | 1 | -+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+ -| :ref:`Rect2` | :ref:`rect` | Rect2( -100, -100, 200, 200 ) | -+-----------------------------------------------+-----------------------------------------------------------+-------------------------------+ ++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+ +| :ref:`CopyMode` | :ref:`copy_mode` | ``1`` | ++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+ +| :ref:`Rect2` | :ref:`rect` | ``Rect2( -100, -100, 200, 200 )`` | ++-----------------------------------------------+-----------------------------------------------------------+-----------------------------------+ Enumerations ------------ @@ -54,7 +54,7 @@ Property Descriptions - :ref:`CopyMode` **copy_mode** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_copy_mode(value) | +-----------+----------------------+ @@ -69,13 +69,13 @@ Buffer mode. See :ref:`CopyMode` constants. - :ref:`Rect2` **rect** -+-----------+-------------------------------+ -| *Default* | Rect2( -100, -100, 200, 200 ) | -+-----------+-------------------------------+ -| *Setter* | set_rect(value) | -+-----------+-------------------------------+ -| *Getter* | get_rect() | -+-----------+-------------------------------+ ++-----------+-----------------------------------+ +| *Default* | ``Rect2( -100, -100, 200, 200 )`` | ++-----------+-----------------------------------+ +| *Setter* | set_rect(value) | ++-----------+-----------------------------------+ +| *Getter* | get_rect() | ++-----------+-----------------------------------+ The area covered by the BackBufferCopy. Only used if :ref:`copy_mode` is :ref:`COPY_MODE_RECT`. diff --git a/classes/class_bakedlightmap.rst b/classes/class_bakedlightmap.rst index f02f765e7..6bf246399 100644 --- a/classes/class_bakedlightmap.rst +++ b/classes/class_bakedlightmap.rst @@ -26,29 +26,29 @@ Tutorials Properties ---------- -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`bake_cell_size` | 0.25 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`bake_default_texels_per_unit` | 20.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`bake_energy` | 1.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`bake_extents` | Vector3( 10, 10, 10 ) | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`bake_hdr` | false | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`BakeMode` | :ref:`bake_mode` | 0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`bake_propagation` | 1.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`BakeQuality` | :ref:`bake_quality` | 1 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`capture_cell_size` | 0.5 | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`String` | :ref:`image_path` | "." | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`BakedLightmapData` | :ref:`light_data` | | -+----------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------+ ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`bake_cell_size` | ``0.25`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`bake_default_texels_per_unit` | ``20.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`bake_energy` | ``1.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`bake_extents` | ``Vector3( 10, 10, 10 )`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`bake_hdr` | ``false`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`BakeMode` | :ref:`bake_mode` | ``0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`bake_propagation` | ``1.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`BakeQuality` | :ref:`bake_quality` | ``1`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`capture_cell_size` | ``0.5`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`String` | :ref:`image_path` | ``"."`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`BakedLightmapData` | :ref:`light_data` | | ++----------------------------------------------------+------------------------------------------------------------------------------------------------+---------------------------+ Methods ------- @@ -126,7 +126,7 @@ Property Descriptions - :ref:`float` **bake_cell_size** +-----------+---------------------------+ -| *Default* | 0.25 | +| *Default* | ``0.25`` | +-----------+---------------------------+ | *Setter* | set_bake_cell_size(value) | +-----------+---------------------------+ @@ -142,7 +142,7 @@ Grid subdivision size for lightmapper calculation. The default value will work f - :ref:`float` **bake_default_texels_per_unit** +-----------+-----------------------------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+-----------------------------------------+ | *Setter* | set_bake_default_texels_per_unit(value) | +-----------+-----------------------------------------+ @@ -158,7 +158,7 @@ If a :ref:`Mesh.lightmap_size_hint` isn' - :ref:`float` **bake_energy** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ @@ -173,13 +173,13 @@ Multiplies the light sources' intensity by this value. For instance, if the valu - :ref:`Vector3` **bake_extents** -+-----------+-----------------------+ -| *Default* | Vector3( 10, 10, 10 ) | -+-----------+-----------------------+ -| *Setter* | set_extents(value) | -+-----------+-----------------------+ -| *Getter* | get_extents() | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``Vector3( 10, 10, 10 )`` | ++-----------+---------------------------+ +| *Setter* | set_extents(value) | ++-----------+---------------------------+ +| *Getter* | get_extents() | ++-----------+---------------------------+ The size of the affected area. @@ -190,7 +190,7 @@ The size of the affected area. - :ref:`bool` **bake_hdr** +-----------+----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------+ | *Setter* | set_hdr(value) | +-----------+----------------+ @@ -206,7 +206,7 @@ If ``true``, the lightmap can capture light values greater than ``1.0``. Turning - :ref:`BakeMode` **bake_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_bake_mode(value) | +-----------+----------------------+ @@ -222,7 +222,7 @@ Lightmapping mode. See :ref:`BakeMode`. - :ref:`float` **bake_propagation** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_propagation(value) | +-----------+------------------------+ @@ -238,7 +238,7 @@ Defines how far the light will travel before it is no longer effective. The high - :ref:`BakeQuality` **bake_quality** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_bake_quality(value) | +-----------+-------------------------+ @@ -254,7 +254,7 @@ Three quality modes are available. Higher quality requires more rendering time. - :ref:`float` **capture_cell_size** +-----------+------------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+------------------------------+ | *Setter* | set_capture_cell_size(value) | +-----------+------------------------------+ @@ -270,7 +270,7 @@ Grid size used for real-time capture information on dynamic objects. Cannot be l - :ref:`String` **image_path** +-----------+-----------------------+ -| *Default* | "." | +| *Default* | ``"."`` | +-----------+-----------------------+ | *Setter* | set_image_path(value) | +-----------+-----------------------+ diff --git a/classes/class_bakedlightmapdata.rst b/classes/class_bakedlightmapdata.rst index b235645ec..216fe5357 100644 --- a/classes/class_bakedlightmapdata.rst +++ b/classes/class_bakedlightmapdata.rst @@ -16,17 +16,17 @@ BakedLightmapData Properties ---------- -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`AABB` | :ref:`bounds` | AABB( 0, 0, 0, 0, 0, 0 ) | -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`cell_space_transform` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`int` | :ref:`cell_subdiv` | 1 | -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`energy` | 1.0 | -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`PoolByteArray` | :ref:`octree` | PoolByteArray( ) | -+-------------------------------------------+------------------------------------------------------------------------------------+-------------------------------------------------+ ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`AABB` | :ref:`bounds` | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`cell_space_transform` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`int` | :ref:`cell_subdiv` | ``1`` | ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`energy` | ``1.0`` | ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`PoolByteArray` | :ref:`octree` | ``PoolByteArray( )`` | ++-------------------------------------------+------------------------------------------------------------------------------------+-----------------------------------------------------+ Methods ------- @@ -50,13 +50,13 @@ Property Descriptions - :ref:`AABB` **bounds** -+-----------+--------------------------+ -| *Default* | AABB( 0, 0, 0, 0, 0, 0 ) | -+-----------+--------------------------+ -| *Setter* | set_bounds(value) | -+-----------+--------------------------+ -| *Getter* | get_bounds() | -+-----------+--------------------------+ ++-----------+------------------------------+ +| *Default* | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++-----------+------------------------------+ +| *Setter* | set_bounds(value) | ++-----------+------------------------------+ +| *Getter* | get_bounds() | ++-----------+------------------------------+ ---- @@ -64,13 +64,13 @@ Property Descriptions - :ref:`Transform` **cell_space_transform** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_cell_space_transform(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_cell_space_transform() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_cell_space_transform(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_cell_space_transform() | ++-----------+-----------------------------------------------------+ ---- @@ -79,7 +79,7 @@ Property Descriptions - :ref:`int` **cell_subdiv** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_cell_subdiv(value) | +-----------+------------------------+ @@ -93,7 +93,7 @@ Property Descriptions - :ref:`float` **energy** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ @@ -106,13 +106,13 @@ Property Descriptions - :ref:`PoolByteArray` **octree** -+-----------+-------------------+ -| *Default* | PoolByteArray( ) | -+-----------+-------------------+ -| *Setter* | set_octree(value) | -+-----------+-------------------+ -| *Getter* | get_octree() | -+-----------+-------------------+ ++-----------+-----------------------+ +| *Default* | ``PoolByteArray( )`` | ++-----------+-----------------------+ +| *Setter* | set_octree(value) | ++-----------+-----------------------+ +| *Getter* | get_octree() | ++-----------+-----------------------+ Method Descriptions ------------------- diff --git a/classes/class_basebutton.rst b/classes/class_basebutton.rst index 7f21f7285..3729fd81b 100644 --- a/classes/class_basebutton.rst +++ b/classes/class_basebutton.rst @@ -23,29 +23,29 @@ BaseButton is the abstract base class for buttons, so it shouldn't be used direc Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`ActionMode` | :ref:`action_mode` | 1 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`button_mask` | 1 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`disabled` | false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`FocusMode` | :ref:`enabled_focus_mode` | 2 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`ButtonGroup` | :ref:`group` | | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`keep_pressed_outside` | false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`pressed` | false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`ShortCut` | :ref:`shortcut` | | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`shortcut_in_tooltip` | true | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`toggle_mode` | false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------+ ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`ActionMode` | :ref:`action_mode` | ``1`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`button_mask` | ``1`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | :ref:`enabled_focus_mode` | ``2`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`ButtonGroup` | :ref:`group` | | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`keep_pressed_outside` | ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`ShortCut` | :ref:`shortcut` | | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`shortcut_in_tooltip` | ``true`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`toggle_mode` | ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------+ Methods ------- @@ -142,7 +142,7 @@ Property Descriptions - :ref:`ActionMode` **action_mode** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_action_mode(value) | +-----------+------------------------+ @@ -158,7 +158,7 @@ Determines when the button is considered clicked, one of the :ref:`ActionMode` **button_mask** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_button_mask(value) | +-----------+------------------------+ @@ -176,7 +176,7 @@ To allow both left-click and right-click, use ``BUTTON_MASK_LEFT | BUTTON_MASK_R - :ref:`bool` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ @@ -192,7 +192,7 @@ If ``true``, the button is in disabled state and can't be clicked or toggled. - :ref:`FocusMode` **enabled_focus_mode** +-----------+-------------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+-------------------------------+ | *Setter* | set_enabled_focus_mode(value) | +-----------+-------------------------------+ @@ -222,7 +222,7 @@ Focus access mode to use when switching between enabled/disabled (see :ref:`Cont - :ref:`bool` **keep_pressed_outside** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_keep_pressed_outside(value) | +-----------+---------------------------------+ @@ -238,7 +238,7 @@ If ``true``, the button stays pressed when moving the cursor outside the button - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ @@ -268,7 +268,7 @@ If ``true``, the button's state is pressed. Means the button is pressed down or - :ref:`bool` **shortcut_in_tooltip** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_shortcut_in_tooltip(value) | +-----------+----------------------------------+ @@ -284,7 +284,7 @@ If ``true``, the button will add information about its shortcut in the tooltip. - :ref:`bool` **toggle_mode** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_toggle_mode(value) | +-----------+------------------------+ diff --git a/classes/class_basis.rst b/classes/class_basis.rst index b0eaa1f57..e10cb5ce5 100644 --- a/classes/class_basis.rst +++ b/classes/class_basis.rst @@ -26,13 +26,13 @@ Tutorials Properties ---------- -+-------------------------------+----------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`x` | Vector3( 1, 0, 0 ) | -+-------------------------------+----------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`y` | Vector3( 0, 1, 0 ) | -+-------------------------------+----------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`z` | Vector3( 0, 0, 1 ) | -+-------------------------------+----------------------------------+--------------------+ ++-------------------------------+----------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`x` | ``Vector3( 1, 0, 0 )`` | ++-------------------------------+----------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`y` | ``Vector3( 0, 1, 0 )`` | ++-------------------------------+----------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`z` | ``Vector3( 0, 0, 1 )`` | ++-------------------------------+----------------------------------+------------------------+ Methods ------- @@ -107,9 +107,9 @@ Property Descriptions - :ref:`Vector3` **x** -+-----------+--------------------+ -| *Default* | Vector3( 1, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 0, 0 )`` | ++-----------+------------------------+ The basis matrix's X vector. @@ -119,9 +119,9 @@ The basis matrix's X vector. - :ref:`Vector3` **y** -+-----------+--------------------+ -| *Default* | Vector3( 0, 1, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 1, 0 )`` | ++-----------+------------------------+ The basis matrix's Y vector. @@ -131,9 +131,9 @@ The basis matrix's Y vector. - :ref:`Vector3` **z** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 1 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 1 )`` | ++-----------+------------------------+ The basis matrix's Z vector. diff --git a/classes/class_bitmapfont.rst b/classes/class_bitmapfont.rst index fca062796..601131ded 100644 --- a/classes/class_bitmapfont.rst +++ b/classes/class_bitmapfont.rst @@ -23,15 +23,15 @@ Renders text using ``*.fnt`` fonts containing texture atlases. Supports distance Properties ---------- -+-------------------------------------+-----------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`ascent` | 0.0 | -+-------------------------------------+-----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`distance_field` | false | -+-------------------------------------+-----------------------------------------------------------------+-------+ -| :ref:`BitmapFont` | :ref:`fallback` | | -+-------------------------------------+-----------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`height` | 1.0 | -+-------------------------------------+-----------------------------------------------------------------+-------+ ++-------------------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`ascent` | ``0.0`` | ++-------------------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`distance_field` | ``false`` | ++-------------------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`BitmapFont` | :ref:`fallback` | | ++-------------------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`height` | ``1.0`` | ++-------------------------------------+-----------------------------------------------------------------+-----------+ Methods ------- @@ -64,7 +64,7 @@ Property Descriptions - :ref:`float` **ascent** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_ascent(value) | +-----------+-------------------+ @@ -80,7 +80,7 @@ Ascent (number of pixels above the baseline). - :ref:`bool` **distance_field** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_distance_field_hint(value) | +-----------+--------------------------------+ @@ -110,7 +110,7 @@ The fallback font. - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ diff --git a/classes/class_bone2d.rst b/classes/class_bone2d.rst index f3c0a7fbb..560c9d869 100644 --- a/classes/class_bone2d.rst +++ b/classes/class_bone2d.rst @@ -27,11 +27,11 @@ If in the editor, you can set the rest pose of an entire skeleton using a menu o Properties ---------- -+---------------------------------------+-------------------------------------------------------------+---------------------------------+ -| :ref:`float` | :ref:`default_length` | 16.0 | -+---------------------------------------+-------------------------------------------------------------+---------------------------------+ -| :ref:`Transform2D` | :ref:`rest` | Transform2D( 0, 0, 0, 0, 0, 0 ) | -+---------------------------------------+-------------------------------------------------------------+---------------------------------+ ++---------------------------------------+-------------------------------------------------------------+-------------------------------------+ +| :ref:`float` | :ref:`default_length` | ``16.0`` | ++---------------------------------------+-------------------------------------------------------------+-------------------------------------+ +| :ref:`Transform2D` | :ref:`rest` | ``Transform2D( 0, 0, 0, 0, 0, 0 )`` | ++---------------------------------------+-------------------------------------------------------------+-------------------------------------+ Methods ------- @@ -52,7 +52,7 @@ Property Descriptions - :ref:`float` **default_length** +-----------+---------------------------+ -| *Default* | 16.0 | +| *Default* | ``16.0`` | +-----------+---------------------------+ | *Setter* | set_default_length(value) | +-----------+---------------------------+ @@ -67,13 +67,13 @@ Length of the bone's representation drawn in the editor's viewport in pixels. - :ref:`Transform2D` **rest** -+-----------+---------------------------------+ -| *Default* | Transform2D( 0, 0, 0, 0, 0, 0 ) | -+-----------+---------------------------------+ -| *Setter* | set_rest(value) | -+-----------+---------------------------------+ -| *Getter* | get_rest() | -+-----------+---------------------------------+ ++-----------+-------------------------------------+ +| *Default* | ``Transform2D( 0, 0, 0, 0, 0, 0 )`` | ++-----------+-------------------------------------+ +| *Setter* | set_rest(value) | ++-----------+-------------------------------------+ +| *Getter* | get_rest() | ++-----------+-------------------------------------+ Rest transform of the bone. You can reset the node's transforms to this value using :ref:`apply_rest`. diff --git a/classes/class_boneattachment.rst b/classes/class_boneattachment.rst index 0a0f454aa..d61bb8f92 100644 --- a/classes/class_boneattachment.rst +++ b/classes/class_boneattachment.rst @@ -21,9 +21,9 @@ This node must be the child of a :ref:`Skeleton` node. You can t Properties ---------- -+-----------------------------+-----------------------------------------------------------+----+ -| :ref:`String` | :ref:`bone_name` | "" | -+-----------------------------+-----------------------------------------------------------+----+ ++-----------------------------+-----------------------------------------------------------+--------+ +| :ref:`String` | :ref:`bone_name` | ``""`` | ++-----------------------------+-----------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`String` **bone_name** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_bone_name(value) | +-----------+----------------------+ diff --git a/classes/class_boxcontainer.rst b/classes/class_boxcontainer.rst index 926489911..21b8458fa 100644 --- a/classes/class_boxcontainer.rst +++ b/classes/class_boxcontainer.rst @@ -23,11 +23,11 @@ Arranges child controls vertically or horizontally, and rearranges the controls Properties ---------- -+-----------------------------------------------+---------------------------------------------------------+----------+ -| :ref:`AlignMode` | :ref:`alignment` | 0 | -+-----------------------------------------------+---------------------------------------------------------+----------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 1 | -+-----------------------------------------------+---------------------------------------------------------+----------+ ++-----------------------------------------------+---------------------------------------------------------+--------------+ +| :ref:`AlignMode` | :ref:`alignment` | ``0`` | ++-----------------------------------------------+---------------------------------------------------------+--------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``1`` | ++-----------------------------------------------+---------------------------------------------------------+--------------+ Methods ------- @@ -63,7 +63,7 @@ Property Descriptions - :ref:`AlignMode` **alignment** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_alignment(value) | +-----------+----------------------+ diff --git a/classes/class_boxshape.rst b/classes/class_boxshape.rst index 4523129c9..00cb4f9fa 100644 --- a/classes/class_boxshape.rst +++ b/classes/class_boxshape.rst @@ -21,9 +21,9 @@ Description Properties ---------- -+-------------------------------+-------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`extents` | Vector3( 1, 1, 1 ) | -+-------------------------------+-------------------------------------------------+--------------------+ ++-------------------------------+-------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`extents` | ``Vector3( 1, 1, 1 )`` | ++-------------------------------+-------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Vector3` **extents** -+-----------+--------------------+ -| *Default* | Vector3( 1, 1, 1 ) | -+-----------+--------------------+ -| *Setter* | set_extents(value) | -+-----------+--------------------+ -| *Getter* | get_extents() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 1, 1 )`` | ++-----------+------------------------+ +| *Setter* | set_extents(value) | ++-----------+------------------------+ +| *Getter* | get_extents() | ++-----------+------------------------+ The box's half extents. The width, height and depth of this shape is twice the half extents. diff --git a/classes/class_button.rst b/classes/class_button.rst index c0b2e7b47..dbf1d9e3d 100644 --- a/classes/class_button.rst +++ b/classes/class_button.rst @@ -23,19 +23,19 @@ Button is the standard themed button. It can contain text and an icon, and will Properties ---------- -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`TextAlign` | :ref:`align` | 1 | -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`clip_text` | false | -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`expand_icon` | false | -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`flat` | false | -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`icon` | | -+-----------------------------------------+-------------------------------------------------------+-------+ -| :ref:`String` | :ref:`text` | "" | -+-----------------------------------------+-------------------------------------------------------+-------+ ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`TextAlign` | :ref:`align` | ``1`` | ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`clip_text` | ``false`` | ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`expand_icon` | ``false`` | ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`flat` | ``false`` | ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`icon` | | ++-----------------------------------------+-------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`text` | ``""`` | ++-----------------------------------------+-------------------------------------------------------+-----------+ Theme Properties ---------------- @@ -91,7 +91,7 @@ Property Descriptions - :ref:`TextAlign` **align** +-----------+-----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------+ | *Setter* | set_text_align(value) | +-----------+-----------------------+ @@ -107,7 +107,7 @@ Text alignment policy for the button's text, use one of the :ref:`TextAlign` **clip_text** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_clip_text(value) | +-----------+----------------------+ @@ -123,7 +123,7 @@ When this property is enabled, text that is too large to fit the button is clipp - :ref:`bool` **expand_icon** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_expand_icon(value) | +-----------+------------------------+ @@ -139,7 +139,7 @@ When enabled, the button's icon will expand/shrink to fit the button's size whil - :ref:`bool` **flat** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flat(value) | +-----------+-----------------+ @@ -169,7 +169,7 @@ Button's icon, if text is present the icon will be placed before the text. - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ diff --git a/classes/class_buttongroup.rst b/classes/class_buttongroup.rst index 2458759c8..ad73a2ea4 100644 --- a/classes/class_buttongroup.rst +++ b/classes/class_buttongroup.rst @@ -23,9 +23,9 @@ Group of :ref:`Button`. All direct and indirect children buttons b Properties ---------- -+-------------------------+-------------------------+-------------+ -| :ref:`bool` | resource_local_to_scene | **O:** true | -+-------------------------+-------------------------+-------------+ ++-------------------------+-------------------------+-----------------+ +| :ref:`bool` | resource_local_to_scene | **O:** ``true`` | ++-------------------------+-------------------------+-----------------+ Methods ------- diff --git a/classes/class_camera.rst b/classes/class_camera.rst index ca553ea46..30aff5787 100644 --- a/classes/class_camera.rst +++ b/classes/class_camera.rst @@ -23,33 +23,33 @@ Camera is a special node that displays what is visible from its current location Properties ---------- -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`cull_mask` | 1048575 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`current` | false | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`DopplerTracking` | :ref:`doppler_tracking` | 0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`Environment` | :ref:`environment` | | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`far` | 100.0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`fov` | 70.0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`frustum_offset` | Vector2( 0, 0 ) | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`h_offset` | 0.0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`KeepAspect` | :ref:`keep_aspect` | 1 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`near` | 0.05 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`Projection` | :ref:`projection` | 0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`size` | 1.0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`v_offset` | 0.0 | -+-----------------------------------------------------+-----------------------------------------------------------------+-----------------+ ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`cull_mask` | ``1048575`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`current` | ``false`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`DopplerTracking` | :ref:`doppler_tracking` | ``0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`Environment` | :ref:`environment` | | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`far` | ``100.0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`fov` | ``70.0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`frustum_offset` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`h_offset` | ``0.0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`KeepAspect` | :ref:`keep_aspect` | ``1`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`near` | ``0.05`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`Projection` | :ref:`projection` | ``0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`size` | ``1.0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`v_offset` | ``0.0`` | ++-----------------------------------------------------+-----------------------------------------------------------------+---------------------+ Methods ------- @@ -147,7 +147,7 @@ Property Descriptions - :ref:`int` **cull_mask** +-----------+----------------------+ -| *Default* | 1048575 | +| *Default* | ``1048575`` | +-----------+----------------------+ | *Setter* | set_cull_mask(value) | +-----------+----------------------+ @@ -163,7 +163,7 @@ The culling mask that describes which 3D render layers are rendered by this came - :ref:`bool` **current** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_current(value) | +-----------+--------------------+ @@ -179,7 +179,7 @@ If ``true``, the ancestor :ref:`Viewport` is currently using thi - :ref:`DopplerTracking` **doppler_tracking** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_doppler_tracking(value) | +-----------+-----------------------------+ @@ -209,7 +209,7 @@ The :ref:`Environment` to use for this camera. - :ref:`float` **far** +-----------+-----------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+-----------------+ | *Setter* | set_zfar(value) | +-----------+-----------------+ @@ -225,7 +225,7 @@ The distance to the far culling boundary for this camera relative to its local Z - :ref:`float` **fov** +-----------+----------------+ -| *Default* | 70.0 | +| *Default* | ``70.0`` | +-----------+----------------+ | *Setter* | set_fov(value) | +-----------+----------------+ @@ -241,7 +241,7 @@ The camera's field of view angle (in degrees). Only applicable in perspective mo - :ref:`Vector2` **frustum_offset** +-----------+---------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------------+ | *Setter* | set_frustum_offset(value) | +-----------+---------------------------+ @@ -257,7 +257,7 @@ The camera's frustum offset. This can be changed from the default to create "til - :ref:`float` **h_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_h_offset(value) | +-----------+---------------------+ @@ -273,7 +273,7 @@ The horizontal (X) offset of the camera viewport. - :ref:`KeepAspect` **keep_aspect** +-----------+-----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------+ | *Setter* | set_keep_aspect_mode(value) | +-----------+-----------------------------+ @@ -289,7 +289,7 @@ The axis to lock during :ref:`fov`/:ref:`size` **near** +-----------+------------------+ -| *Default* | 0.05 | +| *Default* | ``0.05`` | +-----------+------------------+ | *Setter* | set_znear(value) | +-----------+------------------+ @@ -305,7 +305,7 @@ The distance to the near culling boundary for this camera relative to its local - :ref:`Projection` **projection** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_projection(value) | +-----------+-----------------------+ @@ -321,7 +321,7 @@ The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE` **size** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_size(value) | +-----------+-----------------+ @@ -337,7 +337,7 @@ The camera's size measured as 1/2 the width or height. Only applicable in orthog - :ref:`float` **v_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_v_offset(value) | +-----------+---------------------+ diff --git a/classes/class_camera2d.rst b/classes/class_camera2d.rst index 39d6c2eb2..59250b0bc 100644 --- a/classes/class_camera2d.rst +++ b/classes/class_camera2d.rst @@ -23,57 +23,57 @@ This node is intended to be a simple helper to get things going quickly and it m Properties ---------- -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`AnchorMode` | :ref:`anchor_mode` | 1 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`current` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`Node` | :ref:`custom_viewport` | | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`drag_margin_bottom` | 0.2 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`drag_margin_h_enabled` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`drag_margin_left` | 0.2 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`drag_margin_right` | 0.2 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`drag_margin_top` | 0.2 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`drag_margin_v_enabled` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`editor_draw_drag_margin` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`editor_draw_limits` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`editor_draw_screen` | true | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`limit_bottom` | 10000000 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`limit_left` | -10000000 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`limit_right` | 10000000 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`limit_smoothed` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`limit_top` | -10000000 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`offset_h` | 0.0 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`offset_v` | 0.0 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`Camera2DProcessMode` | :ref:`process_mode` | 1 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`rotating` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`smoothing_enabled` | false | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`smoothing_speed` | 5.0 | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`zoom` | Vector2( 1, 1 ) | -+---------------------------------------------------------------+---------------------------------------------------------------------------------+-----------------+ ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`AnchorMode` | :ref:`anchor_mode` | ``1`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`current` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`Node` | :ref:`custom_viewport` | | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`drag_margin_bottom` | ``0.2`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`drag_margin_h_enabled` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`drag_margin_left` | ``0.2`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`drag_margin_right` | ``0.2`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`drag_margin_top` | ``0.2`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`drag_margin_v_enabled` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`editor_draw_drag_margin` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`editor_draw_limits` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`editor_draw_screen` | ``true`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`limit_bottom` | ``10000000`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`limit_left` | ``-10000000`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`limit_right` | ``10000000`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`limit_smoothed` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`limit_top` | ``-10000000`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`offset_h` | ``0.0`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`offset_v` | ``0.0`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`Camera2DProcessMode` | :ref:`process_mode` | ``1`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`rotating` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`smoothing_enabled` | ``false`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`smoothing_speed` | ``5.0`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`zoom` | ``Vector2( 1, 1 )`` | ++---------------------------------------------------------------+---------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -139,7 +139,7 @@ Property Descriptions - :ref:`AnchorMode` **anchor_mode** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_anchor_mode(value) | +-----------+------------------------+ @@ -155,7 +155,7 @@ The Camera2D's anchor point. See :ref:`AnchorMode` con - :ref:`bool` **current** +-----------+--------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------+ | *Getter* | is_current() | +-----------+--------------+ @@ -183,7 +183,7 @@ The custom :ref:`Viewport` node attached to the ``Camera2D``. If - :ref:`float` **drag_margin_bottom** +-----------+------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------------+ | *Setter* | set_drag_margin(value) | +-----------+------------------------+ @@ -199,7 +199,7 @@ Bottom margin needed to drag the camera. A value of ``1`` makes the camera move - :ref:`bool` **drag_margin_h_enabled** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_h_drag_enabled(value) | +-----------+---------------------------+ @@ -215,7 +215,7 @@ If ``true``, the camera only moves when reaching the horizontal drag margins. If - :ref:`float` **drag_margin_left** +-----------+------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------------+ | *Setter* | set_drag_margin(value) | +-----------+------------------------+ @@ -231,7 +231,7 @@ Left margin needed to drag the camera. A value of ``1`` makes the camera move on - :ref:`float` **drag_margin_right** +-----------+------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------------+ | *Setter* | set_drag_margin(value) | +-----------+------------------------+ @@ -247,7 +247,7 @@ Right margin needed to drag the camera. A value of ``1`` makes the camera move o - :ref:`float` **drag_margin_top** +-----------+------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------------+ | *Setter* | set_drag_margin(value) | +-----------+------------------------+ @@ -263,7 +263,7 @@ Top margin needed to drag the camera. A value of ``1`` makes the camera move onl - :ref:`bool` **drag_margin_v_enabled** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_v_drag_enabled(value) | +-----------+---------------------------+ @@ -279,7 +279,7 @@ If ``true``, the camera only moves when reaching the vertical drag margins. If ` - :ref:`bool` **editor_draw_drag_margin** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_margin_drawing_enabled(value) | +-----------+-----------------------------------+ @@ -295,7 +295,7 @@ If ``true``, draws the camera's drag margin rectangle in the editor. - :ref:`bool` **editor_draw_limits** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_limit_drawing_enabled(value) | +-----------+----------------------------------+ @@ -311,7 +311,7 @@ If ``true``, draws the camera's limits rectangle in the editor. - :ref:`bool` **editor_draw_screen** +-----------+-----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_screen_drawing_enabled(value) | +-----------+-----------------------------------+ @@ -327,7 +327,7 @@ If ``true``, draws the camera's screen rectangle in the editor. - :ref:`int` **limit_bottom** +-----------+------------------+ -| *Default* | 10000000 | +| *Default* | ``10000000`` | +-----------+------------------+ | *Setter* | set_limit(value) | +-----------+------------------+ @@ -343,7 +343,7 @@ Bottom scroll limit in pixels. The camera stops moving when reaching this value. - :ref:`int` **limit_left** +-----------+------------------+ -| *Default* | -10000000 | +| *Default* | ``-10000000`` | +-----------+------------------+ | *Setter* | set_limit(value) | +-----------+------------------+ @@ -359,7 +359,7 @@ Left scroll limit in pixels. The camera stops moving when reaching this value. - :ref:`int` **limit_right** +-----------+------------------+ -| *Default* | 10000000 | +| *Default* | ``10000000`` | +-----------+------------------+ | *Setter* | set_limit(value) | +-----------+------------------+ @@ -375,7 +375,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value. - :ref:`bool` **limit_smoothed** +-----------+------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------------+ | *Setter* | set_limit_smoothing_enabled(value) | +-----------+------------------------------------+ @@ -391,7 +391,7 @@ If ``true``, the camera smoothly stops when reaches its limits. - :ref:`int` **limit_top** +-----------+------------------+ -| *Default* | -10000000 | +| *Default* | ``-10000000`` | +-----------+------------------+ | *Setter* | set_limit(value) | +-----------+------------------+ @@ -406,13 +406,13 @@ Top scroll limit in pixels. The camera stops moving when reaching this value. - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The camera's offset, useful for looking around or camera shake animations. @@ -423,7 +423,7 @@ The camera's offset, useful for looking around or camera shake animations. - :ref:`float` **offset_h** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_h_offset(value) | +-----------+---------------------+ @@ -441,7 +441,7 @@ The horizontal offset of the camera, relative to the drag margins. - :ref:`float` **offset_v** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_v_offset(value) | +-----------+---------------------+ @@ -459,7 +459,7 @@ The vertical offset of the camera, relative to the drag margins. - :ref:`Camera2DProcessMode` **process_mode** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_process_mode(value) | +-----------+-------------------------+ @@ -475,7 +475,7 @@ The camera's process callback. See :ref:`Camera2DProcessMode` **rotating** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_rotating(value) | +-----------+---------------------+ @@ -491,7 +491,7 @@ If ``true``, the camera rotates with the target. - :ref:`bool` **smoothing_enabled** +-----------+------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------------+ | *Setter* | set_enable_follow_smoothing(value) | +-----------+------------------------------------+ @@ -507,7 +507,7 @@ If ``true``, the camera smoothly moves towards the target at :ref:`smoothing_spe - :ref:`float` **smoothing_speed** +-----------+-----------------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+-----------------------------+ | *Setter* | set_follow_smoothing(value) | +-----------+-----------------------------+ @@ -522,13 +522,13 @@ Speed in pixels per second of the camera's smoothing effect when :ref:`smoothing - :ref:`Vector2` **zoom** -+-----------+-----------------+ -| *Default* | Vector2( 1, 1 ) | -+-----------+-----------------+ -| *Setter* | set_zoom(value) | -+-----------+-----------------+ -| *Getter* | get_zoom() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 1 )`` | ++-----------+---------------------+ +| *Setter* | set_zoom(value) | ++-----------+---------------------+ +| *Getter* | get_zoom() | ++-----------+---------------------+ The camera's zoom relative to the viewport. Values larger than ``Vector2(1, 1)`` zoom out and smaller values zoom in. For an example, use ``Vector2(0.5, 0.5)`` for a 2× zoom-in, and ``Vector2(4, 4)`` for a 4× zoom-out. diff --git a/classes/class_camerafeed.rst b/classes/class_camerafeed.rst index 49e0f2e5b..49d8253fd 100644 --- a/classes/class_camerafeed.rst +++ b/classes/class_camerafeed.rst @@ -23,11 +23,11 @@ A camera feed gives you access to a single physical camera attached to your devi Properties ---------- -+---------------------------------------+-----------------------------------------------------------------+----------------------------------+ -| :ref:`bool` | :ref:`feed_is_active` | false | -+---------------------------------------+-----------------------------------------------------------------+----------------------------------+ -| :ref:`Transform2D` | :ref:`feed_transform` | Transform2D( 1, 0, 0, -1, 0, 1 ) | -+---------------------------------------+-----------------------------------------------------------------+----------------------------------+ ++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+ +| :ref:`bool` | :ref:`feed_is_active` | ``false`` | ++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+ +| :ref:`Transform2D` | :ref:`feed_transform` | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` | ++---------------------------------------+-----------------------------------------------------------------+--------------------------------------+ Methods ------- @@ -89,7 +89,7 @@ Property Descriptions - :ref:`bool` **feed_is_active** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_active(value) | +-----------+-------------------+ @@ -104,13 +104,13 @@ If ``true``, the feed is active. - :ref:`Transform2D` **feed_transform** -+-----------+----------------------------------+ -| *Default* | Transform2D( 1, 0, 0, -1, 0, 1 ) | -+-----------+----------------------------------+ -| *Setter* | set_transform(value) | -+-----------+----------------------------------+ -| *Getter* | get_transform() | -+-----------+----------------------------------+ ++-----------+--------------------------------------+ +| *Default* | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` | ++-----------+--------------------------------------+ +| *Setter* | set_transform(value) | ++-----------+--------------------------------------+ +| *Getter* | get_transform() | ++-----------+--------------------------------------+ The transform applied to the camera's image. diff --git a/classes/class_cameratexture.rst b/classes/class_cameratexture.rst index 121895d59..7a6c35990 100644 --- a/classes/class_cameratexture.rst +++ b/classes/class_cameratexture.rst @@ -18,15 +18,15 @@ This texture gives access to the camera texture provided by a :ref:`CameraFeed` | :ref:`camera_feed_id` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`camera_is_active` | false | -+-----------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`int` | flags | **O:** 0 | -+-----------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`FeedImage` | :ref:`which_feed` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------+----------+ ++-----------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`camera_feed_id` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`camera_is_active` | ``false`` | ++-----------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`FeedImage` | :ref:`which_feed` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -36,7 +36,7 @@ Property Descriptions - :ref:`int` **camera_feed_id** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_camera_feed_id(value) | +-----------+---------------------------+ @@ -52,7 +52,7 @@ The ID of the :ref:`CameraFeed` for which we want to display t - :ref:`bool` **camera_is_active** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_camera_active(value) | +-----------+--------------------------+ @@ -68,7 +68,7 @@ Convenience property that gives access to the active property of the :ref:`Camer - :ref:`FeedImage` **which_feed** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_which_feed(value) | +-----------+-----------------------+ diff --git a/classes/class_canvasitem.rst b/classes/class_canvasitem.rst index d9607768a..5abbe6059 100644 --- a/classes/class_canvasitem.rst +++ b/classes/class_canvasitem.rst @@ -38,23 +38,23 @@ Tutorials Properties ---------- -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`light_mask` | 1 | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`modulate` | Color( 1, 1, 1, 1 ) | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`self_modulate` | Color( 1, 1, 1, 1 ) | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`show_behind_parent` | false | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`show_on_top` | | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`use_parent_material` | false | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`visible` | true | -+---------------------------------+---------------------------------------------------------------------------+---------------------+ ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`light_mask` | ``1`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`modulate` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`self_modulate` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`show_behind_parent` | ``false`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`show_on_top` | | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`use_parent_material` | ``false`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`visible` | ``true`` | ++---------------------------------+---------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -248,7 +248,7 @@ Property Descriptions - :ref:`int` **light_mask** +-----------+-----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------+ | *Setter* | set_light_mask(value) | +-----------+-----------------------+ @@ -277,13 +277,13 @@ The material applied to textures on this ``CanvasItem``. - :ref:`Color` **modulate** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_modulate(value) | -+-----------+---------------------+ -| *Getter* | get_modulate() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_modulate(value) | ++-----------+-------------------------+ +| *Getter* | get_modulate() | ++-----------+-------------------------+ The color applied to textures on this ``CanvasItem``. @@ -294,7 +294,7 @@ The color applied to textures on this ``CanvasItem``. - :ref:`Color` **self_modulate** +-----------+--------------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | +| *Default* | ``Color( 1, 1, 1, 1 )`` | +-----------+--------------------------+ | *Setter* | set_self_modulate(value) | +-----------+--------------------------+ @@ -310,7 +310,7 @@ The color applied to textures on this ``CanvasItem``. This is not inherited by c - :ref:`bool` **show_behind_parent** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_draw_behind_parent(value) | +-----------+---------------------------------+ @@ -334,7 +334,7 @@ If ``true``, the object draws on top of its parent. - :ref:`bool` **use_parent_material** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_use_parent_material(value) | +-----------+--------------------------------+ @@ -350,7 +350,7 @@ If ``true``, the parent ``CanvasItem``'s :ref:`material` **visible** +-----------+--------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_visible(value) | +-----------+--------------------+ diff --git a/classes/class_canvasitemmaterial.rst b/classes/class_canvasitemmaterial.rst index 3d519f648..ac5e85617 100644 --- a/classes/class_canvasitemmaterial.rst +++ b/classes/class_canvasitemmaterial.rst @@ -21,19 +21,19 @@ Description Properties ---------- -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`BlendMode` | :ref:`blend_mode` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`LightMode` | :ref:`light_mode` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`particles_anim_h_frames` | | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`particles_anim_loop` | | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`particles_anim_v_frames` | | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`particles_animation` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-------+ ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`LightMode` | :ref:`light_mode` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`particles_anim_h_frames` | | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`particles_anim_loop` | | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`particles_anim_v_frames` | | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`particles_animation` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ Enumerations ------------ @@ -88,7 +88,7 @@ Property Descriptions - :ref:`BlendMode` **blend_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_blend_mode(value) | +-----------+-----------------------+ @@ -104,7 +104,7 @@ The manner in which a material's rendering is applied to underlying textures. - :ref:`LightMode` **light_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_light_mode(value) | +-----------+-----------------------+ @@ -156,7 +156,7 @@ The manner in which material reacts to lighting. - :ref:`bool` **particles_animation** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_particles_animation(value) | +-----------+--------------------------------+ diff --git a/classes/class_canvaslayer.rst b/classes/class_canvaslayer.rst index 4075f235a..a131f3a85 100644 --- a/classes/class_canvaslayer.rst +++ b/classes/class_canvaslayer.rst @@ -30,25 +30,25 @@ Tutorials Properties ---------- -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Node` | :ref:`custom_viewport` | | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`bool` | :ref:`follow_viewport_enable` | false | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`float` | :ref:`follow_viewport_scale` | 1.0 | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`int` | :ref:`layer` | 1 | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`float` | :ref:`rotation` | 0.0 | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`float` | :ref:`rotation_degrees` | 0.0 | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Vector2` | :ref:`scale` | Vector2( 1, 1 ) | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Transform2D` | :ref:`transform` | Transform2D( 1, 0, 0, 1, 0, 0 ) | -+---------------------------------------+----------------------------------------------------------------------------------+---------------------------------+ ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Node` | :ref:`custom_viewport` | | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`bool` | :ref:`follow_viewport_enable` | ``false`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`float` | :ref:`follow_viewport_scale` | ``1.0`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`int` | :ref:`layer` | ``1`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`float` | :ref:`rotation` | ``0.0`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`float` | :ref:`rotation_degrees` | ``0.0`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Vector2` | :ref:`scale` | ``Vector2( 1, 1 )`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Transform2D` | :ref:`transform` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | ++---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+ Methods ------- @@ -79,7 +79,7 @@ The custom :ref:`Viewport` node assigned to the ``CanvasLayer``. - :ref:`bool` **follow_viewport_enable** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_follow_viewport(value) | +-----------+----------------------------+ @@ -93,7 +93,7 @@ The custom :ref:`Viewport` node assigned to the ``CanvasLayer``. - :ref:`float` **follow_viewport_scale** +-----------+----------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------------+ | *Setter* | set_follow_viewport_scale(value) | +-----------+----------------------------------+ @@ -107,7 +107,7 @@ The custom :ref:`Viewport` node assigned to the ``CanvasLayer``. - :ref:`int` **layer** +-----------+------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------+ | *Setter* | set_layer(value) | +-----------+------------------+ @@ -122,13 +122,13 @@ Layer index for draw order. Lower values are drawn first. - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The layer's base offset. @@ -139,7 +139,7 @@ The layer's base offset. - :ref:`float` **rotation** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_rotation(value) | +-----------+---------------------+ @@ -155,7 +155,7 @@ The layer's rotation in radians. - :ref:`float` **rotation_degrees** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_rotation_degrees(value) | +-----------+-----------------------------+ @@ -170,13 +170,13 @@ The layer's rotation in degrees. - :ref:`Vector2` **scale** -+-----------+------------------+ -| *Default* | Vector2( 1, 1 ) | -+-----------+------------------+ -| *Setter* | set_scale(value) | -+-----------+------------------+ -| *Getter* | get_scale() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 1 )`` | ++-----------+---------------------+ +| *Setter* | set_scale(value) | ++-----------+---------------------+ +| *Getter* | get_scale() | ++-----------+---------------------+ The layer's scale. @@ -186,13 +186,13 @@ The layer's scale. - :ref:`Transform2D` **transform** -+-----------+---------------------------------+ -| *Default* | Transform2D( 1, 0, 0, 1, 0, 0 ) | -+-----------+---------------------------------+ -| *Setter* | set_transform(value) | -+-----------+---------------------------------+ -| *Getter* | get_transform() | -+-----------+---------------------------------+ ++-----------+-------------------------------------+ +| *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | ++-----------+-------------------------------------+ +| *Setter* | set_transform(value) | ++-----------+-------------------------------------+ +| *Getter* | get_transform() | ++-----------+-------------------------------------+ The layer's transform. diff --git a/classes/class_canvasmodulate.rst b/classes/class_canvasmodulate.rst index daaf761b0..a659d6120 100644 --- a/classes/class_canvasmodulate.rst +++ b/classes/class_canvasmodulate.rst @@ -21,9 +21,9 @@ Description Properties ---------- -+---------------------------+---------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+---------------------------+---------------------------------------------------+---------------------+ ++---------------------------+---------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------+---------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The tint color to apply. diff --git a/classes/class_capsulemesh.rst b/classes/class_capsulemesh.rst index a18951b62..60cc04a9d 100644 --- a/classes/class_capsulemesh.rst +++ b/classes/class_capsulemesh.rst @@ -21,15 +21,15 @@ Class representing a capsule-shaped :ref:`PrimitiveMesh`. Properties ---------- -+---------------------------+--------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`mid_height` | 1.0 | -+---------------------------+--------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`radial_segments` | 64 | -+---------------------------+--------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------+--------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`rings` | 8 | -+---------------------------+--------------------------------------------------------------------+-----+ ++---------------------------+--------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`mid_height` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`radial_segments` | ``64`` | ++---------------------------+--------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`rings` | ``8`` | ++---------------------------+--------------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`float` **mid_height** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_mid_height(value) | +-----------+-----------------------+ @@ -55,7 +55,7 @@ Height of the capsule mesh from the center point. - :ref:`int` **radial_segments** +-----------+----------------------------+ -| *Default* | 64 | +| *Default* | ``64`` | +-----------+----------------------------+ | *Setter* | set_radial_segments(value) | +-----------+----------------------------+ @@ -71,7 +71,7 @@ Number of radial segments on the capsule mesh. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ @@ -87,7 +87,7 @@ Radius of the capsule mesh. - :ref:`int` **rings** +-----------+------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_rings(value) | +-----------+------------------+ diff --git a/classes/class_capsuleshape.rst b/classes/class_capsuleshape.rst index c5c35dd98..313f5a8c2 100644 --- a/classes/class_capsuleshape.rst +++ b/classes/class_capsuleshape.rst @@ -21,11 +21,11 @@ Capsule shape for collisions. Properties ---------- -+---------------------------+---------------------------------------------------+-----+ -| :ref:`float` | :ref:`height` | 1.0 | -+---------------------------+---------------------------------------------------+-----+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------+---------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------+---------+ +| :ref:`float` | :ref:`height` | ``1.0`` | ++---------------------------+---------------------------------------------------+---------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------+---------------------------------------------------+---------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -51,7 +51,7 @@ The capsule's height. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ diff --git a/classes/class_capsuleshape2d.rst b/classes/class_capsuleshape2d.rst index 603f7ab05..cf5962aaf 100644 --- a/classes/class_capsuleshape2d.rst +++ b/classes/class_capsuleshape2d.rst @@ -21,11 +21,11 @@ Capsule shape for 2D collisions. Properties ---------- -+---------------------------+-----------------------------------------------------+------+ -| :ref:`float` | :ref:`height` | 20.0 | -+---------------------------+-----------------------------------------------------+------+ -| :ref:`float` | :ref:`radius` | 10.0 | -+---------------------------+-----------------------------------------------------+------+ ++---------------------------+-----------------------------------------------------+----------+ +| :ref:`float` | :ref:`height` | ``20.0`` | ++---------------------------+-----------------------------------------------------+----------+ +| :ref:`float` | :ref:`radius` | ``10.0`` | ++---------------------------+-----------------------------------------------------+----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -51,7 +51,7 @@ The capsule's height. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ diff --git a/classes/class_centercontainer.rst b/classes/class_centercontainer.rst index 1e7937f38..635f7dbb9 100644 --- a/classes/class_centercontainer.rst +++ b/classes/class_centercontainer.rst @@ -21,9 +21,9 @@ CenterContainer keeps children controls centered. This container keeps all child Properties ---------- -+-------------------------+------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_top_left` | false | -+-------------------------+------------------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_top_left` | ``false`` | ++-------------------------+------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`bool` **use_top_left** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_use_top_left(value) | +-----------+-------------------------+ diff --git a/classes/class_charfxtransform.rst b/classes/class_charfxtransform.rst index 6e5e97e0e..ddd0f5d94 100644 --- a/classes/class_charfxtransform.rst +++ b/classes/class_charfxtransform.rst @@ -28,23 +28,23 @@ Tutorials Properties ---------- -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`absolute_index` | 0 | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`character` | 0 | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 0, 0, 0, 1 ) | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`elapsed_time` | 0.0 | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`Dictionary` | :ref:`env` | {} | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`relative_index` | 0 | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`visible` | true | -+-------------------------------------+----------------------------------------------------------------------+---------------------+ ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`absolute_index` | ``0`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`character` | ``0`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 0, 0, 0, 1 )`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`elapsed_time` | ``0.0`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`Dictionary` | :ref:`env` | ``{}`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`relative_index` | ``0`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`visible` | ``true`` | ++-------------------------------------+----------------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`int` **absolute_index** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_absolute_index(value) | +-----------+---------------------------+ @@ -70,7 +70,7 @@ The index of the current character (starting from 0). Setting this property won' - :ref:`int` **character** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_character(value) | +-----------+----------------------+ @@ -91,13 +91,13 @@ The Unicode codepoint the character will use. This only affects non-whitespace c - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 0, 0, 0, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The color the character will be drawn with. @@ -108,7 +108,7 @@ The color the character will be drawn with. - :ref:`float` **elapsed_time** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_elapsed_time(value) | +-----------+-------------------------+ @@ -126,7 +126,7 @@ The time elapsed since the :ref:`RichTextLabel` was added t - :ref:`Dictionary` **env** +-----------+------------------------+ -| *Default* | {} | +| *Default* | ``{}`` | +-----------+------------------------+ | *Setter* | set_environment(value) | +-----------+------------------------+ @@ -147,13 +147,13 @@ For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=# - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The position offset the character will be drawn with (in pixels). @@ -164,7 +164,7 @@ The position offset the character will be drawn with (in pixels). - :ref:`int` **relative_index** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_relative_index(value) | +-----------+---------------------------+ @@ -180,7 +180,7 @@ The index of the current character (starting from 0). Setting this property won' - :ref:`bool` **visible** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_visibility(value) | +-----------+-----------------------+ diff --git a/classes/class_checkbox.rst b/classes/class_checkbox.rst index 415dfbba6..d12e5ac0a 100644 --- a/classes/class_checkbox.rst +++ b/classes/class_checkbox.rst @@ -21,11 +21,11 @@ A checkbox allows the user to make a binary choice (choosing only one of two pos Properties ---------- -+-----------------------------------------+-------------+-------------+ -| :ref:`TextAlign` | align | **O:** 0 | -+-----------------------------------------+-------------+-------------+ -| :ref:`bool` | toggle_mode | **O:** true | -+-----------------------------------------+-------------+-------------+ ++-----------------------------------------+-------------+-----------------+ +| :ref:`TextAlign` | align | **O:** ``0`` | ++-----------------------------------------+-------------+-----------------+ +| :ref:`bool` | toggle_mode | **O:** ``true`` | ++-----------------------------------------+-------------+-----------------+ Theme Properties ---------------- diff --git a/classes/class_checkbutton.rst b/classes/class_checkbutton.rst index 66118c64e..f68bb3626 100644 --- a/classes/class_checkbutton.rst +++ b/classes/class_checkbutton.rst @@ -21,11 +21,11 @@ CheckButton is a toggle button displayed as a check field. Properties ---------- -+-----------------------------------------+-------------+-------------+ -| :ref:`TextAlign` | align | **O:** 0 | -+-----------------------------------------+-------------+-------------+ -| :ref:`bool` | toggle_mode | **O:** true | -+-----------------------------------------+-------------+-------------+ ++-----------------------------------------+-------------+-----------------+ +| :ref:`TextAlign` | align | **O:** ``0`` | ++-----------------------------------------+-------------+-----------------+ +| :ref:`bool` | toggle_mode | **O:** ``true`` | ++-----------------------------------------+-------------+-----------------+ Theme Properties ---------------- diff --git a/classes/class_circleshape2d.rst b/classes/class_circleshape2d.rst index 2360ef236..a4052cb5e 100644 --- a/classes/class_circleshape2d.rst +++ b/classes/class_circleshape2d.rst @@ -21,9 +21,9 @@ Circular shape for 2D collisions. This shape is useful for modeling balls or sma Properties ---------- -+---------------------------+----------------------------------------------------+------+ -| :ref:`float` | :ref:`radius` | 10.0 | -+---------------------------+----------------------------------------------------+------+ ++---------------------------+----------------------------------------------------+----------+ +| :ref:`float` | :ref:`radius` | ``10.0`` | ++---------------------------+----------------------------------------------------+----------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ diff --git a/classes/class_clippedcamera.rst b/classes/class_clippedcamera.rst index 0c262478a..630220bc1 100644 --- a/classes/class_clippedcamera.rst +++ b/classes/class_clippedcamera.rst @@ -21,17 +21,17 @@ This node extends :ref:`Camera` to add collisions with :ref:`Area< Properties ---------- -+----------------------------------------------------+--------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`clip_to_areas` | false | -+----------------------------------------------------+--------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`clip_to_bodies` | true | -+----------------------------------------------------+--------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+----------------------------------------------------+--------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`margin` | 0.0 | -+----------------------------------------------------+--------------------------------------------------------------------+-------+ -| :ref:`ProcessMode` | :ref:`process_mode` | 0 | -+----------------------------------------------------+--------------------------------------------------------------------+-------+ ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`clip_to_areas` | ``false`` | ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`clip_to_bodies` | ``true`` | ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`margin` | ``0.0`` | ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ +| :ref:`ProcessMode` | :ref:`process_mode` | ``0`` | ++----------------------------------------------------+--------------------------------------------------------------------+-----------+ Methods ------- @@ -77,7 +77,7 @@ Property Descriptions - :ref:`bool` **clip_to_areas** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_clip_to_areas(value) | +-----------+----------------------------+ @@ -93,7 +93,7 @@ If ``true``, the camera stops on contact with :ref:`Area`\ s. - :ref:`bool` **clip_to_bodies** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_clip_to_bodies(value) | +-----------+-----------------------------+ @@ -109,7 +109,7 @@ If ``true``, the camera stops on contact with :ref:`PhysicsBody` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -125,7 +125,7 @@ The camera's collision mask. Only objects in at least one collision layer matchi - :ref:`float` **margin** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -141,7 +141,7 @@ The camera's collision margin. The camera can't get closer than this distance to - :ref:`ProcessMode` **process_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_process_mode(value) | +-----------+-------------------------+ diff --git a/classes/class_collisionobject.rst b/classes/class_collisionobject.rst index 2c768dd60..08e09cc02 100644 --- a/classes/class_collisionobject.rst +++ b/classes/class_collisionobject.rst @@ -23,11 +23,11 @@ CollisionObject is the base class for physics objects. It can hold any number of Properties ---------- -+-------------------------+------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`input_capture_on_drag` | false | -+-------------------------+------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`input_ray_pickable` | true | -+-------------------------+------------------------------------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`input_capture_on_drag` | ``false`` | ++-------------------------+------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`input_ray_pickable` | ``true`` | ++-------------------------+------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -101,7 +101,7 @@ Property Descriptions - :ref:`bool` **input_capture_on_drag** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_capture_input_on_drag(value) | +-----------+----------------------------------+ @@ -117,7 +117,7 @@ If ``true``, the ``CollisionObject`` will continue to receive input events as th - :ref:`bool` **input_ray_pickable** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_ray_pickable(value) | +-----------+-------------------------+ diff --git a/classes/class_collisionobject2d.rst b/classes/class_collisionobject2d.rst index fabcb3057..f0b84ab40 100644 --- a/classes/class_collisionobject2d.rst +++ b/classes/class_collisionobject2d.rst @@ -23,9 +23,9 @@ CollisionObject2D is the base class for 2D physics objects. It can hold any numb Properties ---------- -+-------------------------+------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`input_pickable` | true | -+-------------------------+------------------------------------------------------------------------+------+ ++-------------------------+------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`input_pickable` | ``true`` | ++-------------------------+------------------------------------------------------------------------+----------+ Methods ------- @@ -107,7 +107,7 @@ Property Descriptions - :ref:`bool` **input_pickable** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_pickable(value) | +-----------+---------------------+ diff --git a/classes/class_collisionpolygon.rst b/classes/class_collisionpolygon.rst index 2245adc0a..932a5e7d5 100644 --- a/classes/class_collisionpolygon.rst +++ b/classes/class_collisionpolygon.rst @@ -21,13 +21,13 @@ Allows editing a collision polygon's vertices on a selected plane. Can also set Properties ---------- -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ -| :ref:`float` | :ref:`depth` | 1.0 | -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`disabled` | false | -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( ) | -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ +| :ref:`float` | :ref:`depth` | ``1.0`` | ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ Property Descriptions --------------------- @@ -37,7 +37,7 @@ Property Descriptions - :ref:`float` **depth** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_depth(value) | +-----------+------------------+ @@ -53,7 +53,7 @@ Length that the resulting collision extends in either direction perpendicular to - :ref:`bool` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ @@ -68,13 +68,13 @@ If ``true``, no collision will be produced. - :ref:`PoolVector2Array` **polygon** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_polygon(value) | -+-----------+----------------------+ -| *Getter* | get_polygon() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_polygon(value) | ++-----------+--------------------------+ +| *Getter* | get_polygon() | ++-----------+--------------------------+ Array of vertices which define the polygon. diff --git a/classes/class_collisionpolygon2d.rst b/classes/class_collisionpolygon2d.rst index e0495e2f4..91dae95a8 100644 --- a/classes/class_collisionpolygon2d.rst +++ b/classes/class_collisionpolygon2d.rst @@ -21,17 +21,17 @@ Provides a 2D collision polygon to a :ref:`CollisionObject2D` | :ref:`build_mode` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`disabled` | false | -+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`one_way_collision` | false | -+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`float` | :ref:`one_way_collision_margin` | 1.0 | -+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( ) | -+-----------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`BuildMode` | :ref:`build_mode` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`one_way_collision` | ``false`` | ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`float` | :ref:`one_way_collision_margin` | ``1.0`` | ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | ++-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ Enumerations ------------ @@ -56,7 +56,7 @@ Property Descriptions - :ref:`BuildMode` **build_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_build_mode(value) | +-----------+-----------------------+ @@ -72,7 +72,7 @@ Collision build mode. Use one of the :ref:`BuildMode` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ @@ -88,7 +88,7 @@ If ``true``, no collisions will be detected. - :ref:`bool` **one_way_collision** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_one_way_collision(value) | +-----------+--------------------------------+ @@ -104,7 +104,7 @@ If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotat - :ref:`float` **one_way_collision_margin** +-----------+-------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_one_way_collision_margin(value) | +-----------+-------------------------------------+ @@ -117,13 +117,13 @@ If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotat - :ref:`PoolVector2Array` **polygon** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_polygon(value) | -+-----------+----------------------+ -| *Getter* | get_polygon() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_polygon(value) | ++-----------+--------------------------+ +| *Getter* | get_polygon() | ++-----------+--------------------------+ The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the :ref:`PoolVector2Array`, not a reference. diff --git a/classes/class_collisionshape.rst b/classes/class_collisionshape.rst index b51f8c477..845696652 100644 --- a/classes/class_collisionshape.rst +++ b/classes/class_collisionshape.rst @@ -26,11 +26,11 @@ Tutorials Properties ---------- -+---------------------------+---------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`disabled` | false | -+---------------------------+---------------------------------------------------------+-------+ -| :ref:`Shape` | :ref:`shape` | | -+---------------------------+---------------------------------------------------------+-------+ ++---------------------------+---------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++---------------------------+---------------------------------------------------------+-----------+ +| :ref:`Shape` | :ref:`shape` | | ++---------------------------+---------------------------------------------------------+-----------+ Methods ------- @@ -49,7 +49,7 @@ Property Descriptions - :ref:`bool` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ diff --git a/classes/class_collisionshape2d.rst b/classes/class_collisionshape2d.rst index f337c1249..a6436f0b5 100644 --- a/classes/class_collisionshape2d.rst +++ b/classes/class_collisionshape2d.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+-------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`disabled` | false | -+-------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`one_way_collision` | false | -+-------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`one_way_collision_margin` | 1.0 | -+-------------------------------+-------------------------------------------------------------------------------------------+-------+ -| :ref:`Shape2D` | :ref:`shape` | | -+-------------------------------+-------------------------------------------------------------------------------------------+-------+ ++-------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`disabled` | ``false`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`one_way_collision` | ``false`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`one_way_collision_margin` | ``1.0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-----------+ +| :ref:`Shape2D` | :ref:`shape` | | ++-------------------------------+-------------------------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`bool` **disabled** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_disabled(value) | +-----------+---------------------+ @@ -60,7 +60,7 @@ A disabled collision shape has no effect in the world. - :ref:`bool` **one_way_collision** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_one_way_collision(value) | +-----------+--------------------------------+ @@ -76,7 +76,7 @@ Sets whether this collision shape should only detect collision on one side (top - :ref:`float` **one_way_collision_margin** +-----------+-------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_one_way_collision_margin(value) | +-----------+-------------------------------------+ diff --git a/classes/class_color.rst b/classes/class_color.rst index d5299f1b3..be74dff25 100644 --- a/classes/class_color.rst +++ b/classes/class_color.rst @@ -21,29 +21,29 @@ You can also create a color from standardized color names by using :ref:`@GDScri Properties ---------- -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`a` | 1.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`int` | :ref:`a8` | 255 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`b` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`int` | :ref:`b8` | 0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`g` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`int` | :ref:`g8` | 0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`h` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`r` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`int` | :ref:`r8` | 0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`s` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`v` | 0.0 | -+---------------------------+------------------------------------+-----+ ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`a` | ``1.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`int` | :ref:`a8` | ``255`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`b` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`int` | :ref:`b8` | ``0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`g` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`int` | :ref:`g8` | ``0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`h` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`r` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`int` | :ref:`r8` | ``0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`s` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`v` | ``0.0`` | ++---------------------------+------------------------------------+---------+ Methods ------- @@ -684,9 +684,9 @@ Property Descriptions - :ref:`float` **a** -+-----------+-----+ -| *Default* | 1.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``1.0`` | ++-----------+---------+ Alpha value (range 0 to 1). @@ -696,9 +696,9 @@ Alpha value (range 0 to 1). - :ref:`int` **a8** -+-----------+-----+ -| *Default* | 255 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``255`` | ++-----------+---------+ Alpha value (range 0 to 255). @@ -708,9 +708,9 @@ Alpha value (range 0 to 255). - :ref:`float` **b** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Blue value (range 0 to 1). @@ -720,9 +720,9 @@ Blue value (range 0 to 1). - :ref:`int` **b8** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ Blue value (range 0 to 255). @@ -732,9 +732,9 @@ Blue value (range 0 to 255). - :ref:`float` **g** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Green value (range 0 to 1). @@ -744,9 +744,9 @@ Green value (range 0 to 1). - :ref:`int` **g8** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ Green value (range 0 to 255). @@ -756,9 +756,9 @@ Green value (range 0 to 255). - :ref:`float` **h** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ HSV hue value (range 0 to 1). @@ -768,9 +768,9 @@ HSV hue value (range 0 to 1). - :ref:`float` **r** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Red value (range 0 to 1). @@ -780,9 +780,9 @@ Red value (range 0 to 1). - :ref:`int` **r8** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ Red value (range 0 to 255). @@ -792,9 +792,9 @@ Red value (range 0 to 255). - :ref:`float` **s** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ HSV saturation value (range 0 to 1). @@ -804,9 +804,9 @@ HSV saturation value (range 0 to 1). - :ref:`float` **v** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ HSV value (range 0 to 1). diff --git a/classes/class_colorpicker.rst b/classes/class_colorpicker.rst index 755d82450..ba305cbf9 100644 --- a/classes/class_colorpicker.rst +++ b/classes/class_colorpicker.rst @@ -21,21 +21,21 @@ Description Properties ---------- -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`deferred_mode` | false | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`edit_alpha` | true | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`hsv_mode` | false | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`presets_enabled` | true | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`presets_visible` | true | -+---------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`raw_mode` | false | -+---------------------------+--------------------------------------------------------------------+---------------------+ ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`deferred_mode` | ``false`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`edit_alpha` | ``true`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`hsv_mode` | ``false`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`presets_enabled` | ``true`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`presets_visible` | ``true`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`raw_mode` | ``false`` | ++---------------------------+--------------------------------------------------------------------+-------------------------+ Methods ------- @@ -107,13 +107,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+-----------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+-----------------------+ -| *Setter* | set_pick_color(value) | -+-----------+-----------------------+ -| *Getter* | get_pick_color() | -+-----------+-----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_pick_color(value) | ++-----------+-------------------------+ +| *Getter* | get_pick_color() | ++-----------+-------------------------+ The currently selected color. @@ -124,7 +124,7 @@ The currently selected color. - :ref:`bool` **deferred_mode** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_deferred_mode(value) | +-----------+--------------------------+ @@ -140,7 +140,7 @@ If ``true``, the color will apply only after the user releases the mouse button, - :ref:`bool` **edit_alpha** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_edit_alpha(value) | +-----------+-----------------------+ @@ -156,7 +156,7 @@ If ``true``, shows an alpha channel slider (transparency). - :ref:`bool` **hsv_mode** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_hsv_mode(value) | +-----------+---------------------+ @@ -174,7 +174,7 @@ If ``true``, allows editing the color with Hue/Saturation/Value sliders. - :ref:`bool` **presets_enabled** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_presets_enabled(value) | +-----------+----------------------------+ @@ -190,7 +190,7 @@ If ``true``, the "add preset" button is enabled. - :ref:`bool` **presets_visible** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_presets_visible(value) | +-----------+----------------------------+ @@ -206,7 +206,7 @@ If ``true``, saved color presets are visible. - :ref:`bool` **raw_mode** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_raw_mode(value) | +-----------+---------------------+ diff --git a/classes/class_colorpickerbutton.rst b/classes/class_colorpickerbutton.rst index 843b8fe80..7df14aeba 100644 --- a/classes/class_colorpickerbutton.rst +++ b/classes/class_colorpickerbutton.rst @@ -21,13 +21,13 @@ Encapsulates a :ref:`ColorPicker` making it accessible by pre Properties ---------- -+---------------------------+----------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 0, 0, 0, 1 ) | -+---------------------------+----------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`edit_alpha` | true | -+---------------------------+----------------------------------------------------------------+---------------------+ -| :ref:`bool` | toggle_mode | **O:** true | -+---------------------------+----------------------------------------------------------------+---------------------+ ++---------------------------+----------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 0, 0, 0, 1 )`` | ++---------------------------+----------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`edit_alpha` | ``true`` | ++---------------------------+----------------------------------------------------------------+-------------------------+ +| :ref:`bool` | toggle_mode | **O:** ``true`` | ++---------------------------+----------------------------------------------------------------+-------------------------+ Methods ------- @@ -99,13 +99,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+-----------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | -+-----------+-----------------------+ -| *Setter* | set_pick_color(value) | -+-----------+-----------------------+ -| *Getter* | get_pick_color() | -+-----------+-----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 0, 0, 0, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_pick_color(value) | ++-----------+-------------------------+ +| *Getter* | get_pick_color() | ++-----------+-------------------------+ The currently selected color. @@ -116,7 +116,7 @@ The currently selected color. - :ref:`bool` **edit_alpha** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_edit_alpha(value) | +-----------+-----------------------+ diff --git a/classes/class_colorrect.rst b/classes/class_colorrect.rst index 57f3f3b80..3f858016b 100644 --- a/classes/class_colorrect.rst +++ b/classes/class_colorrect.rst @@ -21,9 +21,9 @@ Displays a colored rectangle. Properties ---------- -+---------------------------+----------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+---------------------------+----------------------------------------------+---------------------+ ++---------------------------+----------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------+----------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+------------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+------------------------+ -| *Setter* | set_frame_color(value) | -+-----------+------------------------+ -| *Getter* | get_frame_color() | -+-----------+------------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_frame_color(value) | ++-----------+-------------------------+ +| *Getter* | get_frame_color() | ++-----------+-------------------------+ The fill color. diff --git a/classes/class_concavepolygonshape2d.rst b/classes/class_concavepolygonshape2d.rst index 21f579a07..4b59d5a05 100644 --- a/classes/class_concavepolygonshape2d.rst +++ b/classes/class_concavepolygonshape2d.rst @@ -23,9 +23,9 @@ The main difference between a :ref:`ConvexPolygonShape2D` | :ref:`segments` | PoolVector2Array( ) | -+-------------------------------------------------+----------------------------------------------------------------+----------------------+ ++-------------------------------------------------+----------------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`segments` | ``PoolVector2Array( )`` | ++-------------------------------------------------+----------------------------------------------------------------+--------------------------+ Property Descriptions --------------------- @@ -34,13 +34,13 @@ Property Descriptions - :ref:`PoolVector2Array` **segments** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_segments(value) | -+-----------+----------------------+ -| *Getter* | get_segments() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_segments(value) | ++-----------+--------------------------+ +| *Getter* | get_segments() | ++-----------+--------------------------+ The array of points that make up the ``ConcavePolygonShape2D``'s line segments. diff --git a/classes/class_conetwistjoint.rst b/classes/class_conetwistjoint.rst index 6effb9416..dc895133e 100644 --- a/classes/class_conetwistjoint.rst +++ b/classes/class_conetwistjoint.rst @@ -25,17 +25,17 @@ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes Properties ---------- -+---------------------------+-------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`bias` | 0.3 | -+---------------------------+-------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`relaxation` | 1.0 | -+---------------------------+-------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`softness` | 0.8 | -+---------------------------+-------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`swing_span` | 45.0 | -+---------------------------+-------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`twist_span` | 180.0 | -+---------------------------+-------------------------------------------------------------+-------+ ++---------------------------+-------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`bias` | ``0.3`` | ++---------------------------+-------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`relaxation` | ``1.0`` | ++---------------------------+-------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`softness` | ``0.8`` | ++---------------------------+-------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`swing_span` | ``45.0`` | ++---------------------------+-------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`twist_span` | ``180.0`` | ++---------------------------+-------------------------------------------------------------+-----------+ Methods ------- @@ -95,7 +95,7 @@ Property Descriptions - :ref:`float` **bias** +-----------+------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -113,7 +113,7 @@ The higher, the faster. - :ref:`float` **relaxation** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -129,7 +129,7 @@ Defines, how fast the swing- and twist-speed-difference on both sides gets synce - :ref:`float` **softness** +-----------+------------------+ -| *Default* | 0.8 | +| *Default* | ``0.8`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -144,9 +144,9 @@ The ease with which the joint starts to twist. If it's too low, it takes more fo - :ref:`float` **swing_span** -+-----------+------+ -| *Default* | 45.0 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``45.0`` | ++-----------+----------+ Swing is rotation from side to side, around the axis perpendicular to the twist axis. @@ -162,9 +162,9 @@ If below 0.05, this behavior is locked. - :ref:`float` **twist_span** -+-----------+-------+ -| *Default* | 180.0 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``180.0`` | ++-----------+-----------+ Twist is the rotation around the twist axis, this value defined how far the joint can twist. diff --git a/classes/class_confirmationdialog.rst b/classes/class_confirmationdialog.rst index 7b2ceda2d..38364f539 100644 --- a/classes/class_confirmationdialog.rst +++ b/classes/class_confirmationdialog.rst @@ -29,11 +29,11 @@ To get cancel action, you can use: Properties ---------- -+-------------------------------+---------------+----------------------------+ -| :ref:`Vector2` | rect_min_size | **O:** Vector2( 200, 70 ) | -+-------------------------------+---------------+----------------------------+ -| :ref:`String` | window_title | **O:** "Please Confirm..." | -+-------------------------------+---------------+----------------------------+ ++-------------------------------+---------------+--------------------------------+ +| :ref:`Vector2` | rect_min_size | **O:** ``Vector2( 200, 70 )`` | ++-------------------------------+---------------+--------------------------------+ +| :ref:`String` | window_title | **O:** ``"Please Confirm..."`` | ++-------------------------------+---------------+--------------------------------+ Methods ------- diff --git a/classes/class_control.rst b/classes/class_control.rst index 7bdfe0b02..4ff55f871 100644 --- a/classes/class_control.rst +++ b/classes/class_control.rst @@ -42,71 +42,71 @@ Tutorials Properties ---------- -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`anchor_bottom` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`anchor_left` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`anchor_right` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`anchor_top` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`FocusMode` | :ref:`focus_mode` | 0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_neighbour_bottom` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_neighbour_left` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_neighbour_right` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_neighbour_top` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_next` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`NodePath` | :ref:`focus_previous` | NodePath("") | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`GrowDirection` | :ref:`grow_horizontal` | 1 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`GrowDirection` | :ref:`grow_vertical` | 1 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`hint_tooltip` | "" | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`margin_bottom` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`margin_left` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`margin_right` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`margin_top` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`CursorShape` | :ref:`mouse_default_cursor_shape` | 0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`MouseFilter` | :ref:`mouse_filter` | 0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`rect_clip_content` | false | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_global_position` | | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_min_size` | Vector2( 0, 0 ) | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_pivot_offset` | Vector2( 0, 0 ) | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_position` | Vector2( 0, 0 ) | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`rect_rotation` | 0.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_scale` | Vector2( 1, 1 ) | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`rect_size` | Vector2( 0, 0 ) | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`size_flags_horizontal` | 1 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`size_flags_stretch_ratio` | 1.0 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`size_flags_vertical` | 1 | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Theme` | :ref:`theme` | | -+--------------------------------------------------+--------------------------------------------------------------------------------------+-----------------+ ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`anchor_bottom` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`anchor_left` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`anchor_right` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`anchor_top` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`FocusMode` | :ref:`focus_mode` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_neighbour_bottom` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_neighbour_left` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_neighbour_right` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_neighbour_top` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_next` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`NodePath` | :ref:`focus_previous` | ``NodePath("")`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`GrowDirection` | :ref:`grow_horizontal` | ``1`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`GrowDirection` | :ref:`grow_vertical` | ``1`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`hint_tooltip` | ``""`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`margin_bottom` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`margin_left` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`margin_right` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`margin_top` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`CursorShape` | :ref:`mouse_default_cursor_shape` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`MouseFilter` | :ref:`mouse_filter` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`rect_clip_content` | ``false`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_global_position` | | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_min_size` | ``Vector2( 0, 0 )`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_pivot_offset` | ``Vector2( 0, 0 )`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_position` | ``Vector2( 0, 0 )`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`rect_rotation` | ``0.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_scale` | ``Vector2( 1, 1 )`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`rect_size` | ``Vector2( 0, 0 )`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`size_flags_horizontal` | ``1`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`size_flags_stretch_ratio` | ``1.0`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`size_flags_vertical` | ``1`` | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Theme` | :ref:`theme` | | ++--------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -632,7 +632,7 @@ Property Descriptions - :ref:`float` **anchor_bottom** +-----------+--------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------+ | *Getter* | get_anchor() | +-----------+--------------+ @@ -646,7 +646,7 @@ Anchors the bottom edge of the node to the origin, the center, or the end of its - :ref:`float` **anchor_left** +-----------+--------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------+ | *Getter* | get_anchor() | +-----------+--------------+ @@ -660,7 +660,7 @@ Anchors the left edge of the node to the origin, the center or the end of its pa - :ref:`float` **anchor_right** +-----------+--------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------+ | *Getter* | get_anchor() | +-----------+--------------+ @@ -674,7 +674,7 @@ Anchors the right edge of the node to the origin, the center or the end of its p - :ref:`float` **anchor_top** +-----------+--------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------+ | *Getter* | get_anchor() | +-----------+--------------+ @@ -688,7 +688,7 @@ Anchors the top edge of the node to the origin, the center or the end of its par - :ref:`FocusMode` **focus_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_focus_mode(value) | +-----------+-----------------------+ @@ -704,7 +704,7 @@ The focus access mode for the control (None, Click or All). Only one Control can - :ref:`NodePath` **focus_neighbour_bottom** +-----------+----------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+----------------------------+ | *Setter* | set_focus_neighbour(value) | +-----------+----------------------------+ @@ -720,7 +720,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the - :ref:`NodePath` **focus_neighbour_left** +-----------+----------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+----------------------------+ | *Setter* | set_focus_neighbour(value) | +-----------+----------------------------+ @@ -736,7 +736,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the - :ref:`NodePath` **focus_neighbour_right** +-----------+----------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+----------------------------+ | *Setter* | set_focus_neighbour(value) | +-----------+----------------------------+ @@ -752,7 +752,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the - :ref:`NodePath` **focus_neighbour_top** +-----------+----------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+----------------------------+ | *Setter* | set_focus_neighbour(value) | +-----------+----------------------------+ @@ -768,7 +768,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the - :ref:`NodePath` **focus_next** +-----------+-----------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-----------------------+ | *Setter* | set_focus_next(value) | +-----------+-----------------------+ @@ -786,7 +786,7 @@ If this property is not set, Godot will select a "best guess" based on surroundi - :ref:`NodePath` **focus_previous** +-----------+---------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+---------------------------+ | *Setter* | set_focus_previous(value) | +-----------+---------------------------+ @@ -804,7 +804,7 @@ If this property is not set, Godot will select a "best guess" based on surroundi - :ref:`GrowDirection` **grow_horizontal** +-----------+-----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------+ | *Setter* | set_h_grow_direction(value) | +-----------+-----------------------------+ @@ -820,7 +820,7 @@ Controls the direction on the horizontal axis in which the control should grow i - :ref:`GrowDirection` **grow_vertical** +-----------+-----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------------+ | *Setter* | set_v_grow_direction(value) | +-----------+-----------------------------+ @@ -836,7 +836,7 @@ Controls the direction on the vertical axis in which the control should grow if - :ref:`String` **hint_tooltip** +-----------+--------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+--------------------+ | *Setter* | set_tooltip(value) | +-----------+--------------------+ @@ -850,7 +850,7 @@ Changes the tooltip text. The tooltip appears when the user's mouse cursor stays - :ref:`float` **margin_bottom** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -868,7 +868,7 @@ Margins are often controlled by one or multiple parent :ref:`Container` **margin_left** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -886,7 +886,7 @@ Margins are often controlled by one or multiple parent :ref:`Container` **margin_right** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -904,7 +904,7 @@ Margins are often controlled by one or multiple parent :ref:`Container` **margin_top** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -922,7 +922,7 @@ Margins are often controlled by one or multiple parent :ref:`Container` **mouse_default_cursor_shape** +-----------+---------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------------+ | *Setter* | set_default_cursor_shape(value) | +-----------+---------------------------------+ @@ -940,7 +940,7 @@ The default cursor shape for this control. Useful for Godot plugins and applicat - :ref:`MouseFilter` **mouse_filter** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_mouse_filter(value) | +-----------+-------------------------+ @@ -956,7 +956,7 @@ Controls whether the control will be able to receive mouse button input events t - :ref:`bool` **rect_clip_content** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_clip_contents(value) | +-----------+--------------------------+ @@ -984,7 +984,7 @@ The node's global position, relative to the world (usually to the top-left corne - :ref:`Vector2` **rect_min_size** +-----------+--------------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------------+ | *Setter* | set_custom_minimum_size(value) | +-----------+--------------------------------+ @@ -1000,7 +1000,7 @@ The minimum size of the node's bounding rectangle. If you set it to a value grea - :ref:`Vector2` **rect_pivot_offset** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_pivot_offset(value) | +-----------+-------------------------+ @@ -1015,11 +1015,11 @@ By default, the node's pivot is its top-left corner. When you change its :ref:`r - :ref:`Vector2` **rect_position** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_position() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_position() | ++-----------+---------------------+ The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by :ref:`rect_pivot_offset`. @@ -1030,7 +1030,7 @@ The node's position, relative to its parent. It corresponds to the rectangle's t - :ref:`float` **rect_rotation** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_rotation_degrees(value) | +-----------+-----------------------------+ @@ -1045,13 +1045,13 @@ The node's rotation around its pivot, in degrees. See :ref:`rect_pivot_offset` **rect_scale** -+-----------+------------------+ -| *Default* | Vector2( 1, 1 ) | -+-----------+------------------+ -| *Setter* | set_scale(value) | -+-----------+------------------+ -| *Getter* | get_scale() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 1 )`` | ++-----------+---------------------+ +| *Setter* | set_scale(value) | ++-----------+---------------------+ +| *Getter* | get_scale() | ++-----------+---------------------+ The node's scale, relative to its :ref:`rect_size`. Change this property to scale the node around its :ref:`rect_pivot_offset`. @@ -1061,11 +1061,11 @@ The node's scale, relative to its :ref:`rect_size` **rect_size** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_size() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_size() | ++-----------+---------------------+ The size of the node's bounding rectangle, in pixels. :ref:`Container` nodes update this property automatically. @@ -1076,7 +1076,7 @@ The size of the node's bounding rectangle, in pixels. :ref:`Container` **size_flags_horizontal** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_h_size_flags(value) | +-----------+-------------------------+ @@ -1092,7 +1092,7 @@ Tells the parent :ref:`Container` nodes how they should resize - :ref:`float` **size_flags_stretch_ratio** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_stretch_ratio(value) | +-----------+--------------------------+ @@ -1108,7 +1108,7 @@ If the node and at least one of its neighbours uses the :ref:`SIZE_EXPAND` **size_flags_vertical** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_v_size_flags(value) | +-----------+-------------------------+ diff --git a/classes/class_convexpolygonshape.rst b/classes/class_convexpolygonshape.rst index cde6602e7..5301093a0 100644 --- a/classes/class_convexpolygonshape.rst +++ b/classes/class_convexpolygonshape.rst @@ -21,9 +21,9 @@ Convex polygon shape resource, which can be added to a :ref:`PhysicsBody` | :ref:`points` | PoolVector3Array( ) | -+-------------------------------------------------+---------------------------------------------------------+----------------------+ ++-------------------------------------------------+---------------------------------------------------------+--------------------------+ +| :ref:`PoolVector3Array` | :ref:`points` | ``PoolVector3Array( )`` | ++-------------------------------------------------+---------------------------------------------------------+--------------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`PoolVector3Array` **points** -+-----------+----------------------+ -| *Default* | PoolVector3Array( ) | -+-----------+----------------------+ -| *Setter* | set_points(value) | -+-----------+----------------------+ -| *Getter* | get_points() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector3Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_points(value) | ++-----------+--------------------------+ +| *Getter* | get_points() | ++-----------+--------------------------+ The list of 3D points forming the convex polygon shape. diff --git a/classes/class_convexpolygonshape2d.rst b/classes/class_convexpolygonshape2d.rst index 48ce3329f..8cdcba319 100644 --- a/classes/class_convexpolygonshape2d.rst +++ b/classes/class_convexpolygonshape2d.rst @@ -23,9 +23,9 @@ The main difference between a ``ConvexPolygonShape2D`` and a :ref:`ConcavePolygo Properties ---------- -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`points` | PoolVector2Array( ) | -+-------------------------------------------------+-----------------------------------------------------------+----------------------+ ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`points` | ``PoolVector2Array( )`` | ++-------------------------------------------------+-----------------------------------------------------------+--------------------------+ Methods ------- @@ -41,13 +41,13 @@ Property Descriptions - :ref:`PoolVector2Array` **points** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_points(value) | -+-----------+----------------------+ -| *Getter* | get_points() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_points(value) | ++-----------+--------------------------+ +| *Getter* | get_points() | ++-----------+--------------------------+ The polygon's list of vertices. Can be in either clockwise or counterclockwise order. diff --git a/classes/class_cpuparticles.rst b/classes/class_cpuparticles.rst index 6e7c85266..f6956d355 100644 --- a/classes/class_cpuparticles.rst +++ b/classes/class_cpuparticles.rst @@ -23,135 +23,135 @@ See also :ref:`Particles`, which provides the same functionalit Properties ---------- -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`int` | :ref:`amount` | 8 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angle` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`angle_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angle_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angular_velocity` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`angular_velocity_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angular_velocity_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_offset` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`anim_offset_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_offset_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_speed` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`anim_speed_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_speed_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Gradient` | :ref:`color_ramp` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`damping` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`damping_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`damping_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`direction` | Vector3( 1, 0, 0 ) | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`DrawOrder` | :ref:`draw_order` | 0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`emission_box_extents` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`PoolColorArray` | :ref:`emission_colors` | PoolColorArray( ) | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`PoolVector3Array` | :ref:`emission_normals` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`PoolVector3Array` | :ref:`emission_points` | PoolVector3Array( ) | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`EmissionShape` | :ref:`emission_shape` | 0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`emission_sphere_radius` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`emitting` | true | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`explosiveness` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`int` | :ref:`fixed_fps` | 0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_align_y` | false | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_disable_z` | false | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_rotate_y` | false | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`flatness` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`fract_delta` | true | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`gravity` | Vector3( 0, -9.8, 0 ) | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`hue_variation` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`hue_variation_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`hue_variation_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`initial_velocity` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`initial_velocity_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`lifetime` | 1.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`lifetime_randomness` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`linear_accel` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`linear_accel_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`linear_accel_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`local_coords` | true | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Mesh` | :ref:`mesh` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`one_shot` | false | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`orbit_velocity` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`orbit_velocity_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`orbit_velocity_random` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`preprocess` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`radial_accel` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`radial_accel_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`radial_accel_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`randomness` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`scale_amount` | 1.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`scale_amount_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`scale_amount_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`speed_scale` | 1.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`spread` | 45.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`tangential_accel` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Curve` | :ref:`tangential_accel_curve` | | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`tangential_accel_random` | 0.0 | -+-------------------------------------------------------+-------------------------------------------------------------------------------------+-----------------------+ ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`int` | :ref:`amount` | ``8`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angle` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`angle_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angle_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angular_velocity` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`angular_velocity_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angular_velocity_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_offset` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`anim_offset_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_offset_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_speed` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`anim_speed_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_speed_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Gradient` | :ref:`color_ramp` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`damping` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`damping_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`damping_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`direction` | ``Vector3( 1, 0, 0 )`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`DrawOrder` | :ref:`draw_order` | ``0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`emission_box_extents` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`PoolColorArray` | :ref:`emission_colors` | ``PoolColorArray( )`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`PoolVector3Array` | :ref:`emission_normals` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`PoolVector3Array` | :ref:`emission_points` | ``PoolVector3Array( )`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`EmissionShape` | :ref:`emission_shape` | ``0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`emission_sphere_radius` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`emitting` | ``true`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`explosiveness` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`int` | :ref:`fixed_fps` | ``0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_align_y` | ``false`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_disable_z` | ``false`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_rotate_y` | ``false`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`flatness` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`fract_delta` | ``true`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`gravity` | ``Vector3( 0, -9.8, 0 )`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`hue_variation` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`hue_variation_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`hue_variation_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`initial_velocity` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`initial_velocity_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`lifetime` | ``1.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`lifetime_randomness` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`linear_accel` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`linear_accel_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`linear_accel_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`local_coords` | ``true`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Mesh` | :ref:`mesh` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`one_shot` | ``false`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`orbit_velocity` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`orbit_velocity_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`orbit_velocity_random` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`preprocess` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`radial_accel` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`radial_accel_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`radial_accel_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`randomness` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`scale_amount` | ``1.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`scale_amount_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`scale_amount_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`speed_scale` | ``1.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`spread` | ``45.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`tangential_accel` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Curve` | :ref:`tangential_accel_curve` | | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`tangential_accel_random` | ``0.0`` | ++-------------------------------------------------------+-------------------------------------------------------------------------------------+---------------------------+ Methods ------- @@ -315,7 +315,7 @@ Property Descriptions - :ref:`int` **amount** +-----------+-------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+-------------------+ | *Setter* | set_amount(value) | +-----------+-------------------+ @@ -331,7 +331,7 @@ Number of particles emitted in one emission cycle. - :ref:`float` **angle** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -361,7 +361,7 @@ Each particle's rotation will be animated along this :ref:`Curve`. - :ref:`float` **angle_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -377,7 +377,7 @@ Rotation randomness ratio. - :ref:`float` **angular_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -407,7 +407,7 @@ Each particle's angular velocity will vary along this :ref:`Curve`. - :ref:`float` **angular_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -423,7 +423,7 @@ Angular velocity randomness ratio. - :ref:`float` **anim_offset** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -453,7 +453,7 @@ Each particle's animation offset will vary along this :ref:`Curve`. - :ref:`float` **anim_offset_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -469,7 +469,7 @@ Animation offset randomness ratio. - :ref:`float` **anim_speed** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -499,7 +499,7 @@ Each particle's animation speed will vary along this :ref:`Curve`. - :ref:`float` **anim_speed_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -514,13 +514,13 @@ Animation speed randomness ratio. - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ Unused for 3D particles. @@ -545,7 +545,7 @@ Unused for 3D particles. - :ref:`float` **damping** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -575,7 +575,7 @@ Damping will vary along this :ref:`Curve`. - :ref:`float` **damping_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -590,13 +590,13 @@ Damping randomness ratio. - :ref:`Vector3` **direction** -+-----------+----------------------+ -| *Default* | Vector3( 1, 0, 0 ) | -+-----------+----------------------+ -| *Setter* | set_direction(value) | -+-----------+----------------------+ -| *Getter* | get_direction() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 0, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_direction(value) | ++-----------+------------------------+ +| *Getter* | get_direction() | ++-----------+------------------------+ Unit vector specifying the particles' emission direction. @@ -607,7 +607,7 @@ Unit vector specifying the particles' emission direction. - :ref:`DrawOrder` **draw_order** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_draw_order(value) | +-----------+-----------------------+ @@ -637,7 +637,7 @@ The rectangle's extents if :ref:`emission_shape` **emission_colors** +-----------+----------------------------+ -| *Default* | PoolColorArray( ) | +| *Default* | ``PoolColorArray( )`` | +-----------+----------------------------+ | *Setter* | set_emission_colors(value) | +-----------+----------------------------+ @@ -663,7 +663,7 @@ The rectangle's extents if :ref:`emission_shape` **emission_points** +-----------+----------------------------+ -| *Default* | PoolVector3Array( ) | +| *Default* | ``PoolVector3Array( )`` | +-----------+----------------------------+ | *Setter* | set_emission_points(value) | +-----------+----------------------------+ @@ -677,7 +677,7 @@ The rectangle's extents if :ref:`emission_shape` **emission_shape** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_emission_shape(value) | +-----------+---------------------------+ @@ -707,7 +707,7 @@ The sphere's radius if :ref:`EmissionShape` is - :ref:`bool` **emitting** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_emitting(value) | +-----------+---------------------+ @@ -723,7 +723,7 @@ If ``true``, particles are being emitted. - :ref:`float` **explosiveness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +-----------+--------------------------------+ @@ -739,7 +739,7 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t - :ref:`int` **fixed_fps** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_fixed_fps(value) | +-----------+----------------------+ @@ -755,7 +755,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the - :ref:`bool` **flag_align_y** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ @@ -771,7 +771,7 @@ Align Y axis of particle with the direction of its velocity. - :ref:`bool` **flag_disable_z** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ @@ -787,7 +787,7 @@ If ``true``, particles will not move on the z axis. - :ref:`bool` **flag_rotate_y** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ @@ -803,7 +803,7 @@ If ``true``, particles rotate around Y axis by :ref:`angle` **flatness** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_flatness(value) | +-----------+---------------------+ @@ -819,7 +819,7 @@ Amount of :ref:`spread` in Y/Z plane. A valu - :ref:`bool` **fract_delta** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +-----------+-----------------------------+ @@ -834,13 +834,13 @@ If ``true``, results in fractional delta calculation which has a smoother partic - :ref:`Vector3` **gravity** -+-----------+-----------------------+ -| *Default* | Vector3( 0, -9.8, 0 ) | -+-----------+-----------------------+ -| *Setter* | set_gravity(value) | -+-----------+-----------------------+ -| *Getter* | get_gravity() | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``Vector3( 0, -9.8, 0 )`` | ++-----------+---------------------------+ +| *Setter* | set_gravity(value) | ++-----------+---------------------------+ +| *Getter* | get_gravity() | ++-----------+---------------------------+ Gravity applied to every particle. @@ -851,7 +851,7 @@ Gravity applied to every particle. - :ref:`float` **hue_variation** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -881,7 +881,7 @@ Each particle's hue will vary along this :ref:`Curve`. - :ref:`float` **hue_variation_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -897,7 +897,7 @@ Hue variation randomness ratio. - :ref:`float` **initial_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -913,7 +913,7 @@ Initial velocity magnitude for each particle. Direction comes from :ref:`spread< - :ref:`float` **initial_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -929,7 +929,7 @@ Initial velocity randomness ratio. - :ref:`float` **lifetime** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_lifetime(value) | +-----------+---------------------+ @@ -945,7 +945,7 @@ Amount of time each particle will exist. - :ref:`float` **lifetime_randomness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_lifetime_randomness(value) | +-----------+--------------------------------+ @@ -961,7 +961,7 @@ Particle lifetime randomness ratio. - :ref:`float` **linear_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -991,7 +991,7 @@ Each particle's linear acceleration will vary along this :ref:`Curve` **linear_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1007,7 +1007,7 @@ Linear acceleration randomness ratio. - :ref:`bool` **local_coords** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +-----------+----------------------------------+ @@ -1037,7 +1037,7 @@ The :ref:`Mesh` used for each particle. If ``null``, particles will - :ref:`bool` **one_shot** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_one_shot(value) | +-----------+---------------------+ @@ -1097,7 +1097,7 @@ Orbital velocity randomness ratio. - :ref:`float` **preprocess** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +-----------+-----------------------------+ @@ -1113,7 +1113,7 @@ Particle system starts as if it had already run for this many seconds. - :ref:`float` **radial_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1143,7 +1143,7 @@ Each particle's radial acceleration will vary along this :ref:`Curve` **radial_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1159,7 +1159,7 @@ Radial acceleration randomness ratio. - :ref:`float` **randomness** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +-----------+-----------------------------+ @@ -1175,7 +1175,7 @@ Emission lifetime randomness ratio. - :ref:`float` **scale_amount** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1205,7 +1205,7 @@ Each particle's scale will vary along this :ref:`Curve`. - :ref:`float` **scale_amount_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1221,7 +1221,7 @@ Scale randomness ratio. - :ref:`float` **speed_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -1237,7 +1237,7 @@ Particle system's running speed scaling ratio. A value of ``0`` can be used to p - :ref:`float` **spread** +-----------+-------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+-------------------+ | *Setter* | set_spread(value) | +-----------+-------------------+ @@ -1253,7 +1253,7 @@ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. - :ref:`float` **tangential_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1283,7 +1283,7 @@ Each particle's tangential acceleration will vary along this :ref:`Curve` **tangential_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ diff --git a/classes/class_cpuparticles2d.rst b/classes/class_cpuparticles2d.rst index 6561bf58b..8815a0171 100644 --- a/classes/class_cpuparticles2d.rst +++ b/classes/class_cpuparticles2d.rst @@ -28,133 +28,133 @@ Tutorials Properties ---------- -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`amount` | 8 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`angle` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`angle_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`angle_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`angular_velocity` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`angular_velocity_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`angular_velocity_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`anim_offset` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`anim_offset_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`anim_offset_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`anim_speed` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`anim_speed_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`anim_speed_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Gradient` | :ref:`color_ramp` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`damping` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`damping_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`damping_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`direction` | Vector2( 1, 0 ) | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`DrawOrder` | :ref:`draw_order` | 0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`PoolColorArray` | :ref:`emission_colors` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`PoolVector2Array` | :ref:`emission_normals` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`PoolVector2Array` | :ref:`emission_points` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`emission_rect_extents` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`EmissionShape` | :ref:`emission_shape` | 0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`emission_sphere_radius` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`emitting` | true | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`explosiveness` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`fixed_fps` | 0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flag_align_y` | false | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`flatness` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`fract_delta` | true | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`gravity` | Vector2( 0, 98 ) | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`hue_variation` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`hue_variation_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`hue_variation_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`initial_velocity` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`initial_velocity_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`lifetime` | 1.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`lifetime_randomness` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`linear_accel` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`linear_accel_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`linear_accel_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`local_coords` | true | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`normalmap` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`one_shot` | false | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`orbit_velocity` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`orbit_velocity_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`orbit_velocity_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`preprocess` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`radial_accel` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`radial_accel_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`radial_accel_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`randomness` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`scale_amount` | 1.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`scale_amount_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`scale_amount_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`speed_scale` | 1.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`spread` | 45.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`tangential_accel` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Curve` | :ref:`tangential_accel_curve` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`tangential_accel_random` | 0.0 | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+---------------------------------------------------------+---------------------------------------------------------------------------------------+---------------------+ ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`amount` | ``8`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`angle` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`angle_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`angle_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`angular_velocity` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`angular_velocity_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`angular_velocity_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`anim_offset` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`anim_offset_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`anim_offset_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`anim_speed` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`anim_speed_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`anim_speed_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Gradient` | :ref:`color_ramp` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`damping` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`damping_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`damping_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`direction` | ``Vector2( 1, 0 )`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`DrawOrder` | :ref:`draw_order` | ``0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`PoolColorArray` | :ref:`emission_colors` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`PoolVector2Array` | :ref:`emission_normals` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`PoolVector2Array` | :ref:`emission_points` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`emission_rect_extents` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`EmissionShape` | :ref:`emission_shape` | ``0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`emission_sphere_radius` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`emitting` | ``true`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`explosiveness` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`fixed_fps` | ``0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flag_align_y` | ``false`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`flatness` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`fract_delta` | ``true`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`gravity` | ``Vector2( 0, 98 )`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`hue_variation` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`hue_variation_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`hue_variation_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`initial_velocity` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`initial_velocity_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`lifetime` | ``1.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`lifetime_randomness` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`linear_accel` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`linear_accel_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`linear_accel_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`local_coords` | ``true`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`normalmap` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`one_shot` | ``false`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`orbit_velocity` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`orbit_velocity_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`orbit_velocity_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`preprocess` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`radial_accel` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`radial_accel_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`radial_accel_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`randomness` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`scale_amount` | ``1.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`scale_amount_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`scale_amount_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`speed_scale` | ``1.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`spread` | ``45.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`tangential_accel` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Curve` | :ref:`tangential_accel_curve` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`tangential_accel_random` | ``0.0`` | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++---------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -314,7 +314,7 @@ Property Descriptions - :ref:`int` **amount** +-----------+-------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+-------------------+ | *Setter* | set_amount(value) | +-----------+-------------------+ @@ -330,7 +330,7 @@ Number of particles emitted in one emission cycle. - :ref:`float` **angle** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -360,7 +360,7 @@ Each particle's rotation will be animated along this :ref:`Curve`. - :ref:`float` **angle_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -376,7 +376,7 @@ Rotation randomness ratio. - :ref:`float` **angular_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -406,7 +406,7 @@ Each particle's angular velocity will vary along this :ref:`Curve`. - :ref:`float` **angular_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -422,7 +422,7 @@ Angular velocity randomness ratio. - :ref:`float` **anim_offset** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -452,7 +452,7 @@ Each particle's animation offset will vary along this :ref:`Curve`. - :ref:`float` **anim_offset_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -468,7 +468,7 @@ Animation offset randomness ratio. - :ref:`float` **anim_speed** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -498,7 +498,7 @@ Each particle's animation speed will vary along this :ref:`Curve`. - :ref:`float` **anim_speed_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -513,13 +513,13 @@ Animation speed randomness ratio. - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ Each particle's initial color. If :ref:`texture` is defined, it will be multiplied by this color. @@ -544,7 +544,7 @@ Each particle's color will vary along this :ref:`Gradient`. - :ref:`float` **damping** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -574,7 +574,7 @@ Damping will vary along this :ref:`Curve`. - :ref:`float` **damping_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -590,7 +590,7 @@ Damping randomness ratio. - :ref:`Vector2` **direction** +-----------+----------------------+ -| *Default* | Vector2( 1, 0 ) | +| *Default* | ``Vector2( 1, 0 )`` | +-----------+----------------------+ | *Setter* | set_direction(value) | +-----------+----------------------+ @@ -606,7 +606,7 @@ Unit vector specifying the particles' emission direction. - :ref:`DrawOrder` **draw_order** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_draw_order(value) | +-----------+-----------------------+ @@ -672,7 +672,7 @@ The rectangle's extents if :ref:`emission_shape` **emission_shape** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_emission_shape(value) | +-----------+---------------------------+ @@ -702,7 +702,7 @@ The sphere's radius if :ref:`emission_shape` **emitting** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_emitting(value) | +-----------+---------------------+ @@ -718,7 +718,7 @@ If ``true``, particles are being emitted. - :ref:`float` **explosiveness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +-----------+--------------------------------+ @@ -734,7 +734,7 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t - :ref:`int` **fixed_fps** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_fixed_fps(value) | +-----------+----------------------+ @@ -750,7 +750,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the - :ref:`bool` **flag_align_y** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_particle_flag(value) | +-----------+--------------------------+ @@ -766,7 +766,7 @@ Align Y axis of particle with the direction of its velocity. - :ref:`float` **flatness** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_flatness(value) | +-----------+---------------------+ @@ -780,7 +780,7 @@ Align Y axis of particle with the direction of its velocity. - :ref:`bool` **fract_delta** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +-----------+-----------------------------+ @@ -795,13 +795,13 @@ If ``true``, results in fractional delta calculation which has a smoother partic - :ref:`Vector2` **gravity** -+-----------+--------------------+ -| *Default* | Vector2( 0, 98 ) | -+-----------+--------------------+ -| *Setter* | set_gravity(value) | -+-----------+--------------------+ -| *Getter* | get_gravity() | -+-----------+--------------------+ ++-----------+----------------------+ +| *Default* | ``Vector2( 0, 98 )`` | ++-----------+----------------------+ +| *Setter* | set_gravity(value) | ++-----------+----------------------+ +| *Getter* | get_gravity() | ++-----------+----------------------+ Gravity applied to every particle. @@ -812,7 +812,7 @@ Gravity applied to every particle. - :ref:`float` **hue_variation** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -842,7 +842,7 @@ Each particle's hue will vary along this :ref:`Curve`. - :ref:`float` **hue_variation_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -858,7 +858,7 @@ Hue variation randomness ratio. - :ref:`float` **initial_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -874,7 +874,7 @@ Initial velocity magnitude for each particle. Direction comes from :ref:`spread< - :ref:`float` **initial_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -890,7 +890,7 @@ Initial velocity randomness ratio. - :ref:`float` **lifetime** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_lifetime(value) | +-----------+---------------------+ @@ -906,7 +906,7 @@ Amount of time each particle will exist. - :ref:`float` **lifetime_randomness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_lifetime_randomness(value) | +-----------+--------------------------------+ @@ -922,7 +922,7 @@ Particle lifetime randomness ratio. - :ref:`float` **linear_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -952,7 +952,7 @@ Each particle's linear acceleration will vary along this :ref:`Curve` **linear_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -968,7 +968,7 @@ Linear acceleration randomness ratio. - :ref:`bool` **local_coords** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +-----------+----------------------------------+ @@ -998,7 +998,7 @@ Normal map to be used for the :ref:`texture` **one_shot** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_one_shot(value) | +-----------+---------------------+ @@ -1014,7 +1014,7 @@ If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emi - :ref:`float` **orbit_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1044,7 +1044,7 @@ Each particle's orbital velocity will vary along this :ref:`Curve`. - :ref:`float` **orbit_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1060,7 +1060,7 @@ Orbital velocity randomness ratio. - :ref:`float` **preprocess** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +-----------+-----------------------------+ @@ -1076,7 +1076,7 @@ Particle system starts as if it had already run for this many seconds. - :ref:`float` **radial_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1106,7 +1106,7 @@ Each particle's radial acceleration will vary along this :ref:`Curve` **radial_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1122,7 +1122,7 @@ Radial acceleration randomness ratio. - :ref:`float` **randomness** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +-----------+-----------------------------+ @@ -1138,7 +1138,7 @@ Emission lifetime randomness ratio. - :ref:`float` **scale_amount** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1168,7 +1168,7 @@ Each particle's scale will vary along this :ref:`Curve`. - :ref:`float` **scale_amount_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1184,7 +1184,7 @@ Scale randomness ratio. - :ref:`float` **speed_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -1200,7 +1200,7 @@ Particle system's running speed scaling ratio. A value of ``0`` can be used to p - :ref:`float` **spread** +-----------+-------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+-------------------+ | *Setter* | set_spread(value) | +-----------+-------------------+ @@ -1216,7 +1216,7 @@ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. - :ref:`float` **tangential_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1246,7 +1246,7 @@ Each particle's tangential acceleration will vary along this :ref:`Curve` **tangential_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ diff --git a/classes/class_csgbox.rst b/classes/class_csgbox.rst index f91f42374..ffb14c596 100644 --- a/classes/class_csgbox.rst +++ b/classes/class_csgbox.rst @@ -21,15 +21,15 @@ This node allows you to create a box for use with the CSG system. Properties ---------- -+---------------------------------+-------------------------------------------------+-----+ -| :ref:`float` | :ref:`depth` | 2.0 | -+---------------------------------+-------------------------------------------------+-----+ -| :ref:`float` | :ref:`height` | 2.0 | -+---------------------------------+-------------------------------------------------+-----+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+-------------------------------------------------+-----+ -| :ref:`float` | :ref:`width` | 2.0 | -+---------------------------------+-------------------------------------------------+-----+ ++---------------------------------+-------------------------------------------------+---------+ +| :ref:`float` | :ref:`depth` | ``2.0`` | ++---------------------------------+-------------------------------------------------+---------+ +| :ref:`float` | :ref:`height` | ``2.0`` | ++---------------------------------+-------------------------------------------------+---------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+-------------------------------------------------+---------+ +| :ref:`float` | :ref:`width` | ``2.0`` | ++---------------------------------+-------------------------------------------------+---------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`float` **depth** +-----------+------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+------------------+ | *Setter* | set_depth(value) | +-----------+------------------+ @@ -55,7 +55,7 @@ Depth of the box measured from the center of the box. - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -85,7 +85,7 @@ The material used to render the box. - :ref:`float` **width** +-----------+------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+------------------+ | *Setter* | set_width(value) | +-----------+------------------+ diff --git a/classes/class_csgcylinder.rst b/classes/class_csgcylinder.rst index 4915f752f..974aa7207 100644 --- a/classes/class_csgcylinder.rst +++ b/classes/class_csgcylinder.rst @@ -21,19 +21,19 @@ This node allows you to create a cylinder (or cone) for use with the CSG system. Properties ---------- -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`cone` | false | -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`height` | 1.0 | -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`sides` | 8 | -+---------------------------------+--------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`smooth_faces` | true | -+---------------------------------+--------------------------------------------------------------+-------+ ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`cone` | ``false`` | ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`height` | ``1.0`` | ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`sides` | ``8`` | ++---------------------------------+--------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`smooth_faces` | ``true`` | ++---------------------------------+--------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`bool` **cone** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_cone(value) | +-----------+-----------------+ @@ -59,7 +59,7 @@ If ``true`` a cone is created, the :ref:`radius` **height** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -89,7 +89,7 @@ The material used to render the cylinder. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ @@ -105,7 +105,7 @@ The radius of the cylinder. - :ref:`int` **sides** +-----------+------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ @@ -121,7 +121,7 @@ The number of sides of the cylinder, the higher this number the more detail ther - :ref:`bool` **smooth_faces** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ diff --git a/classes/class_csgpolygon.rst b/classes/class_csgpolygon.rst index 032b2b87d..c8ed54440 100644 --- a/classes/class_csgpolygon.rst +++ b/classes/class_csgpolygon.rst @@ -21,33 +21,33 @@ This node takes a 2D polygon shape and extrudes it to create a 3D mesh. Properties ---------- -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`float` | :ref:`depth` | 1.0 | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`bool` | :ref:`path_continuous_u` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`float` | :ref:`path_interval` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`bool` | :ref:`path_joined` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`bool` | :ref:`path_local` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`NodePath` | :ref:`path_node` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`PathRotation` | :ref:`path_rotation` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 ) | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`bool` | :ref:`smooth_faces` | false | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`float` | :ref:`spin_degrees` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ -| :ref:`int` | :ref:`spin_sides` | | -+---------------------------------------------------+-----------------------------------------------------------------------+--------------------------------------------+ ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`float` | :ref:`depth` | ``1.0`` | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`bool` | :ref:`path_continuous_u` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`float` | :ref:`path_interval` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`bool` | :ref:`path_joined` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`bool` | :ref:`path_local` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`NodePath` | :ref:`path_node` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`PathRotation` | :ref:`path_rotation` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )`` | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`bool` | :ref:`smooth_faces` | ``false`` | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`float` | :ref:`spin_degrees` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ +| :ref:`int` | :ref:`spin_sides` | | ++---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+ Enumerations ------------ @@ -94,7 +94,7 @@ Property Descriptions - :ref:`float` **depth** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_depth(value) | +-----------+------------------+ @@ -124,7 +124,7 @@ Material to use for the resulting mesh. - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -223,13 +223,13 @@ The method by which each slice is rotated along the path when :ref:`mode` **polygon** -+-----------+--------------------------------------------+ -| *Default* | PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 ) | -+-----------+--------------------------------------------+ -| *Setter* | set_polygon(value) | -+-----------+--------------------------------------------+ -| *Getter* | get_polygon() | -+-----------+--------------------------------------------+ ++-----------+------------------------------------------------+ +| *Default* | ``PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )`` | ++-----------+------------------------------------------------+ +| *Setter* | set_polygon(value) | ++-----------+------------------------------------------------+ +| *Getter* | get_polygon() | ++-----------+------------------------------------------------+ Point array that defines the shape that we'll extrude. @@ -240,7 +240,7 @@ Point array that defines the shape that we'll extrude. - :ref:`bool` **smooth_faces** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ diff --git a/classes/class_csgprimitive.rst b/classes/class_csgprimitive.rst index 2077106bf..a0b753ae6 100644 --- a/classes/class_csgprimitive.rst +++ b/classes/class_csgprimitive.rst @@ -18,9 +18,9 @@ Base class for CSG primitives. Properties ---------- -+-------------------------+---------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`invert_faces` | false | -+-------------------------+---------------------------------------------------------------+-------+ ++-------------------------+---------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`invert_faces` | ``false`` | ++-------------------------+---------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`bool` **invert_faces** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_invert_faces(value) | +-----------+-------------------------+ diff --git a/classes/class_csgshape.rst b/classes/class_csgshape.rst index c26451f35..e0319f5a0 100644 --- a/classes/class_csgshape.rst +++ b/classes/class_csgshape.rst @@ -23,19 +23,19 @@ This is the CSG base class that provides CSG operation support to the various CS Properties ---------- -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`calculate_tangents` | true | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`Operation` | :ref:`operation` | 0 | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`snap` | 0.001 | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_collision` | false | -+-------------------------------------------+-----------------------------------------------------------------------+-------+ ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`calculate_tangents` | ``true`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`Operation` | :ref:`operation` | ``0`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`snap` | ``0.001`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_collision` | ``false`` | ++-------------------------------------------+-----------------------------------------------------------------------+-----------+ Methods ------- @@ -81,7 +81,7 @@ Property Descriptions - :ref:`bool` **calculate_tangents** +-----------+-------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------------+ | *Setter* | set_calculate_tangents(value) | +-----------+-------------------------------+ @@ -97,7 +97,7 @@ Calculate tangents for the CSG shape which allows the use of normal maps. This i - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -117,7 +117,7 @@ A contact is detected if object A is in any of the layers that object B scans, o - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -133,7 +133,7 @@ The physics layers this CSG shape scans for collisions. - :ref:`Operation` **operation** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_operation(value) | +-----------+----------------------+ @@ -149,7 +149,7 @@ The operation that is performed on this shape. This is ignored for the first CSG - :ref:`float` **snap** +-----------+-----------------+ -| *Default* | 0.001 | +| *Default* | ``0.001`` | +-----------+-----------------+ | *Setter* | set_snap(value) | +-----------+-----------------+ @@ -163,7 +163,7 @@ The operation that is performed on this shape. This is ignored for the first CSG - :ref:`bool` **use_collision** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_use_collision(value) | +-----------+--------------------------+ diff --git a/classes/class_csgsphere.rst b/classes/class_csgsphere.rst index 32a61aa55..a4c482394 100644 --- a/classes/class_csgsphere.rst +++ b/classes/class_csgsphere.rst @@ -21,17 +21,17 @@ This node allows you to create a sphere for use with the CSG system. Properties ---------- -+---------------------------------+------------------------------------------------------------------+------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+------------------------------------------------------------------+------+ -| :ref:`int` | :ref:`radial_segments` | 12 | -+---------------------------------+------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------------+------------------------------------------------------------------+------+ -| :ref:`int` | :ref:`rings` | 6 | -+---------------------------------+------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`smooth_faces` | true | -+---------------------------------+------------------------------------------------------------------+------+ ++---------------------------------+------------------------------------------------------------------+----------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+------------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`radial_segments` | ``12`` | ++---------------------------------+------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------------+------------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`rings` | ``6`` | ++---------------------------------+------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`smooth_faces` | ``true`` | ++---------------------------------+------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -55,7 +55,7 @@ The material used to render the sphere. - :ref:`int` **radial_segments** +-----------+----------------------------+ -| *Default* | 12 | +| *Default* | ``12`` | +-----------+----------------------------+ | *Setter* | set_radial_segments(value) | +-----------+----------------------------+ @@ -71,7 +71,7 @@ Number of vertical slices for the sphere. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ @@ -87,7 +87,7 @@ Radius of the sphere. - :ref:`int` **rings** +-----------+------------------+ -| *Default* | 6 | +| *Default* | ``6`` | +-----------+------------------+ | *Setter* | set_rings(value) | +-----------+------------------+ @@ -103,7 +103,7 @@ Number of horizontal slices for the sphere. - :ref:`bool` **smooth_faces** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ diff --git a/classes/class_csgtorus.rst b/classes/class_csgtorus.rst index 2ed370f6c..46ed153ac 100644 --- a/classes/class_csgtorus.rst +++ b/classes/class_csgtorus.rst @@ -21,19 +21,19 @@ This node allows you to create a torus for use with the CSG system. Properties ---------- -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`float` | :ref:`inner_radius` | 2.0 | -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`float` | :ref:`outer_radius` | 3.0 | -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`int` | :ref:`ring_sides` | 6 | -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`int` | :ref:`sides` | 8 | -+---------------------------------+-----------------------------------------------------------+------+ -| :ref:`bool` | :ref:`smooth_faces` | true | -+---------------------------------+-----------------------------------------------------------+------+ ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`float` | :ref:`inner_radius` | ``2.0`` | ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`float` | :ref:`outer_radius` | ``3.0`` | ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`int` | :ref:`ring_sides` | ``6`` | ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`int` | :ref:`sides` | ``8`` | ++---------------------------------+-----------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`smooth_faces` | ``true`` | ++---------------------------------+-----------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`float` **inner_radius** +-----------+-------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------------+ | *Setter* | set_inner_radius(value) | +-----------+-------------------------+ @@ -73,7 +73,7 @@ The material used to render the torus. - :ref:`float` **outer_radius** +-----------+-------------------------+ -| *Default* | 3.0 | +| *Default* | ``3.0`` | +-----------+-------------------------+ | *Setter* | set_outer_radius(value) | +-----------+-------------------------+ @@ -89,7 +89,7 @@ The outer radius of the torus. - :ref:`int` **ring_sides** +-----------+-----------------------+ -| *Default* | 6 | +| *Default* | ``6`` | +-----------+-----------------------+ | *Setter* | set_ring_sides(value) | +-----------+-----------------------+ @@ -105,7 +105,7 @@ The number of edges each ring of the torus is constructed of. - :ref:`int` **sides** +-----------+------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ @@ -121,7 +121,7 @@ The number of slices the torus is constructed of. - :ref:`bool` **smooth_faces** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ diff --git a/classes/class_cubemap.rst b/classes/class_cubemap.rst index e730784db..61c7a7935 100644 --- a/classes/class_cubemap.rst +++ b/classes/class_cubemap.rst @@ -21,13 +21,13 @@ A 6-sided 3D texture typically used for faking reflections. It can be used to ma Properties ---------- -+--------------------------------------+----------------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`flags` | 7 | -+--------------------------------------+----------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`lossy_storage_quality` | 0.7 | -+--------------------------------------+----------------------------------------------------------------------------+-----+ -| :ref:`Storage` | :ref:`storage_mode` | 0 | -+--------------------------------------+----------------------------------------------------------------------------+-----+ ++--------------------------------------+----------------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`flags` | ``7`` | ++--------------------------------------+----------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`lossy_storage_quality` | ``0.7`` | ++--------------------------------------+----------------------------------------------------------------------------+---------+ +| :ref:`Storage` | :ref:`storage_mode` | ``0`` | ++--------------------------------------+----------------------------------------------------------------------------+---------+ Methods ------- @@ -121,7 +121,7 @@ Property Descriptions - :ref:`int` **flags** +-----------+------------------+ -| *Default* | 7 | +| *Default* | ``7`` | +-----------+------------------+ | *Setter* | set_flags(value) | +-----------+------------------+ @@ -137,7 +137,7 @@ The render flags for the ``CubeMap``. See the :ref:`Flags` c - :ref:`float` **lossy_storage_quality** +-----------+----------------------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+----------------------------------+ | *Setter* | set_lossy_storage_quality(value) | +-----------+----------------------------------+ @@ -153,7 +153,7 @@ The lossy storage quality of the ``CubeMap`` if the storage mode is set to :ref: - :ref:`Storage` **storage_mode** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_storage(value) | +-----------+--------------------+ diff --git a/classes/class_cubemesh.rst b/classes/class_cubemesh.rst index 0d53af9b4..1c17e6131 100644 --- a/classes/class_cubemesh.rst +++ b/classes/class_cubemesh.rst @@ -23,15 +23,15 @@ The cube's UV layout is arranged in a 3×2 layout that allows texturing each fac Properties ---------- -+-------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`size` | Vector3( 2, 2, 2 ) | -+-------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_depth` | 0 | -+-------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_height` | 0 | -+-------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_width` | 0 | -+-------------------------------+-------------------------------------------------------------------+--------------------+ ++-------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`size` | ``Vector3( 2, 2, 2 )`` | ++-------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_depth` | ``0`` | ++-------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_height` | ``0`` | ++-------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_width` | ``0`` | ++-------------------------------+-------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -40,13 +40,13 @@ Property Descriptions - :ref:`Vector3` **size** -+-----------+--------------------+ -| *Default* | Vector3( 2, 2, 2 ) | -+-----------+--------------------+ -| *Setter* | set_size(value) | -+-----------+--------------------+ -| *Getter* | get_size() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 2, 2, 2 )`` | ++-----------+------------------------+ +| *Setter* | set_size(value) | ++-----------+------------------------+ +| *Getter* | get_size() | ++-----------+------------------------+ Size of the cuboid mesh. @@ -57,7 +57,7 @@ Size of the cuboid mesh. - :ref:`int` **subdivide_depth** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ @@ -73,7 +73,7 @@ Number of extra edge loops inserted along the Z axis. - :ref:`int` **subdivide_height** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_subdivide_height(value) | +-----------+-----------------------------+ @@ -89,7 +89,7 @@ Number of extra edge loops inserted along the Y axis. - :ref:`int` **subdivide_width** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ diff --git a/classes/class_curve.rst b/classes/class_curve.rst index ca3736a74..2637061b2 100644 --- a/classes/class_curve.rst +++ b/classes/class_curve.rst @@ -21,13 +21,13 @@ A curve that can be saved and re-used for other objects. By default, it ranges b Properties ---------- -+---------------------------+--------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`bake_resolution` | 100 | -+---------------------------+--------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`max_value` | 1.0 | -+---------------------------+--------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`min_value` | 0.0 | -+---------------------------+--------------------------------------------------------------+-----+ ++---------------------------+--------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`bake_resolution` | ``100`` | ++---------------------------+--------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`max_value` | ``1.0`` | ++---------------------------+--------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`min_value` | ``0.0`` | ++---------------------------+--------------------------------------------------------------+---------+ Methods ------- @@ -108,7 +108,7 @@ Property Descriptions - :ref:`int` **bake_resolution** +-----------+----------------------------+ -| *Default* | 100 | +| *Default* | ``100`` | +-----------+----------------------------+ | *Setter* | set_bake_resolution(value) | +-----------+----------------------------+ @@ -124,7 +124,7 @@ The number of points to include in the baked (i.e. cached) curve data. - :ref:`float` **max_value** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_max_value(value) | +-----------+----------------------+ @@ -140,7 +140,7 @@ The maximum value the curve can reach. - :ref:`float` **min_value** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_min_value(value) | +-----------+----------------------+ diff --git a/classes/class_curve2d.rst b/classes/class_curve2d.rst index ec90e938a..efbe49930 100644 --- a/classes/class_curve2d.rst +++ b/classes/class_curve2d.rst @@ -23,9 +23,9 @@ It keeps a cache of precalculated points along the curve, to speed up further ca Properties ---------- -+---------------------------+------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`bake_interval` | 5.0 | -+---------------------------+------------------------------------------------------------+-----+ ++---------------------------+------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`bake_interval` | ``5.0`` | ++---------------------------+------------------------------------------------------------+---------+ Methods ------- @@ -76,7 +76,7 @@ Property Descriptions - :ref:`float` **bake_interval** +-----------+--------------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+--------------------------+ | *Setter* | set_bake_interval(value) | +-----------+--------------------------+ diff --git a/classes/class_curve3d.rst b/classes/class_curve3d.rst index 068f3bec7..27db98d1d 100644 --- a/classes/class_curve3d.rst +++ b/classes/class_curve3d.rst @@ -23,11 +23,11 @@ It keeps a cache of precalculated points along the curve, to speed up further ca Properties ---------- -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`bake_interval` | 0.2 | -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`up_vector_enabled` | true | -+---------------------------+--------------------------------------------------------------------+------+ ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`bake_interval` | ``0.2`` | ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`up_vector_enabled` | ``true`` | ++---------------------------+--------------------------------------------------------------------+----------+ Methods ------- @@ -88,7 +88,7 @@ Property Descriptions - :ref:`float` **bake_interval** +-----------+--------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+--------------------------+ | *Setter* | set_bake_interval(value) | +-----------+--------------------------+ @@ -104,7 +104,7 @@ The distance in meters between two adjacent cached points. Changing it forces th - :ref:`bool` **up_vector_enabled** +-----------+------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_up_vector_enabled(value) | +-----------+------------------------------+ diff --git a/classes/class_curvetexture.rst b/classes/class_curvetexture.rst index 53751c698..fbdcaef43 100644 --- a/classes/class_curvetexture.rst +++ b/classes/class_curvetexture.rst @@ -21,11 +21,11 @@ Renders a given :ref:`Curve` provided to it. Simplifies the task of Properties ---------- -+---------------------------+-------------------------------------------------+------+ -| :ref:`Curve` | :ref:`curve` | | -+---------------------------+-------------------------------------------------+------+ -| :ref:`int` | :ref:`width` | 2048 | -+---------------------------+-------------------------------------------------+------+ ++---------------------------+-------------------------------------------------+----------+ +| :ref:`Curve` | :ref:`curve` | | ++---------------------------+-------------------------------------------------+----------+ +| :ref:`int` | :ref:`width` | ``2048`` | ++---------------------------+-------------------------------------------------+----------+ Property Descriptions --------------------- @@ -49,7 +49,7 @@ The ``curve`` rendered onto the texture. - :ref:`int` **width** +-----------+------------------+ -| *Default* | 2048 | +| *Default* | ``2048`` | +-----------+------------------+ | *Setter* | set_width(value) | +-----------+------------------+ diff --git a/classes/class_cylindermesh.rst b/classes/class_cylindermesh.rst index 93ca694cf..3bceb7007 100644 --- a/classes/class_cylindermesh.rst +++ b/classes/class_cylindermesh.rst @@ -21,17 +21,17 @@ Class representing a cylindrical :ref:`PrimitiveMesh`. This Properties ---------- -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`bottom_radius` | 1.0 | -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`height` | 2.0 | -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`radial_segments` | 64 | -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`rings` | 4 | -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`top_radius` | 1.0 | -+---------------------------+---------------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`bottom_radius` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`height` | ``2.0`` | ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`radial_segments` | ``64`` | ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`rings` | ``4`` | ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`top_radius` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`float` **bottom_radius** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_bottom_radius(value) | +-----------+--------------------------+ @@ -57,7 +57,7 @@ Bottom radius of the cylinder. - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -73,7 +73,7 @@ Full height of the cylinder. - :ref:`int` **radial_segments** +-----------+----------------------------+ -| *Default* | 64 | +| *Default* | ``64`` | +-----------+----------------------------+ | *Setter* | set_radial_segments(value) | +-----------+----------------------------+ @@ -89,7 +89,7 @@ Number of radial segments on the cylinder. - :ref:`int` **rings** +-----------+------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+------------------+ | *Setter* | set_rings(value) | +-----------+------------------+ @@ -105,7 +105,7 @@ Number of edge rings along the height of the cylinder. - :ref:`float` **top_radius** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_top_radius(value) | +-----------+-----------------------+ diff --git a/classes/class_cylindershape.rst b/classes/class_cylindershape.rst index 969ffd044..2521b0a03 100644 --- a/classes/class_cylindershape.rst +++ b/classes/class_cylindershape.rst @@ -21,11 +21,11 @@ Cylinder shape for collisions. Properties ---------- -+---------------------------+----------------------------------------------------+-----+ -| :ref:`float` | :ref:`height` | 2.0 | -+---------------------------+----------------------------------------------------+-----+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------+----------------------------------------------------+-----+ ++---------------------------+----------------------------------------------------+---------+ +| :ref:`float` | :ref:`height` | ``2.0`` | ++---------------------------+----------------------------------------------------+---------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------+----------------------------------------------------+---------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -51,7 +51,7 @@ The cylinder's height. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ diff --git a/classes/class_dampedspringjoint2d.rst b/classes/class_dampedspringjoint2d.rst index b6acb814e..f562be376 100644 --- a/classes/class_dampedspringjoint2d.rst +++ b/classes/class_dampedspringjoint2d.rst @@ -21,15 +21,15 @@ Damped spring constraint for 2D physics. This resembles a spring joint that alwa Properties ---------- -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`damping` | 1.0 | -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`length` | 50.0 | -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`rest_length` | 0.0 | -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`stiffness` | 20.0 | -+---------------------------+--------------------------------------------------------------------+------+ ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`damping` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`length` | ``50.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`rest_length` | ``0.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`stiffness` | ``20.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`float` **damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_damping(value) | +-----------+--------------------+ @@ -55,7 +55,7 @@ The spring joint's damping ratio. A value between ``0`` and ``1``. When the two - :ref:`float` **length** +-----------+-------------------+ -| *Default* | 50.0 | +| *Default* | ``50.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ @@ -71,7 +71,7 @@ The spring joint's maximum length. The two attached bodies cannot stretch it pas - :ref:`float` **rest_length** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_rest_length(value) | +-----------+------------------------+ @@ -87,7 +87,7 @@ When the bodies attached to the spring joint move they stretch or squash it. The - :ref:`float` **stiffness** +-----------+----------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+----------------------+ | *Setter* | set_stiffness(value) | +-----------+----------------------+ diff --git a/classes/class_directionallight.rst b/classes/class_directionallight.rst index 9eecabff5..fd571aad8 100644 --- a/classes/class_directionallight.rst +++ b/classes/class_directionallight.rst @@ -26,27 +26,27 @@ Tutorials Properties ---------- -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_bias_split_scale` | 0.25 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`bool` | :ref:`directional_shadow_blend_splits` | false | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`ShadowDepthRange` | :ref:`directional_shadow_depth_range` | 0 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_max_distance` | 100.0 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`ShadowMode` | :ref:`directional_shadow_mode` | 2 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_normal_bias` | 0.8 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_split_1` | 0.1 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_split_2` | 0.2 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | :ref:`directional_shadow_split_3` | 0.5 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ -| :ref:`float` | shadow_bias | **O:** 0.1 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+------------+ ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_bias_split_scale` | ``0.25`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`bool` | :ref:`directional_shadow_blend_splits` | ``false`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`ShadowDepthRange` | :ref:`directional_shadow_depth_range` | ``0`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_max_distance` | ``100.0`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`ShadowMode` | :ref:`directional_shadow_mode` | ``2`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_normal_bias` | ``0.8`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_split_1` | ``0.1`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_split_2` | ``0.2`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`directional_shadow_split_3` | ``0.5`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ +| :ref:`float` | shadow_bias | **O:** ``0.1`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+----------------+ Enumerations ------------ @@ -89,7 +89,7 @@ Property Descriptions - :ref:`float` **directional_shadow_bias_split_scale** +-----------+------------------+ -| *Default* | 0.25 | +| *Default* | ``0.25`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -105,7 +105,7 @@ Amount of extra bias for shadow splits that are far away. If self-shadowing occu - :ref:`bool` **directional_shadow_blend_splits** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_blend_splits(value) | +-----------+---------------------------+ @@ -121,7 +121,7 @@ If ``true``, shadow detail is sacrificed in exchange for smoother transitions be - :ref:`ShadowDepthRange` **directional_shadow_depth_range** +-----------+-------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_shadow_depth_range(value) | +-----------+-------------------------------+ @@ -137,7 +137,7 @@ Optimizes shadow rendering for detail versus movement. See :ref:`ShadowDepthRang - :ref:`float` **directional_shadow_max_distance** +-----------+------------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -153,7 +153,7 @@ The maximum distance for shadow splits. - :ref:`ShadowMode` **directional_shadow_mode** +-----------+------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+------------------------+ | *Setter* | set_shadow_mode(value) | +-----------+------------------------+ @@ -169,7 +169,7 @@ The light's shadow rendering algorithm. See :ref:`ShadowMode` **directional_shadow_normal_bias** +-----------+------------------+ -| *Default* | 0.8 | +| *Default* | ``0.8`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -185,7 +185,7 @@ Can be used to fix special cases of self shadowing when objects are perpendicula - :ref:`float` **directional_shadow_split_1** +-----------+------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -201,7 +201,7 @@ The distance from camera to shadow split 1. Relative to :ref:`directional_shadow - :ref:`float` **directional_shadow_split_2** +-----------+------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -217,7 +217,7 @@ The distance from shadow split 1 to split 2. Relative to :ref:`directional_shado - :ref:`float` **directional_shadow_split_3** +-----------+------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ diff --git a/classes/class_dynamicfont.rst b/classes/class_dynamicfont.rst index e69206b2a..dd9da2857 100644 --- a/classes/class_dynamicfont.rst +++ b/classes/class_dynamicfont.rst @@ -30,27 +30,27 @@ DynamicFont uses the `FreeType `_ library for rasteri Properties ---------- -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`extra_spacing_bottom` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`extra_spacing_char` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`extra_spacing_space` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`extra_spacing_top` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`DynamicFontData` | :ref:`font_data` | | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`outline_color` | Color( 1, 1, 1, 1 ) | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`outline_size` | 0 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`size` | 16 | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`use_filter` | false | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`use_mipmaps` | false | -+-----------------------------------------------+------------------------------------------------------------------------------+---------------------+ ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`extra_spacing_bottom` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`extra_spacing_char` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`extra_spacing_space` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`extra_spacing_top` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`DynamicFontData` | :ref:`font_data` | | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`outline_color` | ``Color( 1, 1, 1, 1 )`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`outline_size` | ``0`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`size` | ``16`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`use_filter` | ``false`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`use_mipmaps` | ``false`` | ++-----------------------------------------------+------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -102,7 +102,7 @@ Property Descriptions - :ref:`int` **extra_spacing_bottom** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_spacing(value) | +-----------+--------------------+ @@ -118,7 +118,7 @@ Extra spacing at the bottom in pixels. - :ref:`int` **extra_spacing_char** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_spacing(value) | +-----------+--------------------+ @@ -134,7 +134,7 @@ Extra character spacing in pixels. - :ref:`int` **extra_spacing_space** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_spacing(value) | +-----------+--------------------+ @@ -150,7 +150,7 @@ Extra space spacing in pixels. - :ref:`int` **extra_spacing_top** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_spacing(value) | +-----------+--------------------+ @@ -180,7 +180,7 @@ The font data. - :ref:`Color` **outline_color** +-----------+--------------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | +| *Default* | ``Color( 1, 1, 1, 1 )`` | +-----------+--------------------------+ | *Setter* | set_outline_color(value) | +-----------+--------------------------+ @@ -198,7 +198,7 @@ The font outline's color. - :ref:`int` **outline_size** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_outline_size(value) | +-----------+-------------------------+ @@ -214,7 +214,7 @@ The font outline's thickness in pixels (not relative to the font size). - :ref:`int` **size** +-----------+-----------------+ -| *Default* | 16 | +| *Default* | ``16`` | +-----------+-----------------+ | *Setter* | set_size(value) | +-----------+-----------------+ @@ -230,7 +230,7 @@ The font size in pixels. - :ref:`bool` **use_filter** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_use_filter(value) | +-----------+-----------------------+ @@ -246,7 +246,7 @@ If ``true``, filtering is used. This makes the font blurry instead of pixelated - :ref:`bool` **use_mipmaps** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_use_mipmaps(value) | +-----------+------------------------+ diff --git a/classes/class_dynamicfontdata.rst b/classes/class_dynamicfontdata.rst index 3548078ff..b6fdbdc00 100644 --- a/classes/class_dynamicfontdata.rst +++ b/classes/class_dynamicfontdata.rst @@ -21,13 +21,13 @@ Used with :ref:`DynamicFont` to describe the location of a ve Properties ---------- -+----------------------------------------------+----------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`antialiased` | true | -+----------------------------------------------+----------------------------------------------------------------+------+ -| :ref:`String` | :ref:`font_path` | "" | -+----------------------------------------------+----------------------------------------------------------------+------+ -| :ref:`Hinting` | :ref:`hinting` | 2 | -+----------------------------------------------+----------------------------------------------------------------+------+ ++----------------------------------------------+----------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`antialiased` | ``true`` | ++----------------------------------------------+----------------------------------------------------------------+----------+ +| :ref:`String` | :ref:`font_path` | ``""`` | ++----------------------------------------------+----------------------------------------------------------------+----------+ +| :ref:`Hinting` | :ref:`hinting` | ``2`` | ++----------------------------------------------+----------------------------------------------------------------+----------+ Enumerations ------------ @@ -56,7 +56,7 @@ Property Descriptions - :ref:`bool` **antialiased** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_antialiased(value) | +-----------+------------------------+ @@ -72,7 +72,7 @@ If ``true``, the font is rendered with anti-aliasing. - :ref:`String` **font_path** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_font_path(value) | +-----------+----------------------+ @@ -88,7 +88,7 @@ The path to the vector font file. - :ref:`Hinting` **hinting** +-----------+--------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+--------------------+ | *Setter* | set_hinting(value) | +-----------+--------------------+ diff --git a/classes/class_editorfiledialog.rst b/classes/class_editorfiledialog.rst index de856c666..a2fddb4d7 100644 --- a/classes/class_editorfiledialog.rst +++ b/classes/class_editorfiledialog.rst @@ -16,29 +16,29 @@ EditorFileDialog Properties ---------- -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`Access` | :ref:`access` | 0 | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_dir` | "res://" | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_file` | "" | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_path` | "res://" | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | dialog_hide_on_ok | **O:** false | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`disable_overwrite_warning` | false | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`DisplayMode` | :ref:`display_mode` | 0 | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`Mode` | :ref:`mode` | 4 | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | resizable | **O:** true | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`show_hidden_files` | false | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ -| :ref:`String` | window_title | **O:** "Save a File" | -+-------------------------------------------------------+---------------------------------------------------------------------------------------------+----------------------+ ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Access` | :ref:`access` | ``0`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_dir` | ``"res://"`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_file` | ``""`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_path` | ``"res://"`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | dialog_hide_on_ok | **O:** ``false`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`disable_overwrite_warning` | ``false`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`DisplayMode` | :ref:`display_mode` | ``0`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Mode` | :ref:`mode` | ``4`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | resizable | **O:** ``true`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`show_hidden_files` | ``false`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | window_title | **O:** ``"Save a File"`` | ++-------------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+ Methods ------- @@ -145,7 +145,7 @@ Property Descriptions - :ref:`Access` **access** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_access(value) | +-----------+-------------------+ @@ -161,7 +161,7 @@ The location from which the user may select a file, including ``res://``, ``user - :ref:`String` **current_dir** +-----------+------------------------+ -| *Default* | "res://" | +| *Default* | ``"res://"`` | +-----------+------------------------+ | *Setter* | set_current_dir(value) | +-----------+------------------------+ @@ -177,7 +177,7 @@ The currently occupied directory. - :ref:`String` **current_file** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_current_file(value) | +-----------+-------------------------+ @@ -193,7 +193,7 @@ The currently selected file. - :ref:`String` **current_path** +-----------+-------------------------+ -| *Default* | "res://" | +| *Default* | ``"res://"`` | +-----------+-------------------------+ | *Setter* | set_current_path(value) | +-----------+-------------------------+ @@ -209,7 +209,7 @@ The file system path in the address bar. - :ref:`bool` **disable_overwrite_warning** +-----------+--------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------------+ | *Setter* | set_disable_overwrite_warning(value) | +-----------+--------------------------------------+ @@ -225,7 +225,7 @@ If ``true``, the ``EditorFileDialog`` will not warn the user before overwriting - :ref:`DisplayMode` **display_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_display_mode(value) | +-----------+-------------------------+ @@ -241,7 +241,7 @@ The view format in which the ``EditorFileDialog`` displays resources to the user - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -257,7 +257,7 @@ The purpose of the ``EditorFileDialog``, which defines the allowed behaviors. - :ref:`bool` **show_hidden_files** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_show_hidden_files(value) | +-----------+------------------------------+ diff --git a/classes/class_editorinspector.rst b/classes/class_editorinspector.rst index 46cb9cff1..1d339d1e7 100644 --- a/classes/class_editorinspector.rst +++ b/classes/class_editorinspector.rst @@ -16,9 +16,9 @@ EditorInspector Properties ---------- -+-------------------------+---------------------------+--------------+ -| :ref:`bool` | scroll_horizontal_enabled | **O:** false | -+-------------------------+---------------------------+--------------+ ++-------------------------+---------------------------+------------------+ +| :ref:`bool` | scroll_horizontal_enabled | **O:** ``false`` | ++-------------------------+---------------------------+------------------+ Methods ------- diff --git a/classes/class_editorproperty.rst b/classes/class_editorproperty.rst index 8246ee20b..e41916962 100644 --- a/classes/class_editorproperty.rst +++ b/classes/class_editorproperty.rst @@ -21,19 +21,19 @@ This control allows property editing for one or multiple properties into :ref:`E Properties ---------- -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`checkable` | false | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`checked` | false | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`draw_red` | false | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`keying` | false | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`String` | :ref:`label` | "" | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`read_only` | false | -+-----------------------------+-----------------------------------------------------------+-------+ ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`checkable` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`checked` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`draw_red` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`keying` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`label` | ``""`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`read_only` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ Methods ------- @@ -127,7 +127,7 @@ Property Descriptions - :ref:`bool` **checkable** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_checkable(value) | +-----------+----------------------+ @@ -143,7 +143,7 @@ Used by the inspector, set when property is checkable. - :ref:`bool` **checked** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_checked(value) | +-----------+--------------------+ @@ -159,7 +159,7 @@ Used by the inspector, when the property is checked. - :ref:`bool` **draw_red** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_draw_red(value) | +-----------+---------------------+ @@ -175,7 +175,7 @@ Used by the inspector, when the property must draw with error color. - :ref:`bool` **keying** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_keying(value) | +-----------+-------------------+ @@ -191,7 +191,7 @@ Used by the inspector, when the property can add keys for animation. - :ref:`String` **label** +-----------+------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------+ | *Setter* | set_label(value) | +-----------+------------------+ @@ -207,7 +207,7 @@ Sets this property to change the label (if you want to show one). - :ref:`bool` **read_only** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_read_only(value) | +-----------+----------------------+ diff --git a/classes/class_editorspinslider.rst b/classes/class_editorspinslider.rst index 7431ba02d..c3702db7b 100644 --- a/classes/class_editorspinslider.rst +++ b/classes/class_editorspinslider.rst @@ -16,15 +16,15 @@ EditorSpinSlider Properties ---------- -+------------------------------------------+-------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`flat` | false | -+------------------------------------------+-------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+------------------------------------------+-------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`label` | "" | -+------------------------------------------+-------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`read_only` | false | -+------------------------------------------+-------------------------------------------------------------+----------+ ++------------------------------------------+-------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`flat` | ``false`` | ++------------------------------------------+-------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++------------------------------------------+-------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`label` | ``""`` | ++------------------------------------------+-------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`read_only` | ``false`` | ++------------------------------------------+-------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -34,7 +34,7 @@ Property Descriptions - :ref:`bool` **flat** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flat(value) | +-----------+-----------------+ @@ -48,7 +48,7 @@ Property Descriptions - :ref:`String` **label** +-----------+------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------+ | *Setter* | set_label(value) | +-----------+------------------+ @@ -62,7 +62,7 @@ Property Descriptions - :ref:`bool` **read_only** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_read_only(value) | +-----------+----------------------+ diff --git a/classes/class_encodedobjectasid.rst b/classes/class_encodedobjectasid.rst index 2088f70d9..6f22b49db 100644 --- a/classes/class_encodedobjectasid.rst +++ b/classes/class_encodedobjectasid.rst @@ -23,9 +23,9 @@ This class is used internally by the editor inspector and script debugger, but c Properties ---------- -+-----------------------+--------------------------------------------------------------+---+ -| :ref:`int` | :ref:`object_id` | 0 | -+-----------------------+--------------------------------------------------------------+---+ ++-----------------------+--------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`object_id` | ``0`` | ++-----------------------+--------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`int` **object_id** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_object_id(value) | +-----------+----------------------+ diff --git a/classes/class_engine.rst b/classes/class_engine.rst index 613e6d4f8..4e70397bd 100644 --- a/classes/class_engine.rst +++ b/classes/class_engine.rst @@ -21,17 +21,17 @@ The ``Engine`` class allows you to query and modify the project's run-time param Properties ---------- -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`editor_hint` | true | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`int` | :ref:`iterations_per_second` | 60 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`physics_jitter_fix` | 0.5 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`int` | :ref:`target_fps` | 0 | -+---------------------------+---------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`time_scale` | 1.0 | -+---------------------------+---------------------------------------------------------------------------+------+ ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`editor_hint` | ``true`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`iterations_per_second` | ``60`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`physics_jitter_fix` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`target_fps` | ``0`` | ++---------------------------+---------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`time_scale` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------+----------+ Methods ------- @@ -76,7 +76,7 @@ Property Descriptions - :ref:`bool` **editor_hint** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_editor_hint(value) | +-----------+------------------------+ @@ -92,7 +92,7 @@ If ``true``, it is running inside the editor. Useful for tool scripts. - :ref:`int` **iterations_per_second** +-----------+----------------------------------+ -| *Default* | 60 | +| *Default* | ``60`` | +-----------+----------------------------------+ | *Setter* | set_iterations_per_second(value) | +-----------+----------------------------------+ @@ -108,7 +108,7 @@ The number of fixed iterations per second (for fixed process and physics). - :ref:`float` **physics_jitter_fix** +-----------+-------------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+-------------------------------+ | *Setter* | set_physics_jitter_fix(value) | +-----------+-------------------------------+ @@ -124,7 +124,7 @@ Controls how much physic ticks are synchronized with real time. For 0 or less, - :ref:`int` **target_fps** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_target_fps(value) | +-----------+-----------------------+ @@ -140,7 +140,7 @@ The desired frames per second. If the hardware cannot keep up, this setting may - :ref:`float` **time_scale** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_time_scale(value) | +-----------+-----------------------+ diff --git a/classes/class_environment.rst b/classes/class_environment.rst index df2d114d6..71cf624aa 100644 --- a/classes/class_environment.rst +++ b/classes/class_environment.rst @@ -36,175 +36,175 @@ Tutorials Properties ---------- -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`adjustment_brightness` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Texture` | :ref:`adjustment_color_correction` | | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`adjustment_contrast` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`adjustment_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`adjustment_saturation` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Color` | :ref:`ambient_light_color` | Color( 0, 0, 0, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ambient_light_energy` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ambient_light_sky_contribution` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`auto_exposure_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`auto_exposure_max_luma` | 8.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`auto_exposure_min_luma` | 0.05 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`auto_exposure_scale` | 0.4 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`auto_exposure_speed` | 0.5 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`int` | :ref:`background_camera_feed_id` | 1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`int` | :ref:`background_canvas_max_layer` | 0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Color` | :ref:`background_color` | Color( 0, 0, 0, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`background_energy` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`BGMode` | :ref:`background_mode` | 0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Sky` | :ref:`background_sky` | | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`background_sky_custom_fov` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Basis` | :ref:`background_sky_orientation` | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Vector3` | :ref:`background_sky_rotation` | Vector3( 0, 0, 0 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Vector3` | :ref:`background_sky_rotation_degrees` | Vector3( 0, 0, 0 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_far_amount` | 0.1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_far_distance` | 10.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`dof_blur_far_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`DOFBlurQuality` | :ref:`dof_blur_far_quality` | 1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_far_transition` | 5.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_near_amount` | 0.1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_near_distance` | 2.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`dof_blur_near_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`DOFBlurQuality` | :ref:`dof_blur_near_quality` | 1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`dof_blur_near_transition` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Color` | :ref:`fog_color` | Color( 0.5, 0.6, 0.7, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_depth_begin` | 10.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_depth_curve` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`fog_depth_enabled` | true | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_depth_end` | 100.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`fog_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_height_curve` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`fog_height_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_height_max` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_height_min` | 10.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_sun_amount` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Color` | :ref:`fog_sun_color` | Color( 1, 0.9, 0.7, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`fog_transmit_curve` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`fog_transmit_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_bicubic_upscale` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`GlowBlendMode` | :ref:`glow_blend_mode` | 2 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_bloom` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_hdr_luminance_cap` | 12.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_hdr_scale` | 2.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_hdr_threshold` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_intensity` | 0.8 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/1` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/2` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/3` | true | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/4` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/5` | true | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/6` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`glow_levels/7` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`glow_strength` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ss_reflections_depth_tolerance` | 0.2 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`ss_reflections_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ss_reflections_fade_in` | 0.15 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ss_reflections_fade_out` | 2.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`int` | :ref:`ss_reflections_max_steps` | 64 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`ss_reflections_roughness` | true | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_ao_channel_affect` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_bias` | 0.01 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`SSAOBlur` | :ref:`ssao_blur` | 3 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`Color` | :ref:`ssao_color` | Color( 0, 0, 0, 1 ) | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_edge_sharpness` | 4.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`bool` | :ref:`ssao_enabled` | false | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_intensity` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_intensity2` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_light_affect` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`SSAOQuality` | :ref:`ssao_quality` | 1 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_radius` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`ssao_radius2` | 0.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`tonemap_exposure` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`ToneMapper` | :ref:`tonemap_mode` | 0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ -| :ref:`float` | :ref:`tonemap_white` | 1.0 | -+--------------------------------------------------------+----------------------------------------------------------------------------------------------------+------------------------------------+ ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`adjustment_brightness` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Texture` | :ref:`adjustment_color_correction` | | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`adjustment_contrast` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`adjustment_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`adjustment_saturation` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Color` | :ref:`ambient_light_color` | ``Color( 0, 0, 0, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ambient_light_energy` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ambient_light_sky_contribution` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`auto_exposure_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`auto_exposure_max_luma` | ``8.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`auto_exposure_min_luma` | ``0.05`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`auto_exposure_scale` | ``0.4`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`auto_exposure_speed` | ``0.5`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`int` | :ref:`background_camera_feed_id` | ``1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`int` | :ref:`background_canvas_max_layer` | ``0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Color` | :ref:`background_color` | ``Color( 0, 0, 0, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`background_energy` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`BGMode` | :ref:`background_mode` | ``0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Sky` | :ref:`background_sky` | | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`background_sky_custom_fov` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Basis` | :ref:`background_sky_orientation` | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Vector3` | :ref:`background_sky_rotation` | ``Vector3( 0, 0, 0 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Vector3` | :ref:`background_sky_rotation_degrees` | ``Vector3( 0, 0, 0 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_far_amount` | ``0.1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_far_distance` | ``10.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`dof_blur_far_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`DOFBlurQuality` | :ref:`dof_blur_far_quality` | ``1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_far_transition` | ``5.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_near_amount` | ``0.1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_near_distance` | ``2.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`dof_blur_near_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`DOFBlurQuality` | :ref:`dof_blur_near_quality` | ``1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`dof_blur_near_transition` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Color` | :ref:`fog_color` | ``Color( 0.5, 0.6, 0.7, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_depth_begin` | ``10.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_depth_curve` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`fog_depth_enabled` | ``true`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_depth_end` | ``100.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`fog_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_height_curve` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`fog_height_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_height_max` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_height_min` | ``10.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_sun_amount` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Color` | :ref:`fog_sun_color` | ``Color( 1, 0.9, 0.7, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`fog_transmit_curve` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`fog_transmit_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_bicubic_upscale` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`GlowBlendMode` | :ref:`glow_blend_mode` | ``2`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_bloom` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_hdr_luminance_cap` | ``12.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_hdr_scale` | ``2.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_hdr_threshold` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_intensity` | ``0.8`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/1` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/2` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/3` | ``true`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/4` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/5` | ``true`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/6` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`glow_levels/7` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`glow_strength` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ss_reflections_depth_tolerance` | ``0.2`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`ss_reflections_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ss_reflections_fade_in` | ``0.15`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ss_reflections_fade_out` | ``2.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`int` | :ref:`ss_reflections_max_steps` | ``64`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`ss_reflections_roughness` | ``true`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_ao_channel_affect` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_bias` | ``0.01`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`SSAOBlur` | :ref:`ssao_blur` | ``3`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`Color` | :ref:`ssao_color` | ``Color( 0, 0, 0, 1 )`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_edge_sharpness` | ``4.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`bool` | :ref:`ssao_enabled` | ``false`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_intensity` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_intensity2` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_light_affect` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`SSAOQuality` | :ref:`ssao_quality` | ``1`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_radius` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`ssao_radius2` | ``0.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`tonemap_exposure` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`ToneMapper` | :ref:`tonemap_mode` | ``0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ +| :ref:`float` | :ref:`tonemap_white` | ``1.0`` | ++--------------------------------------------------------+----------------------------------------------------------------------------------------------------+----------------------------------------+ Methods ------- @@ -364,7 +364,7 @@ Property Descriptions - :ref:`float` **adjustment_brightness** +-----------+----------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------------+ | *Setter* | set_adjustment_brightness(value) | +-----------+----------------------------------+ @@ -394,7 +394,7 @@ Applies the provided :ref:`Texture` resource to affect the global - :ref:`float` **adjustment_contrast** +-----------+--------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------------+ | *Setter* | set_adjustment_contrast(value) | +-----------+--------------------------------+ @@ -410,7 +410,7 @@ The global contrast value of the rendered scene (default value is 1). Effective - :ref:`bool` **adjustment_enabled** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_adjustment_enable(value) | +-----------+------------------------------+ @@ -426,7 +426,7 @@ If ``true``, enables the ``adjustment_*`` properties provided by this resource. - :ref:`float` **adjustment_saturation** +-----------+----------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------------+ | *Setter* | set_adjustment_saturation(value) | +-----------+----------------------------------+ @@ -442,7 +442,7 @@ The global color saturation value of the rendered scene (default value is 1). Ef - :ref:`Color` **ambient_light_color** +-----------+--------------------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | +| *Default* | ``Color( 0, 0, 0, 1 )`` | +-----------+--------------------------------+ | *Setter* | set_ambient_light_color(value) | +-----------+--------------------------------+ @@ -458,7 +458,7 @@ The ambient light's :ref:`Color`. - :ref:`float` **ambient_light_energy** +-----------+---------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------------------+ | *Setter* | set_ambient_light_energy(value) | +-----------+---------------------------------+ @@ -474,7 +474,7 @@ The ambient light's energy. The higher the value, the stronger the light. - :ref:`float` **ambient_light_sky_contribution** +-----------+-------------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------------------+ | *Setter* | set_ambient_light_sky_contribution(value) | +-----------+-------------------------------------------+ @@ -490,7 +490,7 @@ Defines the amount of light that the sky brings on the scene. A value of 0 means - :ref:`bool` **auto_exposure_enabled** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_tonemap_auto_exposure(value) | +-----------+----------------------------------+ @@ -506,7 +506,7 @@ If ``true``, enables the tonemapping auto exposure mode of the scene renderer. I - :ref:`float` **auto_exposure_max_luma** +-----------+--------------------------------------+ -| *Default* | 8.0 | +| *Default* | ``8.0`` | +-----------+--------------------------------------+ | *Setter* | set_tonemap_auto_exposure_max(value) | +-----------+--------------------------------------+ @@ -522,7 +522,7 @@ The maximum luminance value for the auto exposure. - :ref:`float` **auto_exposure_min_luma** +-----------+--------------------------------------+ -| *Default* | 0.05 | +| *Default* | ``0.05`` | +-----------+--------------------------------------+ | *Setter* | set_tonemap_auto_exposure_min(value) | +-----------+--------------------------------------+ @@ -538,7 +538,7 @@ The minimum luminance value for the auto exposure. - :ref:`float` **auto_exposure_scale** +-----------+---------------------------------------+ -| *Default* | 0.4 | +| *Default* | ``0.4`` | +-----------+---------------------------------------+ | *Setter* | set_tonemap_auto_exposure_grey(value) | +-----------+---------------------------------------+ @@ -554,7 +554,7 @@ The scale of the auto exposure effect. Affects the intensity of auto exposure. - :ref:`float` **auto_exposure_speed** +-----------+----------------------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------------------------------+ | *Setter* | set_tonemap_auto_exposure_speed(value) | +-----------+----------------------------------------+ @@ -570,7 +570,7 @@ The speed of the auto exposure effect. Affects the time needed for the camera to - :ref:`int` **background_camera_feed_id** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_camera_feed_id(value) | +-----------+---------------------------+ @@ -586,7 +586,7 @@ The ID of the camera feed to show in the background. - :ref:`int` **background_canvas_max_layer** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_canvas_max_layer(value) | +-----------+-----------------------------+ @@ -601,13 +601,13 @@ The maximum layer ID to display. Only effective when using the :ref:`BG_CANVAS` **background_color** -+-----------+---------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | -+-----------+---------------------+ -| *Setter* | set_bg_color(value) | -+-----------+---------------------+ -| *Getter* | get_bg_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 0, 0, 0, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_bg_color(value) | ++-----------+-------------------------+ +| *Getter* | get_bg_color() | ++-----------+-------------------------+ The :ref:`Color` displayed for clear areas of the scene. Only effective when using the :ref:`BG_COLOR` or :ref:`BG_COLOR_SKY` background modes). @@ -618,7 +618,7 @@ The :ref:`Color` displayed for clear areas of the scene. Only effec - :ref:`float` **background_energy** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_bg_energy(value) | +-----------+----------------------+ @@ -634,7 +634,7 @@ The power of the light emitted by the background. - :ref:`BGMode` **background_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_background(value) | +-----------+-----------------------+ @@ -664,7 +664,7 @@ The :ref:`Sky` resource defined as background. - :ref:`float` **background_sky_custom_fov** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_sky_custom_fov(value) | +-----------+---------------------------+ @@ -679,13 +679,13 @@ The :ref:`Sky` resource's custom field of view. - :ref:`Basis` **background_sky_orientation** -+-----------+------------------------------------+ -| *Default* | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) | -+-----------+------------------------------------+ -| *Setter* | set_sky_orientation(value) | -+-----------+------------------------------------+ -| *Getter* | get_sky_orientation() | -+-----------+------------------------------------+ ++-----------+----------------------------------------+ +| *Default* | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` | ++-----------+----------------------------------------+ +| *Setter* | set_sky_orientation(value) | ++-----------+----------------------------------------+ +| *Getter* | get_sky_orientation() | ++-----------+----------------------------------------+ The :ref:`Sky` resource's rotation expressed as a :ref:`Basis`. @@ -696,7 +696,7 @@ The :ref:`Sky` resource's rotation expressed as a :ref:`Basis` **background_sky_rotation** +-----------+-------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_sky_rotation(value) | +-----------+-------------------------+ @@ -712,7 +712,7 @@ The :ref:`Sky` resource's rotation expressed as Euler angles in radia - :ref:`Vector3` **background_sky_rotation_degrees** +-----------+---------------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+---------------------------------+ | *Setter* | set_sky_rotation_degrees(value) | +-----------+---------------------------------+ @@ -728,7 +728,7 @@ The :ref:`Sky` resource's rotation expressed as Euler angles in degre - :ref:`float` **dof_blur_far_amount** +-----------+--------------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+--------------------------------+ | *Setter* | set_dof_blur_far_amount(value) | +-----------+--------------------------------+ @@ -744,7 +744,7 @@ The amount of far blur for the depth-of-field effect. - :ref:`float` **dof_blur_far_distance** +-----------+----------------------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+----------------------------------+ | *Setter* | set_dof_blur_far_distance(value) | +-----------+----------------------------------+ @@ -760,7 +760,7 @@ The distance from the camera where the far blur effect affects the rendering. - :ref:`bool` **dof_blur_far_enabled** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_dof_blur_far_enabled(value) | +-----------+---------------------------------+ @@ -776,7 +776,7 @@ If ``true``, enables the depth-of-field far blur effect. - :ref:`DOFBlurQuality` **dof_blur_far_quality** +-----------+---------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------------+ | *Setter* | set_dof_blur_far_quality(value) | +-----------+---------------------------------+ @@ -792,7 +792,7 @@ The depth-of-field far blur's quality. Higher values can mitigate the visible ba - :ref:`float` **dof_blur_far_transition** +-----------+------------------------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+------------------------------------+ | *Setter* | set_dof_blur_far_transition(value) | +-----------+------------------------------------+ @@ -808,7 +808,7 @@ The length of the transition between the no-blur area and far blur. - :ref:`float` **dof_blur_near_amount** +-----------+---------------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+---------------------------------+ | *Setter* | set_dof_blur_near_amount(value) | +-----------+---------------------------------+ @@ -824,7 +824,7 @@ The amount of near blur for the depth-of-field effect. - :ref:`float` **dof_blur_near_distance** +-----------+-----------------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-----------------------------------+ | *Setter* | set_dof_blur_near_distance(value) | +-----------+-----------------------------------+ @@ -840,7 +840,7 @@ Distance from the camera where the near blur effect affects the rendering. - :ref:`bool` **dof_blur_near_enabled** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_dof_blur_near_enabled(value) | +-----------+----------------------------------+ @@ -856,7 +856,7 @@ If ``true``, enables the depth-of-field near blur effect. - :ref:`DOFBlurQuality` **dof_blur_near_quality** +-----------+----------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------------+ | *Setter* | set_dof_blur_near_quality(value) | +-----------+----------------------------------+ @@ -872,7 +872,7 @@ The depth-of-field near blur's quality. Higher values can mitigate the visible b - :ref:`float` **dof_blur_near_transition** +-----------+-------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_dof_blur_near_transition(value) | +-----------+-------------------------------------+ @@ -887,13 +887,13 @@ The length of the transition between the near blur and no-blur area. - :ref:`Color` **fog_color** -+-----------+---------------------------+ -| *Default* | Color( 0.5, 0.6, 0.7, 1 ) | -+-----------+---------------------------+ -| *Setter* | set_fog_color(value) | -+-----------+---------------------------+ -| *Getter* | get_fog_color() | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``Color( 0.5, 0.6, 0.7, 1 )`` | ++-----------+-------------------------------+ +| *Setter* | set_fog_color(value) | ++-----------+-------------------------------+ +| *Getter* | get_fog_color() | ++-----------+-------------------------------+ The fog's :ref:`Color`. @@ -904,7 +904,7 @@ The fog's :ref:`Color`. - :ref:`float` **fog_depth_begin** +-----------+----------------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+----------------------------+ | *Setter* | set_fog_depth_begin(value) | +-----------+----------------------------+ @@ -920,7 +920,7 @@ The fog's depth starting distance from the camera. - :ref:`float` **fog_depth_curve** +-----------+----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------+ | *Setter* | set_fog_depth_curve(value) | +-----------+----------------------------+ @@ -936,7 +936,7 @@ The fog depth's intensity curve. A number of presets are available in the **Insp - :ref:`bool` **fog_depth_enabled** +-----------+------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_fog_depth_enabled(value) | +-----------+------------------------------+ @@ -952,7 +952,7 @@ If ``true``, the depth fog effect is enabled. When enabled, fog will appear in t - :ref:`float` **fog_depth_end** +-----------+--------------------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+--------------------------+ | *Setter* | set_fog_depth_end(value) | +-----------+--------------------------+ @@ -968,7 +968,7 @@ The fog's depth end distance from the camera. If this value is set to 0, it will - :ref:`bool` **fog_enabled** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_fog_enabled(value) | +-----------+------------------------+ @@ -984,7 +984,7 @@ If ``true``, fog effects are enabled. :ref:`fog_height_enabled` **fog_height_curve** +-----------+-----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------------+ | *Setter* | set_fog_height_curve(value) | +-----------+-----------------------------+ @@ -1000,7 +1000,7 @@ The height fog's intensity. A number of presets are available in the **Inspector - :ref:`bool` **fog_height_enabled** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_fog_height_enabled(value) | +-----------+-------------------------------+ @@ -1016,7 +1016,7 @@ If ``true``, the height fog effect is enabled. When enabled, fog will appear in - :ref:`float` **fog_height_max** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_fog_height_max(value) | +-----------+---------------------------+ @@ -1032,7 +1032,7 @@ The Y coordinate where the height fog will be the most intense. If this value is - :ref:`float` **fog_height_min** +-----------+---------------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+---------------------------+ | *Setter* | set_fog_height_min(value) | +-----------+---------------------------+ @@ -1048,7 +1048,7 @@ The Y coordinate where the height fog will be the least intense. If this value i - :ref:`float` **fog_sun_amount** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_fog_sun_amount(value) | +-----------+---------------------------+ @@ -1063,13 +1063,13 @@ The intensity of the depth fog color transition when looking towards the sun. Th - :ref:`Color` **fog_sun_color** -+-----------+--------------------------+ -| *Default* | Color( 1, 0.9, 0.7, 1 ) | -+-----------+--------------------------+ -| *Setter* | set_fog_sun_color(value) | -+-----------+--------------------------+ -| *Getter* | get_fog_sun_color() | -+-----------+--------------------------+ ++-----------+-----------------------------+ +| *Default* | ``Color( 1, 0.9, 0.7, 1 )`` | ++-----------+-----------------------------+ +| *Setter* | set_fog_sun_color(value) | ++-----------+-----------------------------+ +| *Getter* | get_fog_sun_color() | ++-----------+-----------------------------+ The depth fog's :ref:`Color` when looking towards the sun. @@ -1080,7 +1080,7 @@ The depth fog's :ref:`Color` when looking towards the sun. - :ref:`float` **fog_transmit_curve** +-----------+-------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------+ | *Setter* | set_fog_transmit_curve(value) | +-----------+-------------------------------+ @@ -1096,7 +1096,7 @@ The intensity of the fog light transmittance effect. Amount of light that the fo - :ref:`bool` **fog_transmit_enabled** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_fog_transmit_enabled(value) | +-----------+---------------------------------+ @@ -1112,7 +1112,7 @@ Enables fog's light transmission effect. If ``true``, light will be more visible - :ref:`bool` **glow_bicubic_upscale** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_glow_bicubic_upscale(value) | +-----------+-----------------------------------+ @@ -1130,7 +1130,7 @@ Smooths out the blockiness created by sampling higher levels, at the cost of per - :ref:`GlowBlendMode` **glow_blend_mode** +-----------+----------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+----------------------------+ | *Setter* | set_glow_blend_mode(value) | +-----------+----------------------------+ @@ -1146,7 +1146,7 @@ The glow blending mode. - :ref:`float` **glow_bloom** +-----------+-----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------+ | *Setter* | set_glow_bloom(value) | +-----------+-----------------------+ @@ -1162,7 +1162,7 @@ The bloom's intensity. If set to a value higher than ``0``, this will make glow - :ref:`bool` **glow_enabled** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_enabled(value) | +-----------+-------------------------+ @@ -1178,7 +1178,7 @@ If ``true``, the glow effect is enabled. - :ref:`float` **glow_hdr_luminance_cap** +-----------+-----------------------------------+ -| *Default* | 12.0 | +| *Default* | ``12.0`` | +-----------+-----------------------------------+ | *Setter* | set_glow_hdr_luminance_cap(value) | +-----------+-----------------------------------+ @@ -1194,7 +1194,7 @@ The higher threshold of the HDR glow. Areas brighter than this threshold will be - :ref:`float` **glow_hdr_scale** +-----------+---------------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+---------------------------------+ | *Setter* | set_glow_hdr_bleed_scale(value) | +-----------+---------------------------------+ @@ -1210,7 +1210,7 @@ The bleed scale of the HDR glow. - :ref:`float` **glow_hdr_threshold** +-----------+-------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------------+ | *Setter* | set_glow_hdr_bleed_threshold(value) | +-----------+-------------------------------------+ @@ -1226,7 +1226,7 @@ The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn' - :ref:`float` **glow_intensity** +-----------+---------------------------+ -| *Default* | 0.8 | +| *Default* | ``0.8`` | +-----------+---------------------------+ | *Setter* | set_glow_intensity(value) | +-----------+---------------------------+ @@ -1242,7 +1242,7 @@ The glow intensity. When using the GLES2 renderer, this should be increased to 1 - :ref:`bool` **glow_levels/1** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1258,7 +1258,7 @@ If ``true``, the 1st level of glow is enabled. This is the most "local" level (l - :ref:`bool` **glow_levels/2** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1274,7 +1274,7 @@ If ``true``, the 2th level of glow is enabled. - :ref:`bool` **glow_levels/3** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1290,7 +1290,7 @@ If ``true``, the 3th level of glow is enabled. - :ref:`bool` **glow_levels/4** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1306,7 +1306,7 @@ If ``true``, the 4th level of glow is enabled. - :ref:`bool` **glow_levels/5** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1322,7 +1322,7 @@ If ``true``, the 5th level of glow is enabled. - :ref:`bool` **glow_levels/6** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1338,7 +1338,7 @@ If ``true``, the 6th level of glow is enabled. - :ref:`bool` **glow_levels/7** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_glow_level(value) | +-----------+-------------------------+ @@ -1354,7 +1354,7 @@ If ``true``, the 7th level of glow is enabled. This is the most "global" level ( - :ref:`float` **glow_strength** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_glow_strength(value) | +-----------+--------------------------+ @@ -1370,7 +1370,7 @@ The glow strength. When using the GLES2 renderer, this should be increased to 1. - :ref:`float` **ss_reflections_depth_tolerance** +-----------+--------------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+--------------------------------+ | *Setter* | set_ssr_depth_tolerance(value) | +-----------+--------------------------------+ @@ -1386,7 +1386,7 @@ The depth tolerance for screen-space reflections. - :ref:`bool` **ss_reflections_enabled** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_ssr_enabled(value) | +-----------+------------------------+ @@ -1402,7 +1402,7 @@ If ``true``, screen-space reflections are enabled. Screen-space reflections are - :ref:`float` **ss_reflections_fade_in** +-----------+------------------------+ -| *Default* | 0.15 | +| *Default* | ``0.15`` | +-----------+------------------------+ | *Setter* | set_ssr_fade_in(value) | +-----------+------------------------+ @@ -1418,7 +1418,7 @@ The fade-in distance for screen-space reflections. Affects the area from the ref - :ref:`float` **ss_reflections_fade_out** +-----------+-------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------------+ | *Setter* | set_ssr_fade_out(value) | +-----------+-------------------------+ @@ -1434,7 +1434,7 @@ The fade-out distance for screen-space reflections. Affects the area from the sc - :ref:`int` **ss_reflections_max_steps** +-----------+--------------------------+ -| *Default* | 64 | +| *Default* | ``64`` | +-----------+--------------------------+ | *Setter* | set_ssr_max_steps(value) | +-----------+--------------------------+ @@ -1450,7 +1450,7 @@ The maximum number of steps for screen-space reflections. Higher values are slow - :ref:`bool` **ss_reflections_roughness** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_ssr_rough(value) | +-----------+----------------------+ @@ -1466,7 +1466,7 @@ If ``true``, screen-space reflections will take the material roughness into acco - :ref:`float` **ssao_ao_channel_affect** +-----------+-----------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------------+ | *Setter* | set_ssao_ao_channel_affect(value) | +-----------+-----------------------------------+ @@ -1482,7 +1482,7 @@ The screen-space ambient occlusion intensity on materials that have an AO textur - :ref:`float` **ssao_bias** +-----------+----------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+----------------------+ | *Setter* | set_ssao_bias(value) | +-----------+----------------------+ @@ -1498,7 +1498,7 @@ The screen-space ambient occlusion bias. This should be kept high enough to prev - :ref:`SSAOBlur` **ssao_blur** +-----------+----------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+----------------------+ | *Setter* | set_ssao_blur(value) | +-----------+----------------------+ @@ -1513,13 +1513,13 @@ The screen-space ambient occlusion blur quality. See :ref:`SSAOBlur` **ssao_color** -+-----------+-----------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | -+-----------+-----------------------+ -| *Setter* | set_ssao_color(value) | -+-----------+-----------------------+ -| *Getter* | get_ssao_color() | -+-----------+-----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 0, 0, 0, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_ssao_color(value) | ++-----------+-------------------------+ +| *Getter* | get_ssao_color() | ++-----------+-------------------------+ The screen-space ambient occlusion color. @@ -1530,7 +1530,7 @@ The screen-space ambient occlusion color. - :ref:`float` **ssao_edge_sharpness** +-----------+--------------------------------+ -| *Default* | 4.0 | +| *Default* | ``4.0`` | +-----------+--------------------------------+ | *Setter* | set_ssao_edge_sharpness(value) | +-----------+--------------------------------+ @@ -1546,7 +1546,7 @@ The screen-space ambient occlusion edge sharpness. - :ref:`bool` **ssao_enabled** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_ssao_enabled(value) | +-----------+-------------------------+ @@ -1562,7 +1562,7 @@ If ``true``, the screen-space ambient occlusion effect is enabled. This darkens - :ref:`float` **ssao_intensity** +-----------+---------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------------+ | *Setter* | set_ssao_intensity(value) | +-----------+---------------------------+ @@ -1578,7 +1578,7 @@ The primary screen-space ambient occlusion intensity. See also :ref:`ssao_radius - :ref:`float` **ssao_intensity2** +-----------+----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------+ | *Setter* | set_ssao_intensity2(value) | +-----------+----------------------------+ @@ -1594,7 +1594,7 @@ The secondary screen-space ambient occlusion intensity. See also :ref:`ssao_radi - :ref:`float` **ssao_light_affect** +-----------+-------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------------+ | *Setter* | set_ssao_direct_light_affect(value) | +-----------+-------------------------------------+ @@ -1610,7 +1610,7 @@ The screen-space ambient occlusion intensity in direct light. In real life, ambi - :ref:`SSAOQuality` **ssao_quality** +-----------+-------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------+ | *Setter* | set_ssao_quality(value) | +-----------+-------------------------+ @@ -1626,7 +1626,7 @@ The screen-space ambient occlusion quality. Higher qualities will make better us - :ref:`float` **ssao_radius** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_ssao_radius(value) | +-----------+------------------------+ @@ -1642,7 +1642,7 @@ The primary screen-space ambient occlusion radius. - :ref:`float` **ssao_radius2** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_ssao_radius2(value) | +-----------+-------------------------+ @@ -1658,7 +1658,7 @@ The secondary screen-space ambient occlusion radius. If set to a value higher th - :ref:`float` **tonemap_exposure** +-----------+-----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------------+ | *Setter* | set_tonemap_exposure(value) | +-----------+-----------------------------+ @@ -1674,7 +1674,7 @@ The default exposure used for tonemapping. - :ref:`ToneMapper` **tonemap_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_tonemapper(value) | +-----------+-----------------------+ @@ -1690,7 +1690,7 @@ The tonemapping mode to use. Tonemapping is the process that "converts" HDR valu - :ref:`float` **tonemap_white** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_tonemap_white(value) | +-----------+--------------------------+ diff --git a/classes/class_file.rst b/classes/class_file.rst index b2784f599..74e698fed 100644 --- a/classes/class_file.rst +++ b/classes/class_file.rst @@ -43,9 +43,9 @@ Tutorials Properties ---------- -+-------------------------+-----------------------------------------------------+-------+ -| :ref:`bool` | :ref:`endian_swap` | false | -+-------------------------+-----------------------------------------------------+-------+ ++-------------------------+-----------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`endian_swap` | ``false`` | ++-------------------------+-----------------------------------------------------+-----------+ Methods ------- @@ -193,7 +193,7 @@ Property Descriptions - :ref:`bool` **endian_swap** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_endian_swap(value) | +-----------+------------------------+ diff --git a/classes/class_filedialog.rst b/classes/class_filedialog.rst index 2e3aab9da..fcd183170 100644 --- a/classes/class_filedialog.rst +++ b/classes/class_filedialog.rst @@ -21,27 +21,27 @@ FileDialog is a preset dialog used to choose files and directories in the filesy Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`Access` | :ref:`access` | 0 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_dir` | "res://" | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_file` | "" | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`String` | :ref:`current_path` | "res://" | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | dialog_hide_on_ok | **O:** false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`PoolStringArray` | :ref:`filters` | PoolStringArray( ) | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`Mode` | :ref:`mode` | 4 | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`mode_overrides_title` | true | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`show_hidden_files` | false | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ -| :ref:`String` | window_title | **O:** "Save a File" | -+-----------------------------------------------+-----------------------------------------------------------------------------+----------------------+ ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`Access` | :ref:`access` | ``0`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_dir` | ``"res://"`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_file` | ``""`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | :ref:`current_path` | ``"res://"`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | dialog_hide_on_ok | **O:** ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`PoolStringArray` | :ref:`filters` | ``PoolStringArray( )`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`Mode` | :ref:`mode` | ``4`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`mode_overrides_title` | ``true`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`show_hidden_files` | ``false`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ +| :ref:`String` | window_title | **O:** ``"Save a File"`` | ++-----------------------------------------------+-----------------------------------------------------------------------------+--------------------------+ Methods ------- @@ -155,7 +155,7 @@ Property Descriptions - :ref:`Access` **access** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_access(value) | +-----------+-------------------+ @@ -171,7 +171,7 @@ The file system access scope. See enum ``Access`` constants. - :ref:`String` **current_dir** +-----------+------------------------+ -| *Default* | "res://" | +| *Default* | ``"res://"`` | +-----------+------------------------+ | *Setter* | set_current_dir(value) | +-----------+------------------------+ @@ -187,7 +187,7 @@ The current working directory of the file dialog. - :ref:`String` **current_file** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_current_file(value) | +-----------+-------------------------+ @@ -203,7 +203,7 @@ The currently selected file of the file dialog. - :ref:`String` **current_path** +-----------+-------------------------+ -| *Default* | "res://" | +| *Default* | ``"res://"`` | +-----------+-------------------------+ | *Setter* | set_current_path(value) | +-----------+-------------------------+ @@ -218,13 +218,13 @@ The currently selected file path of the file dialog. - :ref:`PoolStringArray` **filters** -+-----------+---------------------+ -| *Default* | PoolStringArray( ) | -+-----------+---------------------+ -| *Setter* | set_filters(value) | -+-----------+---------------------+ -| *Getter* | get_filters() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``PoolStringArray( )`` | ++-----------+-------------------------+ +| *Setter* | set_filters(value) | ++-----------+-------------------------+ +| *Getter* | get_filters() | ++-----------+-------------------------+ The available file type filters. For example, this shows only ``.png`` and ``.gd`` files: ``set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))``. @@ -235,7 +235,7 @@ The available file type filters. For example, this shows only ``.png`` and ``.gd - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -251,7 +251,7 @@ The dialog's open or save mode, which affects the selection behavior. See enum ` - :ref:`bool` **mode_overrides_title** +-----------+---------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------+ | *Setter* | set_mode_overrides_title(value) | +-----------+---------------------------------+ @@ -267,7 +267,7 @@ If ``true``, changing the ``Mode`` property will set the window title accordingl - :ref:`bool` **show_hidden_files** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_show_hidden_files(value) | +-----------+------------------------------+ diff --git a/classes/class_gdnativelibrary.rst b/classes/class_gdnativelibrary.rst index 5a83f66ac..a17000e75 100644 --- a/classes/class_gdnativelibrary.rst +++ b/classes/class_gdnativelibrary.rst @@ -28,17 +28,17 @@ Tutorials Properties ---------- -+-------------------------------------+--------------------------------------------------------------------+-----------+ -| :ref:`ConfigFile` | :ref:`config_file` | | -+-------------------------------------+--------------------------------------------------------------------+-----------+ -| :ref:`bool` | :ref:`load_once` | true | -+-------------------------------------+--------------------------------------------------------------------+-----------+ -| :ref:`bool` | :ref:`reloadable` | true | -+-------------------------------------+--------------------------------------------------------------------+-----------+ -| :ref:`bool` | :ref:`singleton` | false | -+-------------------------------------+--------------------------------------------------------------------+-----------+ -| :ref:`String` | :ref:`symbol_prefix` | "godot\_" | -+-------------------------------------+--------------------------------------------------------------------+-----------+ ++-------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`ConfigFile` | :ref:`config_file` | | ++-------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`load_once` | ``true`` | ++-------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`reloadable` | ``true`` | ++-------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`singleton` | ``false`` | ++-------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`symbol_prefix` | ``"godot_"`` | ++-------------------------------------+--------------------------------------------------------------------+--------------+ Methods ------- @@ -71,7 +71,7 @@ This resource in INI-style :ref:`ConfigFile` format, as in ``. - :ref:`bool` **load_once** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_load_once(value) | +-----------+----------------------+ @@ -89,7 +89,7 @@ If ``false``, Godot loads a separate copy of the library into memory for each sc - :ref:`bool` **reloadable** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_reloadable(value) | +-----------+-----------------------+ @@ -107,7 +107,7 @@ If ``true``, the editor will temporarily unload the library whenever the user sw - :ref:`bool` **singleton** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_singleton(value) | +-----------+----------------------+ @@ -125,7 +125,7 @@ If ``true``, Godot loads the library at startup rather than the first time a scr - :ref:`String` **symbol_prefix** +-----------+--------------------------+ -| *Default* | "godot\_" | +| *Default* | ``"godot_"`` | +-----------+--------------------------+ | *Setter* | set_symbol_prefix(value) | +-----------+--------------------------+ diff --git a/classes/class_generic6dofjoint.rst b/classes/class_generic6dofjoint.rst index faadd833f..4e72a860a 100644 --- a/classes/class_generic6dofjoint.rst +++ b/classes/class_generic6dofjoint.rst @@ -21,177 +21,177 @@ The first 3 DOF axes are linear axes, which represent translation of Bodies, and Properties ---------- -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_limit_x/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/erp` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/lower_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/restitution` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/softness` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_x/upper_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_limit_y/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/erp` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/lower_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/restitution` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/softness` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_y/upper_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_limit_z/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/erp` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/lower_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/restitution` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/softness` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit_z/upper_angle` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_motor_x/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_x/force_limit` | 300.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_x/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_motor_y/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_y/force_limit` | 300.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_y/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_motor_z/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_z/force_limit` | 300.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_motor_z/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_x/damping` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_spring_x/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_x/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_x/stiffness` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_y/damping` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_spring_y/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_y/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_y/stiffness` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_z/damping` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_spring_z/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_z/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_spring_z/stiffness` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_x/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_limit_x/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_x/lower_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_x/restitution` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_x/softness` | 0.7 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_x/upper_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_y/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_limit_y/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_y/lower_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_y/restitution` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_y/softness` | 0.7 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_y/upper_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_z/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_limit_z/enabled` | true | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_z/lower_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_z/restitution` | 0.5 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_z/softness` | 0.7 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_limit_z/upper_distance` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_motor_x/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_x/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_x/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_motor_y/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_y/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_y/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_motor_z/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_z/force_limit` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_motor_z/target_velocity` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_x/damping` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_spring_x/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_x/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_x/stiffness` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_y/damping` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_spring_y/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_y/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_y/stiffness` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_z/damping` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`linear_spring_z/enabled` | false | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_z/equilibrium_point` | 0.0 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`linear_spring_z/stiffness` | 0.01 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`precision` | 1 | -+---------------------------+---------------------------------------------------------------------------------------------------------------+-------+ ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_limit_x/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/erp` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/lower_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/restitution` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/softness` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_x/upper_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_limit_y/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/erp` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/lower_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/restitution` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/softness` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_y/upper_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_limit_z/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/erp` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/lower_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/restitution` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/softness` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit_z/upper_angle` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_motor_x/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_x/force_limit` | ``300.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_x/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_motor_y/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_y/force_limit` | ``300.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_y/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_motor_z/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_z/force_limit` | ``300.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_motor_z/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_x/damping` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_spring_x/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_x/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_x/stiffness` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_y/damping` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_spring_y/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_y/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_y/stiffness` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_z/damping` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_spring_z/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_z/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_spring_z/stiffness` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_x/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_limit_x/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_x/lower_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_x/restitution` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_x/softness` | ``0.7`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_x/upper_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_y/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_limit_y/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_y/lower_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_y/restitution` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_y/softness` | ``0.7`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_y/upper_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_z/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_limit_z/enabled` | ``true`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_z/lower_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_z/restitution` | ``0.5`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_z/softness` | ``0.7`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_limit_z/upper_distance` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_motor_x/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_x/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_x/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_motor_y/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_y/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_y/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_motor_z/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_z/force_limit` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_motor_z/target_velocity` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_x/damping` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_spring_x/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_x/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_x/stiffness` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_y/damping` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_spring_y/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_y/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_y/stiffness` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_z/damping` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`linear_spring_z/enabled` | ``false`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_z/equilibrium_point` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`linear_spring_z/stiffness` | ``0.01`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`precision` | ``1`` | ++---------------------------+---------------------------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -339,7 +339,7 @@ Property Descriptions - :ref:`float` **angular_limit_x/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -357,7 +357,7 @@ The lower, the longer an impulse from one side takes to travel to the other side - :ref:`bool` **angular_limit_x/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -373,7 +373,7 @@ If ``true``, rotation across the X axis is limited. - :ref:`float` **angular_limit_x/erp** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -389,7 +389,7 @@ When rotating across the X axis, this error tolerance factor defines how much th - :ref:`float` **angular_limit_x/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -404,9 +404,9 @@ The maximum amount of force that can occur, when rotating around the X axis. - :ref:`float` **angular_limit_x/lower_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in negative direction to break loose and rotate around the X axis. @@ -417,7 +417,7 @@ The minimum rotation in negative direction to break loose and rotate around the - :ref:`float` **angular_limit_x/restitution** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -433,7 +433,7 @@ The amount of rotational restitution across the X axis. The lower, the more rest - :ref:`float` **angular_limit_x/softness** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -448,9 +448,9 @@ The speed of all rotations across the X axis. - :ref:`float` **angular_limit_x/upper_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in positive direction to break loose and rotate around the X axis. @@ -461,7 +461,7 @@ The minimum rotation in positive direction to break loose and rotate around the - :ref:`float` **angular_limit_y/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -477,7 +477,7 @@ The amount of rotational damping across the Y axis. The lower, the more dampenin - :ref:`bool` **angular_limit_y/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -493,7 +493,7 @@ If ``true``, rotation across the Y axis is limited. - :ref:`float` **angular_limit_y/erp** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -509,7 +509,7 @@ When rotating across the Y axis, this error tolerance factor defines how much th - :ref:`float` **angular_limit_y/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -524,9 +524,9 @@ The maximum amount of force that can occur, when rotating around the Y axis. - :ref:`float` **angular_limit_y/lower_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in negative direction to break loose and rotate around the Y axis. @@ -537,7 +537,7 @@ The minimum rotation in negative direction to break loose and rotate around the - :ref:`float` **angular_limit_y/restitution** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -553,7 +553,7 @@ The amount of rotational restitution across the Y axis. The lower, the more rest - :ref:`float` **angular_limit_y/softness** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -568,9 +568,9 @@ The speed of all rotations across the Y axis. - :ref:`float` **angular_limit_y/upper_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in positive direction to break loose and rotate around the Y axis. @@ -581,7 +581,7 @@ The minimum rotation in positive direction to break loose and rotate around the - :ref:`float` **angular_limit_z/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -597,7 +597,7 @@ The amount of rotational damping across the Z axis. The lower, the more dampenin - :ref:`bool` **angular_limit_z/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -613,7 +613,7 @@ If ``true``, rotation across the Z axis is limited. - :ref:`float` **angular_limit_z/erp** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -629,7 +629,7 @@ When rotating across the Z axis, this error tolerance factor defines how much th - :ref:`float` **angular_limit_z/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -644,9 +644,9 @@ The maximum amount of force that can occur, when rotating around the Z axis. - :ref:`float` **angular_limit_z/lower_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in negative direction to break loose and rotate around the Z axis. @@ -657,7 +657,7 @@ The minimum rotation in negative direction to break loose and rotate around the - :ref:`float` **angular_limit_z/restitution** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -673,7 +673,7 @@ The amount of rotational restitution across the Z axis. The lower, the more rest - :ref:`float` **angular_limit_z/softness** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -688,9 +688,9 @@ The speed of all rotations across the Z axis. - :ref:`float` **angular_limit_z/upper_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The minimum rotation in positive direction to break loose and rotate around the Z axis. @@ -701,7 +701,7 @@ The minimum rotation in positive direction to break loose and rotate around the - :ref:`bool` **angular_motor_x/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -717,7 +717,7 @@ If ``true``, a rotating motor at the X axis is enabled. - :ref:`float` **angular_motor_x/force_limit** +-----------+--------------------+ -| *Default* | 300.0 | +| *Default* | ``300.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -733,7 +733,7 @@ Maximum acceleration for the motor at the X axis. - :ref:`float` **angular_motor_x/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -749,7 +749,7 @@ Target speed for the motor at the X axis. - :ref:`bool` **angular_motor_y/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -765,7 +765,7 @@ If ``true``, a rotating motor at the Y axis is enabled. - :ref:`float` **angular_motor_y/force_limit** +-----------+--------------------+ -| *Default* | 300.0 | +| *Default* | ``300.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -781,7 +781,7 @@ Maximum acceleration for the motor at the Y axis. - :ref:`float` **angular_motor_y/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -797,7 +797,7 @@ Target speed for the motor at the Y axis. - :ref:`bool` **angular_motor_z/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -813,7 +813,7 @@ If ``true``, a rotating motor at the Z axis is enabled. - :ref:`float` **angular_motor_z/force_limit** +-----------+--------------------+ -| *Default* | 300.0 | +| *Default* | ``300.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -829,7 +829,7 @@ Maximum acceleration for the motor at the Z axis. - :ref:`float` **angular_motor_z/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -845,7 +845,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_x/damping** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -859,7 +859,7 @@ Target speed for the motor at the Z axis. - :ref:`bool` **angular_spring_x/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -873,7 +873,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_x/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -887,7 +887,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_x/stiffness** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -901,7 +901,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_y/damping** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -915,7 +915,7 @@ Target speed for the motor at the Z axis. - :ref:`bool` **angular_spring_y/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -929,7 +929,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_y/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -943,7 +943,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_y/stiffness** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -957,7 +957,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_z/damping** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -971,7 +971,7 @@ Target speed for the motor at the Z axis. - :ref:`bool` **angular_spring_z/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -985,7 +985,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_z/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -999,7 +999,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **angular_spring_z/stiffness** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1013,7 +1013,7 @@ Target speed for the motor at the Z axis. - :ref:`float` **linear_limit_x/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1029,7 +1029,7 @@ The amount of damping that happens at the X motion. - :ref:`bool` **linear_limit_x/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -1045,7 +1045,7 @@ If ``true``, the linear motion across the X axis is limited. - :ref:`float` **linear_limit_x/lower_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1061,7 +1061,7 @@ The minimum difference between the pivot points' X axis. - :ref:`float` **linear_limit_x/restitution** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1077,7 +1077,7 @@ The amount of restitution on the X axis movement. The lower, the more momentum g - :ref:`float` **linear_limit_x/softness** +-----------+--------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1093,7 +1093,7 @@ A factor applied to the movement across the X axis. The lower, the slower the mo - :ref:`float` **linear_limit_x/upper_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1109,7 +1109,7 @@ The maximum difference between the pivot points' X axis. - :ref:`float` **linear_limit_y/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1125,7 +1125,7 @@ The amount of damping that happens at the Y motion. - :ref:`bool` **linear_limit_y/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -1141,7 +1141,7 @@ If ``true``, the linear motion across the Y axis is limited. - :ref:`float` **linear_limit_y/lower_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1157,7 +1157,7 @@ The minimum difference between the pivot points' Y axis. - :ref:`float` **linear_limit_y/restitution** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1173,7 +1173,7 @@ The amount of restitution on the Y axis movement. The lower, the more momentum g - :ref:`float` **linear_limit_y/softness** +-----------+--------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1189,7 +1189,7 @@ A factor applied to the movement across the Y axis. The lower, the slower the mo - :ref:`float` **linear_limit_y/upper_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1205,7 +1205,7 @@ The maximum difference between the pivot points' Y axis. - :ref:`float` **linear_limit_z/damping** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1221,7 +1221,7 @@ The amount of damping that happens at the Z motion. - :ref:`bool` **linear_limit_z/enabled** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -1237,7 +1237,7 @@ If ``true``, the linear motion across the Z axis is limited. - :ref:`float` **linear_limit_z/lower_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1253,7 +1253,7 @@ The minimum difference between the pivot points' Z axis. - :ref:`float` **linear_limit_z/restitution** +-----------+--------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1269,7 +1269,7 @@ The amount of restitution on the Z axis movement. The lower, the more momentum g - :ref:`float` **linear_limit_z/softness** +-----------+--------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1285,7 +1285,7 @@ A factor applied to the movement across the Z axis. The lower, the slower the mo - :ref:`float` **linear_limit_z/upper_distance** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1301,7 +1301,7 @@ The maximum difference between the pivot points' Z axis. - :ref:`bool` **linear_motor_x/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -1317,7 +1317,7 @@ If ``true``, then there is a linear motor on the X axis. It will attempt to reac - :ref:`float` **linear_motor_x/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1333,7 +1333,7 @@ The maximum force the linear motor can apply on the X axis while trying to reach - :ref:`float` **linear_motor_x/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1349,7 +1349,7 @@ The speed that the linear motor will attempt to reach on the X axis. - :ref:`bool` **linear_motor_y/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -1365,7 +1365,7 @@ If ``true``, then there is a linear motor on the Y axis. It will attempt to reac - :ref:`float` **linear_motor_y/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1381,7 +1381,7 @@ The maximum force the linear motor can apply on the Y axis while trying to reach - :ref:`float` **linear_motor_y/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1397,7 +1397,7 @@ The speed that the linear motor will attempt to reach on the Y axis. - :ref:`bool` **linear_motor_z/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -1413,7 +1413,7 @@ If ``true``, then there is a linear motor on the Z axis. It will attempt to reac - :ref:`float` **linear_motor_z/force_limit** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1429,7 +1429,7 @@ The maximum force the linear motor can apply on the Z axis while trying to reach - :ref:`float` **linear_motor_z/target_velocity** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1445,7 +1445,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_x/damping** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1459,7 +1459,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`bool` **linear_spring_x/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_x(value) | +-----------+-------------------+ @@ -1473,7 +1473,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_x/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1487,7 +1487,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_x/stiffness** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_x(value) | +-----------+--------------------+ @@ -1501,7 +1501,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_y/damping** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1515,7 +1515,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`bool` **linear_spring_y/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_y(value) | +-----------+-------------------+ @@ -1529,7 +1529,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_y/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1543,7 +1543,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_y/stiffness** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_y(value) | +-----------+--------------------+ @@ -1557,7 +1557,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_z/damping** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1571,7 +1571,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`bool` **linear_spring_z/enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flag_z(value) | +-----------+-------------------+ @@ -1585,7 +1585,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_z/equilibrium_point** +-----------+--------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1599,7 +1599,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`float` **linear_spring_z/stiffness** +-----------+--------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------+ | *Setter* | set_param_z(value) | +-----------+--------------------+ @@ -1613,7 +1613,7 @@ The speed that the linear motor will attempt to reach on the Z axis. - :ref:`int` **precision** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_precision(value) | +-----------+----------------------+ diff --git a/classes/class_geometryinstance.rst b/classes/class_geometryinstance.rst index 41e540382..a289a9aba 100644 --- a/classes/class_geometryinstance.rst +++ b/classes/class_geometryinstance.rst @@ -23,23 +23,23 @@ Base node for geometry-based visual instances. Shares some common functionality Properties ---------- -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`ShadowCastingSetting` | :ref:`cast_shadow` | 1 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`extra_cull_margin` | 0.0 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`lod_max_distance` | 0.0 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`lod_max_hysteresis` | 0.0 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`lod_min_distance` | 0.0 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`lod_min_hysteresis` | 0.0 | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`Material` | :ref:`material_override` | | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_in_baked_light` | false | -+-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`ShadowCastingSetting` | :ref:`cast_shadow` | ``1`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`extra_cull_margin` | ``0.0`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`lod_max_distance` | ``0.0`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`lod_max_hysteresis` | ``0.0`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`lod_min_distance` | ``0.0`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`lod_min_hysteresis` | ``0.0`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`Material` | :ref:`material_override` | | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_in_baked_light` | ``false`` | ++-------------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------+ Methods ------- @@ -107,7 +107,7 @@ Property Descriptions - :ref:`ShadowCastingSetting` **cast_shadow** +-----------+---------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------------+ | *Setter* | set_cast_shadows_setting(value) | +-----------+---------------------------------+ @@ -123,7 +123,7 @@ The selected shadow casting flag. See :ref:`ShadowCastingSetting` **extra_cull_margin** +-----------+------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------------+ | *Setter* | set_extra_cull_margin(value) | +-----------+------------------------------+ @@ -139,7 +139,7 @@ The extra distance added to the GeometryInstance's bounding box (:ref:`AABB` **lod_max_distance** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_lod_max_distance(value) | +-----------+-----------------------------+ @@ -157,7 +157,7 @@ The GeometryInstance's max LOD distance. - :ref:`float` **lod_max_hysteresis** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_lod_max_hysteresis(value) | +-----------+-------------------------------+ @@ -175,7 +175,7 @@ The GeometryInstance's max LOD margin. - :ref:`float` **lod_min_distance** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_lod_min_distance(value) | +-----------+-----------------------------+ @@ -193,7 +193,7 @@ The GeometryInstance's min LOD distance. - :ref:`float` **lod_min_hysteresis** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_lod_min_hysteresis(value) | +-----------+-------------------------------+ @@ -227,7 +227,7 @@ If a material is assigned to this property, it will be used instead of any mater - :ref:`bool` **use_in_baked_light** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ diff --git a/classes/class_giprobe.rst b/classes/class_giprobe.rst index be2976ad5..1cda3f250 100644 --- a/classes/class_giprobe.rst +++ b/classes/class_giprobe.rst @@ -21,27 +21,27 @@ Tutorials Properties ---------- -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`bias` | 1.5 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`compress` | false | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`GIProbeData` | :ref:`data` | | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`int` | :ref:`dynamic_range` | 4 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`energy` | 1.0 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`extents` | Vector3( 10, 10, 10 ) | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`interior` | false | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`normal_bias` | 0.0 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`propagation` | 0.7 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ -| :ref:`Subdiv` | :ref:`subdiv` | 1 | -+---------------------------------------+------------------------------------------------------------+-----------------------+ ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`bias` | ``1.5`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`compress` | ``false`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`GIProbeData` | :ref:`data` | | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`int` | :ref:`dynamic_range` | ``4`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`energy` | ``1.0`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`extents` | ``Vector3( 10, 10, 10 )`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`interior` | ``false`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`normal_bias` | ``0.0`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`propagation` | ``0.7`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ +| :ref:`Subdiv` | :ref:`subdiv` | ``1`` | ++---------------------------------------+------------------------------------------------------------+---------------------------+ Methods ------- @@ -87,7 +87,7 @@ Property Descriptions - :ref:`float` **bias** +-----------+-----------------+ -| *Default* | 1.5 | +| *Default* | ``1.5`` | +-----------+-----------------+ | *Setter* | set_bias(value) | +-----------+-----------------+ @@ -101,7 +101,7 @@ Property Descriptions - :ref:`bool` **compress** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_compress(value) | +-----------+---------------------+ @@ -127,7 +127,7 @@ Property Descriptions - :ref:`int` **dynamic_range** +-----------+--------------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+--------------------------+ | *Setter* | set_dynamic_range(value) | +-----------+--------------------------+ @@ -141,7 +141,7 @@ Property Descriptions - :ref:`float` **energy** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ @@ -154,13 +154,13 @@ Property Descriptions - :ref:`Vector3` **extents** -+-----------+-----------------------+ -| *Default* | Vector3( 10, 10, 10 ) | -+-----------+-----------------------+ -| *Setter* | set_extents(value) | -+-----------+-----------------------+ -| *Getter* | get_extents() | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``Vector3( 10, 10, 10 )`` | ++-----------+---------------------------+ +| *Setter* | set_extents(value) | ++-----------+---------------------------+ +| *Getter* | get_extents() | ++-----------+---------------------------+ ---- @@ -169,7 +169,7 @@ Property Descriptions - :ref:`bool` **interior** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_interior(value) | +-----------+---------------------+ @@ -183,7 +183,7 @@ Property Descriptions - :ref:`float` **normal_bias** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_normal_bias(value) | +-----------+------------------------+ @@ -197,7 +197,7 @@ Property Descriptions - :ref:`float` **propagation** +-----------+------------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------------+ | *Setter* | set_propagation(value) | +-----------+------------------------+ @@ -211,7 +211,7 @@ Property Descriptions - :ref:`Subdiv` **subdiv** +-----------+-------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------+ | *Setter* | set_subdiv(value) | +-----------+-------------------+ diff --git a/classes/class_giprobedata.rst b/classes/class_giprobedata.rst index fb8ae879d..0948ef259 100644 --- a/classes/class_giprobedata.rst +++ b/classes/class_giprobedata.rst @@ -16,29 +16,29 @@ GIProbeData Properties ---------- -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`bias` | 0.4 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`AABB` | :ref:`bounds` | AABB( 0, 0, 0, 1, 1, 1 ) | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`cell_size` | 1.0 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`compress` | false | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`PoolIntArray` | :ref:`dynamic_data` | PoolIntArray( ) | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`int` | :ref:`dynamic_range` | 1 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`energy` | 1.0 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`interior` | false | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`normal_bias` | 0.4 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`propagation` | 1.0 | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`to_cell_xform` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------------+----------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`bias` | ``0.4`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`AABB` | :ref:`bounds` | ``AABB( 0, 0, 0, 1, 1, 1 )`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`cell_size` | ``1.0`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`compress` | ``false`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`PoolIntArray` | :ref:`dynamic_data` | ``PoolIntArray( )`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`int` | :ref:`dynamic_range` | ``1`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`energy` | ``1.0`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`interior` | ``false`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`normal_bias` | ``0.4`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`propagation` | ``1.0`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`to_cell_xform` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------------+----------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- @@ -48,7 +48,7 @@ Property Descriptions - :ref:`float` **bias** +-----------+-----------------+ -| *Default* | 0.4 | +| *Default* | ``0.4`` | +-----------+-----------------+ | *Setter* | set_bias(value) | +-----------+-----------------+ @@ -61,13 +61,13 @@ Property Descriptions - :ref:`AABB` **bounds** -+-----------+--------------------------+ -| *Default* | AABB( 0, 0, 0, 1, 1, 1 ) | -+-----------+--------------------------+ -| *Setter* | set_bounds(value) | -+-----------+--------------------------+ -| *Getter* | get_bounds() | -+-----------+--------------------------+ ++-----------+------------------------------+ +| *Default* | ``AABB( 0, 0, 0, 1, 1, 1 )`` | ++-----------+------------------------------+ +| *Setter* | set_bounds(value) | ++-----------+------------------------------+ +| *Getter* | get_bounds() | ++-----------+------------------------------+ ---- @@ -76,7 +76,7 @@ Property Descriptions - :ref:`float` **cell_size** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_cell_size(value) | +-----------+----------------------+ @@ -90,7 +90,7 @@ Property Descriptions - :ref:`bool` **compress** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_compress(value) | +-----------+---------------------+ @@ -104,7 +104,7 @@ Property Descriptions - :ref:`PoolIntArray` **dynamic_data** +-----------+-------------------------+ -| *Default* | PoolIntArray( ) | +| *Default* | ``PoolIntArray( )`` | +-----------+-------------------------+ | *Setter* | set_dynamic_data(value) | +-----------+-------------------------+ @@ -118,7 +118,7 @@ Property Descriptions - :ref:`int` **dynamic_range** +-----------+--------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------+ | *Setter* | set_dynamic_range(value) | +-----------+--------------------------+ @@ -132,7 +132,7 @@ Property Descriptions - :ref:`float` **energy** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ @@ -146,7 +146,7 @@ Property Descriptions - :ref:`bool` **interior** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_interior(value) | +-----------+---------------------+ @@ -160,7 +160,7 @@ Property Descriptions - :ref:`float` **normal_bias** +-----------+------------------------+ -| *Default* | 0.4 | +| *Default* | ``0.4`` | +-----------+------------------------+ | *Setter* | set_normal_bias(value) | +-----------+------------------------+ @@ -174,7 +174,7 @@ Property Descriptions - :ref:`float` **propagation** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_propagation(value) | +-----------+------------------------+ @@ -187,11 +187,11 @@ Property Descriptions - :ref:`Transform` **to_cell_xform** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_to_cell_xform(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_to_cell_xform() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_to_cell_xform(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_to_cell_xform() | ++-----------+-----------------------------------------------------+ diff --git a/classes/class_gradient.rst b/classes/class_gradient.rst index 886d6cece..e19424ee1 100644 --- a/classes/class_gradient.rst +++ b/classes/class_gradient.rst @@ -21,11 +21,11 @@ Given a set of colors, this resource will interpolate them in order. This means Properties ---------- -+---------------------------------------------+-------------------------------------------------+------------------------------------------+ -| :ref:`PoolColorArray` | :ref:`colors` | PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 ) | -+---------------------------------------------+-------------------------------------------------+------------------------------------------+ -| :ref:`PoolRealArray` | :ref:`offsets` | PoolRealArray( 0, 1 ) | -+---------------------------------------------+-------------------------------------------------+------------------------------------------+ ++---------------------------------------------+-------------------------------------------------+----------------------------------------------+ +| :ref:`PoolColorArray` | :ref:`colors` | ``PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )`` | ++---------------------------------------------+-------------------------------------------------+----------------------------------------------+ +| :ref:`PoolRealArray` | :ref:`offsets` | ``PoolRealArray( 0, 1 )`` | ++---------------------------------------------+-------------------------------------------------+----------------------------------------------+ Methods ------- @@ -55,13 +55,13 @@ Property Descriptions - :ref:`PoolColorArray` **colors** -+-----------+------------------------------------------+ -| *Default* | PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 ) | -+-----------+------------------------------------------+ -| *Setter* | set_colors(value) | -+-----------+------------------------------------------+ -| *Getter* | get_colors() | -+-----------+------------------------------------------+ ++-----------+----------------------------------------------+ +| *Default* | ``PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )`` | ++-----------+----------------------------------------------+ +| *Setter* | set_colors(value) | ++-----------+----------------------------------------------+ +| *Getter* | get_colors() | ++-----------+----------------------------------------------+ Gradient's colors returned as a :ref:`PoolColorArray`. @@ -71,13 +71,13 @@ Gradient's colors returned as a :ref:`PoolColorArray`. - :ref:`PoolRealArray` **offsets** -+-----------+-----------------------+ -| *Default* | PoolRealArray( 0, 1 ) | -+-----------+-----------------------+ -| *Setter* | set_offsets(value) | -+-----------+-----------------------+ -| *Getter* | get_offsets() | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``PoolRealArray( 0, 1 )`` | ++-----------+---------------------------+ +| *Setter* | set_offsets(value) | ++-----------+---------------------------+ +| *Getter* | get_offsets() | ++-----------+---------------------------+ Gradient's offsets returned as a :ref:`PoolRealArray`. diff --git a/classes/class_gradienttexture.rst b/classes/class_gradienttexture.rst index b82d84355..61c6efe02 100644 --- a/classes/class_gradienttexture.rst +++ b/classes/class_gradienttexture.rst @@ -21,11 +21,11 @@ GradientTexture uses a :ref:`Gradient` to fill the texture data. Properties ---------- -+---------------------------------+----------------------------------------------------------+------+ -| :ref:`Gradient` | :ref:`gradient` | | -+---------------------------------+----------------------------------------------------------+------+ -| :ref:`int` | :ref:`width` | 2048 | -+---------------------------------+----------------------------------------------------------+------+ ++---------------------------------+----------------------------------------------------------+----------+ +| :ref:`Gradient` | :ref:`gradient` | | ++---------------------------------+----------------------------------------------------------+----------+ +| :ref:`int` | :ref:`width` | ``2048`` | ++---------------------------------+----------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -49,7 +49,7 @@ The :ref:`Gradient` that will be used to fill the texture. - :ref:`int` **width** +-----------+------------------+ -| *Default* | 2048 | +| *Default* | ``2048`` | +-----------+------------------+ | *Setter* | set_width(value) | +-----------+------------------+ diff --git a/classes/class_graphedit.rst b/classes/class_graphedit.rst index c1b947859..93b45f060 100644 --- a/classes/class_graphedit.rst +++ b/classes/class_graphedit.rst @@ -23,21 +23,21 @@ It is greatly advised to enable low-processor usage mode (see :ref:`OS.low_proce Properties ---------- -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | rect_clip_content | **O:** true | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`right_disconnects` | false | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_offset` | Vector2( 0, 0 ) | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`snap_distance` | 20 | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`use_snap` | true | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`zoom` | 1.0 | -+------------------------------------------+----------------------------------------------------------------------+-----------------+ ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | rect_clip_content | **O:** ``true`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`right_disconnects` | ``false`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_offset` | ``Vector2( 0, 0 )`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`snap_distance` | ``20`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`use_snap` | ``true`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`zoom` | ``1.0`` | ++------------------------------------------+----------------------------------------------------------------------+---------------------+ Methods ------- @@ -220,7 +220,7 @@ Property Descriptions - :ref:`bool` **right_disconnects** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_right_disconnects(value) | +-----------+--------------------------------+ @@ -236,7 +236,7 @@ If ``true``, enables disconnection of existing connections in the GraphEdit by d - :ref:`Vector2` **scroll_offset** +-----------+-----------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-----------------------+ | *Setter* | set_scroll_ofs(value) | +-----------+-----------------------+ @@ -252,7 +252,7 @@ The scroll offset. - :ref:`int` **snap_distance** +-----------+-----------------+ -| *Default* | 20 | +| *Default* | ``20`` | +-----------+-----------------+ | *Setter* | set_snap(value) | +-----------+-----------------+ @@ -268,7 +268,7 @@ The snapping distance in pixels. - :ref:`bool` **use_snap** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_use_snap(value) | +-----------+---------------------+ @@ -284,7 +284,7 @@ If ``true``, enables snapping. - :ref:`float` **zoom** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_zoom(value) | +-----------+-----------------+ diff --git a/classes/class_graphnode.rst b/classes/class_graphnode.rst index cefc2a4f7..b3f18a8bf 100644 --- a/classes/class_graphnode.rst +++ b/classes/class_graphnode.rst @@ -25,21 +25,21 @@ In the Inspector you can enable (show) or disable (hide) slots. By default all s Properties ---------- -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`comment` | false | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`Overlay` | :ref:`overlay` | 0 | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`resizable` | false | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`selected` | false | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`show_close` | false | -+----------------------------------------+--------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`title` | "" | -+----------------------------------------+--------------------------------------------------------+-----------------+ ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`comment` | ``false`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`Overlay` | :ref:`overlay` | ``0`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`resizable` | ``false`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`selected` | ``false`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`show_close` | ``false`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`title` | ``""`` | ++----------------------------------------+--------------------------------------------------------+---------------------+ Methods ------- @@ -191,7 +191,7 @@ Property Descriptions - :ref:`bool` **comment** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_comment(value) | +-----------+--------------------+ @@ -206,13 +206,13 @@ If ``true``, the GraphNode is a comment node. - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The offset of the GraphNode, relative to the scroll offset of the :ref:`GraphEdit`. @@ -225,7 +225,7 @@ The offset of the GraphNode, relative to the scroll offset of the :ref:`GraphEdi - :ref:`Overlay` **overlay** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_overlay(value) | +-----------+--------------------+ @@ -241,7 +241,7 @@ Sets the overlay shown above the GraphNode. See :ref:`Overlay` **resizable** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_resizable(value) | +-----------+----------------------+ @@ -259,7 +259,7 @@ If ``true``, the user can resize the GraphNode. - :ref:`bool` **selected** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_selected(value) | +-----------+---------------------+ @@ -275,7 +275,7 @@ If ``true``, the GraphNode is selected. - :ref:`bool` **show_close** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_show_close_button(value) | +-----------+------------------------------+ @@ -293,7 +293,7 @@ If ``true``, the close button will be visible. - :ref:`String` **title** +-----------+------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------+ | *Setter* | set_title(value) | +-----------+------------------+ diff --git a/classes/class_gridcontainer.rst b/classes/class_gridcontainer.rst index 85a4cbecd..609c1f59e 100644 --- a/classes/class_gridcontainer.rst +++ b/classes/class_gridcontainer.rst @@ -23,11 +23,11 @@ Notice that grid layout will preserve the columns and rows for every size of the Properties ---------- -+----------------------------------------------+------------------------------------------------------+----------+ -| :ref:`int` | :ref:`columns` | 1 | -+----------------------------------------------+------------------------------------------------------+----------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 1 | -+----------------------------------------------+------------------------------------------------------+----------+ ++----------------------------------------------+------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`columns` | ``1`` | ++----------------------------------------------+------------------------------------------------------+--------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``1`` | ++----------------------------------------------+------------------------------------------------------+--------------+ Theme Properties ---------------- @@ -46,7 +46,7 @@ Property Descriptions - :ref:`int` **columns** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_columns(value) | +-----------+--------------------+ diff --git a/classes/class_gridmap.rst b/classes/class_gridmap.rst index 4ec19d5b3..2b194db43 100644 --- a/classes/class_gridmap.rst +++ b/classes/class_gridmap.rst @@ -32,25 +32,25 @@ Tutorials Properties ---------- -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`cell_center_x` | true | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`cell_center_y` | true | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`cell_center_z` | true | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`cell_octant_size` | 8 | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`cell_scale` | 1.0 | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`cell_size` | Vector3( 2, 2, 2 ) | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+---------------------------------------+------------------------------------------------------------------+--------------------+ -| :ref:`MeshLibrary` | :ref:`mesh_library` | | -+---------------------------------------+------------------------------------------------------------------+--------------------+ ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`cell_center_x` | ``true`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`cell_center_y` | ``true`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`cell_center_z` | ``true`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`cell_octant_size` | ``8`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`cell_scale` | ``1.0`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`cell_size` | ``Vector3( 2, 2, 2 )`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++---------------------------------------+------------------------------------------------------------------+------------------------+ +| :ref:`MeshLibrary` | :ref:`mesh_library` | | ++---------------------------------------+------------------------------------------------------------------+------------------------+ Methods ------- @@ -117,7 +117,7 @@ Property Descriptions - :ref:`bool` **cell_center_x** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_center_x(value) | +-----------+---------------------+ @@ -133,7 +133,7 @@ If ``true``, grid items are centered on the X axis. - :ref:`bool` **cell_center_y** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_center_y(value) | +-----------+---------------------+ @@ -149,7 +149,7 @@ If ``true``, grid items are centered on the Y axis. - :ref:`bool` **cell_center_z** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_center_z(value) | +-----------+---------------------+ @@ -165,7 +165,7 @@ If ``true``, grid items are centered on the Z axis. - :ref:`int` **cell_octant_size** +-----------+------------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+------------------------+ | *Setter* | set_octant_size(value) | +-----------+------------------------+ @@ -181,7 +181,7 @@ The size of each octant measured in number of cells. This applies to all three a - :ref:`float` **cell_scale** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_cell_scale(value) | +-----------+-----------------------+ @@ -198,13 +198,13 @@ This does not affect the size of the grid cells themselves, only the items in th - :ref:`Vector3` **cell_size** -+-----------+----------------------+ -| *Default* | Vector3( 2, 2, 2 ) | -+-----------+----------------------+ -| *Setter* | set_cell_size(value) | -+-----------+----------------------+ -| *Getter* | get_cell_size() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 2, 2, 2 )`` | ++-----------+------------------------+ +| *Setter* | set_cell_size(value) | ++-----------+------------------------+ +| *Getter* | get_cell_size() | ++-----------+------------------------+ The dimensions of the grid's cells. @@ -217,7 +217,7 @@ This does not affect the size of the meshes. See :ref:`cell_scale` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -235,7 +235,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ diff --git a/classes/class_groovejoint2d.rst b/classes/class_groovejoint2d.rst index e8f5402dc..6cc2530f2 100644 --- a/classes/class_groovejoint2d.rst +++ b/classes/class_groovejoint2d.rst @@ -21,11 +21,11 @@ Groove constraint for 2D physics. This is useful for making a body "slide" throu Properties ---------- -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`initial_offset` | 25.0 | -+---------------------------+--------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`length` | 50.0 | -+---------------------------+--------------------------------------------------------------------+------+ ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`initial_offset` | ``25.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`length` | ``50.0`` | ++---------------------------+--------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **initial_offset** +-----------+---------------------------+ -| *Default* | 25.0 | +| *Default* | ``25.0`` | +-----------+---------------------------+ | *Setter* | set_initial_offset(value) | +-----------+---------------------------+ @@ -51,7 +51,7 @@ The body B's initial anchor position defined by the joint's origin and a local o - :ref:`float` **length** +-----------+-------------------+ -| *Default* | 50.0 | +| *Default* | ``50.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ diff --git a/classes/class_heightmapshape.rst b/classes/class_heightmapshape.rst index 6ec0f926c..4f8f47b29 100644 --- a/classes/class_heightmapshape.rst +++ b/classes/class_heightmapshape.rst @@ -21,13 +21,13 @@ Height map shape resource, which can be added to a :ref:`PhysicsBody` | :ref:`map_data` | PoolRealArray( 0, 0, 0, 0 ) | -+-------------------------------------------+-----------------------------------------------------------+-----------------------------+ -| :ref:`int` | :ref:`map_depth` | 2 | -+-------------------------------------------+-----------------------------------------------------------+-----------------------------+ -| :ref:`int` | :ref:`map_width` | 2 | -+-------------------------------------------+-----------------------------------------------------------+-----------------------------+ ++-------------------------------------------+-----------------------------------------------------------+---------------------------------+ +| :ref:`PoolRealArray` | :ref:`map_data` | ``PoolRealArray( 0, 0, 0, 0 )`` | ++-------------------------------------------+-----------------------------------------------------------+---------------------------------+ +| :ref:`int` | :ref:`map_depth` | ``2`` | ++-------------------------------------------+-----------------------------------------------------------+---------------------------------+ +| :ref:`int` | :ref:`map_width` | ``2`` | ++-------------------------------------------+-----------------------------------------------------------+---------------------------------+ Property Descriptions --------------------- @@ -36,13 +36,13 @@ Property Descriptions - :ref:`PoolRealArray` **map_data** -+-----------+-----------------------------+ -| *Default* | PoolRealArray( 0, 0, 0, 0 ) | -+-----------+-----------------------------+ -| *Setter* | set_map_data(value) | -+-----------+-----------------------------+ -| *Getter* | get_map_data() | -+-----------+-----------------------------+ ++-----------+---------------------------------+ +| *Default* | ``PoolRealArray( 0, 0, 0, 0 )`` | ++-----------+---------------------------------+ +| *Setter* | set_map_data(value) | ++-----------+---------------------------------+ +| *Getter* | get_map_data() | ++-----------+---------------------------------+ Height map data, pool array must be of :ref:`map_width` \* :ref:`map_depth` size. @@ -53,7 +53,7 @@ Height map data, pool array must be of :ref:`map_width` **map_depth** +-----------+----------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+----------------------+ | *Setter* | set_map_depth(value) | +-----------+----------------------+ @@ -69,7 +69,7 @@ Depth of the height map data. Changing this will resize the :ref:`map_data` **map_width** +-----------+----------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+----------------------+ | *Setter* | set_map_width(value) | +-----------+----------------------+ diff --git a/classes/class_hingejoint.rst b/classes/class_hingejoint.rst index c0a08bd72..9c0791f06 100644 --- a/classes/class_hingejoint.rst +++ b/classes/class_hingejoint.rst @@ -21,27 +21,27 @@ A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis Properties ---------- -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit/bias` | 0.3 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`angular_limit/enable` | false | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit/lower` | -90.0 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit/relaxation` | 1.0 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit/softness` | 0.9 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`angular_limit/upper` | 90.0 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`motor/enable` | false | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`motor/max_impulse` | 1.0 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`motor/target_velocity` | 1.0 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`params/bias` | 0.3 | -+---------------------------+-------------------------------------------------------------------------------------+-------+ ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit/bias` | ``0.3`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`angular_limit/enable` | ``false`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit/lower` | ``-90.0`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit/relaxation` | ``1.0`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit/softness` | ``0.9`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`angular_limit/upper` | ``90.0`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`motor/enable` | ``false`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`motor/max_impulse` | ``1.0`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`motor/target_velocity` | ``1.0`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`params/bias` | ``0.3`` | ++---------------------------+-------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -125,7 +125,7 @@ Property Descriptions - :ref:`float` **angular_limit/bias** +-----------+------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -141,7 +141,7 @@ The speed with which the rotation across the axis perpendicular to the hinge get - :ref:`bool` **angular_limit/enable** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -156,9 +156,9 @@ If ``true``, the hinges maximum and minimum rotation, defined by :ref:`angular_l - :ref:`float` **angular_limit/lower** -+-----------+-------+ -| *Default* | -90.0 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``-90.0`` | ++-----------+-----------+ The minimum rotation. Only active if :ref:`angular_limit/enable` is ``true``. @@ -169,7 +169,7 @@ The minimum rotation. Only active if :ref:`angular_limit/enable` **angular_limit/relaxation** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -185,7 +185,7 @@ The lower this value, the more the rotation gets slowed down. - :ref:`float` **angular_limit/softness** +-----------+------------------+ -| *Default* | 0.9 | +| *Default* | ``0.9`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -198,9 +198,9 @@ The lower this value, the more the rotation gets slowed down. - :ref:`float` **angular_limit/upper** -+-----------+------+ -| *Default* | 90.0 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``90.0`` | ++-----------+----------+ The maximum rotation. Only active if :ref:`angular_limit/enable` is ``true``. @@ -211,7 +211,7 @@ The maximum rotation. Only active if :ref:`angular_limit/enable` **motor/enable** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -227,7 +227,7 @@ When activated, a motor turns the hinge. - :ref:`float` **motor/max_impulse** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -243,7 +243,7 @@ Maximum acceleration for the motor. - :ref:`float` **motor/target_velocity** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -259,7 +259,7 @@ Target speed for the motor. - :ref:`float` **params/bias** +-----------+------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ diff --git a/classes/class_httpclient.rst b/classes/class_httpclient.rst index 4659a91e4..bdbdbdf86 100644 --- a/classes/class_httpclient.rst +++ b/classes/class_httpclient.rst @@ -34,13 +34,13 @@ Tutorials Properties ---------- -+-------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`blocking_mode_enabled` | false | -+-------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`StreamPeer` | :ref:`connection` | | -+-------------------------------------+-------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`read_chunk_size` | 4096 | -+-------------------------------------+-------------------------------------------------------------------------------+-------+ ++-------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`blocking_mode_enabled` | ``false`` | ++-------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`StreamPeer` | :ref:`connection` | | ++-------------------------------------+-------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`read_chunk_size` | ``4096`` | ++-------------------------------------+-------------------------------------------------------------------------------+-----------+ Methods ------- @@ -426,7 +426,7 @@ Property Descriptions - :ref:`bool` **blocking_mode_enabled** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_blocking_mode(value) | +-----------+----------------------------+ @@ -456,7 +456,7 @@ The connection to use for this client. - :ref:`int` **read_chunk_size** +-----------+----------------------------+ -| *Default* | 4096 | +| *Default* | ``4096`` | +-----------+----------------------------+ | *Setter* | set_read_chunk_size(value) | +-----------+----------------------------+ diff --git a/classes/class_httprequest.rst b/classes/class_httprequest.rst index e0ee8a362..4e02ab5ab 100644 --- a/classes/class_httprequest.rst +++ b/classes/class_httprequest.rst @@ -84,19 +84,19 @@ Tutorials Properties ---------- -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`body_size_limit` | -1 | -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`download_chunk_size` | 4096 | -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`download_file` | "" | -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`max_redirects` | 8 | -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`timeout` | 0 | -+-----------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_threads` | false | -+-----------------------------+----------------------------------------------------------------------------+-------+ ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`body_size_limit` | ``-1`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`download_chunk_size` | ``4096`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`download_file` | ``""`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`max_redirects` | ``8`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`timeout` | ``0`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_threads` | ``false`` | ++-----------------------------+----------------------------------------------------------------------------+-----------+ Methods ------- @@ -189,7 +189,7 @@ Property Descriptions - :ref:`int` **body_size_limit** +-----------+----------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+----------------------------+ | *Setter* | set_body_size_limit(value) | +-----------+----------------------------+ @@ -205,7 +205,7 @@ Maximum allowed size for response bodies. - :ref:`int` **download_chunk_size** +-----------+--------------------------------+ -| *Default* | 4096 | +| *Default* | ``4096`` | +-----------+--------------------------------+ | *Setter* | set_download_chunk_size(value) | +-----------+--------------------------------+ @@ -223,7 +223,7 @@ Set this to a higher value (e.g. 65536 for 64 KiB) when downloading large files - :ref:`String` **download_file** +-----------+--------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+--------------------------+ | *Setter* | set_download_file(value) | +-----------+--------------------------+ @@ -239,7 +239,7 @@ The file to download into. Will output any received file into it. - :ref:`int` **max_redirects** +-----------+--------------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+--------------------------+ | *Setter* | set_max_redirects(value) | +-----------+--------------------------+ @@ -255,7 +255,7 @@ Maximum number of allowed redirects. - :ref:`int` **timeout** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_timeout(value) | +-----------+--------------------+ @@ -269,7 +269,7 @@ Maximum number of allowed redirects. - :ref:`bool` **use_threads** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_use_threads(value) | +-----------+------------------------+ diff --git a/classes/class_image.rst b/classes/class_image.rst index a49d2dfd2..3d6f1d959 100644 --- a/classes/class_image.rst +++ b/classes/class_image.rst @@ -21,9 +21,9 @@ Native image datatype. Contains image data, which can be converted to a :ref:`Te Properties ---------- -+-------------------------------------+----------------------------------------+--------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`data` | {"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0} | -+-------------------------------------+----------------------------------------+--------------------------------------------------------------------------------------+ ++-------------------------------------+----------------------------------------+------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`data` | ``{"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}`` | ++-------------------------------------+----------------------------------------+------------------------------------------------------------------------------------------+ Methods ------- @@ -425,9 +425,9 @@ Property Descriptions - :ref:`Dictionary` **data** -+-----------+--------------------------------------------------------------------------------------+ -| *Default* | {"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0} | -+-----------+--------------------------------------------------------------------------------------+ ++-----------+------------------------------------------------------------------------------------------+ +| *Default* | ``{"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}`` | ++-----------+------------------------------------------------------------------------------------------+ Holds all of the image's color data in a given format. See :ref:`Format` constants. diff --git a/classes/class_imagetexture.rst b/classes/class_imagetexture.rst index a61fc16be..7ab37aa43 100644 --- a/classes/class_imagetexture.rst +++ b/classes/class_imagetexture.rst @@ -21,13 +21,13 @@ A :ref:`Texture` based on an :ref:`Image`. Can be cr Properties ---------- -+-------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | flags | **O:** 7 | -+-------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`lossy_quality` | 0.7 | -+-------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`Storage` | :ref:`storage` | 0 | -+-------------------------------------------+-----------------------------------------------------------------+----------+ ++-------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``7`` | ++-------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`lossy_quality` | ``0.7`` | ++-------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`Storage` | :ref:`storage` | ``0`` | ++-------------------------------------------+-----------------------------------------------------------------+--------------+ Methods ------- @@ -73,7 +73,7 @@ Property Descriptions - :ref:`float` **lossy_quality** +-----------+----------------------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+----------------------------------+ | *Setter* | set_lossy_storage_quality(value) | +-----------+----------------------------------+ @@ -89,7 +89,7 @@ The storage quality for :ref:`STORAGE_COMPRESS_LOSSY` **storage** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_storage(value) | +-----------+--------------------+ diff --git a/classes/class_inputevent.rst b/classes/class_inputevent.rst index 8cfa5d692..6170cbd34 100644 --- a/classes/class_inputevent.rst +++ b/classes/class_inputevent.rst @@ -30,9 +30,9 @@ Tutorials Properties ---------- -+-----------------------+-------------------------------------------------+---+ -| :ref:`int` | :ref:`device` | 0 | -+-----------------------+-------------------------------------------------+---+ ++-----------------------+-------------------------------------------------+-------+ +| :ref:`int` | :ref:`device` | ``0`` | ++-----------------------+-------------------------------------------------+-------+ Methods ------- @@ -69,7 +69,7 @@ Property Descriptions - :ref:`int` **device** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_device(value) | +-----------+-------------------+ diff --git a/classes/class_inputeventaction.rst b/classes/class_inputeventaction.rst index 77a19cfc7..c7cff69b3 100644 --- a/classes/class_inputeventaction.rst +++ b/classes/class_inputeventaction.rst @@ -26,13 +26,13 @@ Tutorials Properties ---------- -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`String` | :ref:`action` | "" | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pressed` | false | -+-----------------------------+-----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`strength` | 1.0 | -+-----------------------------+-----------------------------------------------------------+-------+ ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`action` | ``""`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++-----------------------------+-----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`strength` | ``1.0`` | ++-----------------------------+-----------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -42,7 +42,7 @@ Property Descriptions - :ref:`String` **action** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_action(value) | +-----------+-------------------+ @@ -58,7 +58,7 @@ The action's name. Actions are accessed via this :ref:`String`. - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ @@ -74,7 +74,7 @@ If ``true``, the action's state is pressed. If ``false``, the action's state is - :ref:`float` **strength** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_strength(value) | +-----------+---------------------+ diff --git a/classes/class_inputeventgesture.rst b/classes/class_inputeventgesture.rst index 43bbc0d5b..0b2142356 100644 --- a/classes/class_inputeventgesture.rst +++ b/classes/class_inputeventgesture.rst @@ -18,9 +18,9 @@ InputEventGesture Properties ---------- -+-------------------------------+------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------------------+-----------------+ ++-------------------------------+------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`Vector2` **position** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ diff --git a/classes/class_inputeventjoypadbutton.rst b/classes/class_inputeventjoypadbutton.rst index 91f858beb..b7ce88f79 100644 --- a/classes/class_inputeventjoypadbutton.rst +++ b/classes/class_inputeventjoypadbutton.rst @@ -26,13 +26,13 @@ Tutorials Properties ---------- -+---------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`button_index` | 0 | -+---------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pressed` | false | -+---------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`pressure` | 0.0 | -+---------------------------+-------------------------------------------------------------------------+-------+ ++---------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`button_index` | ``0`` | ++---------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++---------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`pressure` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -42,7 +42,7 @@ Property Descriptions - :ref:`int` **button_index** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_button_index(value) | +-----------+-------------------------+ @@ -58,7 +58,7 @@ Button identifier. One of the :ref:`JoystickList - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ @@ -74,7 +74,7 @@ If ``true``, the button's state is pressed. If ``false``, the button's state is - :ref:`float` **pressure** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ diff --git a/classes/class_inputeventjoypadmotion.rst b/classes/class_inputeventjoypadmotion.rst index 7948c328b..372f8869b 100644 --- a/classes/class_inputeventjoypadmotion.rst +++ b/classes/class_inputeventjoypadmotion.rst @@ -26,11 +26,11 @@ Tutorials Properties ---------- -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`int` | :ref:`axis` | 0 | -+---------------------------+---------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`axis_value` | 0.0 | -+---------------------------+---------------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`int` | :ref:`axis` | ``0`` | ++---------------------------+---------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`axis_value` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -40,7 +40,7 @@ Property Descriptions - :ref:`int` **axis** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_axis(value) | +-----------+-----------------+ @@ -56,7 +56,7 @@ Axis identifier. Use one of the :ref:`JoystickList` **axis_value** +-----------+-----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------+ | *Setter* | set_axis_value(value) | +-----------+-----------------------+ diff --git a/classes/class_inputeventkey.rst b/classes/class_inputeventkey.rst index 9b372956b..167750cf1 100644 --- a/classes/class_inputeventkey.rst +++ b/classes/class_inputeventkey.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+-------------------------+--------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`echo` | false | -+-------------------------+--------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pressed` | false | -+-------------------------+--------------------------------------------------------+-------+ -| :ref:`int` | :ref:`scancode` | 0 | -+-------------------------+--------------------------------------------------------+-------+ -| :ref:`int` | :ref:`unicode` | 0 | -+-------------------------+--------------------------------------------------------+-------+ ++-------------------------+--------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`echo` | ``false`` | ++-------------------------+--------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++-------------------------+--------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`scancode` | ``0`` | ++-------------------------+--------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`unicode` | ``0`` | ++-------------------------+--------------------------------------------------------+-----------+ Methods ------- @@ -51,7 +51,7 @@ Property Descriptions - :ref:`bool` **echo** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_echo(value) | +-----------+-----------------+ @@ -67,7 +67,7 @@ If ``true``, the key was already pressed before this event. It means the user is - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ @@ -83,7 +83,7 @@ If ``true``, the key's state is pressed. If ``false``, the key's state is releas - :ref:`int` **scancode** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_scancode(value) | +-----------+---------------------+ @@ -99,7 +99,7 @@ Key scancode, one of the :ref:`KeyList` constants. - :ref:`int` **unicode** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_unicode(value) | +-----------+--------------------+ diff --git a/classes/class_inputeventmagnifygesture.rst b/classes/class_inputeventmagnifygesture.rst index 88e2ffd99..66649ae05 100644 --- a/classes/class_inputeventmagnifygesture.rst +++ b/classes/class_inputeventmagnifygesture.rst @@ -16,9 +16,9 @@ InputEventMagnifyGesture Properties ---------- -+---------------------------+---------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`factor` | 1.0 | -+---------------------------+---------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`factor` | ``1.0`` | ++---------------------------+---------------------------------------------------------------+---------+ Property Descriptions --------------------- @@ -28,7 +28,7 @@ Property Descriptions - :ref:`float` **factor** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_factor(value) | +-----------+-------------------+ diff --git a/classes/class_inputeventmidi.rst b/classes/class_inputeventmidi.rst index 235deb4de..2fead0e9d 100644 --- a/classes/class_inputeventmidi.rst +++ b/classes/class_inputeventmidi.rst @@ -16,23 +16,23 @@ InputEventMIDI Properties ---------- -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`channel` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`controller_number` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`controller_value` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`instrument` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`message` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`pitch` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`pressure` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`velocity` | 0 | -+-----------------------+---------------------------------------------------------------------------+---+ ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`channel` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`controller_number` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`controller_value` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`instrument` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`message` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`pitch` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`pressure` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`velocity` | ``0`` | ++-----------------------+---------------------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -42,7 +42,7 @@ Property Descriptions - :ref:`int` **channel** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_channel(value) | +-----------+--------------------+ @@ -56,7 +56,7 @@ Property Descriptions - :ref:`int` **controller_number** +-----------+------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------------+ | *Setter* | set_controller_number(value) | +-----------+------------------------------+ @@ -70,7 +70,7 @@ Property Descriptions - :ref:`int` **controller_value** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_controller_value(value) | +-----------+-----------------------------+ @@ -84,7 +84,7 @@ Property Descriptions - :ref:`int` **instrument** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_instrument(value) | +-----------+-----------------------+ @@ -98,7 +98,7 @@ Property Descriptions - :ref:`int` **message** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_message(value) | +-----------+--------------------+ @@ -112,7 +112,7 @@ Property Descriptions - :ref:`int` **pitch** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_pitch(value) | +-----------+------------------+ @@ -126,7 +126,7 @@ Property Descriptions - :ref:`int` **pressure** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ @@ -140,7 +140,7 @@ Property Descriptions - :ref:`int` **velocity** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_velocity(value) | +-----------+---------------------+ diff --git a/classes/class_inputeventmouse.rst b/classes/class_inputeventmouse.rst index a1a8c8710..be5e6be21 100644 --- a/classes/class_inputeventmouse.rst +++ b/classes/class_inputeventmouse.rst @@ -28,13 +28,13 @@ Tutorials Properties ---------- -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`button_mask` | 0 | -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`global_position` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------------------------------+-----------------+ ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`button_mask` | ``0`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`global_position` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`int` **button_mask** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_button_mask(value) | +-----------+------------------------+ @@ -60,7 +60,7 @@ The mouse button mask identifier, one of or a bitwise combination of the :ref:`B - :ref:`Vector2` **global_position** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_global_position(value) | +-----------+----------------------------+ @@ -76,7 +76,7 @@ The global mouse position relative to the current :ref:`Viewport - :ref:`Vector2` **position** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ diff --git a/classes/class_inputeventmousebutton.rst b/classes/class_inputeventmousebutton.rst index 01ee6736f..a2035d22c 100644 --- a/classes/class_inputeventmousebutton.rst +++ b/classes/class_inputeventmousebutton.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+---------------------------+------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`button_index` | 0 | -+---------------------------+------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`doubleclick` | false | -+---------------------------+------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`factor` | 1.0 | -+---------------------------+------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pressed` | false | -+---------------------------+------------------------------------------------------------------------+-------+ ++---------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`button_index` | ``0`` | ++---------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`doubleclick` | ``false`` | ++---------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`factor` | ``1.0`` | ++---------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++---------------------------+------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`int` **button_index** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_button_index(value) | +-----------+-------------------------+ @@ -60,7 +60,7 @@ The mouse button identifier, one of the :ref:`ButtonList` **doubleclick** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_doubleclick(value) | +-----------+------------------------+ @@ -76,7 +76,7 @@ If ``true``, the mouse button's state is a double-click. - :ref:`float` **factor** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_factor(value) | +-----------+-------------------+ @@ -92,7 +92,7 @@ The amount (or delta) of the event. When used for high-precision scroll events, - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ diff --git a/classes/class_inputeventmousemotion.rst b/classes/class_inputeventmousemotion.rst index 65ba797cd..b2d9b9968 100644 --- a/classes/class_inputeventmousemotion.rst +++ b/classes/class_inputeventmousemotion.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`pressure` | 0.0 | -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`relative` | Vector2( 0, 0 ) | -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`speed` | Vector2( 0, 0 ) | -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`tilt` | Vector2( 0, 0 ) | -+-------------------------------+----------------------------------------------------------------+-----------------+ ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`pressure` | ``0.0`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`relative` | ``Vector2( 0, 0 )`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`speed` | ``Vector2( 0, 0 )`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`tilt` | ``Vector2( 0, 0 )`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`float` **pressure** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_pressure(value) | +-----------+---------------------+ @@ -60,7 +60,7 @@ Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0`` - :ref:`Vector2` **relative** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_relative(value) | +-----------+---------------------+ @@ -75,13 +75,13 @@ The mouse position relative to the previous position (position at the last frame - :ref:`Vector2` **speed** -+-----------+------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+------------------+ -| *Setter* | set_speed(value) | -+-----------+------------------+ -| *Getter* | get_speed() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_speed(value) | ++-----------+---------------------+ +| *Getter* | get_speed() | ++-----------+---------------------+ The mouse speed in pixels per second. @@ -91,13 +91,13 @@ The mouse speed in pixels per second. - :ref:`Vector2` **tilt** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Setter* | set_tilt(value) | -+-----------+-----------------+ -| *Getter* | get_tilt() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_tilt(value) | ++-----------+---------------------+ +| *Getter* | get_tilt() | ++-----------+---------------------+ Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes. diff --git a/classes/class_inputeventpangesture.rst b/classes/class_inputeventpangesture.rst index 86baf56f1..837407420 100644 --- a/classes/class_inputeventpangesture.rst +++ b/classes/class_inputeventpangesture.rst @@ -16,9 +16,9 @@ InputEventPanGesture Properties ---------- -+-------------------------------+---------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`delta` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------+-----------------+ ++-------------------------------+---------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`delta` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -27,11 +27,11 @@ Property Descriptions - :ref:`Vector2` **delta** -+-----------+------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+------------------+ -| *Setter* | set_delta(value) | -+-----------+------------------+ -| *Getter* | get_delta() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_delta(value) | ++-----------+---------------------+ +| *Getter* | get_delta() | ++-----------+---------------------+ diff --git a/classes/class_inputeventscreendrag.rst b/classes/class_inputeventscreendrag.rst index ec406e2f2..4dd3afd44 100644 --- a/classes/class_inputeventscreendrag.rst +++ b/classes/class_inputeventscreendrag.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+-------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`index` | 0 | -+-------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`relative` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`speed` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+-----------------+ ++-------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`index` | ``0`` | ++-------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`relative` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`speed` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`int` **index** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_index(value) | +-----------+------------------+ @@ -60,7 +60,7 @@ The drag event index in the case of a multi-drag event. - :ref:`Vector2` **position** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ @@ -76,7 +76,7 @@ The drag position. - :ref:`Vector2` **relative** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_relative(value) | +-----------+---------------------+ @@ -91,13 +91,13 @@ The drag position relative to its start position. - :ref:`Vector2` **speed** -+-----------+------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+------------------+ -| *Setter* | set_speed(value) | -+-----------+------------------+ -| *Getter* | get_speed() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_speed(value) | ++-----------+---------------------+ +| *Getter* | get_speed() | ++-----------+---------------------+ The drag speed. diff --git a/classes/class_inputeventscreentouch.rst b/classes/class_inputeventscreentouch.rst index 3eea8c803..278054fd3 100644 --- a/classes/class_inputeventscreentouch.rst +++ b/classes/class_inputeventscreentouch.rst @@ -28,13 +28,13 @@ Tutorials Properties ---------- -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`index` | 0 | -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+----------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`pressed` | false | -+-------------------------------+----------------------------------------------------------------+-----------------+ ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`index` | ``0`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`pressed` | ``false`` | ++-------------------------------+----------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`int` **index** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_index(value) | +-----------+------------------+ @@ -60,7 +60,7 @@ The touch index in the case of a multi-touch event. One index = one finger. - :ref:`Vector2` **position** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ @@ -76,7 +76,7 @@ The touch position. - :ref:`bool` **pressed** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ diff --git a/classes/class_inputeventwithmodifiers.rst b/classes/class_inputeventwithmodifiers.rst index 073eca34b..2d63b955f 100644 --- a/classes/class_inputeventwithmodifiers.rst +++ b/classes/class_inputeventwithmodifiers.rst @@ -28,17 +28,17 @@ Tutorials Properties ---------- -+-------------------------+----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`alt` | false | -+-------------------------+----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`command` | false | -+-------------------------+----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`control` | false | -+-------------------------+----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`meta` | false | -+-------------------------+----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`shift` | false | -+-------------------------+----------------------------------------------------------------+-------+ ++-------------------------+----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`alt` | ``false`` | ++-------------------------+----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`command` | ``false`` | ++-------------------------+----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`control` | ``false`` | ++-------------------------+----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`meta` | ``false`` | ++-------------------------+----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`shift` | ``false`` | ++-------------------------+----------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -48,7 +48,7 @@ Property Descriptions - :ref:`bool` **alt** +-----------+----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------+ | *Setter* | set_alt(value) | +-----------+----------------+ @@ -64,7 +64,7 @@ State of the ``Alt`` modifier. - :ref:`bool` **command** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_command(value) | +-----------+--------------------+ @@ -80,7 +80,7 @@ State of the ``Command`` modifier. - :ref:`bool` **control** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_control(value) | +-----------+--------------------+ @@ -96,7 +96,7 @@ State of the ``Ctrl`` modifier. - :ref:`bool` **meta** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_metakey(value) | +-----------+--------------------+ @@ -112,7 +112,7 @@ State of the ``Meta`` modifier. - :ref:`bool` **shift** +-----------+------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------+ | *Setter* | set_shift(value) | +-----------+------------------+ diff --git a/classes/class_interpolatedcamera.rst b/classes/class_interpolatedcamera.rst index 64ce308d7..ab1cefd38 100644 --- a/classes/class_interpolatedcamera.rst +++ b/classes/class_interpolatedcamera.rst @@ -23,13 +23,13 @@ If it is not :ref:`enabled` or does n Properties ---------- -+---------------------------------+-----------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`enabled` | false | -+---------------------------------+-----------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`speed` | 1.0 | -+---------------------------------+-----------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`target` | NodePath("") | -+---------------------------------+-----------------------------------------------------------+--------------+ ++---------------------------------+-----------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`enabled` | ``false`` | ++---------------------------------+-----------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`speed` | ``1.0`` | ++---------------------------------+-----------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`target` | ``NodePath("")`` | ++---------------------------------+-----------------------------------------------------------+------------------+ Methods ------- @@ -46,7 +46,7 @@ Property Descriptions - :ref:`bool` **enabled** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_interpolation_enabled(value) | +-----------+----------------------------------+ @@ -62,7 +62,7 @@ If ``true``, and a target is set, the camera will move automatically. - :ref:`float` **speed** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_speed(value) | +-----------+------------------+ @@ -78,7 +78,7 @@ How quickly the camera moves toward its target. Higher values will result in tig - :ref:`NodePath` **target** +-----------+------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_target_path(value) | +-----------+------------------------+ diff --git a/classes/class_itemlist.rst b/classes/class_itemlist.rst index 97508cf6b..186cd7c19 100644 --- a/classes/class_itemlist.rst +++ b/classes/class_itemlist.rst @@ -25,33 +25,33 @@ Item text only supports single-line strings, newline characters (e.g. ``\n``) in Properties ---------- -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`allow_reselect` | false | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`allow_rmb_select` | false | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`auto_height` | false | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`fixed_column_width` | 0 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`fixed_icon_size` | Vector2( 0, 0 ) | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`IconMode` | :ref:`icon_mode` | 1 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`icon_scale` | 1.0 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`max_columns` | 1 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`max_text_lines` | 1 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | rect_clip_content | **O:** true | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`same_column_width` | false | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ -| :ref:`SelectMode` | :ref:`select_mode` | 0 | -+---------------------------------------------+-----------------------------------------------------------------------+-----------------+ ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`allow_reselect` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`allow_rmb_select` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`auto_height` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`fixed_column_width` | ``0`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`fixed_icon_size` | ``Vector2( 0, 0 )`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`IconMode` | :ref:`icon_mode` | ``1`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`icon_scale` | ``1.0`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`max_columns` | ``1`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`max_text_lines` | ``1`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | rect_clip_content | **O:** ``true`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`same_column_width` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ +| :ref:`SelectMode` | :ref:`select_mode` | ``0`` | ++---------------------------------------------+-----------------------------------------------------------------------+---------------------+ Methods ------- @@ -265,7 +265,7 @@ Property Descriptions - :ref:`bool` **allow_reselect** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_allow_reselect(value) | +-----------+---------------------------+ @@ -281,7 +281,7 @@ If ``true``, the currently selected item can be selected again. - :ref:`bool` **allow_rmb_select** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_allow_rmb_select(value) | +-----------+-----------------------------+ @@ -297,7 +297,7 @@ If ``true``, right mouse button click can select items. - :ref:`bool` **auto_height** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_auto_height(value) | +-----------+------------------------+ @@ -313,7 +313,7 @@ If ``true``, the control will automatically resize the height to fit its content - :ref:`int` **fixed_column_width** +-----------+-------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_fixed_column_width(value) | +-----------+-------------------------------+ @@ -331,7 +331,7 @@ A value of zero disables the adjustment, each item will have a width equal to th - :ref:`Vector2` **fixed_icon_size** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_fixed_icon_size(value) | +-----------+----------------------------+ @@ -349,7 +349,7 @@ If either X or Y component is not greater than zero, icon size won't be affected - :ref:`IconMode` **icon_mode** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_icon_mode(value) | +-----------+----------------------+ @@ -365,7 +365,7 @@ The icon position, whether above or to the left of the text. See the :ref:`IconM - :ref:`float` **icon_scale** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_icon_scale(value) | +-----------+-----------------------+ @@ -381,7 +381,7 @@ The scale of icon applied after :ref:`fixed_icon_size` **max_columns** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_max_columns(value) | +-----------+------------------------+ @@ -401,7 +401,7 @@ A value of zero means unlimited columns, i.e. all items will be put in the same - :ref:`int` **max_text_lines** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_max_text_lines(value) | +-----------+---------------------------+ @@ -419,7 +419,7 @@ Maximum lines of text allowed in each item. Space will be reserved even when the - :ref:`bool` **same_column_width** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_same_column_width(value) | +-----------+------------------------------+ @@ -437,7 +437,7 @@ If ``true``, the width is equal to the largest column width of all columns. - :ref:`SelectMode` **select_mode** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_select_mode(value) | +-----------+------------------------+ diff --git a/classes/class_joint.rst b/classes/class_joint.rst index 7cd1b165c..91b886e98 100644 --- a/classes/class_joint.rst +++ b/classes/class_joint.rst @@ -23,15 +23,15 @@ Joints are used to bind together two physics bodies. They have a solver priority Properties ---------- -+---------------------------------+------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`collision/exclude_nodes` | true | -+---------------------------------+------------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`nodes/node_a` | NodePath("") | -+---------------------------------+------------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`nodes/node_b` | NodePath("") | -+---------------------------------+------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`solver/priority` | 1 | -+---------------------------------+------------------------------------------------------------------------------+--------------+ ++---------------------------------+------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`collision/exclude_nodes` | ``true`` | ++---------------------------------+------------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`nodes/node_a` | ``NodePath("")`` | ++---------------------------------+------------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`nodes/node_b` | ``NodePath("")`` | ++---------------------------------+------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`solver/priority` | ``1`` | ++---------------------------------+------------------------------------------------------------------------------+------------------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`bool` **collision/exclude_nodes** +-----------+-----------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------------+ | *Setter* | set_exclude_nodes_from_collision(value) | +-----------+-----------------------------------------+ @@ -57,7 +57,7 @@ If ``true``, the two bodies of the nodes are not able to collide with each other - :ref:`NodePath` **nodes/node_a** +-----------+-------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_a(value) | +-----------+-------------------+ @@ -73,7 +73,7 @@ The node attached to the first side (A) of the joint. - :ref:`NodePath` **nodes/node_b** +-----------+-------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_b(value) | +-----------+-------------------+ @@ -89,7 +89,7 @@ The node attached to the second side (B) of the joint. - :ref:`int` **solver/priority** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_solver_priority(value) | +-----------+----------------------------+ diff --git a/classes/class_joint2d.rst b/classes/class_joint2d.rst index d68588fc4..6348f023f 100644 --- a/classes/class_joint2d.rst +++ b/classes/class_joint2d.rst @@ -23,15 +23,15 @@ Base node for all joint constraints in 2D physics. Joints take 2 bodies and appl Properties ---------- -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`bias` | 0.0 | -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`disable_collision` | true | -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`node_a` | NodePath("") | -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`node_b` | NodePath("") | -+---------------------------------+--------------------------------------------------------------------+--------------+ ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`bias` | ``0.0`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`disable_collision` | ``true`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`node_a` | ``NodePath("")`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`node_b` | ``NodePath("")`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`float` **bias** +-----------+-----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------+ | *Setter* | set_bias(value) | +-----------+-----------------+ @@ -57,7 +57,7 @@ When :ref:`node_a` and :ref:`node_b` **disable_collision** +-----------+-----------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------------+ | *Setter* | set_exclude_nodes_from_collision(value) | +-----------+-----------------------------------------+ @@ -73,7 +73,7 @@ If ``true``, :ref:`node_a` and :ref:`node_b` **node_a** +-----------+-------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_a(value) | +-----------+-------------------+ @@ -89,7 +89,7 @@ The first body attached to the joint. Must derive from :ref:`PhysicsBody2D` **node_b** +-----------+-------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_b(value) | +-----------+-------------------+ diff --git a/classes/class_jsonparseresult.rst b/classes/class_jsonparseresult.rst index 90ead55d7..0e82566f9 100644 --- a/classes/class_jsonparseresult.rst +++ b/classes/class_jsonparseresult.rst @@ -21,15 +21,15 @@ Returned by :ref:`JSON.parse`, ``JSONParseResult`` cont Properties ---------- -+---------------------------------------+------------------------------------------------------------------+----+ -| :ref:`Error` | :ref:`error` | | -+---------------------------------------+------------------------------------------------------------------+----+ -| :ref:`int` | :ref:`error_line` | -1 | -+---------------------------------------+------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`error_string` | "" | -+---------------------------------------+------------------------------------------------------------------+----+ -| :ref:`Variant` | :ref:`result` | | -+---------------------------------------+------------------------------------------------------------------+----+ ++---------------------------------------+------------------------------------------------------------------+--------+ +| :ref:`Error` | :ref:`error` | | ++---------------------------------------+------------------------------------------------------------------+--------+ +| :ref:`int` | :ref:`error_line` | ``-1`` | ++---------------------------------------+------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`error_string` | ``""`` | ++---------------------------------------+------------------------------------------------------------------+--------+ +| :ref:`Variant` | :ref:`result` | | ++---------------------------------------+------------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -53,7 +53,7 @@ The error type if the JSON source was not successfully parsed. See the :ref:`Err - :ref:`int` **error_line** +-----------+-----------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+-----------------------+ | *Setter* | set_error_line(value) | +-----------+-----------------------+ @@ -69,7 +69,7 @@ The line number where the error occurred if JSON source was not successfully par - :ref:`String` **error_string** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_error_string(value) | +-----------+-------------------------+ diff --git a/classes/class_kinematicbody.rst b/classes/class_kinematicbody.rst index 28138d0e1..841d0069a 100644 --- a/classes/class_kinematicbody.rst +++ b/classes/class_kinematicbody.rst @@ -30,15 +30,15 @@ Tutorials Properties ---------- -+---------------------------+----------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`collision/safe_margin` | 0.001 | -+---------------------------+----------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`move_lock_x` | false | -+---------------------------+----------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`move_lock_y` | false | -+---------------------------+----------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`move_lock_z` | false | -+---------------------------+----------------------------------------------------------------------------------+-------+ ++---------------------------+----------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`collision/safe_margin` | ``0.001`` | ++---------------------------+----------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`move_lock_x` | ``false`` | ++---------------------------+----------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`move_lock_y` | ``false`` | ++---------------------------+----------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`move_lock_z` | ``false`` | ++---------------------------+----------------------------------------------------------------------------------+-----------+ Methods ------- @@ -79,7 +79,7 @@ Property Descriptions - :ref:`float` **collision/safe_margin** +-----------+------------------------+ -| *Default* | 0.001 | +| *Default* | ``0.001`` | +-----------+------------------------+ | *Setter* | set_safe_margin(value) | +-----------+------------------------+ @@ -95,7 +95,7 @@ If the body is at least this close to another body, this body will consider them - :ref:`bool` **move_lock_x** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -111,7 +111,7 @@ Lock the body's X axis movement. - :ref:`bool` **move_lock_y** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -127,7 +127,7 @@ Lock the body's Y axis movement. - :ref:`bool` **move_lock_z** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ diff --git a/classes/class_kinematicbody2d.rst b/classes/class_kinematicbody2d.rst index 079636f0c..06cef4cb6 100644 --- a/classes/class_kinematicbody2d.rst +++ b/classes/class_kinematicbody2d.rst @@ -32,11 +32,11 @@ Tutorials Properties ---------- -+---------------------------+--------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`collision/safe_margin` | 0.08 | -+---------------------------+--------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`motion/sync_to_physics` | false | -+---------------------------+--------------------------------------------------------------------------------------+-------+ ++---------------------------+--------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`collision/safe_margin` | ``0.08`` | ++---------------------------+--------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`motion/sync_to_physics` | ``false`` | ++---------------------------+--------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -73,7 +73,7 @@ Property Descriptions - :ref:`float` **collision/safe_margin** +-----------+------------------------+ -| *Default* | 0.08 | +| *Default* | ``0.08`` | +-----------+------------------------+ | *Setter* | set_safe_margin(value) | +-----------+------------------------+ @@ -89,7 +89,7 @@ If the body is at least this close to another body, this body will consider them - :ref:`bool` **motion/sync_to_physics** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_sync_to_physics(value) | +-----------+------------------------------+ diff --git a/classes/class_kinematiccollision.rst b/classes/class_kinematiccollision.rst index aa20d0d28..8ad9bfe40 100644 --- a/classes/class_kinematiccollision.rst +++ b/classes/class_kinematiccollision.rst @@ -23,29 +23,29 @@ This object contains information about the collision, including the colliding ob Properties ---------- -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Object` | :ref:`collider` | | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`collider_id` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Variant` | :ref:`collider_metadata` | | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Object` | :ref:`collider_shape` | | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`collider_shape_index` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`collider_velocity` | Vector3( 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Object` | :ref:`local_shape` | | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`normal` | Vector3( 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`position` | Vector3( 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`remainder` | Vector3( 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`travel` | Vector3( 0, 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------+--------------------+ ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Object` | :ref:`collider` | | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`collider_id` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Variant` | :ref:`collider_metadata` | | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Object` | :ref:`collider_shape` | | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`collider_shape_index` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`collider_velocity` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Object` | :ref:`local_shape` | | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`normal` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`position` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`remainder` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`travel` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -67,7 +67,7 @@ The colliding body. - :ref:`int` **collider_id** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Getter* | get_collider_id() | +-----------+-------------------+ @@ -105,7 +105,7 @@ The colliding body's shape. - :ref:`int` **collider_shape_index** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Getter* | get_collider_shape_index() | +-----------+----------------------------+ @@ -119,7 +119,7 @@ The colliding shape's index. See :ref:`CollisionObject`. - :ref:`Vector3` **collider_velocity** +-----------+-------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+-------------------------+ | *Getter* | get_collider_velocity() | +-----------+-------------------------+ @@ -144,11 +144,11 @@ The moving object's colliding shape. - :ref:`Vector3` **normal** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ -| *Getter* | get_normal() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Getter* | get_normal() | ++-----------+------------------------+ The colliding body's shape's normal at the point of collision. @@ -158,11 +158,11 @@ The colliding body's shape's normal at the point of collision. - :ref:`Vector3` **position** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ -| *Getter* | get_position() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Getter* | get_position() | ++-----------+------------------------+ The point of collision, in global coordinates. @@ -172,11 +172,11 @@ The point of collision, in global coordinates. - :ref:`Vector3` **remainder** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ -| *Getter* | get_remainder() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Getter* | get_remainder() | ++-----------+------------------------+ The moving object's remaining movement vector. @@ -186,11 +186,11 @@ The moving object's remaining movement vector. - :ref:`Vector3` **travel** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ -| *Getter* | get_travel() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Getter* | get_travel() | ++-----------+------------------------+ The distance the moving object traveled before collision. diff --git a/classes/class_kinematiccollision2d.rst b/classes/class_kinematiccollision2d.rst index 37d47c316..b4e9d202f 100644 --- a/classes/class_kinematiccollision2d.rst +++ b/classes/class_kinematiccollision2d.rst @@ -23,29 +23,29 @@ This object contains information about the collision, including the colliding ob Properties ---------- -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Object` | :ref:`collider` | | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collider_id` | 0 | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Variant` | :ref:`collider_metadata` | | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Object` | :ref:`collider_shape` | | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collider_shape_index` | 0 | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`collider_velocity` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Object` | :ref:`local_shape` | | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`normal` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`remainder` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`travel` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------------------------+-----------------+ ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Object` | :ref:`collider` | | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collider_id` | ``0`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Variant` | :ref:`collider_metadata` | | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Object` | :ref:`collider_shape` | | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collider_shape_index` | ``0`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`collider_velocity` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Object` | :ref:`local_shape` | | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`normal` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`remainder` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`travel` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -67,7 +67,7 @@ The colliding body. - :ref:`int` **collider_id** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Getter* | get_collider_id() | +-----------+-------------------+ @@ -105,7 +105,7 @@ The colliding body's shape. - :ref:`int` **collider_shape_index** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Getter* | get_collider_shape_index() | +-----------+----------------------------+ @@ -119,7 +119,7 @@ The colliding shape's index. See :ref:`CollisionObject2D` **collider_velocity** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Getter* | get_collider_velocity() | +-----------+-------------------------+ @@ -144,11 +144,11 @@ The moving object's colliding shape. - :ref:`Vector2` **normal** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_normal() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_normal() | ++-----------+---------------------+ The colliding body's shape's normal at the point of collision. @@ -158,11 +158,11 @@ The colliding body's shape's normal at the point of collision. - :ref:`Vector2` **position** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_position() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_position() | ++-----------+---------------------+ The point of collision, in global coordinates. @@ -172,11 +172,11 @@ The point of collision, in global coordinates. - :ref:`Vector2` **remainder** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_remainder() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_remainder() | ++-----------+---------------------+ The moving object's remaining movement vector. @@ -186,11 +186,11 @@ The moving object's remaining movement vector. - :ref:`Vector2` **travel** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_travel() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_travel() | ++-----------+---------------------+ The distance the moving object traveled before collision. diff --git a/classes/class_label.rst b/classes/class_label.rst index 631050d68..8b853b5e1 100644 --- a/classes/class_label.rst +++ b/classes/class_label.rst @@ -23,31 +23,31 @@ Label displays plain text on the screen. It gives you control over the horizonta Properties ---------- -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`Align` | :ref:`align` | 0 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`autowrap` | false | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`clip_text` | false | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`lines_skipped` | 0 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`max_lines_visible` | -1 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 2 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`percent_visible` | 1.0 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`int` | size_flags_vertical | **O:** 4 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`text` | "" | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`uppercase` | false | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`VAlign` | :ref:`valign` | 0 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`visible_characters` | -1 | -+----------------------------------------------+--------------------------------------------------------------------+----------+ ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`Align` | :ref:`align` | ``0`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`autowrap` | ``false`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`clip_text` | ``false`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`lines_skipped` | ``0`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`max_lines_visible` | ``-1`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``2`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`percent_visible` | ``1.0`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | size_flags_vertical | **O:** ``4`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`text` | ``""`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`uppercase` | ``false`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`VAlign` | :ref:`valign` | ``0`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`visible_characters` | ``-1`` | ++----------------------------------------------+--------------------------------------------------------------------+--------------+ Methods ------- @@ -138,7 +138,7 @@ Property Descriptions - :ref:`Align` **align** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_align(value) | +-----------+------------------+ @@ -154,7 +154,7 @@ Controls the text's horizontal align. Supports left, center, right, and fill, or - :ref:`bool` **autowrap** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_autowrap(value) | +-----------+---------------------+ @@ -170,7 +170,7 @@ If ``true``, wraps the text inside the node's bounding rectangle. If you resize - :ref:`bool` **clip_text** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_clip_text(value) | +-----------+----------------------+ @@ -186,7 +186,7 @@ If ``true``, the Label only shows the text that fits inside its bounding rectang - :ref:`int` **lines_skipped** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_lines_skipped(value) | +-----------+--------------------------+ @@ -202,7 +202,7 @@ The node ignores the first ``lines_skipped`` lines before it starts to display t - :ref:`int` **max_lines_visible** +-----------+------------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+------------------------------+ | *Setter* | set_max_lines_visible(value) | +-----------+------------------------------+ @@ -218,7 +218,7 @@ Limits the lines of text the node shows on screen. - :ref:`float` **percent_visible** +-----------+----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------+ | *Setter* | set_percent_visible(value) | +-----------+----------------------------+ @@ -234,7 +234,7 @@ Limits the count of visible characters. If you set ``percent_visible`` to 50, on - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ @@ -250,7 +250,7 @@ The text to display on screen. - :ref:`bool` **uppercase** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_uppercase(value) | +-----------+----------------------+ @@ -266,7 +266,7 @@ If ``true``, all the text displays as UPPERCASE. - :ref:`VAlign` **valign** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_valign(value) | +-----------+-------------------+ @@ -282,7 +282,7 @@ Controls the text's vertical align. Supports top, center, bottom, and fill. Set - :ref:`int` **visible_characters** +-----------+-------------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+-------------------------------+ | *Setter* | set_visible_characters(value) | +-----------+-------------------------------+ diff --git a/classes/class_largetexture.rst b/classes/class_largetexture.rst index 91b4f1f78..3dce7d3de 100644 --- a/classes/class_largetexture.rst +++ b/classes/class_largetexture.rst @@ -23,9 +23,9 @@ You can dynamically add pieces (:ref:`Texture`\ s) to this ``Larg Properties ---------- -+-----------------------+-------+----------+ -| :ref:`int` | flags | **O:** 0 | -+-----------------------+-------+----------+ ++-----------------------+-------+--------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-----------------------+-------+--------------+ Methods ------- diff --git a/classes/class_light.rst b/classes/class_light.rst index bae53a171..e6894e61d 100644 --- a/classes/class_light.rst +++ b/classes/class_light.rst @@ -28,33 +28,33 @@ Tutorials Properties ---------- -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`editor_only` | false | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`BakeMode` | :ref:`light_bake_mode` | 1 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`light_color` | Color( 1, 1, 1, 1 ) | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`light_cull_mask` | 4294967295 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`light_energy` | 1.0 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`light_indirect_energy` | 1.0 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`light_negative` | false | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`light_specular` | 0.5 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`shadow_bias` | 0.15 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`shadow_color` | Color( 0, 0, 0, 1 ) | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`shadow_contact` | 0.0 | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`shadow_enabled` | false | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`shadow_reverse_cull_face` | false | -+--------------------------------------+--------------------------------------------------------------------------------+---------------------+ ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`editor_only` | ``false`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`BakeMode` | :ref:`light_bake_mode` | ``1`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`light_color` | ``Color( 1, 1, 1, 1 )`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`light_cull_mask` | ``4294967295`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`light_energy` | ``1.0`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`light_indirect_energy` | ``1.0`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`light_negative` | ``false`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`light_specular` | ``0.5`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`shadow_bias` | ``0.15`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`shadow_color` | ``Color( 0, 0, 0, 1 )`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`shadow_contact` | ``0.0`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`shadow_enabled` | ``false`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`shadow_reverse_cull_face` | ``false`` | ++--------------------------------------+--------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -166,7 +166,7 @@ Property Descriptions - :ref:`bool` **editor_only** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_editor_only(value) | +-----------+------------------------+ @@ -182,7 +182,7 @@ If ``true``, the light only appears in the editor and will not be visible at run - :ref:`BakeMode` **light_bake_mode** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_bake_mode(value) | +-----------+----------------------+ @@ -197,13 +197,13 @@ The light's bake mode. See :ref:`BakeMode`. - :ref:`Color` **light_color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The light's color. @@ -214,7 +214,7 @@ The light's color. - :ref:`int` **light_cull_mask** +-----------+----------------------+ -| *Default* | 4294967295 | +| *Default* | ``4294967295`` | +-----------+----------------------+ | *Setter* | set_cull_mask(value) | +-----------+----------------------+ @@ -230,7 +230,7 @@ The light will affect objects in the selected layers. - :ref:`float` **light_energy** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -246,7 +246,7 @@ The light's strength multiplier. - :ref:`float` **light_indirect_energy** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -262,7 +262,7 @@ Secondary multiplier used with indirect light (light bounces). This works on bot - :ref:`bool` **light_negative** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_negative(value) | +-----------+---------------------+ @@ -278,7 +278,7 @@ If ``true``, the light's effect is reversed, darkening areas and casting bright - :ref:`float` **light_specular** +-----------+------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -294,7 +294,7 @@ The intensity of the specular blob in objects affected by the light. At ``0`` th - :ref:`float` **shadow_bias** +-----------+------------------+ -| *Default* | 0.15 | +| *Default* | ``0.15`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -310,7 +310,7 @@ Used to adjust shadow appearance. Too small a value results in self-shadowing, w - :ref:`Color` **shadow_color** +-----------+-------------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | +| *Default* | ``Color( 0, 0, 0, 1 )`` | +-----------+-------------------------+ | *Setter* | set_shadow_color(value) | +-----------+-------------------------+ @@ -326,7 +326,7 @@ The color of shadows cast by this light. - :ref:`float` **shadow_contact** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -342,7 +342,7 @@ Attempts to reduce :ref:`shadow_bias` gap. - :ref:`bool` **shadow_enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_shadow(value) | +-----------+-------------------+ @@ -358,7 +358,7 @@ If ``true``, the light will cast shadows. - :ref:`bool` **shadow_reverse_cull_face** +-----------+-------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------------+ | *Setter* | set_shadow_reverse_cull_face(value) | +-----------+-------------------------------------+ diff --git a/classes/class_light2d.rst b/classes/class_light2d.rst index 2ec219a8d..a4da9ad4c 100644 --- a/classes/class_light2d.rst +++ b/classes/class_light2d.rst @@ -28,49 +28,49 @@ Tutorials Properties ---------- -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`editor_only` | false | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`enabled` | true | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`energy` | 1.0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`range_height` | 0.0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`range_item_cull_mask` | 1 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`range_layer_max` | 0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`range_layer_min` | 0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`range_z_max` | 1024 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`range_z_min` | -1024 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`shadow_buffer_size` | 2048 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`shadow_color` | Color( 0, 0, 0, 0 ) | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`shadow_enabled` | false | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`ShadowFilter` | :ref:`shadow_filter` | 0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`shadow_filter_smooth` | 0.0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`shadow_gradient_length` | 0.0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`shadow_item_cull_mask` | 1 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`texture_scale` | 1.0 | -+------------------------------------------------+------------------------------------------------------------------------------+---------------------+ ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`editor_only` | ``false`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`enabled` | ``true`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`energy` | ``1.0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`range_height` | ``0.0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`range_item_cull_mask` | ``1`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`range_layer_max` | ``0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`range_layer_min` | ``0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`range_z_max` | ``1024`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`range_z_min` | ``-1024`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`shadow_buffer_size` | ``2048`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`shadow_color` | ``Color( 0, 0, 0, 0 )`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`shadow_enabled` | ``false`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`ShadowFilter` | :ref:`shadow_filter` | ``0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`shadow_filter_smooth` | ``0.0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`shadow_gradient_length` | ``0.0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`shadow_item_cull_mask` | ``1`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`texture_scale` | ``1.0`` | ++------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ Enumerations ------------ @@ -132,13 +132,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The Light2D's :ref:`Color`. @@ -149,7 +149,7 @@ The Light2D's :ref:`Color`. - :ref:`bool` **editor_only** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_editor_only(value) | +-----------+------------------------+ @@ -165,7 +165,7 @@ If ``true``, Light2D will only appear when editing the scene. - :ref:`bool` **enabled** +-----------+--------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ @@ -181,7 +181,7 @@ If ``true``, Light2D will emit light. - :ref:`float` **energy** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ @@ -197,7 +197,7 @@ The Light2D's energy value. The larger the value, the stronger the light. - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -213,7 +213,7 @@ The Light2D's mode. See :ref:`Mode` constants for values. - :ref:`Vector2` **offset** +-----------+---------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------------+ | *Setter* | set_texture_offset(value) | +-----------+---------------------------+ @@ -229,7 +229,7 @@ The offset of the Light2D's ``texture``. - :ref:`float` **range_height** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -245,7 +245,7 @@ The height of the Light2D. Used with 2D normal mapping. - :ref:`int` **range_item_cull_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_item_cull_mask(value) | +-----------+---------------------------+ @@ -261,7 +261,7 @@ The layer mask. Only objects with a matching mask will be affected by the Light2 - :ref:`int` **range_layer_max** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_layer_range_max(value) | +-----------+----------------------------+ @@ -277,7 +277,7 @@ Maximum layer value of objects that are affected by the Light2D. - :ref:`int` **range_layer_min** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_layer_range_min(value) | +-----------+----------------------------+ @@ -293,7 +293,7 @@ Minimum layer value of objects that are affected by the Light2D. - :ref:`int` **range_z_max** +-----------+------------------------+ -| *Default* | 1024 | +| *Default* | ``1024`` | +-----------+------------------------+ | *Setter* | set_z_range_max(value) | +-----------+------------------------+ @@ -309,7 +309,7 @@ Maximum ``z`` value of objects that are affected by the Light2D. - :ref:`int` **range_z_min** +-----------+------------------------+ -| *Default* | -1024 | +| *Default* | ``-1024`` | +-----------+------------------------+ | *Setter* | set_z_range_min(value) | +-----------+------------------------+ @@ -325,7 +325,7 @@ Minimum ``z`` value of objects that are affected by the Light2D. - :ref:`int` **shadow_buffer_size** +-----------+-------------------------------+ -| *Default* | 2048 | +| *Default* | ``2048`` | +-----------+-------------------------------+ | *Setter* | set_shadow_buffer_size(value) | +-----------+-------------------------------+ @@ -341,7 +341,7 @@ Shadow buffer size. - :ref:`Color` **shadow_color** +-----------+-------------------------+ -| *Default* | Color( 0, 0, 0, 0 ) | +| *Default* | ``Color( 0, 0, 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_shadow_color(value) | +-----------+-------------------------+ @@ -357,7 +357,7 @@ Shadow buffer size. - :ref:`bool` **shadow_enabled** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_shadow_enabled(value) | +-----------+---------------------------+ @@ -373,7 +373,7 @@ If ``true``, the Light2D will cast shadows. - :ref:`ShadowFilter` **shadow_filter** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_shadow_filter(value) | +-----------+--------------------------+ @@ -389,7 +389,7 @@ Shadow filter type. See :ref:`ShadowFilter` for possi - :ref:`float` **shadow_filter_smooth** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_shadow_smooth(value) | +-----------+--------------------------+ @@ -405,7 +405,7 @@ Smoothing value for shadows. - :ref:`float` **shadow_gradient_length** +-----------+-----------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------------+ | *Setter* | set_shadow_gradient_length(value) | +-----------+-----------------------------------+ @@ -421,7 +421,7 @@ Smooth shadow gradient length. - :ref:`int` **shadow_item_cull_mask** +-----------+----------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------------+ | *Setter* | set_item_shadow_cull_mask(value) | +-----------+----------------------------------+ @@ -451,7 +451,7 @@ The shadow mask. Used with :ref:`LightOccluder2D` to cast - :ref:`float` **texture_scale** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_texture_scale(value) | +-----------+--------------------------+ diff --git a/classes/class_lightoccluder2d.rst b/classes/class_lightoccluder2d.rst index 715acd7c2..bc27d49bb 100644 --- a/classes/class_lightoccluder2d.rst +++ b/classes/class_lightoccluder2d.rst @@ -26,11 +26,11 @@ Tutorials Properties ---------- -+---------------------------------------------------+--------------------------------------------------------------+---+ -| :ref:`int` | :ref:`light_mask` | 1 | -+---------------------------------------------------+--------------------------------------------------------------+---+ -| :ref:`OccluderPolygon2D` | :ref:`occluder` | | -+---------------------------------------------------+--------------------------------------------------------------+---+ ++---------------------------------------------------+--------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`light_mask` | ``1`` | ++---------------------------------------------------+--------------------------------------------------------------+-------+ +| :ref:`OccluderPolygon2D` | :ref:`occluder` | | ++---------------------------------------------------+--------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -40,7 +40,7 @@ Property Descriptions - :ref:`int` **light_mask** +-----------+--------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------------+ | *Setter* | set_occluder_light_mask(value) | +-----------+--------------------------------+ diff --git a/classes/class_line2d.rst b/classes/class_line2d.rst index b87697c89..a1960613f 100644 --- a/classes/class_line2d.rst +++ b/classes/class_line2d.rst @@ -21,33 +21,33 @@ A line through several points in 2D space. Properties ---------- -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`bool` | :ref:`antialiased` | false | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`LineCapMode` | :ref:`begin_cap_mode` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`Color` | :ref:`default_color` | Color( 0.4, 0.5, 1, 1 ) | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`LineCapMode` | :ref:`end_cap_mode` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`Gradient` | :ref:`gradient` | | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`LineJointMode` | :ref:`joint_mode` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`PoolVector2Array` | :ref:`points` | PoolVector2Array( ) | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`int` | :ref:`round_precision` | 8 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`float` | :ref:`sharp_limit` | 2.0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`Texture` | :ref:`texture` | | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`LineTextureMode` | :ref:`texture_mode` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`float` | :ref:`width` | 10.0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ -| :ref:`Curve` | :ref:`width_curve` | | -+-----------------------------------------------------+---------------------------------------------------------------+-------------------------+ ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`bool` | :ref:`antialiased` | ``false`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`LineCapMode` | :ref:`begin_cap_mode` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`Color` | :ref:`default_color` | ``Color( 0.4, 0.5, 1, 1 )`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`LineCapMode` | :ref:`end_cap_mode` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`Gradient` | :ref:`gradient` | | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`LineJointMode` | :ref:`joint_mode` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`PoolVector2Array` | :ref:`points` | ``PoolVector2Array( )`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`int` | :ref:`round_precision` | ``8`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`float` | :ref:`sharp_limit` | ``2.0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`LineTextureMode` | :ref:`texture_mode` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`float` | :ref:`width` | ``10.0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ +| :ref:`Curve` | :ref:`width_curve` | | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------------------+ Methods ------- @@ -129,7 +129,7 @@ Property Descriptions - :ref:`bool` **antialiased** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_antialiased(value) | +-----------+------------------------+ @@ -145,7 +145,7 @@ If ``true``, the line's border will be anti-aliased. - :ref:`LineCapMode` **begin_cap_mode** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_begin_cap_mode(value) | +-----------+---------------------------+ @@ -160,13 +160,13 @@ Controls the style of the line's first point. Use :ref:`LineCapMode` **default_color** -+-----------+--------------------------+ -| *Default* | Color( 0.4, 0.5, 1, 1 ) | -+-----------+--------------------------+ -| *Setter* | set_default_color(value) | -+-----------+--------------------------+ -| *Getter* | get_default_color() | -+-----------+--------------------------+ ++-----------+-----------------------------+ +| *Default* | ``Color( 0.4, 0.5, 1, 1 )`` | ++-----------+-----------------------------+ +| *Setter* | set_default_color(value) | ++-----------+-----------------------------+ +| *Getter* | get_default_color() | ++-----------+-----------------------------+ The line's color. Will not be used if a gradient is set. @@ -177,7 +177,7 @@ The line's color. Will not be used if a gradient is set. - :ref:`LineCapMode` **end_cap_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_end_cap_mode(value) | +-----------+-------------------------+ @@ -207,7 +207,7 @@ The gradient is drawn through the whole line from start to finish. The default c - :ref:`LineJointMode` **joint_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_joint_mode(value) | +-----------+-----------------------+ @@ -222,13 +222,13 @@ The style for the points between the start and the end. - :ref:`PoolVector2Array` **points** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_points(value) | -+-----------+----------------------+ -| *Getter* | get_points() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_points(value) | ++-----------+--------------------------+ +| *Getter* | get_points() | ++-----------+--------------------------+ The points that form the lines. The line is drawn between every point set in this array. @@ -239,7 +239,7 @@ The points that form the lines. The line is drawn between every point set in thi - :ref:`int` **round_precision** +-----------+----------------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+----------------------------+ | *Setter* | set_round_precision(value) | +-----------+----------------------------+ @@ -255,7 +255,7 @@ The smoothness of the rounded joints and caps. This is only used if a cap or joi - :ref:`float` **sharp_limit** +-----------+------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+------------------------+ | *Setter* | set_sharp_limit(value) | +-----------+------------------------+ @@ -285,7 +285,7 @@ The texture used for the line's texture. Uses ``texture_mode`` for drawing style - :ref:`LineTextureMode` **texture_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_texture_mode(value) | +-----------+-------------------------+ @@ -301,7 +301,7 @@ The style to render the ``texture`` on the line. Use :ref:`LineTextureMode` **width** +-----------+------------------+ -| *Default* | 10.0 | +| *Default* | ``10.0`` | +-----------+------------------+ | *Setter* | set_width(value) | +-----------+------------------+ diff --git a/classes/class_lineedit.rst b/classes/class_lineedit.rst index be1862e3d..2cd96b453 100644 --- a/classes/class_lineedit.rst +++ b/classes/class_lineedit.rst @@ -57,45 +57,45 @@ On macOS, some extra keyboard shortcuts are available: Properties ---------- -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`Align` | :ref:`align` | 0 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`caret_blink` | false | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`caret_blink_speed` | 0.65 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`caret_position` | 0 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`clear_button_enabled` | false | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`context_menu_enabled` | true | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`editable` | true | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`expand_to_text_length` | false | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`max_length` | 0 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** 1 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`placeholder_alpha` | 0.6 | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`placeholder_text` | "" | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`Texture` | :ref:`right_icon` | | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`secret` | false | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`secret_character` | "\*" | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`selecting_enabled` | true | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`shortcut_keys_enabled` | true | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`text` | "" | -+----------------------------------------------+-----------------------------------------------------------------------------+----------+ ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`Align` | :ref:`align` | ``0`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`caret_blink` | ``false`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`caret_blink_speed` | ``0.65`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`caret_position` | ``0`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`clear_button_enabled` | ``false`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`context_menu_enabled` | ``true`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`editable` | ``true`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`expand_to_text_length` | ``false`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`max_length` | ``0`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** ``1`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`placeholder_alpha` | ``0.6`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`placeholder_text` | ``""`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`Texture` | :ref:`right_icon` | | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`secret` | ``false`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`secret_character` | ``"*"`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`selecting_enabled` | ``true`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`shortcut_keys_enabled` | ``true`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`text` | ``""`` | ++----------------------------------------------+-----------------------------------------------------------------------------+--------------+ Methods ------- @@ -243,7 +243,7 @@ Property Descriptions - :ref:`Align` **align** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_align(value) | +-----------+------------------+ @@ -259,7 +259,7 @@ Text alignment as defined in the :ref:`Align` enum. - :ref:`bool` **caret_blink** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | cursor_set_blink_enabled(value) | +-----------+---------------------------------+ @@ -275,7 +275,7 @@ If ``true``, the caret (visual cursor) blinks. - :ref:`float` **caret_blink_speed** +-----------+-------------------------------+ -| *Default* | 0.65 | +| *Default* | ``0.65`` | +-----------+-------------------------------+ | *Setter* | cursor_set_blink_speed(value) | +-----------+-------------------------------+ @@ -291,7 +291,7 @@ Duration (in seconds) of a caret's blinking cycle. - :ref:`int` **caret_position** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_cursor_position(value) | +-----------+----------------------------+ @@ -307,7 +307,7 @@ The cursor's position inside the ``LineEdit``. When set, the text may scroll to - :ref:`bool` **clear_button_enabled** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_clear_button_enabled(value) | +-----------+---------------------------------+ @@ -323,7 +323,7 @@ If ``true``, the ``LineEdit`` will show a clear button if ``text`` is not empty, - :ref:`bool` **context_menu_enabled** +-----------+---------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------+ | *Setter* | set_context_menu_enabled(value) | +-----------+---------------------------------+ @@ -339,7 +339,7 @@ If ``true``, the context menu will appear when right-clicked. - :ref:`bool` **editable** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_editable(value) | +-----------+---------------------+ @@ -355,7 +355,7 @@ If ``false``, existing text cannot be modified and new text cannot be added. - :ref:`bool` **expand_to_text_length** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_expand_to_text_length(value) | +-----------+----------------------------------+ @@ -371,7 +371,7 @@ If ``true``, the ``LineEdit`` width will increase to stay longer than the :ref:` - :ref:`int` **max_length** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_max_length(value) | +-----------+-----------------------+ @@ -387,7 +387,7 @@ Maximum amount of characters that can be entered inside the ``LineEdit``. If ``0 - :ref:`float` **placeholder_alpha** +-----------+------------------------------+ -| *Default* | 0.6 | +| *Default* | ``0.6`` | +-----------+------------------------------+ | *Setter* | set_placeholder_alpha(value) | +-----------+------------------------------+ @@ -403,7 +403,7 @@ Opacity of the :ref:`placeholder_text` - :ref:`String` **placeholder_text** +-----------+------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------+ | *Setter* | set_placeholder(value) | +-----------+------------------------+ @@ -433,7 +433,7 @@ Sets the icon that will appear in the right end of the ``LineEdit`` if there's n - :ref:`bool` **secret** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_secret(value) | +-----------+-------------------+ @@ -449,7 +449,7 @@ If ``true``, every character is replaced with the secret character (see :ref:`se - :ref:`String` **secret_character** +-----------+-----------------------------+ -| *Default* | "\*" | +| *Default* | ``"*"`` | +-----------+-----------------------------+ | *Setter* | set_secret_character(value) | +-----------+-----------------------------+ @@ -465,7 +465,7 @@ The character to use to mask secret input (defaults to "\*"). Only a single char - :ref:`bool` **selecting_enabled** +-----------+------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_selecting_enabled(value) | +-----------+------------------------------+ @@ -481,7 +481,7 @@ If ``false``, it's impossible to select the text using mouse nor keyboard. - :ref:`bool` **shortcut_keys_enabled** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_shortcut_keys_enabled(value) | +-----------+----------------------------------+ @@ -497,7 +497,7 @@ If ``false``, using shortcuts will be disabled. - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ diff --git a/classes/class_lineshape2d.rst b/classes/class_lineshape2d.rst index 93fcf5bce..d472735ea 100644 --- a/classes/class_lineshape2d.rst +++ b/classes/class_lineshape2d.rst @@ -21,11 +21,11 @@ Line shape for 2D collisions. It works like a 2D plane and will not allow any ph Properties ---------- -+-------------------------------+--------------------------------------------------+------------------+ -| :ref:`float` | :ref:`d` | 0.0 | -+-------------------------------+--------------------------------------------------+------------------+ -| :ref:`Vector2` | :ref:`normal` | Vector2( 0, -1 ) | -+-------------------------------+--------------------------------------------------+------------------+ ++-------------------------------+--------------------------------------------------+----------------------+ +| :ref:`float` | :ref:`d` | ``0.0`` | ++-------------------------------+--------------------------------------------------+----------------------+ +| :ref:`Vector2` | :ref:`normal` | ``Vector2( 0, -1 )`` | ++-------------------------------+--------------------------------------------------+----------------------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **d** +-----------+--------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------+ | *Setter* | set_d(value) | +-----------+--------------+ @@ -50,13 +50,13 @@ The line's distance from the origin. - :ref:`Vector2` **normal** -+-----------+-------------------+ -| *Default* | Vector2( 0, -1 ) | -+-----------+-------------------+ -| *Setter* | set_normal(value) | -+-----------+-------------------+ -| *Getter* | get_normal() | -+-----------+-------------------+ ++-----------+----------------------+ +| *Default* | ``Vector2( 0, -1 )`` | ++-----------+----------------------+ +| *Setter* | set_normal(value) | ++-----------+----------------------+ +| *Getter* | get_normal() | ++-----------+----------------------+ The line's normal. diff --git a/classes/class_linkbutton.rst b/classes/class_linkbutton.rst index 46a330431..708b54109 100644 --- a/classes/class_linkbutton.rst +++ b/classes/class_linkbutton.rst @@ -21,17 +21,17 @@ This kind of button is primarily used when the interaction with the button cause Properties ---------- -+-----------------------------------------------------+-------------------------------------------------------+----------+ -| :ref:`FocusMode` | enabled_focus_mode | **O:** 0 | -+-----------------------------------------------------+-------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 0 | -+-----------------------------------------------------+-------------------------------------------------------+----------+ -| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** 2 | -+-----------------------------------------------------+-------------------------------------------------------+----------+ -| :ref:`String` | :ref:`text` | "" | -+-----------------------------------------------------+-------------------------------------------------------+----------+ -| :ref:`UnderlineMode` | :ref:`underline` | 0 | -+-----------------------------------------------------+-------------------------------------------------------+----------+ ++-----------------------------------------------------+-------------------------------------------------------+--------------+ +| :ref:`FocusMode` | enabled_focus_mode | **O:** ``0`` | ++-----------------------------------------------------+-------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``0`` | ++-----------------------------------------------------+-------------------------------------------------------+--------------+ +| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** ``2`` | ++-----------------------------------------------------+-------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`text` | ``""`` | ++-----------------------------------------------------+-------------------------------------------------------+--------------+ +| :ref:`UnderlineMode` | :ref:`underline` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------+--------------+ Theme Properties ---------------- @@ -77,7 +77,7 @@ Property Descriptions - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ @@ -91,7 +91,7 @@ Property Descriptions - :ref:`UnderlineMode` **underline** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_underline_mode(value) | +-----------+---------------------------+ diff --git a/classes/class_material.rst b/classes/class_material.rst index 63e9d2667..027badefc 100644 --- a/classes/class_material.rst +++ b/classes/class_material.rst @@ -23,11 +23,11 @@ Material is a base :ref:`Resource` used for coloring and shading Properties ---------- -+---------------------------------+-----------------------------------------------------------------+---+ -| :ref:`Material` | :ref:`next_pass` | | -+---------------------------------+-----------------------------------------------------------------+---+ -| :ref:`int` | :ref:`render_priority` | 0 | -+---------------------------------+-----------------------------------------------------------------+---+ ++---------------------------------+-----------------------------------------------------------------+-------+ +| :ref:`Material` | :ref:`next_pass` | | ++---------------------------------+-----------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`render_priority` | ``0`` | ++---------------------------------+-----------------------------------------------------------------+-------+ Constants --------- @@ -60,7 +60,7 @@ Property Descriptions - :ref:`int` **render_priority** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_render_priority(value) | +-----------+----------------------------+ diff --git a/classes/class_menubutton.rst b/classes/class_menubutton.rst index 0f5f20230..d592b1d9d 100644 --- a/classes/class_menubutton.rst +++ b/classes/class_menubutton.rst @@ -23,19 +23,19 @@ New items can be created inside this :ref:`PopupMenu` using ``g Properties ---------- -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`ActionMode` | action_mode | **O:** 0 | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`FocusMode` | enabled_focus_mode | **O:** 0 | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`bool` | flat | **O:** true | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`FocusMode` | focus_mode | **O:** 0 | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`switch_on_hover` | false | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ -| :ref:`bool` | toggle_mode | **O:** true | -+-----------------------------------------------+-------------------------------------------------------------------+-------------+ ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`ActionMode` | action_mode | **O:** ``0`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`FocusMode` | enabled_focus_mode | **O:** ``0`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`bool` | flat | **O:** ``true`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``0`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`switch_on_hover` | ``false`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ +| :ref:`bool` | toggle_mode | **O:** ``true`` | ++-----------------------------------------------+-------------------------------------------------------------------+-----------------+ Methods ------- @@ -90,7 +90,7 @@ Property Descriptions - :ref:`bool` **switch_on_hover** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_switch_on_hover(value) | +-----------+----------------------------+ diff --git a/classes/class_mesh.rst b/classes/class_mesh.rst index 05351061e..f5edc19f0 100644 --- a/classes/class_mesh.rst +++ b/classes/class_mesh.rst @@ -23,9 +23,9 @@ Mesh is a type of :ref:`Resource` that contains vertex array-bas Properties ---------- -+-------------------------------+-------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`lightmap_size_hint` | Vector2( 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------+-----------------+ ++-------------------------------+-------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`lightmap_size_hint` | ``Vector2( 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------+---------------------+ Methods ------- @@ -251,7 +251,7 @@ Property Descriptions - :ref:`Vector2` **lightmap_size_hint** +-----------+-------------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------------+ | *Setter* | set_lightmap_size_hint(value) | +-----------+-------------------------------+ diff --git a/classes/class_meshinstance.rst b/classes/class_meshinstance.rst index 40e7d8daa..255d1eb07 100644 --- a/classes/class_meshinstance.rst +++ b/classes/class_meshinstance.rst @@ -23,13 +23,13 @@ MeshInstance is a node that takes a :ref:`Mesh` resource and adds it Properties ---------- -+---------------------------------+-------------------------------------------------------+----------------+ -| :ref:`Mesh` | :ref:`mesh` | | -+---------------------------------+-------------------------------------------------------+----------------+ -| :ref:`NodePath` | :ref:`skeleton` | NodePath("..") | -+---------------------------------+-------------------------------------------------------+----------------+ -| :ref:`Skin` | :ref:`skin` | | -+---------------------------------+-------------------------------------------------------+----------------+ ++---------------------------------+-------------------------------------------------------+--------------------+ +| :ref:`Mesh` | :ref:`mesh` | | ++---------------------------------+-------------------------------------------------------+--------------------+ +| :ref:`NodePath` | :ref:`skeleton` | ``NodePath("..")`` | ++---------------------------------+-------------------------------------------------------+--------------------+ +| :ref:`Skin` | :ref:`skin` | | ++---------------------------------+-------------------------------------------------------+--------------------+ Methods ------- @@ -70,7 +70,7 @@ The :ref:`Mesh` resource for the instance. - :ref:`NodePath` **skeleton** +-----------+--------------------------+ -| *Default* | NodePath("..") | +| *Default* | ``NodePath("..")`` | +-----------+--------------------------+ | *Setter* | set_skeleton_path(value) | +-----------+--------------------------+ diff --git a/classes/class_meshtexture.rst b/classes/class_meshtexture.rst index 01c1963e5..864b6e654 100644 --- a/classes/class_meshtexture.rst +++ b/classes/class_meshtexture.rst @@ -21,15 +21,15 @@ Simple texture that uses a mesh to draw itself. It's limited because flags can't Properties ---------- -+-------------------------------+--------------------------------------------------------------+-----------------+ -| :ref:`Texture` | :ref:`base_texture` | | -+-------------------------------+--------------------------------------------------------------+-----------------+ -| :ref:`int` | flags | **O:** 0 | -+-------------------------------+--------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`image_size` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------+-----------------+ -| :ref:`Mesh` | :ref:`mesh` | | -+-------------------------------+--------------------------------------------------------------+-----------------+ ++-------------------------------+--------------------------------------------------------------+---------------------+ +| :ref:`Texture` | :ref:`base_texture` | | ++-------------------------------+--------------------------------------------------------------+---------------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-------------------------------+--------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`image_size` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------+---------------------+ +| :ref:`Mesh` | :ref:`mesh` | | ++-------------------------------+--------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -53,7 +53,7 @@ Sets the base texture that the Mesh will use to draw. - :ref:`Vector2` **image_size** +-----------+-----------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-----------------------+ | *Setter* | set_image_size(value) | +-----------+-----------------------+ diff --git a/classes/class_mobilevrinterface.rst b/classes/class_mobilevrinterface.rst index 1b205c9fe..9495cca07 100644 --- a/classes/class_mobilevrinterface.rst +++ b/classes/class_mobilevrinterface.rst @@ -31,21 +31,21 @@ You can initialise this interface as follows: Properties ---------- -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`display_to_lens` | 4.0 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`display_width` | 14.5 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`eye_height` | 1.85 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`iod` | 6.0 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`k1` | 0.215 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`k2` | 0.215 | -+---------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`oversample` | 1.5 | -+---------------------------+--------------------------------------------------------------------------+-------+ ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`display_to_lens` | ``4.0`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`display_width` | ``14.5`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`eye_height` | ``1.85`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`iod` | ``6.0`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`k1` | ``0.215`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`k2` | ``0.215`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`oversample` | ``1.5`` | ++---------------------------+--------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -55,7 +55,7 @@ Property Descriptions - :ref:`float` **display_to_lens** +-----------+----------------------------+ -| *Default* | 4.0 | +| *Default* | ``4.0`` | +-----------+----------------------------+ | *Setter* | set_display_to_lens(value) | +-----------+----------------------------+ @@ -71,7 +71,7 @@ The distance between the display and the lenses inside of the device in centimet - :ref:`float` **display_width** +-----------+--------------------------+ -| *Default* | 14.5 | +| *Default* | ``14.5`` | +-----------+--------------------------+ | *Setter* | set_display_width(value) | +-----------+--------------------------+ @@ -87,7 +87,7 @@ The width of the display in centimeters. - :ref:`float` **eye_height** +-----------+-----------------------+ -| *Default* | 1.85 | +| *Default* | ``1.85`` | +-----------+-----------------------+ | *Setter* | set_eye_height(value) | +-----------+-----------------------+ @@ -103,7 +103,7 @@ The height at which the camera is placed in relation to the ground (i.e. :ref:`A - :ref:`float` **iod** +-----------+----------------+ -| *Default* | 6.0 | +| *Default* | ``6.0`` | +-----------+----------------+ | *Setter* | set_iod(value) | +-----------+----------------+ @@ -119,7 +119,7 @@ The interocular distance, also known as the interpupillary distance. The distanc - :ref:`float` **k1** +-----------+---------------+ -| *Default* | 0.215 | +| *Default* | ``0.215`` | +-----------+---------------+ | *Setter* | set_k1(value) | +-----------+---------------+ @@ -135,7 +135,7 @@ The k1 lens factor is one of the two constants that define the strength of the l - :ref:`float` **k2** +-----------+---------------+ -| *Default* | 0.215 | +| *Default* | ``0.215`` | +-----------+---------------+ | *Setter* | set_k2(value) | +-----------+---------------+ @@ -151,7 +151,7 @@ The k2 lens factor, see k1. - :ref:`float` **oversample** +-----------+-----------------------+ -| *Default* | 1.5 | +| *Default* | ``1.5`` | +-----------+-----------------------+ | *Setter* | set_oversample(value) | +-----------+-----------------------+ diff --git a/classes/class_multimesh.rst b/classes/class_multimesh.rst index 7be168d3e..cd92b2f3d 100644 --- a/classes/class_multimesh.rst +++ b/classes/class_multimesh.rst @@ -34,19 +34,19 @@ Tutorials Properties ---------- -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`ColorFormat` | :ref:`color_format` | 0 | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`CustomDataFormat` | :ref:`custom_data_format` | 0 | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`int` | :ref:`instance_count` | 0 | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`Mesh` | :ref:`mesh` | | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`TransformFormat` | :ref:`transform_format` | 0 | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ -| :ref:`int` | :ref:`visible_instance_count` | -1 | -+----------------------------------------------------------+--------------------------------------------------------------------------------+----+ ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`ColorFormat` | :ref:`color_format` | ``0`` | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`CustomDataFormat` | :ref:`custom_data_format` | ``0`` | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`int` | :ref:`instance_count` | ``0`` | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`Mesh` | :ref:`mesh` | | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`TransformFormat` | :ref:`transform_format` | ``0`` | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ +| :ref:`int` | :ref:`visible_instance_count` | ``-1`` | ++----------------------------------------------------------+--------------------------------------------------------------------------------+--------+ Methods ------- @@ -132,7 +132,7 @@ Property Descriptions - :ref:`ColorFormat` **color_format** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_color_format(value) | +-----------+-------------------------+ @@ -148,7 +148,7 @@ Format of colors in color array that gets passed to shader. - :ref:`CustomDataFormat` **custom_data_format** +-----------+-------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_custom_data_format(value) | +-----------+-------------------------------+ @@ -164,7 +164,7 @@ Format of custom data in custom data array that gets passed to shader. - :ref:`int` **instance_count** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_instance_count(value) | +-----------+---------------------------+ @@ -194,7 +194,7 @@ Mesh to be drawn. - :ref:`TransformFormat` **transform_format** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_transform_format(value) | +-----------+-----------------------------+ @@ -210,7 +210,7 @@ Format of transform used to transform mesh, either 2D or 3D. - :ref:`int` **visible_instance_count** +-----------+-----------------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+-----------------------------------+ | *Setter* | set_visible_instance_count(value) | +-----------+-----------------------------------+ diff --git a/classes/class_multiplayerapi.rst b/classes/class_multiplayerapi.rst index 60e19ed6b..462fcc1cb 100644 --- a/classes/class_multiplayerapi.rst +++ b/classes/class_multiplayerapi.rst @@ -25,13 +25,13 @@ It is possible to override the MultiplayerAPI instance used by specific Nodes by Properties ---------- -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`allow_object_decoding` | false | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-------+ -| :ref:`NetworkedMultiplayerPeer` | :ref:`network_peer` | | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`refuse_new_network_connections` | false | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-------+ ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`allow_object_decoding` | ``false`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`NetworkedMultiplayerPeer` | :ref:`network_peer` | | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`refuse_new_network_connections` | ``false`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -156,7 +156,7 @@ Property Descriptions - :ref:`bool` **allow_object_decoding** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_allow_object_decoding(value) | +-----------+----------------------------------+ @@ -188,7 +188,7 @@ The peer object to handle the RPC system (effectively enabling networking when s - :ref:`bool` **refuse_new_network_connections** +-----------+-------------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------------------+ | *Setter* | set_refuse_new_network_connections(value) | +-----------+-------------------------------------------+ diff --git a/classes/class_nativescript.rst b/classes/class_nativescript.rst index 0c7f1ddce..a039d5b6a 100644 --- a/classes/class_nativescript.rst +++ b/classes/class_nativescript.rst @@ -16,15 +16,15 @@ NativeScript Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`class_name` | "" | -+-----------------------------------------------+-----------------------------------------------------------------------------------+----+ -| :ref:`GDNativeLibrary` | :ref:`library` | | -+-----------------------------------------------+-----------------------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`script_class_icon_path` | "" | -+-----------------------------------------------+-----------------------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`script_class_name` | "" | -+-----------------------------------------------+-----------------------------------------------------------------------------------+----+ ++-----------------------------------------------+-----------------------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`class_name` | ``""`` | ++-----------------------------------------------+-----------------------------------------------------------------------------------+--------+ +| :ref:`GDNativeLibrary` | :ref:`library` | | ++-----------------------------------------------+-----------------------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`script_class_icon_path` | ``""`` | ++-----------------------------------------------+-----------------------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`script_class_name` | ``""`` | ++-----------------------------------------------+-----------------------------------------------------------------------------------+--------+ Methods ------- @@ -49,7 +49,7 @@ Property Descriptions - :ref:`String` **class_name** +-----------+-----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------------+ | *Setter* | set_class_name(value) | +-----------+-----------------------+ @@ -75,7 +75,7 @@ Property Descriptions - :ref:`String` **script_class_icon_path** +-----------+-----------------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------------------------+ | *Setter* | set_script_class_icon_path(value) | +-----------+-----------------------------------+ @@ -89,7 +89,7 @@ Property Descriptions - :ref:`String` **script_class_name** +-----------+------------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------------+ | *Setter* | set_script_class_name(value) | +-----------+------------------------------+ diff --git a/classes/class_navigation.rst b/classes/class_navigation.rst index 5be0058a8..ca4013630 100644 --- a/classes/class_navigation.rst +++ b/classes/class_navigation.rst @@ -21,9 +21,9 @@ Provides navigation and pathfinding within a collection of :ref:`NavigationMesh< Properties ---------- -+-------------------------------+-------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`up_vector` | Vector3( 0, 1, 0 ) | -+-------------------------------+-------------------------------------------------------+--------------------+ ++-------------------------------+-------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`up_vector` | ``Vector3( 0, 1, 0 )`` | ++-------------------------------+-------------------------------------------------------+------------------------+ Methods ------- @@ -53,13 +53,13 @@ Property Descriptions - :ref:`Vector3` **up_vector** -+-----------+----------------------+ -| *Default* | Vector3( 0, 1, 0 ) | -+-----------+----------------------+ -| *Setter* | set_up_vector(value) | -+-----------+----------------------+ -| *Getter* | get_up_vector() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 1, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_up_vector(value) | ++-----------+------------------------+ +| *Getter* | get_up_vector() | ++-----------+------------------------+ Defines which direction is up. By default, this is ``(0, 1, 0)``, which is the world's "up" direction. diff --git a/classes/class_navigationmesh.rst b/classes/class_navigationmesh.rst index 8e9e60d44..d79404f92 100644 --- a/classes/class_navigationmesh.rst +++ b/classes/class_navigationmesh.rst @@ -16,49 +16,49 @@ NavigationMesh Properties ---------- -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`agent/height` | 2.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`agent/max_climb` | 0.9 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`agent/max_slope` | 45.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`agent/radius` | 0.6 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`cell/height` | 0.2 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`cell/size` | 0.3 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`detail/sample_distance` | 6.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`detail/sample_max_error` | 1.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`edge/max_error` | 1.3 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`edge/max_length` | 12.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`filter/filter_walkable_low_height_spans` | false | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`filter/ledge_spans` | false | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`filter/low_hanging_obstacles` | false | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`geometry/collision_mask` | | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`geometry/parsed_geometry_type` | 0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`geometry/source_geometry_mode` | 0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`geometry/source_group_name` | | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`polygon/verts_per_poly` | 6.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`region/merge_size` | 20.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`region/min_size` | 8.0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`sample_partition_type/sample_partition_type` | 0 | -+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-------+ ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`agent/height` | ``2.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`agent/max_climb` | ``0.9`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`agent/max_slope` | ``45.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`agent/radius` | ``0.6`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`cell/height` | ``0.2`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`cell/size` | ``0.3`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`detail/sample_distance` | ``6.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`detail/sample_max_error` | ``1.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`edge/max_error` | ``1.3`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`edge/max_length` | ``12.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`filter/filter_walkable_low_height_spans` | ``false`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`filter/ledge_spans` | ``false`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`filter/low_hanging_obstacles` | ``false`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`geometry/collision_mask` | | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`geometry/parsed_geometry_type` | ``0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`geometry/source_geometry_mode` | ``0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`geometry/source_group_name` | | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`polygon/verts_per_poly` | ``6.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`region/merge_size` | ``20.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`region/min_size` | ``8.0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`sample_partition_type/sample_partition_type` | ``0`` | ++-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -118,7 +118,7 @@ Property Descriptions - :ref:`float` **agent/height** +-----------+-------------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------------+ | *Setter* | set_agent_height(value) | +-----------+-------------------------+ @@ -132,7 +132,7 @@ Property Descriptions - :ref:`float` **agent/max_climb** +-----------+----------------------------+ -| *Default* | 0.9 | +| *Default* | ``0.9`` | +-----------+----------------------------+ | *Setter* | set_agent_max_climb(value) | +-----------+----------------------------+ @@ -146,7 +146,7 @@ Property Descriptions - :ref:`float` **agent/max_slope** +-----------+----------------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+----------------------------+ | *Setter* | set_agent_max_slope(value) | +-----------+----------------------------+ @@ -160,7 +160,7 @@ Property Descriptions - :ref:`float` **agent/radius** +-----------+-------------------------+ -| *Default* | 0.6 | +| *Default* | ``0.6`` | +-----------+-------------------------+ | *Setter* | set_agent_radius(value) | +-----------+-------------------------+ @@ -174,7 +174,7 @@ Property Descriptions - :ref:`float` **cell/height** +-----------+------------------------+ -| *Default* | 0.2 | +| *Default* | ``0.2`` | +-----------+------------------------+ | *Setter* | set_cell_height(value) | +-----------+------------------------+ @@ -188,7 +188,7 @@ Property Descriptions - :ref:`float` **cell/size** +-----------+----------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+----------------------+ | *Setter* | set_cell_size(value) | +-----------+----------------------+ @@ -202,7 +202,7 @@ Property Descriptions - :ref:`float` **detail/sample_distance** +-----------+-----------------------------------+ -| *Default* | 6.0 | +| *Default* | ``6.0`` | +-----------+-----------------------------------+ | *Setter* | set_detail_sample_distance(value) | +-----------+-----------------------------------+ @@ -216,7 +216,7 @@ Property Descriptions - :ref:`float` **detail/sample_max_error** +-----------+------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------------+ | *Setter* | set_detail_sample_max_error(value) | +-----------+------------------------------------+ @@ -230,7 +230,7 @@ Property Descriptions - :ref:`float` **edge/max_error** +-----------+---------------------------+ -| *Default* | 1.3 | +| *Default* | ``1.3`` | +-----------+---------------------------+ | *Setter* | set_edge_max_error(value) | +-----------+---------------------------+ @@ -244,7 +244,7 @@ Property Descriptions - :ref:`float` **edge/max_length** +-----------+----------------------------+ -| *Default* | 12.0 | +| *Default* | ``12.0`` | +-----------+----------------------------+ | *Setter* | set_edge_max_length(value) | +-----------+----------------------------+ @@ -258,7 +258,7 @@ Property Descriptions - :ref:`bool` **filter/filter_walkable_low_height_spans** +-----------+---------------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------------------+ | *Setter* | set_filter_walkable_low_height_spans(value) | +-----------+---------------------------------------------+ @@ -272,7 +272,7 @@ Property Descriptions - :ref:`bool` **filter/ledge_spans** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_filter_ledge_spans(value) | +-----------+-------------------------------+ @@ -286,7 +286,7 @@ Property Descriptions - :ref:`bool` **filter/low_hanging_obstacles** +-----------+-----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------+ | *Setter* | set_filter_low_hanging_obstacles(value) | +-----------+-----------------------------------------+ @@ -312,7 +312,7 @@ Property Descriptions - :ref:`int` **geometry/parsed_geometry_type** +-----------+---------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------------+ | *Setter* | set_parsed_geometry_type(value) | +-----------+---------------------------------+ @@ -326,7 +326,7 @@ Property Descriptions - :ref:`int` **geometry/source_geometry_mode** +-----------+---------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------------+ | *Setter* | set_source_geometry_mode(value) | +-----------+---------------------------------+ @@ -352,7 +352,7 @@ Property Descriptions - :ref:`float` **polygon/verts_per_poly** +-----------+---------------------------+ -| *Default* | 6.0 | +| *Default* | ``6.0`` | +-----------+---------------------------+ | *Setter* | set_verts_per_poly(value) | +-----------+---------------------------+ @@ -366,7 +366,7 @@ Property Descriptions - :ref:`float` **region/merge_size** +-----------+------------------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+------------------------------+ | *Setter* | set_region_merge_size(value) | +-----------+------------------------------+ @@ -380,7 +380,7 @@ Property Descriptions - :ref:`float` **region/min_size** +-----------+----------------------------+ -| *Default* | 8.0 | +| *Default* | ``8.0`` | +-----------+----------------------------+ | *Setter* | set_region_min_size(value) | +-----------+----------------------------+ @@ -394,7 +394,7 @@ Property Descriptions - :ref:`int` **sample_partition_type/sample_partition_type** +-----------+----------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------------+ | *Setter* | set_sample_partition_type(value) | +-----------+----------------------------------+ diff --git a/classes/class_navigationmeshinstance.rst b/classes/class_navigationmeshinstance.rst index 3dca06393..f889fea10 100644 --- a/classes/class_navigationmeshinstance.rst +++ b/classes/class_navigationmeshinstance.rst @@ -16,11 +16,11 @@ NavigationMeshInstance Properties ---------- -+---------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`enabled` | true | -+---------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`NavigationMesh` | :ref:`navmesh` | | -+---------------------------------------------+---------------------------------------------------------------+------+ ++---------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`enabled` | ``true`` | ++---------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`NavigationMesh` | :ref:`navmesh` | | ++---------------------------------------------+---------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`bool` **enabled** +-----------+--------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ diff --git a/classes/class_navigationpolygoninstance.rst b/classes/class_navigationpolygoninstance.rst index 6d70c1812..27005b7f4 100644 --- a/classes/class_navigationpolygoninstance.rst +++ b/classes/class_navigationpolygoninstance.rst @@ -16,11 +16,11 @@ NavigationPolygonInstance Properties ---------- -+---------------------------------------------------+------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`enabled` | true | -+---------------------------------------------------+------------------------------------------------------------------+------+ -| :ref:`NavigationPolygon` | :ref:`navpoly` | | -+---------------------------------------------------+------------------------------------------------------------------+------+ ++---------------------------------------------------+------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`enabled` | ``true`` | ++---------------------------------------------------+------------------------------------------------------------------+----------+ +| :ref:`NavigationPolygon` | :ref:`navpoly` | | ++---------------------------------------------------+------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`bool` **enabled** +-----------+--------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ diff --git a/classes/class_networkedmultiplayerenet.rst b/classes/class_networkedmultiplayerenet.rst index ea52da996..f86e317f9 100644 --- a/classes/class_networkedmultiplayerenet.rst +++ b/classes/class_networkedmultiplayerenet.rst @@ -28,21 +28,21 @@ Tutorials Properties ---------- -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`always_ordered` | false | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`channel_count` | 3 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`CompressionMode` | :ref:`compression_mode` | 0 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | refuse_new_connections | **O:** false | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`server_relay` | true | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`transfer_channel` | -1 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ -| :ref:`TransferMode` | transfer_mode | **O:** 2 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`always_ordered` | ``false`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`channel_count` | ``3`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`CompressionMode` | :ref:`compression_mode` | ``0`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | refuse_new_connections | **O:** ``false`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`server_relay` | ``true`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`transfer_channel` | ``-1`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ +| :ref:`TransferMode` | transfer_mode | **O:** ``2`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------+ Methods ------- @@ -102,7 +102,7 @@ Property Descriptions - :ref:`bool` **always_ordered** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_always_ordered(value) | +-----------+---------------------------+ @@ -118,7 +118,7 @@ Enforce ordered packets when using :ref:`NetworkedMultiplayerPeer.TRANSFER_MODE_ - :ref:`int` **channel_count** +-----------+--------------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+--------------------------+ | *Setter* | set_channel_count(value) | +-----------+--------------------------+ @@ -134,7 +134,7 @@ The number of channels to be used by ENet. Channels are used to separate differe - :ref:`CompressionMode` **compression_mode** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_compression_mode(value) | +-----------+-----------------------------+ @@ -150,7 +150,7 @@ The compression method used for network packets. These have different tradeoffs - :ref:`bool` **server_relay** +-----------+---------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------+ | *Setter* | set_server_relay_enabled(value) | +-----------+---------------------------------+ @@ -166,7 +166,7 @@ Enable or disable the server feature that notifies clients of other peers' conne - :ref:`int` **transfer_channel** +-----------+-----------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+-----------------------------+ | *Setter* | set_transfer_channel(value) | +-----------+-----------------------------+ diff --git a/classes/class_networkedmultiplayerpeer.rst b/classes/class_networkedmultiplayerpeer.rst index b758633a7..6a6858272 100644 --- a/classes/class_networkedmultiplayerpeer.rst +++ b/classes/class_networkedmultiplayerpeer.rst @@ -28,11 +28,11 @@ Tutorials Properties ---------- -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`refuse_new_connections` | true | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+------+ -| :ref:`TransferMode` | :ref:`transfer_mode` | 0 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+------+ ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`refuse_new_connections` | ``true`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+----------+ +| :ref:`TransferMode` | :ref:`transfer_mode` | ``0`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------+----------+ Methods ------- @@ -146,7 +146,7 @@ Property Descriptions - :ref:`bool` **refuse_new_connections** +-----------+-----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_refuse_new_connections(value) | +-----------+-----------------------------------+ @@ -162,7 +162,7 @@ If ``true``, this ``NetworkedMultiplayerPeer`` refuses new connections. - :ref:`TransferMode` **transfer_mode** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_transfer_mode(value) | +-----------+--------------------------+ diff --git a/classes/class_ninepatchrect.rst b/classes/class_ninepatchrect.rst index a90b485a1..70651f2f6 100644 --- a/classes/class_ninepatchrect.rst +++ b/classes/class_ninepatchrect.rst @@ -21,27 +21,27 @@ Also known as 9-slice panels, NinePatchRect produces clean panels of any size, b Properties ---------- -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`AxisStretchMode` | :ref:`axis_stretch_horizontal` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`AxisStretchMode` | :ref:`axis_stretch_vertical` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`draw_center` | true | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 2 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`patch_margin_bottom` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`patch_margin_left` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`patch_margin_right` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`patch_margin_top` | 0 | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`region_rect` | Rect2( 0, 0, 0, 0 ) | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+------------------------------------------------------------+--------------------------------------------------------------------------------------+---------------------+ ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`AxisStretchMode` | :ref:`axis_stretch_horizontal` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`AxisStretchMode` | :ref:`axis_stretch_vertical` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`draw_center` | ``true`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``2`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`patch_margin_bottom` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`patch_margin_left` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`patch_margin_right` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`patch_margin_top` | ``0`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++------------------------------------------------------------+--------------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -88,7 +88,7 @@ Property Descriptions - :ref:`AxisStretchMode` **axis_stretch_horizontal** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_h_axis_stretch_mode(value) | +-----------+--------------------------------+ @@ -104,7 +104,7 @@ Doesn't do anything at the time of writing. - :ref:`AxisStretchMode` **axis_stretch_vertical** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_v_axis_stretch_mode(value) | +-----------+--------------------------------+ @@ -120,7 +120,7 @@ Doesn't do anything at the time of writing. - :ref:`bool` **draw_center** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_draw_center(value) | +-----------+--------------------------+ @@ -136,7 +136,7 @@ If ``true``, draw the panel's center. Else, only draw the 9-slice's borders. - :ref:`int` **patch_margin_bottom** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_patch_margin(value) | +-----------+-------------------------+ @@ -152,7 +152,7 @@ The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's botto - :ref:`int` **patch_margin_left** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_patch_margin(value) | +-----------+-------------------------+ @@ -168,7 +168,7 @@ The height of the 9-slice's left column. - :ref:`int` **patch_margin_right** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_patch_margin(value) | +-----------+-------------------------+ @@ -184,7 +184,7 @@ The height of the 9-slice's right column. - :ref:`int` **patch_margin_top** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_patch_margin(value) | +-----------+-------------------------+ @@ -199,13 +199,13 @@ The height of the 9-slice's top row. - :ref:`Rect2` **region_rect** -+-----------+------------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+------------------------+ -| *Setter* | set_region_rect(value) | -+-----------+------------------------+ -| *Getter* | get_region_rect() | -+-----------+------------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_region_rect(value) | ++-----------+-------------------------+ +| *Getter* | get_region_rect() | ++-----------+-------------------------+ Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture. diff --git a/classes/class_node.rst b/classes/class_node.rst index f2149525b..7bb9a7a4d 100644 --- a/classes/class_node.rst +++ b/classes/class_node.rst @@ -48,21 +48,21 @@ Tutorials Properties ---------- -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`MultiplayerAPI` | :ref:`custom_multiplayer` | | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`String` | :ref:`filename` | | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`MultiplayerAPI` | :ref:`multiplayer` | | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`String` | :ref:`name` | | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`Node` | :ref:`owner` | | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`PauseMode` | :ref:`pause_mode` | 0 | -+---------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`process_priority` | 0 | -+---------------------------------------------+-------------------------------------------------------------------+---+ ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`MultiplayerAPI` | :ref:`custom_multiplayer` | | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`String` | :ref:`filename` | | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`MultiplayerAPI` | :ref:`multiplayer` | | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`String` | :ref:`name` | | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`Node` | :ref:`owner` | | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`PauseMode` | :ref:`pause_mode` | ``0`` | ++---------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`process_priority` | ``0`` | ++---------------------------------------------+-------------------------------------------------------------------+-------+ Methods ------- @@ -546,7 +546,7 @@ The node owner. A node can have any other node as owner (as long as it is a vali - :ref:`PauseMode` **pause_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_pause_mode(value) | +-----------+-----------------------+ @@ -562,7 +562,7 @@ Pause mode. How the node will behave if the :ref:`SceneTree` is - :ref:`int` **process_priority** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_process_priority(value) | +-----------+-----------------------------+ diff --git a/classes/class_node2d.rst b/classes/class_node2d.rst index 3442d13e5..f26d88d96 100644 --- a/classes/class_node2d.rst +++ b/classes/class_node2d.rst @@ -28,31 +28,31 @@ Tutorials Properties ---------- -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`global_position` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`global_rotation` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`global_rotation_degrees` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`global_scale` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Transform2D` | :ref:`global_transform` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`rotation` | 0.0 | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`rotation_degrees` | 0.0 | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scale` | Vector2( 1, 1 ) | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`Transform2D` | :ref:`transform` | | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`z_as_relative` | true | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`z_index` | 0 | -+---------------------------------------+-------------------------------------------------------------------------------+-----------------+ ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`global_position` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`global_rotation` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`global_rotation_degrees` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`global_scale` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Transform2D` | :ref:`global_transform` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`rotation` | ``0.0`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`rotation_degrees` | ``0.0`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scale` | ``Vector2( 1, 1 )`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`Transform2D` | :ref:`transform` | | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`z_as_relative` | ``true`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`z_index` | ``0`` | ++---------------------------------------+-------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -159,7 +159,7 @@ Global :ref:`Transform2D`. - :ref:`Vector2` **position** +-----------+---------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ @@ -175,7 +175,7 @@ Position, relative to the node's parent. - :ref:`float` **rotation** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_rotation(value) | +-----------+---------------------+ @@ -191,7 +191,7 @@ Rotation in radians, relative to the node's parent. - :ref:`float` **rotation_degrees** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_rotation_degrees(value) | +-----------+-----------------------------+ @@ -206,13 +206,13 @@ Rotation in degrees, relative to the node's parent. - :ref:`Vector2` **scale** -+-----------+------------------+ -| *Default* | Vector2( 1, 1 ) | -+-----------+------------------+ -| *Setter* | set_scale(value) | -+-----------+------------------+ -| *Getter* | get_scale() | -+-----------+------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 1 )`` | ++-----------+---------------------+ +| *Setter* | set_scale(value) | ++-----------+---------------------+ +| *Getter* | get_scale() | ++-----------+---------------------+ The node's scale. Unscaled value: ``(1, 1)``. @@ -237,7 +237,7 @@ Local :ref:`Transform2D`. - :ref:`bool` **z_as_relative** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_z_as_relative(value) | +-----------+--------------------------+ @@ -253,7 +253,7 @@ If ``true``, the node's Z index is relative to its parent's Z index. If this nod - :ref:`int` **z_index** +-----------+--------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------+ | *Setter* | set_z_index(value) | +-----------+--------------------+ diff --git a/classes/class_noisetexture.rst b/classes/class_noisetexture.rst index 02fa8c08c..049d71aa8 100644 --- a/classes/class_noisetexture.rst +++ b/classes/class_noisetexture.rst @@ -23,21 +23,21 @@ NoiseTexture can also generate normalmap textures. Properties ---------- -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`as_normalmap` | false | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`bump_strength` | 8.0 | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | flags | **O:** 7 | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`height` | 512 | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`OpenSimplexNoise` | :ref:`noise` | | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`seamless` | false | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`width` | 512 | -+-------------------------------------------------+-----------------------------------------------------------------+----------+ ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`as_normalmap` | ``false`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`bump_strength` | ``8.0`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``7`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`height` | ``512`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`OpenSimplexNoise` | :ref:`noise` | | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`seamless` | ``false`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`width` | ``512`` | ++-------------------------------------------------+-----------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -47,7 +47,7 @@ Property Descriptions - :ref:`bool` **as_normalmap** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_as_normalmap(value) | +-----------+-------------------------+ @@ -63,7 +63,7 @@ If ``true``, the resulting texture contains a normal map created from the origin - :ref:`float` **bump_strength** +-----------+--------------------------+ -| *Default* | 8.0 | +| *Default* | ``8.0`` | +-----------+--------------------------+ | *Setter* | set_bump_strength(value) | +-----------+--------------------------+ @@ -77,7 +77,7 @@ If ``true``, the resulting texture contains a normal map created from the origin - :ref:`int` **height** +-----------+-------------------+ -| *Default* | 512 | +| *Default* | ``512`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -107,7 +107,7 @@ The :ref:`OpenSimplexNoise` instance used to generate th - :ref:`bool` **seamless** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_seamless(value) | +-----------+---------------------+ @@ -123,7 +123,7 @@ Whether the texture can be tiled without visible seams or not. Seamless textures - :ref:`int` **width** +-----------+------------------+ -| *Default* | 512 | +| *Default* | ``512`` | +-----------+------------------+ | *Setter* | set_width(value) | +-----------+------------------+ diff --git a/classes/class_occluderpolygon2d.rst b/classes/class_occluderpolygon2d.rst index a2f77a987..fcae3a5d8 100644 --- a/classes/class_occluderpolygon2d.rst +++ b/classes/class_occluderpolygon2d.rst @@ -21,13 +21,13 @@ Editor facility that helps you draw a 2D polygon used as resource for :ref:`Ligh Properties ---------- -+--------------------------------------------------+--------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`closed` | true | -+--------------------------------------------------+--------------------------------------------------------------+----------------------+ -| :ref:`CullMode` | :ref:`cull_mode` | 0 | -+--------------------------------------------------+--------------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( ) | -+--------------------------------------------------+--------------------------------------------------------------+----------------------+ ++--------------------------------------------------+--------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`closed` | ``true`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------------------+ +| :ref:`CullMode` | :ref:`cull_mode` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------------------+ Enumerations ------------ @@ -56,7 +56,7 @@ Property Descriptions - :ref:`bool` **closed** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_closed(value) | +-----------+-------------------+ @@ -72,7 +72,7 @@ If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light c - :ref:`CullMode` **cull_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_cull_mode(value) | +-----------+----------------------+ @@ -87,13 +87,13 @@ The culling mode to use. - :ref:`PoolVector2Array` **polygon** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_polygon(value) | -+-----------+----------------------+ -| *Getter* | get_polygon() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_polygon(value) | ++-----------+--------------------------+ +| *Getter* | get_polygon() | ++-----------+--------------------------+ A :ref:`Vector2` array with the index for polygon's vertices positions. diff --git a/classes/class_omnilight.rst b/classes/class_omnilight.rst index 5ebb2e596..cd9e43833 100644 --- a/classes/class_omnilight.rst +++ b/classes/class_omnilight.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+--------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`omni_attenuation` | 1.0 | -+--------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`omni_range` | 5.0 | -+--------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`ShadowDetail` | :ref:`omni_shadow_detail` | 1 | -+--------------------------------------------------+------------------------------------------------------------------------+-----+ -| :ref:`ShadowMode` | :ref:`omni_shadow_mode` | 1 | -+--------------------------------------------------+------------------------------------------------------------------------+-----+ ++--------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`omni_attenuation` | ``1.0`` | ++--------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`omni_range` | ``5.0`` | ++--------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`ShadowDetail` | :ref:`omni_shadow_detail` | ``1`` | ++--------------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`ShadowMode` | :ref:`omni_shadow_mode` | ``1`` | ++--------------------------------------------------+------------------------------------------------------------------------+---------+ Enumerations ------------ @@ -73,7 +73,7 @@ Property Descriptions - :ref:`float` **omni_attenuation** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -89,7 +89,7 @@ The light's attenuation (drop-off) curve. A number of presets are available in t - :ref:`float` **omni_range** +-----------+------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -105,7 +105,7 @@ The light's radius. - :ref:`ShadowDetail` **omni_shadow_detail** +-----------+--------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------+ | *Setter* | set_shadow_detail(value) | +-----------+--------------------------+ @@ -121,7 +121,7 @@ See :ref:`ShadowDetail`. - :ref:`ShadowMode` **omni_shadow_mode** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_shadow_mode(value) | +-----------+------------------------+ diff --git a/classes/class_opensimplexnoise.rst b/classes/class_opensimplexnoise.rst index b893fcea9..4b1a879ac 100644 --- a/classes/class_opensimplexnoise.rst +++ b/classes/class_opensimplexnoise.rst @@ -37,17 +37,17 @@ This resource allows you to configure and sample a fractal noise space. Here is Properties ---------- -+---------------------------+-----------------------------------------------------------------+------+ -| :ref:`float` | :ref:`lacunarity` | 2.0 | -+---------------------------+-----------------------------------------------------------------+------+ -| :ref:`int` | :ref:`octaves` | 3 | -+---------------------------+-----------------------------------------------------------------+------+ -| :ref:`float` | :ref:`period` | 64.0 | -+---------------------------+-----------------------------------------------------------------+------+ -| :ref:`float` | :ref:`persistence` | 0.5 | -+---------------------------+-----------------------------------------------------------------+------+ -| :ref:`int` | :ref:`seed` | 0 | -+---------------------------+-----------------------------------------------------------------+------+ ++---------------------------+-----------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`lacunarity` | ``2.0`` | ++---------------------------+-----------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`octaves` | ``3`` | ++---------------------------+-----------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`period` | ``64.0`` | ++---------------------------+-----------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`persistence` | ``0.5`` | ++---------------------------+-----------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`seed` | ``0`` | ++---------------------------+-----------------------------------------------------------------+----------+ Methods ------- @@ -78,7 +78,7 @@ Property Descriptions - :ref:`float` **lacunarity** +-----------+-----------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-----------------------+ | *Setter* | set_lacunarity(value) | +-----------+-----------------------+ @@ -94,7 +94,7 @@ Difference in period between :ref:`octaves` **octaves** +-----------+--------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+--------------------+ | *Setter* | set_octaves(value) | +-----------+--------------------+ @@ -110,7 +110,7 @@ Number of OpenSimplex noise layers that are sampled to get the fractal noise. - :ref:`float` **period** +-----------+-------------------+ -| *Default* | 64.0 | +| *Default* | ``64.0`` | +-----------+-------------------+ | *Setter* | set_period(value) | +-----------+-------------------+ @@ -126,7 +126,7 @@ Period of the base octave. A lower period results in a higher-frequency noise (m - :ref:`float` **persistence** +-----------+------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+------------------------+ | *Setter* | set_persistence(value) | +-----------+------------------------+ @@ -142,7 +142,7 @@ Contribution factor of the different octaves. A ``persistence`` value of 1 means - :ref:`int` **seed** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_seed(value) | +-----------+-----------------+ diff --git a/classes/class_optionbutton.rst b/classes/class_optionbutton.rst index 3ee83f5bb..bf1f7401a 100644 --- a/classes/class_optionbutton.rst +++ b/classes/class_optionbutton.rst @@ -21,15 +21,15 @@ OptionButton is a type button that provides a selectable list of items when pres Properties ---------- -+-----------------------------------------------+-------------------------------------------------------+-------------+ -| :ref:`ActionMode` | action_mode | **O:** 0 | -+-----------------------------------------------+-------------------------------------------------------+-------------+ -| :ref:`TextAlign` | align | **O:** 0 | -+-----------------------------------------------+-------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`selected` | -1 | -+-----------------------------------------------+-------------------------------------------------------+-------------+ -| :ref:`bool` | toggle_mode | **O:** true | -+-----------------------------------------------+-------------------------------------------------------+-------------+ ++-----------------------------------------------+-------------------------------------------------------+-----------------+ +| :ref:`ActionMode` | action_mode | **O:** ``0`` | ++-----------------------------------------------+-------------------------------------------------------+-----------------+ +| :ref:`TextAlign` | align | **O:** ``0`` | ++-----------------------------------------------+-------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`selected` | ``-1`` | ++-----------------------------------------------+-------------------------------------------------------+-----------------+ +| :ref:`bool` | toggle_mode | **O:** ``true`` | ++-----------------------------------------------+-------------------------------------------------------+-----------------+ Methods ------- @@ -134,7 +134,7 @@ Property Descriptions - :ref:`int` **selected** +-----------+----------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+----------------+ | *Getter* | get_selected() | +-----------+----------------+ diff --git a/classes/class_os.rst b/classes/class_os.rst index 5b0137d8b..8dad012cf 100644 --- a/classes/class_os.rst +++ b/classes/class_os.rst @@ -21,45 +21,45 @@ Operating System functions. OS wraps the most common functionality to communicat Properties ---------- -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`String` | :ref:`clipboard` | "" | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`current_screen` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`exit_code` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`keep_screen_on` | true | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`low_processor_usage_mode` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`low_processor_usage_mode_sleep_usec` | 6900 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`max_window_size` | Vector2( 0, 0 ) | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`min_window_size` | Vector2( 0, 0 ) | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`ScreenOrientation` | :ref:`screen_orientation` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`vsync_enabled` | true | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`vsync_via_compositor` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_borderless` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_fullscreen` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_maximized` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_minimized` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_per_pixel_transparency_enabled` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`window_position` | Vector2( 0, 0 ) | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`window_resizable` | true | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`window_size` | Vector2( 0, 0 ) | -+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+-----------------+ ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`String` | :ref:`clipboard` | ``""`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`current_screen` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`exit_code` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`keep_screen_on` | ``true`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`low_processor_usage_mode` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`low_processor_usage_mode_sleep_usec` | ``6900`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`max_window_size` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`min_window_size` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`ScreenOrientation` | :ref:`screen_orientation` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`vsync_enabled` | ``true`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`vsync_via_compositor` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_borderless` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_fullscreen` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_maximized` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_minimized` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_per_pixel_transparency_enabled` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`window_position` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`window_resizable` | ``true`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`window_size` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------------+-------------------------------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -473,7 +473,7 @@ Property Descriptions - :ref:`String` **clipboard** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_clipboard(value) | +-----------+----------------------+ @@ -489,7 +489,7 @@ The clipboard from the host OS. Might be unavailable on some platforms. - :ref:`int` **current_screen** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_current_screen(value) | +-----------+---------------------------+ @@ -505,7 +505,7 @@ The current screen index (starting from 0). - :ref:`int` **exit_code** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_exit_code(value) | +-----------+----------------------+ @@ -523,7 +523,7 @@ The exit code passed to the OS when the main loop exits. By convention, an exit - :ref:`bool` **keep_screen_on** +-----------+---------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------+ | *Setter* | set_keep_screen_on(value) | +-----------+---------------------------+ @@ -539,7 +539,7 @@ If ``true``, the engine tries to keep the screen on while the game is running. U - :ref:`bool` **low_processor_usage_mode** +-----------+-------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------------+ | *Setter* | set_low_processor_usage_mode(value) | +-----------+-------------------------------------+ @@ -555,7 +555,7 @@ If ``true``, the engine optimizes for low processor usage by only refreshing the - :ref:`int` **low_processor_usage_mode_sleep_usec** +-----------+------------------------------------------------+ -| *Default* | 6900 | +| *Default* | ``6900`` | +-----------+------------------------------------------------+ | *Setter* | set_low_processor_usage_mode_sleep_usec(value) | +-----------+------------------------------------------------+ @@ -571,7 +571,7 @@ The amount of sleeping between frames when the low-processor usage mode is enabl - :ref:`Vector2` **max_window_size** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_max_window_size(value) | +-----------+----------------------------+ @@ -587,7 +587,7 @@ The maximum size of the window (without counting window manager decorations). Do - :ref:`Vector2` **min_window_size** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_min_window_size(value) | +-----------+----------------------------+ @@ -603,7 +603,7 @@ The minimum size of the window (without counting window manager decorations). Do - :ref:`ScreenOrientation` **screen_orientation** +-----------+-------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_screen_orientation(value) | +-----------+-------------------------------+ @@ -619,7 +619,7 @@ The current screen orientation. - :ref:`bool` **vsync_enabled** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_use_vsync(value) | +-----------+----------------------+ @@ -635,7 +635,7 @@ If ``true``, vertical synchronization (Vsync) is enabled. - :ref:`bool` **vsync_via_compositor** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_vsync_via_compositor(value) | +-----------+-----------------------------------+ @@ -655,7 +655,7 @@ If ``true`` and ``vsync_enabled`` is true, the operating system's window composi - :ref:`bool` **window_borderless** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_borderless_window(value) | +-----------+------------------------------+ @@ -673,7 +673,7 @@ If ``true``, removes the window frame. - :ref:`bool` **window_fullscreen** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_window_fullscreen(value) | +-----------+------------------------------+ @@ -689,7 +689,7 @@ If ``true``, the window is fullscreen. - :ref:`bool` **window_maximized** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_window_maximized(value) | +-----------+-----------------------------+ @@ -705,7 +705,7 @@ If ``true``, the window is maximized. - :ref:`bool` **window_minimized** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_window_minimized(value) | +-----------+-----------------------------+ @@ -721,7 +721,7 @@ If ``true``, the window is minimized. - :ref:`bool` **window_per_pixel_transparency_enabled** +-----------+--------------------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------------------------+ | *Setter* | set_window_per_pixel_transparency_enabled(value) | +-----------+--------------------------------------------------+ @@ -743,7 +743,7 @@ Use ``get_tree().get_root().set_transparent_background(true)`` to disable main v - :ref:`Vector2` **window_position** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_window_position(value) | +-----------+----------------------------+ @@ -759,7 +759,7 @@ The window position relative to the screen, the origin is the top left corner, + - :ref:`bool` **window_resizable** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_window_resizable(value) | +-----------+-----------------------------+ @@ -775,7 +775,7 @@ If ``true``, the window is resizable by the user. - :ref:`Vector2` **window_size** +-----------+------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_window_size(value) | +-----------+------------------------+ diff --git a/classes/class_packeddatacontainer.rst b/classes/class_packeddatacontainer.rst index cbd2ef706..692d1c884 100644 --- a/classes/class_packeddatacontainer.rst +++ b/classes/class_packeddatacontainer.rst @@ -16,9 +16,9 @@ PackedDataContainer Properties ---------- -+-------------------------------------------+--------------------------------------------------------------+-------------------+ -| :ref:`PoolByteArray` | :ref:`__data__` | PoolByteArray( ) | -+-------------------------------------------+--------------------------------------------------------------+-------------------+ ++-------------------------------------------+--------------------------------------------------------------+-----------------------+ +| :ref:`PoolByteArray` | :ref:`__data__` | ``PoolByteArray( )`` | ++-------------------------------------------+--------------------------------------------------------------+-----------------------+ Methods ------- @@ -36,9 +36,9 @@ Property Descriptions - :ref:`PoolByteArray` **__data__** -+-----------+-------------------+ -| *Default* | PoolByteArray( ) | -+-----------+-------------------+ ++-----------+-----------------------+ +| *Default* | ``PoolByteArray( )`` | ++-----------+-----------------------+ Method Descriptions ------------------- diff --git a/classes/class_packedscene.rst b/classes/class_packedscene.rst index 261606b7c..adcbfae0e 100644 --- a/classes/class_packedscene.rst +++ b/classes/class_packedscene.rst @@ -47,9 +47,9 @@ Can be used to save a node to a file. When saving, the node as well as all the n Properties ---------- -+-------------------------------------+------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`_bundled` | {"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2} | -+-------------------------------------+------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`_bundled` | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` | ++-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Methods ------- @@ -94,9 +94,9 @@ Property Descriptions - :ref:`Dictionary` **_bundled** -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2} | -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` | ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ A dictionary representation of the scene contents. diff --git a/classes/class_packetpeer.rst b/classes/class_packetpeer.rst index 622385bb0..233c188fe 100644 --- a/classes/class_packetpeer.rst +++ b/classes/class_packetpeer.rst @@ -23,11 +23,11 @@ PacketPeer is an abstraction and base class for packet-based protocols (such as Properties ---------- -+-------------------------+---------------------------------------------------------------------------------+---------+ -| :ref:`bool` | :ref:`allow_object_decoding` | false | -+-------------------------+---------------------------------------------------------------------------------+---------+ -| :ref:`int` | :ref:`encode_buffer_max_size` | 8388608 | -+-------------------------+---------------------------------------------------------------------------------+---------+ ++-------------------------+---------------------------------------------------------------------------------+-------------+ +| :ref:`bool` | :ref:`allow_object_decoding` | ``false`` | ++-------------------------+---------------------------------------------------------------------------------+-------------+ +| :ref:`int` | :ref:`encode_buffer_max_size` | ``8388608`` | ++-------------------------+---------------------------------------------------------------------------------+-------------+ Methods ------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`bool` **allow_object_decoding** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_allow_object_decoding(value) | +-----------+----------------------------------+ @@ -74,7 +74,7 @@ If ``true``, the PacketPeer will allow encoding and decoding of object via :ref: - :ref:`int` **encode_buffer_max_size** +-----------+-----------------------------------+ -| *Default* | 8388608 | +| *Default* | ``8388608`` | +-----------+-----------------------------------+ | *Setter* | set_encode_buffer_max_size(value) | +-----------+-----------------------------------+ diff --git a/classes/class_packetpeerstream.rst b/classes/class_packetpeerstream.rst index cdb88bdc1..8c4deb4ab 100644 --- a/classes/class_packetpeerstream.rst +++ b/classes/class_packetpeerstream.rst @@ -21,13 +21,13 @@ PacketStreamPeer provides a wrapper for working using packets over a stream. Thi Properties ---------- -+-------------------------------------+---------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`input_buffer_max_size` | 65532 | -+-------------------------------------+---------------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`output_buffer_max_size` | 65532 | -+-------------------------------------+---------------------------------------------------------------------------------------+-------+ -| :ref:`StreamPeer` | :ref:`stream_peer` | | -+-------------------------------------+---------------------------------------------------------------------------------------+-------+ ++-------------------------------------+---------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`input_buffer_max_size` | ``65532`` | ++-------------------------------------+---------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`output_buffer_max_size` | ``65532`` | ++-------------------------------------+---------------------------------------------------------------------------------------+-----------+ +| :ref:`StreamPeer` | :ref:`stream_peer` | | ++-------------------------------------+---------------------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -37,7 +37,7 @@ Property Descriptions - :ref:`int` **input_buffer_max_size** +-----------+----------------------------------+ -| *Default* | 65532 | +| *Default* | ``65532`` | +-----------+----------------------------------+ | *Setter* | set_input_buffer_max_size(value) | +-----------+----------------------------------+ @@ -51,7 +51,7 @@ Property Descriptions - :ref:`int` **output_buffer_max_size** +-----------+-----------------------------------+ -| *Default* | 65532 | +| *Default* | ``65532`` | +-----------+-----------------------------------+ | *Setter* | set_output_buffer_max_size(value) | +-----------+-----------------------------------+ diff --git a/classes/class_parallaxbackground.rst b/classes/class_parallaxbackground.rst index 43a0ab069..f30b33be6 100644 --- a/classes/class_parallaxbackground.rst +++ b/classes/class_parallaxbackground.rst @@ -21,21 +21,21 @@ A ParallaxBackground uses one or more :ref:`ParallaxLayer` Properties ---------- -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | layer | **O:** -100 | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_base_offset` | Vector2( 0, 0 ) | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_base_scale` | Vector2( 1, 1 ) | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`scroll_ignore_camera_zoom` | false | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_limit_begin` | Vector2( 0, 0 ) | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_limit_end` | Vector2( 0, 0 ) | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`scroll_offset` | Vector2( 0, 0 ) | -+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+ ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | layer | **O:** ``-100`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_base_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_base_scale` | ``Vector2( 1, 1 )`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`scroll_ignore_camera_zoom` | ``false`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_limit_begin` | ``Vector2( 0, 0 )`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_limit_end` | ``Vector2( 0, 0 )`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`scroll_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`Vector2` **scroll_base_offset** +-----------+-------------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------------+ | *Setter* | set_scroll_base_offset(value) | +-----------+-------------------------------+ @@ -61,7 +61,7 @@ The base position offset for all :ref:`ParallaxLayer` child - :ref:`Vector2` **scroll_base_scale** +-----------+------------------------------+ -| *Default* | Vector2( 1, 1 ) | +| *Default* | ``Vector2( 1, 1 )`` | +-----------+------------------------------+ | *Setter* | set_scroll_base_scale(value) | +-----------+------------------------------+ @@ -77,7 +77,7 @@ The base motion scale for all :ref:`ParallaxLayer` children - :ref:`bool` **scroll_ignore_camera_zoom** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_ignore_camera_zoom(value) | +-----------+-------------------------------+ @@ -93,7 +93,7 @@ If ``true``, elements in :ref:`ParallaxLayer` child aren't - :ref:`Vector2` **scroll_limit_begin** +-----------+------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_limit_begin(value) | +-----------+------------------------+ @@ -109,7 +109,7 @@ Top-left limits for scrolling to begin. If the camera is outside of this limit, - :ref:`Vector2` **scroll_limit_end** +-----------+----------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------+ | *Setter* | set_limit_end(value) | +-----------+----------------------+ @@ -125,7 +125,7 @@ Bottom-right limits for scrolling to end. If the camera is outside of this limit - :ref:`Vector2` **scroll_offset** +-----------+--------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_scroll_offset(value) | +-----------+--------------------------+ diff --git a/classes/class_parallaxlayer.rst b/classes/class_parallaxlayer.rst index 261e06ed7..002b051fa 100644 --- a/classes/class_parallaxlayer.rst +++ b/classes/class_parallaxlayer.rst @@ -25,13 +25,13 @@ This node's children will be affected by its scroll offset. Properties ---------- -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`motion_mirroring` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`motion_offset` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`motion_scale` | Vector2( 1, 1 ) | -+-------------------------------+------------------------------------------------------------------------+-----------------+ ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`motion_mirroring` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`motion_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`motion_scale` | ``Vector2( 1, 1 )`` | ++-------------------------------+------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`Vector2` **motion_mirroring** +-----------+----------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------+ | *Setter* | set_mirroring(value) | +-----------+----------------------+ @@ -57,7 +57,7 @@ The ParallaxLayer's :ref:`Texture` mirroring. Useful for creating - :ref:`Vector2` **motion_offset** +-----------+--------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_motion_offset(value) | +-----------+--------------------------+ @@ -73,7 +73,7 @@ The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`Par - :ref:`Vector2` **motion_scale** +-----------+-------------------------+ -| *Default* | Vector2( 1, 1 ) | +| *Default* | ``Vector2( 1, 1 )`` | +-----------+-------------------------+ | *Setter* | set_motion_scale(value) | +-----------+-------------------------+ diff --git a/classes/class_particles.rst b/classes/class_particles.rst index 84154d407..ea92e9b71 100644 --- a/classes/class_particles.rst +++ b/classes/class_particles.rst @@ -28,45 +28,45 @@ Tutorials Properties ---------- -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`int` | :ref:`amount` | 8 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`DrawOrder` | :ref:`draw_order` | 0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`Mesh` | :ref:`draw_pass_1` | | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`Mesh` | :ref:`draw_pass_2` | | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`Mesh` | :ref:`draw_pass_3` | | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`Mesh` | :ref:`draw_pass_4` | | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`int` | :ref:`draw_passes` | 1 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`bool` | :ref:`emitting` | true | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`float` | :ref:`explosiveness` | 0.0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`int` | :ref:`fixed_fps` | 0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`bool` | :ref:`fract_delta` | true | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`float` | :ref:`lifetime` | 1.0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`bool` | :ref:`local_coords` | true | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`bool` | :ref:`one_shot` | false | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`float` | :ref:`preprocess` | 0.0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`Material` | :ref:`process_material` | | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`float` | :ref:`randomness` | 0.0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`float` | :ref:`speed_scale` | 1.0 | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ -| :ref:`AABB` | :ref:`visibility_aabb` | AABB( -4, -4, -4, 8, 8, 8 ) | -+--------------------------------------------+--------------------------------------------------------------------+-----------------------------+ ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`int` | :ref:`amount` | ``8`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`DrawOrder` | :ref:`draw_order` | ``0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`Mesh` | :ref:`draw_pass_1` | | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`Mesh` | :ref:`draw_pass_2` | | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`Mesh` | :ref:`draw_pass_3` | | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`Mesh` | :ref:`draw_pass_4` | | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`int` | :ref:`draw_passes` | ``1`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`bool` | :ref:`emitting` | ``true`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`float` | :ref:`explosiveness` | ``0.0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`int` | :ref:`fixed_fps` | ``0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`bool` | :ref:`fract_delta` | ``true`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`float` | :ref:`lifetime` | ``1.0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`bool` | :ref:`local_coords` | ``true`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`bool` | :ref:`one_shot` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`float` | :ref:`preprocess` | ``0.0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`Material` | :ref:`process_material` | | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`float` | :ref:`randomness` | ``0.0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`float` | :ref:`speed_scale` | ``1.0`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ +| :ref:`AABB` | :ref:`visibility_aabb` | ``AABB( -4, -4, -4, 8, 8, 8 )`` | ++--------------------------------------------+--------------------------------------------------------------------+---------------------------------+ Methods ------- @@ -115,7 +115,7 @@ Property Descriptions - :ref:`int` **amount** +-----------+-------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+-------------------+ | *Setter* | set_amount(value) | +-----------+-------------------+ @@ -131,7 +131,7 @@ Number of particles to emit. - :ref:`DrawOrder` **draw_order** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_draw_order(value) | +-----------+-----------------------+ @@ -203,7 +203,7 @@ Particle draw order. Uses :ref:`DrawOrder` values. - :ref:`int` **draw_passes** +-----------+------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------------+ | *Setter* | set_draw_passes(value) | +-----------+------------------------+ @@ -219,7 +219,7 @@ The number of draw passes when rendering particles. - :ref:`bool` **emitting** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_emitting(value) | +-----------+---------------------+ @@ -235,7 +235,7 @@ If ``true``, particles are being emitted. - :ref:`float` **explosiveness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +-----------+--------------------------------+ @@ -251,7 +251,7 @@ Time ratio between each emission. If ``0``, particles are emitted continuously. - :ref:`int` **fixed_fps** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_fixed_fps(value) | +-----------+----------------------+ @@ -267,7 +267,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the - :ref:`bool` **fract_delta** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +-----------+-----------------------------+ @@ -283,7 +283,7 @@ If ``true``, results in fractional delta calculation which has a smoother partic - :ref:`float` **lifetime** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_lifetime(value) | +-----------+---------------------+ @@ -299,7 +299,7 @@ Amount of time each particle will exist. - :ref:`bool` **local_coords** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +-----------+----------------------------------+ @@ -315,7 +315,7 @@ If ``true``, particles use the parent node's coordinate space. If ``false``, the - :ref:`bool` **one_shot** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_one_shot(value) | +-----------+---------------------+ @@ -331,7 +331,7 @@ If ``true``, only ``amount`` particles will be emitted. - :ref:`float` **preprocess** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +-----------+-----------------------------+ @@ -361,7 +361,7 @@ Amount of time to preprocess the particles before animation starts. Lets you sta - :ref:`float` **randomness** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +-----------+-----------------------------+ @@ -377,7 +377,7 @@ Emission randomness ratio. - :ref:`float` **speed_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -392,13 +392,13 @@ Speed scaling ratio. A value of ``0`` can be used to pause the particles. - :ref:`AABB` **visibility_aabb** -+-----------+-----------------------------+ -| *Default* | AABB( -4, -4, -4, 8, 8, 8 ) | -+-----------+-----------------------------+ -| *Setter* | set_visibility_aabb(value) | -+-----------+-----------------------------+ -| *Getter* | get_visibility_aabb() | -+-----------+-----------------------------+ ++-----------+---------------------------------+ +| *Default* | ``AABB( -4, -4, -4, 8, 8, 8 )`` | ++-----------+---------------------------------+ +| *Setter* | set_visibility_aabb(value) | ++-----------+---------------------------------+ +| *Getter* | get_visibility_aabb() | ++-----------+---------------------------------+ The :ref:`AABB` that determines the area of the world part of which needs to be visible on screen for the particle system to be active. diff --git a/classes/class_particles2d.rst b/classes/class_particles2d.rst index a15ea3365..cec631baa 100644 --- a/classes/class_particles2d.rst +++ b/classes/class_particles2d.rst @@ -28,39 +28,39 @@ Tutorials Properties ---------- -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`int` | :ref:`amount` | 8 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`DrawOrder` | :ref:`draw_order` | 0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`bool` | :ref:`emitting` | true | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`float` | :ref:`explosiveness` | 0.0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`int` | :ref:`fixed_fps` | 0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`bool` | :ref:`fract_delta` | true | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`float` | :ref:`lifetime` | 1.0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`bool` | :ref:`local_coords` | true | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`Texture` | :ref:`normal_map` | | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`bool` | :ref:`one_shot` | false | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`float` | :ref:`preprocess` | 0.0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`Material` | :ref:`process_material` | | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`float` | :ref:`randomness` | 0.0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`float` | :ref:`speed_scale` | 1.0 | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`Texture` | :ref:`texture` | | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ -| :ref:`Rect2` | :ref:`visibility_rect` | Rect2( -100, -100, 200, 200 ) | -+----------------------------------------------+----------------------------------------------------------------------+-------------------------------+ ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`int` | :ref:`amount` | ``8`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`DrawOrder` | :ref:`draw_order` | ``0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`bool` | :ref:`emitting` | ``true`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`float` | :ref:`explosiveness` | ``0.0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`int` | :ref:`fixed_fps` | ``0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`bool` | :ref:`fract_delta` | ``true`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`float` | :ref:`lifetime` | ``1.0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`bool` | :ref:`local_coords` | ``true`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`Texture` | :ref:`normal_map` | | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`bool` | :ref:`one_shot` | ``false`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`float` | :ref:`preprocess` | ``0.0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`Material` | :ref:`process_material` | | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`float` | :ref:`randomness` | ``0.0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`float` | :ref:`speed_scale` | ``1.0`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ +| :ref:`Rect2` | :ref:`visibility_rect` | ``Rect2( -100, -100, 200, 200 )`` | ++----------------------------------------------+----------------------------------------------------------------------+-----------------------------------+ Methods ------- @@ -94,7 +94,7 @@ Property Descriptions - :ref:`int` **amount** +-----------+-------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+-------------------+ | *Setter* | set_amount(value) | +-----------+-------------------+ @@ -110,7 +110,7 @@ Number of particles emitted in one emission cycle. - :ref:`DrawOrder` **draw_order** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_draw_order(value) | +-----------+-----------------------+ @@ -126,7 +126,7 @@ Particle draw order. Uses :ref:`DrawOrder` values. - :ref:`bool` **emitting** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_emitting(value) | +-----------+---------------------+ @@ -142,7 +142,7 @@ If ``true``, particles are being emitted. - :ref:`float` **explosiveness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +-----------+--------------------------------+ @@ -158,7 +158,7 @@ How rapidly particles in an emission cycle are emitted. If greater than ``0``, t - :ref:`int` **fixed_fps** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_fixed_fps(value) | +-----------+----------------------+ @@ -174,7 +174,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the - :ref:`bool` **fract_delta** +-----------+-----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +-----------+-----------------------------+ @@ -190,7 +190,7 @@ If ``true``, results in fractional delta calculation which has a smoother partic - :ref:`float` **lifetime** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_lifetime(value) | +-----------+---------------------+ @@ -206,7 +206,7 @@ Amount of time each particle will exist. - :ref:`bool` **local_coords** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +-----------+----------------------------------+ @@ -236,7 +236,7 @@ Normal map to be used for the :ref:`texture` - :ref:`bool` **one_shot** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_one_shot(value) | +-----------+---------------------+ @@ -252,7 +252,7 @@ If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emi - :ref:`float` **preprocess** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +-----------+-----------------------------+ @@ -282,7 +282,7 @@ Particle system starts as if it had already run for this many seconds. - :ref:`float` **randomness** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +-----------+-----------------------------+ @@ -298,7 +298,7 @@ Emission lifetime randomness ratio. - :ref:`float` **speed_scale** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -327,13 +327,13 @@ Particle texture. If ``null``, particles will be squares. - :ref:`Rect2` **visibility_rect** -+-----------+-------------------------------+ -| *Default* | Rect2( -100, -100, 200, 200 ) | -+-----------+-------------------------------+ -| *Setter* | set_visibility_rect(value) | -+-----------+-------------------------------+ -| *Getter* | get_visibility_rect() | -+-----------+-------------------------------+ ++-----------+-----------------------------------+ +| *Default* | ``Rect2( -100, -100, 200, 200 )`` | ++-----------+-----------------------------------+ +| *Setter* | set_visibility_rect(value) | ++-----------+-----------------------------------+ +| *Getter* | get_visibility_rect() | ++-----------+-----------------------------------+ Editor visibility helper. diff --git a/classes/class_particlesmaterial.rst b/classes/class_particlesmaterial.rst index 19d3c41c9..b9cd454bd 100644 --- a/classes/class_particlesmaterial.rst +++ b/classes/class_particlesmaterial.rst @@ -25,117 +25,117 @@ When a randomness ratio is applied to a property it is used to scale that proper Properties ---------- -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angle` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`angle_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angle_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angular_velocity` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`angular_velocity_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`angular_velocity_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_offset` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`anim_offset_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_offset_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_speed` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`anim_speed_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`anim_speed_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`color_ramp` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`damping` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`damping_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`damping_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`direction` | Vector3( 1, 0, 0 ) | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`emission_box_extents` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`emission_color_texture` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`emission_normal_texture` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`int` | :ref:`emission_point_count` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`emission_point_texture` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`EmissionShape` | :ref:`emission_shape` | 0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`emission_sphere_radius` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_align_y` | false | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_disable_z` | false | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`bool` | :ref:`flag_rotate_y` | false | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`flatness` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Vector3` | :ref:`gravity` | Vector3( 0, -9.8, 0 ) | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`hue_variation` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`hue_variation_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`hue_variation_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`initial_velocity` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`initial_velocity_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`lifetime_randomness` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`linear_accel` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`linear_accel_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`linear_accel_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`orbit_velocity` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`orbit_velocity_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`orbit_velocity_random` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`radial_accel` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`radial_accel_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`radial_accel_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`scale` | 1.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`scale_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`scale_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`spread` | 45.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`tangential_accel` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`Texture` | :ref:`tangential_accel_curve` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`float` | :ref:`tangential_accel_random` | 0.0 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`GradientTexture` | :ref:`trail_color_modifier` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`int` | :ref:`trail_divisor` | 1 | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ -| :ref:`CurveTexture` | :ref:`trail_size_modifier` | | -+------------------------------------------------------------+------------------------------------------------------------------------------------------+-----------------------+ ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angle` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`angle_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angle_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angular_velocity` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`angular_velocity_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`angular_velocity_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_offset` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`anim_offset_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_offset_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_speed` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`anim_speed_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`anim_speed_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`color_ramp` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`damping` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`damping_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`damping_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`direction` | ``Vector3( 1, 0, 0 )`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`emission_box_extents` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`emission_color_texture` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`emission_normal_texture` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`int` | :ref:`emission_point_count` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`emission_point_texture` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`EmissionShape` | :ref:`emission_shape` | ``0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`emission_sphere_radius` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_align_y` | ``false`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_disable_z` | ``false`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`bool` | :ref:`flag_rotate_y` | ``false`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`flatness` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Vector3` | :ref:`gravity` | ``Vector3( 0, -9.8, 0 )`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`hue_variation` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`hue_variation_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`hue_variation_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`initial_velocity` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`initial_velocity_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`lifetime_randomness` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`linear_accel` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`linear_accel_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`linear_accel_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`orbit_velocity` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`orbit_velocity_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`orbit_velocity_random` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`radial_accel` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`radial_accel_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`radial_accel_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`scale` | ``1.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`scale_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`scale_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`spread` | ``45.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`tangential_accel` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`Texture` | :ref:`tangential_accel_curve` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`float` | :ref:`tangential_accel_random` | ``0.0`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`GradientTexture` | :ref:`trail_color_modifier` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`int` | :ref:`trail_divisor` | ``1`` | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ +| :ref:`CurveTexture` | :ref:`trail_size_modifier` | | ++------------------------------------------------------------+------------------------------------------------------------------------------------------+---------------------------+ Methods ------- @@ -277,7 +277,7 @@ Property Descriptions - :ref:`float` **angle** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -309,7 +309,7 @@ Each particle's rotation will be animated along this :ref:`CurveTexture` **angle_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -325,7 +325,7 @@ Rotation randomness ratio. - :ref:`float` **angular_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -357,7 +357,7 @@ Each particle's angular velocity will vary along this :ref:`CurveTexture` **angular_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -373,7 +373,7 @@ Angular velocity randomness ratio. - :ref:`float` **anim_offset** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -403,7 +403,7 @@ Each particle's animation offset will vary along this :ref:`CurveTexture` **anim_offset_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -419,7 +419,7 @@ Animation offset randomness ratio. - :ref:`float` **anim_speed** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -449,7 +449,7 @@ Each particle's animation speed will vary along this :ref:`CurveTexture` **anim_speed_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -464,13 +464,13 @@ Animation speed randomness ratio. - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ Each particle's initial color. If the :ref:`Particles2D`'s ``texture`` is defined, it will be multiplied by this color. To have particle display color in a :ref:`SpatialMaterial` make sure to set :ref:`SpatialMaterial.vertex_color_use_as_albedo` to ``true``. @@ -495,7 +495,7 @@ Each particle's color will vary along this :ref:`GradientTexture` **damping** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -525,7 +525,7 @@ Damping will vary along this :ref:`CurveTexture`. - :ref:`float` **damping_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -540,13 +540,13 @@ Damping randomness ratio. - :ref:`Vector3` **direction** -+-----------+----------------------+ -| *Default* | Vector3( 1, 0, 0 ) | -+-----------+----------------------+ -| *Setter* | set_direction(value) | -+-----------+----------------------+ -| *Getter* | get_direction() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 0, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_direction(value) | ++-----------+------------------------+ +| *Getter* | get_direction() | ++-----------+------------------------+ Unit vector specifying the particles' emission direction. @@ -627,7 +627,7 @@ Particles will be emitted at positions determined by sampling this texture at a - :ref:`EmissionShape` **emission_shape** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_emission_shape(value) | +-----------+---------------------------+ @@ -657,7 +657,7 @@ The sphere's radius if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_SPHERE< - :ref:`bool` **flag_align_y** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -673,7 +673,7 @@ Align Y axis of particle with the direction of its velocity. - :ref:`bool` **flag_disable_z** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -689,7 +689,7 @@ If ``true``, particles will not move on the z axis. - :ref:`bool` **flag_rotate_y** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -705,7 +705,7 @@ If ``true``, particles rotate around Y axis by :ref:`angle` **flatness** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_flatness(value) | +-----------+---------------------+ @@ -720,13 +720,13 @@ Amount of :ref:`spread` in Y/Z plane. A - :ref:`Vector3` **gravity** -+-----------+-----------------------+ -| *Default* | Vector3( 0, -9.8, 0 ) | -+-----------+-----------------------+ -| *Setter* | set_gravity(value) | -+-----------+-----------------------+ -| *Getter* | get_gravity() | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``Vector3( 0, -9.8, 0 )`` | ++-----------+---------------------------+ +| *Setter* | set_gravity(value) | ++-----------+---------------------------+ +| *Getter* | get_gravity() | ++-----------+---------------------------+ Gravity applied to every particle. @@ -737,7 +737,7 @@ Gravity applied to every particle. - :ref:`float` **hue_variation** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -767,7 +767,7 @@ Each particle's hue will vary along this :ref:`CurveTexture` - :ref:`float` **hue_variation_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -783,7 +783,7 @@ Hue variation randomness ratio. - :ref:`float` **initial_velocity** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -799,7 +799,7 @@ Initial velocity magnitude for each particle. Direction comes from :ref:`spread< - :ref:`float` **initial_velocity_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -815,7 +815,7 @@ Initial velocity randomness ratio. - :ref:`float` **lifetime_randomness** +-----------+--------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------+ | *Setter* | set_lifetime_randomness(value) | +-----------+--------------------------------+ @@ -831,7 +831,7 @@ Particle lifetime randomness ratio. - :ref:`float` **linear_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -861,7 +861,7 @@ Each particle's linear acceleration will vary along this :ref:`CurveTexture` **linear_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -921,7 +921,7 @@ Orbital velocity randomness ratio. - :ref:`float` **radial_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -951,7 +951,7 @@ Each particle's radial acceleration will vary along this :ref:`CurveTexture` **radial_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -967,7 +967,7 @@ Radial acceleration randomness ratio. - :ref:`float` **scale** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -997,7 +997,7 @@ Each particle's scale will vary along this :ref:`CurveTexture` **scale_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1013,7 +1013,7 @@ Scale randomness ratio. - :ref:`float` **spread** +-----------+-------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+-------------------+ | *Setter* | set_spread(value) | +-----------+-------------------+ @@ -1029,7 +1029,7 @@ Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. - :ref:`float` **tangential_accel** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -1059,7 +1059,7 @@ Each particle's tangential acceleration will vary along this :ref:`CurveTexture< - :ref:`float` **tangential_accel_random** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_param_randomness(value) | +-----------+-----------------------------+ @@ -1089,7 +1089,7 @@ Trail particles' color will vary along this :ref:`GradientTexture` **trail_divisor** +-----------+--------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------+ | *Setter* | set_trail_divisor(value) | +-----------+--------------------------+ diff --git a/classes/class_path2d.rst b/classes/class_path2d.rst index c428ae7cc..c0a732f2e 100644 --- a/classes/class_path2d.rst +++ b/classes/class_path2d.rst @@ -23,11 +23,11 @@ Can have :ref:`PathFollow2D` child nodes moving along the :r Properties ---------- -+-------------------------------+-------------------------------------------+----------------------------------+ -| :ref:`Curve2D` | :ref:`curve` | | -+-------------------------------+-------------------------------------------+----------------------------------+ -| :ref:`Color` | self_modulate | **O:** Color( 0.5, 0.6, 1, 0.7 ) | -+-------------------------------+-------------------------------------------+----------------------------------+ ++-------------------------------+-------------------------------------------+--------------------------------------+ +| :ref:`Curve2D` | :ref:`curve` | | ++-------------------------------+-------------------------------------------+--------------------------------------+ +| :ref:`Color` | self_modulate | **O:** ``Color( 0.5, 0.6, 1, 0.7 )`` | ++-------------------------------+-------------------------------------------+--------------------------------------+ Property Descriptions --------------------- diff --git a/classes/class_pathfollow.rst b/classes/class_pathfollow.rst index c4549b9da..6cfc9d345 100644 --- a/classes/class_pathfollow.rst +++ b/classes/class_pathfollow.rst @@ -23,21 +23,21 @@ It is useful for making other nodes follow a path, without coding the movement p Properties ---------- -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`cubic_interp` | true | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`h_offset` | 0.0 | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`loop` | true | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`offset` | 0.0 | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`RotationMode` | :ref:`rotation_mode` | 3 | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`unit_offset` | 0.0 | -+---------------------------------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`v_offset` | 0.0 | -+---------------------------------------------------+---------------------------------------------------------------+------+ ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`cubic_interp` | ``true`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`h_offset` | ``0.0`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`loop` | ``true`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`offset` | ``0.0`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`RotationMode` | :ref:`rotation_mode` | ``3`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`unit_offset` | ``0.0`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`v_offset` | ``0.0`` | ++---------------------------------------------------+---------------------------------------------------------------+----------+ Enumerations ------------ @@ -74,7 +74,7 @@ Property Descriptions - :ref:`bool` **cubic_interp** +-----------+--------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------------+ | *Setter* | set_cubic_interpolation(value) | +-----------+--------------------------------+ @@ -94,7 +94,7 @@ There are two answers to this problem: either increase the number of cached poin - :ref:`float` **h_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_h_offset(value) | +-----------+---------------------+ @@ -110,7 +110,7 @@ The node's offset along the curve. - :ref:`bool` **loop** +-----------+-----------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------+ | *Setter* | set_loop(value) | +-----------+-----------------+ @@ -126,7 +126,7 @@ If ``true``, any offset outside the path's length will wrap around, instead of s - :ref:`float` **offset** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_offset(value) | +-----------+-------------------+ @@ -142,7 +142,7 @@ The distance from the first vertex, measured in 3D units along the path. This se - :ref:`RotationMode` **rotation_mode** +-----------+--------------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+--------------------------+ | *Setter* | set_rotation_mode(value) | +-----------+--------------------------+ @@ -158,7 +158,7 @@ Allows or forbids rotation on one or more axes, depending on the :ref:`RotationM - :ref:`float` **unit_offset** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_unit_offset(value) | +-----------+------------------------+ @@ -174,7 +174,7 @@ The distance from the first vertex, considering 0.0 as the first vertex and 1.0 - :ref:`float` **v_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_v_offset(value) | +-----------+---------------------+ diff --git a/classes/class_pathfollow2d.rst b/classes/class_pathfollow2d.rst index 14b3041fc..adc1e2bc6 100644 --- a/classes/class_pathfollow2d.rst +++ b/classes/class_pathfollow2d.rst @@ -23,23 +23,23 @@ It is useful for making other nodes follow a path, without coding the movement p Properties ---------- -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`cubic_interp` | true | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`h_offset` | 0.0 | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`lookahead` | 4.0 | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`loop` | true | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`offset` | 0.0 | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`rotate` | true | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`unit_offset` | 0.0 | -+---------------------------+---------------------------------------------------------------+------+ -| :ref:`float` | :ref:`v_offset` | 0.0 | -+---------------------------+---------------------------------------------------------------+------+ ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`cubic_interp` | ``true`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`h_offset` | ``0.0`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`lookahead` | ``4.0`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`loop` | ``true`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`offset` | ``0.0`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`rotate` | ``true`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`unit_offset` | ``0.0`` | ++---------------------------+---------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`v_offset` | ``0.0`` | ++---------------------------+---------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -49,7 +49,7 @@ Property Descriptions - :ref:`bool` **cubic_interp** +-----------+--------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------------+ | *Setter* | set_cubic_interpolation(value) | +-----------+--------------------------------+ @@ -69,7 +69,7 @@ There are two answers to this problem: either increase the number of cached poin - :ref:`float` **h_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_h_offset(value) | +-----------+---------------------+ @@ -85,7 +85,7 @@ The node's offset along the curve. - :ref:`float` **lookahead** +-----------+----------------------+ -| *Default* | 4.0 | +| *Default* | ``4.0`` | +-----------+----------------------+ | *Setter* | set_lookahead(value) | +-----------+----------------------+ @@ -101,7 +101,7 @@ How far to look ahead of the curve to calculate the tangent if the node is rotat - :ref:`bool` **loop** +-----------+-----------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------+ | *Setter* | set_loop(value) | +-----------+-----------------+ @@ -117,7 +117,7 @@ If ``true``, any offset outside the path's length will wrap around, instead of s - :ref:`float` **offset** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_offset(value) | +-----------+-------------------+ @@ -133,7 +133,7 @@ The distance along the path in pixels. - :ref:`bool` **rotate** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_rotate(value) | +-----------+-------------------+ @@ -149,7 +149,7 @@ If ``true``, this node rotates to follow the path, making its descendants rotate - :ref:`float` **unit_offset** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_unit_offset(value) | +-----------+------------------------+ @@ -165,7 +165,7 @@ The distance along the path as a number in the range 0.0 (for the first vertex) - :ref:`float` **v_offset** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_v_offset(value) | +-----------+---------------------+ diff --git a/classes/class_physicalbone.rst b/classes/class_physicalbone.rst index ee2ed5a92..f5cc8ccc1 100644 --- a/classes/class_physicalbone.rst +++ b/classes/class_physicalbone.rst @@ -16,23 +16,23 @@ PhysicalBone Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`body_offset` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`bounce` | 0.0 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`friction` | 1.0 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`gravity_scale` | 1.0 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`joint_offset` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`JointType` | :ref:`joint_type` | 0 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`mass` | 1.0 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`weight` | 9.8 | -+-----------------------------------------------+-----------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`body_offset` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`bounce` | ``0.0`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`friction` | ``1.0`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`gravity_scale` | ``1.0`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`joint_offset` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`JointType` | :ref:`joint_type` | ``0`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`mass` | ``1.0`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`weight` | ``9.8`` | ++-----------------------------------------------+-----------------------------------------------------------------+-----------------------------------------------------+ Methods ------- @@ -89,13 +89,13 @@ Property Descriptions - :ref:`Transform` **body_offset** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_body_offset(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_body_offset() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_body_offset(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_body_offset() | ++-----------+-----------------------------------------------------+ ---- @@ -104,7 +104,7 @@ Property Descriptions - :ref:`float` **bounce** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_bounce(value) | +-----------+-------------------+ @@ -118,7 +118,7 @@ Property Descriptions - :ref:`float` **friction** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_friction(value) | +-----------+---------------------+ @@ -132,7 +132,7 @@ Property Descriptions - :ref:`float` **gravity_scale** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_gravity_scale(value) | +-----------+--------------------------+ @@ -145,13 +145,13 @@ Property Descriptions - :ref:`Transform` **joint_offset** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_joint_offset(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_joint_offset() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_joint_offset(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_joint_offset() | ++-----------+-----------------------------------------------------+ ---- @@ -160,7 +160,7 @@ Property Descriptions - :ref:`JointType` **joint_type** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_joint_type(value) | +-----------+-----------------------+ @@ -174,7 +174,7 @@ Property Descriptions - :ref:`float` **mass** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_mass(value) | +-----------+-----------------+ @@ -188,7 +188,7 @@ Property Descriptions - :ref:`float` **weight** +-----------+-------------------+ -| *Default* | 9.8 | +| *Default* | ``9.8`` | +-----------+-------------------+ | *Setter* | set_weight(value) | +-----------+-------------------+ diff --git a/classes/class_physics2dshapequeryparameters.rst b/classes/class_physics2dshapequeryparameters.rst index e09ca58a3..83210278f 100644 --- a/classes/class_physics2dshapequeryparameters.rst +++ b/classes/class_physics2dshapequeryparameters.rst @@ -21,23 +21,23 @@ This class contains the shape and other parameters for 2D intersection/collision Properties ---------- -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`bool` | :ref:`collide_with_areas` | false | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`bool` | :ref:`collide_with_bodies` | true | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`int` | :ref:`collision_layer` | 2147483647 | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Array` | :ref:`exclude` | [ ] | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`float` | :ref:`margin` | 0.0 | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Vector2` | :ref:`motion` | Vector2( 0, 0 ) | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`RID` | :ref:`shape_rid` | | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ -| :ref:`Transform2D` | :ref:`transform` | Transform2D( 1, 0, 0, 1, 0, 0 ) | -+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+ ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`bool` | :ref:`collide_with_areas` | ``false`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`int` | :ref:`collision_layer` | ``2147483647`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Array` | :ref:`exclude` | ``[ ]`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`float` | :ref:`margin` | ``0.0`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Vector2` | :ref:`motion` | ``Vector2( 0, 0 )`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`RID` | :ref:`shape_rid` | | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ +| :ref:`Transform2D` | :ref:`transform` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | ++---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ Methods ------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ @@ -70,7 +70,7 @@ If ``true``, the query will take :ref:`Area2D`\ s into account. - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ @@ -86,7 +86,7 @@ If ``true``, the query will take :ref:`PhysicsBody2D`\ s in - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 2147483647 | +| *Default* | ``2147483647`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -102,7 +102,7 @@ The physics layer(s) the query will take into account (as a bitmask). - :ref:`Array` **exclude** +-----------+--------------------+ -| *Default* | [ ] | +| *Default* | ``[ ]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ @@ -118,7 +118,7 @@ The list of objects or object :ref:`RID`\ s that will be excluded fro - :ref:`float` **margin** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -133,13 +133,13 @@ The collision margin for the shape. - :ref:`Vector2` **motion** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_motion(value) | -+-----------+-------------------+ -| *Getter* | get_motion() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_motion(value) | ++-----------+---------------------+ +| *Getter* | get_motion() | ++-----------+---------------------+ The motion of the shape being queried for. @@ -163,13 +163,13 @@ The queried shape's :ref:`RID`. See also :ref:`set_shape` **transform** -+-----------+---------------------------------+ -| *Default* | Transform2D( 1, 0, 0, 1, 0, 0 ) | -+-----------+---------------------------------+ -| *Setter* | set_transform(value) | -+-----------+---------------------------------+ -| *Getter* | get_transform() | -+-----------+---------------------------------+ ++-----------+-------------------------------------+ +| *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | ++-----------+-------------------------------------+ +| *Setter* | set_transform(value) | ++-----------+-------------------------------------+ +| *Getter* | get_transform() | ++-----------+-------------------------------------+ The queried shape's transform matrix. diff --git a/classes/class_physics2dtestmotionresult.rst b/classes/class_physics2dtestmotionresult.rst index 5e1623758..1ebf14e4f 100644 --- a/classes/class_physics2dtestmotionresult.rst +++ b/classes/class_physics2dtestmotionresult.rst @@ -16,25 +16,25 @@ Physics2DTestMotionResult Properties ---------- -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Object` | :ref:`collider` | | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collider_id` | 0 | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`RID` | :ref:`collider_rid` | | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`collider_shape` | 0 | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`collider_velocity` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`collision_normal` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`collision_point` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`motion` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`motion_remainder` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------------------------------------------+-----------------+ ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Object` | :ref:`collider` | | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collider_id` | ``0`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`RID` | :ref:`collider_rid` | | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`collider_shape` | ``0`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`collider_velocity` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`collision_normal` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`collision_point` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`motion` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`motion_remainder` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`int` **collider_id** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Getter* | get_collider_id() | +-----------+-------------------+ @@ -76,7 +76,7 @@ Property Descriptions - :ref:`int` **collider_shape** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Getter* | get_collider_shape() | +-----------+----------------------+ @@ -88,7 +88,7 @@ Property Descriptions - :ref:`Vector2` **collider_velocity** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Getter* | get_collider_velocity() | +-----------+-------------------------+ @@ -100,7 +100,7 @@ Property Descriptions - :ref:`Vector2` **collision_normal** +-----------+------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+------------------------+ | *Getter* | get_collision_normal() | +-----------+------------------------+ @@ -112,7 +112,7 @@ Property Descriptions - :ref:`Vector2` **collision_point** +-----------+-----------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-----------------------+ | *Getter* | get_collision_point() | +-----------+-----------------------+ @@ -123,11 +123,11 @@ Property Descriptions - :ref:`Vector2` **motion** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Getter* | get_motion() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Getter* | get_motion() | ++-----------+---------------------+ ---- @@ -136,7 +136,7 @@ Property Descriptions - :ref:`Vector2` **motion_remainder** +-----------+------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+------------------------+ | *Getter* | get_motion_remainder() | +-----------+------------------------+ diff --git a/classes/class_physicsbody.rst b/classes/class_physicsbody.rst index 3c2000062..0422677a2 100644 --- a/classes/class_physicsbody.rst +++ b/classes/class_physicsbody.rst @@ -28,11 +28,11 @@ Tutorials Properties ---------- -+-----------------------+--------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+-----------------------+--------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-----------------------+--------------------------------------------------------------------+---+ ++-----------------------+--------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++-----------------------+--------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-----------------------+--------------------------------------------------------------------+-------+ Methods ------- @@ -61,7 +61,7 @@ Property Descriptions - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -81,7 +81,7 @@ A contact is detected if object A is in any of the layers that object B scans, o - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ diff --git a/classes/class_physicsbody2d.rst b/classes/class_physicsbody2d.rst index 4ff3e814e..237cf2d1b 100644 --- a/classes/class_physicsbody2d.rst +++ b/classes/class_physicsbody2d.rst @@ -28,15 +28,15 @@ Tutorials Properties ---------- -+-------------------------+----------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+-------------------------+----------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-------------------------+----------------------------------------------------------------------+--------------+ -| :ref:`bool` | input_pickable | **O:** false | -+-------------------------+----------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`layers` | | -+-------------------------+----------------------------------------------------------------------+--------------+ ++-------------------------+----------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++-------------------------+----------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-------------------------+----------------------------------------------------------------------+------------------+ +| :ref:`bool` | input_pickable | **O:** ``false`` | ++-------------------------+----------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`layers` | | ++-------------------------+----------------------------------------------------------------------+------------------+ Methods ------- @@ -65,7 +65,7 @@ Property Descriptions - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -85,7 +85,7 @@ A contact is detected if object A is in any of the layers that object B scans, o - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ diff --git a/classes/class_physicsmaterial.rst b/classes/class_physicsmaterial.rst index a89063f0c..58008184a 100644 --- a/classes/class_physicsmaterial.rst +++ b/classes/class_physicsmaterial.rst @@ -21,15 +21,15 @@ Provides a means of modifying the collision properties of a :ref:`PhysicsBody` | :ref:`absorbent` | false | -+---------------------------+------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`bounce` | 0.0 | -+---------------------------+------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`friction` | 1.0 | -+---------------------------+------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`rough` | false | -+---------------------------+------------------------------------------------------------+-------+ ++---------------------------+------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`absorbent` | ``false`` | ++---------------------------+------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`bounce` | ``0.0`` | ++---------------------------+------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`friction` | ``1.0`` | ++---------------------------+------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`rough` | ``false`` | ++---------------------------+------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`bool` **absorbent** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_absorbent(value) | +-----------+----------------------+ @@ -53,7 +53,7 @@ Property Descriptions - :ref:`float` **bounce** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_bounce(value) | +-----------+-------------------+ @@ -69,7 +69,7 @@ The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounci - :ref:`float` **friction** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_friction(value) | +-----------+---------------------+ @@ -85,7 +85,7 @@ The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum fr - :ref:`bool` **rough** +-----------+------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------+ | *Setter* | set_rough(value) | +-----------+------------------+ diff --git a/classes/class_physicsshapequeryparameters.rst b/classes/class_physicsshapequeryparameters.rst index f252c595b..49cdf3123 100644 --- a/classes/class_physicsshapequeryparameters.rst +++ b/classes/class_physicsshapequeryparameters.rst @@ -21,21 +21,21 @@ This class contains the shape and other parameters for 3D intersection/collision Properties ---------- -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`collide_with_areas` | false | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`collide_with_bodies` | true | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`int` | :ref:`collision_mask` | 2147483647 | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Array` | :ref:`exclude` | [ ] | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`margin` | 0.0 | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`RID` | :ref:`shape_rid` | | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`transform` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------+--------------------------------------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`collide_with_areas` | ``false`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`int` | :ref:`collision_mask` | ``2147483647`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Array` | :ref:`exclude` | ``[ ]`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`margin` | ``0.0`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`RID` | :ref:`shape_rid` | | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`transform` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+ Methods ------- @@ -52,7 +52,7 @@ Property Descriptions - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ @@ -68,7 +68,7 @@ If ``true``, the query will take :ref:`Area`\ s into account. - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ @@ -84,7 +84,7 @@ If ``true``, the query will take :ref:`PhysicsBody`\ s into a - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 2147483647 | +| *Default* | ``2147483647`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -100,7 +100,7 @@ The physics layer(s) the query will take into account (as a bitmask). - :ref:`Array` **exclude** +-----------+--------------------+ -| *Default* | [ ] | +| *Default* | ``[ ]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ @@ -116,7 +116,7 @@ The list of objects or object :ref:`RID`\ s that will be excluded fro - :ref:`float` **margin** +-----------+-------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -145,13 +145,13 @@ The queried shape's :ref:`RID`. See also :ref:`set_shape` **transform** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_transform(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_transform() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_transform(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_transform() | ++-----------+-----------------------------------------------------+ The queried shape's transform matrix. diff --git a/classes/class_pinjoint.rst b/classes/class_pinjoint.rst index 8441f6320..28c7fa1c0 100644 --- a/classes/class_pinjoint.rst +++ b/classes/class_pinjoint.rst @@ -21,13 +21,13 @@ Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. Properties ---------- -+---------------------------+---------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`params/bias` | 0.3 | -+---------------------------+---------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`params/damping` | 1.0 | -+---------------------------+---------------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`params/impulse_clamp` | 0.0 | -+---------------------------+---------------------------------------------------------------------------+-----+ ++---------------------------+---------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`params/bias` | ``0.3`` | ++---------------------------+---------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`params/damping` | ``1.0`` | ++---------------------------+---------------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`params/impulse_clamp` | ``0.0`` | ++---------------------------+---------------------------------------------------------------------------+---------+ Methods ------- @@ -65,7 +65,7 @@ Property Descriptions - :ref:`float` **params/bias** +-----------+------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -81,7 +81,7 @@ The force with which the pinned objects stay in positional relation to each othe - :ref:`float` **params/damping** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -97,7 +97,7 @@ The force with which the pinned objects stay in velocity relation to each other. - :ref:`float` **params/impulse_clamp** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ diff --git a/classes/class_pinjoint2d.rst b/classes/class_pinjoint2d.rst index 37682fff2..49989b38b 100644 --- a/classes/class_pinjoint2d.rst +++ b/classes/class_pinjoint2d.rst @@ -21,9 +21,9 @@ Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. Properties ---------- -+---------------------------+-----------------------------------------------------+-----+ -| :ref:`float` | :ref:`softness` | 0.0 | -+---------------------------+-----------------------------------------------------+-----+ ++---------------------------+-----------------------------------------------------+---------+ +| :ref:`float` | :ref:`softness` | ``0.0`` | ++---------------------------+-----------------------------------------------------+---------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`float` **softness** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_softness(value) | +-----------+---------------------+ diff --git a/classes/class_plane.rst b/classes/class_plane.rst index cf1b9dbb0..6e0f8362b 100644 --- a/classes/class_plane.rst +++ b/classes/class_plane.rst @@ -24,17 +24,17 @@ Tutorials Properties ---------- -+-------------------------------+--------------------------------------------+--------------------+ -| :ref:`float` | :ref:`d` | 0.0 | -+-------------------------------+--------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`normal` | Vector3( 0, 0, 0 ) | -+-------------------------------+--------------------------------------------+--------------------+ -| :ref:`float` | :ref:`x` | 0.0 | -+-------------------------------+--------------------------------------------+--------------------+ -| :ref:`float` | :ref:`y` | 0.0 | -+-------------------------------+--------------------------------------------+--------------------+ -| :ref:`float` | :ref:`z` | 0.0 | -+-------------------------------+--------------------------------------------+--------------------+ ++-------------------------------+--------------------------------------------+------------------------+ +| :ref:`float` | :ref:`d` | ``0.0`` | ++-------------------------------+--------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`normal` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+--------------------------------------------+------------------------+ +| :ref:`float` | :ref:`x` | ``0.0`` | ++-------------------------------+--------------------------------------------+------------------------+ +| :ref:`float` | :ref:`y` | ``0.0`` | ++-------------------------------+--------------------------------------------+------------------------+ +| :ref:`float` | :ref:`z` | ``0.0`` | ++-------------------------------+--------------------------------------------+------------------------+ Methods ------- @@ -91,9 +91,9 @@ Property Descriptions - :ref:`float` **d** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Distance from the origin to the plane, in the direction of :ref:`normal`. @@ -103,9 +103,9 @@ Distance from the origin to the plane, in the direction of :ref:`normal` **normal** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ The normal of the plane. "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. @@ -115,9 +115,9 @@ The normal of the plane. "Over" or "Above" the plane is considered the side of t - :ref:`float` **x** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The :ref:`normal`'s X component. @@ -127,9 +127,9 @@ The :ref:`normal`'s X component. - :ref:`float` **y** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The :ref:`normal`'s Y component. @@ -139,9 +139,9 @@ The :ref:`normal`'s Y component. - :ref:`float` **z** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The :ref:`normal`'s Z component. diff --git a/classes/class_planemesh.rst b/classes/class_planemesh.rst index b415f6a31..36f742c2c 100644 --- a/classes/class_planemesh.rst +++ b/classes/class_planemesh.rst @@ -21,13 +21,13 @@ Class representing a planar :ref:`PrimitiveMesh`. This flat Properties ---------- -+-------------------------------+------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`size` | Vector2( 2, 2 ) | -+-------------------------------+------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`subdivide_depth` | 0 | -+-------------------------------+------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`subdivide_width` | 0 | -+-------------------------------+------------------------------------------------------------------+-----------------+ ++-------------------------------+------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`size` | ``Vector2( 2, 2 )`` | ++-------------------------------+------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`subdivide_depth` | ``0`` | ++-------------------------------+------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`subdivide_width` | ``0`` | ++-------------------------------+------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -36,13 +36,13 @@ Property Descriptions - :ref:`Vector2` **size** -+-----------+-----------------+ -| *Default* | Vector2( 2, 2 ) | -+-----------+-----------------+ -| *Setter* | set_size(value) | -+-----------+-----------------+ -| *Getter* | get_size() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 2, 2 )`` | ++-----------+---------------------+ +| *Setter* | set_size(value) | ++-----------+---------------------+ +| *Getter* | get_size() | ++-----------+---------------------+ Size of the generated plane. @@ -53,7 +53,7 @@ Size of the generated plane. - :ref:`int` **subdivide_depth** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ @@ -69,7 +69,7 @@ Number of subdivision along the Z axis. - :ref:`int` **subdivide_width** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ diff --git a/classes/class_planeshape.rst b/classes/class_planeshape.rst index 55a180a9a..2a3935df7 100644 --- a/classes/class_planeshape.rst +++ b/classes/class_planeshape.rst @@ -21,9 +21,9 @@ An infinite plane shape for 3D collisions. Note that the :ref:`Plane` | :ref:`plane` | Plane( 0, 1, 0, 0 ) | -+---------------------------+-----------------------------------------------+---------------------+ ++---------------------------+-----------------------------------------------+-------------------------+ +| :ref:`Plane` | :ref:`plane` | ``Plane( 0, 1, 0, 0 )`` | ++---------------------------+-----------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Plane` **plane** -+-----------+---------------------+ -| *Default* | Plane( 0, 1, 0, 0 ) | -+-----------+---------------------+ -| *Setter* | set_plane(value) | -+-----------+---------------------+ -| *Getter* | get_plane() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Plane( 0, 1, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_plane(value) | ++-----------+-------------------------+ +| *Getter* | get_plane() | ++-----------+-------------------------+ The :ref:`Plane` used by the ``PlaneShape`` for collision. diff --git a/classes/class_polygon2d.rst b/classes/class_polygon2d.rst index 0cf3a0993..be0b0eb33 100644 --- a/classes/class_polygon2d.rst +++ b/classes/class_polygon2d.rst @@ -21,41 +21,41 @@ A Polygon2D is defined by a set of points. Each point is connected to the next, Properties ---------- -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`antialiased` | false | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Array` | :ref:`bones` | [ ] | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Color` | :ref:`color` | Color( 1, 1, 1, 1 ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`int` | :ref:`internal_vertex_count` | 0 | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`float` | :ref:`invert_border` | 100.0 | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`bool` | :ref:`invert_enable` | false | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`polygon` | PoolVector2Array( ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Array` | :ref:`polygons` | [ ] | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`NodePath` | :ref:`skeleton` | NodePath("") | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Texture` | :ref:`texture` | | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Vector2` | :ref:`texture_offset` | Vector2( 0, 0 ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`float` | :ref:`texture_rotation` | | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`float` | :ref:`texture_rotation_degrees` | 0.0 | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`Vector2` | :ref:`texture_scale` | Vector2( 1, 1 ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`PoolVector2Array` | :ref:`uv` | PoolVector2Array( ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ -| :ref:`PoolColorArray` | :ref:`vertex_colors` | PoolColorArray( ) | -+-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+ ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`antialiased` | ``false`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Array` | :ref:`bones` | ``[ ]`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`int` | :ref:`internal_vertex_count` | ``0`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`float` | :ref:`invert_border` | ``100.0`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`bool` | :ref:`invert_enable` | ``false`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Array` | :ref:`polygons` | ``[ ]`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`NodePath` | :ref:`skeleton` | ``NodePath("")`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Vector2` | :ref:`texture_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`float` | :ref:`texture_rotation` | | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`float` | :ref:`texture_rotation_degrees` | ``0.0`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`Vector2` | :ref:`texture_scale` | ``Vector2( 1, 1 )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`PoolVector2Array` | :ref:`uv` | ``PoolVector2Array( )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ +| :ref:`PoolColorArray` | :ref:`vertex_colors` | ``PoolColorArray( )`` | ++-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+ Methods ------- @@ -86,7 +86,7 @@ Property Descriptions - :ref:`bool` **antialiased** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_antialiased(value) | +-----------+------------------------+ @@ -101,9 +101,9 @@ If ``true``, polygon edges will be anti-aliased. - :ref:`Array` **bones** -+-----------+------+ -| *Default* | [ ] | -+-----------+------+ ++-----------+----------+ +| *Default* | ``[ ]`` | ++-----------+----------+ ---- @@ -111,13 +111,13 @@ If ``true``, polygon edges will be anti-aliased. - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``. @@ -128,7 +128,7 @@ The polygon's fill color. If ``texture`` is defined, it will be multiplied by th - :ref:`int` **internal_vertex_count** +-----------+----------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------------+ | *Setter* | set_internal_vertex_count(value) | +-----------+----------------------------------+ @@ -142,7 +142,7 @@ The polygon's fill color. If ``texture`` is defined, it will be multiplied by th - :ref:`float` **invert_border** +-----------+--------------------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+--------------------------+ | *Setter* | set_invert_border(value) | +-----------+--------------------------+ @@ -158,7 +158,7 @@ Added padding applied to the bounding box when using ``invert``. Setting this va - :ref:`bool` **invert_enable** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_invert(value) | +-----------+-------------------+ @@ -173,13 +173,13 @@ If ``true``, polygon will be inverted, containing the area outside the defined p - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The offset applied to each vertex. @@ -189,13 +189,13 @@ The offset applied to each vertex. - :ref:`PoolVector2Array` **polygon** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_polygon(value) | -+-----------+----------------------+ -| *Getter* | get_polygon() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_polygon(value) | ++-----------+--------------------------+ +| *Getter* | get_polygon() | ++-----------+--------------------------+ The polygon's list of vertices. The final point will be connected to the first. @@ -208,7 +208,7 @@ The polygon's list of vertices. The final point will be connected to the first. - :ref:`Array` **polygons** +-----------+---------------------+ -| *Default* | [ ] | +| *Default* | ``[ ]`` | +-----------+---------------------+ | *Setter* | set_polygons(value) | +-----------+---------------------+ @@ -222,7 +222,7 @@ The polygon's list of vertices. The final point will be connected to the first. - :ref:`NodePath` **skeleton** +-----------+---------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+---------------------+ | *Setter* | set_skeleton(value) | +-----------+---------------------+ @@ -250,7 +250,7 @@ The polygon's fill texture. Use ``uv`` to set texture coordinates. - :ref:`Vector2` **texture_offset** +-----------+---------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------------+ | *Setter* | set_texture_offset(value) | +-----------+---------------------------+ @@ -280,7 +280,7 @@ The texture's rotation in radians. - :ref:`float` **texture_rotation_degrees** +-----------+-------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------------+ | *Setter* | set_texture_rotation_degrees(value) | +-----------+-------------------------------------+ @@ -296,7 +296,7 @@ The texture's rotation in degrees. - :ref:`Vector2` **texture_scale** +-----------+--------------------------+ -| *Default* | Vector2( 1, 1 ) | +| *Default* | ``Vector2( 1, 1 )`` | +-----------+--------------------------+ | *Setter* | set_texture_scale(value) | +-----------+--------------------------+ @@ -311,13 +311,13 @@ Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger value - :ref:`PoolVector2Array` **uv** -+-----------+----------------------+ -| *Default* | PoolVector2Array( ) | -+-----------+----------------------+ -| *Setter* | set_uv(value) | -+-----------+----------------------+ -| *Getter* | get_uv() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``PoolVector2Array( )`` | ++-----------+--------------------------+ +| *Setter* | set_uv(value) | ++-----------+--------------------------+ +| *Getter* | get_uv() | ++-----------+--------------------------+ Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``. @@ -328,7 +328,7 @@ Texture coordinates for each vertex of the polygon. There should be one ``uv`` p - :ref:`PoolColorArray` **vertex_colors** +-----------+--------------------------+ -| *Default* | PoolColorArray( ) | +| *Default* | ``PoolColorArray( )`` | +-----------+--------------------------+ | *Setter* | set_vertex_colors(value) | +-----------+--------------------------+ diff --git a/classes/class_popup.rst b/classes/class_popup.rst index 3228f4fe9..8e774a6d8 100644 --- a/classes/class_popup.rst +++ b/classes/class_popup.rst @@ -23,11 +23,11 @@ Popup is a base :ref:`Control` used to show dialogs and popups. I Properties ---------- -+-------------------------+--------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`popup_exclusive` | false | -+-------------------------+--------------------------------------------------------------+--------------+ -| :ref:`bool` | visible | **O:** false | -+-------------------------+--------------------------------------------------------------+--------------+ ++-------------------------+--------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`popup_exclusive` | ``false`` | ++-------------------------+--------------------------------------------------------------+------------------+ +| :ref:`bool` | visible | **O:** ``false`` | ++-------------------------+--------------------------------------------------------------+------------------+ Methods ------- @@ -82,7 +82,7 @@ Property Descriptions - :ref:`bool` **popup_exclusive** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_exclusive(value) | +-----------+----------------------+ diff --git a/classes/class_popupmenu.rst b/classes/class_popupmenu.rst index 565e1f20c..ffccded70 100644 --- a/classes/class_popupmenu.rst +++ b/classes/class_popupmenu.rst @@ -21,19 +21,19 @@ Description Properties ---------- -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`allow_search` | false | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`hide_on_checkable_item_selection` | true | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`hide_on_item_selection` | true | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`hide_on_state_item_selection` | false | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`submenu_popup_delay` | 0.3 | -+------------------------------------------+----------------------------------------------------------------------------------------------------+----------+ ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`allow_search` | ``false`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`hide_on_checkable_item_selection` | ``true`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`hide_on_item_selection` | ``true`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`hide_on_state_item_selection` | ``false`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`submenu_popup_delay` | ``0.3`` | ++------------------------------------------+----------------------------------------------------------------------------------------------------+--------------+ Methods ------- @@ -218,7 +218,7 @@ Property Descriptions - :ref:`bool` **allow_search** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_allow_search(value) | +-----------+-------------------------+ @@ -234,7 +234,7 @@ If ``true``, allows to navigate ``PopupMenu`` with letter keys. - :ref:`bool` **hide_on_checkable_item_selection** +-----------+---------------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------------------+ | *Setter* | set_hide_on_checkable_item_selection(value) | +-----------+---------------------------------------------+ @@ -250,7 +250,7 @@ If ``true``, hides the ``PopupMenu`` when a checkbox or radio button is selected - :ref:`bool` **hide_on_item_selection** +-----------+-----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_hide_on_item_selection(value) | +-----------+-----------------------------------+ @@ -266,7 +266,7 @@ If ``true``, hides the ``PopupMenu`` when an item is selected. - :ref:`bool` **hide_on_state_item_selection** +-----------+-----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------+ | *Setter* | set_hide_on_state_item_selection(value) | +-----------+-----------------------------------------+ @@ -282,7 +282,7 @@ If ``true``, hides the ``PopupMenu`` when a state item is selected. - :ref:`float` **submenu_popup_delay** +-----------+--------------------------------+ -| *Default* | 0.3 | +| *Default* | ``0.3`` | +-----------+--------------------------------+ | *Setter* | set_submenu_popup_delay(value) | +-----------+--------------------------------+ diff --git a/classes/class_primitivemesh.rst b/classes/class_primitivemesh.rst index f5b25daf6..9a23e208e 100644 --- a/classes/class_primitivemesh.rst +++ b/classes/class_primitivemesh.rst @@ -23,13 +23,13 @@ Base class for all primitive meshes. Handles applying a :ref:`Material` | :ref:`custom_aabb` | AABB( 0, 0, 0, 0, 0, 0 ) | -+---------------------------------+--------------------------------------------------------------+--------------------------+ -| :ref:`bool` | :ref:`flip_faces` | false | -+---------------------------------+--------------------------------------------------------------+--------------------------+ -| :ref:`Material` | :ref:`material` | | -+---------------------------------+--------------------------------------------------------------+--------------------------+ ++---------------------------------+--------------------------------------------------------------+------------------------------+ +| :ref:`AABB` | :ref:`custom_aabb` | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++---------------------------------+--------------------------------------------------------------+------------------------------+ +| :ref:`bool` | :ref:`flip_faces` | ``false`` | ++---------------------------------+--------------------------------------------------------------+------------------------------+ +| :ref:`Material` | :ref:`material` | | ++---------------------------------+--------------------------------------------------------------+------------------------------+ Methods ------- @@ -45,13 +45,13 @@ Property Descriptions - :ref:`AABB` **custom_aabb** -+-----------+--------------------------+ -| *Default* | AABB( 0, 0, 0, 0, 0, 0 ) | -+-----------+--------------------------+ -| *Setter* | set_custom_aabb(value) | -+-----------+--------------------------+ -| *Getter* | get_custom_aabb() | -+-----------+--------------------------+ ++-----------+------------------------------+ +| *Default* | ``AABB( 0, 0, 0, 0, 0, 0 )`` | ++-----------+------------------------------+ +| *Setter* | set_custom_aabb(value) | ++-----------+------------------------------+ +| *Getter* | get_custom_aabb() | ++-----------+------------------------------+ Overrides the :ref:`AABB` with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. @@ -62,7 +62,7 @@ Overrides the :ref:`AABB` with one defined by user for use with frus - :ref:`bool` **flip_faces** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_flip_faces(value) | +-----------+-----------------------+ diff --git a/classes/class_prismmesh.rst b/classes/class_prismmesh.rst index 1b7ad45db..7e4ef0d6c 100644 --- a/classes/class_prismmesh.rst +++ b/classes/class_prismmesh.rst @@ -21,17 +21,17 @@ Class representing a prism-shaped :ref:`PrimitiveMesh`. Properties ---------- -+-------------------------------+--------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`left_to_right` | 0.5 | -+-------------------------------+--------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`size` | Vector3( 2, 2, 2 ) | -+-------------------------------+--------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_depth` | 0 | -+-------------------------------+--------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_height` | 0 | -+-------------------------------+--------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`subdivide_width` | 0 | -+-------------------------------+--------------------------------------------------------------------+--------------------+ ++-------------------------------+--------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`left_to_right` | ``0.5`` | ++-------------------------------+--------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`size` | ``Vector3( 2, 2, 2 )`` | ++-------------------------------+--------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_depth` | ``0`` | ++-------------------------------+--------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_height` | ``0`` | ++-------------------------------+--------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`subdivide_width` | ``0`` | ++-------------------------------+--------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`float` **left_to_right** +-----------+--------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+--------------------------+ | *Setter* | set_left_to_right(value) | +-----------+--------------------------+ @@ -56,13 +56,13 @@ Displacement of the upper edge along the X axis. 0.0 positions edge straight abo - :ref:`Vector3` **size** -+-----------+--------------------+ -| *Default* | Vector3( 2, 2, 2 ) | -+-----------+--------------------+ -| *Setter* | set_size(value) | -+-----------+--------------------+ -| *Getter* | get_size() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 2, 2, 2 )`` | ++-----------+------------------------+ +| *Setter* | set_size(value) | ++-----------+------------------------+ +| *Getter* | get_size() | ++-----------+------------------------+ Size of the prism. @@ -73,7 +73,7 @@ Size of the prism. - :ref:`int` **subdivide_depth** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ @@ -89,7 +89,7 @@ Number of added edge loops along the Z axis. - :ref:`int` **subdivide_height** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_subdivide_height(value) | +-----------+-----------------------------+ @@ -105,7 +105,7 @@ Number of added edge loops along the Y axis. - :ref:`int` **subdivide_width** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ diff --git a/classes/class_proceduralsky.rst b/classes/class_proceduralsky.rst index 60c7c6de3..23609c200 100644 --- a/classes/class_proceduralsky.rst +++ b/classes/class_proceduralsky.rst @@ -23,39 +23,39 @@ The ProceduralSky is updated on the CPU after the parameters change. It is store Properties ---------- -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`Color` | :ref:`ground_bottom_color` | Color( 0.156863, 0.184314, 0.211765, 1 ) | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`ground_curve` | 0.02 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`ground_energy` | 1.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`Color` | :ref:`ground_horizon_color` | Color( 0.423529, 0.396078, 0.372549, 1 ) | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sky_curve` | 0.09 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sky_energy` | 1.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`Color` | :ref:`sky_horizon_color` | Color( 0.839216, 0.917647, 0.980392, 1 ) | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`Color` | :ref:`sky_top_color` | Color( 0.647059, 0.839216, 0.945098, 1 ) | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_angle_max` | 100.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_angle_min` | 1.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`Color` | :ref:`sun_color` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_curve` | 0.05 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_energy` | 1.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_latitude` | 35.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`float` | :ref:`sun_longitude` | 0.0 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ -| :ref:`TextureSize` | :ref:`texture_size` | 2 | -+----------------------------------------------------+--------------------------------------------------------------------------------+------------------------------------------+ ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`Color` | :ref:`ground_bottom_color` | ``Color( 0.156863, 0.184314, 0.211765, 1 )`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`ground_curve` | ``0.02`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`ground_energy` | ``1.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`Color` | :ref:`ground_horizon_color` | ``Color( 0.423529, 0.396078, 0.372549, 1 )`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sky_curve` | ``0.09`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sky_energy` | ``1.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`Color` | :ref:`sky_horizon_color` | ``Color( 0.839216, 0.917647, 0.980392, 1 )`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`Color` | :ref:`sky_top_color` | ``Color( 0.647059, 0.839216, 0.945098, 1 )`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_angle_max` | ``100.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_angle_min` | ``1.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`Color` | :ref:`sun_color` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_curve` | ``0.05`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_energy` | ``1.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_latitude` | ``35.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`float` | :ref:`sun_longitude` | ``0.0`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ +| :ref:`TextureSize` | :ref:`texture_size` | ``2`` | ++----------------------------------------------------+--------------------------------------------------------------------------------+----------------------------------------------+ Enumerations ------------ @@ -95,13 +95,13 @@ Property Descriptions - :ref:`Color` **ground_bottom_color** -+-----------+------------------------------------------+ -| *Default* | Color( 0.156863, 0.184314, 0.211765, 1 ) | -+-----------+------------------------------------------+ -| *Setter* | set_ground_bottom_color(value) | -+-----------+------------------------------------------+ -| *Getter* | get_ground_bottom_color() | -+-----------+------------------------------------------+ ++-----------+----------------------------------------------+ +| *Default* | ``Color( 0.156863, 0.184314, 0.211765, 1 )`` | ++-----------+----------------------------------------------+ +| *Setter* | set_ground_bottom_color(value) | ++-----------+----------------------------------------------+ +| *Getter* | get_ground_bottom_color() | ++-----------+----------------------------------------------+ Color of the ground at the bottom. @@ -112,7 +112,7 @@ Color of the ground at the bottom. - :ref:`float` **ground_curve** +-----------+-------------------------+ -| *Default* | 0.02 | +| *Default* | ``0.02`` | +-----------+-------------------------+ | *Setter* | set_ground_curve(value) | +-----------+-------------------------+ @@ -128,7 +128,7 @@ How quickly the :ref:`ground_horizon_color` **ground_energy** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_ground_energy(value) | +-----------+--------------------------+ @@ -143,13 +143,13 @@ Amount of energy contribution from the ground. - :ref:`Color` **ground_horizon_color** -+-----------+------------------------------------------+ -| *Default* | Color( 0.423529, 0.396078, 0.372549, 1 ) | -+-----------+------------------------------------------+ -| *Setter* | set_ground_horizon_color(value) | -+-----------+------------------------------------------+ -| *Getter* | get_ground_horizon_color() | -+-----------+------------------------------------------+ ++-----------+----------------------------------------------+ +| *Default* | ``Color( 0.423529, 0.396078, 0.372549, 1 )`` | ++-----------+----------------------------------------------+ +| *Setter* | set_ground_horizon_color(value) | ++-----------+----------------------------------------------+ +| *Getter* | get_ground_horizon_color() | ++-----------+----------------------------------------------+ Color of the ground at the horizon. @@ -160,7 +160,7 @@ Color of the ground at the horizon. - :ref:`float` **sky_curve** +-----------+----------------------+ -| *Default* | 0.09 | +| *Default* | ``0.09`` | +-----------+----------------------+ | *Setter* | set_sky_curve(value) | +-----------+----------------------+ @@ -176,7 +176,7 @@ How quickly the :ref:`sky_horizon_color` **sky_energy** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_sky_energy(value) | +-----------+-----------------------+ @@ -191,13 +191,13 @@ Amount of energy contribution from the sky. - :ref:`Color` **sky_horizon_color** -+-----------+------------------------------------------+ -| *Default* | Color( 0.839216, 0.917647, 0.980392, 1 ) | -+-----------+------------------------------------------+ -| *Setter* | set_sky_horizon_color(value) | -+-----------+------------------------------------------+ -| *Getter* | get_sky_horizon_color() | -+-----------+------------------------------------------+ ++-----------+----------------------------------------------+ +| *Default* | ``Color( 0.839216, 0.917647, 0.980392, 1 )`` | ++-----------+----------------------------------------------+ +| *Setter* | set_sky_horizon_color(value) | ++-----------+----------------------------------------------+ +| *Getter* | get_sky_horizon_color() | ++-----------+----------------------------------------------+ Color of the sky at the horizon. @@ -207,13 +207,13 @@ Color of the sky at the horizon. - :ref:`Color` **sky_top_color** -+-----------+------------------------------------------+ -| *Default* | Color( 0.647059, 0.839216, 0.945098, 1 ) | -+-----------+------------------------------------------+ -| *Setter* | set_sky_top_color(value) | -+-----------+------------------------------------------+ -| *Getter* | get_sky_top_color() | -+-----------+------------------------------------------+ ++-----------+----------------------------------------------+ +| *Default* | ``Color( 0.647059, 0.839216, 0.945098, 1 )`` | ++-----------+----------------------------------------------+ +| *Setter* | set_sky_top_color(value) | ++-----------+----------------------------------------------+ +| *Getter* | get_sky_top_color() | ++-----------+----------------------------------------------+ Color of the sky at the top. @@ -224,7 +224,7 @@ Color of the sky at the top. - :ref:`float` **sun_angle_max** +-----------+--------------------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+--------------------------+ | *Setter* | set_sun_angle_max(value) | +-----------+--------------------------+ @@ -240,7 +240,7 @@ Distance from center of sun where it fades out completely. - :ref:`float` **sun_angle_min** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_sun_angle_min(value) | +-----------+--------------------------+ @@ -255,13 +255,13 @@ Distance from sun where it goes from solid to starting to fade. - :ref:`Color` **sun_color** -+-----------+----------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+----------------------+ -| *Setter* | set_sun_color(value) | -+-----------+----------------------+ -| *Getter* | get_sun_color() | -+-----------+----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_sun_color(value) | ++-----------+-------------------------+ +| *Getter* | get_sun_color() | ++-----------+-------------------------+ The sun's color. @@ -272,7 +272,7 @@ The sun's color. - :ref:`float` **sun_curve** +-----------+----------------------+ -| *Default* | 0.05 | +| *Default* | ``0.05`` | +-----------+----------------------+ | *Setter* | set_sun_curve(value) | +-----------+----------------------+ @@ -288,7 +288,7 @@ How quickly the sun fades away between :ref:`sun_angle_min` **sun_energy** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_sun_energy(value) | +-----------+-----------------------+ @@ -304,7 +304,7 @@ Amount of energy contribution from the sun. - :ref:`float` **sun_latitude** +-----------+-------------------------+ -| *Default* | 35.0 | +| *Default* | ``35.0`` | +-----------+-------------------------+ | *Setter* | set_sun_latitude(value) | +-----------+-------------------------+ @@ -320,7 +320,7 @@ The sun's height using polar coordinates. - :ref:`float` **sun_longitude** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_sun_longitude(value) | +-----------+--------------------------+ @@ -336,7 +336,7 @@ The direction of the sun using polar coordinates. - :ref:`TextureSize` **texture_size** +-----------+-------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+-------------------------+ | *Setter* | set_texture_size(value) | +-----------+-------------------------+ diff --git a/classes/class_progressbar.rst b/classes/class_progressbar.rst index cdbaba9a1..07503d0ed 100644 --- a/classes/class_progressbar.rst +++ b/classes/class_progressbar.rst @@ -21,13 +21,13 @@ General-purpose progress bar. Shows fill percentage from right to left. Properties ---------- -+---------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`percent_visible` | true | -+---------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`int` | size_flags_vertical | **O:** 0 | -+---------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`float` | step | **O:** 0.01 | -+---------------------------+--------------------------------------------------------------------+-------------+ ++---------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`percent_visible` | ``true`` | ++---------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`int` | size_flags_vertical | **O:** ``0`` | ++---------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`float` | step | **O:** ``0.01`` | ++---------------------------+--------------------------------------------------------------------+-----------------+ Theme Properties ---------------- @@ -52,7 +52,7 @@ Property Descriptions - :ref:`bool` **percent_visible** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_percent_visible(value) | +-----------+----------------------------+ diff --git a/classes/class_projectsettings.rst b/classes/class_projectsettings.rst index eead5fc39..92a54633f 100644 --- a/classes/class_projectsettings.rst +++ b/classes/class_projectsettings.rst @@ -25,565 +25,565 @@ When naming a Project Settings property, use the full path to the setting includ Properties ---------- -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`android/modules` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Color` | :ref:`application/boot_splash/bg_color` | Color( 0.14, 0.14, 0.14, 1 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/boot_splash/fullsize` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/boot_splash/image` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/boot_splash/use_filter` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/custom_user_dir_name` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/description` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/icon` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/macos_native_icon` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/name` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/project_settings_override` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/config/use_custom_user_dir` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/config/windows_native_icon` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/run/disable_stderr` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/run/disable_stdout` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`application/run/frame_delay_msec` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`application/run/low_processor_mode` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`application/run/low_processor_mode_sleep_usec` | 6900 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`application/run/main_scene` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`audio/channel_disable_threshold_db` | -60.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`audio/channel_disable_time` | 2.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`audio/default_bus_layout` | "res://default_bus_layout.tres" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`audio/driver` | "PulseAudio" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`audio/enable_audio_input` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`audio/mix_rate` | 44100 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`audio/output_latency` | 15 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`audio/video_delay_compensation_ms` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`compression/formats/gzip/compression_level` | -1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`compression/formats/zlib/compression_level` | -1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`compression/formats/zstd/compression_level` | 3 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`compression/formats/zstd/long_distance_matching` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`compression/formats/zstd/window_log_size` | 27 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/constant_used_as_function` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/deprecated_keyword` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/enable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/exclude_addons` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/function_conflicts_constant` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/function_conflicts_variable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/function_may_yield` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/function_used_as_property` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/incompatible_ternary` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/integer_division` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/narrowing_conversion` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/property_used_as_function` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/return_value_discarded` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/shadowed_variable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/standalone_expression` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/standalone_ternary` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unassigned_variable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unreachable_code` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_call_argument` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_cast` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_method_access` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_property_access` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_argument` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_class_variable` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_signal` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_variable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/variable_conflicts_function` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/gdscript/warnings/void_assignment` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`debug/settings/crash_handler/message` | "Please include this when reporting the bug on https://github.com/godotengine/godot/issues" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`debug/settings/fps/force_fps` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`debug/settings/gdscript/max_call_stack` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`debug/settings/profiler/max_functions` | 16384 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/settings/stdout/print_fps` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`debug/settings/stdout/verbose_stdout` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`debug/settings/visual_script/max_call_stack` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`display/mouse_cursor/custom_image` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Vector2` | :ref:`display/mouse_cursor/custom_image_hotspot` | Vector2( 0, 0 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Vector2` | :ref:`display/mouse_cursor/tooltip_position_offset` | Vector2( 10, 10 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/dpi/allow_hidpi` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/energy_saving/keep_screen_on` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`display/window/handheld/orientation` | "landscape" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/ios/hide_home_indicator` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/per_pixel_transparency/allowed` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/per_pixel_transparency/enabled` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/size/always_on_top` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/size/borderless` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/size/fullscreen` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`display/window/size/height` | 600 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/size/resizable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`display/window/size/test_height` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`display/window/size/test_width` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`display/window/size/width` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/vsync/use_vsync` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`display/window/vsync/vsync_via_compositor` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`editor/script_templates_search_path` | "res://script_templates" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`PoolStringArray` | :ref:`editor/search_in_file_extensions` | PoolStringArray( "gd", "shader" ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`gui/common/default_scroll_deadzone` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`gui/common/swap_ok_cancel` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`gui/theme/custom` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`gui/theme/custom_font` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`gui/theme/use_hidpi` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`gui/timers/incremental_search_max_interval_msec` | 2000 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`gui/timers/text_edit_idle_detect_sec` | 3 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_accept` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_cancel` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_down` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_end` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_focus_next` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_focus_prev` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_home` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_left` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_page_down` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_page_up` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_right` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_select` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`input/ui_up` | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`input_devices/pointing/emulate_mouse_from_touch` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`input_devices/pointing/emulate_touch_from_mouse` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_1` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_10` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_11` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_12` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_13` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_14` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_15` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_16` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_17` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_18` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_19` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_2` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_20` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_3` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_4` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_5` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_6` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_7` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_8` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_physics/layer_9` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_1` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_10` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_11` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_12` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_13` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_14` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_15` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_16` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_17` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_18` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_19` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_2` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_20` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_3` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_4` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_5` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_6` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_7` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_8` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/2d_render/layer_9` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_1` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_10` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_11` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_12` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_13` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_14` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_15` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_16` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_17` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_18` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_19` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_2` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_20` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_3` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_4` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_5` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_6` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_7` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_8` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_physics/layer_9` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_1` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_10` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_11` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_12` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_13` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_14` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_15` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_16` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_17` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_18` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_19` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_2` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_20` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_3` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_4` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_5` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_6` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_7` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_8` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`layer_names/3d_render/layer_9` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`locale/fallback` | "en" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`locale/test` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`logging/file_logging/enable_file_logging` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`logging/file_logging/log_path` | "user://logs/log.txt" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`logging/file_logging/max_log_files` | 10 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`memory/limits/message_queue/max_size_kb` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc` | 60 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/debugger_stdout/max_chars_per_second` | 2048 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/debugger_stdout/max_errors_per_second` | 100 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/debugger_stdout/max_messages_per_frame` | 10 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/debugger_stdout/max_warnings_per_second` | 100 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/packet_peer_stream/max_buffer_po2` | 16 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/tcp/connect_timeout_seconds` | 30 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb` | 64 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_client/max_in_buffer_kb` | 64 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_client/max_in_packets` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_client/max_out_buffer_kb` | 64 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_client/max_out_packets` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_server/max_in_buffer_kb` | 64 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_server/max_in_packets` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_server/max_out_buffer_kb` | 64 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/limits/websocket_server/max_out_packets` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/remote_fs/page_read_ahead` | 4 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`network/remote_fs/page_size` | 65536 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`network/ssl/certificates` | "" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`node/name_casing` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`node/name_num_separator` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`physics/2d/default_gravity` | 98 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`physics/2d/physics_engine` | "DEFAULT" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`physics/2d/thread_model` | 1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`physics/3d/active_soft_world` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`physics/3d/default_gravity` | 9.8 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`physics/3d/physics_engine` | "DEFAULT" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`physics/common/physics_fps` | 60 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`physics/common/physics_jitter_fix` | 0.5 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Color` | :ref:`rendering/environment/default_clear_color` | Color( 0.3, 0.3, 0.3, 1 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb` | 4096 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb` | 128 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb` | 128 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb` | 2048 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_elements` | 65536 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_lights` | 4096 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_reflections` | 1024 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`float` | :ref:`rendering/limits/time/time_rollover_secs` | 3600 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/2d/use_pixel_snap` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`rendering/quality/depth_prepass/disable_for_vendors` | "PowerVR,Mali,Adreno,Apple" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/depth_prepass/enable` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/directional_shadow/size` | 4096 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/directional_shadow/size.mobile` | 2048 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | :ref:`rendering/quality/driver/driver_name` | "GLES3" | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/driver/fallback_to_gles2` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/filters/anisotropic_filter_level` | 4 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/intended_usage/framebuffer_allocation` | 2 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile` | 3 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/reflections/high_quality_ggx` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/reflections/texture_array_reflections` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_blinn_over_ggx` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_lambert_over_burley` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_vertex_shading` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/shading/force_vertex_shading.mobile` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv` | 1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv` | 2 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv` | 3 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv` | 4 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/size` | 4096 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadow_atlas/size.mobile` | 2048 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadows/filter_mode` | 1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/shadows/filter_mode.mobile` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/subsurface_scattering/follow_surface` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/subsurface_scattering/quality` | 1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/quality/subsurface_scattering/scale` | 1.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/subsurface_scattering/weight_samples` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/quality/voxel_cone_tracing/high_quality` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`int` | :ref:`rendering/threads/thread_model` | 1 | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/vram_compression/import_bptc` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/vram_compression/import_etc` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/vram_compression/import_etc2` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/vram_compression/import_pvrtc` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`bool` | :ref:`rendering/vram_compression/import_s3tc` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| :ref:`Script` | :ref:`script` | | -+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`android/modules` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Color` | :ref:`application/boot_splash/bg_color` | ``Color( 0.14, 0.14, 0.14, 1 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/boot_splash/fullsize` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/boot_splash/image` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/boot_splash/use_filter` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/custom_user_dir_name` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/description` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/icon` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/macos_native_icon` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/name` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/project_settings_override` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/config/use_custom_user_dir` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/config/windows_native_icon` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/run/disable_stderr` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/run/disable_stdout` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`application/run/frame_delay_msec` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`application/run/low_processor_mode` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`application/run/low_processor_mode_sleep_usec` | ``6900`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`application/run/main_scene` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`audio/channel_disable_threshold_db` | ``-60.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`audio/channel_disable_time` | ``2.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`audio/default_bus_layout` | ``"res://default_bus_layout.tres"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`audio/driver` | ``"PulseAudio"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`audio/enable_audio_input` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`audio/mix_rate` | ``44100`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`audio/output_latency` | ``15`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`audio/video_delay_compensation_ms` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`compression/formats/gzip/compression_level` | ``-1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`compression/formats/zlib/compression_level` | ``-1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`compression/formats/zstd/compression_level` | ``3`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`compression/formats/zstd/long_distance_matching` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`compression/formats/zstd/window_log_size` | ``27`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/constant_used_as_function` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/deprecated_keyword` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/enable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/exclude_addons` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/function_conflicts_constant` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/function_conflicts_variable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/function_may_yield` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/function_used_as_property` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/incompatible_ternary` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/integer_division` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/narrowing_conversion` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/property_used_as_function` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/return_value_discarded` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/shadowed_variable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/standalone_expression` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/standalone_ternary` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unassigned_variable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unreachable_code` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_call_argument` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_cast` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_method_access` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unsafe_property_access` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_argument` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_class_variable` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_signal` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/unused_variable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/variable_conflicts_function` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/gdscript/warnings/void_assignment` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`debug/settings/crash_handler/message` | ``"Please include this when reporting the bug on https://github.com/godotengine/godot/issues"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`debug/settings/fps/force_fps` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`debug/settings/gdscript/max_call_stack` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`debug/settings/profiler/max_functions` | ``16384`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/settings/stdout/print_fps` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`debug/settings/stdout/verbose_stdout` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`debug/settings/visual_script/max_call_stack` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`display/mouse_cursor/custom_image` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Vector2` | :ref:`display/mouse_cursor/custom_image_hotspot` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Vector2` | :ref:`display/mouse_cursor/tooltip_position_offset` | ``Vector2( 10, 10 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/dpi/allow_hidpi` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/energy_saving/keep_screen_on` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`display/window/handheld/orientation` | ``"landscape"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/ios/hide_home_indicator` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/per_pixel_transparency/allowed` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/per_pixel_transparency/enabled` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/size/always_on_top` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/size/borderless` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/size/fullscreen` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`display/window/size/height` | ``600`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/size/resizable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`display/window/size/test_height` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`display/window/size/test_width` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`display/window/size/width` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/vsync/use_vsync` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`display/window/vsync/vsync_via_compositor` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`editor/script_templates_search_path` | ``"res://script_templates"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`PoolStringArray` | :ref:`editor/search_in_file_extensions` | ``PoolStringArray( "gd", "shader" )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`gui/common/default_scroll_deadzone` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`gui/common/swap_ok_cancel` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`gui/theme/custom` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`gui/theme/custom_font` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`gui/theme/use_hidpi` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`gui/timers/incremental_search_max_interval_msec` | ``2000`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`gui/timers/text_edit_idle_detect_sec` | ``3`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_accept` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_cancel` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_down` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_end` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_focus_next` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_focus_prev` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_home` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_left` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_page_down` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_page_up` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_right` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_select` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`input/ui_up` | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`input_devices/pointing/emulate_mouse_from_touch` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`input_devices/pointing/emulate_touch_from_mouse` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_1` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_10` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_11` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_12` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_13` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_14` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_15` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_16` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_17` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_18` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_19` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_2` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_20` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_3` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_4` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_5` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_6` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_7` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_8` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_physics/layer_9` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_1` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_10` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_11` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_12` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_13` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_14` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_15` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_16` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_17` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_18` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_19` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_2` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_20` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_3` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_4` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_5` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_6` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_7` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_8` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/2d_render/layer_9` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_1` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_10` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_11` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_12` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_13` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_14` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_15` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_16` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_17` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_18` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_19` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_2` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_20` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_3` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_4` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_5` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_6` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_7` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_8` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_physics/layer_9` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_1` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_10` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_11` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_12` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_13` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_14` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_15` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_16` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_17` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_18` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_19` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_2` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_20` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_3` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_4` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_5` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_6` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_7` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_8` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`layer_names/3d_render/layer_9` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`locale/fallback` | ``"en"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`locale/test` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`logging/file_logging/enable_file_logging` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`logging/file_logging/log_path` | ``"user://logs/log.txt"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`logging/file_logging/max_log_files` | ``10`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`memory/limits/message_queue/max_size_kb` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc` | ``60`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/debugger_stdout/max_chars_per_second` | ``2048`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/debugger_stdout/max_errors_per_second` | ``100`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/debugger_stdout/max_messages_per_frame` | ``10`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/debugger_stdout/max_warnings_per_second` | ``100`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/packet_peer_stream/max_buffer_po2` | ``16`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/tcp/connect_timeout_seconds` | ``30`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb` | ``64`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_client/max_in_buffer_kb` | ``64`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_client/max_in_packets` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_client/max_out_buffer_kb` | ``64`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_client/max_out_packets` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_server/max_in_buffer_kb` | ``64`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_server/max_in_packets` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_server/max_out_buffer_kb` | ``64`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/limits/websocket_server/max_out_packets` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/remote_fs/page_read_ahead` | ``4`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`network/remote_fs/page_size` | ``65536`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`network/ssl/certificates` | ``""`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`node/name_casing` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`node/name_num_separator` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`physics/2d/default_gravity` | ``98`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`physics/2d/physics_engine` | ``"DEFAULT"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`physics/2d/thread_model` | ``1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`physics/3d/active_soft_world` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`physics/3d/default_gravity` | ``9.8`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`physics/3d/physics_engine` | ``"DEFAULT"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`physics/common/physics_fps` | ``60`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`physics/common/physics_jitter_fix` | ``0.5`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Color` | :ref:`rendering/environment/default_clear_color` | ``Color( 0.3, 0.3, 0.3, 1 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb` | ``4096`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb` | ``128`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb` | ``128`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb` | ``2048`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_elements` | ``65536`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_lights` | ``4096`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/limits/rendering/max_renderable_reflections` | ``1024`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`float` | :ref:`rendering/limits/time/time_rollover_secs` | ``3600`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/2d/use_pixel_snap` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`rendering/quality/depth_prepass/disable_for_vendors` | ``"PowerVR,Mali,Adreno,Apple"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/depth_prepass/enable` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/directional_shadow/size` | ``4096`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/directional_shadow/size.mobile` | ``2048`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | :ref:`rendering/quality/driver/driver_name` | ``"GLES3"`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/driver/fallback_to_gles2` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/filters/anisotropic_filter_level` | ``4`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/intended_usage/framebuffer_allocation` | ``2`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile` | ``3`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/reflections/high_quality_ggx` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/reflections/texture_array_reflections` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_blinn_over_ggx` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_lambert_over_burley` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_vertex_shading` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/shading/force_vertex_shading.mobile` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv` | ``1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv` | ``2`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv` | ``3`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv` | ``4`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/size` | ``4096`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadow_atlas/size.mobile` | ``2048`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadows/filter_mode` | ``1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/shadows/filter_mode.mobile` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/subsurface_scattering/follow_surface` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/subsurface_scattering/quality` | ``1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/quality/subsurface_scattering/scale` | ``1.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/subsurface_scattering/weight_samples` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/quality/voxel_cone_tracing/high_quality` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`rendering/threads/thread_model` | ``1`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/vram_compression/import_bptc` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/vram_compression/import_etc` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/vram_compression/import_etc2` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/vram_compression/import_pvrtc` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`bool` | :ref:`rendering/vram_compression/import_s3tc` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| :ref:`Script` | :ref:`script` | | ++-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Methods ------- @@ -627,9 +627,9 @@ Property Descriptions - :ref:`String` **android/modules** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. ``org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"``. @@ -639,9 +639,9 @@ Comma-separated list of custom Android modules (which must have been built in th - :ref:`Color` **application/boot_splash/bg_color** -+-----------+------------------------------+ -| *Default* | Color( 0.14, 0.14, 0.14, 1 ) | -+-----------+------------------------------+ ++-----------+----------------------------------+ +| *Default* | ``Color( 0.14, 0.14, 0.14, 1 )`` | ++-----------+----------------------------------+ Background color for the boot splash. @@ -651,9 +651,9 @@ Background color for the boot splash. - :ref:`bool` **application/boot_splash/fullsize** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, scale the boot splash image to the full window length when engine starts. If ``false``, the engine will leave it at the default pixel size. @@ -663,9 +663,9 @@ If ``true``, scale the boot splash image to the full window length when engine s - :ref:`String` **application/boot_splash/image** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Path to an image used as the boot splash. @@ -675,9 +675,9 @@ Path to an image used as the boot splash. - :ref:`bool` **application/boot_splash/use_filter** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, applies linear filtering when scaling the image (recommended for high resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art). @@ -687,9 +687,9 @@ If ``true``, applies linear filtering when scaling the image (recommended for hi - :ref:`String` **application/config/custom_user_dir_name** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ This user directory is used for storing persistent data (``user://`` filesystem). If left empty, ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir`). @@ -701,9 +701,9 @@ The :ref:`application/config/use_custom_user_dir` **application/config/description** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ The project's description, displayed as a tooltip in the Project Manager when hovering the project. @@ -713,9 +713,9 @@ The project's description, displayed as a tooltip in the Project Manager when ho - :ref:`String` **application/config/icon** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Icon used for the project, set when project loads. Exporters will also use this icon when possible. @@ -725,9 +725,9 @@ Icon used for the project, set when project loads. Exporters will also use this - :ref:`String` **application/config/macos_native_icon** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -735,9 +735,9 @@ Icon used for the project, set when project loads. Exporters will also use this - :ref:`String` **application/config/name** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. @@ -747,9 +747,9 @@ The project's name. It is used both by the Project Manager and by exporters. The - :ref:`String` **application/config/project_settings_override** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. @@ -761,9 +761,9 @@ Specifies a file to override project settings. For example: ``user://custom_sett - :ref:`bool` **application/config/use_custom_user_dir** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the project will save user data to its own user directory (see :ref:`application/config/custom_user_dir_name`). This setting is only effective on desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name` setting for this to take effect. If ``false``, the project will save user data to ``(OS user data directory)/Godot/app_userdata/(project name)``. @@ -773,9 +773,9 @@ If ``true``, the project will save user data to its own user directory (see :ref - :ref:`String` **application/config/windows_native_icon** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -783,9 +783,9 @@ If ``true``, the project will save user data to its own user directory (see :ref - :ref:`bool` **application/run/disable_stderr** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, disables printing to standard error in an exported build. @@ -795,9 +795,9 @@ If ``true``, disables printing to standard error in an exported build. - :ref:`bool` **application/run/disable_stdout** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, disables printing to standard output in an exported build. @@ -807,9 +807,9 @@ If ``true``, disables printing to standard output in an exported build. - :ref:`int` **application/run/frame_delay_msec** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization. @@ -819,9 +819,9 @@ Forces a delay between frames in the main loop (in milliseconds). This may be us - :ref:`bool` **application/run/low_processor_mode** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games. @@ -831,9 +831,9 @@ If ``true``, enables low-processor usage mode. This setting only works on deskto - :ref:`int` **application/run/low_processor_mode_sleep_usec** -+-----------+------+ -| *Default* | 6900 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``6900`` | ++-----------+----------+ Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage. @@ -843,9 +843,9 @@ Amount of sleeping between frames when the low-processor usage mode is enabled ( - :ref:`String` **application/run/main_scene** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Path to the main scene file that will be loaded when the project runs. @@ -855,9 +855,9 @@ Path to the main scene file that will be loaded when the project runs. - :ref:`float` **audio/channel_disable_threshold_db** -+-----------+-------+ -| *Default* | -60.0 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``-60.0`` | ++-----------+-----------+ Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. @@ -867,9 +867,9 @@ Audio buses will disable automatically when sound goes below a given dB threshol - :ref:`float` **audio/channel_disable_time** -+-----------+-----+ -| *Default* | 2.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``2.0`` | ++-----------+---------+ Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. @@ -879,9 +879,9 @@ Audio buses will disable automatically when sound goes below a given dB threshol - :ref:`String` **audio/default_bus_layout** -+-----------+---------------------------------+ -| *Default* | "res://default_bus_layout.tres" | -+-----------+---------------------------------+ ++-----------+-------------------------------------+ +| *Default* | ``"res://default_bus_layout.tres"`` | ++-----------+-------------------------------------+ ---- @@ -889,9 +889,9 @@ Audio buses will disable automatically when sound goes below a given dB threshol - :ref:`String` **audio/driver** -+-----------+--------------+ -| *Default* | "PulseAudio" | -+-----------+--------------+ ++-----------+------------------+ +| *Default* | ``"PulseAudio"`` | ++-----------+------------------+ Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used. @@ -901,9 +901,9 @@ Specifies the audio driver to use. This setting is platform-dependent as each pl - :ref:`bool` **audio/enable_audio_input** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS. @@ -913,9 +913,9 @@ If ``true``, microphone input will be allowed. This requires appropriate permiss - :ref:`int` **audio/mix_rate** -+-----------+-------+ -| *Default* | 44100 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``44100`` | ++-----------+-----------+ Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system. @@ -925,9 +925,9 @@ Mixing rate used for audio. In general, it's better to not touch this and leave - :ref:`int` **audio/output_latency** -+-----------+----+ -| *Default* | 15 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``15`` | ++-----------+--------+ Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. @@ -937,9 +937,9 @@ Output latency in milliseconds for audio. Lower values will result in lower audi - :ref:`int` **audio/video_delay_compensation_ms** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. @@ -949,9 +949,9 @@ Setting to hardcode audio delay when playing video. Best to leave this untouched - :ref:`int` **compression/formats/gzip/compression_level** -+-----------+----+ -| *Default* | -1 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``-1`` | ++-----------+--------+ Default compression level for gzip. Affects compressed scenes and resources. @@ -961,9 +961,9 @@ Default compression level for gzip. Affects compressed scenes and resources. - :ref:`int` **compression/formats/zlib/compression_level** -+-----------+----+ -| *Default* | -1 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``-1`` | ++-----------+--------+ Default compression level for Zlib. Affects compressed scenes and resources. @@ -973,9 +973,9 @@ Default compression level for Zlib. Affects compressed scenes and resources. - :ref:`int` **compression/formats/zstd/compression_level** -+-----------+---+ -| *Default* | 3 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``3`` | ++-----------+-------+ Default compression level for Zstandard. Affects compressed scenes and resources. @@ -985,9 +985,9 @@ Default compression level for Zstandard. Affects compressed scenes and resources - :ref:`bool` **compression/formats/zstd/long_distance_matching** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Enables long-distance matching in Zstandard. @@ -997,9 +997,9 @@ Enables long-distance matching in Zstandard. - :ref:`int` **compression/formats/zstd/window_log_size** -+-----------+----+ -| *Default* | 27 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``27`` | ++-----------+--------+ ---- @@ -1007,9 +1007,9 @@ Enables long-distance matching in Zstandard. - :ref:`bool` **debug/gdscript/completion/autocomplete_setters_and_getters** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards. @@ -1019,9 +1019,9 @@ If ``true``, displays getters and setters in autocompletion results in the scrip - :ref:`bool` **debug/gdscript/warnings/constant_used_as_function** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a constant is used as a function. @@ -1031,9 +1031,9 @@ If ``true``, enables warnings when a constant is used as a function. - :ref:`bool` **debug/gdscript/warnings/deprecated_keyword** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when deprecated keywords such as ``slave`` are used. @@ -1043,9 +1043,9 @@ If ``true``, enables warnings when deprecated keywords such as ``slave`` are use - :ref:`bool` **debug/gdscript/warnings/enable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings. @@ -1055,9 +1055,9 @@ If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/* - :ref:`bool` **debug/gdscript/warnings/exclude_addons** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, scripts in the ``res://addons`` folder will not generate warnings. @@ -1067,9 +1067,9 @@ If ``true``, scripts in the ``res://addons`` folder will not generate warnings. - :ref:`bool` **debug/gdscript/warnings/function_conflicts_constant** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a function is declared with the same name as a constant. @@ -1079,9 +1079,9 @@ If ``true``, enables warnings when a function is declared with the same name as - :ref:`bool` **debug/gdscript/warnings/function_conflicts_variable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript. @@ -1091,9 +1091,9 @@ If ``true``, enables warnings when a function is declared with the same name as - :ref:`bool` **debug/gdscript/warnings/function_may_yield** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a function assigned to a variable may yield and return a function state instead of a value. @@ -1103,9 +1103,9 @@ If ``true``, enables warnings when a function assigned to a variable may yield a - :ref:`bool` **debug/gdscript/warnings/function_used_as_property** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when using a function as if it was a property. @@ -1115,9 +1115,9 @@ If ``true``, enables warnings when using a function as if it was a property. - :ref:`bool` **debug/gdscript/warnings/incompatible_ternary** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a ternary operator may emit values with incompatible types. @@ -1127,9 +1127,9 @@ If ``true``, enables warnings when a ternary operator may emit values with incom - :ref:`bool` **debug/gdscript/warnings/integer_division** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when dividing an integer by another integer (the decimal part will be discarded). @@ -1139,9 +1139,9 @@ If ``true``, enables warnings when dividing an integer by another integer (the d - :ref:`bool` **debug/gdscript/warnings/narrowing_conversion** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision). @@ -1151,9 +1151,9 @@ If ``true``, enables warnings when passing a floating-point value to a function - :ref:`bool` **debug/gdscript/warnings/property_used_as_function** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when using a property as if it was a function. @@ -1163,9 +1163,9 @@ If ``true``, enables warnings when using a property as if it was a function. - :ref:`bool` **debug/gdscript/warnings/return_value_discarded** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error` enum. @@ -1175,9 +1175,9 @@ If ``true``, enables warnings when calling a function without using its return v - :ref:`bool` **debug/gdscript/warnings/shadowed_variable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable). @@ -1187,9 +1187,9 @@ If ``true``, enables warnings when defining a local or subclass member variable - :ref:`bool` **debug/gdscript/warnings/standalone_expression** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement. @@ -1199,9 +1199,9 @@ If ``true``, enables warnings when calling an expression that has no effect on t - :ref:`bool` **debug/gdscript/warnings/standalone_ternary** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement. @@ -1211,9 +1211,9 @@ If ``true``, enables warnings when calling a ternary expression that has no effe - :ref:`bool` **debug/gdscript/warnings/treat_warnings_as_errors** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, all warnings will be reported as if they were errors. @@ -1223,9 +1223,9 @@ If ``true``, all warnings will be reported as if they were errors. - :ref:`bool` **debug/gdscript/warnings/unassigned_variable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when using a variable that wasn't previously assigned. @@ -1235,9 +1235,9 @@ If ``true``, enables warnings when using a variable that wasn't previously assig - :ref:`bool` **debug/gdscript/warnings/unassigned_variable_op_assign** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned. @@ -1247,9 +1247,9 @@ If ``true``, enables warnings when assigning a variable using an assignment oper - :ref:`bool` **debug/gdscript/warnings/unreachable_code** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when unreachable code is detected (such as after a ``return`` statement that will always be executed). @@ -1259,9 +1259,9 @@ If ``true``, enables warnings when unreachable code is detected (such as after a - :ref:`bool` **debug/gdscript/warnings/unsafe_call_argument** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables warnings when using an expression whose type may not be compatible with the function parameter expected. @@ -1271,9 +1271,9 @@ If ``true``, enables warnings when using an expression whose type may not be com - :ref:`bool` **debug/gdscript/warnings/unsafe_cast** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables warnings when performing an unsafe cast. @@ -1283,9 +1283,9 @@ If ``true``, enables warnings when performing an unsafe cast. - :ref:`bool` **debug/gdscript/warnings/unsafe_method_access** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables warnings when calling a method whose presence is not guaranteed at compile-time in the class. @@ -1295,9 +1295,9 @@ If ``true``, enables warnings when calling a method whose presence is not guaran - :ref:`bool` **debug/gdscript/warnings/unsafe_property_access** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class. @@ -1307,9 +1307,9 @@ If ``true``, enables warnings when accessing a property whose presence is not gu - :ref:`bool` **debug/gdscript/warnings/unused_argument** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a function parameter is unused. @@ -1319,9 +1319,9 @@ If ``true``, enables warnings when a function parameter is unused. - :ref:`bool` **debug/gdscript/warnings/unused_class_variable** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, enables warnings when a member variable is unused. @@ -1331,9 +1331,9 @@ If ``true``, enables warnings when a member variable is unused. - :ref:`bool` **debug/gdscript/warnings/unused_signal** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a signal is unused. @@ -1343,9 +1343,9 @@ If ``true``, enables warnings when a signal is unused. - :ref:`bool` **debug/gdscript/warnings/unused_variable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a local variable is unused. @@ -1355,9 +1355,9 @@ If ``true``, enables warnings when a local variable is unused. - :ref:`bool` **debug/gdscript/warnings/variable_conflicts_function** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript. @@ -1367,9 +1367,9 @@ If ``true``, enables warnings when a variable is declared with the same name as - :ref:`bool` **debug/gdscript/warnings/void_assignment** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables warnings when assigning the result of a function that returns ``void`` to a variable. @@ -1379,9 +1379,9 @@ If ``true``, enables warnings when assigning the result of a function that retur - :ref:`String` **debug/settings/crash_handler/message** -+-----------+---------------------------------------------------------------------------------------------+ -| *Default* | "Please include this when reporting the bug on https://github.com/godotengine/godot/issues" | -+-----------+---------------------------------------------------------------------------------------------+ ++-----------+-------------------------------------------------------------------------------------------------+ +| *Default* | ``"Please include this when reporting the bug on https://github.com/godotengine/godot/issues"`` | ++-----------+-------------------------------------------------------------------------------------------------+ Message to be displayed before the backtrace when the engine crashes. @@ -1391,9 +1391,9 @@ Message to be displayed before the backtrace when the engine crashes. - :ref:`int` **debug/settings/fps/force_fps** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ ---- @@ -1401,9 +1401,9 @@ Message to be displayed before the backtrace when the engine crashes. - :ref:`int` **debug/settings/gdscript/max_call_stack** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ Maximum call stack allowed for debugging GDScript. @@ -1413,9 +1413,9 @@ Maximum call stack allowed for debugging GDScript. - :ref:`int` **debug/settings/profiler/max_functions** -+-----------+-------+ -| *Default* | 16384 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``16384`` | ++-----------+-----------+ Maximum amount of functions per frame allowed when profiling. @@ -1425,9 +1425,9 @@ Maximum amount of functions per frame allowed when profiling. - :ref:`bool` **debug/settings/stdout/print_fps** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Print frames per second to standard output every second. @@ -1437,9 +1437,9 @@ Print frames per second to standard output every second. - :ref:`bool` **debug/settings/stdout/verbose_stdout** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. @@ -1449,9 +1449,9 @@ Print more information to standard output when running. It displays information - :ref:`int` **debug/settings/visual_script/max_call_stack** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ Maximum call stack in visual scripting, to avoid infinite recursion. @@ -1461,9 +1461,9 @@ Maximum call stack in visual scripting, to avoid infinite recursion. - :ref:`String` **display/mouse_cursor/custom_image** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Custom image for the mouse cursor (limited to 256×256). @@ -1473,9 +1473,9 @@ Custom image for the mouse cursor (limited to 256×256). - :ref:`Vector2` **display/mouse_cursor/custom_image_hotspot** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ Hotspot for the custom mouse cursor image. @@ -1485,9 +1485,9 @@ Hotspot for the custom mouse cursor image. - :ref:`Vector2` **display/mouse_cursor/tooltip_position_offset** -+-----------+-------------------+ -| *Default* | Vector2( 10, 10 ) | -+-----------+-------------------+ ++-----------+-----------------------+ +| *Default* | ``Vector2( 10, 10 )`` | ++-----------+-----------------------+ Position offset for tooltips, relative to the mouse cursor's hotspot. @@ -1497,9 +1497,9 @@ Position offset for tooltips, relative to the mouse cursor's hotspot. - :ref:`bool` **display/window/dpi/allow_hidpi** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there. @@ -1509,9 +1509,9 @@ If ``true``, allows HiDPI display on Windows and macOS. This setting has no effe - :ref:`bool` **display/window/energy_saving/keep_screen_on** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. @@ -1521,9 +1521,9 @@ If ``true``, keeps the screen on (even in case of inactivity), so the screensave - :ref:`String` **display/window/handheld/orientation** -+-----------+-------------+ -| *Default* | "landscape" | -+-----------+-------------+ ++-----------+-----------------+ +| *Default* | ``"landscape"`` | ++-----------+-----------------+ Default orientation on mobile devices. @@ -1533,9 +1533,9 @@ Default orientation on mobile devices. - :ref:`bool` **display/window/ios/hide_home_indicator** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button. @@ -1545,9 +1545,9 @@ If ``true``, the home indicator is hidden automatically. This only affects iOS d - :ref:`bool` **display/window/per_pixel_transparency/allowed** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, allows per-pixel transparency in a desktop window. This affects performance, so leave it on ``false`` unless you need it. @@ -1557,9 +1557,9 @@ If ``true``, allows per-pixel transparency in a desktop window. This affects per - :ref:`bool` **display/window/per_pixel_transparency/enabled** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Sets the window background to transparent when it starts. @@ -1569,9 +1569,9 @@ Sets the window background to transparent when it starts. - :ref:`bool` **display/window/size/always_on_top** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Force the window to be always on top. @@ -1581,9 +1581,9 @@ Force the window to be always on top. - :ref:`bool` **display/window/size/borderless** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Force the window to be borderless. @@ -1593,9 +1593,9 @@ Force the window to be borderless. - :ref:`bool` **display/window/size/fullscreen** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Sets the window to full screen when it starts. @@ -1605,9 +1605,9 @@ Sets the window to full screen when it starts. - :ref:`int` **display/window/size/height** -+-----------+-----+ -| *Default* | 600 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``600`` | ++-----------+---------+ Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. @@ -1617,9 +1617,9 @@ Sets the game's main viewport height. On desktop platforms, this is the default - :ref:`bool` **display/window/size/resizable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ Allows the window to be resizable by default. @@ -1629,9 +1629,9 @@ Allows the window to be resizable by default. - :ref:`int` **display/window/size/test_height** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ If greater than zero, overrides the window height when running the game. Useful for testing stretch modes. @@ -1641,9 +1641,9 @@ If greater than zero, overrides the window height when running the game. Useful - :ref:`int` **display/window/size/test_width** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ If greater than zero, overrides the window width when running the game. Useful for testing stretch modes. @@ -1653,9 +1653,9 @@ If greater than zero, overrides the window width when running the game. Useful f - :ref:`int` **display/window/size/width** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. @@ -1665,9 +1665,9 @@ Sets the game's main viewport width. On desktop platforms, this is the default w - :ref:`bool` **display/window/vsync/use_vsync** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If ``false``, vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). @@ -1677,9 +1677,9 @@ If ``true``, enables vertical synchronization. This eliminates tearing that may - :ref:`bool` **display/window/vsync/vsync_via_compositor** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``Use Vsync`` is enabled and this setting is ``true``, enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) @@ -1691,9 +1691,9 @@ If ``Use Vsync`` is enabled and this setting is ``true``, enables vertical synch - :ref:`String` **editor/script_templates_search_path** -+-----------+--------------------------+ -| *Default* | "res://script_templates" | -+-----------+--------------------------+ ++-----------+------------------------------+ +| *Default* | ``"res://script_templates"`` | ++-----------+------------------------------+ ---- @@ -1701,9 +1701,9 @@ If ``Use Vsync`` is enabled and this setting is ``true``, enables vertical synch - :ref:`PoolStringArray` **editor/search_in_file_extensions** -+-----------+-----------------------------------+ -| *Default* | PoolStringArray( "gd", "shader" ) | -+-----------+-----------------------------------+ ++-----------+---------------------------------------+ +| *Default* | ``PoolStringArray( "gd", "shader" )`` | ++-----------+---------------------------------------+ ---- @@ -1711,9 +1711,9 @@ If ``Use Vsync`` is enabled and this setting is ``true``, enables vertical synch - :ref:`int` **gui/common/default_scroll_deadzone** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ ---- @@ -1721,9 +1721,9 @@ If ``Use Vsync`` is enabled and this setting is ``true``, enables vertical synch - :ref:`bool` **gui/common/swap_ok_cancel** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions. @@ -1733,9 +1733,9 @@ If ``true``, swaps OK and Cancel buttons in dialogs on Windows and UWP to follow - :ref:`String` **gui/theme/custom** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Use a custom theme resource, set a path to it here. @@ -1745,9 +1745,9 @@ Use a custom theme resource, set a path to it here. - :ref:`String` **gui/theme/custom_font** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ Use a custom default font resource, set a path to it here. @@ -1757,9 +1757,9 @@ Use a custom default font resource, set a path to it here. - :ref:`bool` **gui/theme/use_hidpi** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, makes sure the theme used works with HiDPI. @@ -1769,9 +1769,9 @@ If ``true``, makes sure the theme used works with HiDPI. - :ref:`int` **gui/timers/incremental_search_max_interval_msec** -+-----------+------+ -| *Default* | 2000 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``2000`` | ++-----------+----------+ Timer setting for incremental search in Tree, IntemList, etc. controls (in milliseconds). @@ -1781,9 +1781,9 @@ Timer setting for incremental search in Tree, IntemList, etc. controls (in milli - :ref:`float` **gui/timers/text_edit_idle_detect_sec** -+-----------+---+ -| *Default* | 3 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``3`` | ++-----------+-------+ Timer for detecting idle in the editor (in seconds). @@ -1793,9 +1793,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_accept** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1803,9 +1803,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_cancel** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1813,9 +1813,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_down** -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1823,9 +1823,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_end** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1833,9 +1833,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_focus_next** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1843,9 +1843,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_focus_prev** -+-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]} | -+-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1853,9 +1853,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_home** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1863,9 +1863,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_left** -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1873,9 +1873,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_page_down** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1883,9 +1883,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_page_up** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1893,9 +1893,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_right** -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1903,9 +1903,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_select** -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1913,9 +1913,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`Dictionary` **input/ui_up** -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ -| *Default* | {"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]} | -+-----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +| *Default* | ``{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]}`` | ++-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- @@ -1923,9 +1923,9 @@ Timer for detecting idle in the editor (in seconds). - :ref:`bool` **input_devices/pointing/emulate_mouse_from_touch** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, sends mouse input events when tapping or swiping on the touchscreen. @@ -1935,9 +1935,9 @@ If ``true``, sends mouse input events when tapping or swiping on the touchscreen - :ref:`bool` **input_devices/pointing/emulate_touch_from_mouse** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, sends touch input events when clicking or dragging the mouse. @@ -1947,9 +1947,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_1** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -1957,9 +1957,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_10** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -1967,9 +1967,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_11** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -1977,9 +1977,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_12** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -1987,9 +1987,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_13** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -1997,9 +1997,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_14** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2007,9 +2007,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_15** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2017,9 +2017,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_16** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2027,9 +2027,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_17** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2037,9 +2037,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_18** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2047,9 +2047,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_19** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2057,9 +2057,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_2** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2067,9 +2067,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_20** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2077,9 +2077,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_3** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2087,9 +2087,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_4** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2097,9 +2097,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_5** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2107,9 +2107,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_6** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2117,9 +2117,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_7** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2127,9 +2127,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_8** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2137,9 +2137,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_physics/layer_9** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2147,9 +2147,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_1** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2157,9 +2157,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_10** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2167,9 +2167,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_11** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2177,9 +2177,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_12** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2187,9 +2187,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_13** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2197,9 +2197,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_14** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2207,9 +2207,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_15** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2217,9 +2217,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_16** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2227,9 +2227,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_17** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2237,9 +2237,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_18** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2247,9 +2247,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_19** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2257,9 +2257,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_2** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2267,9 +2267,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_20** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2277,9 +2277,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_3** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2287,9 +2287,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_4** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2297,9 +2297,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_5** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2307,9 +2307,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_6** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2317,9 +2317,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_7** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2327,9 +2327,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_8** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2337,9 +2337,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/2d_render/layer_9** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2347,9 +2347,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_1** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2357,9 +2357,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_10** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2367,9 +2367,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_11** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2377,9 +2377,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_12** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2387,9 +2387,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_13** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2397,9 +2397,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_14** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2407,9 +2407,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_15** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2417,9 +2417,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_16** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2427,9 +2427,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_17** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2437,9 +2437,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_18** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2447,9 +2447,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_19** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2457,9 +2457,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_2** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2467,9 +2467,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_20** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2477,9 +2477,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_3** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2487,9 +2487,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_4** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2497,9 +2497,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_5** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2507,9 +2507,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_6** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2517,9 +2517,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_7** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2527,9 +2527,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_8** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2537,9 +2537,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_physics/layer_9** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2547,9 +2547,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_1** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2557,9 +2557,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_10** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2567,9 +2567,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_11** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2577,9 +2577,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_12** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2587,9 +2587,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_13** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2597,9 +2597,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_14** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2607,9 +2607,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_15** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2617,9 +2617,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_16** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2627,9 +2627,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_17** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2637,9 +2637,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_18** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2647,9 +2647,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_19** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2657,9 +2657,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_2** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2667,9 +2667,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_20** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2677,9 +2677,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_3** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2687,9 +2687,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_4** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2697,9 +2697,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_5** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2707,9 +2707,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_6** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2717,9 +2717,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_7** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2727,9 +2727,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_8** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2737,9 +2737,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **layer_names/3d_render/layer_9** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -2747,9 +2747,9 @@ If ``true``, sends touch input events when clicking or dragging the mouse. - :ref:`String` **locale/fallback** -+-----------+------+ -| *Default* | "en" | -+-----------+------+ ++-----------+----------+ +| *Default* | ``"en"`` | ++-----------+----------+ The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used. @@ -2759,9 +2759,9 @@ The locale to fall back to if a translation isn't available in a given language. - :ref:`String` **locale/test** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ If non-empty, this locale will be used when running the project from the editor. @@ -2771,9 +2771,9 @@ If non-empty, this locale will be used when running the project from the editor. - :ref:`bool` **logging/file_logging/enable_file_logging** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, logs all output to files. @@ -2783,9 +2783,9 @@ If ``true``, logs all output to files. - :ref:`String` **logging/file_logging/log_path** -+-----------+-----------------------+ -| *Default* | "user://logs/log.txt" | -+-----------+-----------------------+ ++-----------+---------------------------+ +| *Default* | ``"user://logs/log.txt"`` | ++-----------+---------------------------+ Path to logs within the project. Using an ``user://`` path is recommended. @@ -2795,9 +2795,9 @@ Path to logs within the project. Using an ``user://`` path is recommended. - :ref:`int` **logging/file_logging/max_log_files** -+-----------+----+ -| *Default* | 10 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``10`` | ++-----------+--------+ Specifies the maximum amount of log files allowed (used for rotation). @@ -2807,9 +2807,9 @@ Specifies the maximum amount of log files allowed (used for rotation). - :ref:`int` **memory/limits/message_queue/max_size_kb** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here. @@ -2819,9 +2819,9 @@ Godot uses a message queue to defer some function calls. If you run out of space - :ref:`int` **memory/limits/multithreaded_server/rid_pool_prealloc** -+-----------+----+ -| *Default* | 60 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``60`` | ++-----------+--------+ This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number. @@ -2831,9 +2831,9 @@ This is used by servers when used in multi-threading mode (servers and visual). - :ref:`int` **network/limits/debugger_stdout/max_chars_per_second** -+-----------+------+ -| *Default* | 2048 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``2048`` | ++-----------+----------+ Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. @@ -2843,9 +2843,9 @@ Maximum amount of characters allowed to send as output from the debugger. Over t - :ref:`int` **network/limits/debugger_stdout/max_errors_per_second** -+-----------+-----+ -| *Default* | 100 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``100`` | ++-----------+---------+ Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. @@ -2855,9 +2855,9 @@ Maximum number of errors allowed to be sent as output from the debugger. Over th - :ref:`int` **network/limits/debugger_stdout/max_messages_per_frame** -+-----------+----+ -| *Default* | 10 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``10`` | ++-----------+--------+ Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. @@ -2867,9 +2867,9 @@ Maximum amount of messages allowed to send as output from the debugger. Over thi - :ref:`int` **network/limits/debugger_stdout/max_warnings_per_second** -+-----------+-----+ -| *Default* | 100 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``100`` | ++-----------+---------+ Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. @@ -2879,9 +2879,9 @@ Maximum number of warnings allowed to be sent as output from the debugger. Over - :ref:`int` **network/limits/packet_peer_stream/max_buffer_po2** -+-----------+----+ -| *Default* | 16 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``16`` | ++-----------+--------+ Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped. @@ -2891,9 +2891,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/tcp/connect_timeout_seconds** -+-----------+----+ -| *Default* | 30 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``30`` | ++-----------+--------+ ---- @@ -2901,9 +2901,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/webrtc/max_channel_in_buffer_kb** -+-----------+----+ -| *Default* | 64 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``64`` | ++-----------+--------+ ---- @@ -2911,9 +2911,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_client/max_in_buffer_kb** -+-----------+----+ -| *Default* | 64 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``64`` | ++-----------+--------+ ---- @@ -2921,9 +2921,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_client/max_in_packets** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ ---- @@ -2931,9 +2931,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_client/max_out_buffer_kb** -+-----------+----+ -| *Default* | 64 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``64`` | ++-----------+--------+ ---- @@ -2941,9 +2941,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_client/max_out_packets** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ ---- @@ -2951,9 +2951,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_server/max_in_buffer_kb** -+-----------+----+ -| *Default* | 64 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``64`` | ++-----------+--------+ ---- @@ -2961,9 +2961,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_server/max_in_packets** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ ---- @@ -2971,9 +2971,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_server/max_out_buffer_kb** -+-----------+----+ -| *Default* | 64 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``64`` | ++-----------+--------+ ---- @@ -2981,9 +2981,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/limits/websocket_server/max_out_packets** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ ---- @@ -2991,9 +2991,9 @@ Default size of packet peer stream for deserializing Godot data. Over this size, - :ref:`int` **network/remote_fs/page_read_ahead** -+-----------+---+ -| *Default* | 4 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``4`` | ++-----------+-------+ Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage. @@ -3003,9 +3003,9 @@ Amount of read ahead used by remote filesystem. Higher values decrease the effec - :ref:`int` **network/remote_fs/page_size** -+-----------+-------+ -| *Default* | 65536 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``65536`` | ++-----------+-----------+ Page size used by remote filesystem (in bytes). @@ -3015,9 +3015,9 @@ Page size used by remote filesystem (in bytes). - :ref:`String` **network/ssl/certificates** -+-----------+----+ -| *Default* | "" | -+-----------+----+ ++-----------+--------+ +| *Default* | ``""`` | ++-----------+--------+ ---- @@ -3025,9 +3025,9 @@ Page size used by remote filesystem (in bytes). - :ref:`int` **node/name_casing** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. @@ -3037,9 +3037,9 @@ When creating node names automatically, set the type of casing in this project. - :ref:`int` **node/name_num_separator** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ What to use to separate node name from number. This is mostly an editor setting. @@ -3049,9 +3049,9 @@ What to use to separate node name from number. This is mostly an editor setting. - :ref:`int` **physics/2d/default_gravity** -+-----------+----+ -| *Default* | 98 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``98`` | ++-----------+--------+ ---- @@ -3059,9 +3059,9 @@ What to use to separate node name from number. This is mostly an editor setting. - :ref:`String` **physics/2d/physics_engine** -+-----------+-----------+ -| *Default* | "DEFAULT" | -+-----------+-----------+ ++-----------+---------------+ +| *Default* | ``"DEFAULT"`` | ++-----------+---------------+ ---- @@ -3069,9 +3069,9 @@ What to use to separate node name from number. This is mostly an editor setting. - :ref:`int` **physics/2d/thread_model** -+-----------+---+ -| *Default* | 1 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``1`` | ++-----------+-------+ Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process. @@ -3081,9 +3081,9 @@ Sets whether physics is run on the main thread or a separate one. Running the se - :ref:`bool` **physics/3d/active_soft_world** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ ---- @@ -3091,9 +3091,9 @@ Sets whether physics is run on the main thread or a separate one. Running the se - :ref:`float` **physics/3d/default_gravity** -+-----------+-----+ -| *Default* | 9.8 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``9.8`` | ++-----------+---------+ ---- @@ -3101,9 +3101,9 @@ Sets whether physics is run on the main thread or a separate one. Running the se - :ref:`String` **physics/3d/physics_engine** -+-----------+-----------+ -| *Default* | "DEFAULT" | -+-----------+-----------+ ++-----------+---------------+ +| *Default* | ``"DEFAULT"`` | ++-----------+---------------+ Sets which physics engine to use. @@ -3113,9 +3113,9 @@ Sets which physics engine to use. - :ref:`int` **physics/common/physics_fps** -+-----------+----+ -| *Default* | 60 | -+-----------+----+ ++-----------+--------+ +| *Default* | ``60`` | ++-----------+--------+ Frames per second used in the physics. Physics always needs a fixed amount of frames per second. @@ -3125,9 +3125,9 @@ Frames per second used in the physics. Physics always needs a fixed amount of fr - :ref:`float` **physics/common/physics_jitter_fix** -+-----------+-----+ -| *Default* | 0.5 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.5`` | ++-----------+---------+ Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. @@ -3137,9 +3137,9 @@ Fix to improve physics jitter, specially on monitors where refresh rate is diffe - :ref:`Color` **rendering/environment/default_clear_color** -+-----------+---------------------------+ -| *Default* | Color( 0.3, 0.3, 0.3, 1 ) | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``Color( 0.3, 0.3, 0.3, 1 )`` | ++-----------+-------------------------------+ Default background clear color. Overridable per :ref:`Viewport` using its :ref:`Environment`. See :ref:`Environment.background_mode` and :ref:`Environment.background_color` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color`. @@ -3149,9 +3149,9 @@ Default background clear color. Overridable per :ref:`Viewport` - :ref:`int` **rendering/limits/buffers/blend_shape_max_buffer_size_kb** -+-----------+------+ -| *Default* | 4096 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``4096`` | ++-----------+----------+ Max buffer size for blend shapes. Any blend shape bigger than this will not work. @@ -3161,9 +3161,9 @@ Max buffer size for blend shapes. Any blend shape bigger than this will not work - :ref:`int` **rendering/limits/buffers/canvas_polygon_buffer_size_kb** -+-----------+-----+ -| *Default* | 128 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``128`` | ++-----------+---------+ Max buffer size for drawing polygons. Any polygon bigger than this will not work. @@ -3173,9 +3173,9 @@ Max buffer size for drawing polygons. Any polygon bigger than this will not work - :ref:`int` **rendering/limits/buffers/canvas_polygon_index_buffer_size_kb** -+-----------+-----+ -| *Default* | 128 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``128`` | ++-----------+---------+ Max index buffer size for drawing polygons. Any polygon bigger than this will not work. @@ -3185,9 +3185,9 @@ Max index buffer size for drawing polygons. Any polygon bigger than this will no - :ref:`int` **rendering/limits/buffers/immediate_buffer_size_kb** -+-----------+------+ -| *Default* | 2048 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``2048`` | ++-----------+----------+ Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work. @@ -3197,9 +3197,9 @@ Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes u - :ref:`int` **rendering/limits/rendering/max_renderable_elements** -+-----------+-------+ -| *Default* | 65536 | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``65536`` | ++-----------+-----------+ Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. @@ -3209,9 +3209,9 @@ Max amount of elements renderable in a frame. If more than this are visible per - :ref:`int` **rendering/limits/rendering/max_renderable_lights** -+-----------+------+ -| *Default* | 4096 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``4096`` | ++-----------+----------+ Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. @@ -3221,9 +3221,9 @@ Max number of lights renderable in a frame. If more than this number are used, t - :ref:`int` **rendering/limits/rendering/max_renderable_reflections** -+-----------+------+ -| *Default* | 1024 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``1024`` | ++-----------+----------+ Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. @@ -3233,9 +3233,9 @@ Max number of reflection probes renderable in a frame. If more than this number - :ref:`float` **rendering/limits/time/time_rollover_secs** -+-----------+------+ -| *Default* | 3600 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``3600`` | ++-----------+----------+ Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). @@ -3245,9 +3245,9 @@ Shaders have a time variable that constantly increases. At some point, it needs - :ref:`bool` **rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Some NVIDIA GPU drivers have a bug which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap`. Refer to `GitHub issue 9913 `_ for details. @@ -3259,9 +3259,9 @@ If ``true``, this option enables a "safe" code path for such NVIDIA GPUs at the - :ref:`bool` **rendering/quality/2d/use_pixel_snap** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles. @@ -3271,9 +3271,9 @@ If ``true``, forces snapping of polygons to pixels in 2D rendering. May help in - :ref:`String` **rendering/quality/depth_prepass/disable_for_vendors** -+-----------+-----------------------------+ -| *Default* | "PowerVR,Mali,Adreno,Apple" | -+-----------+-----------------------------+ ++-----------+---------------------------------+ +| *Default* | ``"PowerVR,Mali,Adreno,Apple"`` | ++-----------+---------------------------------+ Disables depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this. @@ -3283,9 +3283,9 @@ Disables depth pre-pass for some GPU vendors (usually mobile), as their architec - :ref:`bool` **rendering/quality/depth_prepass/enable** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. @@ -3295,9 +3295,9 @@ If ``true``, performs a previous depth pass before rendering materials. This inc - :ref:`int` **rendering/quality/directional_shadow/size** -+-----------+------+ -| *Default* | 4096 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``4096`` | ++-----------+----------+ The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. @@ -3307,9 +3307,9 @@ The directional shadow's size in pixels. Higher values will result in sharper sh - :ref:`int` **rendering/quality/directional_shadow/size.mobile** -+-----------+------+ -| *Default* | 2048 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``2048`` | ++-----------+----------+ ---- @@ -3317,9 +3317,9 @@ The directional shadow's size in pixels. Higher values will result in sharper sh - :ref:`String` **rendering/quality/driver/driver_name** -+-----------+---------+ -| *Default* | "GLES3" | -+-----------+---------+ ++-----------+-------------+ +| *Default* | ``"GLES3"`` | ++-----------+-------------+ The video driver to use ("GLES2" or "GLES3"). @@ -3331,9 +3331,9 @@ The video driver to use ("GLES2" or "GLES3"). - :ref:`bool` **rendering/quality/driver/fallback_to_gles2** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, allows falling back to the GLES2 driver if the GLES3 driver is not supported. @@ -3345,9 +3345,9 @@ If ``true``, allows falling back to the GLES2 driver if the GLES3 driver is not - :ref:`int` **rendering/quality/filters/anisotropic_filter_level** -+-----------+---+ -| *Default* | 4 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``4`` | ++-----------+-------+ Maximum anisotropic filter level used for textures with anisotropy enabled. Higher values will result in sharper textures when viewed from oblique angles, at the cost of performance. Only power-of-two values are valid (2, 4, 8, 16). @@ -3357,9 +3357,9 @@ Maximum anisotropic filter level used for textures with anisotropy enabled. High - :ref:`bool` **rendering/quality/filters/use_nearest_mipmap_filter** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used. @@ -3369,9 +3369,9 @@ If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also cal - :ref:`int` **rendering/quality/intended_usage/framebuffer_allocation** -+-----------+---+ -| *Default* | 2 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``2`` | ++-----------+-------+ Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). @@ -3381,9 +3381,9 @@ Strategy used for framebuffer allocation. The simpler it is, the less resources - :ref:`int` **rendering/quality/intended_usage/framebuffer_allocation.mobile** -+-----------+---+ -| *Default* | 3 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``3`` | ++-----------+-------+ ---- @@ -3391,9 +3391,9 @@ Strategy used for framebuffer allocation. The simpler it is, the less resources - :ref:`bool` **rendering/quality/reflections/high_quality_ggx** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, uses a high amount of samples to create blurred variants of reflection probes and panorama backgrounds (sky). Those blurred variants are used by rough materials. @@ -3403,9 +3403,9 @@ If ``true``, uses a high amount of samples to create blurred variants of reflect - :ref:`bool` **rendering/quality/reflections/high_quality_ggx.mobile** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ ---- @@ -3413,9 +3413,9 @@ If ``true``, uses a high amount of samples to create blurred variants of reflect - :ref:`bool` **rendering/quality/reflections/texture_array_reflections** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory. @@ -3425,9 +3425,9 @@ If ``true``, uses texture arrays instead of mipmaps for reflection probes and pa - :ref:`bool` **rendering/quality/reflections/texture_array_reflections.mobile** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ ---- @@ -3435,9 +3435,9 @@ If ``true``, uses texture arrays instead of mipmaps for reflection probes and pa - :ref:`bool` **rendering/quality/shading/force_blinn_over_ggx** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model. @@ -3447,9 +3447,9 @@ If ``true``, uses faster but lower-quality Blinn model to generate blurred refle - :ref:`bool` **rendering/quality/shading/force_blinn_over_ggx.mobile** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ ---- @@ -3457,9 +3457,9 @@ If ``true``, uses faster but lower-quality Blinn model to generate blurred refle - :ref:`bool` **rendering/quality/shading/force_lambert_over_burley** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley. @@ -3469,9 +3469,9 @@ If ``true``, uses faster but lower-quality Lambert material lighting model inste - :ref:`bool` **rendering/quality/shading/force_lambert_over_burley.mobile** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ ---- @@ -3479,9 +3479,9 @@ If ``true``, uses faster but lower-quality Lambert material lighting model inste - :ref:`bool` **rendering/quality/shading/force_vertex_shading** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices. @@ -3491,9 +3491,9 @@ If ``true``, forces vertex shading for all rendering. This can increase performa - :ref:`bool` **rendering/quality/shading/force_vertex_shading.mobile** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ ---- @@ -3501,9 +3501,9 @@ If ``true``, forces vertex shading for all rendering. This can increase performa - :ref:`int` **rendering/quality/shadow_atlas/quadrant_0_subdiv** -+-----------+---+ -| *Default* | 1 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``1`` | ++-----------+-------+ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. @@ -3513,9 +3513,9 @@ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. - :ref:`int` **rendering/quality/shadow_atlas/quadrant_1_subdiv** -+-----------+---+ -| *Default* | 2 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``2`` | ++-----------+-------+ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. @@ -3525,9 +3525,9 @@ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. - :ref:`int` **rendering/quality/shadow_atlas/quadrant_2_subdiv** -+-----------+---+ -| *Default* | 3 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``3`` | ++-----------+-------+ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. @@ -3537,9 +3537,9 @@ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. - :ref:`int` **rendering/quality/shadow_atlas/quadrant_3_subdiv** -+-----------+---+ -| *Default* | 4 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``4`` | ++-----------+-------+ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. @@ -3549,9 +3549,9 @@ Subdivision quadrant size for shadow mapping. See shadow mapping documentation. - :ref:`int` **rendering/quality/shadow_atlas/size** -+-----------+------+ -| *Default* | 4096 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``4096`` | ++-----------+----------+ Size for shadow atlas (used for OmniLights and SpotLights). See documentation. @@ -3561,9 +3561,9 @@ Size for shadow atlas (used for OmniLights and SpotLights). See documentation. - :ref:`int` **rendering/quality/shadow_atlas/size.mobile** -+-----------+------+ -| *Default* | 2048 | -+-----------+------+ ++-----------+----------+ +| *Default* | ``2048`` | ++-----------+----------+ ---- @@ -3571,9 +3571,9 @@ Size for shadow atlas (used for OmniLights and SpotLights). See documentation. - :ref:`int` **rendering/quality/shadows/filter_mode** -+-----------+---+ -| *Default* | 1 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``1`` | ++-----------+-------+ Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. "Disabled" is the fastest option, but also has the lowest quality. "PCF5" is smoother but is also slower. "PCF13" is the smoothest option, but is also the slowest. @@ -3583,9 +3583,9 @@ Shadow filter mode. Higher-quality settings result in smoother shadows that flic - :ref:`int` **rendering/quality/shadows/filter_mode.mobile** -+-----------+---+ -| *Default* | 0 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``0`` | ++-----------+-------+ ---- @@ -3593,9 +3593,9 @@ Shadow filter mode. Higher-quality settings result in smoother shadows that flic - :ref:`bool` **rendering/quality/subsurface_scattering/follow_surface** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Improves quality of subsurface scattering, but cost significantly increases. @@ -3605,9 +3605,9 @@ Improves quality of subsurface scattering, but cost significantly increases. - :ref:`int` **rendering/quality/subsurface_scattering/quality** -+-----------+---+ -| *Default* | 1 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``1`` | ++-----------+-------+ Quality setting for subsurface scaterring (samples taken). @@ -3617,9 +3617,9 @@ Quality setting for subsurface scaterring (samples taken). - :ref:`int` **rendering/quality/subsurface_scattering/scale** -+-----------+-----+ -| *Default* | 1.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``1.0`` | ++-----------+---------+ ---- @@ -3627,9 +3627,9 @@ Quality setting for subsurface scaterring (samples taken). - :ref:`bool` **rendering/quality/subsurface_scattering/weight_samples** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. @@ -3639,9 +3639,9 @@ Weight subsurface scattering samples. Helps to avoid reading samples from unrela - :ref:`bool` **rendering/quality/voxel_cone_tracing/high_quality** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. @@ -3651,9 +3651,9 @@ Use high-quality voxel cone tracing. This results in better-looking reflections, - :ref:`int` **rendering/threads/thread_model** -+-----------+---+ -| *Default* | 1 | -+-----------+---+ ++-----------+-------+ +| *Default* | ``1`` | ++-----------+-------+ Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. @@ -3663,9 +3663,9 @@ Thread model for rendering. Rendering on a thread can vastly improve performance - :ref:`bool` **rendering/vram_compression/import_bptc** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer. @@ -3675,9 +3675,9 @@ If ``true``, the texture importer will import VRAM-compressed textures using the - :ref:`bool` **rendering/vram_compression/import_etc** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures. @@ -3687,9 +3687,9 @@ If ``true``, the texture importer will import VRAM-compressed textures using the - :ref:`bool` **rendering/vram_compression/import_etc2** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the GLES3 renderer. @@ -3699,9 +3699,9 @@ If ``true``, the texture importer will import VRAM-compressed textures using the - :ref:`bool` **rendering/vram_compression/import_pvrtc** -+-----------+-------+ -| *Default* | false | -+-----------+-------+ ++-----------+-----------+ +| *Default* | ``false`` | ++-----------+-----------+ If ``true``, the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS. @@ -3711,9 +3711,9 @@ If ``true``, the texture importer will import VRAM-compressed textures using the - :ref:`bool` **rendering/vram_compression/import_s3tc** -+-----------+------+ -| *Default* | true | -+-----------+------+ ++-----------+----------+ +| *Default* | ``true`` | ++-----------+----------+ If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. diff --git a/classes/class_proximitygroup.rst b/classes/class_proximitygroup.rst index 4d5cf7d2f..3dde67702 100644 --- a/classes/class_proximitygroup.rst +++ b/classes/class_proximitygroup.rst @@ -21,13 +21,13 @@ General-purpose proximity detection node. Properties ---------- -+-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`DispatchMode` | :ref:`dispatch_mode` | 0 | -+-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`grid_radius` | Vector3( 1, 1, 1 ) | -+-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ -| :ref:`String` | :ref:`group_name` | "" | -+-------------------------------------------------------+-------------------------------------------------------------------+--------------------+ ++-------------------------------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`DispatchMode` | :ref:`dispatch_mode` | ``0`` | ++-------------------------------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`grid_radius` | ``Vector3( 1, 1, 1 )`` | ++-------------------------------------------------------+-------------------------------------------------------------------+------------------------+ +| :ref:`String` | :ref:`group_name` | ``""`` | ++-------------------------------------------------------+-------------------------------------------------------------------+------------------------+ Methods ------- @@ -66,7 +66,7 @@ Property Descriptions - :ref:`DispatchMode` **dispatch_mode** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_dispatch_mode(value) | +-----------+--------------------------+ @@ -80,7 +80,7 @@ Property Descriptions - :ref:`Vector3` **grid_radius** +-----------+------------------------+ -| *Default* | Vector3( 1, 1, 1 ) | +| *Default* | ``Vector3( 1, 1, 1 )`` | +-----------+------------------------+ | *Setter* | set_grid_radius(value) | +-----------+------------------------+ @@ -94,7 +94,7 @@ Property Descriptions - :ref:`String` **group_name** +-----------+-----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------------+ | *Setter* | set_group_name(value) | +-----------+-----------------------+ diff --git a/classes/class_proxytexture.rst b/classes/class_proxytexture.rst index 04058b6da..07db13fcf 100644 --- a/classes/class_proxytexture.rst +++ b/classes/class_proxytexture.rst @@ -16,11 +16,11 @@ ProxyTexture Properties ---------- -+-------------------------------+-----------------------------------------------+----------+ -| :ref:`Texture` | :ref:`base` | | -+-------------------------------+-----------------------------------------------+----------+ -| :ref:`int` | flags | **O:** 0 | -+-------------------------------+-----------------------------------------------+----------+ ++-------------------------------+-----------------------------------------------+--------------+ +| :ref:`Texture` | :ref:`base` | | ++-------------------------------+-----------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-------------------------------+-----------------------------------------------+--------------+ Property Descriptions --------------------- diff --git a/classes/class_quadmesh.rst b/classes/class_quadmesh.rst index 4f68fd60b..dfc2c6bee 100644 --- a/classes/class_quadmesh.rst +++ b/classes/class_quadmesh.rst @@ -21,9 +21,9 @@ Class representing a square :ref:`PrimitiveMesh`. This flat Properties ---------- -+-------------------------------+-------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`size` | Vector2( 1, 1 ) | -+-------------------------------+-------------------------------------------+-----------------+ ++-------------------------------+-------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`size` | ``Vector2( 1, 1 )`` | ++-------------------------------+-------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Vector2` **size** -+-----------+-----------------+ -| *Default* | Vector2( 1, 1 ) | -+-----------+-----------------+ -| *Setter* | set_size(value) | -+-----------+-----------------+ -| *Getter* | get_size() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 1 )`` | ++-----------+---------------------+ +| *Setter* | set_size(value) | ++-----------+---------------------+ +| *Getter* | get_size() | ++-----------+---------------------+ Size on the X and Y axes. diff --git a/classes/class_quat.rst b/classes/class_quat.rst index 744d04841..6cf18b4c1 100644 --- a/classes/class_quat.rst +++ b/classes/class_quat.rst @@ -28,15 +28,15 @@ Tutorials Properties ---------- -+---------------------------+---------------------------------+-----+ -| :ref:`float` | :ref:`w` | 1.0 | -+---------------------------+---------------------------------+-----+ -| :ref:`float` | :ref:`x` | 0.0 | -+---------------------------+---------------------------------+-----+ -| :ref:`float` | :ref:`y` | 0.0 | -+---------------------------+---------------------------------+-----+ -| :ref:`float` | :ref:`z` | 0.0 | -+---------------------------+---------------------------------+-----+ ++---------------------------+---------------------------------+---------+ +| :ref:`float` | :ref:`w` | ``1.0`` | ++---------------------------+---------------------------------+---------+ +| :ref:`float` | :ref:`x` | ``0.0`` | ++---------------------------+---------------------------------+---------+ +| :ref:`float` | :ref:`y` | ``0.0`` | ++---------------------------+---------------------------------+---------+ +| :ref:`float` | :ref:`z` | ``0.0`` | ++---------------------------+---------------------------------+---------+ Methods ------- @@ -93,9 +93,9 @@ Property Descriptions - :ref:`float` **w** -+-----------+-----+ -| *Default* | 1.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``1.0`` | ++-----------+---------+ W component of the quaternion. @@ -105,9 +105,9 @@ W component of the quaternion. - :ref:`float` **x** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ X component of the quaternion. @@ -117,9 +117,9 @@ X component of the quaternion. - :ref:`float` **y** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Y component of the quaternion. @@ -129,9 +129,9 @@ Y component of the quaternion. - :ref:`float` **z** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ Z component of the quaternion. diff --git a/classes/class_randomnumbergenerator.rst b/classes/class_randomnumbergenerator.rst index 617ab37c5..a35fa7429 100644 --- a/classes/class_randomnumbergenerator.rst +++ b/classes/class_randomnumbergenerator.rst @@ -32,9 +32,9 @@ To generate a random float number (within a given range) based on a time-dependa Properties ---------- -+-----------------------+--------------------------------------------------------+----------------------+ -| :ref:`int` | :ref:`seed` | -6398989897141750821 | -+-----------------------+--------------------------------------------------------+----------------------+ ++-----------------------+--------------------------------------------------------+--------------------------+ +| :ref:`int` | :ref:`seed` | ``-6398989897141750821`` | ++-----------------------+--------------------------------------------------------+--------------------------+ Methods ------- @@ -60,13 +60,13 @@ Property Descriptions - :ref:`int` **seed** -+-----------+----------------------+ -| *Default* | -6398989897141750821 | -+-----------+----------------------+ -| *Setter* | set_seed(value) | -+-----------+----------------------+ -| *Getter* | get_seed() | -+-----------+----------------------+ ++-----------+--------------------------+ +| *Default* | ``-6398989897141750821`` | ++-----------+--------------------------+ +| *Setter* | set_seed(value) | ++-----------+--------------------------+ +| *Getter* | get_seed() | ++-----------+--------------------------+ The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. diff --git a/classes/class_range.rst b/classes/class_range.rst index 0e422d907..5f3c02465 100644 --- a/classes/class_range.rst +++ b/classes/class_range.rst @@ -23,27 +23,27 @@ Range is a base class for :ref:`Control` nodes that change a floa Properties ---------- -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`allow_greater` | false | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`allow_lesser` | false | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`exp_edit` | false | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`max_value` | 100.0 | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`min_value` | 0.0 | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`page` | 0.0 | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`ratio` | | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`rounded` | false | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`step` | 1.0 | -+---------------------------+----------------------------------------------------------+-------+ -| :ref:`float` | :ref:`value` | 0.0 | -+---------------------------+----------------------------------------------------------+-------+ ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`allow_greater` | ``false`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`allow_lesser` | ``false`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`exp_edit` | ``false`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`max_value` | ``100.0`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`min_value` | ``0.0`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`page` | ``0.0`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`ratio` | | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`rounded` | ``false`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`step` | ``1.0`` | ++---------------------------+----------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`value` | ``0.0`` | ++---------------------------+----------------------------------------------------------+-----------+ Methods ------- @@ -79,7 +79,7 @@ Property Descriptions - :ref:`bool` **allow_greater** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_allow_greater(value) | +-----------+--------------------------+ @@ -95,7 +95,7 @@ If ``true``, :ref:`value` may be greater than :ref:` - :ref:`bool` **allow_lesser** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_allow_lesser(value) | +-----------+-------------------------+ @@ -111,7 +111,7 @@ If ``true``, :ref:`value` may be less than :ref:`min - :ref:`bool` **exp_edit** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_exp_ratio(value) | +-----------+----------------------+ @@ -127,7 +127,7 @@ If ``true``, and ``min_value`` is greater than 0, ``value`` will be represented - :ref:`float` **max_value** +-----------+----------------+ -| *Default* | 100.0 | +| *Default* | ``100.0`` | +-----------+----------------+ | *Setter* | set_max(value) | +-----------+----------------+ @@ -143,7 +143,7 @@ Maximum value. Range is clamped if ``value`` is greater than ``max_value``. - :ref:`float` **min_value** +-----------+----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------+ | *Setter* | set_min(value) | +-----------+----------------+ @@ -159,7 +159,7 @@ Minimum value. Range is clamped if ``value`` is less than ``min_value``. - :ref:`float` **page** +-----------+-----------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------+ | *Setter* | set_page(value) | +-----------+-----------------+ @@ -189,7 +189,7 @@ The value mapped between 0 and 1. - :ref:`bool` **rounded** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_use_rounded_values(value) | +-----------+-------------------------------+ @@ -205,7 +205,7 @@ If ``true``, ``value`` will always be rounded to the nearest integer. - :ref:`float` **step** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_step(value) | +-----------+-----------------+ @@ -221,7 +221,7 @@ If greater than 0, ``value`` will always be rounded to a multiple of ``step``. I - :ref:`float` **value** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_value(value) | +-----------+------------------+ diff --git a/classes/class_raycast.rst b/classes/class_raycast.rst index e6311f1e3..28e649bf4 100644 --- a/classes/class_raycast.rst +++ b/classes/class_raycast.rst @@ -34,19 +34,19 @@ Tutorials Properties ---------- -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`cast_to` | Vector3( 0, -1, 0 ) | -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`collide_with_areas` | false | -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`collide_with_bodies` | true | -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`enabled` | false | -+-------------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`exclude_parent` | true | -+-------------------------------+------------------------------------------------------------------------+---------------------+ ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`cast_to` | ``Vector3( 0, -1, 0 )`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`collide_with_areas` | ``false`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`enabled` | ``false`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`exclude_parent` | ``true`` | ++-------------------------------+------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -86,13 +86,13 @@ Property Descriptions - :ref:`Vector3` **cast_to** -+-----------+---------------------+ -| *Default* | Vector3( 0, -1, 0 ) | -+-----------+---------------------+ -| *Setter* | set_cast_to(value) | -+-----------+---------------------+ -| *Getter* | get_cast_to() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Vector3( 0, -1, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_cast_to(value) | ++-----------+-------------------------+ +| *Getter* | get_cast_to() | ++-----------+-------------------------+ The ray's destination point, relative to the RayCast's ``position``. @@ -103,7 +103,7 @@ The ray's destination point, relative to the RayCast's ``position``. - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ @@ -119,7 +119,7 @@ If ``true``, collision with :ref:`Area`\ s will be reported. - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ @@ -135,7 +135,7 @@ If ``true``, collision with :ref:`PhysicsBody`\ s will be rep - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -151,7 +151,7 @@ The ray's collision mask. Only objects in at least one collision layer enabled i - :ref:`bool` **enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ @@ -167,7 +167,7 @@ If ``true``, collisions will be reported. - :ref:`bool` **exclude_parent** +-----------+--------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------------+ | *Setter* | set_exclude_parent_body(value) | +-----------+--------------------------------+ diff --git a/classes/class_raycast2d.rst b/classes/class_raycast2d.rst index 3e477ab22..a71cbdcc1 100644 --- a/classes/class_raycast2d.rst +++ b/classes/class_raycast2d.rst @@ -34,19 +34,19 @@ Tutorials Properties ---------- -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`Vector2` | :ref:`cast_to` | Vector2( 0, 50 ) | -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`bool` | :ref:`collide_with_areas` | false | -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`bool` | :ref:`collide_with_bodies` | true | -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`bool` | :ref:`enabled` | false | -+-------------------------------+--------------------------------------------------------------------------+------------------+ -| :ref:`bool` | :ref:`exclude_parent` | true | -+-------------------------------+--------------------------------------------------------------------------+------------------+ ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`Vector2` | :ref:`cast_to` | ``Vector2( 0, 50 )`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`bool` | :ref:`collide_with_areas` | ``false`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`bool` | :ref:`enabled` | ``false`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ +| :ref:`bool` | :ref:`exclude_parent` | ``true`` | ++-------------------------------+--------------------------------------------------------------------------+----------------------+ Methods ------- @@ -86,13 +86,13 @@ Property Descriptions - :ref:`Vector2` **cast_to** -+-----------+--------------------+ -| *Default* | Vector2( 0, 50 ) | -+-----------+--------------------+ -| *Setter* | set_cast_to(value) | -+-----------+--------------------+ -| *Getter* | get_cast_to() | -+-----------+--------------------+ ++-----------+----------------------+ +| *Default* | ``Vector2( 0, 50 )`` | ++-----------+----------------------+ +| *Setter* | set_cast_to(value) | ++-----------+----------------------+ +| *Getter* | get_cast_to() | ++-----------+----------------------+ The ray's destination point, relative to the RayCast's ``position``. @@ -103,7 +103,7 @@ The ray's destination point, relative to the RayCast's ``position``. - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ @@ -119,7 +119,7 @@ If ``true``, collision with :ref:`Area2D`\ s will be reported. - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ @@ -135,7 +135,7 @@ If ``true``, collision with :ref:`PhysicsBody2D`\ s will be - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -151,7 +151,7 @@ The ray's collision mask. Only objects in at least one collision layer enabled i - :ref:`bool` **enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ @@ -167,7 +167,7 @@ If ``true``, collisions will be reported. - :ref:`bool` **exclude_parent** +-----------+--------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------------+ | *Setter* | set_exclude_parent_body(value) | +-----------+--------------------------------+ diff --git a/classes/class_rayshape.rst b/classes/class_rayshape.rst index 2c3d8d8c5..99c65db65 100644 --- a/classes/class_rayshape.rst +++ b/classes/class_rayshape.rst @@ -21,11 +21,11 @@ Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody` | :ref:`length` | 1.0 | -+---------------------------+---------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`slips_on_slope` | false | -+---------------------------+---------------------------------------------------------------+-------+ ++---------------------------+---------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`length` | ``1.0`` | ++---------------------------+---------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`slips_on_slope` | ``false`` | ++---------------------------+---------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **length** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ @@ -51,7 +51,7 @@ The ray's length. - :ref:`bool` **slips_on_slope** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_slips_on_slope(value) | +-----------+---------------------------+ diff --git a/classes/class_rayshape2d.rst b/classes/class_rayshape2d.rst index 5940213d3..590fc18ae 100644 --- a/classes/class_rayshape2d.rst +++ b/classes/class_rayshape2d.rst @@ -21,11 +21,11 @@ Ray shape for 2D collisions. A ray is not really a collision body; instead, it t Properties ---------- -+---------------------------+-----------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`length` | 20.0 | -+---------------------------+-----------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`slips_on_slope` | false | -+---------------------------+-----------------------------------------------------------------+-------+ ++---------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`length` | ``20.0`` | ++---------------------------+-----------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`slips_on_slope` | ``false`` | ++---------------------------+-----------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`float` **length** +-----------+-------------------+ -| *Default* | 20.0 | +| *Default* | ``20.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ @@ -51,7 +51,7 @@ The ray's length. - :ref:`bool` **slips_on_slope** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_slips_on_slope(value) | +-----------+---------------------------+ diff --git a/classes/class_rect2.rst b/classes/class_rect2.rst index 2477884b1..4745ad906 100644 --- a/classes/class_rect2.rst +++ b/classes/class_rect2.rst @@ -24,13 +24,13 @@ Tutorials Properties ---------- -+-------------------------------+------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`end` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`position` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`size` | Vector2( 0, 0 ) | -+-------------------------------+------------------------------------------------+-----------------+ ++-------------------------------+------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`end` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`size` | ``Vector2( 0, 0 )`` | ++-------------------------------+------------------------------------------------+---------------------+ Methods ------- @@ -74,9 +74,9 @@ Property Descriptions - :ref:`Vector2` **end** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ Ending corner. @@ -86,9 +86,9 @@ Ending corner. - :ref:`Vector2` **position** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ Position (starting corner). @@ -98,9 +98,9 @@ Position (starting corner). - :ref:`Vector2` **size** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ Size from position to end. diff --git a/classes/class_rectangleshape2d.rst b/classes/class_rectangleshape2d.rst index bf86ee2da..ffafa972e 100644 --- a/classes/class_rectangleshape2d.rst +++ b/classes/class_rectangleshape2d.rst @@ -21,9 +21,9 @@ Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D Properties ---------- -+-------------------------------+---------------------------------------------------------+-------------------+ -| :ref:`Vector2` | :ref:`extents` | Vector2( 10, 10 ) | -+-------------------------------+---------------------------------------------------------+-------------------+ ++-------------------------------+---------------------------------------------------------+-----------------------+ +| :ref:`Vector2` | :ref:`extents` | ``Vector2( 10, 10 )`` | ++-------------------------------+---------------------------------------------------------+-----------------------+ Property Descriptions --------------------- @@ -32,13 +32,13 @@ Property Descriptions - :ref:`Vector2` **extents** -+-----------+--------------------+ -| *Default* | Vector2( 10, 10 ) | -+-----------+--------------------+ -| *Setter* | set_extents(value) | -+-----------+--------------------+ -| *Getter* | get_extents() | -+-----------+--------------------+ ++-----------+-----------------------+ +| *Default* | ``Vector2( 10, 10 )`` | ++-----------+-----------------------+ +| *Setter* | set_extents(value) | ++-----------+-----------------------+ +| *Getter* | get_extents() | ++-----------+-----------------------+ The rectangle's half extents. The width and height of this shape is twice the half extents. diff --git a/classes/class_referencerect.rst b/classes/class_referencerect.rst index 23f93c904..fd06d5959 100644 --- a/classes/class_referencerect.rst +++ b/classes/class_referencerect.rst @@ -21,11 +21,11 @@ A rectangle box that displays only a :ref:`border_color` | :ref:`border_color` | Color( 1, 0, 0, 1 ) | -+---------------------------+----------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`editor_only` | true | -+---------------------------+----------------------------------------------------------------+---------------------+ ++---------------------------+----------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`border_color` | ``Color( 1, 0, 0, 1 )`` | ++---------------------------+----------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`editor_only` | ``true`` | ++---------------------------+----------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`Color` **border_color** +-----------+-------------------------+ -| *Default* | Color( 1, 0, 0, 1 ) | +| *Default* | ``Color( 1, 0, 0, 1 )`` | +-----------+-------------------------+ | *Setter* | set_border_color(value) | +-----------+-------------------------+ @@ -51,7 +51,7 @@ Sets the border :ref:`Color` of the ``ReferenceRect``. - :ref:`bool` **editor_only** +-----------+------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------+ | *Setter* | set_editor_only(value) | +-----------+------------------------+ diff --git a/classes/class_reflectionprobe.rst b/classes/class_reflectionprobe.rst index b49c77212..aaedc043a 100644 --- a/classes/class_reflectionprobe.rst +++ b/classes/class_reflectionprobe.rst @@ -26,31 +26,31 @@ Tutorials Properties ---------- -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`box_projection` | false | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`cull_mask` | 1048575 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`enable_shadows` | false | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`extents` | Vector3( 1, 1, 1 ) | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`intensity` | 1.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`interior_ambient_color` | Color( 0, 0, 0, 1 ) | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`interior_ambient_contrib` | 0.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`interior_ambient_energy` | 1.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`interior_enable` | false | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`max_distance` | 0.0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`origin_offset` | Vector3( 0, 0, 0 ) | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ -| :ref:`UpdateMode` | :ref:`update_mode` | 0 | -+----------------------------------------------------+------------------------------------------------------------------------------------------+---------------------+ ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`box_projection` | ``false`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`cull_mask` | ``1048575`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`enable_shadows` | ``false`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`extents` | ``Vector3( 1, 1, 1 )`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`intensity` | ``1.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`interior_ambient_color` | ``Color( 0, 0, 0, 1 )`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`interior_ambient_contrib` | ``0.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`interior_ambient_energy` | ``1.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`interior_enable` | ``false`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`max_distance` | ``0.0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`origin_offset` | ``Vector3( 0, 0, 0 )`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`UpdateMode` | :ref:`update_mode` | ``0`` | ++----------------------------------------------------+------------------------------------------------------------------------------------------+-------------------------+ Enumerations ------------ @@ -75,7 +75,7 @@ Property Descriptions - :ref:`bool` **box_projection** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_enable_box_projection(value) | +-----------+----------------------------------+ @@ -91,7 +91,7 @@ If ``true``, enables box projection. This makes reflections look more correct in - :ref:`int` **cull_mask** +-----------+----------------------+ -| *Default* | 1048575 | +| *Default* | ``1048575`` | +-----------+----------------------+ | *Setter* | set_cull_mask(value) | +-----------+----------------------+ @@ -105,7 +105,7 @@ If ``true``, enables box projection. This makes reflections look more correct in - :ref:`bool` **enable_shadows** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_enable_shadows(value) | +-----------+---------------------------+ @@ -120,13 +120,13 @@ If ``true``, computes shadows in the reflection probe. This makes the reflection - :ref:`Vector3` **extents** -+-----------+--------------------+ -| *Default* | Vector3( 1, 1, 1 ) | -+-----------+--------------------+ -| *Setter* | set_extents(value) | -+-----------+--------------------+ -| *Getter* | get_extents() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 1, 1 )`` | ++-----------+------------------------+ +| *Setter* | set_extents(value) | ++-----------+------------------------+ +| *Getter* | get_extents() | ++-----------+------------------------+ ---- @@ -135,7 +135,7 @@ If ``true``, computes shadows in the reflection probe. This makes the reflection - :ref:`float` **intensity** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_intensity(value) | +-----------+----------------------+ @@ -151,7 +151,7 @@ Defines the reflection intensity. - :ref:`Color` **interior_ambient_color** +-----------+-----------------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | +| *Default* | ``Color( 0, 0, 0, 1 )`` | +-----------+-----------------------------+ | *Setter* | set_interior_ambient(value) | +-----------+-----------------------------+ @@ -165,7 +165,7 @@ Defines the reflection intensity. - :ref:`float` **interior_ambient_contrib** +-----------+------------------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------------------------------+ | *Setter* | set_interior_ambient_probe_contribution(value) | +-----------+------------------------------------------------+ @@ -179,7 +179,7 @@ Defines the reflection intensity. - :ref:`float` **interior_ambient_energy** +-----------+------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------------+ | *Setter* | set_interior_ambient_energy(value) | +-----------+------------------------------------+ @@ -193,7 +193,7 @@ Defines the reflection intensity. - :ref:`bool` **interior_enable** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_as_interior(value) | +-----------+------------------------+ @@ -207,7 +207,7 @@ Defines the reflection intensity. - :ref:`float` **max_distance** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_max_distance(value) | +-----------+-------------------------+ @@ -221,7 +221,7 @@ Defines the reflection intensity. - :ref:`Vector3` **origin_offset** +-----------+--------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_origin_offset(value) | +-----------+--------------------------+ @@ -235,7 +235,7 @@ Defines the reflection intensity. - :ref:`UpdateMode` **update_mode** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_update_mode(value) | +-----------+------------------------+ diff --git a/classes/class_regexmatch.rst b/classes/class_regexmatch.rst index 19e4df6eb..cf48b745a 100644 --- a/classes/class_regexmatch.rst +++ b/classes/class_regexmatch.rst @@ -21,13 +21,13 @@ Contains the results of a single :ref:`RegEx` match returned by :re Properties ---------- -+-------------------------------------+---------------------------------------------------+------+ -| :ref:`Dictionary` | :ref:`names` | {} | -+-------------------------------------+---------------------------------------------------+------+ -| :ref:`Array` | :ref:`strings` | [ ] | -+-------------------------------------+---------------------------------------------------+------+ -| :ref:`String` | :ref:`subject` | "" | -+-------------------------------------+---------------------------------------------------+------+ ++-------------------------------------+---------------------------------------------------+----------+ +| :ref:`Dictionary` | :ref:`names` | ``{}`` | ++-------------------------------------+---------------------------------------------------+----------+ +| :ref:`Array` | :ref:`strings` | ``[ ]`` | ++-------------------------------------+---------------------------------------------------+----------+ +| :ref:`String` | :ref:`subject` | ``""`` | ++-------------------------------------+---------------------------------------------------+----------+ Methods ------- @@ -50,7 +50,7 @@ Property Descriptions - :ref:`Dictionary` **names** +-----------+-------------+ -| *Default* | {} | +| *Default* | ``{}`` | +-----------+-------------+ | *Getter* | get_names() | +-----------+-------------+ @@ -64,7 +64,7 @@ A dictionary of named groups and its corresponding group number. Only groups wit - :ref:`Array` **strings** +-----------+---------------+ -| *Default* | [ ] | +| *Default* | ``[ ]`` | +-----------+---------------+ | *Getter* | get_strings() | +-----------+---------------+ @@ -78,7 +78,7 @@ An :ref:`Array` of the match and its capturing groups. - :ref:`String` **subject** +-----------+---------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------+ | *Getter* | get_subject() | +-----------+---------------+ diff --git a/classes/class_remotetransform.rst b/classes/class_remotetransform.rst index 8fe1537a1..002f38e4c 100644 --- a/classes/class_remotetransform.rst +++ b/classes/class_remotetransform.rst @@ -23,17 +23,17 @@ It can be set to update another Node's position, rotation and/or scale. It can u Properties ---------- -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`remote_path` | NodePath("") | -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_position` | true | -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_rotation` | true | -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_scale` | true | -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`use_global_coordinates` | true | -+---------------------------------+--------------------------------------------------------------------------------------+--------------+ ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`remote_path` | ``NodePath("")`` | ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_position` | ``true`` | ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_rotation` | ``true`` | ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_scale` | ``true`` | ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`use_global_coordinates` | ``true`` | ++---------------------------------+--------------------------------------------------------------------------------------+------------------+ Methods ------- @@ -50,7 +50,7 @@ Property Descriptions - :ref:`NodePath` **remote_path** +-----------+------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_remote_node(value) | +-----------+------------------------+ @@ -66,7 +66,7 @@ The :ref:`NodePath` to the remote node, relative to the RemoteTr - :ref:`bool` **update_position** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_update_position(value) | +-----------+----------------------------+ @@ -82,7 +82,7 @@ If ``true``, the remote node's position is updated. - :ref:`bool` **update_rotation** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_update_rotation(value) | +-----------+----------------------------+ @@ -98,7 +98,7 @@ If ``true``, the remote node's rotation is updated. - :ref:`bool` **update_scale** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_update_scale(value) | +-----------+-------------------------+ @@ -114,7 +114,7 @@ If ``true``, the remote node's scale is updated. - :ref:`bool` **use_global_coordinates** +-----------+-----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_use_global_coordinates(value) | +-----------+-----------------------------------+ diff --git a/classes/class_remotetransform2d.rst b/classes/class_remotetransform2d.rst index 21d249b80..f257b0eef 100644 --- a/classes/class_remotetransform2d.rst +++ b/classes/class_remotetransform2d.rst @@ -23,17 +23,17 @@ It can be set to update another Node's position, rotation and/or scale. It can u Properties ---------- -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`remote_path` | NodePath("") | -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_position` | true | -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_rotation` | true | -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`update_scale` | true | -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`use_global_coordinates` | true | -+---------------------------------+----------------------------------------------------------------------------------------+--------------+ ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`remote_path` | ``NodePath("")`` | ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_position` | ``true`` | ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_rotation` | ``true`` | ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`update_scale` | ``true`` | ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`use_global_coordinates` | ``true`` | ++---------------------------------+----------------------------------------------------------------------------------------+------------------+ Methods ------- @@ -50,7 +50,7 @@ Property Descriptions - :ref:`NodePath` **remote_path** +-----------+------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_remote_node(value) | +-----------+------------------------+ @@ -66,7 +66,7 @@ The :ref:`NodePath` to the remote node, relative to the RemoteTr - :ref:`bool` **update_position** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_update_position(value) | +-----------+----------------------------+ @@ -82,7 +82,7 @@ If ``true``, the remote node's position is updated. - :ref:`bool` **update_rotation** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_update_rotation(value) | +-----------+----------------------------+ @@ -98,7 +98,7 @@ If ``true``, the remote node's rotation is updated. - :ref:`bool` **update_scale** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_update_scale(value) | +-----------+-------------------------+ @@ -114,7 +114,7 @@ If ``true``, the remote node's scale is updated. - :ref:`bool` **use_global_coordinates** +-----------+-----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_use_global_coordinates(value) | +-----------+-----------------------------------+ diff --git a/classes/class_resource.rst b/classes/class_resource.rst index 3df573a1d..1cb32cc1a 100644 --- a/classes/class_resource.rst +++ b/classes/class_resource.rst @@ -28,13 +28,13 @@ Tutorials Properties ---------- -+-----------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`resource_local_to_scene` | false | -+-----------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`resource_name` | "" | -+-----------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`resource_path` | "" | -+-----------------------------+---------------------------------------------------------------------------------+-------+ ++-----------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`resource_local_to_scene` | ``false`` | ++-----------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`resource_name` | ``""`` | ++-----------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`resource_path` | ``""`` | ++-----------------------------+---------------------------------------------------------------------------------+-----------+ Methods ------- @@ -70,7 +70,7 @@ Property Descriptions - :ref:`bool` **resource_local_to_scene** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_local_to_scene(value) | +-----------+---------------------------+ @@ -86,7 +86,7 @@ If ``true``, the resource will be made unique in each instance of its local scen - :ref:`String` **resource_name** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_name(value) | +-----------+-----------------+ @@ -102,7 +102,7 @@ The name of the resource. This is an optional identifier. - :ref:`String` **resource_path** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_path(value) | +-----------+-----------------+ diff --git a/classes/class_richtextlabel.rst b/classes/class_richtextlabel.rst index 58ac5a9ac..ae2366bc6 100644 --- a/classes/class_richtextlabel.rst +++ b/classes/class_richtextlabel.rst @@ -28,33 +28,33 @@ Tutorials Properties ---------- -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`bbcode_enabled` | false | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`bbcode_text` | "" | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`Array` | :ref:`custom_effects` | [ ] | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`meta_underlined` | true | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`override_selected_font_color` | false | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`float` | :ref:`percent_visible` | 1.0 | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | rect_clip_content | **O:** true | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`scroll_active` | true | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`scroll_following` | false | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`selection_enabled` | false | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`tab_size` | 4 | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`text` | "" | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`visible_characters` | -1 | -+-----------------------------+------------------------------------------------------------------------------------------------+-------------+ ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`bbcode_enabled` | ``false`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`bbcode_text` | ``""`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | :ref:`custom_effects` | ``[ ]`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`meta_underlined` | ``true`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`override_selected_font_color` | ``false`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`float` | :ref:`percent_visible` | ``1.0`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | rect_clip_content | **O:** ``true`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`scroll_active` | ``true`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`scroll_following` | ``false`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`selection_enabled` | ``false`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`tab_size` | ``4`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`text` | ``""`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`visible_characters` | ``-1`` | ++-----------------------------+------------------------------------------------------------------------------------------------+-----------------+ Methods ------- @@ -320,7 +320,7 @@ Property Descriptions - :ref:`bool` **bbcode_enabled** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_use_bbcode(value) | +-----------+-----------------------+ @@ -336,7 +336,7 @@ If ``true``, the label uses BBCode formatting. - :ref:`String` **bbcode_text** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_bbcode(value) | +-----------+-------------------+ @@ -354,7 +354,7 @@ The label's text in BBCode format. Is not representative of manual modifications - :ref:`Array` **custom_effects** +-----------+--------------------+ -| *Default* | [ ] | +| *Default* | ``[ ]`` | +-----------+--------------------+ | *Setter* | set_effects(value) | +-----------+--------------------+ @@ -372,7 +372,7 @@ To add a custom effect, it's more convenient to use :ref:`install_effect` **meta_underlined** +-----------+---------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------+ | *Setter* | set_meta_underline(value) | +-----------+---------------------------+ @@ -388,7 +388,7 @@ If ``true``, the label underlines meta tags such as ``[url]{text}[/url]``. - :ref:`bool` **override_selected_font_color** +-----------+-----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------+ | *Setter* | set_override_selected_font_color(value) | +-----------+-----------------------------------------+ @@ -404,7 +404,7 @@ If ``true``, the label uses the custom font color. - :ref:`float` **percent_visible** +-----------+----------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------------+ | *Setter* | set_percent_visible(value) | +-----------+----------------------------+ @@ -422,7 +422,7 @@ The range of characters to display, as a :ref:`float` between 0.0 a - :ref:`bool` **scroll_active** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_scroll_active(value) | +-----------+--------------------------+ @@ -438,7 +438,7 @@ If ``true``, the scrollbar is visible. Setting this to ``false`` does not block - :ref:`bool` **scroll_following** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_scroll_follow(value) | +-----------+--------------------------+ @@ -454,7 +454,7 @@ If ``true``, the window scrolls down to display new content automatically. - :ref:`bool` **selection_enabled** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_selection_enabled(value) | +-----------+------------------------------+ @@ -470,7 +470,7 @@ If ``true``, the label allows text selection. - :ref:`int` **tab_size** +-----------+---------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+---------------------+ | *Setter* | set_tab_size(value) | +-----------+---------------------+ @@ -486,7 +486,7 @@ The number of spaces associated with a single tab length. Does not affect ``\t`` - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ @@ -504,7 +504,7 @@ When set, clears the tag stack and adds a raw text tag to the top of it. Does no - :ref:`int` **visible_characters** +-----------+-------------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+-------------------------------+ | *Setter* | set_visible_characters(value) | +-----------+-------------------------------+ diff --git a/classes/class_rigidbody.rst b/classes/class_rigidbody.rst index 2682c8154..c77dc4bba 100644 --- a/classes/class_rigidbody.rst +++ b/classes/class_rigidbody.rst @@ -34,53 +34,53 @@ Tutorials Properties ---------- -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`angular_damp` | -1.0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`angular_velocity` | Vector3( 0, 0, 0 ) | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_angular_x` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_angular_y` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_angular_z` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_linear_x` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_linear_y` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`axis_lock_linear_z` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`bounce` | | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`can_sleep` | true | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`contact_monitor` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`int` | :ref:`contacts_reported` | 0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`continuous_cd` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`custom_integrator` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`friction` | | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`gravity_scale` | 1.0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`linear_damp` | -1.0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`linear_velocity` | Vector3( 0, 0, 0 ) | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`mass` | 1.0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`bool` | :ref:`sleeping` | false | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`weight` | 9.8 | -+-----------------------------------------------+--------------------------------------------------------------------------------------+--------------------+ ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`angular_damp` | ``-1.0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`angular_velocity` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_angular_x` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_angular_y` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_angular_z` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_linear_x` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_linear_y` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`axis_lock_linear_z` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`bounce` | | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`can_sleep` | ``true`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`contact_monitor` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`int` | :ref:`contacts_reported` | ``0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`continuous_cd` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`custom_integrator` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`friction` | | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`gravity_scale` | ``1.0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`linear_damp` | ``-1.0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`linear_velocity` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`mass` | ``1.0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`bool` | :ref:`sleeping` | ``false`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`weight` | ``9.8`` | ++-----------------------------------------------+--------------------------------------------------------------------------------------+------------------------+ Methods ------- @@ -185,7 +185,7 @@ Property Descriptions - :ref:`float` **angular_damp** +-----------+-------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+-------------------------+ | *Setter* | set_angular_damp(value) | +-----------+-------------------------+ @@ -201,7 +201,7 @@ Damps RigidBody's rotational forces. - :ref:`Vector3` **angular_velocity** +-----------+-----------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+-----------------------------+ | *Setter* | set_angular_velocity(value) | +-----------+-----------------------------+ @@ -217,7 +217,7 @@ RigidBody's rotational velocity. - :ref:`bool` **axis_lock_angular_x** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -233,7 +233,7 @@ Lock the body's rotation in the X axis. - :ref:`bool` **axis_lock_angular_y** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -249,7 +249,7 @@ Lock the body's rotation in the Y axis. - :ref:`bool` **axis_lock_angular_z** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -265,7 +265,7 @@ Lock the body's rotation in the Z axis. - :ref:`bool` **axis_lock_linear_x** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -281,7 +281,7 @@ Lock the body's movement in the X axis. - :ref:`bool` **axis_lock_linear_y** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -297,7 +297,7 @@ Lock the body's movement in the Y axis. - :ref:`bool` **axis_lock_linear_z** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_axis_lock(value) | +-----------+----------------------+ @@ -329,7 +329,7 @@ Deprecated, use :ref:`PhysicsMaterial.bounce` **can_sleep** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_can_sleep(value) | +-----------+----------------------+ @@ -345,7 +345,7 @@ If ``true``, the RigidBody will not calculate forces and will act as a static bo - :ref:`bool` **contact_monitor** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_contact_monitor(value) | +-----------+------------------------------+ @@ -361,7 +361,7 @@ If ``true``, the RigidBody will emit signals when it collides with another Rigid - :ref:`int` **contacts_reported** +-----------+----------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------------+ | *Setter* | set_max_contacts_reported(value) | +-----------+----------------------------------+ @@ -377,7 +377,7 @@ The maximum contacts to report. Bodies can keep a log of the contacts with other - :ref:`bool` **continuous_cd** +-----------+-----------------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------------+ | *Setter* | set_use_continuous_collision_detection(value) | +-----------+-----------------------------------------------+ @@ -395,7 +395,7 @@ Continuous collision detection tries to predict where a moving body will collide - :ref:`bool` **custom_integrator** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_use_custom_integrator(value) | +-----------+----------------------------------+ @@ -427,7 +427,7 @@ Deprecated, use :ref:`PhysicsMaterial.friction` **gravity_scale** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_gravity_scale(value) | +-----------+--------------------------+ @@ -443,7 +443,7 @@ This is multiplied by the global 3D gravity setting found in **Project > Project - :ref:`float` **linear_damp** +-----------+------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+------------------------+ | *Setter* | set_linear_damp(value) | +-----------+------------------------+ @@ -459,7 +459,7 @@ The body's linear damp. Cannot be less than -1.0. If this value is different fro - :ref:`Vector3` **linear_velocity** +-----------+----------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_linear_velocity(value) | +-----------+----------------------------+ @@ -475,7 +475,7 @@ The body's linear velocity. Can be used sporadically, but **don't set this every - :ref:`float` **mass** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_mass(value) | +-----------+-----------------+ @@ -491,7 +491,7 @@ The body's mass. - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -523,7 +523,7 @@ If a material is assigned to this property, it will be used instead of any other - :ref:`bool` **sleeping** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_sleeping(value) | +-----------+---------------------+ @@ -539,7 +539,7 @@ If ``true``, the body is sleeping and will not calculate forces until woken up b - :ref:`float` **weight** +-----------+-------------------+ -| *Default* | 9.8 | +| *Default* | ``9.8`` | +-----------+-------------------+ | *Setter* | set_weight(value) | +-----------+-------------------+ diff --git a/classes/class_rigidbody2d.rst b/classes/class_rigidbody2d.rst index 794a0b0e8..6b72904ca 100644 --- a/classes/class_rigidbody2d.rst +++ b/classes/class_rigidbody2d.rst @@ -29,47 +29,47 @@ If you need to override the default physics behavior or add a transformation at Properties ---------- -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`angular_damp` | -1.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`angular_velocity` | 0.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`applied_force` | Vector2( 0, 0 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`applied_torque` | 0.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`bounce` | | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`can_sleep` | true | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`contact_monitor` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`contacts_reported` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`CCDMode` | :ref:`continuous_cd` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`custom_integrator` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`friction` | | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`gravity_scale` | 1.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`inertia` | | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`linear_damp` | -1.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`linear_velocity` | Vector2( 0, 0 ) | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`mass` | 1.0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`sleeping` | false | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`weight` | 9.8 | -+-----------------------------------------------+----------------------------------------------------------------------------------------+-----------------+ ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`angular_damp` | ``-1.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`angular_velocity` | ``0.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`applied_force` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`applied_torque` | ``0.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`bounce` | | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`can_sleep` | ``true`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`contact_monitor` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`contacts_reported` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`CCDMode` | :ref:`continuous_cd` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`custom_integrator` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`friction` | | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`gravity_scale` | ``1.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`inertia` | | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`linear_damp` | ``-1.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`linear_velocity` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`mass` | ``1.0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`sleeping` | ``false`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`weight` | ``9.8`` | ++-----------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -186,7 +186,7 @@ Property Descriptions - :ref:`float` **angular_damp** +-----------+-------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+-------------------------+ | *Setter* | set_angular_damp(value) | +-----------+-------------------------+ @@ -202,7 +202,7 @@ Damps the body's :ref:`angular_velocity` **angular_velocity** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_angular_velocity(value) | +-----------+-----------------------------+ @@ -218,7 +218,7 @@ The body's rotational velocity. - :ref:`Vector2` **applied_force** +-----------+--------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_applied_force(value) | +-----------+--------------------------+ @@ -234,7 +234,7 @@ The body's total applied force. - :ref:`float` **applied_torque** +-----------+---------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------+ | *Setter* | set_applied_torque(value) | +-----------+---------------------------+ @@ -266,7 +266,7 @@ Deprecated, use :ref:`PhysicsMaterial.bounce` **can_sleep** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_can_sleep(value) | +-----------+----------------------+ @@ -282,7 +282,7 @@ If ``true``, the body will not calculate forces and will act as a static body if - :ref:`bool` **contact_monitor** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_contact_monitor(value) | +-----------+------------------------------+ @@ -298,7 +298,7 @@ If ``true``, the body will emit signals when it collides with another RigidBody2 - :ref:`int` **contacts_reported** +-----------+----------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------------+ | *Setter* | set_max_contacts_reported(value) | +-----------+----------------------------------+ @@ -314,7 +314,7 @@ The maximum number of contacts to report. - :ref:`CCDMode` **continuous_cd** +-----------+------------------------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------------------------------+ | *Setter* | set_continuous_collision_detection_mode(value) | +-----------+------------------------------------------------+ @@ -332,7 +332,7 @@ Continuous collision detection tries to predict where a moving body will collide - :ref:`bool` **custom_integrator** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_use_custom_integrator(value) | +-----------+----------------------------------+ @@ -364,7 +364,7 @@ Deprecated, use :ref:`PhysicsMaterial.friction` **gravity_scale** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_gravity_scale(value) | +-----------+--------------------------+ @@ -394,7 +394,7 @@ The body's moment of inertia. This is like mass, but for rotation: it determines - :ref:`float` **linear_damp** +-----------+------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+------------------------+ | *Setter* | set_linear_damp(value) | +-----------+------------------------+ @@ -410,7 +410,7 @@ Damps the body's :ref:`linear_velocity` **linear_velocity** +-----------+----------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_linear_velocity(value) | +-----------+----------------------------+ @@ -426,7 +426,7 @@ The body's linear velocity. - :ref:`float` **mass** +-----------+-----------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------+ | *Setter* | set_mass(value) | +-----------+-----------------+ @@ -442,7 +442,7 @@ The body's mass. - :ref:`Mode` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -474,7 +474,7 @@ If a material is assigned to this property, it will be used instead of any other - :ref:`bool` **sleeping** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_sleeping(value) | +-----------+---------------------+ @@ -490,7 +490,7 @@ If ``true``, the body is sleeping and will not calculate forces until woken up b - :ref:`float` **weight** +-----------+-------------------+ -| *Default* | 9.8 | +| *Default* | ``9.8`` | +-----------+-------------------+ | *Setter* | set_weight(value) | +-----------+-------------------+ diff --git a/classes/class_scenetree.rst b/classes/class_scenetree.rst index 4fa7e003b..72a3d113d 100644 --- a/classes/class_scenetree.rst +++ b/classes/class_scenetree.rst @@ -32,29 +32,29 @@ Tutorials Properties ---------- -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`Node` | :ref:`current_scene` | | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`debug_collisions_hint` | false | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`debug_navigation_hint` | false | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`Node` | :ref:`edited_scene_root` | | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`MultiplayerAPI` | :ref:`multiplayer` | | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`multiplayer_poll` | true | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`NetworkedMultiplayerPeer` | :ref:`network_peer` | | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`paused` | false | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`refuse_new_network_connections` | false | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`Viewport` | :ref:`root` | | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_font_oversampling` | false | -+-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------+ ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`Node` | :ref:`current_scene` | | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`debug_collisions_hint` | ``false`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`debug_navigation_hint` | ``false`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`Node` | :ref:`edited_scene_root` | | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`MultiplayerAPI` | :ref:`multiplayer` | | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`multiplayer_poll` | ``true`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`NetworkedMultiplayerPeer` | :ref:`network_peer` | | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`paused` | ``false`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`refuse_new_network_connections` | ``false`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`Viewport` | :ref:`root` | | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_font_oversampling` | ``false`` | ++-----------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -323,7 +323,7 @@ The current scene. - :ref:`bool` **debug_collisions_hint** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_debug_collisions_hint(value) | +-----------+----------------------------------+ @@ -339,7 +339,7 @@ If ``true``, collision shapes will be visible when running the game from the edi - :ref:`bool` **debug_navigation_hint** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_debug_navigation_hint(value) | +-----------+----------------------------------+ @@ -383,7 +383,7 @@ The default :ref:`MultiplayerAPI` instance for this ``Scen - :ref:`bool` **multiplayer_poll** +-----------+-------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------------------+ | *Setter* | set_multiplayer_poll_enabled(value) | +-----------+-------------------------------------+ @@ -415,7 +415,7 @@ The peer object to handle the RPC system (effectively enabling networking when s - :ref:`bool` **paused** +-----------+------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------+ | *Setter* | set_pause(value) | +-----------+------------------+ @@ -435,7 +435,7 @@ If ``true``, the ``SceneTree`` is paused. Doing so will have the following behav - :ref:`bool` **refuse_new_network_connections** +-----------+-------------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------------------+ | *Setter* | set_refuse_new_network_connections(value) | +-----------+-------------------------------------------+ @@ -463,7 +463,7 @@ The ``SceneTree``'s root :ref:`Viewport`. - :ref:`bool` **use_font_oversampling** +-----------+----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_use_font_oversampling(value) | +-----------+----------------------------------+ diff --git a/classes/class_scriptcreatedialog.rst b/classes/class_scriptcreatedialog.rst index 06bcfe517..b51834c9f 100644 --- a/classes/class_scriptcreatedialog.rst +++ b/classes/class_scriptcreatedialog.rst @@ -28,17 +28,17 @@ The ``ScriptCreateDialog`` creates script files according to a given template fo Properties ---------- -+-------------------------------+-------------------+-----------------------------+ -| :ref:`bool` | dialog_hide_on_ok | **O:** false | -+-------------------------------+-------------------+-----------------------------+ -| :ref:`float` | margin_bottom | **O:** 232.0 | -+-------------------------------+-------------------+-----------------------------+ -| :ref:`float` | margin_right | **O:** 361.0 | -+-------------------------------+-------------------+-----------------------------+ -| :ref:`Vector2` | rect_size | **O:** Vector2( 361, 232 ) | -+-------------------------------+-------------------+-----------------------------+ -| :ref:`String` | window_title | **O:** "Attach Node Script" | -+-------------------------------+-------------------+-----------------------------+ ++-------------------------------+-------------------+---------------------------------+ +| :ref:`bool` | dialog_hide_on_ok | **O:** ``false`` | ++-------------------------------+-------------------+---------------------------------+ +| :ref:`float` | margin_bottom | **O:** ``232.0`` | ++-------------------------------+-------------------+---------------------------------+ +| :ref:`float` | margin_right | **O:** ``361.0`` | ++-------------------------------+-------------------+---------------------------------+ +| :ref:`Vector2` | rect_size | **O:** ``Vector2( 361, 232 )`` | ++-------------------------------+-------------------+---------------------------------+ +| :ref:`String` | window_title | **O:** ``"Attach Node Script"`` | ++-------------------------------+-------------------+---------------------------------+ Methods ------- diff --git a/classes/class_scrollbar.rst b/classes/class_scrollbar.rst index 8351ac6bd..1c06f5ab2 100644 --- a/classes/class_scrollbar.rst +++ b/classes/class_scrollbar.rst @@ -23,13 +23,13 @@ Scrollbars are a :ref:`Range`-based :ref:`Control`, Properties ---------- -+---------------------------+----------------------------------------------------------+------------+ -| :ref:`float` | :ref:`custom_step` | -1.0 | -+---------------------------+----------------------------------------------------------+------------+ -| :ref:`int` | size_flags_vertical | **O:** 0 | -+---------------------------+----------------------------------------------------------+------------+ -| :ref:`float` | step | **O:** 0.0 | -+---------------------------+----------------------------------------------------------+------------+ ++---------------------------+----------------------------------------------------------+----------------+ +| :ref:`float` | :ref:`custom_step` | ``-1.0`` | ++---------------------------+----------------------------------------------------------+----------------+ +| :ref:`int` | size_flags_vertical | **O:** ``0`` | ++---------------------------+----------------------------------------------------------+----------------+ +| :ref:`float` | step | **O:** ``0.0`` | ++---------------------------+----------------------------------------------------------+----------------+ Signals ------- @@ -48,7 +48,7 @@ Property Descriptions - :ref:`float` **custom_step** +-----------+------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+------------------------+ | *Setter* | set_custom_step(value) | +-----------+------------------------+ diff --git a/classes/class_scrollcontainer.rst b/classes/class_scrollcontainer.rst index 37ba80f15..1ce5f5f7b 100644 --- a/classes/class_scrollcontainer.rst +++ b/classes/class_scrollcontainer.rst @@ -23,21 +23,21 @@ A ScrollContainer node meant to contain a :ref:`Control` child. S Properties ---------- -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`follow_focus` | false | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | rect_clip_content | **O:** true | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`scroll_deadzone` | 0 | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`scroll_horizontal` | 0 | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`scroll_horizontal_enabled` | true | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`scroll_vertical` | 0 | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`scroll_vertical_enabled` | true | -+-------------------------+--------------------------------------------------------------------------------------------+-------------+ ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`follow_focus` | ``false`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | rect_clip_content | **O:** ``true`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`scroll_deadzone` | ``0`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`scroll_horizontal` | ``0`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`scroll_horizontal_enabled` | ``true`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`scroll_vertical` | ``0`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`scroll_vertical_enabled` | ``true`` | ++-------------------------+--------------------------------------------------------------------------------------------+-----------------+ Methods ------- @@ -80,7 +80,7 @@ Property Descriptions - :ref:`bool` **follow_focus** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_follow_focus(value) | +-----------+-------------------------+ @@ -96,7 +96,7 @@ If ``true``, the ScrollContainer will automatically scroll to focused children ( - :ref:`int` **scroll_deadzone** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_deadzone(value) | +-----------+---------------------+ @@ -110,7 +110,7 @@ If ``true``, the ScrollContainer will automatically scroll to focused children ( - :ref:`int` **scroll_horizontal** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_h_scroll(value) | +-----------+---------------------+ @@ -126,7 +126,7 @@ The current horizontal scroll value. - :ref:`bool` **scroll_horizontal_enabled** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_enable_h_scroll(value) | +-----------+----------------------------+ @@ -142,7 +142,7 @@ If ``true``, enables horizontal scrolling. - :ref:`int` **scroll_vertical** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_v_scroll(value) | +-----------+---------------------+ @@ -158,7 +158,7 @@ The current vertical scroll value. - :ref:`bool` **scroll_vertical_enabled** +-----------+----------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_enable_v_scroll(value) | +-----------+----------------------------+ diff --git a/classes/class_segmentshape2d.rst b/classes/class_segmentshape2d.rst index 40b8c9911..979e340ff 100644 --- a/classes/class_segmentshape2d.rst +++ b/classes/class_segmentshape2d.rst @@ -21,11 +21,11 @@ Segment shape for 2D collisions. Consists of two points, ``a`` and ``b``. Properties ---------- -+-------------------------------+-------------------------------------------+------------------+ -| :ref:`Vector2` | :ref:`a` | Vector2( 0, 0 ) | -+-------------------------------+-------------------------------------------+------------------+ -| :ref:`Vector2` | :ref:`b` | Vector2( 0, 10 ) | -+-------------------------------+-------------------------------------------+------------------+ ++-------------------------------+-------------------------------------------+----------------------+ +| :ref:`Vector2` | :ref:`a` | ``Vector2( 0, 0 )`` | ++-------------------------------+-------------------------------------------+----------------------+ +| :ref:`Vector2` | :ref:`b` | ``Vector2( 0, 10 )`` | ++-------------------------------+-------------------------------------------+----------------------+ Property Descriptions --------------------- @@ -34,13 +34,13 @@ Property Descriptions - :ref:`Vector2` **a** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Setter* | set_a(value) | -+-----------+-----------------+ -| *Getter* | get_a() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_a(value) | ++-----------+---------------------+ +| *Getter* | get_a() | ++-----------+---------------------+ The segment's first point position. @@ -50,13 +50,13 @@ The segment's first point position. - :ref:`Vector2` **b** -+-----------+------------------+ -| *Default* | Vector2( 0, 10 ) | -+-----------+------------------+ -| *Setter* | set_b(value) | -+-----------+------------------+ -| *Getter* | get_b() | -+-----------+------------------+ ++-----------+----------------------+ +| *Default* | ``Vector2( 0, 10 )`` | ++-----------+----------------------+ +| *Setter* | set_b(value) | ++-----------+----------------------+ +| *Getter* | get_b() | ++-----------+----------------------+ The segment's second point position. diff --git a/classes/class_shader.rst b/classes/class_shader.rst index bb2e09e3f..2ace63f34 100644 --- a/classes/class_shader.rst +++ b/classes/class_shader.rst @@ -28,9 +28,9 @@ Tutorials Properties ---------- -+-----------------------------+-----------------------------------------+----+ -| :ref:`String` | :ref:`code` | "" | -+-----------------------------+-----------------------------------------+----+ ++-----------------------------+-----------------------------------------+--------+ +| :ref:`String` | :ref:`code` | ``""`` | ++-----------------------------+-----------------------------------------+--------+ Methods ------- @@ -72,7 +72,7 @@ Property Descriptions - :ref:`String` **code** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_code(value) | +-----------+-----------------+ diff --git a/classes/class_shape.rst b/classes/class_shape.rst index 66fdf076b..e663c41b9 100644 --- a/classes/class_shape.rst +++ b/classes/class_shape.rst @@ -28,9 +28,9 @@ Tutorials Properties ---------- -+---------------------------+--------------------------------------------+------+ -| :ref:`float` | :ref:`margin` | 0.04 | -+---------------------------+--------------------------------------------+------+ ++---------------------------+--------------------------------------------+----------+ +| :ref:`float` | :ref:`margin` | ``0.04`` | ++---------------------------+--------------------------------------------+----------+ Property Descriptions --------------------- @@ -40,7 +40,7 @@ Property Descriptions - :ref:`float` **margin** +-----------+-------------------+ -| *Default* | 0.04 | +| *Default* | ``0.04`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ diff --git a/classes/class_shape2d.rst b/classes/class_shape2d.rst index d0e62a029..f7e20ff71 100644 --- a/classes/class_shape2d.rst +++ b/classes/class_shape2d.rst @@ -28,9 +28,9 @@ Tutorials Properties ---------- -+---------------------------+----------------------------------------------------------------------+-----+ -| :ref:`float` | :ref:`custom_solver_bias` | 0.0 | -+---------------------------+----------------------------------------------------------------------+-----+ ++---------------------------+----------------------------------------------------------------------+---------+ +| :ref:`float` | :ref:`custom_solver_bias` | ``0.0`` | ++---------------------------+----------------------------------------------------------------------+---------+ Methods ------- @@ -53,7 +53,7 @@ Property Descriptions - :ref:`float` **custom_solver_bias** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_custom_solver_bias(value) | +-----------+-------------------------------+ diff --git a/classes/class_skeletonik.rst b/classes/class_skeletonik.rst index f10e40998..d80cd8227 100644 --- a/classes/class_skeletonik.rst +++ b/classes/class_skeletonik.rst @@ -16,27 +16,27 @@ SkeletonIK Properties ---------- -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`interpolation` | 1.0 | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Vector3` | :ref:`magnet` | Vector3( 0, 0, 0 ) | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`int` | :ref:`max_iterations` | 10 | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`float` | :ref:`min_distance` | 0.01 | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`override_tip_basis` | true | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`String` | :ref:`root_bone` | "" | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`target` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`NodePath` | :ref:`target_node` | NodePath("") | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`String` | :ref:`tip_bone` | "" | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`use_magnet` | false | -+-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`interpolation` | ``1.0`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Vector3` | :ref:`magnet` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`int` | :ref:`max_iterations` | ``10`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`float` | :ref:`min_distance` | ``0.01`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`override_tip_basis` | ``true`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`String` | :ref:`root_bone` | ``""`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`target` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`NodePath` | :ref:`target_node` | ``NodePath("")`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`String` | :ref:`tip_bone` | ``""`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`use_magnet` | ``false`` | ++-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+ Methods ------- @@ -59,7 +59,7 @@ Property Descriptions - :ref:`float` **interpolation** +-----------+--------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_interpolation(value) | +-----------+--------------------------+ @@ -73,7 +73,7 @@ Property Descriptions - :ref:`Vector3` **magnet** +-----------+----------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+----------------------------+ | *Setter* | set_magnet_position(value) | +-----------+----------------------------+ @@ -87,7 +87,7 @@ Property Descriptions - :ref:`int` **max_iterations** +-----------+---------------------------+ -| *Default* | 10 | +| *Default* | ``10`` | +-----------+---------------------------+ | *Setter* | set_max_iterations(value) | +-----------+---------------------------+ @@ -101,7 +101,7 @@ Property Descriptions - :ref:`float` **min_distance** +-----------+-------------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+-------------------------+ | *Setter* | set_min_distance(value) | +-----------+-------------------------+ @@ -115,7 +115,7 @@ Property Descriptions - :ref:`bool` **override_tip_basis** +-----------+-------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------------+ | *Setter* | set_override_tip_basis(value) | +-----------+-------------------------------+ @@ -129,7 +129,7 @@ Property Descriptions - :ref:`String` **root_bone** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_root_bone(value) | +-----------+----------------------+ @@ -142,13 +142,13 @@ Property Descriptions - :ref:`Transform` **target** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_target_transform(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_target_transform() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_target_transform(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_target_transform() | ++-----------+-----------------------------------------------------+ ---- @@ -157,7 +157,7 @@ Property Descriptions - :ref:`NodePath` **target_node** +-----------+------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_target_node(value) | +-----------+------------------------+ @@ -171,7 +171,7 @@ Property Descriptions - :ref:`String` **tip_bone** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_tip_bone(value) | +-----------+---------------------+ @@ -185,7 +185,7 @@ Property Descriptions - :ref:`bool` **use_magnet** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_use_magnet(value) | +-----------+-----------------------+ diff --git a/classes/class_sky.rst b/classes/class_sky.rst index 19bee058b..0f97dba18 100644 --- a/classes/class_sky.rst +++ b/classes/class_sky.rst @@ -23,9 +23,9 @@ The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky Properties ---------- -+--------------------------------------------+--------------------------------------------------------+---+ -| :ref:`RadianceSize` | :ref:`radiance_size` | 2 | -+--------------------------------------------+--------------------------------------------------------+---+ ++--------------------------------------------+--------------------------------------------------------+-------+ +| :ref:`RadianceSize` | :ref:`radiance_size` | ``2`` | ++--------------------------------------------+--------------------------------------------------------+-------+ Enumerations ------------ @@ -74,7 +74,7 @@ Property Descriptions - :ref:`RadianceSize` **radiance_size** +-----------+--------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+--------------------------+ | *Setter* | set_radiance_size(value) | +-----------+--------------------------+ diff --git a/classes/class_slider.rst b/classes/class_slider.rst index 649fb2580..be61c4537 100644 --- a/classes/class_slider.rst +++ b/classes/class_slider.rst @@ -23,19 +23,19 @@ Base class for GUI sliders. Properties ---------- -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`editable` | true | -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`scrollable` | true | -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | size_flags_vertical | **O:** 0 | -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`tick_count` | 0 | -+------------------------------------------+-----------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`ticks_on_borders` | false | -+------------------------------------------+-----------------------------------------------------------------+----------+ ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`editable` | ``true`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`scrollable` | ``true`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | size_flags_vertical | **O:** ``0`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`tick_count` | ``0`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`ticks_on_borders` | ``false`` | ++------------------------------------------+-----------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`bool` **editable** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_editable(value) | +-----------+---------------------+ @@ -61,7 +61,7 @@ If ``true``, the slider can be interacted with. If ``false``, the value can be c - :ref:`bool` **scrollable** +-----------+-----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-----------------------+ | *Setter* | set_scrollable(value) | +-----------+-----------------------+ @@ -77,7 +77,7 @@ If ``true``, the value can be changed using the mouse wheel. - :ref:`int` **tick_count** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_ticks(value) | +-----------+------------------+ @@ -93,7 +93,7 @@ Number of ticks displayed on the slider, including border ticks. Ticks are unifo - :ref:`bool` **ticks_on_borders** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_ticks_on_borders(value) | +-----------+-----------------------------+ diff --git a/classes/class_sliderjoint.rst b/classes/class_sliderjoint.rst index 4b38e9f73..70020e1e3 100644 --- a/classes/class_sliderjoint.rst +++ b/classes/class_sliderjoint.rst @@ -21,51 +21,51 @@ Slides across the X axis of the pivot object. Properties ---------- -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_limit/damping` | 0.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_limit/lower_angle` | 0.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_limit/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_limit/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_limit/upper_angle` | 0.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_motion/damping` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_motion/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_motion/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_ortho/damping` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_ortho/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`angular_ortho/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_limit/damping` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_limit/lower_distance` | -1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_limit/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_limit/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_limit/upper_distance` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_motion/damping` | 0.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_motion/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_motion/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_ortho/damping` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_ortho/restitution` | 0.7 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`linear_ortho/softness` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------------------+------+ ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_limit/damping` | ``0.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_limit/lower_angle` | ``0.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_limit/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_limit/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_limit/upper_angle` | ``0.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_motion/damping` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_motion/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_motion/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_ortho/damping` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_ortho/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`angular_ortho/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_limit/damping` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_limit/lower_distance` | ``-1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_limit/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_limit/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_limit/upper_distance` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_motion/damping` | ``0.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_motion/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_motion/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_ortho/damping` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_ortho/restitution` | ``0.7`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`linear_ortho/softness` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------------------+----------+ Methods ------- @@ -183,7 +183,7 @@ Property Descriptions - :ref:`float` **angular_limit/damping** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -200,9 +200,9 @@ A lower damping value allows a rotation initiated by body A to travel to body B - :ref:`float` **angular_limit/lower_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The lower limit of rotation in the slider. @@ -213,7 +213,7 @@ The lower limit of rotation in the slider. - :ref:`float` **angular_limit/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -231,7 +231,7 @@ Does not affect damping. - :ref:`float` **angular_limit/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -248,9 +248,9 @@ Makes all rotation slower when between 0 and 1. - :ref:`float` **angular_limit/upper_angle** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The upper limit of rotation in the slider. @@ -261,7 +261,7 @@ The upper limit of rotation in the slider. - :ref:`float` **angular_motion/damping** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -277,7 +277,7 @@ The amount of damping of the rotation in the limits. - :ref:`float` **angular_motion/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -293,7 +293,7 @@ The amount of restitution of the rotation in the limits. - :ref:`float` **angular_motion/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -309,7 +309,7 @@ A factor applied to the all rotation in the limits. - :ref:`float` **angular_ortho/damping** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -325,7 +325,7 @@ The amount of damping of the rotation across axes orthogonal to the slider. - :ref:`float` **angular_ortho/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -341,7 +341,7 @@ The amount of restitution of the rotation across axes orthogonal to the slider. - :ref:`float` **angular_ortho/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -357,7 +357,7 @@ A factor applied to the all rotation across axes orthogonal to the slider. - :ref:`float` **linear_limit/damping** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -373,7 +373,7 @@ The amount of damping that happens once the limit defined by :ref:`linear_limit/ - :ref:`float` **linear_limit/lower_distance** +-----------+------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -389,7 +389,7 @@ The minimum difference between the pivot points on their X axis before damping h - :ref:`float` **linear_limit/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -405,7 +405,7 @@ The amount of restitution once the limits are surpassed. The lower, the more vel - :ref:`float` **linear_limit/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -421,7 +421,7 @@ A factor applied to the movement across the slider axis once the limits get surp - :ref:`float` **linear_limit/upper_distance** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -437,7 +437,7 @@ The maximum difference between the pivot points on their X axis before damping h - :ref:`float` **linear_motion/damping** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -453,7 +453,7 @@ The amount of damping inside the slider limits. - :ref:`float` **linear_motion/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -469,7 +469,7 @@ The amount of restitution inside the slider limits. - :ref:`float` **linear_motion/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -485,7 +485,7 @@ A factor applied to the movement across the slider axis as long as the slider is - :ref:`float` **linear_ortho/damping** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -501,7 +501,7 @@ The amount of damping when movement is across axes orthogonal to the slider. - :ref:`float` **linear_ortho/restitution** +-----------+------------------+ -| *Default* | 0.7 | +| *Default* | ``0.7`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -517,7 +517,7 @@ The amount of restitution when movement is across axes orthogonal to the slider. - :ref:`float` **linear_ortho/softness** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ diff --git a/classes/class_softbody.rst b/classes/class_softbody.rst index d2e90ce51..a3b8f97b4 100644 --- a/classes/class_softbody.rst +++ b/classes/class_softbody.rst @@ -26,33 +26,33 @@ Tutorials Properties ---------- -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`areaAngular_stiffness` | 0.5 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`damping_coefficient` | 0.01 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`drag_coefficient` | 0.0 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`linear_stiffness` | 0.5 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`parent_collision_ignore` | NodePath("") | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`pose_matching_coefficient` | 0.0 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`pressure_coefficient` | 0.0 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`bool` | :ref:`ray_pickable` | true | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`int` | :ref:`simulation_precision` | 5 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`total_mass` | 1.0 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`volume_stiffness` | 0.5 | -+---------------------------------+-------------------------------------------------------------------------------------+--------------+ ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`areaAngular_stiffness` | ``0.5`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`damping_coefficient` | ``0.01`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`drag_coefficient` | ``0.0`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`linear_stiffness` | ``0.5`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`parent_collision_ignore` | ``NodePath("")`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`pose_matching_coefficient` | ``0.0`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`pressure_coefficient` | ``0.0`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`bool` | :ref:`ray_pickable` | ``true`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`int` | :ref:`simulation_precision` | ``5`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`total_mass` | ``1.0`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`volume_stiffness` | ``0.5`` | ++---------------------------------+-------------------------------------------------------------------------------------+------------------+ Methods ------- @@ -81,7 +81,7 @@ Property Descriptions - :ref:`float` **areaAngular_stiffness** +-----------+----------------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+----------------------------------+ | *Setter* | set_areaAngular_stiffness(value) | +-----------+----------------------------------+ @@ -95,7 +95,7 @@ Property Descriptions - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -115,7 +115,7 @@ A contact is detected if object A is in any of the layers that object B scans, o - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -131,7 +131,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`float` **damping_coefficient** +-----------+--------------------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+--------------------------------+ | *Setter* | set_damping_coefficient(value) | +-----------+--------------------------------+ @@ -145,7 +145,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`float` **drag_coefficient** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_drag_coefficient(value) | +-----------+-----------------------------+ @@ -159,7 +159,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`float` **linear_stiffness** +-----------+-----------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+-----------------------------+ | *Setter* | set_linear_stiffness(value) | +-----------+-----------------------------+ @@ -173,7 +173,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`NodePath` **parent_collision_ignore** +-----------+------------------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+------------------------------------+ | *Setter* | set_parent_collision_ignore(value) | +-----------+------------------------------------+ @@ -189,7 +189,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`float` **pose_matching_coefficient** +-----------+--------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------------+ | *Setter* | set_pose_matching_coefficient(value) | +-----------+--------------------------------------+ @@ -203,7 +203,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`float` **pressure_coefficient** +-----------+---------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------------+ | *Setter* | set_pressure_coefficient(value) | +-----------+---------------------------------+ @@ -217,7 +217,7 @@ The physics layers this SoftBody scans for collisions. - :ref:`bool` **ray_pickable** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_ray_pickable(value) | +-----------+-------------------------+ @@ -233,7 +233,7 @@ If ``true``, the ``SoftBody`` will respond to :ref:`RayCast`\ s. - :ref:`int` **simulation_precision** +-----------+---------------------------------+ -| *Default* | 5 | +| *Default* | ``5`` | +-----------+---------------------------------+ | *Setter* | set_simulation_precision(value) | +-----------+---------------------------------+ @@ -249,7 +249,7 @@ Increasing this value will improve the resulting simulation, but can affect perf - :ref:`float` **total_mass** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_total_mass(value) | +-----------+-----------------------+ @@ -265,7 +265,7 @@ The SoftBody's mass. - :ref:`float` **volume_stiffness** +-----------+-----------------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+-----------------------------+ | *Setter* | set_volume_stiffness(value) | +-----------+-----------------------------+ diff --git a/classes/class_spatial.rst b/classes/class_spatial.rst index 56f9c431f..d355399e8 100644 --- a/classes/class_spatial.rst +++ b/classes/class_spatial.rst @@ -30,23 +30,23 @@ Tutorials Properties ---------- -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`SpatialGizmo` | :ref:`gizmo` | | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`global_transform` | | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Vector3` | :ref:`rotation` | | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Vector3` | :ref:`rotation_degrees` | Vector3( 0, 0, 0 ) | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Vector3` | :ref:`scale` | Vector3( 1, 1, 1 ) | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`transform` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Vector3` | :ref:`translation` | Vector3( 0, 0, 0 ) | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`bool` | :ref:`visible` | true | -+-----------------------------------------+------------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`SpatialGizmo` | :ref:`gizmo` | | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`global_transform` | | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Vector3` | :ref:`rotation` | | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Vector3` | :ref:`rotation_degrees` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Vector3` | :ref:`scale` | ``Vector3( 1, 1, 1 )`` | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`transform` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Vector3` | :ref:`translation` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`bool` | :ref:`visible` | ``true`` | ++-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+ Methods ------- @@ -201,7 +201,7 @@ Rotation part of the local transformation in radians, specified in terms of YXZ- - :ref:`Vector3` **rotation_degrees** +-----------+-----------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+-----------------------------+ | *Setter* | set_rotation_degrees(value) | +-----------+-----------------------------+ @@ -216,13 +216,13 @@ Rotation part of the local transformation in degrees, specified in terms of YXZ- - :ref:`Vector3` **scale** -+-----------+--------------------+ -| *Default* | Vector3( 1, 1, 1 ) | -+-----------+--------------------+ -| *Setter* | set_scale(value) | -+-----------+--------------------+ -| *Getter* | get_scale() | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 1, 1 )`` | ++-----------+------------------------+ +| *Setter* | set_scale(value) | ++-----------+------------------------+ +| *Getter* | get_scale() | ++-----------+------------------------+ Scale part of the local transformation. @@ -232,13 +232,13 @@ Scale part of the local transformation. - :ref:`Transform` **transform** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_transform(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_transform() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_transform(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_transform() | ++-----------+-----------------------------------------------------+ Local space :ref:`Transform` of this node, with respect to the parent node. @@ -249,7 +249,7 @@ Local space :ref:`Transform` of this node, with respect to the - :ref:`Vector3` **translation** +-----------+------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_translation(value) | +-----------+------------------------+ @@ -265,7 +265,7 @@ Local translation of this node. - :ref:`bool` **visible** +-----------+--------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_visible(value) | +-----------+--------------------+ diff --git a/classes/class_spatialmaterial.rst b/classes/class_spatialmaterial.rst index 31091309e..4177fc5eb 100644 --- a/classes/class_spatialmaterial.rst +++ b/classes/class_spatialmaterial.rst @@ -26,209 +26,209 @@ Tutorials Properties ---------- -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`albedo_color` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`albedo_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`anisotropy` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`anisotropy_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`anisotropy_flowmap` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`ao_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`ao_light_affect` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`ao_on_uv2` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`ao_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`TextureChannel` | :ref:`ao_texture_channel` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`clearcoat` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`clearcoat_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`clearcoat_gloss` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`clearcoat_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`depth_deep_parallax` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`depth_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`depth_flip_binormal` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`depth_flip_tangent` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`depth_max_layers` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`depth_min_layers` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`depth_scale` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`depth_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`detail_albedo` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`BlendMode` | :ref:`detail_blend_mode` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`detail_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`detail_mask` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`detail_normal` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`DetailUV` | :ref:`detail_uv_layer` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`distance_fade_max_distance` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`distance_fade_min_distance` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`DistanceFadeMode` | :ref:`distance_fade_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`emission` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`emission_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`emission_energy` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`emission_on_uv2` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`EmissionOperator` | :ref:`emission_operator` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`emission_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_albedo_tex_force_srgb` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_disable_ambient_light` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_do_not_receive_shadows` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_ensure_correct_normals` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_fixed_size` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_no_depth_test` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_transparent` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_unshaded` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_use_point_size` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_use_shadow_to_opacity` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_vertex_lighting` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flags_world_triplanar` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`metallic` | 0.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`metallic_specular` | 0.5 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`metallic_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`TextureChannel` | :ref:`metallic_texture_channel` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`normal_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`normal_scale` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`normal_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`params_alpha_scissor_threshold` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`params_billboard_keep_scale` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`BillboardMode` | :ref:`params_billboard_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`BlendMode` | :ref:`params_blend_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`CullMode` | :ref:`params_cull_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`DepthDrawMode` | :ref:`params_depth_draw_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`DiffuseMode` | :ref:`params_diffuse_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`params_grow` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`params_grow_amount` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`params_line_width` | 1.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`params_point_size` | 1.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`SpecularMode` | :ref:`params_specular_mode` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`params_use_alpha_scissor` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`particles_anim_h_frames` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`particles_anim_loop` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`particles_anim_v_frames` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`proximity_fade_distance` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`proximity_fade_enable` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`refraction_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`refraction_scale` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`refraction_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`TextureChannel` | :ref:`refraction_texture_channel` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`rim` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`rim_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`rim_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`rim_tint` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`roughness` | 1.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`roughness_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`TextureChannel` | :ref:`roughness_texture_channel` | 0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`subsurf_scatter_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`subsurf_scatter_strength` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`subsurf_scatter_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`transmission` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`transmission_enabled` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`transmission_texture` | | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`uv1_offset` | Vector3( 0, 0, 0 ) | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`uv1_scale` | Vector3( 1, 1, 1 ) | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`uv1_triplanar` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`uv1_triplanar_sharpness` | 1.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`uv2_offset` | Vector3( 0, 0, 0 ) | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector3` | :ref:`uv2_scale` | Vector3( 1, 1, 1 ) | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`uv2_triplanar` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`uv2_triplanar_sharpness` | 1.0 | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`vertex_color_is_srgb` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`vertex_color_use_as_albedo` | false | -+----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+---------------------+ ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`albedo_color` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`albedo_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`anisotropy` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`anisotropy_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`anisotropy_flowmap` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`ao_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`ao_light_affect` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`ao_on_uv2` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`ao_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`TextureChannel` | :ref:`ao_texture_channel` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`clearcoat` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`clearcoat_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`clearcoat_gloss` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`clearcoat_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`depth_deep_parallax` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`depth_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`depth_flip_binormal` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`depth_flip_tangent` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`depth_max_layers` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`depth_min_layers` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`depth_scale` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`depth_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`detail_albedo` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`BlendMode` | :ref:`detail_blend_mode` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`detail_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`detail_mask` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`detail_normal` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`DetailUV` | :ref:`detail_uv_layer` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`distance_fade_max_distance` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`distance_fade_min_distance` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`DistanceFadeMode` | :ref:`distance_fade_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`emission` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`emission_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`emission_energy` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`emission_on_uv2` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`EmissionOperator` | :ref:`emission_operator` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`emission_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_albedo_tex_force_srgb` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_disable_ambient_light` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_do_not_receive_shadows` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_ensure_correct_normals` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_fixed_size` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_no_depth_test` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_transparent` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_unshaded` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_use_point_size` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_use_shadow_to_opacity` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_vertex_lighting` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flags_world_triplanar` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`metallic` | ``0.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`metallic_specular` | ``0.5`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`metallic_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`TextureChannel` | :ref:`metallic_texture_channel` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`normal_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`normal_scale` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`normal_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`params_alpha_scissor_threshold` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`params_billboard_keep_scale` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`BillboardMode` | :ref:`params_billboard_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`BlendMode` | :ref:`params_blend_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`CullMode` | :ref:`params_cull_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`DepthDrawMode` | :ref:`params_depth_draw_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`DiffuseMode` | :ref:`params_diffuse_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`params_grow` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`params_grow_amount` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`params_line_width` | ``1.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`params_point_size` | ``1.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`SpecularMode` | :ref:`params_specular_mode` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`params_use_alpha_scissor` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`particles_anim_h_frames` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`particles_anim_loop` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`particles_anim_v_frames` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`proximity_fade_distance` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`proximity_fade_enable` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`refraction_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`refraction_scale` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`refraction_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`TextureChannel` | :ref:`refraction_texture_channel` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`rim` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`rim_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`rim_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`rim_tint` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`roughness` | ``1.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`roughness_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`TextureChannel` | :ref:`roughness_texture_channel` | ``0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`subsurf_scatter_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`subsurf_scatter_strength` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`subsurf_scatter_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`transmission` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`transmission_enabled` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`transmission_texture` | | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`uv1_offset` | ``Vector3( 0, 0, 0 )`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`uv1_scale` | ``Vector3( 1, 1, 1 )`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`uv1_triplanar` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`uv1_triplanar_sharpness` | ``1.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`uv2_offset` | ``Vector3( 0, 0, 0 )`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector3` | :ref:`uv2_scale` | ``Vector3( 1, 1, 1 )`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`uv2_triplanar` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`uv2_triplanar_sharpness` | ``1.0`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`vertex_color_is_srgb` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`vertex_color_use_as_albedo` | ``false`` | ++----------------------------------------------------------------+------------------------------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -685,13 +685,13 @@ Property Descriptions - :ref:`Color` **albedo_color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_albedo(value) | -+-----------+---------------------+ -| *Getter* | get_albedo() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_albedo(value) | ++-----------+-------------------------+ +| *Getter* | get_albedo() | ++-----------+-------------------------+ The material's base color. @@ -728,7 +728,7 @@ The strength of the anisotropy effect. - :ref:`bool` **anisotropy_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -756,7 +756,7 @@ If ``true``, anisotropy is enabled. Changes the shape of the specular blob and a - :ref:`bool` **ao_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -832,7 +832,7 @@ If ``true``, ambient occlusion is enabled. - :ref:`bool` **clearcoat_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -884,7 +884,7 @@ If ``true``, clearcoat rendering is enabled. Adds a secondary transparent pass t - :ref:`bool` **depth_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -996,7 +996,7 @@ If ``true``, depth mapping is enabled (also called "parallax mapping" or "height - :ref:`bool` **detail_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1070,7 +1070,7 @@ If ``true``, depth mapping is enabled (also called "parallax mapping" or "height - :ref:`DistanceFadeMode` **distance_fade_mode** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_distance_fade(value) | +-----------+--------------------------+ @@ -1098,7 +1098,7 @@ The emitted light's color. See :ref:`emission_enabled` **emission_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1164,7 +1164,7 @@ The emitted light's strength. See :ref:`emission_enabled` **flags_albedo_tex_force_srgb** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1178,7 +1178,7 @@ The emitted light's strength. See :ref:`emission_enabled` **flags_disable_ambient_light** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1194,7 +1194,7 @@ If ``true``, the object receives no ambient light. - :ref:`bool` **flags_do_not_receive_shadows** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1210,7 +1210,7 @@ If ``true``, the object receives no shadow that would otherwise be cast onto it. - :ref:`bool` **flags_ensure_correct_normals** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1224,7 +1224,7 @@ If ``true``, the object receives no shadow that would otherwise be cast onto it. - :ref:`bool` **flags_fixed_size** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1240,7 +1240,7 @@ If ``true``, the object is rendered at the same size regardless of distance. - :ref:`bool` **flags_no_depth_test** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1256,7 +1256,7 @@ If ``true``, depth testing is disabled and the object will be drawn in render or - :ref:`bool` **flags_transparent** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1272,7 +1272,7 @@ If ``true``, transparency is enabled on the body. See also :ref:`params_blend_mo - :ref:`bool` **flags_unshaded** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1288,7 +1288,7 @@ If ``true``, the object is unaffected by lighting. - :ref:`bool` **flags_use_point_size** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1306,7 +1306,7 @@ If ``true``, render point size can be changed. - :ref:`bool` **flags_use_shadow_to_opacity** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1320,7 +1320,7 @@ If ``true``, render point size can be changed. - :ref:`bool` **flags_vertex_lighting** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1336,7 +1336,7 @@ If ``true``, lighting is calculated per vertex rather than per pixel. This may i - :ref:`bool` **flags_world_triplanar** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1352,7 +1352,7 @@ If ``true``, triplanar mapping is calculated in world space rather than object l - :ref:`float` **metallic** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_metallic(value) | +-----------+---------------------+ @@ -1368,7 +1368,7 @@ The reflectivity of the object's surface. The higher the value, the more light i - :ref:`float` **metallic_specular** +-----------+---------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+---------------------+ | *Setter* | set_specular(value) | +-----------+---------------------+ @@ -1398,7 +1398,7 @@ General reflectivity amount. - :ref:`TextureChannel` **metallic_texture_channel** +-----------+-------------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------------+ | *Setter* | set_metallic_texture_channel(value) | +-----------+-------------------------------------+ @@ -1412,7 +1412,7 @@ General reflectivity amount. - :ref:`bool` **normal_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1466,7 +1466,7 @@ The strength of the normal map's effect. - :ref:`bool` **params_billboard_keep_scale** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1480,7 +1480,7 @@ The strength of the normal map's effect. - :ref:`BillboardMode` **params_billboard_mode** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_billboard_mode(value) | +-----------+---------------------------+ @@ -1496,7 +1496,7 @@ Controls how the object faces the camera. See :ref:`BillboardMode` **params_blend_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_blend_mode(value) | +-----------+-----------------------+ @@ -1514,7 +1514,7 @@ The material's blend mode. - :ref:`CullMode` **params_cull_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_cull_mode(value) | +-----------+----------------------+ @@ -1530,7 +1530,7 @@ Which side of the object is not drawn when backfaces are rendered. See :ref:`Cul - :ref:`DepthDrawMode` **params_depth_draw_mode** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_depth_draw_mode(value) | +-----------+----------------------------+ @@ -1546,7 +1546,7 @@ Determines when depth rendering takes place. See :ref:`DepthDrawMode` **params_diffuse_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_diffuse_mode(value) | +-----------+-------------------------+ @@ -1562,7 +1562,7 @@ The algorithm used for diffuse light scattering. See :ref:`DiffuseMode` **params_grow** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_grow_enabled(value) | +-----------+-------------------------+ @@ -1592,7 +1592,7 @@ Grows object vertices in the direction of their normals. - :ref:`float` **params_line_width** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_line_width(value) | +-----------+-----------------------+ @@ -1606,7 +1606,7 @@ Grows object vertices in the direction of their normals. - :ref:`float` **params_point_size** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_point_size(value) | +-----------+-----------------------+ @@ -1622,7 +1622,7 @@ The point size in pixels. See :ref:`flags_use_point_size` **params_specular_mode** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_specular_mode(value) | +-----------+--------------------------+ @@ -1638,7 +1638,7 @@ The method for rendering the specular blob. See :ref:`SpecularMode` **params_use_alpha_scissor** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1706,7 +1706,7 @@ The number of vertical frames in the particle sprite sheet. Only enabled when us - :ref:`bool` **proximity_fade_enable** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_proximity_fade(value) | +-----------+-----------------------------+ @@ -1722,7 +1722,7 @@ If ``true``, the proximity and distance fade effect is enabled. - :ref:`bool` **refraction_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1788,7 +1788,7 @@ The strength of the refraction effect. - :ref:`bool` **rim_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1830,7 +1830,7 @@ The amount of to blend light and albedo color when rendering rim effect. If ``0` - :ref:`float` **roughness** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_roughness(value) | +-----------+----------------------+ @@ -1858,7 +1858,7 @@ Surface reflection. A value of ``0`` represents a perfect mirror while a value o - :ref:`TextureChannel` **roughness_texture_channel** +-----------+--------------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------------+ | *Setter* | set_roughness_texture_channel(value) | +-----------+--------------------------------------+ @@ -1872,7 +1872,7 @@ Surface reflection. A value of ``0`` represents a perfect mirror while a value o - :ref:`bool` **subsurf_scatter_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1928,7 +1928,7 @@ The color used by the transmission effect. Represents the light passing through - :ref:`bool` **transmission_enabled** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_feature(value) | +-----------+--------------------+ @@ -1955,13 +1955,13 @@ If ``true``, the transmission effect is enabled. - :ref:`Vector3` **uv1_offset** -+-----------+-----------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+-----------------------+ -| *Setter* | set_uv1_offset(value) | -+-----------+-----------------------+ -| *Getter* | get_uv1_offset() | -+-----------+-----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_uv1_offset(value) | ++-----------+------------------------+ +| *Getter* | get_uv1_offset() | ++-----------+------------------------+ ---- @@ -1969,13 +1969,13 @@ If ``true``, the transmission effect is enabled. - :ref:`Vector3` **uv1_scale** -+-----------+----------------------+ -| *Default* | Vector3( 1, 1, 1 ) | -+-----------+----------------------+ -| *Setter* | set_uv1_scale(value) | -+-----------+----------------------+ -| *Getter* | get_uv1_scale() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 1, 1 )`` | ++-----------+------------------------+ +| *Setter* | set_uv1_scale(value) | ++-----------+------------------------+ +| *Getter* | get_uv1_scale() | ++-----------+------------------------+ ---- @@ -1984,7 +1984,7 @@ If ``true``, the transmission effect is enabled. - :ref:`bool` **uv1_triplanar** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -1998,7 +1998,7 @@ If ``true``, the transmission effect is enabled. - :ref:`float` **uv1_triplanar_sharpness** +-----------+------------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------------------+ | *Setter* | set_uv1_triplanar_blend_sharpness(value) | +-----------+------------------------------------------+ @@ -2011,13 +2011,13 @@ If ``true``, the transmission effect is enabled. - :ref:`Vector3` **uv2_offset** -+-----------+-----------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+-----------------------+ -| *Setter* | set_uv2_offset(value) | -+-----------+-----------------------+ -| *Getter* | get_uv2_offset() | -+-----------+-----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_uv2_offset(value) | ++-----------+------------------------+ +| *Getter* | get_uv2_offset() | ++-----------+------------------------+ ---- @@ -2025,13 +2025,13 @@ If ``true``, the transmission effect is enabled. - :ref:`Vector3` **uv2_scale** -+-----------+----------------------+ -| *Default* | Vector3( 1, 1, 1 ) | -+-----------+----------------------+ -| *Setter* | set_uv2_scale(value) | -+-----------+----------------------+ -| *Getter* | get_uv2_scale() | -+-----------+----------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 1, 1, 1 )`` | ++-----------+------------------------+ +| *Setter* | set_uv2_scale(value) | ++-----------+------------------------+ +| *Getter* | get_uv2_scale() | ++-----------+------------------------+ ---- @@ -2040,7 +2040,7 @@ If ``true``, the transmission effect is enabled. - :ref:`bool` **uv2_triplanar** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -2054,7 +2054,7 @@ If ``true``, the transmission effect is enabled. - :ref:`float` **uv2_triplanar_sharpness** +-----------+------------------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------------------------+ | *Setter* | set_uv2_triplanar_blend_sharpness(value) | +-----------+------------------------------------------+ @@ -2068,7 +2068,7 @@ If ``true``, the transmission effect is enabled. - :ref:`bool` **vertex_color_is_srgb** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ @@ -2084,7 +2084,7 @@ If ``true``, the model's vertex colors are processed as sRGB mode. - :ref:`bool` **vertex_color_use_as_albedo** +-----------+-----------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------+ | *Setter* | set_flag(value) | +-----------+-----------------+ diff --git a/classes/class_spatialvelocitytracker.rst b/classes/class_spatialvelocitytracker.rst index 28ab1b2f6..b3383609e 100644 --- a/classes/class_spatialvelocitytracker.rst +++ b/classes/class_spatialvelocitytracker.rst @@ -16,9 +16,9 @@ SpatialVelocityTracker Properties ---------- -+-------------------------+-------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`track_physics_step` | false | -+-------------------------+-------------------------------------------------------------------------------------+-------+ ++-------------------------+-------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`track_physics_step` | ``false`` | ++-------------------------+-------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`bool` **track_physics_step** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_track_physics_step(value) | +-----------+-------------------------------+ diff --git a/classes/class_spheremesh.rst b/classes/class_spheremesh.rst index 1d712d497..37c6e556f 100644 --- a/classes/class_spheremesh.rst +++ b/classes/class_spheremesh.rst @@ -21,17 +21,17 @@ Class representing a spherical :ref:`PrimitiveMesh`. Properties ---------- -+---------------------------+-------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`height` | 2.0 | -+---------------------------+-------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`is_hemisphere` | false | -+---------------------------+-------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`radial_segments` | 64 | -+---------------------------+-------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`radius` | 1.0 | -+---------------------------+-------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`rings` | 32 | -+---------------------------+-------------------------------------------------------------------+-------+ ++---------------------------+-------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`height` | ``2.0`` | ++---------------------------+-------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`is_hemisphere` | ``false`` | ++---------------------------+-------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`radial_segments` | ``64`` | ++---------------------------+-------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------+-------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`rings` | ``32`` | ++---------------------------+-------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`float` **height** +-----------+-------------------+ -| *Default* | 2.0 | +| *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ @@ -57,7 +57,7 @@ Full height of the sphere. - :ref:`bool` **is_hemisphere** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_is_hemisphere(value) | +-----------+--------------------------+ @@ -75,7 +75,7 @@ If ``true``, a hemisphere is created rather than a full sphere. - :ref:`int` **radial_segments** +-----------+----------------------------+ -| *Default* | 64 | +| *Default* | ``64`` | +-----------+----------------------------+ | *Setter* | set_radial_segments(value) | +-----------+----------------------------+ @@ -91,7 +91,7 @@ Number of radial segments on the sphere. - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ @@ -107,7 +107,7 @@ Radius of sphere. - :ref:`int` **rings** +-----------+------------------+ -| *Default* | 32 | +| *Default* | ``32`` | +-----------+------------------+ | *Setter* | set_rings(value) | +-----------+------------------+ diff --git a/classes/class_sphereshape.rst b/classes/class_sphereshape.rst index ea25cc548..9e3e6af81 100644 --- a/classes/class_sphereshape.rst +++ b/classes/class_sphereshape.rst @@ -21,9 +21,9 @@ Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody` | :ref:`radius` | 1.0 | -+---------------------------+--------------------------------------------------+-----+ ++---------------------------+--------------------------------------------------+---------+ +| :ref:`float` | :ref:`radius` | ``1.0`` | ++---------------------------+--------------------------------------------------+---------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`float` **radius** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ diff --git a/classes/class_spinbox.rst b/classes/class_spinbox.rst index 9621c75b1..c6d6fa55c 100644 --- a/classes/class_spinbox.rst +++ b/classes/class_spinbox.rst @@ -35,15 +35,15 @@ See :ref:`Range` class for more options over the ``SpinBox``. Properties ---------- -+-----------------------------------+--------------------------------------------------+------+ -| :ref:`Align` | :ref:`align` | 0 | -+-----------------------------------+--------------------------------------------------+------+ -| :ref:`bool` | :ref:`editable` | true | -+-----------------------------------+--------------------------------------------------+------+ -| :ref:`String` | :ref:`prefix` | "" | -+-----------------------------------+--------------------------------------------------+------+ -| :ref:`String` | :ref:`suffix` | "" | -+-----------------------------------+--------------------------------------------------+------+ ++-----------------------------------+--------------------------------------------------+----------+ +| :ref:`Align` | :ref:`align` | ``0`` | ++-----------------------------------+--------------------------------------------------+----------+ +| :ref:`bool` | :ref:`editable` | ``true`` | ++-----------------------------------+--------------------------------------------------+----------+ +| :ref:`String` | :ref:`prefix` | ``""`` | ++-----------------------------------+--------------------------------------------------+----------+ +| :ref:`String` | :ref:`suffix` | ``""`` | ++-----------------------------------+--------------------------------------------------+----------+ Methods ------- @@ -69,7 +69,7 @@ Property Descriptions - :ref:`Align` **align** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_align(value) | +-----------+------------------+ @@ -85,7 +85,7 @@ Sets the text alignment of the ``SpinBox``. - :ref:`bool` **editable** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_editable(value) | +-----------+---------------------+ @@ -101,7 +101,7 @@ If ``true``, the ``SpinBox`` will be editable. Otherwise, it will be read only. - :ref:`String` **prefix** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_prefix(value) | +-----------+-------------------+ @@ -117,7 +117,7 @@ Adds the specified ``prefix`` string before the numerical value of the ``SpinBox - :ref:`String` **suffix** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_suffix(value) | +-----------+-------------------+ diff --git a/classes/class_splitcontainer.rst b/classes/class_splitcontainer.rst index 857a13861..9c0feee72 100644 --- a/classes/class_splitcontainer.rst +++ b/classes/class_splitcontainer.rst @@ -23,13 +23,13 @@ Container for splitting two :ref:`Control`\ s vertically or horiz Properties ---------- -+-----------------------------------------------------------------+-----------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`collapsed` | false | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------+-------+ -| :ref:`DraggerVisibility` | :ref:`dragger_visibility` | 0 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`split_offset` | 0 | -+-----------------------------------------------------------------+-----------------------------------------------------------------------------+-------+ ++-----------------------------------------------------------------+-----------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`collapsed` | ``false`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------+-----------+ +| :ref:`DraggerVisibility` | :ref:`dragger_visibility` | ``0`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`split_offset` | ``0`` | ++-----------------------------------------------------------------+-----------------------------------------------------------------------------+-----------+ Methods ------- @@ -74,7 +74,7 @@ Property Descriptions - :ref:`bool` **collapsed** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_collapsed(value) | +-----------+----------------------+ @@ -90,7 +90,7 @@ If ``true``, the area of the first :ref:`Control` will be collaps - :ref:`DraggerVisibility` **dragger_visibility** +-----------+-------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------+ | *Setter* | set_dragger_visibility(value) | +-----------+-------------------------------+ @@ -106,7 +106,7 @@ Determines the dragger's visibility. See :ref:`DraggerVisibility` **split_offset** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_split_offset(value) | +-----------+-------------------------+ diff --git a/classes/class_spotlight.rst b/classes/class_spotlight.rst index 8127bf9be..d38b07fbc 100644 --- a/classes/class_spotlight.rst +++ b/classes/class_spotlight.rst @@ -26,15 +26,15 @@ Tutorials Properties ---------- -+---------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`spot_angle` | 45.0 | -+---------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`spot_angle_attenuation` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`spot_attenuation` | 1.0 | -+---------------------------+--------------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`spot_range` | 5.0 | -+---------------------------+--------------------------------------------------------------------------------+------+ ++---------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`spot_angle` | ``45.0`` | ++---------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`spot_angle_attenuation` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`spot_attenuation` | ``1.0`` | ++---------------------------+--------------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`spot_range` | ``5.0`` | ++---------------------------+--------------------------------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`float` **spot_angle** +-----------+------------------+ -| *Default* | 45.0 | +| *Default* | ``45.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -60,7 +60,7 @@ The spotlight's angle in degrees. - :ref:`float` **spot_angle_attenuation** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -76,7 +76,7 @@ The spotlight's angular attenuation curve. - :ref:`float` **spot_attenuation** +-----------+------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ @@ -92,7 +92,7 @@ The spotlight's light energy attenuation curve. - :ref:`float` **spot_range** +-----------+------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ diff --git a/classes/class_springarm.rst b/classes/class_springarm.rst index 5bf34e954..e1059b8f1 100644 --- a/classes/class_springarm.rst +++ b/classes/class_springarm.rst @@ -27,15 +27,15 @@ If you use the SpringArm as a camera controller for your player, you might need Properties ---------- -+---------------------------+----------------------------------------------------------------+------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+---------------------------+----------------------------------------------------------------+------+ -| :ref:`float` | :ref:`margin` | 0.01 | -+---------------------------+----------------------------------------------------------------+------+ -| :ref:`Shape` | :ref:`shape` | | -+---------------------------+----------------------------------------------------------------+------+ -| :ref:`float` | :ref:`spring_length` | 1.0 | -+---------------------------+----------------------------------------------------------------+------+ ++---------------------------+----------------------------------------------------------------+----------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++---------------------------+----------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`margin` | ``0.01`` | ++---------------------------+----------------------------------------------------------------+----------+ +| :ref:`Shape` | :ref:`shape` | | ++---------------------------+----------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`spring_length` | ``1.0`` | ++---------------------------+----------------------------------------------------------------+----------+ Methods ------- @@ -58,7 +58,7 @@ Property Descriptions - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -74,7 +74,7 @@ The layers against which the collision check shall be done. - :ref:`float` **margin** +-----------+-------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ @@ -110,7 +110,7 @@ When the shape is set, the SpringArm will cast the :ref:`Shape` on - :ref:`float` **spring_length** +-----------+-------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_length(value) | +-----------+-------------------+ diff --git a/classes/class_sprite.rst b/classes/class_sprite.rst index c6b958acd..bd8b29a79 100644 --- a/classes/class_sprite.rst +++ b/classes/class_sprite.rst @@ -21,33 +21,33 @@ A node that displays a 2D texture. The texture displayed can be a region from a Properties ---------- -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`centered` | true | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flip_h` | false | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flip_v` | false | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`frame` | 0 | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`frame_coords` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`hframes` | 1 | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`normal_map` | | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`region_enabled` | false | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`region_filter_clip` | false | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`region_rect` | Rect2( 0, 0, 0, 0 ) | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+-------------------------------+---------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`vframes` | 1 | -+-------------------------------+---------------------------------------------------------------------+---------------------+ ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`centered` | ``true`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flip_h` | ``false`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flip_v` | ``false`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`frame` | ``0`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`frame_coords` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`hframes` | ``1`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`normal_map` | | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`region_enabled` | ``false`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`region_filter_clip` | ``false`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`vframes` | ``1`` | ++-------------------------------+---------------------------------------------------------------------+-------------------------+ Methods ------- @@ -83,7 +83,7 @@ Property Descriptions - :ref:`bool` **centered** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_centered(value) | +-----------+---------------------+ @@ -99,7 +99,7 @@ If ``true``, texture is centered. - :ref:`bool` **flip_h** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ @@ -115,7 +115,7 @@ If ``true``, texture is flipped horizontally. - :ref:`bool` **flip_v** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ @@ -131,7 +131,7 @@ If ``true``, texture is flipped vertically. - :ref:`int` **frame** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ @@ -147,7 +147,7 @@ Current frame to display from sprite sheet. :ref:`vframes` **frame_coords** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_frame_coords(value) | +-----------+-------------------------+ @@ -163,7 +163,7 @@ Coordinates of the frame to display from sprite sheet. This is as an alias for t - :ref:`int` **hframes** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_hframes(value) | +-----------+--------------------+ @@ -192,13 +192,13 @@ The normal map gives depth to the Sprite. - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The texture's drawing offset. @@ -209,7 +209,7 @@ The texture's drawing offset. - :ref:`bool` **region_enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_region(value) | +-----------+-------------------+ @@ -225,7 +225,7 @@ If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect` **region_filter_clip** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_region_filter_clip(value) | +-----------+---------------------------------+ @@ -240,13 +240,13 @@ If ``true``, the outermost pixels get blurred out. - :ref:`Rect2` **region_rect** -+-----------+------------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+------------------------+ -| *Setter* | set_region_rect(value) | -+-----------+------------------------+ -| *Getter* | get_region_rect() | -+-----------+------------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_region_rect(value) | ++-----------+-------------------------+ +| *Getter* | get_region_rect() | ++-----------+-------------------------+ The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. @@ -271,7 +271,7 @@ The region of the atlas texture to display. :ref:`region_enabled` **vframes** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_vframes(value) | +-----------+--------------------+ diff --git a/classes/class_sprite3d.rst b/classes/class_sprite3d.rst index 65e5d2789..00e4c000e 100644 --- a/classes/class_sprite3d.rst +++ b/classes/class_sprite3d.rst @@ -21,21 +21,21 @@ A node that displays a 2D texture in a 3D environment. The texture displayed can Properties ---------- -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`frame` | 0 | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`frame_coords` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`hframes` | 1 | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`region_enabled` | false | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`region_rect` | Rect2( 0, 0, 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+-------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`vframes` | 1 | -+-------------------------------+---------------------------------------------------------------+---------------------+ ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`frame` | ``0`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`frame_coords` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`hframes` | ``1`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`region_enabled` | ``false`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++-------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`vframes` | ``1`` | ++-------------------------------+---------------------------------------------------------------+-------------------------+ Signals ------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`int` **frame** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ @@ -70,7 +70,7 @@ Current frame to display from sprite sheet. :ref:`vframes` **frame_coords** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_frame_coords(value) | +-----------+-------------------------+ @@ -86,7 +86,7 @@ Coordinates of the frame to display from sprite sheet. This is as an alias for t - :ref:`int` **hframes** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_hframes(value) | +-----------+--------------------+ @@ -102,7 +102,7 @@ The number of columns in the sprite sheet. - :ref:`bool` **region_enabled** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_region(value) | +-----------+-------------------+ @@ -117,13 +117,13 @@ If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_r - :ref:`Rect2` **region_rect** -+-----------+------------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+------------------------+ -| *Setter* | set_region_rect(value) | -+-----------+------------------------+ -| *Getter* | get_region_rect() | -+-----------+------------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_region_rect(value) | ++-----------+-------------------------+ +| *Getter* | get_region_rect() | ++-----------+-------------------------+ The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. @@ -148,7 +148,7 @@ The region of the atlas texture to display. :ref:`region_enabled` **vframes** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_vframes(value) | +-----------+--------------------+ diff --git a/classes/class_spritebase3d.rst b/classes/class_spritebase3d.rst index 1aee4ae19..cd0a0251d 100644 --- a/classes/class_spritebase3d.rst +++ b/classes/class_spritebase3d.rst @@ -23,33 +23,33 @@ A node that displays 2D texture information in a 3D environment. Properties ---------- -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`AlphaCutMode` | :ref:`alpha_cut` | 0 | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| Vector3.Axis | :ref:`axis` | 2 | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`BillboardMode` | :ref:`billboard` | 0 | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`centered` | true | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`double_sided` | true | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flip_h` | false | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`flip_v` | false | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`modulate` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`offset` | Vector2( 0, 0 ) | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`opacity` | 1.0 | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`pixel_size` | 0.01 | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`shaded` | false | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`transparent` | true | -+----------------------------------------------------------+---------------------------------------------------------------+---------------------+ ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`AlphaCutMode` | :ref:`alpha_cut` | ``0`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| Vector3.Axis | :ref:`axis` | ``2`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`BillboardMode` | :ref:`billboard` | ``0`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`centered` | ``true`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`double_sided` | ``true`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flip_h` | ``false`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`flip_v` | ``false`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`modulate` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`opacity` | ``1.0`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`pixel_size` | ``0.01`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`shaded` | ``false`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`transparent` | ``true`` | ++----------------------------------------------------------+---------------------------------------------------------------+-------------------------+ Methods ------- @@ -113,7 +113,7 @@ Property Descriptions - :ref:`AlphaCutMode` **alpha_cut** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_alpha_cut_mode(value) | +-----------+---------------------------+ @@ -127,7 +127,7 @@ Property Descriptions - Vector3.Axis **axis** +-----------+-----------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+-----------------+ | *Setter* | set_axis(value) | +-----------+-----------------+ @@ -143,7 +143,7 @@ The direction in which the front of the texture faces. - :ref:`BillboardMode` **billboard** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_billboard_mode(value) | +-----------+---------------------------+ @@ -157,7 +157,7 @@ The direction in which the front of the texture faces. - :ref:`bool` **centered** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_centered(value) | +-----------+---------------------+ @@ -173,7 +173,7 @@ If ``true``, texture will be centered. - :ref:`bool` **double_sided** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_draw_flag(value) | +-----------+----------------------+ @@ -189,7 +189,7 @@ If ``true``, texture can be seen from the back as well, if ``false``, it is invi - :ref:`bool` **flip_h** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ @@ -205,7 +205,7 @@ If ``true``, texture is flipped horizontally. - :ref:`bool` **flip_v** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ @@ -220,13 +220,13 @@ If ``true``, texture is flipped vertically. - :ref:`Color` **modulate** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_modulate(value) | -+-----------+---------------------+ -| *Getter* | get_modulate() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_modulate(value) | ++-----------+-------------------------+ +| *Getter* | get_modulate() | ++-----------+-------------------------+ A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. @@ -236,13 +236,13 @@ A color value that gets multiplied on, could be used for mood-coloring or to sim - :ref:`Vector2` **offset** -+-----------+-------------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-------------------+ -| *Setter* | set_offset(value) | -+-----------+-------------------+ -| *Getter* | get_offset() | -+-----------+-------------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_offset(value) | ++-----------+---------------------+ +| *Getter* | get_offset() | ++-----------+---------------------+ The texture's drawing offset. @@ -253,7 +253,7 @@ The texture's drawing offset. - :ref:`float` **opacity** +-----------+--------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+--------------------+ | *Setter* | set_opacity(value) | +-----------+--------------------+ @@ -269,7 +269,7 @@ The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visi - :ref:`float` **pixel_size** +-----------+-----------------------+ -| *Default* | 0.01 | +| *Default* | ``0.01`` | +-----------+-----------------------+ | *Setter* | set_pixel_size(value) | +-----------+-----------------------+ @@ -285,7 +285,7 @@ The size of one pixel's width on the sprite to scale it in 3D. - :ref:`bool` **shaded** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_draw_flag(value) | +-----------+----------------------+ @@ -301,7 +301,7 @@ If ``true``, the :ref:`Light` in the :ref:`Environment` **transparent** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_draw_flag(value) | +-----------+----------------------+ diff --git a/classes/class_staticbody.rst b/classes/class_staticbody.rst index 4cd7e8c3d..0d6f5461f 100644 --- a/classes/class_staticbody.rst +++ b/classes/class_staticbody.rst @@ -25,17 +25,17 @@ Alternatively, a constant linear or angular velocity can be set for the static b Properties ---------- -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`bounce` | | -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`constant_angular_velocity` | Vector3( 0, 0, 0 ) | -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`constant_linear_velocity` | Vector3( 0, 0, 0 ) | -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ -| :ref:`float` | :ref:`friction` | | -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ -| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | -+-----------------------------------------------+---------------------------------------------------------------------------------------+--------------------+ ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`bounce` | | ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`constant_angular_velocity` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`constant_linear_velocity` | ``Vector3( 0, 0, 0 )`` | ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ +| :ref:`float` | :ref:`friction` | | ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ +| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | ++-----------------------------------------------+---------------------------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -61,7 +61,7 @@ Deprecated, use :ref:`PhysicsMaterial.bounce` **constant_angular_velocity** +-----------+--------------------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+--------------------------------------+ | *Setter* | set_constant_angular_velocity(value) | +-----------+--------------------------------------+ @@ -77,7 +77,7 @@ The body's constant angular velocity. This does not rotate the body, but affects - :ref:`Vector3` **constant_linear_velocity** +-----------+-------------------------------------+ -| *Default* | Vector3( 0, 0, 0 ) | +| *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+-------------------------------------+ | *Setter* | set_constant_linear_velocity(value) | +-----------+-------------------------------------+ diff --git a/classes/class_staticbody2d.rst b/classes/class_staticbody2d.rst index d74db3927..7e52b7472 100644 --- a/classes/class_staticbody2d.rst +++ b/classes/class_staticbody2d.rst @@ -23,17 +23,17 @@ Additionally, a constant linear or angular velocity can be set for the static bo Properties ---------- -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`bounce` | | -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`constant_angular_velocity` | 0.0 | -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`constant_linear_velocity` | Vector2( 0, 0 ) | -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`float` | :ref:`friction` | | -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | -+-----------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`bounce` | | ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`constant_angular_velocity` | ``0.0`` | ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`constant_linear_velocity` | ``Vector2( 0, 0 )`` | ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`float` | :ref:`friction` | | ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | ++-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ Property Descriptions --------------------- @@ -59,7 +59,7 @@ Deprecated, use :ref:`PhysicsMaterial.bounce` **constant_angular_velocity** +-----------+--------------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------------------+ | *Setter* | set_constant_angular_velocity(value) | +-----------+--------------------------------------+ @@ -75,7 +75,7 @@ The body's constant angular velocity. This does not rotate the body, but affects - :ref:`Vector2` **constant_linear_velocity** +-----------+-------------------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------------------+ | *Setter* | set_constant_linear_velocity(value) | +-----------+-------------------------------------+ diff --git a/classes/class_streampeer.rst b/classes/class_streampeer.rst index dacb618c1..6c88be169 100644 --- a/classes/class_streampeer.rst +++ b/classes/class_streampeer.rst @@ -23,9 +23,9 @@ StreamPeer is an abstraction and base class for stream-based protocols (such as Properties ---------- -+-------------------------+---------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`big_endian` | false | -+-------------------------+---------------------------------------------------------+-------+ ++-------------------------+---------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`big_endian` | ``false`` | ++-------------------------+---------------------------------------------------------+-----------+ Methods ------- @@ -102,7 +102,7 @@ Property Descriptions - :ref:`bool` **big_endian** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_big_endian(value) | +-----------+-------------------------+ diff --git a/classes/class_streampeerbuffer.rst b/classes/class_streampeerbuffer.rst index ec868620e..53db89987 100644 --- a/classes/class_streampeerbuffer.rst +++ b/classes/class_streampeerbuffer.rst @@ -16,9 +16,9 @@ StreamPeerBuffer Properties ---------- -+-------------------------------------------+---------------------------------------------------------------+-------------------+ -| :ref:`PoolByteArray` | :ref:`data_array` | PoolByteArray( ) | -+-------------------------------------------+---------------------------------------------------------------+-------------------+ ++-------------------------------------------+---------------------------------------------------------------+-----------------------+ +| :ref:`PoolByteArray` | :ref:`data_array` | ``PoolByteArray( )`` | ++-------------------------------------------+---------------------------------------------------------------+-----------------------+ Methods ------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`PoolByteArray` **data_array** +-----------+-----------------------+ -| *Default* | PoolByteArray( ) | +| *Default* | ``PoolByteArray( )`` | +-----------+-----------------------+ | *Setter* | set_data_array(value) | +-----------+-----------------------+ diff --git a/classes/class_streampeerssl.rst b/classes/class_streampeerssl.rst index 39c990dfa..35d1bf4c3 100644 --- a/classes/class_streampeerssl.rst +++ b/classes/class_streampeerssl.rst @@ -26,9 +26,9 @@ Tutorials Properties ---------- -+-------------------------+----------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`blocking_handshake` | true | -+-------------------------+----------------------------------------------------------------------------+------+ ++-------------------------+----------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`blocking_handshake` | ``true`` | ++-------------------------+----------------------------------------------------------------------------+----------+ Methods ------- @@ -80,7 +80,7 @@ Property Descriptions - :ref:`bool` **blocking_handshake** +-----------+---------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------------+ | *Setter* | set_blocking_handshake_enabled(value) | +-----------+---------------------------------------+ diff --git a/classes/class_streamtexture.rst b/classes/class_streamtexture.rst index a5f01858d..9ada9b262 100644 --- a/classes/class_streamtexture.rst +++ b/classes/class_streamtexture.rst @@ -21,11 +21,11 @@ A texture that is loaded from a ``.stex`` file. Properties ---------- -+-----------------------------+----------------------------------------------------------+----------+ -| :ref:`int` | flags | **O:** 0 | -+-----------------------------+----------------------------------------------------------+----------+ -| :ref:`String` | :ref:`load_path` | "" | -+-----------------------------+----------------------------------------------------------+----------+ ++-----------------------------+----------------------------------------------------------+--------------+ +| :ref:`int` | flags | **O:** ``0`` | ++-----------------------------+----------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`load_path` | ``""`` | ++-----------------------------+----------------------------------------------------------+--------------+ Methods ------- @@ -42,7 +42,7 @@ Property Descriptions - :ref:`String` **load_path** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | load(value) | +-----------+-----------------+ diff --git a/classes/class_stylebox.rst b/classes/class_stylebox.rst index 1cb04e6fd..461315080 100644 --- a/classes/class_stylebox.rst +++ b/classes/class_stylebox.rst @@ -23,15 +23,15 @@ StyleBox is :ref:`Resource` that provides an abstract base class Properties ---------- -+---------------------------+-----------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`content_margin_bottom` | -1.0 | -+---------------------------+-----------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`content_margin_left` | -1.0 | -+---------------------------+-----------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`content_margin_right` | -1.0 | -+---------------------------+-----------------------------------------------------------------------------+------+ -| :ref:`float` | :ref:`content_margin_top` | -1.0 | -+---------------------------+-----------------------------------------------------------------------------+------+ ++---------------------------+-----------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`content_margin_bottom` | ``-1.0`` | ++---------------------------+-----------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`content_margin_left` | ``-1.0`` | ++---------------------------+-----------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`content_margin_right` | ``-1.0`` | ++---------------------------+-----------------------------------------------------------------------------+----------+ +| :ref:`float` | :ref:`content_margin_top` | ``-1.0`` | ++---------------------------+-----------------------------------------------------------------------------+----------+ Methods ------- @@ -64,7 +64,7 @@ Property Descriptions - :ref:`float` **content_margin_bottom** +-----------+---------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+---------------------------+ | *Setter* | set_default_margin(value) | +-----------+---------------------------+ @@ -86,7 +86,7 @@ It is up to the code using this style box to decide what these contents are: for - :ref:`float` **content_margin_left** +-----------+---------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+---------------------------+ | *Setter* | set_default_margin(value) | +-----------+---------------------------+ @@ -104,7 +104,7 @@ Refer to :ref:`content_margin_bottom` **content_margin_right** +-----------+---------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+---------------------------+ | *Setter* | set_default_margin(value) | +-----------+---------------------------+ @@ -122,7 +122,7 @@ Refer to :ref:`content_margin_bottom` **content_margin_top** +-----------+---------------------------+ -| *Default* | -1.0 | +| *Default* | ``-1.0`` | +-----------+---------------------------+ | *Setter* | set_default_margin(value) | +-----------+---------------------------+ diff --git a/classes/class_styleboxflat.rst b/classes/class_styleboxflat.rst index dcb6d4b9d..89fd07c68 100644 --- a/classes/class_styleboxflat.rst +++ b/classes/class_styleboxflat.rst @@ -44,51 +44,51 @@ The relative system now would take the 1:2 ratio of the two left corners to calc Properties ---------- -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`bool` | :ref:`anti_aliasing` | true | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`anti_aliasing_size` | 1 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`Color` | :ref:`bg_color` | Color( 0.6, 0.6, 0.6, 1 ) | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`bool` | :ref:`border_blend` | false | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`Color` | :ref:`border_color` | Color( 0.8, 0.8, 0.8, 1 ) | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`border_width_bottom` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`border_width_left` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`border_width_right` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`border_width_top` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`corner_detail` | 8 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`corner_radius_bottom_left` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`corner_radius_bottom_right` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`corner_radius_top_left` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`corner_radius_top_right` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`bool` | :ref:`draw_center` | true | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`float` | :ref:`expand_margin_bottom` | 0.0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`float` | :ref:`expand_margin_left` | 0.0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`float` | :ref:`expand_margin_right` | 0.0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`float` | :ref:`expand_margin_top` | 0.0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`Color` | :ref:`shadow_color` | Color( 0, 0, 0, 0.6 ) | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`Vector2` | :ref:`shadow_offset` | Vector2( 0, 0 ) | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`shadow_size` | 0 | -+-------------------------------+-------------------------------------------------------------------------------------------+---------------------------+ ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`bool` | :ref:`anti_aliasing` | ``true`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`anti_aliasing_size` | ``1`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`Color` | :ref:`bg_color` | ``Color( 0.6, 0.6, 0.6, 1 )`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`bool` | :ref:`border_blend` | ``false`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`Color` | :ref:`border_color` | ``Color( 0.8, 0.8, 0.8, 1 )`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`border_width_bottom` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`border_width_left` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`border_width_right` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`border_width_top` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`corner_detail` | ``8`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`corner_radius_bottom_left` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`corner_radius_bottom_right` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`corner_radius_top_left` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`corner_radius_top_right` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`bool` | :ref:`draw_center` | ``true`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`float` | :ref:`expand_margin_bottom` | ``0.0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`float` | :ref:`expand_margin_left` | ``0.0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`float` | :ref:`expand_margin_right` | ``0.0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`float` | :ref:`expand_margin_top` | ``0.0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`Color` | :ref:`shadow_color` | ``Color( 0, 0, 0, 0.6 )`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`Vector2` | :ref:`shadow_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`shadow_size` | ``0`` | ++-------------------------------+-------------------------------------------------------------------------------------------+-------------------------------+ Methods ------- @@ -127,7 +127,7 @@ Property Descriptions - :ref:`bool` **anti_aliasing** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_anti_aliased(value) | +-----------+-------------------------+ @@ -143,7 +143,7 @@ Antialiasing draws a small ring around the edges, which fades to transparency. A - :ref:`int` **anti_aliasing_size** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_aa_size(value) | +-----------+--------------------+ @@ -158,13 +158,13 @@ This changes the size of the faded ring. Higher values can be used to achieve a - :ref:`Color` **bg_color** -+-----------+---------------------------+ -| *Default* | Color( 0.6, 0.6, 0.6, 1 ) | -+-----------+---------------------------+ -| *Setter* | set_bg_color(value) | -+-----------+---------------------------+ -| *Getter* | get_bg_color() | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``Color( 0.6, 0.6, 0.6, 1 )`` | ++-----------+-------------------------------+ +| *Setter* | set_bg_color(value) | ++-----------+-------------------------------+ +| *Getter* | get_bg_color() | ++-----------+-------------------------------+ The background color of the stylebox. @@ -175,7 +175,7 @@ The background color of the stylebox. - :ref:`bool` **border_blend** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_border_blend(value) | +-----------+-------------------------+ @@ -190,13 +190,13 @@ If ``true``, the border will fade into the background color. - :ref:`Color` **border_color** -+-----------+---------------------------+ -| *Default* | Color( 0.8, 0.8, 0.8, 1 ) | -+-----------+---------------------------+ -| *Setter* | set_border_color(value) | -+-----------+---------------------------+ -| *Getter* | get_border_color() | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``Color( 0.8, 0.8, 0.8, 1 )`` | ++-----------+-------------------------------+ +| *Setter* | set_border_color(value) | ++-----------+-------------------------------+ +| *Getter* | get_border_color() | ++-----------+-------------------------------+ Sets the color of the border. @@ -207,7 +207,7 @@ Sets the color of the border. - :ref:`int` **border_width_bottom** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_border_width(value) | +-----------+-------------------------+ @@ -223,7 +223,7 @@ Border width for the bottom border. - :ref:`int` **border_width_left** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_border_width(value) | +-----------+-------------------------+ @@ -239,7 +239,7 @@ Border width for the left border. - :ref:`int` **border_width_right** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_border_width(value) | +-----------+-------------------------+ @@ -255,7 +255,7 @@ Border width for the right border. - :ref:`int` **border_width_top** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_border_width(value) | +-----------+-------------------------+ @@ -271,7 +271,7 @@ Border width for the top border. - :ref:`int` **corner_detail** +-----------+--------------------------+ -| *Default* | 8 | +| *Default* | ``8`` | +-----------+--------------------------+ | *Setter* | set_corner_detail(value) | +-----------+--------------------------+ @@ -289,7 +289,7 @@ For corner radii smaller than 10, 4-5 should be enough. For corner radii smaller - :ref:`int` **corner_radius_bottom_left** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_corner_radius(value) | +-----------+--------------------------+ @@ -305,7 +305,7 @@ The bottom-left corner's radius. If ``0``, the corner is not rounded. - :ref:`int` **corner_radius_bottom_right** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_corner_radius(value) | +-----------+--------------------------+ @@ -321,7 +321,7 @@ The bottom-right corner's radius. If ``0``, the corner is not rounded. - :ref:`int` **corner_radius_top_left** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_corner_radius(value) | +-----------+--------------------------+ @@ -337,7 +337,7 @@ The top-left corner's radius. If ``0``, the corner is not rounded. - :ref:`int` **corner_radius_top_right** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_corner_radius(value) | +-----------+--------------------------+ @@ -353,7 +353,7 @@ The top-right corner's radius. If ``0``, the corner is not rounded. - :ref:`bool` **draw_center** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_draw_center(value) | +-----------+--------------------------+ @@ -369,7 +369,7 @@ Toggles drawing of the inner part of the stylebox. - :ref:`float` **expand_margin_bottom** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_expand_margin(value) | +-----------+--------------------------+ @@ -385,7 +385,7 @@ Expands the stylebox outside of the control rect on the bottom edge. Useful in c - :ref:`float` **expand_margin_left** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_expand_margin(value) | +-----------+--------------------------+ @@ -401,7 +401,7 @@ Expands the stylebox outside of the control rect on the left edge. Useful in com - :ref:`float` **expand_margin_right** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_expand_margin(value) | +-----------+--------------------------+ @@ -417,7 +417,7 @@ Expands the stylebox outside of the control rect on the right edge. Useful in co - :ref:`float` **expand_margin_top** +-----------+--------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_expand_margin(value) | +-----------+--------------------------+ @@ -432,13 +432,13 @@ Expands the stylebox outside of the control rect on the top edge. Useful in comb - :ref:`Color` **shadow_color** -+-----------+-------------------------+ -| *Default* | Color( 0, 0, 0, 0.6 ) | -+-----------+-------------------------+ -| *Setter* | set_shadow_color(value) | -+-----------+-------------------------+ -| *Getter* | get_shadow_color() | -+-----------+-------------------------+ ++-----------+---------------------------+ +| *Default* | ``Color( 0, 0, 0, 0.6 )`` | ++-----------+---------------------------+ +| *Setter* | set_shadow_color(value) | ++-----------+---------------------------+ +| *Getter* | get_shadow_color() | ++-----------+---------------------------+ The color of the shadow. This has no effect if :ref:`shadow_size` is lower than 1. @@ -449,7 +449,7 @@ The color of the shadow. This has no effect if :ref:`shadow_size` **shadow_offset** +-----------+--------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_shadow_offset(value) | +-----------+--------------------------+ @@ -465,7 +465,7 @@ The shadow offset in pixels. Adjusts the position of the shadow relatively to th - :ref:`int` **shadow_size** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_shadow_size(value) | +-----------+------------------------+ diff --git a/classes/class_styleboxline.rst b/classes/class_styleboxline.rst index e9e2f6800..a7954c076 100644 --- a/classes/class_styleboxline.rst +++ b/classes/class_styleboxline.rst @@ -21,17 +21,17 @@ Description Properties ---------- -+---------------------------+-----------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`color` | Color( 0, 0, 0, 1 ) | -+---------------------------+-----------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`grow_begin` | 1.0 | -+---------------------------+-----------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`grow_end` | 1.0 | -+---------------------------+-----------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`thickness` | 1 | -+---------------------------+-----------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`vertical` | false | -+---------------------------+-----------------------------------------------------------+---------------------+ ++---------------------------+-----------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`color` | ``Color( 0, 0, 0, 1 )`` | ++---------------------------+-----------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`grow_begin` | ``1.0`` | ++---------------------------+-----------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`grow_end` | ``1.0`` | ++---------------------------+-----------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`thickness` | ``1`` | ++---------------------------+-----------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`vertical` | ``false`` | ++---------------------------+-----------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -40,13 +40,13 @@ Property Descriptions - :ref:`Color` **color** -+-----------+---------------------+ -| *Default* | Color( 0, 0, 0, 1 ) | -+-----------+---------------------+ -| *Setter* | set_color(value) | -+-----------+---------------------+ -| *Getter* | get_color() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 0, 0, 0, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_color(value) | ++-----------+-------------------------+ +| *Getter* | get_color() | ++-----------+-------------------------+ The line's color. @@ -57,7 +57,7 @@ The line's color. - :ref:`float` **grow_begin** +-----------+-----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_grow_begin(value) | +-----------+-----------------------+ @@ -73,7 +73,7 @@ The number of pixels the line will extend before the ``StyleBoxLine``'s bounds. - :ref:`float` **grow_end** +-----------+---------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+---------------------+ | *Setter* | set_grow_end(value) | +-----------+---------------------+ @@ -89,7 +89,7 @@ The number of pixels the line will extend past the ``StyleBoxLine``'s bounds. If - :ref:`int` **thickness** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_thickness(value) | +-----------+----------------------+ @@ -105,7 +105,7 @@ The line's thickness in pixels. - :ref:`bool` **vertical** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_vertical(value) | +-----------+---------------------+ diff --git a/classes/class_styleboxtexture.rst b/classes/class_styleboxtexture.rst index fdf42d8df..c4886e129 100644 --- a/classes/class_styleboxtexture.rst +++ b/classes/class_styleboxtexture.rst @@ -21,37 +21,37 @@ Texture-based nine-patch :ref:`StyleBox`, in a way similar to :r Properties ---------- -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`AxisStretchMode` | :ref:`axis_stretch_horizontal` | 0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`AxisStretchMode` | :ref:`axis_stretch_vertical` | 0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`draw_center` | true | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`expand_margin_bottom` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`expand_margin_left` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`expand_margin_right` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`expand_margin_top` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`margin_bottom` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`margin_left` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`margin_right` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`margin_top` | 0.0 | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`modulate_color` | Color( 1, 1, 1, 1 ) | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`normal_map` | | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`Rect2` | :ref:`region_rect` | Rect2( 0, 0, 0, 0 ) | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture` | | -+--------------------------------------------------------------+----------------------------------------------------------------------------------------+---------------------+ ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`AxisStretchMode` | :ref:`axis_stretch_horizontal` | ``0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`AxisStretchMode` | :ref:`axis_stretch_vertical` | ``0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`draw_center` | ``true`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`expand_margin_bottom` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`expand_margin_left` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`expand_margin_right` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`expand_margin_top` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`margin_bottom` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`margin_left` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`margin_right` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`margin_top` | ``0.0`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`modulate_color` | ``Color( 1, 1, 1, 1 )`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`normal_map` | | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture` | | ++--------------------------------------------------------------+----------------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -106,7 +106,7 @@ Property Descriptions - :ref:`AxisStretchMode` **axis_stretch_horizontal** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_h_axis_stretch_mode(value) | +-----------+--------------------------------+ @@ -122,7 +122,7 @@ Controls how the stylebox's texture will be stretched or tiled horizontally. See - :ref:`AxisStretchMode` **axis_stretch_vertical** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_v_axis_stretch_mode(value) | +-----------+--------------------------------+ @@ -138,7 +138,7 @@ Controls how the stylebox's texture will be stretched or tiled vertically. See : - :ref:`bool` **draw_center** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_draw_center(value) | +-----------+--------------------------+ @@ -154,7 +154,7 @@ If ``true``, the nine-patch texture's center tile will be drawn. - :ref:`float` **expand_margin_bottom** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_expand_margin_size(value) | +-----------+-------------------------------+ @@ -170,7 +170,7 @@ Expands the bottom margin of this style box when drawing, causing it to be drawn - :ref:`float` **expand_margin_left** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_expand_margin_size(value) | +-----------+-------------------------------+ @@ -186,7 +186,7 @@ Expands the left margin of this style box when drawing, causing it to be drawn l - :ref:`float` **expand_margin_right** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_expand_margin_size(value) | +-----------+-------------------------------+ @@ -202,7 +202,7 @@ Expands the right margin of this style box when drawing, causing it to be drawn - :ref:`float` **expand_margin_top** +-----------+-------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------------+ | *Setter* | set_expand_margin_size(value) | +-----------+-------------------------------+ @@ -218,7 +218,7 @@ Expands the top margin of this style box when drawing, causing it to be drawn la - :ref:`float` **margin_bottom** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_margin_size(value) | +-----------+------------------------+ @@ -238,7 +238,7 @@ This is also the value used as fallback for :ref:`StyleBox.content_margin_bottom - :ref:`float` **margin_left** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_margin_size(value) | +-----------+------------------------+ @@ -258,7 +258,7 @@ This is also the value used as fallback for :ref:`StyleBox.content_margin_left` **margin_right** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_margin_size(value) | +-----------+------------------------+ @@ -278,7 +278,7 @@ This is also the value used as fallback for :ref:`StyleBox.content_margin_right< - :ref:`float` **margin_top** +-----------+------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_margin_size(value) | +-----------+------------------------+ @@ -297,13 +297,13 @@ This is also the value used as fallback for :ref:`StyleBox.content_margin_top` **modulate_color** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_modulate(value) | -+-----------+---------------------+ -| *Getter* | get_modulate() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_modulate(value) | ++-----------+-------------------------+ +| *Getter* | get_modulate() | ++-----------+-------------------------+ Modulates the color of the texture when this style box is drawn. @@ -327,13 +327,13 @@ The normal map to use when drawing this style box. - :ref:`Rect2` **region_rect** -+-----------+------------------------+ -| *Default* | Rect2( 0, 0, 0, 0 ) | -+-----------+------------------------+ -| *Setter* | set_region_rect(value) | -+-----------+------------------------+ -| *Getter* | get_region_rect() | -+-----------+------------------------+ ++-----------+-------------------------+ +| *Default* | ``Rect2( 0, 0, 0, 0 )`` | ++-----------+-------------------------+ +| *Setter* | set_region_rect(value) | ++-----------+-------------------------+ +| *Getter* | get_region_rect() | ++-----------+-------------------------+ Species a sub-region of the texture to use. diff --git a/classes/class_tabcontainer.rst b/classes/class_tabcontainer.rst index a2ff8c307..f611a244d 100644 --- a/classes/class_tabcontainer.rst +++ b/classes/class_tabcontainer.rst @@ -27,17 +27,17 @@ To hide only a tab's content, nest the content inside a child :ref:`Control` | :ref:`current_tab` | 0 | -+---------------------------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`drag_to_rearrange_enabled` | false | -+---------------------------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`TabAlign` | :ref:`tab_align` | 1 | -+---------------------------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`tabs_visible` | true | -+---------------------------------------------+-----------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`use_hidden_tabs_for_min_size` | false | -+---------------------------------------------+-----------------------------------------------------------------------------------------------+-------+ ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`current_tab` | ``0`` | ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`drag_to_rearrange_enabled` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`TabAlign` | :ref:`tab_align` | ``1`` | ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`tabs_visible` | ``true`` | ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`use_hidden_tabs_for_min_size` | ``false`` | ++---------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -167,7 +167,7 @@ Property Descriptions - :ref:`int` **current_tab** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_current_tab(value) | +-----------+------------------------+ @@ -183,7 +183,7 @@ The current tab index. When set, this index's :ref:`Control` node - :ref:`bool` **drag_to_rearrange_enabled** +-----------+--------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------------+ | *Setter* | set_drag_to_rearrange_enabled(value) | +-----------+--------------------------------------+ @@ -199,7 +199,7 @@ If ``true``, tabs can be rearranged with mouse drag. - :ref:`TabAlign` **tab_align** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_tab_align(value) | +-----------+----------------------+ @@ -215,7 +215,7 @@ The alignment of all tabs in the tab container. See the :ref:`TabAlign` **tabs_visible** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_tabs_visible(value) | +-----------+-------------------------+ @@ -231,7 +231,7 @@ If ``true``, tabs are visible. If ``false``, tabs' content and titles are hidden - :ref:`bool` **use_hidden_tabs_for_min_size** +-----------+-----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------+ | *Setter* | set_use_hidden_tabs_for_min_size(value) | +-----------+-----------------------------------------+ diff --git a/classes/class_tabs.rst b/classes/class_tabs.rst index 590871cc4..09af531ab 100644 --- a/classes/class_tabs.rst +++ b/classes/class_tabs.rst @@ -21,17 +21,17 @@ Simple tabs control, similar to :ref:`TabContainer` but is o Properties ---------- -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`current_tab` | 0 | -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`drag_to_rearrange_enabled` | false | -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`scrolling_enabled` | true | -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`TabAlign` | :ref:`tab_align` | 1 | -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ -| :ref:`CloseButtonDisplayPolicy` | :ref:`tab_close_display_policy` | 0 | -+---------------------------------------------------------------------+---------------------------------------------------------------------------------+-------+ ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`current_tab` | ``0`` | ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`drag_to_rearrange_enabled` | ``false`` | ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`scrolling_enabled` | ``true`` | ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`TabAlign` | :ref:`tab_align` | ``1`` | ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ +| :ref:`CloseButtonDisplayPolicy` | :ref:`tab_close_display_policy` | ``0`` | ++---------------------------------------------------------------------+---------------------------------------------------------------------------------+-----------+ Methods ------- @@ -219,7 +219,7 @@ Property Descriptions - :ref:`int` **current_tab** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_current_tab(value) | +-----------+------------------------+ @@ -235,7 +235,7 @@ Select tab at index ``tab_idx``. - :ref:`bool` **drag_to_rearrange_enabled** +-----------+--------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------------+ | *Setter* | set_drag_to_rearrange_enabled(value) | +-----------+--------------------------------------+ @@ -251,7 +251,7 @@ If ``true``, tabs can be rearranged with mouse drag. - :ref:`bool` **scrolling_enabled** +-----------+------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_scrolling_enabled(value) | +-----------+------------------------------+ @@ -267,7 +267,7 @@ if ``true``, the mouse's scroll wheel cab be used to navigate the scroll view. - :ref:`TabAlign` **tab_align** +-----------+----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------+ | *Setter* | set_tab_align(value) | +-----------+----------------------+ @@ -283,7 +283,7 @@ The alignment of all tabs. See :ref:`TabAlign` for details. - :ref:`CloseButtonDisplayPolicy` **tab_close_display_policy** +-----------+-------------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------------------+ | *Setter* | set_tab_close_display_policy(value) | +-----------+-------------------------------------+ diff --git a/classes/class_textedit.rst b/classes/class_textedit.rst index 7b72bd402..c7d812070 100644 --- a/classes/class_textedit.rst +++ b/classes/class_textedit.rst @@ -21,63 +21,63 @@ TextEdit is meant for editing large, multiline text. It also has facilities for Properties ---------- -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`breakpoint_gutter` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`caret_blink` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`caret_blink_speed` | 0.65 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`caret_block_mode` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`caret_moving_by_right_click` | true | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`context_menu_enabled` | true | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`draw_spaces` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`draw_tabs` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`fold_gutter` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`hiding_enabled` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`highlight_all_occurrences` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`highlight_current_line` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`minimap_draw` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`minimap_width` | 80 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** 1 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`override_selected_font_color` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`readonly` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`scroll_horizontal` | 0 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`scroll_vertical` | 0.0 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`selecting_enabled` | true | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`shortcut_keys_enabled` | true | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`show_line_numbers` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`smooth_scrolling` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`syntax_highlighting` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`text` | "" | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`v_scroll_speed` | 80.0 | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`wrap_enabled` | false | -+----------------------------------------------+-------------------------------------------------------------------------------------------+----------+ ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`breakpoint_gutter` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`caret_blink` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`caret_blink_speed` | ``0.65`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`caret_block_mode` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`caret_moving_by_right_click` | ``true`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`context_menu_enabled` | ``true`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`draw_spaces` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`draw_tabs` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`fold_gutter` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`hiding_enabled` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`highlight_all_occurrences` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`highlight_current_line` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`minimap_draw` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`minimap_width` | ``80`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`CursorShape` | mouse_default_cursor_shape | **O:** ``1`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`override_selected_font_color` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`readonly` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`scroll_horizontal` | ``0`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`scroll_vertical` | ``0.0`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`selecting_enabled` | ``true`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`shortcut_keys_enabled` | ``true`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`show_line_numbers` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`smooth_scrolling` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`syntax_highlighting` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`text` | ``""`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`v_scroll_speed` | ``80.0`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`wrap_enabled` | ``false`` | ++----------------------------------------------+-------------------------------------------------------------------------------------------+--------------+ Methods ------- @@ -377,7 +377,7 @@ Property Descriptions - :ref:`bool` **breakpoint_gutter** +-----------+--------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------------+ | *Setter* | set_breakpoint_gutter_enabled(value) | +-----------+--------------------------------------+ @@ -393,7 +393,7 @@ If ``true``, the breakpoint gutter is visible. - :ref:`bool` **caret_blink** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | cursor_set_blink_enabled(value) | +-----------+---------------------------------+ @@ -409,7 +409,7 @@ If ``true``, the caret (visual cursor) blinks. - :ref:`float` **caret_blink_speed** +-----------+-------------------------------+ -| *Default* | 0.65 | +| *Default* | ``0.65`` | +-----------+-------------------------------+ | *Setter* | cursor_set_blink_speed(value) | +-----------+-------------------------------+ @@ -425,7 +425,7 @@ Duration (in seconds) of a caret's blinking cycle. - :ref:`bool` **caret_block_mode** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | cursor_set_block_mode(value) | +-----------+------------------------------+ @@ -443,7 +443,7 @@ If ``false``, the caret displays as a bar. - :ref:`bool` **caret_moving_by_right_click** +-----------+------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------------+ | *Setter* | set_right_click_moves_caret(value) | +-----------+------------------------------------+ @@ -461,7 +461,7 @@ If ``false``, the context menu disregards mouse location. - :ref:`bool` **context_menu_enabled** +-----------+---------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------+ | *Setter* | set_context_menu_enabled(value) | +-----------+---------------------------------+ @@ -477,7 +477,7 @@ If ``true``, a right-click displays the context menu. - :ref:`bool` **draw_spaces** +-----------+------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_draw_spaces(value) | +-----------+------------------------+ @@ -493,7 +493,7 @@ If ``true``, the "space" character will have a visible representation. - :ref:`bool` **draw_tabs** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_draw_tabs(value) | +-----------+----------------------+ @@ -509,7 +509,7 @@ If ``true``, the "tab" character will have a visible representation. - :ref:`bool` **fold_gutter** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_draw_fold_gutter(value) | +-----------+-----------------------------+ @@ -525,7 +525,7 @@ If ``true``, the fold gutter is visible. This enables folding groups of indented - :ref:`bool` **hiding_enabled** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_hiding_enabled(value) | +-----------+---------------------------+ @@ -541,7 +541,7 @@ If ``true``, all lines that have been set to hidden by :ref:`set_line_as_hidden< - :ref:`bool` **highlight_all_occurrences** +-----------+----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------------+ | *Setter* | set_highlight_all_occurrences(value) | +-----------+----------------------------------------+ @@ -557,7 +557,7 @@ If ``true``, all occurrences of the selected text will be highlighted. - :ref:`bool` **highlight_current_line** +-----------+-------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------------+ | *Setter* | set_highlight_current_line(value) | +-----------+-------------------------------------+ @@ -573,7 +573,7 @@ If ``true``, the line containing the cursor is highlighted. - :ref:`bool` **minimap_draw** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | draw_minimap(value) | +-----------+----------------------+ @@ -587,7 +587,7 @@ If ``true``, the line containing the cursor is highlighted. - :ref:`int` **minimap_width** +-----------+--------------------------+ -| *Default* | 80 | +| *Default* | ``80`` | +-----------+--------------------------+ | *Setter* | set_minimap_width(value) | +-----------+--------------------------+ @@ -601,7 +601,7 @@ If ``true``, the line containing the cursor is highlighted. - :ref:`bool` **override_selected_font_color** +-----------+-----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------------+ | *Setter* | set_override_selected_font_color(value) | +-----------+-----------------------------------------+ @@ -615,7 +615,7 @@ If ``true``, the line containing the cursor is highlighted. - :ref:`bool` **readonly** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_readonly(value) | +-----------+---------------------+ @@ -631,7 +631,7 @@ If ``true``, read-only mode is enabled. Existing text cannot be modified and new - :ref:`int` **scroll_horizontal** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_h_scroll(value) | +-----------+---------------------+ @@ -647,7 +647,7 @@ The current horizontal scroll value. - :ref:`float` **scroll_vertical** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_v_scroll(value) | +-----------+---------------------+ @@ -663,7 +663,7 @@ The current vertical scroll value. - :ref:`bool` **selecting_enabled** +-----------+------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+------------------------------+ | *Setter* | set_selecting_enabled(value) | +-----------+------------------------------+ @@ -677,7 +677,7 @@ The current vertical scroll value. - :ref:`bool` **shortcut_keys_enabled** +-----------+----------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_shortcut_keys_enabled(value) | +-----------+----------------------------------+ @@ -691,7 +691,7 @@ The current vertical scroll value. - :ref:`bool` **show_line_numbers** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_show_line_numbers(value) | +-----------+--------------------------------+ @@ -707,7 +707,7 @@ If ``true``, line numbers are displayed to the left of the text. - :ref:`bool` **smooth_scrolling** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_smooth_scroll_enable(value) | +-----------+---------------------------------+ @@ -723,7 +723,7 @@ If ``true``, sets the ``step`` of the scrollbars to ``0.25`` which results in sm - :ref:`bool` **syntax_highlighting** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_syntax_coloring(value) | +-----------+------------------------------+ @@ -739,7 +739,7 @@ If ``true``, any custom color properties that have been set for this ``TextEdit` - :ref:`String` **text** +-----------+-----------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_text(value) | +-----------+-----------------+ @@ -755,7 +755,7 @@ String value of the ``TextEdit``. - :ref:`float` **v_scroll_speed** +-----------+---------------------------+ -| *Default* | 80.0 | +| *Default* | ``80.0`` | +-----------+---------------------------+ | *Setter* | set_v_scroll_speed(value) | +-----------+---------------------------+ @@ -771,7 +771,7 @@ Vertical scroll sensitivity. - :ref:`bool` **wrap_enabled** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_wrap_enabled(value) | +-----------+-------------------------+ diff --git a/classes/class_texture.rst b/classes/class_texture.rst index 6549973e4..84d9557b7 100644 --- a/classes/class_texture.rst +++ b/classes/class_texture.rst @@ -25,9 +25,9 @@ Textures are often created by loading them from a file. See :ref:`@GDScript.load Properties ---------- -+-----------------------+--------------------------------------------+---+ -| :ref:`int` | :ref:`flags` | 4 | -+-----------------------+--------------------------------------------+---+ ++-----------------------+--------------------------------------------+-------+ +| :ref:`int` | :ref:`flags` | ``4`` | ++-----------------------+--------------------------------------------+-------+ Methods ------- @@ -99,7 +99,7 @@ Property Descriptions - :ref:`int` **flags** +-----------+------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+------------------+ | *Setter* | set_flags(value) | +-----------+------------------+ diff --git a/classes/class_texture3d.rst b/classes/class_texture3d.rst index 6ff5647a7..2ec137d66 100644 --- a/classes/class_texture3d.rst +++ b/classes/class_texture3d.rst @@ -21,7 +21,7 @@ Texture3D is a 3-dimensional texture that has a width, height, and depth. Properties ---------- -+-------------------------------------+------+-----------------------------------------------------------------------------------+ -| :ref:`Dictionary` | data | **O:** {"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0} | -+-------------------------------------+------+-----------------------------------------------------------------------------------+ ++-------------------------------------+------+---------------------------------------------------------------------------------------+ +| :ref:`Dictionary` | data | **O:** ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` | ++-------------------------------------+------+---------------------------------------------------------------------------------------+ diff --git a/classes/class_texturebutton.rst b/classes/class_texturebutton.rst index 91770f2cc..f3bd06b3a 100644 --- a/classes/class_texturebutton.rst +++ b/classes/class_texturebutton.rst @@ -23,23 +23,23 @@ The "normal" state must contain a texture (:ref:`texture_normal` | :ref:`expand` | false | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`StretchMode` | :ref:`stretch_mode` | 0 | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`BitMap` | :ref:`texture_click_mask` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`texture_disabled` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`texture_focused` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`texture_hover` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`texture_normal` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`texture_pressed` | | -+----------------------------------------------------+----------------------------------------------------------------------------+-------+ ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`expand` | ``false`` | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`StretchMode` | :ref:`stretch_mode` | ``0`` | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`BitMap` | :ref:`texture_click_mask` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`texture_disabled` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`texture_focused` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`texture_hover` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`texture_normal` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`texture_pressed` | | ++----------------------------------------------------+----------------------------------------------------------------------------+-----------+ Enumerations ------------ @@ -84,7 +84,7 @@ Property Descriptions - :ref:`bool` **expand** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_expand(value) | +-----------+-------------------+ @@ -100,7 +100,7 @@ If ``true``, the texture stretches to the edges of the node's bounding rectangle - :ref:`StretchMode` **stretch_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_stretch_mode(value) | +-----------+-------------------------+ diff --git a/classes/class_texturelayered.rst b/classes/class_texturelayered.rst index 8ef9d0f9c..c35e1f429 100644 --- a/classes/class_texturelayered.rst +++ b/classes/class_texturelayered.rst @@ -18,11 +18,11 @@ TextureLayered Properties ---------- -+-------------------------------------+---------------------------------------------------+----------------------------------------------------------------------------+ -| :ref:`Dictionary` | :ref:`data` | {"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0} | -+-------------------------------------+---------------------------------------------------+----------------------------------------------------------------------------+ -| :ref:`int` | :ref:`flags` | 4 | -+-------------------------------------+---------------------------------------------------+----------------------------------------------------------------------------+ ++-------------------------------------+---------------------------------------------------+--------------------------------------------------------------------------------+ +| :ref:`Dictionary` | :ref:`data` | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` | ++-------------------------------------+---------------------------------------------------+--------------------------------------------------------------------------------+ +| :ref:`int` | :ref:`flags` | ``4`` | ++-------------------------------------+---------------------------------------------------+--------------------------------------------------------------------------------+ Methods ------- @@ -75,9 +75,9 @@ Property Descriptions - :ref:`Dictionary` **data** -+-----------+----------------------------------------------------------------------------+ -| *Default* | {"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0} | -+-----------+----------------------------------------------------------------------------+ ++-----------+--------------------------------------------------------------------------------+ +| *Default* | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` | ++-----------+--------------------------------------------------------------------------------+ ---- @@ -86,7 +86,7 @@ Property Descriptions - :ref:`int` **flags** +-----------+------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+------------------+ | *Setter* | set_flags(value) | +-----------+------------------+ diff --git a/classes/class_textureprogress.rst b/classes/class_textureprogress.rst index 7fbb19378..9b7248d1e 100644 --- a/classes/class_textureprogress.rst +++ b/classes/class_textureprogress.rst @@ -21,39 +21,39 @@ TextureProgress works like :ref:`ProgressBar`, but uses up to Properties ---------- -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`fill_mode` | 0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 1 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`bool` | :ref:`nine_patch_stretch` | false | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`radial_center_offset` | Vector2( 0, 0 ) | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`radial_fill_degrees` | 360.0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`float` | :ref:`radial_initial_angle` | 0.0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`stretch_margin_bottom` | 0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`stretch_margin_left` | 0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`stretch_margin_right` | 0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`int` | :ref:`stretch_margin_top` | 0 | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture_over` | | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture_progress` | | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Texture` | :ref:`texture_under` | | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`tint_over` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`tint_progress` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`tint_under` | Color( 1, 1, 1, 1 ) | -+----------------------------------------------+------------------------------------------------------------------------------------+---------------------+ ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`fill_mode` | ``0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``1`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`bool` | :ref:`nine_patch_stretch` | ``false`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`radial_center_offset` | ``Vector2( 0, 0 )`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`radial_fill_degrees` | ``360.0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`float` | :ref:`radial_initial_angle` | ``0.0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`stretch_margin_bottom` | ``0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`stretch_margin_left` | ``0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`stretch_margin_right` | ``0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`int` | :ref:`stretch_margin_top` | ``0`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture_over` | | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture_progress` | | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Texture` | :ref:`texture_under` | | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`tint_over` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`tint_progress` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`tint_under` | ``Color( 1, 1, 1, 1 )`` | ++----------------------------------------------+------------------------------------------------------------------------------------+-------------------------+ Methods ------- @@ -115,7 +115,7 @@ Property Descriptions - :ref:`int` **fill_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_fill_mode(value) | +-----------+----------------------+ @@ -131,7 +131,7 @@ The fill direction. See :ref:`FillMode` for possi - :ref:`bool` **nine_patch_stretch** +-----------+-------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_nine_patch_stretch(value) | +-----------+-------------------------------+ @@ -147,7 +147,7 @@ If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect` **radial_center_offset** +-----------+---------------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------------------+ | *Setter* | set_radial_center_offset(value) | +-----------+---------------------------------+ @@ -163,7 +163,7 @@ Offsets :ref:`texture_progress` - :ref:`float` **radial_fill_degrees** +-----------+-------------------------+ -| *Default* | 360.0 | +| *Default* | ``360.0`` | +-----------+-------------------------+ | *Setter* | set_fill_degrees(value) | +-----------+-------------------------+ @@ -181,7 +181,7 @@ See :ref:`Range.value`, :ref:`Range.max_value` **radial_initial_angle** +-----------+---------------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------------------+ | *Setter* | set_radial_initial_angle(value) | +-----------+---------------------------------+ @@ -197,7 +197,7 @@ Starting angle for the fill of :ref:`texture_progress` **stretch_margin_bottom** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_stretch_margin(value) | +-----------+---------------------------+ @@ -213,7 +213,7 @@ The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's botto - :ref:`int` **stretch_margin_left** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_stretch_margin(value) | +-----------+---------------------------+ @@ -229,7 +229,7 @@ The width of the 9-patch's left column. - :ref:`int` **stretch_margin_right** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_stretch_margin(value) | +-----------+---------------------------+ @@ -245,7 +245,7 @@ The width of the 9-patch's right column. - :ref:`int` **stretch_margin_top** +-----------+---------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------------+ | *Setter* | set_stretch_margin(value) | +-----------+---------------------------+ @@ -304,13 +304,13 @@ The ``value`` property comes from :ref:`Range`. See :ref:`Range.val - :ref:`Color` **tint_over** -+-----------+----------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+----------------------+ -| *Setter* | set_tint_over(value) | -+-----------+----------------------+ -| *Getter* | get_tint_over() | -+-----------+----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_tint_over(value) | ++-----------+-------------------------+ +| *Getter* | get_tint_over() | ++-----------+-------------------------+ Multiplies the color of the bar's ``texture_over`` texture. The effect is similar to :ref:`CanvasItem.modulate`, except it only affects this specific texture instead of the entire node. @@ -321,7 +321,7 @@ Multiplies the color of the bar's ``texture_over`` texture. The effect is simila - :ref:`Color` **tint_progress** +-----------+--------------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | +| *Default* | ``Color( 1, 1, 1, 1 )`` | +-----------+--------------------------+ | *Setter* | set_tint_progress(value) | +-----------+--------------------------+ @@ -336,13 +336,13 @@ Multiplies the color of the bar's ``texture_progress`` texture. - :ref:`Color` **tint_under** -+-----------+-----------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+-----------------------+ -| *Setter* | set_tint_under(value) | -+-----------+-----------------------+ -| *Getter* | get_tint_under() | -+-----------+-----------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_tint_under(value) | ++-----------+-------------------------+ +| *Getter* | get_tint_under() | ++-----------+-------------------------+ Multiplies the color of the bar's ``texture_under`` texture. diff --git a/classes/class_texturerect.rst b/classes/class_texturerect.rst index 4e3b7d4af..ccc144c9c 100644 --- a/classes/class_texturerect.rst +++ b/classes/class_texturerect.rst @@ -21,19 +21,19 @@ Used to draw icons and sprites in a user interface. The texture's placement can Properties ---------- -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`expand` | false | -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`flip_h` | false | -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`flip_v` | false | -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`MouseFilter` | mouse_filter | **O:** 1 | -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`StretchMode` | :ref:`stretch_mode` | 0 | -+--------------------------------------------------+--------------------------------------------------------------+----------+ -| :ref:`Texture` | :ref:`texture` | | -+--------------------------------------------------+--------------------------------------------------------------+----------+ ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`expand` | ``false`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`flip_h` | ``false`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`flip_v` | ``false`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`MouseFilter` | mouse_filter | **O:** ``1`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`StretchMode` | :ref:`stretch_mode` | ``0`` | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ +| :ref:`Texture` | :ref:`texture` | | ++--------------------------------------------------+--------------------------------------------------------------+--------------+ Enumerations ------------ @@ -82,7 +82,7 @@ Property Descriptions - :ref:`bool` **expand** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_expand(value) | +-----------+-------------------+ @@ -98,7 +98,7 @@ If ``true``, the texture scales to fit its bounding rectangle. - :ref:`bool` **flip_h** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ @@ -114,7 +114,7 @@ If ``true``, texture is flipped horizontally. - :ref:`bool` **flip_v** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ @@ -130,7 +130,7 @@ If ``true``, texture is flipped vertically. - :ref:`StretchMode` **stretch_mode** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_stretch_mode(value) | +-----------+-------------------------+ diff --git a/classes/class_tilemap.rst b/classes/class_tilemap.rst index 3e37be2c3..63e6ee71f 100644 --- a/classes/class_tilemap.rst +++ b/classes/class_tilemap.rst @@ -26,43 +26,43 @@ Tutorials Properties ---------- -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`cell_clip_uv` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`Transform2D` | :ref:`cell_custom_transform` | Transform2D( 64, 0, 0, 64, 0, 0 ) | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`HalfOffset` | :ref:`cell_half_offset` | 2 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`int` | :ref:`cell_quadrant_size` | 16 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`Vector2` | :ref:`cell_size` | Vector2( 64, 64 ) | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`TileOrigin` | :ref:`cell_tile_origin` | 0 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`cell_y_sort` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`centered_textures` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`float` | :ref:`collision_bounce` | 0.0 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`float` | :ref:`collision_friction` | 1.0 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`int` | :ref:`collision_layer` | 1 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`int` | :ref:`collision_mask` | 1 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`collision_use_kinematic` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`collision_use_parent` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`bool` | :ref:`compatibility_mode` | false | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`Mode` | :ref:`mode` | 0 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`int` | :ref:`occluder_light_mask` | 1 | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ -| :ref:`TileSet` | :ref:`tile_set` | | -+--------------------------------------------+--------------------------------------------------------------------------------+-----------------------------------+ ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`cell_clip_uv` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`Transform2D` | :ref:`cell_custom_transform` | ``Transform2D( 64, 0, 0, 64, 0, 0 )`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`HalfOffset` | :ref:`cell_half_offset` | ``2`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`int` | :ref:`cell_quadrant_size` | ``16`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`Vector2` | :ref:`cell_size` | ``Vector2( 64, 64 )`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`TileOrigin` | :ref:`cell_tile_origin` | ``0`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`cell_y_sort` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`centered_textures` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`float` | :ref:`collision_bounce` | ``0.0`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`float` | :ref:`collision_friction` | ``1.0`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`int` | :ref:`collision_layer` | ``1`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`int` | :ref:`collision_mask` | ``1`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`collision_use_kinematic` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`collision_use_parent` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`bool` | :ref:`compatibility_mode` | ``false`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`int` | :ref:`occluder_light_mask` | ``1`` | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ +| :ref:`TileSet` | :ref:`tile_set` | | ++--------------------------------------------+--------------------------------------------------------------------------------+---------------------------------------+ Methods ------- @@ -200,7 +200,7 @@ Property Descriptions - :ref:`bool` **cell_clip_uv** +-----------+--------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_clip_uv(value) | +-----------+--------------------+ @@ -215,13 +215,13 @@ If ``true``, the cell's UVs will be clipped. - :ref:`Transform2D` **cell_custom_transform** -+-----------+-----------------------------------+ -| *Default* | Transform2D( 64, 0, 0, 64, 0, 0 ) | -+-----------+-----------------------------------+ -| *Setter* | set_custom_transform(value) | -+-----------+-----------------------------------+ -| *Getter* | get_custom_transform() | -+-----------+-----------------------------------+ ++-----------+---------------------------------------+ +| *Default* | ``Transform2D( 64, 0, 0, 64, 0, 0 )`` | ++-----------+---------------------------------------+ +| *Setter* | set_custom_transform(value) | ++-----------+---------------------------------------+ +| *Getter* | get_custom_transform() | ++-----------+---------------------------------------+ The custom :ref:`Transform2D` to be applied to the TileMap's cells. @@ -232,7 +232,7 @@ The custom :ref:`Transform2D` to be applied to the TileMap's - :ref:`HalfOffset` **cell_half_offset** +-----------+------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+------------------------+ | *Setter* | set_half_offset(value) | +-----------+------------------------+ @@ -248,7 +248,7 @@ Amount to offset alternating tiles. See :ref:`HalfOffset` **cell_quadrant_size** +-----------+--------------------------+ -| *Default* | 16 | +| *Default* | ``16`` | +-----------+--------------------------+ | *Setter* | set_quadrant_size(value) | +-----------+--------------------------+ @@ -263,13 +263,13 @@ The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this - :ref:`Vector2` **cell_size** -+-----------+----------------------+ -| *Default* | Vector2( 64, 64 ) | -+-----------+----------------------+ -| *Setter* | set_cell_size(value) | -+-----------+----------------------+ -| *Getter* | get_cell_size() | -+-----------+----------------------+ ++-----------+-----------------------+ +| *Default* | ``Vector2( 64, 64 )`` | ++-----------+-----------------------+ +| *Setter* | set_cell_size(value) | ++-----------+-----------------------+ +| *Getter* | get_cell_size() | ++-----------+-----------------------+ The TileMap's cell size. @@ -280,7 +280,7 @@ The TileMap's cell size. - :ref:`TileOrigin` **cell_tile_origin** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_tile_origin(value) | +-----------+------------------------+ @@ -296,7 +296,7 @@ Position for tile origin. See :ref:`TileOrigin` for pos - :ref:`bool` **cell_y_sort** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_y_sort_mode(value) | +-----------+--------------------------+ @@ -312,7 +312,7 @@ If ``true``, the TileMap's children will be drawn in order of their Y coordinate - :ref:`bool` **centered_textures** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_centered_textures(value) | +-----------+--------------------------------+ @@ -330,7 +330,7 @@ If ``false``, the texture position start in the top-left corner unless :ref:`com - :ref:`float` **collision_bounce** +-----------+-----------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-----------------------------+ | *Setter* | set_collision_bounce(value) | +-----------+-----------------------------+ @@ -346,7 +346,7 @@ Bounce value for static body collisions (see ``collision_use_kinematic``). - :ref:`float` **collision_friction** +-----------+-------------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+-------------------------------+ | *Setter* | set_collision_friction(value) | +-----------+-------------------------------+ @@ -362,7 +362,7 @@ Friction value for static body collisions (see ``collision_use_kinematic``). - :ref:`int` **collision_layer** +-----------+----------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ @@ -378,7 +378,7 @@ The collision layer(s) for all colliders in the TileMap. - :ref:`int` **collision_mask** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ @@ -394,7 +394,7 @@ The collision mask(s) for all colliders in the TileMap. - :ref:`bool` **collision_use_kinematic** +-----------+------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------------+ | *Setter* | set_collision_use_kinematic(value) | +-----------+------------------------------------+ @@ -410,7 +410,7 @@ If ``true``, TileMap collisions will be handled as a kinematic body. If ``false` - :ref:`bool` **collision_use_parent** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collision_use_parent(value) | +-----------+---------------------------------+ @@ -426,7 +426,7 @@ If ``true``, this tilemap's collision shape will be added to the collision shape - :ref:`bool` **compatibility_mode** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_compatibility_mode(value) | +-----------+---------------------------------+ @@ -446,7 +446,7 @@ The compatibility mode doesn't work with the :ref:`centered_textures` **mode** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ @@ -462,7 +462,7 @@ The TileMap orientation mode. See :ref:`Mode` for possible va - :ref:`int` **occluder_light_mask** +-----------+--------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------------------+ | *Setter* | set_occluder_light_mask(value) | +-----------+--------------------------------+ diff --git a/classes/class_timer.rst b/classes/class_timer.rst index 92ccc4c0f..d97e7e09e 100644 --- a/classes/class_timer.rst +++ b/classes/class_timer.rst @@ -21,19 +21,19 @@ Counts down a specified interval and emits a signal on reaching 0. Can be set to Properties ---------- -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`autostart` | false | -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`one_shot` | false | -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`paused` | | -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`TimerProcessMode` | :ref:`process_mode` | 1 | -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`float` | :ref:`time_left` | | -+------------------------------------------------------+--------------------------------------------------------+-------+ -| :ref:`float` | :ref:`wait_time` | 1.0 | -+------------------------------------------------------+--------------------------------------------------------+-------+ ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`autostart` | ``false`` | ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`one_shot` | ``false`` | ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`paused` | | ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`TimerProcessMode` | :ref:`process_mode` | ``1`` | ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`time_left` | | ++------------------------------------------------------+--------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`wait_time` | ``1.0`` | ++------------------------------------------------------+--------------------------------------------------------+-----------+ Methods ------- @@ -78,7 +78,7 @@ Property Descriptions - :ref:`bool` **autostart** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_autostart(value) | +-----------+----------------------+ @@ -96,7 +96,7 @@ If ``true``, the timer will automatically start when entering the scene tree. - :ref:`bool` **one_shot** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_one_shot(value) | +-----------+---------------------+ @@ -126,7 +126,7 @@ If ``true``, the timer is paused and will not process until it is unpaused again - :ref:`TimerProcessMode` **process_mode** +-----------+-------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------------+ | *Setter* | set_timer_process_mode(value) | +-----------+-------------------------------+ @@ -156,7 +156,7 @@ The timer's remaining time in seconds. Returns 0 if the timer is inactive. - :ref:`float` **wait_time** +-----------+----------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_wait_time(value) | +-----------+----------------------+ diff --git a/classes/class_toolbutton.rst b/classes/class_toolbutton.rst index 53f2ba164..96a4f89cc 100644 --- a/classes/class_toolbutton.rst +++ b/classes/class_toolbutton.rst @@ -26,9 +26,9 @@ This is a helper class to generate a flat :ref:`Button` (see :ref: Properties ---------- -+-------------------------+------+-------------+ -| :ref:`bool` | flat | **O:** true | -+-------------------------+------+-------------+ ++-------------------------+------+-----------------+ +| :ref:`bool` | flat | **O:** ``true`` | ++-------------------------+------+-----------------+ Theme Properties ---------------- diff --git a/classes/class_touchscreenbutton.rst b/classes/class_touchscreenbutton.rst index 944b7b793..1e5c6c5fb 100644 --- a/classes/class_touchscreenbutton.rst +++ b/classes/class_touchscreenbutton.rst @@ -21,25 +21,25 @@ Button for touch screen devices. You can set it to be visible on all screens, or Properties ---------- -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`action` | "" | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`BitMap` | :ref:`bitmask` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`normal` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`passby_press` | false | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`Texture` | :ref:`pressed` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`Shape2D` | :ref:`shape` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`shape_centered` | true | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`shape_visible` | true | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`VisibilityMode` | :ref:`visibility_mode` | 0 | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`action` | ``""`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`BitMap` | :ref:`bitmask` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`normal` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`passby_press` | ``false`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`Texture` | :ref:`pressed` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`Shape2D` | :ref:`shape` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`shape_centered` | ``true`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`shape_visible` | ``true`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`VisibilityMode` | :ref:`visibility_mode` | ``0`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+ Methods ------- @@ -88,7 +88,7 @@ Property Descriptions - :ref:`String` **action** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_action(value) | +-----------+-------------------+ @@ -132,7 +132,7 @@ The button's texture for the normal state. - :ref:`bool` **passby_press** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_passby_press(value) | +-----------+---------------------------+ @@ -176,7 +176,7 @@ The button's shape. - :ref:`bool` **shape_centered** +-----------+---------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------+ | *Setter* | set_shape_centered(value) | +-----------+---------------------------+ @@ -192,7 +192,7 @@ If ``true``, the button's shape is centered in the provided texture. If no textu - :ref:`bool` **shape_visible** +-----------+--------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------+ | *Setter* | set_shape_visible(value) | +-----------+--------------------------+ @@ -208,7 +208,7 @@ If ``true``, the button's shape is visible. - :ref:`VisibilityMode` **visibility_mode** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_visibility_mode(value) | +-----------+----------------------------+ diff --git a/classes/class_transform.rst b/classes/class_transform.rst index 3750df439..cd8bd656e 100644 --- a/classes/class_transform.rst +++ b/classes/class_transform.rst @@ -26,11 +26,11 @@ Tutorials Properties ---------- -+-------------------------------+------------------------------------------------+------------------------------------+ -| :ref:`Basis` | :ref:`basis` | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) | -+-------------------------------+------------------------------------------------+------------------------------------+ -| :ref:`Vector3` | :ref:`origin` | Vector3( 0, 0, 0 ) | -+-------------------------------+------------------------------------------------+------------------------------------+ ++-------------------------------+------------------------------------------------+----------------------------------------+ +| :ref:`Basis` | :ref:`basis` | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` | ++-------------------------------+------------------------------------------------+----------------------------------------+ +| :ref:`Vector3` | :ref:`origin` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+------------------------------------------------+----------------------------------------+ Methods ------- @@ -95,9 +95,9 @@ Property Descriptions - :ref:`Basis` **basis** -+-----------+------------------------------------+ -| *Default* | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) | -+-----------+------------------------------------+ ++-----------+----------------------------------------+ +| *Default* | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` | ++-----------+----------------------------------------+ The basis is a matrix containing 3 :ref:`Vector3` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. @@ -107,9 +107,9 @@ The basis is a matrix containing 3 :ref:`Vector3` as its columns: - :ref:`Vector3` **origin** -+-----------+--------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+--------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ The translation offset of the transform. diff --git a/classes/class_transform2d.rst b/classes/class_transform2d.rst index 0f4fbfca4..f49b39dbe 100644 --- a/classes/class_transform2d.rst +++ b/classes/class_transform2d.rst @@ -19,13 +19,13 @@ Represents one or many transformations in 2D space such as translation, rotation Properties ---------- -+-------------------------------+--------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`origin` | Vector2( 0, 0 ) | -+-------------------------------+--------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`x` | Vector2( 1, 0 ) | -+-------------------------------+--------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`y` | Vector2( 0, 1 ) | -+-------------------------------+--------------------------------------------------+-----------------+ ++-------------------------------+--------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`origin` | ``Vector2( 0, 0 )`` | ++-------------------------------+--------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`x` | ``Vector2( 1, 0 )`` | ++-------------------------------+--------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`y` | ``Vector2( 0, 1 )`` | ++-------------------------------+--------------------------------------------------+---------------------+ Methods ------- @@ -90,9 +90,9 @@ Property Descriptions - :ref:`Vector2` **origin** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ The transform's translation offset. @@ -102,9 +102,9 @@ The transform's translation offset. - :ref:`Vector2` **x** -+-----------+-----------------+ -| *Default* | Vector2( 1, 0 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 1, 0 )`` | ++-----------+---------------------+ The X axis of 2×2 basis matrix containing 2 :ref:`Vector2`\ s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. @@ -114,9 +114,9 @@ The X axis of 2×2 basis matrix containing 2 :ref:`Vector2`\ s as - :ref:`Vector2` **y** -+-----------+-----------------+ -| *Default* | Vector2( 0, 1 ) | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 1 )`` | ++-----------+---------------------+ The Y axis of 2×2 basis matrix containing 2 :ref:`Vector2`\ s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. diff --git a/classes/class_translation.rst b/classes/class_translation.rst index dd44c3781..839c98d9e 100644 --- a/classes/class_translation.rst +++ b/classes/class_translation.rst @@ -30,9 +30,9 @@ Tutorials Properties ---------- -+-----------------------------+--------------------------------------------------+------+ -| :ref:`String` | :ref:`locale` | "en" | -+-----------------------------+--------------------------------------------------+------+ ++-----------------------------+--------------------------------------------------+----------+ +| :ref:`String` | :ref:`locale` | ``"en"`` | ++-----------------------------+--------------------------------------------------+----------+ Methods ------- @@ -57,7 +57,7 @@ Property Descriptions - :ref:`String` **locale** +-----------+-------------------+ -| *Default* | "en" | +| *Default* | ``"en"`` | +-----------+-------------------+ | *Setter* | set_locale(value) | +-----------+-------------------+ diff --git a/classes/class_tree.rst b/classes/class_tree.rst index ef2c0dbce..049ac5db5 100644 --- a/classes/class_tree.rst +++ b/classes/class_tree.rst @@ -36,25 +36,25 @@ To iterate over all the :ref:`TreeItem` objects in a ``Tree`` ob Properties ---------- -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`allow_reselect` | false | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`allow_rmb_select` | false | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`columns` | 1 | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`int` | :ref:`drop_mode_flags` | 0 | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`FocusMode` | focus_mode | **O:** 2 | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`hide_folding` | false | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`hide_root` | false | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`bool` | rect_clip_content | **O:** true | -+------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`SelectMode` | :ref:`select_mode` | 0 | -+------------------------------------------+---------------------------------------------------------------+-------------+ ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`allow_reselect` | ``false`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`allow_rmb_select` | ``false`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`columns` | ``1`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`int` | :ref:`drop_mode_flags` | ``0`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`FocusMode` | focus_mode | **O:** ``2`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`hide_folding` | ``false`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`hide_root` | ``false`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`bool` | rect_clip_content | **O:** ``true`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`SelectMode` | :ref:`select_mode` | ``0`` | ++------------------------------------------+---------------------------------------------------------------+-----------------+ Methods ------- @@ -372,7 +372,7 @@ Property Descriptions - :ref:`bool` **allow_reselect** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_allow_reselect(value) | +-----------+---------------------------+ @@ -388,7 +388,7 @@ If ``true``, the currently selected cell may be selected again. - :ref:`bool` **allow_rmb_select** +-----------+-----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------+ | *Setter* | set_allow_rmb_select(value) | +-----------+-----------------------------+ @@ -404,7 +404,7 @@ If ``true``, a right mouse button click can select items. - :ref:`int` **columns** +-----------+--------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_columns(value) | +-----------+--------------------+ @@ -420,7 +420,7 @@ The number of columns. - :ref:`int` **drop_mode_flags** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_drop_mode_flags(value) | +-----------+----------------------------+ @@ -438,7 +438,7 @@ This controls the drop sections, i.e. the decision and drawing of possible drop - :ref:`bool` **hide_folding** +-----------+-------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------------+ | *Setter* | set_hide_folding(value) | +-----------+-------------------------+ @@ -454,7 +454,7 @@ If ``true``, the folding arrow is hidden. - :ref:`bool` **hide_root** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_hide_root(value) | +-----------+----------------------+ @@ -470,7 +470,7 @@ If ``true``, the tree's root is hidden. - :ref:`SelectMode` **select_mode** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_select_mode(value) | +-----------+------------------------+ diff --git a/classes/class_tween.rst b/classes/class_tween.rst index 852249ea9..c92112019 100644 --- a/classes/class_tween.rst +++ b/classes/class_tween.rst @@ -35,13 +35,13 @@ Many of the methods accept ``trans_type`` and ``ease_type``. The first accepts a Properties ---------- -+------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`TweenProcessMode` | :ref:`playback_process_mode` | 1 | -+------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`float` | :ref:`playback_speed` | 1.0 | -+------------------------------------------------------+--------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`repeat` | false | -+------------------------------------------------------+--------------------------------------------------------------------------+-------+ ++------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`TweenProcessMode` | :ref:`playback_process_mode` | ``1`` | ++------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`float` | :ref:`playback_speed` | ``1.0`` | ++------------------------------------------------------+--------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`repeat` | ``false`` | ++------------------------------------------------------+--------------------------------------------------------------------------+-----------+ Methods ------- @@ -220,7 +220,7 @@ Property Descriptions - :ref:`TweenProcessMode` **playback_process_mode** +-----------+-------------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-------------------------------+ | *Setter* | set_tween_process_mode(value) | +-----------+-------------------------------+ @@ -236,7 +236,7 @@ The tween's animation process thread. See :ref:`TweenProcessMode` **playback_speed** +-----------+------------------------+ -| *Default* | 1.0 | +| *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ @@ -252,7 +252,7 @@ The tween's speed multiplier. For example, set it to ``1.0`` for normal speed, ` - :ref:`bool` **repeat** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_repeat(value) | +-----------+-------------------+ diff --git a/classes/class_upnp.rst b/classes/class_upnp.rst index d4b61228d..078ee7d4f 100644 --- a/classes/class_upnp.rst +++ b/classes/class_upnp.rst @@ -36,13 +36,13 @@ To close a specific port (e.g. after you have finished using it): Properties ---------- -+-----------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`discover_ipv6` | false | -+-----------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`discover_local_port` | 0 | -+-----------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`discover_multicast_if` | "" | -+-----------------------------+-------------------------------------------------------------------------+-------+ ++-----------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`discover_ipv6` | ``false`` | ++-----------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`discover_local_port` | ``0`` | ++-----------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`discover_multicast_if` | ``""`` | ++-----------------------------+-------------------------------------------------------------------------+-----------+ Methods ------- @@ -202,7 +202,7 @@ Property Descriptions - :ref:`bool` **discover_ipv6** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_discover_ipv6(value) | +-----------+--------------------------+ @@ -218,7 +218,7 @@ If ``true``, IPv6 is used for :ref:`UPNPDevice` discovery. - :ref:`int` **discover_local_port** +-----------+--------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------------+ | *Setter* | set_discover_local_port(value) | +-----------+--------------------------------+ @@ -234,7 +234,7 @@ If ``0``, the local port to use for discovery is chosen automatically by the sys - :ref:`String` **discover_multicast_if** +-----------+----------------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------------------+ | *Setter* | set_discover_multicast_if(value) | +-----------+----------------------------------+ diff --git a/classes/class_upnpdevice.rst b/classes/class_upnpdevice.rst index 5d3aa843a..e637ad28a 100644 --- a/classes/class_upnpdevice.rst +++ b/classes/class_upnpdevice.rst @@ -21,19 +21,19 @@ UPNP device. See :ref:`UPNP` for UPNP discovery and utility function Properties ---------- -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`description_url` | "" | -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`igd_control_url` | "" | -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`igd_our_addr` | "" | -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`igd_service_type` | "" | -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`IGDStatus` | :ref:`igd_status` | 9 | -+---------------------------------------------+---------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`service_type` | "" | -+---------------------------------------------+---------------------------------------------------------------------+----+ ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`description_url` | ``""`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`igd_control_url` | ``""`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`igd_our_addr` | ``""`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`igd_service_type` | ``""`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`IGDStatus` | :ref:`igd_status` | ``9`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`service_type` | ``""`` | ++---------------------------------------------+---------------------------------------------------------------------+--------+ Methods ------- @@ -103,7 +103,7 @@ Property Descriptions - :ref:`String` **description_url** +-----------+----------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------------+ | *Setter* | set_description_url(value) | +-----------+----------------------------+ @@ -119,7 +119,7 @@ URL to the device description. - :ref:`String` **igd_control_url** +-----------+----------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------------+ | *Setter* | set_igd_control_url(value) | +-----------+----------------------------+ @@ -135,7 +135,7 @@ IDG control URL. - :ref:`String` **igd_our_addr** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_igd_our_addr(value) | +-----------+-------------------------+ @@ -151,7 +151,7 @@ Address of the local machine in the network connecting it to this ``UPNPDevice`` - :ref:`String` **igd_service_type** +-----------+-----------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------------------+ | *Setter* | set_igd_service_type(value) | +-----------+-----------------------------+ @@ -167,7 +167,7 @@ IGD service type. - :ref:`IGDStatus` **igd_status** +-----------+-----------------------+ -| *Default* | 9 | +| *Default* | ``9`` | +-----------+-----------------------+ | *Setter* | set_igd_status(value) | +-----------+-----------------------+ @@ -183,7 +183,7 @@ IGD status. See :ref:`IGDStatus`. - :ref:`String` **service_type** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_service_type(value) | +-----------+-------------------------+ diff --git a/classes/class_vector2.rst b/classes/class_vector2.rst index 71bbf7db2..b244b3409 100644 --- a/classes/class_vector2.rst +++ b/classes/class_vector2.rst @@ -24,11 +24,11 @@ Tutorials Properties ---------- -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`x` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`y` | 0.0 | -+---------------------------+------------------------------------+-----+ ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`x` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`y` | ``0.0`` | ++---------------------------+------------------------------------+---------+ Methods ------- @@ -149,9 +149,9 @@ Property Descriptions - :ref:`float` **x** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The vector's X component. Also accessible by using the index position ``[0]``. @@ -161,9 +161,9 @@ The vector's X component. Also accessible by using the index position ``[0]``. - :ref:`float` **y** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The vector's Y component. Also accessible by using the index position ``[1]``. diff --git a/classes/class_vector3.rst b/classes/class_vector3.rst index 62e5340fb..081eca313 100644 --- a/classes/class_vector3.rst +++ b/classes/class_vector3.rst @@ -24,13 +24,13 @@ Tutorials Properties ---------- -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`x` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`y` | 0.0 | -+---------------------------+------------------------------------+-----+ -| :ref:`float` | :ref:`z` | 0.0 | -+---------------------------+------------------------------------+-----+ ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`x` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`y` | ``0.0`` | ++---------------------------+------------------------------------+---------+ +| :ref:`float` | :ref:`z` | ``0.0`` | ++---------------------------+------------------------------------+---------+ Methods ------- @@ -163,9 +163,9 @@ Property Descriptions - :ref:`float` **x** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The vector's X component. Also accessible by using the index position ``[0]``. @@ -175,9 +175,9 @@ The vector's X component. Also accessible by using the index position ``[0]``. - :ref:`float` **y** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The vector's Y component. Also accessible by using the index position ``[1]``. @@ -187,9 +187,9 @@ The vector's Y component. Also accessible by using the index position ``[1]``. - :ref:`float` **z** -+-----------+-----+ -| *Default* | 0.0 | -+-----------+-----+ ++-----------+---------+ +| *Default* | ``0.0`` | ++-----------+---------+ The vector's Z component. Also accessible by using the index position ``[2]``. diff --git a/classes/class_vehiclebody.rst b/classes/class_vehiclebody.rst index d19e619fb..8a6322fcc 100644 --- a/classes/class_vehiclebody.rst +++ b/classes/class_vehiclebody.rst @@ -23,17 +23,17 @@ This node implements all the physics logic needed to simulate a car. It is based Properties ---------- -+---------------------------+--------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`brake` | 0.0 | -+---------------------------+--------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`engine_force` | 0.0 | -+---------------------------+--------------------------------------------------------------+--------------+ -| :ref:`float` | mass | **O:** 40.0 | -+---------------------------+--------------------------------------------------------------+--------------+ -| :ref:`float` | :ref:`steering` | 0.0 | -+---------------------------+--------------------------------------------------------------+--------------+ -| :ref:`float` | weight | **O:** 392.0 | -+---------------------------+--------------------------------------------------------------+--------------+ ++---------------------------+--------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`brake` | ``0.0`` | ++---------------------------+--------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`engine_force` | ``0.0`` | ++---------------------------+--------------------------------------------------------------+------------------+ +| :ref:`float` | mass | **O:** ``40.0`` | ++---------------------------+--------------------------------------------------------------+------------------+ +| :ref:`float` | :ref:`steering` | ``0.0`` | ++---------------------------+--------------------------------------------------------------+------------------+ +| :ref:`float` | weight | **O:** ``392.0`` | ++---------------------------+--------------------------------------------------------------+------------------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`float` **brake** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_brake(value) | +-----------+------------------+ @@ -59,7 +59,7 @@ Slows down the vehicle by applying a braking force. The vehicle is only slowed d - :ref:`float` **engine_force** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_engine_force(value) | +-----------+-------------------------+ @@ -79,7 +79,7 @@ A negative value will result in the vehicle reversing. - :ref:`float` **steering** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_steering(value) | +-----------+---------------------+ diff --git a/classes/class_vehiclewheel.rst b/classes/class_vehiclewheel.rst index ad2749b68..ccb27ae8f 100644 --- a/classes/class_vehiclewheel.rst +++ b/classes/class_vehiclewheel.rst @@ -21,35 +21,35 @@ This node needs to be used as a child node of :ref:`VehicleBody` | :ref:`brake` | 0.0 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`damping_compression` | 0.83 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`damping_relaxation` | 0.88 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`engine_force` | 0.0 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`steering` | 0.0 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`suspension_max_force` | 6000.0 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`suspension_stiffness` | 5.88 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`suspension_travel` | 5.0 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`bool` | :ref:`use_as_steering` | false | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`bool` | :ref:`use_as_traction` | false | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`wheel_friction_slip` | 10.5 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`wheel_radius` | 0.5 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`wheel_rest_length` | 0.15 | -+---------------------------+-------------------------------------------------------------------------------+--------+ -| :ref:`float` | :ref:`wheel_roll_influence` | 0.1 | -+---------------------------+-------------------------------------------------------------------------------+--------+ ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`brake` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`damping_compression` | ``0.83`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`damping_relaxation` | ``0.88`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`engine_force` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`steering` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`suspension_max_force` | ``6000.0`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`suspension_stiffness` | ``5.88`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`suspension_travel` | ``5.0`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`bool` | :ref:`use_as_steering` | ``false`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`bool` | :ref:`use_as_traction` | ``false`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`wheel_friction_slip` | ``10.5`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`wheel_radius` | ``0.5`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`wheel_rest_length` | ``0.15`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ +| :ref:`float` | :ref:`wheel_roll_influence` | ``0.1`` | ++---------------------------+-------------------------------------------------------------------------------+------------+ Methods ------- @@ -70,7 +70,7 @@ Property Descriptions - :ref:`float` **brake** +-----------+------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+------------------+ | *Setter* | set_brake(value) | +-----------+------------------+ @@ -86,7 +86,7 @@ Slows down the wheel by applying a braking force. The wheel is only slowed down - :ref:`float` **damping_compression** +-----------+--------------------------------+ -| *Default* | 0.83 | +| *Default* | ``0.83`` | +-----------+--------------------------------+ | *Setter* | set_damping_compression(value) | +-----------+--------------------------------+ @@ -102,7 +102,7 @@ The damping applied to the spring when the spring is being compressed. This valu - :ref:`float` **damping_relaxation** +-----------+-------------------------------+ -| *Default* | 0.88 | +| *Default* | ``0.88`` | +-----------+-------------------------------+ | *Setter* | set_damping_relaxation(value) | +-----------+-------------------------------+ @@ -118,7 +118,7 @@ The damping applied to the spring when relaxing. This value should be between 0. - :ref:`float` **engine_force** +-----------+-------------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_engine_force(value) | +-----------+-------------------------+ @@ -138,7 +138,7 @@ A negative value will result in the wheel reversing. - :ref:`float` **steering** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_steering(value) | +-----------+---------------------+ @@ -154,7 +154,7 @@ The steering angle for the wheel. Setting this to a non-zero value will result i - :ref:`float` **suspension_max_force** +-----------+---------------------------------+ -| *Default* | 6000.0 | +| *Default* | ``6000.0`` | +-----------+---------------------------------+ | *Setter* | set_suspension_max_force(value) | +-----------+---------------------------------+ @@ -170,7 +170,7 @@ The maximum force the spring can resist. This value should be higher than a quar - :ref:`float` **suspension_stiffness** +-----------+---------------------------------+ -| *Default* | 5.88 | +| *Default* | ``5.88`` | +-----------+---------------------------------+ | *Setter* | set_suspension_stiffness(value) | +-----------+---------------------------------+ @@ -186,7 +186,7 @@ This value defines the stiffness of the suspension. Use a value lower than 50 fo - :ref:`float` **suspension_travel** +-----------+------------------------------+ -| *Default* | 5.0 | +| *Default* | ``5.0`` | +-----------+------------------------------+ | *Setter* | set_suspension_travel(value) | +-----------+------------------------------+ @@ -202,7 +202,7 @@ This is the distance the suspension can travel. As Godot units are equivalent to - :ref:`bool` **use_as_steering** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_use_as_steering(value) | +-----------+----------------------------+ @@ -218,7 +218,7 @@ If ``true``, this wheel will be turned when the car steers. This value is used i - :ref:`bool` **use_as_traction** +-----------+----------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------+ | *Setter* | set_use_as_traction(value) | +-----------+----------------------------+ @@ -234,7 +234,7 @@ If ``true``, this wheel transfers engine force to the ground to propel the vehic - :ref:`float` **wheel_friction_slip** +-----------+--------------------------+ -| *Default* | 10.5 | +| *Default* | ``10.5`` | +-----------+--------------------------+ | *Setter* | set_friction_slip(value) | +-----------+--------------------------+ @@ -252,7 +252,7 @@ It's best to set this to 1.0 when starting out. - :ref:`float` **wheel_radius** +-----------+-------------------+ -| *Default* | 0.5 | +| *Default* | ``0.5`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ @@ -268,7 +268,7 @@ The radius of the wheel in meters. - :ref:`float` **wheel_rest_length** +-----------+-----------------------------------+ -| *Default* | 0.15 | +| *Default* | ``0.15`` | +-----------+-----------------------------------+ | *Setter* | set_suspension_rest_length(value) | +-----------+-----------------------------------+ @@ -284,7 +284,7 @@ This is the distance in meters the wheel is lowered from its origin point. Don't - :ref:`float` **wheel_roll_influence** +-----------+---------------------------+ -| *Default* | 0.1 | +| *Default* | ``0.1`` | +-----------+---------------------------+ | *Setter* | set_roll_influence(value) | +-----------+---------------------------+ diff --git a/classes/class_videoplayer.rst b/classes/class_videoplayer.rst index 61386d089..77ffbc3d1 100644 --- a/classes/class_videoplayer.rst +++ b/classes/class_videoplayer.rst @@ -21,27 +21,27 @@ Control node for playing video streams. Supported formats are `WebM ` | :ref:`audio_track` | 0 | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`autoplay` | false | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`buffering_msec` | 500 | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`bus` | "Master" | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`expand` | true | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`paused` | false | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`VideoStream` | :ref:`stream` | | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`stream_position` | | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`volume` | | -+---------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`float` | :ref:`volume_db` | 0.0 | -+---------------------------------------+--------------------------------------------------------------------+----------+ ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`audio_track` | ``0`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`autoplay` | ``false`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`buffering_msec` | ``500`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`bus` | ``"Master"`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`expand` | ``true`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`paused` | ``false`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`VideoStream` | :ref:`stream` | | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`stream_position` | | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`volume` | | ++---------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`float` | :ref:`volume_db` | ``0.0`` | ++---------------------------------------+--------------------------------------------------------------------+--------------+ Methods ------- @@ -75,7 +75,7 @@ Property Descriptions - :ref:`int` **audio_track** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_audio_track(value) | +-----------+------------------------+ @@ -91,7 +91,7 @@ The embedded audio track to play. - :ref:`bool` **autoplay** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_autoplay(value) | +-----------+---------------------+ @@ -107,7 +107,7 @@ If ``true``, playback starts when the scene loads. - :ref:`int` **buffering_msec** +-----------+---------------------------+ -| *Default* | 500 | +| *Default* | ``500`` | +-----------+---------------------------+ | *Setter* | set_buffering_msec(value) | +-----------+---------------------------+ @@ -123,7 +123,7 @@ Amount of time in milliseconds to store in buffer while playing. - :ref:`String` **bus** +-----------+----------------+ -| *Default* | "Master" | +| *Default* | ``"Master"`` | +-----------+----------------+ | *Setter* | set_bus(value) | +-----------+----------------+ @@ -139,7 +139,7 @@ Audio bus to use for sound playback. - :ref:`bool` **expand** +-----------+-------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_expand(value) | +-----------+-------------------+ @@ -155,7 +155,7 @@ If ``true``, the video scales to the control size. - :ref:`bool` **paused** +-----------+-------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_paused(value) | +-----------+-------------------+ @@ -213,7 +213,7 @@ Audio volume as a linear value. - :ref:`float` **volume_db** +-----------+----------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+----------------------+ | *Setter* | set_volume_db(value) | +-----------+----------------------+ diff --git a/classes/class_viewport.rst b/classes/class_viewport.rst index 6f0a3b197..46185aa3b 100644 --- a/classes/class_viewport.rst +++ b/classes/class_viewport.rst @@ -38,67 +38,67 @@ Tutorials Properties ---------- -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`arvr` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`audio_listener_enable_2d` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`audio_listener_enable_3d` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Transform2D` | :ref:`canvas_transform` | | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`DebugDraw` | :ref:`debug_draw` | 0 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`disable_3d` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Transform2D` | :ref:`global_canvas_transform` | | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`gui_disable_input` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`gui_snap_controls_to_pixels` | true | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`handle_input_locally` | true | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`hdr` | true | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`keep_3d_linear` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`MSAA` | :ref:`msaa` | 0 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`own_world` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`physics_object_picking` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`render_direct_to_screen` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`ClearMode` | :ref:`render_target_clear_mode` | 0 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`UpdateMode` | :ref:`render_target_update_mode` | 2 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`render_target_v_flip` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_0` | 2 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_1` | 2 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_2` | 3 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_3` | 4 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`int` | :ref:`shadow_atlas_size` | 0 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Vector2` | :ref:`size` | Vector2( 0, 0 ) | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`size_override_stretch` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`bool` | :ref:`transparent_bg` | false | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`Usage` | :ref:`usage` | 2 | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`World` | :ref:`world` | | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ -| :ref:`World2D` | :ref:`world_2d` | | -+---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+-----------------+ ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`arvr` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`audio_listener_enable_2d` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`audio_listener_enable_3d` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Transform2D` | :ref:`canvas_transform` | | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`DebugDraw` | :ref:`debug_draw` | ``0`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`disable_3d` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Transform2D` | :ref:`global_canvas_transform` | | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`gui_disable_input` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`gui_snap_controls_to_pixels` | ``true`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`handle_input_locally` | ``true`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`hdr` | ``true`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`keep_3d_linear` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`MSAA` | :ref:`msaa` | ``0`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`own_world` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`physics_object_picking` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`render_direct_to_screen` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`ClearMode` | :ref:`render_target_clear_mode` | ``0`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`UpdateMode` | :ref:`render_target_update_mode` | ``2`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`render_target_v_flip` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_0` | ``2`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_1` | ``2`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_2` | ``3`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`ShadowAtlasQuadrantSubdiv` | :ref:`shadow_atlas_quad_3` | ``4`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`int` | :ref:`shadow_atlas_size` | ``0`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Vector2` | :ref:`size` | ``Vector2( 0, 0 )`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`size_override_stretch` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`bool` | :ref:`transparent_bg` | ``false`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`Usage` | :ref:`usage` | ``2`` | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`World` | :ref:`world` | | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ +| :ref:`World2D` | :ref:`world_2d` | | ++---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ Methods ------- @@ -363,7 +363,7 @@ Property Descriptions - :ref:`bool` **arvr** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_arvr(value) | +-----------+---------------------+ @@ -379,7 +379,7 @@ If ``true``, the viewport will be used in AR/VR process. - :ref:`bool` **audio_listener_enable_2d** +-----------+---------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_as_audio_listener_2d(value) | +-----------+---------------------------------+ @@ -395,7 +395,7 @@ If ``true``, the viewport will process 2D audio streams. - :ref:`bool` **audio_listener_enable_3d** +-----------+------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------+ | *Setter* | set_as_audio_listener(value) | +-----------+------------------------------+ @@ -425,7 +425,7 @@ The canvas transform of the viewport, useful for changing the on-screen position - :ref:`DebugDraw` **debug_draw** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_debug_draw(value) | +-----------+-----------------------+ @@ -441,7 +441,7 @@ The overlay mode for test rendered geometry in debug purposes. - :ref:`bool` **disable_3d** +-----------+-----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------+ | *Setter* | set_disable_3d(value) | +-----------+-----------------------+ @@ -471,7 +471,7 @@ The global canvas transform of the viewport. The canvas transform is relative to - :ref:`bool` **gui_disable_input** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_disable_input(value) | +-----------+--------------------------+ @@ -487,7 +487,7 @@ If ``true``, the viewport will not receive input event. - :ref:`bool` **gui_snap_controls_to_pixels** +-----------+--------------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+--------------------------------------+ | *Setter* | set_snap_controls_to_pixels(value) | +-----------+--------------------------------------+ @@ -503,7 +503,7 @@ If ``true``, the GUI controls on the viewport will lay pixel perfectly. - :ref:`bool` **handle_input_locally** +-----------+---------------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------------------+ | *Setter* | set_handle_input_locally(value) | +-----------+---------------------------------+ @@ -517,7 +517,7 @@ If ``true``, the GUI controls on the viewport will lay pixel perfectly. - :ref:`bool` **hdr** +-----------+----------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------+ | *Setter* | set_hdr(value) | +-----------+----------------+ @@ -533,7 +533,7 @@ If ``true``, the viewport rendering will receive benefits from High Dynamic Rang - :ref:`bool` **keep_3d_linear** +-----------+---------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_keep_3d_linear(value) | +-----------+---------------------------+ @@ -549,7 +549,7 @@ If ``true``, the result after 3D rendering will not have a linear to sRGB color - :ref:`MSAA` **msaa** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_msaa(value) | +-----------+-----------------+ @@ -565,7 +565,7 @@ The multisample anti-aliasing mode. - :ref:`bool` **own_world** +-----------+--------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------+ | *Setter* | set_use_own_world(value) | +-----------+--------------------------+ @@ -581,7 +581,7 @@ If ``true``, the viewport will use :ref:`World` defined in ``world` - :ref:`bool` **physics_object_picking** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_physics_object_picking(value) | +-----------+-----------------------------------+ @@ -597,7 +597,7 @@ If ``true``, the objects rendered by viewport become subjects of mouse picking p - :ref:`bool` **render_direct_to_screen** +-----------+----------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------------------------+ | *Setter* | set_use_render_direct_to_screen(value) | +-----------+----------------------------------------+ @@ -613,7 +613,7 @@ If ``true``, renders the Viewport directly to the screen instead of to the root - :ref:`ClearMode` **render_target_clear_mode** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_clear_mode(value) | +-----------+-----------------------+ @@ -629,7 +629,7 @@ The clear mode when viewport used as a render target. - :ref:`UpdateMode` **render_target_update_mode** +-----------+------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+------------------------+ | *Setter* | set_update_mode(value) | +-----------+------------------------+ @@ -645,7 +645,7 @@ The update mode when viewport used as a render target. - :ref:`bool` **render_target_v_flip** +-----------+------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------+ | *Setter* | set_vflip(value) | +-----------+------------------+ @@ -661,7 +661,7 @@ If ``true``, the result of rendering will be flipped vertically. - :ref:`ShadowAtlasQuadrantSubdiv` **shadow_atlas_quad_0** +-----------+-----------------------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+-----------------------------------------+ | *Setter* | set_shadow_atlas_quadrant_subdiv(value) | +-----------+-----------------------------------------+ @@ -677,7 +677,7 @@ The subdivision amount of first quadrant on shadow atlas. - :ref:`ShadowAtlasQuadrantSubdiv` **shadow_atlas_quad_1** +-----------+-----------------------------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+-----------------------------------------+ | *Setter* | set_shadow_atlas_quadrant_subdiv(value) | +-----------+-----------------------------------------+ @@ -693,7 +693,7 @@ The subdivision amount of second quadrant on shadow atlas. - :ref:`ShadowAtlasQuadrantSubdiv` **shadow_atlas_quad_2** +-----------+-----------------------------------------+ -| *Default* | 3 | +| *Default* | ``3`` | +-----------+-----------------------------------------+ | *Setter* | set_shadow_atlas_quadrant_subdiv(value) | +-----------+-----------------------------------------+ @@ -709,7 +709,7 @@ The subdivision amount of third quadrant on shadow atlas. - :ref:`ShadowAtlasQuadrantSubdiv` **shadow_atlas_quad_3** +-----------+-----------------------------------------+ -| *Default* | 4 | +| *Default* | ``4`` | +-----------+-----------------------------------------+ | *Setter* | set_shadow_atlas_quadrant_subdiv(value) | +-----------+-----------------------------------------+ @@ -725,7 +725,7 @@ The subdivision amount of fourth quadrant on shadow atlas. - :ref:`int` **shadow_atlas_size** +-----------+------------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------------+ | *Setter* | set_shadow_atlas_size(value) | +-----------+------------------------------+ @@ -742,13 +742,13 @@ The shadow atlas' resolution (used for omni and spot lights). The value will be - :ref:`Vector2` **size** -+-----------+-----------------+ -| *Default* | Vector2( 0, 0 ) | -+-----------+-----------------+ -| *Setter* | set_size(value) | -+-----------+-----------------+ -| *Getter* | get_size() | -+-----------+-----------------+ ++-----------+---------------------+ +| *Default* | ``Vector2( 0, 0 )`` | ++-----------+---------------------+ +| *Setter* | set_size(value) | ++-----------+---------------------+ +| *Getter* | get_size() | ++-----------+---------------------+ The width and height of viewport. @@ -759,7 +759,7 @@ The width and height of viewport. - :ref:`bool` **size_override_stretch** +-----------+------------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+------------------------------------+ | *Setter* | set_size_override_stretch(value) | +-----------+------------------------------------+ @@ -775,7 +775,7 @@ If ``true``, the size override affects stretch as well. - :ref:`bool` **transparent_bg** +-----------+-----------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+-----------------------------------+ | *Setter* | set_transparent_background(value) | +-----------+-----------------------------------+ @@ -791,7 +791,7 @@ If ``true``, the viewport should render its background as transparent. - :ref:`Usage` **usage** +-----------+------------------+ -| *Default* | 2 | +| *Default* | ``2`` | +-----------+------------------+ | *Setter* | set_usage(value) | +-----------+------------------+ diff --git a/classes/class_viewportcontainer.rst b/classes/class_viewportcontainer.rst index 60a078f43..4f90a246d 100644 --- a/classes/class_viewportcontainer.rst +++ b/classes/class_viewportcontainer.rst @@ -21,11 +21,11 @@ A :ref:`Container` node that holds a :ref:`Viewport` | :ref:`stretch` | false | -+-------------------------+------------------------------------------------------------------------+-------+ -| :ref:`int` | :ref:`stretch_shrink` | 1 | -+-------------------------+------------------------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`stretch` | ``false`` | ++-------------------------+------------------------------------------------------------------------+-----------+ +| :ref:`int` | :ref:`stretch_shrink` | ``1`` | ++-------------------------+------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`bool` **stretch** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_stretch(value) | +-----------+----------------------+ @@ -51,7 +51,7 @@ If ``true``, the viewport will be scaled to the control's size. - :ref:`int` **stretch_shrink** +-----------+---------------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_stretch_shrink(value) | +-----------+---------------------------+ diff --git a/classes/class_viewporttexture.rst b/classes/class_viewporttexture.rst index 94151bc7d..285b4598f 100644 --- a/classes/class_viewporttexture.rst +++ b/classes/class_viewporttexture.rst @@ -23,13 +23,13 @@ To create a ViewportTexture in code, use the :ref:`Viewport.get_texture` | flags | **O:** 0 | -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`bool` | resource_local_to_scene | **O:** true | -+---------------------------------+--------------------------------------------------------------------+--------------+ -| :ref:`NodePath` | :ref:`viewport_path` | NodePath("") | -+---------------------------------+--------------------------------------------------------------------+--------------+ ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`int` | flags | **O:** ``0`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`bool` | resource_local_to_scene | **O:** ``true`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ +| :ref:`NodePath` | :ref:`viewport_path` | ``NodePath("")`` | ++---------------------------------+--------------------------------------------------------------------+------------------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`NodePath` **viewport_path** +-----------+-----------------------------------+ -| *Default* | NodePath("") | +| *Default* | ``NodePath("")`` | +-----------+-----------------------------------+ | *Setter* | set_viewport_path_in_scene(value) | +-----------+-----------------------------------+ diff --git a/classes/class_visibilityenabler.rst b/classes/class_visibilityenabler.rst index 99abee7f0..18e1450a2 100644 --- a/classes/class_visibilityenabler.rst +++ b/classes/class_visibilityenabler.rst @@ -21,11 +21,11 @@ The VisibilityEnabler will disable :ref:`RigidBody` and :ref:`A Properties ---------- -+-------------------------+----------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`freeze_bodies` | true | -+-------------------------+----------------------------------------------------------------------------+------+ -| :ref:`bool` | :ref:`pause_animations` | true | -+-------------------------+----------------------------------------------------------------------------+------+ ++-------------------------+----------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`freeze_bodies` | ``true`` | ++-------------------------+----------------------------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`pause_animations` | ``true`` | ++-------------------------+----------------------------------------------------------------------------+----------+ Methods ------- @@ -63,7 +63,7 @@ Property Descriptions - :ref:`bool` **freeze_bodies** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -79,7 +79,7 @@ If ``true``, :ref:`RigidBody` nodes will be paused. - :ref:`bool` **pause_animations** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ diff --git a/classes/class_visibilityenabler2d.rst b/classes/class_visibilityenabler2d.rst index 840da866c..6f4843a97 100644 --- a/classes/class_visibilityenabler2d.rst +++ b/classes/class_visibilityenabler2d.rst @@ -21,19 +21,19 @@ The VisibilityEnabler2D will disable :ref:`RigidBody2D`, :ref Properties ---------- -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`freeze_bodies` | true | -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pause_animated_sprites` | true | -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pause_animations` | true | -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`pause_particles` | true | -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`physics_process_parent` | false | -+-------------------------+------------------------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`process_parent` | false | -+-------------------------+------------------------------------------------------------------------------------------+-------+ ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`freeze_bodies` | ``true`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pause_animated_sprites` | ``true`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pause_animations` | ``true`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`pause_particles` | ``true`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`physics_process_parent` | ``false`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`process_parent` | ``false`` | ++-------------------------+------------------------------------------------------------------------------------------+-----------+ Methods ------- @@ -87,7 +87,7 @@ Property Descriptions - :ref:`bool` **freeze_bodies** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -103,7 +103,7 @@ If ``true``, :ref:`RigidBody2D` nodes will be paused. - :ref:`bool` **pause_animated_sprites** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -119,7 +119,7 @@ If ``true``, :ref:`AnimatedSprite` nodes will be paused. - :ref:`bool` **pause_animations** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -135,7 +135,7 @@ If ``true``, :ref:`AnimationPlayer` nodes will be paused. - :ref:`bool` **pause_particles** +-----------+----------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -151,7 +151,7 @@ If ``true``, :ref:`Particles2D` nodes will be paused. - :ref:`bool` **physics_process_parent** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ @@ -167,7 +167,7 @@ If ``true``, the parent's :ref:`Node._physics_process` **process_parent** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_enabler(value) | +-----------+----------------------+ diff --git a/classes/class_visibilitynotifier.rst b/classes/class_visibilitynotifier.rst index c1e58ba00..546818de8 100644 --- a/classes/class_visibilitynotifier.rst +++ b/classes/class_visibilitynotifier.rst @@ -23,9 +23,9 @@ The VisibilityNotifier detects when it is visible on the screen. It also notifie Properties ---------- -+-------------------------+-----------------------------------------------------+-----------------------------+ -| :ref:`AABB` | :ref:`aabb` | AABB( -1, -1, -1, 2, 2, 2 ) | -+-------------------------+-----------------------------------------------------+-----------------------------+ ++-------------------------+-----------------------------------------------------+---------------------------------+ +| :ref:`AABB` | :ref:`aabb` | ``AABB( -1, -1, -1, 2, 2, 2 )`` | ++-------------------------+-----------------------------------------------------+---------------------------------+ Methods ------- @@ -74,13 +74,13 @@ Property Descriptions - :ref:`AABB` **aabb** -+-----------+-----------------------------+ -| *Default* | AABB( -1, -1, -1, 2, 2, 2 ) | -+-----------+-----------------------------+ -| *Setter* | set_aabb(value) | -+-----------+-----------------------------+ -| *Getter* | get_aabb() | -+-----------+-----------------------------+ ++-----------+---------------------------------+ +| *Default* | ``AABB( -1, -1, -1, 2, 2, 2 )`` | ++-----------+---------------------------------+ +| *Setter* | set_aabb(value) | ++-----------+---------------------------------+ +| *Getter* | get_aabb() | ++-----------+---------------------------------+ The VisibilityNotifier's bounding box. diff --git a/classes/class_visibilitynotifier2d.rst b/classes/class_visibilitynotifier2d.rst index c36ccc5a6..1d856556b 100644 --- a/classes/class_visibilitynotifier2d.rst +++ b/classes/class_visibilitynotifier2d.rst @@ -23,9 +23,9 @@ The VisibilityNotifier2D detects when it is visible on the screen. It also notif Properties ---------- -+---------------------------+-------------------------------------------------------+---------------------------+ -| :ref:`Rect2` | :ref:`rect` | Rect2( -10, -10, 20, 20 ) | -+---------------------------+-------------------------------------------------------+---------------------------+ ++---------------------------+-------------------------------------------------------+-------------------------------+ +| :ref:`Rect2` | :ref:`rect` | ``Rect2( -10, -10, 20, 20 )`` | ++---------------------------+-------------------------------------------------------+-------------------------------+ Methods ------- @@ -74,13 +74,13 @@ Property Descriptions - :ref:`Rect2` **rect** -+-----------+---------------------------+ -| *Default* | Rect2( -10, -10, 20, 20 ) | -+-----------+---------------------------+ -| *Setter* | set_rect(value) | -+-----------+---------------------------+ -| *Getter* | get_rect() | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``Rect2( -10, -10, 20, 20 )`` | ++-----------+-------------------------------+ +| *Setter* | set_rect(value) | ++-----------+-------------------------------+ +| *Getter* | get_rect() | ++-----------+-------------------------------+ The VisibilityNotifier2D's bounding rectangle. diff --git a/classes/class_visualinstance.rst b/classes/class_visualinstance.rst index fbdf02468..cc757fdb6 100644 --- a/classes/class_visualinstance.rst +++ b/classes/class_visualinstance.rst @@ -23,9 +23,9 @@ The VisualInstance is used to connect a resource to a visual representation. All Properties ---------- -+-----------------------+-----------------------------------------------------+---+ -| :ref:`int` | :ref:`layers` | 1 | -+-----------------------+-----------------------------------------------------+---+ ++-----------------------+-----------------------------------------------------+-------+ +| :ref:`int` | :ref:`layers` | ``1`` | ++-----------------------+-----------------------------------------------------+-------+ Methods ------- @@ -54,7 +54,7 @@ Property Descriptions - :ref:`int` **layers** +-----------+-----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------+ | *Setter* | set_layer_mask(value) | +-----------+-----------------------+ diff --git a/classes/class_visualscriptbasictypeconstant.rst b/classes/class_visualscriptbasictypeconstant.rst index 36836aac0..ee75b6dd3 100644 --- a/classes/class_visualscriptbasictypeconstant.rst +++ b/classes/class_visualscriptbasictypeconstant.rst @@ -21,11 +21,11 @@ A Visual Script node representing a constant from base types, such as :ref:`Vect Properties ---------- -+-----------------------------------------------------+----------------------------------------------------------------------------+---+ -| :ref:`Variant.Type` | :ref:`basic_type` | 0 | -+-----------------------------------------------------+----------------------------------------------------------------------------+---+ -| :ref:`String` | :ref:`constant` | | -+-----------------------------------------------------+----------------------------------------------------------------------------+---+ ++-----------------------------------------------------+----------------------------------------------------------------------------+-------+ +| :ref:`Variant.Type` | :ref:`basic_type` | ``0`` | ++-----------------------------------------------------+----------------------------------------------------------------------------+-------+ +| :ref:`String` | :ref:`constant` | | ++-----------------------------------------------------+----------------------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`Variant.Type` **basic_type** +-----------+-----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_basic_type(value) | +-----------+-----------------------+ diff --git a/classes/class_visualscriptbuiltinfunc.rst b/classes/class_visualscriptbuiltinfunc.rst index ccda466b8..da2941942 100644 --- a/classes/class_visualscriptbuiltinfunc.rst +++ b/classes/class_visualscriptbuiltinfunc.rst @@ -23,9 +23,9 @@ See also :ref:`@GDScript`, for the same functions in the GDScri Properties ---------- -+--------------------------------------------------------------+------------------------------------------------------------------+---+ -| :ref:`BuiltinFunc` | :ref:`function` | 0 | -+--------------------------------------------------------------+------------------------------------------------------------------+---+ ++--------------------------------------------------------------+------------------------------------------------------------------+-------+ +| :ref:`BuiltinFunc` | :ref:`function` | ``0`` | ++--------------------------------------------------------------+------------------------------------------------------------------+-------+ Enumerations ------------ @@ -325,7 +325,7 @@ Property Descriptions - :ref:`BuiltinFunc` **function** +-----------+-----------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_func(value) | +-----------+-----------------+ diff --git a/classes/class_visualscriptclassconstant.rst b/classes/class_visualscriptclassconstant.rst index 9038acefe..b30b6c61f 100644 --- a/classes/class_visualscriptclassconstant.rst +++ b/classes/class_visualscriptclassconstant.rst @@ -29,11 +29,11 @@ none Properties ---------- -+-----------------------------+----------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+-----------------------------+----------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`constant` | "" | -+-----------------------------+----------------------------------------------------------------------+----------+ ++-----------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++-----------------------------+----------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`constant` | ``""`` | ++-----------------------------+----------------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ @@ -59,7 +59,7 @@ The constant's parent class. - :ref:`String` **constant** +-----------+---------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------------+ | *Setter* | set_class_constant(value) | +-----------+---------------------------+ diff --git a/classes/class_visualscriptcomment.rst b/classes/class_visualscriptcomment.rst index 34526d4dc..da216df60 100644 --- a/classes/class_visualscriptcomment.rst +++ b/classes/class_visualscriptcomment.rst @@ -23,13 +23,13 @@ Comment nodes can be resized so they encompass a group of nodes. Properties ---------- -+-------------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`description` | "" | -+-------------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`Vector2` | :ref:`size` | Vector2( 150, 150 ) | -+-------------------------------+--------------------------------------------------------------------+---------------------+ -| :ref:`String` | :ref:`title` | "Comment" | -+-------------------------------+--------------------------------------------------------------------+---------------------+ ++-------------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`description` | ``""`` | ++-------------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`Vector2` | :ref:`size` | ``Vector2( 150, 150 )`` | ++-------------------------------+--------------------------------------------------------------------+-------------------------+ +| :ref:`String` | :ref:`title` | ``"Comment"`` | ++-------------------------------+--------------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`String` **description** +-----------+------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------+ | *Setter* | set_description(value) | +-----------+------------------------+ @@ -54,13 +54,13 @@ The text inside the comment node. - :ref:`Vector2` **size** -+-----------+---------------------+ -| *Default* | Vector2( 150, 150 ) | -+-----------+---------------------+ -| *Setter* | set_size(value) | -+-----------+---------------------+ -| *Getter* | get_size() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Vector2( 150, 150 )`` | ++-----------+-------------------------+ +| *Setter* | set_size(value) | ++-----------+-------------------------+ +| *Getter* | get_size() | ++-----------+-------------------------+ The comment node's size (in pixels). @@ -71,7 +71,7 @@ The comment node's size (in pixels). - :ref:`String` **title** +-----------+------------------+ -| *Default* | "Comment" | +| *Default* | ``"Comment"`` | +-----------+------------------+ | *Setter* | set_title(value) | +-----------+------------------+ diff --git a/classes/class_visualscriptconstant.rst b/classes/class_visualscriptconstant.rst index c53ae0402..b4528f792 100644 --- a/classes/class_visualscriptconstant.rst +++ b/classes/class_visualscriptconstant.rst @@ -29,11 +29,11 @@ none Properties ---------- -+-----------------------------------------------------+---------------------------------------------------------+---+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-----------------------------------------------------+---------------------------------------------------------+---+ -| :ref:`Variant` | :ref:`value` | | -+-----------------------------------------------------+---------------------------------------------------------+---+ ++-----------------------------------------------------+---------------------------------------------------------+-------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------+-------+ +| :ref:`Variant` | :ref:`value` | | ++-----------------------------------------------------+---------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_constant_type(value) | +-----------+--------------------------+ diff --git a/classes/class_visualscriptdeconstruct.rst b/classes/class_visualscriptdeconstruct.rst index 091b0c310..703489446 100644 --- a/classes/class_visualscriptdeconstruct.rst +++ b/classes/class_visualscriptdeconstruct.rst @@ -21,9 +21,9 @@ A Visual Script node which deconstructs a base type instance into its parts. Properties ---------- -+-----------------------------------------------------+----------------------------------------------------------+---+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-----------------------------------------------------+----------------------------------------------------------+---+ ++-----------------------------------------------------+----------------------------------------------------------+-------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-----------------------------------------------------+----------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+-----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_deconstruct_type(value) | +-----------+-----------------------------+ diff --git a/classes/class_visualscriptemitsignal.rst b/classes/class_visualscriptemitsignal.rst index c3d3c533f..da922eb0d 100644 --- a/classes/class_visualscriptemitsignal.rst +++ b/classes/class_visualscriptemitsignal.rst @@ -29,9 +29,9 @@ Emits a specified signal when it is executed. Properties ---------- -+-----------------------------+-------------------------------------------------------------+----+ -| :ref:`String` | :ref:`signal` | "" | -+-----------------------------+-------------------------------------------------------------+----+ ++-----------------------------+-------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`signal` | ``""`` | ++-----------------------------+-------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`String` **signal** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_signal(value) | +-----------+-------------------+ diff --git a/classes/class_visualscriptenginesingleton.rst b/classes/class_visualscriptenginesingleton.rst index d1022fc98..b96b231f9 100644 --- a/classes/class_visualscriptenginesingleton.rst +++ b/classes/class_visualscriptenginesingleton.rst @@ -21,9 +21,9 @@ A Visual Script node returning a singleton from :ref:`@GlobalScope` | :ref:`constant` | "" | -+-----------------------------+----------------------------------------------------------------------+----+ ++-----------------------------+----------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`constant` | ``""`` | ++-----------------------------+----------------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -33,7 +33,7 @@ Property Descriptions - :ref:`String` **constant** +-----------+----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_singleton(value) | +-----------+----------------------+ diff --git a/classes/class_visualscriptfunctioncall.rst b/classes/class_visualscriptfunctioncall.rst index 2c605d9cd..ae0b53b77 100644 --- a/classes/class_visualscriptfunctioncall.rst +++ b/classes/class_visualscriptfunctioncall.rst @@ -16,27 +16,27 @@ VisualScriptFunctionCall Properties ---------- -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_script` | | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`Variant.Type` | :ref:`basic_type` | | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`CallMode` | :ref:`call_mode` | 0 | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`function` | "" | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`NodePath` | :ref:`node_path` | | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`RPCCallMode` | :ref:`rpc_call_mode` | 0 | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`singleton` | | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`int` | :ref:`use_default_args` | | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ -| :ref:`bool` | :ref:`validate` | true | -+---------------------------------------------------------------+-----------------------------------------------------------------------------------+----------+ ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_script` | | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`Variant.Type` | :ref:`basic_type` | | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`CallMode` | :ref:`call_mode` | ``0`` | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`function` | ``""`` | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`NodePath` | :ref:`node_path` | | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`RPCCallMode` | :ref:`rpc_call_mode` | ``0`` | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`singleton` | | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`int` | :ref:`use_default_args` | | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ +| :ref:`bool` | :ref:`validate` | ``true`` | ++---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+ Enumerations ------------ @@ -111,7 +111,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ @@ -137,7 +137,7 @@ Property Descriptions - :ref:`CallMode` **call_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_call_mode(value) | +-----------+----------------------+ @@ -151,7 +151,7 @@ Property Descriptions - :ref:`String` **function** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ @@ -177,7 +177,7 @@ Property Descriptions - :ref:`RPCCallMode` **rpc_call_mode** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_rpc_call_mode(value) | +-----------+--------------------------+ @@ -215,7 +215,7 @@ Property Descriptions - :ref:`bool` **validate** +-----------+---------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_validate(value) | +-----------+---------------------+ diff --git a/classes/class_visualscriptglobalconstant.rst b/classes/class_visualscriptglobalconstant.rst index b1351a112..915b7f32e 100644 --- a/classes/class_visualscriptglobalconstant.rst +++ b/classes/class_visualscriptglobalconstant.rst @@ -16,9 +16,9 @@ VisualScriptGlobalConstant Properties ---------- -+-----------------------+---------------------------------------------------------------------+---+ -| :ref:`int` | :ref:`constant` | 0 | -+-----------------------+---------------------------------------------------------------------+---+ ++-----------------------+---------------------------------------------------------------------+-------+ +| :ref:`int` | :ref:`constant` | ``0`` | ++-----------------------+---------------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -28,7 +28,7 @@ Property Descriptions - :ref:`int` **constant** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_global_constant(value) | +-----------+----------------------------+ diff --git a/classes/class_visualscriptinputaction.rst b/classes/class_visualscriptinputaction.rst index 18cce7a4a..f75e9ef17 100644 --- a/classes/class_visualscriptinputaction.rst +++ b/classes/class_visualscriptinputaction.rst @@ -16,11 +16,11 @@ VisualScriptInputAction Properties ---------- -+------------------------------------------------+--------------------------------------------------------------+----+ -| :ref:`String` | :ref:`action` | "" | -+------------------------------------------------+--------------------------------------------------------------+----+ -| :ref:`Mode` | :ref:`mode` | 0 | -+------------------------------------------------+--------------------------------------------------------------+----+ ++------------------------------------------------+--------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`action` | ``""`` | ++------------------------------------------------+--------------------------------------------------------------+--------+ +| :ref:`Mode` | :ref:`mode` | ``0`` | ++------------------------------------------------+--------------------------------------------------------------+--------+ Enumerations ------------ @@ -53,7 +53,7 @@ Property Descriptions - :ref:`String` **action** +-----------+------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------+ | *Setter* | set_action_name(value) | +-----------+------------------------+ @@ -67,7 +67,7 @@ Property Descriptions - :ref:`Mode` **mode** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_action_mode(value) | +-----------+------------------------+ diff --git a/classes/class_visualscriptlocalvar.rst b/classes/class_visualscriptlocalvar.rst index 035ead85b..641e807b0 100644 --- a/classes/class_visualscriptlocalvar.rst +++ b/classes/class_visualscriptlocalvar.rst @@ -29,11 +29,11 @@ none Properties ---------- -+-----------------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-----------------------------------------------------+---------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`var_name` | "new_local" | -+-----------------------------------------------------+---------------------------------------------------------------+-------------+ ++-----------------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`var_name` | ``"new_local"`` | ++-----------------------------------------------------+---------------------------------------------------------------+-----------------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_var_type(value) | +-----------+---------------------+ @@ -59,7 +59,7 @@ The local variable's type. - :ref:`String` **var_name** +-----------+---------------------+ -| *Default* | "new_local" | +| *Default* | ``"new_local"`` | +-----------+---------------------+ | *Setter* | set_var_name(value) | +-----------+---------------------+ diff --git a/classes/class_visualscriptlocalvarset.rst b/classes/class_visualscriptlocalvarset.rst index 75d86a26c..4d38325b5 100644 --- a/classes/class_visualscriptlocalvarset.rst +++ b/classes/class_visualscriptlocalvarset.rst @@ -33,11 +33,11 @@ Changes a local variable's value to the given input. The new value is also provi Properties ---------- -+-----------------------------------------------------+------------------------------------------------------------------+-------------+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-----------------------------------------------------+------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`var_name` | "new_local" | -+-----------------------------------------------------+------------------------------------------------------------------+-------------+ ++-----------------------------------------------------+------------------------------------------------------------------+-----------------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-----------------------------------------------------+------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`var_name` | ``"new_local"`` | ++-----------------------------------------------------+------------------------------------------------------------------+-----------------+ Property Descriptions --------------------- @@ -47,7 +47,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_var_type(value) | +-----------+---------------------+ @@ -63,7 +63,7 @@ The local variable's type. - :ref:`String` **var_name** +-----------+---------------------+ -| *Default* | "new_local" | +| *Default* | ``"new_local"`` | +-----------+---------------------+ | *Setter* | set_var_name(value) | +-----------+---------------------+ diff --git a/classes/class_visualscriptmathconstant.rst b/classes/class_visualscriptmathconstant.rst index e7f20eea2..82f4d42ef 100644 --- a/classes/class_visualscriptmathconstant.rst +++ b/classes/class_visualscriptmathconstant.rst @@ -29,9 +29,9 @@ none Properties ---------- -+-----------------------------------------------------------------+-------------------------------------------------------------------+---+ -| :ref:`MathConstant` | :ref:`constant` | 0 | -+-----------------------------------------------------------------+-------------------------------------------------------------------+---+ ++-----------------------------------------------------------------+-------------------------------------------------------------------+-------+ +| :ref:`MathConstant` | :ref:`constant` | ``0`` | ++-----------------------------------------------------------------+-------------------------------------------------------------------+-------+ Enumerations ------------ @@ -84,7 +84,7 @@ Property Descriptions - :ref:`MathConstant` **constant** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_math_constant(value) | +-----------+--------------------------+ diff --git a/classes/class_visualscriptoperator.rst b/classes/class_visualscriptoperator.rst index fba8cdc59..474fc4b49 100644 --- a/classes/class_visualscriptoperator.rst +++ b/classes/class_visualscriptoperator.rst @@ -29,11 +29,11 @@ Description Properties ---------- -+-------------------------------------------------------------+---------------------------------------------------------------+---+ -| :ref:`Variant.Operator` | :ref:`operator` | 6 | -+-------------------------------------------------------------+---------------------------------------------------------------+---+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-------------------------------------------------------------+---------------------------------------------------------------+---+ ++-------------------------------------------------------------+---------------------------------------------------------------+-------+ +| :ref:`Variant.Operator` | :ref:`operator` | ``6`` | ++-------------------------------------------------------------+---------------------------------------------------------------+-------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-------------------------------------------------------------+---------------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`Variant.Operator` **operator** +-----------+---------------------+ -| *Default* | 6 | +| *Default* | ``6`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ @@ -57,7 +57,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_typed(value) | +-----------+------------------+ diff --git a/classes/class_visualscriptpropertyget.rst b/classes/class_visualscriptpropertyget.rst index 974581fce..1e7931b6c 100644 --- a/classes/class_visualscriptpropertyget.rst +++ b/classes/class_visualscriptpropertyget.rst @@ -16,21 +16,21 @@ VisualScriptPropertyGet Properties ---------- -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_script` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`Variant.Type` | :ref:`basic_type` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`index` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`NodePath` | :ref:`node_path` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`property` | "" | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`CallMode` | :ref:`set_mode` | 0 | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_script` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`Variant.Type` | :ref:`basic_type` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`index` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`NodePath` | :ref:`node_path` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`property` | ``""`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`CallMode` | :ref:`set_mode` | ``0`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ Enumerations ------------ @@ -71,7 +71,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ @@ -121,7 +121,7 @@ Property Descriptions - :ref:`String` **property** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_property(value) | +-----------+---------------------+ @@ -135,7 +135,7 @@ Property Descriptions - :ref:`CallMode` **set_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_call_mode(value) | +-----------+----------------------+ diff --git a/classes/class_visualscriptpropertyset.rst b/classes/class_visualscriptpropertyset.rst index ddfb0cbf2..92ab29cbd 100644 --- a/classes/class_visualscriptpropertyset.rst +++ b/classes/class_visualscriptpropertyset.rst @@ -16,23 +16,23 @@ VisualScriptPropertySet Properties ---------- -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`AssignOp` | :ref:`assign_op` | 0 | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_script` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`Variant.Type` | :ref:`basic_type` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`index` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`NodePath` | :ref:`node_path` | | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`property` | "" | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ -| :ref:`CallMode` | :ref:`set_mode` | 0 | -+--------------------------------------------------------+------------------------------------------------------------------------+----------+ ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`AssignOp` | :ref:`assign_op` | ``0`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_script` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`Variant.Type` | :ref:`basic_type` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`index` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`NodePath` | :ref:`node_path` | | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`property` | ``""`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ +| :ref:`CallMode` | :ref:`set_mode` | ``0`` | ++--------------------------------------------------------+------------------------------------------------------------------------+--------------+ Enumerations ------------ @@ -115,7 +115,7 @@ Property Descriptions - :ref:`AssignOp` **assign_op** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_assign_op(value) | +-----------+----------------------+ @@ -141,7 +141,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ @@ -191,7 +191,7 @@ Property Descriptions - :ref:`String` **property** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_property(value) | +-----------+---------------------+ @@ -205,7 +205,7 @@ Property Descriptions - :ref:`CallMode` **set_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_call_mode(value) | +-----------+----------------------+ diff --git a/classes/class_visualscriptresourcepath.rst b/classes/class_visualscriptresourcepath.rst index 0df795235..ec95fc3d8 100644 --- a/classes/class_visualscriptresourcepath.rst +++ b/classes/class_visualscriptresourcepath.rst @@ -16,9 +16,9 @@ VisualScriptResourcePath Properties ---------- -+-----------------------------+-----------------------------------------------------------+----+ -| :ref:`String` | :ref:`path` | "" | -+-----------------------------+-----------------------------------------------------------+----+ ++-----------------------------+-----------------------------------------------------------+--------+ +| :ref:`String` | :ref:`path` | ``""`` | ++-----------------------------+-----------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -28,7 +28,7 @@ Property Descriptions - :ref:`String` **path** +-----------+--------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+--------------------------+ | *Setter* | set_resource_path(value) | +-----------+--------------------------+ diff --git a/classes/class_visualscriptreturn.rst b/classes/class_visualscriptreturn.rst index 2520e6b50..83749038c 100644 --- a/classes/class_visualscriptreturn.rst +++ b/classes/class_visualscriptreturn.rst @@ -31,11 +31,11 @@ none Properties ---------- -+-----------------------------------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`return_enabled` | false | -+-----------------------------------------------------+-------------------------------------------------------------------------+-------+ -| :ref:`Variant.Type` | :ref:`return_type` | 0 | -+-----------------------------------------------------+-------------------------------------------------------------------------+-------+ ++-----------------------------------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`return_enabled` | ``false`` | ++-----------------------------------------------------+-------------------------------------------------------------------------+-----------+ +| :ref:`Variant.Type` | :ref:`return_type` | ``0`` | ++-----------------------------------------------------+-------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`bool` **return_enabled** +-----------+--------------------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+--------------------------------+ | *Setter* | set_enable_return_value(value) | +-----------+--------------------------------+ @@ -61,7 +61,7 @@ If ``true``, the ``return`` input port is available. - :ref:`Variant.Type` **return_type** +-----------+------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_return_type(value) | +-----------+------------------------+ diff --git a/classes/class_visualscriptscenenode.rst b/classes/class_visualscriptscenenode.rst index 1166a007d..e821457b4 100644 --- a/classes/class_visualscriptscenenode.rst +++ b/classes/class_visualscriptscenenode.rst @@ -29,9 +29,9 @@ none Properties ---------- -+---------------------------------+------------------------------------------------------------------+---------------+ -| :ref:`NodePath` | :ref:`node_path` | NodePath(".") | -+---------------------------------+------------------------------------------------------------------+---------------+ ++---------------------------------+------------------------------------------------------------------+-------------------+ +| :ref:`NodePath` | :ref:`node_path` | ``NodePath(".")`` | ++---------------------------------+------------------------------------------------------------------+-------------------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`NodePath` **node_path** +-----------+----------------------+ -| *Default* | NodePath(".") | +| *Default* | ``NodePath(".")`` | +-----------+----------------------+ | *Setter* | set_node_path(value) | +-----------+----------------------+ diff --git a/classes/class_visualscriptselect.rst b/classes/class_visualscriptselect.rst index 19db61f5e..64cf5f7bf 100644 --- a/classes/class_visualscriptselect.rst +++ b/classes/class_visualscriptselect.rst @@ -33,9 +33,9 @@ Chooses between two input values based on a Boolean condition. Properties ---------- -+-----------------------------------------------------+-----------------------------------------------------+---+ -| :ref:`Variant.Type` | :ref:`type` | 0 | -+-----------------------------------------------------+-----------------------------------------------------+---+ ++-----------------------------------------------------+-----------------------------------------------------+-------+ +| :ref:`Variant.Type` | :ref:`type` | ``0`` | ++-----------------------------------------------------+-----------------------------------------------------+-------+ Property Descriptions --------------------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`Variant.Type` **type** +-----------+------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_typed(value) | +-----------+------------------+ diff --git a/classes/class_visualscriptsequence.rst b/classes/class_visualscriptsequence.rst index f0eafbab0..7816c1ea2 100644 --- a/classes/class_visualscriptsequence.rst +++ b/classes/class_visualscriptsequence.rst @@ -33,9 +33,9 @@ Steps through a series of one or more output Sequence ports. The ``current`` dat Properties ---------- -+-----------------------+---------------------------------------------------------+---+ -| :ref:`int` | :ref:`steps` | 1 | -+-----------------------+---------------------------------------------------------+---+ ++-----------------------+---------------------------------------------------------+-------+ +| :ref:`int` | :ref:`steps` | ``1`` | ++-----------------------+---------------------------------------------------------+-------+ Property Descriptions --------------------- @@ -45,7 +45,7 @@ Property Descriptions - :ref:`int` **steps** +-----------+------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+------------------+ | *Setter* | set_steps(value) | +-----------+------------------+ diff --git a/classes/class_visualscripttypecast.rst b/classes/class_visualscripttypecast.rst index 1ae96e167..8f74b7060 100644 --- a/classes/class_visualscripttypecast.rst +++ b/classes/class_visualscripttypecast.rst @@ -16,11 +16,11 @@ VisualScriptTypeCast Properties ---------- -+-----------------------------+---------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_script` | "" | -+-----------------------------+---------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+-----------------------------+---------------------------------------------------------------------+----------+ ++-----------------------------+---------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_script` | ``""`` | ++-----------------------------+---------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++-----------------------------+---------------------------------------------------------------------+--------------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`String` **base_script** +-----------+------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------------+ | *Setter* | set_base_script(value) | +-----------+------------------------+ @@ -44,7 +44,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ diff --git a/classes/class_visualscriptvariableget.rst b/classes/class_visualscriptvariableget.rst index 8c29d635e..32a308daf 100644 --- a/classes/class_visualscriptvariableget.rst +++ b/classes/class_visualscriptvariableget.rst @@ -29,9 +29,9 @@ none Properties ---------- -+-----------------------------+------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`var_name` | "" | -+-----------------------------+------------------------------------------------------------------+----+ ++-----------------------------+------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`var_name` | ``""`` | ++-----------------------------+------------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -41,7 +41,7 @@ Property Descriptions - :ref:`String` **var_name** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_variable(value) | +-----------+---------------------+ diff --git a/classes/class_visualscriptvariableset.rst b/classes/class_visualscriptvariableset.rst index 680e0df29..219d6ca08 100644 --- a/classes/class_visualscriptvariableset.rst +++ b/classes/class_visualscriptvariableset.rst @@ -31,9 +31,9 @@ Changes a variable's value to the given input. Properties ---------- -+-----------------------------+------------------------------------------------------------------+----+ -| :ref:`String` | :ref:`var_name` | "" | -+-----------------------------+------------------------------------------------------------------+----+ ++-----------------------------+------------------------------------------------------------------+--------+ +| :ref:`String` | :ref:`var_name` | ``""`` | ++-----------------------------+------------------------------------------------------------------+--------+ Property Descriptions --------------------- @@ -43,7 +43,7 @@ Property Descriptions - :ref:`String` **var_name** +-----------+---------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_variable(value) | +-----------+---------------------+ diff --git a/classes/class_visualscriptyield.rst b/classes/class_visualscriptyield.rst index c0c09abd9..789b8a360 100644 --- a/classes/class_visualscriptyield.rst +++ b/classes/class_visualscriptyield.rst @@ -16,11 +16,11 @@ VisualScriptYield Properties ---------- -+----------------------------------------------------+--------------------------------------------------------------+---+ -| :ref:`YieldMode` | :ref:`mode` | 1 | -+----------------------------------------------------+--------------------------------------------------------------+---+ -| :ref:`float` | :ref:`wait_time` | | -+----------------------------------------------------+--------------------------------------------------------------+---+ ++----------------------------------------------------+--------------------------------------------------------------+-------+ +| :ref:`YieldMode` | :ref:`mode` | ``1`` | ++----------------------------------------------------+--------------------------------------------------------------+-------+ +| :ref:`float` | :ref:`wait_time` | | ++----------------------------------------------------+--------------------------------------------------------------+-------+ Enumerations ------------ @@ -49,7 +49,7 @@ Property Descriptions - :ref:`YieldMode` **mode** +-----------+-----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------+ | *Setter* | set_yield_mode(value) | +-----------+-----------------------+ diff --git a/classes/class_visualscriptyieldsignal.rst b/classes/class_visualscriptyieldsignal.rst index 4792c80af..b9a006d8c 100644 --- a/classes/class_visualscriptyieldsignal.rst +++ b/classes/class_visualscriptyieldsignal.rst @@ -16,15 +16,15 @@ VisualScriptYieldSignal Properties ---------- -+--------------------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`base_type` | "Object" | -+--------------------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`CallMode` | :ref:`call_mode` | 0 | -+--------------------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`NodePath` | :ref:`node_path` | | -+--------------------------------------------------------+--------------------------------------------------------------------+----------+ -| :ref:`String` | :ref:`signal` | "" | -+--------------------------------------------------------+--------------------------------------------------------------------+----------+ ++--------------------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`base_type` | ``"Object"`` | ++--------------------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`CallMode` | :ref:`call_mode` | ``0`` | ++--------------------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`NodePath` | :ref:`node_path` | | ++--------------------------------------------------------+--------------------------------------------------------------------+--------------+ +| :ref:`String` | :ref:`signal` | ``""`` | ++--------------------------------------------------------+--------------------------------------------------------------------+--------------+ Enumerations ------------ @@ -53,7 +53,7 @@ Property Descriptions - :ref:`String` **base_type** +-----------+----------------------+ -| *Default* | "Object" | +| *Default* | ``"Object"`` | +-----------+----------------------+ | *Setter* | set_base_type(value) | +-----------+----------------------+ @@ -67,7 +67,7 @@ Property Descriptions - :ref:`CallMode` **call_mode** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_call_mode(value) | +-----------+----------------------+ @@ -93,7 +93,7 @@ Property Descriptions - :ref:`String` **signal** +-----------+-------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_signal(value) | +-----------+-------------------+ diff --git a/classes/class_visualshader.rst b/classes/class_visualshader.rst index 502d1d6ea..25c3ef288 100644 --- a/classes/class_visualshader.rst +++ b/classes/class_visualshader.rst @@ -23,11 +23,11 @@ The visual shader editor creates the shader. Properties ---------- -+-------------------------------+---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+ -| :ref:`String` | code | **O:** "shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}" | -+-------------------------------+---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+ -| :ref:`Vector2` | :ref:`graph_offset` | Vector2( 0, 0 ) | -+-------------------------------+---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------+ ++-------------------------------+---------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+ +| :ref:`String` | code | **O:** ``"shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"`` | ++-------------------------------+---------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+ +| :ref:`Vector2` | :ref:`graph_offset` | ``Vector2( 0, 0 )`` | ++-------------------------------+---------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+ Methods ------- @@ -104,7 +104,7 @@ Property Descriptions - :ref:`Vector2` **graph_offset** +-----------+-------------------------+ -| *Default* | Vector2( 0, 0 ) | +| *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_graph_offset(value) | +-----------+-------------------------+ diff --git a/classes/class_visualshadernode.rst b/classes/class_visualshadernode.rst index 4fff734be..432027083 100644 --- a/classes/class_visualshadernode.rst +++ b/classes/class_visualshadernode.rst @@ -18,11 +18,11 @@ VisualShaderNode Properties ---------- -+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+ -| :ref:`Array` | :ref:`default_input_values` | [ 0, Vector3( 0, 0, 0 ) ] | -+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+ -| :ref:`int` | :ref:`output_port_for_preview` | -1 | -+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+ ++---------------------------+-----------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`Array` | :ref:`default_input_values` | ``[ 0, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+-----------------------------------------------------------------------------------------+-------------------------------+ +| :ref:`int` | :ref:`output_port_for_preview` | ``-1`` | ++---------------------------+-----------------------------------------------------------------------------------------+-------------------------------+ Methods ------- @@ -78,9 +78,9 @@ Property Descriptions - :ref:`Array` **default_input_values** -+-----------+---------------------------+ -| *Default* | [ 0, Vector3( 0, 0, 0 ) ] | -+-----------+---------------------------+ ++-----------+-------------------------------+ +| *Default* | ``[ 0, Vector3( 0, 0, 0 ) ]`` | ++-----------+-------------------------------+ ---- @@ -89,7 +89,7 @@ Property Descriptions - :ref:`int` **output_port_for_preview** +-----------+------------------------------------+ -| *Default* | -1 | +| *Default* | ``-1`` | +-----------+------------------------------------+ | *Setter* | set_output_port_for_preview(value) | +-----------+------------------------------------+ diff --git a/classes/class_visualshadernodebooleanconstant.rst b/classes/class_visualshadernodebooleanconstant.rst index 2a690f0e3..5912e0754 100644 --- a/classes/class_visualshadernodebooleanconstant.rst +++ b/classes/class_visualshadernodebooleanconstant.rst @@ -16,11 +16,11 @@ VisualShaderNodeBooleanConstant Properties ---------- -+---------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`constant` | false | -+---------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+---------------------------+--------------------------------------------------------------------------+-------------+ ++---------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`constant` | ``false`` | ++---------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++---------------------------+--------------------------------------------------------------------------+-----------------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`bool` **constant** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_constant(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodecolorconstant.rst b/classes/class_visualshadernodecolorconstant.rst index 9436b994a..2dd64ab29 100644 --- a/classes/class_visualshadernodecolorconstant.rst +++ b/classes/class_visualshadernodecolorconstant.rst @@ -16,11 +16,11 @@ VisualShaderNodeColorConstant Properties ---------- -+---------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`Color` | :ref:`constant` | Color( 1, 1, 1, 1 ) | -+---------------------------+------------------------------------------------------------------------+---------------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+---------------------------+------------------------------------------------------------------------+---------------------+ ++---------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`Color` | :ref:`constant` | ``Color( 1, 1, 1, 1 )`` | ++---------------------------+------------------------------------------------------------------------+-------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++---------------------------+------------------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- @@ -29,11 +29,11 @@ Property Descriptions - :ref:`Color` **constant** -+-----------+---------------------+ -| *Default* | Color( 1, 1, 1, 1 ) | -+-----------+---------------------+ -| *Setter* | set_constant(value) | -+-----------+---------------------+ -| *Getter* | get_constant() | -+-----------+---------------------+ ++-----------+-------------------------+ +| *Default* | ``Color( 1, 1, 1, 1 )`` | ++-----------+-------------------------+ +| *Setter* | set_constant(value) | ++-----------+-------------------------+ +| *Getter* | get_constant() | ++-----------+-------------------------+ diff --git a/classes/class_visualshadernodecolorfunc.rst b/classes/class_visualshadernodecolorfunc.rst index 608bd7fc1..c698d2828 100644 --- a/classes/class_visualshadernodecolorfunc.rst +++ b/classes/class_visualshadernodecolorfunc.rst @@ -16,9 +16,9 @@ VisualShaderNodeColorFunc Properties ---------- -+----------------------------------------------------------+--------------------------------------------------------------------+---+ -| :ref:`Function` | :ref:`function` | 0 | -+----------------------------------------------------------+--------------------------------------------------------------------+---+ ++----------------------------------------------------------+--------------------------------------------------------------------+-------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++----------------------------------------------------------+--------------------------------------------------------------------+-------+ Enumerations ------------ @@ -43,7 +43,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodecolorop.rst b/classes/class_visualshadernodecolorop.rst index e4909d222..50b09f5e9 100644 --- a/classes/class_visualshadernodecolorop.rst +++ b/classes/class_visualshadernodecolorop.rst @@ -16,11 +16,11 @@ VisualShaderNodeColorOp Properties ---------- -+--------------------------------------------------------+------------------------------------------------------------------+---------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+--------------------------------------------------------+------------------------------------------------------------------+---------------------------------------------------------+ -| :ref:`Operator` | :ref:`operator` | 0 | -+--------------------------------------------------------+------------------------------------------------------------------+---------------------------------------------------------+ ++--------------------------------------------------------+------------------------------------------------------------------+-------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++--------------------------------------------------------+------------------------------------------------------------------+-------------------------------------------------------------+ +| :ref:`Operator` | :ref:`operator` | ``0`` | ++--------------------------------------------------------+------------------------------------------------------------------+-------------------------------------------------------------+ Enumerations ------------ @@ -73,7 +73,7 @@ Property Descriptions - :ref:`Operator` **operator** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodecompare.rst b/classes/class_visualshadernodecompare.rst index 0b3b47cdb..0c266540e 100644 --- a/classes/class_visualshadernodecompare.rst +++ b/classes/class_visualshadernodecompare.rst @@ -16,15 +16,15 @@ VisualShaderNodeCompare Properties ---------- -+--------------------------------------------------------------------+--------------------------------------------------------------------+-------------------------------------+ -| :ref:`Condition` | :ref:`condition` | 0 | -+--------------------------------------------------------------------+--------------------------------------------------------------------+-------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, 1e-05 ] | -+--------------------------------------------------------------------+--------------------------------------------------------------------+-------------------------------------+ -| :ref:`Function` | :ref:`function` | 0 | -+--------------------------------------------------------------------+--------------------------------------------------------------------+-------------------------------------+ -| :ref:`ComparsionType` | :ref:`type` | 0 | -+--------------------------------------------------------------------+--------------------------------------------------------------------+-------------------------------------+ ++--------------------------------------------------------------------+--------------------------------------------------------------------+-----------------------------------------+ +| :ref:`Condition` | :ref:`condition` | ``0`` | ++--------------------------------------------------------------------+--------------------------------------------------------------------+-----------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, 1e-05 ]`` | ++--------------------------------------------------------------------+--------------------------------------------------------------------+-----------------------------------------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++--------------------------------------------------------------------+--------------------------------------------------------------------+-----------------------------------------+ +| :ref:`ComparsionType` | :ref:`type` | ``0`` | ++--------------------------------------------------------------------+--------------------------------------------------------------------+-----------------------------------------+ Enumerations ------------ @@ -101,7 +101,7 @@ Property Descriptions - :ref:`Condition` **condition** +-----------+----------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_condition(value) | +-----------+----------------------+ @@ -115,7 +115,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ @@ -129,7 +129,7 @@ Property Descriptions - :ref:`ComparsionType` **type** +-----------+----------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_comparsion_type(value) | +-----------+----------------------------+ diff --git a/classes/class_visualshadernodecubemap.rst b/classes/class_visualshadernodecubemap.rst index eba65981e..8c552e47d 100644 --- a/classes/class_visualshadernodecubemap.rst +++ b/classes/class_visualshadernodecubemap.rst @@ -16,15 +16,15 @@ VisualShaderNodeCubeMap Properties ---------- -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`CubeMap` | :ref:`cube_map` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Source` | :ref:`source` | 0 | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`TextureType` | :ref:`texture_type` | 0 | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`CubeMap` | :ref:`cube_map` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Source` | :ref:`source` | ``0`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`TextureType` | :ref:`texture_type` | ``0`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ Enumerations ------------ @@ -79,7 +79,7 @@ Property Descriptions - :ref:`Source` **source** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_source(value) | +-----------+-------------------+ @@ -93,7 +93,7 @@ Property Descriptions - :ref:`TextureType` **texture_type** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_texture_type(value) | +-----------+-------------------------+ diff --git a/classes/class_visualshadernodecustom.rst b/classes/class_visualshadernodecustom.rst index f9b261ab1..52854c437 100644 --- a/classes/class_visualshadernodecustom.rst +++ b/classes/class_visualshadernodecustom.rst @@ -34,9 +34,9 @@ Tutorials Properties ---------- -+---------------------------+----------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+---------------------------+----------------------+-------------+ ++---------------------------+----------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++---------------------------+----------------------+-----------------+ Methods ------- diff --git a/classes/class_visualshadernodedeterminant.rst b/classes/class_visualshadernodedeterminant.rst index 9d4c13d84..47c9c5165 100644 --- a/classes/class_visualshadernodedeterminant.rst +++ b/classes/class_visualshadernodedeterminant.rst @@ -16,7 +16,7 @@ VisualShaderNodeDeterminant Properties ---------- -+---------------------------+----------------------+---------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ] | -+---------------------------+----------------------+---------------------------------------------------------------+ ++---------------------------+----------------------+-------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodedotproduct.rst b/classes/class_visualshadernodedotproduct.rst index 7fb2cbb45..1b1ce22e4 100644 --- a/classes/class_visualshadernodedotproduct.rst +++ b/classes/class_visualshadernodedotproduct.rst @@ -16,7 +16,7 @@ VisualShaderNodeDotProduct Properties ---------- -+---------------------------+----------------------+---------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+---------------------------------------------------------+ ++---------------------------+----------------------+-------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-------------------------------------------------------------+ diff --git a/classes/class_visualshadernodeexpression.rst b/classes/class_visualshadernodeexpression.rst index cb544576b..93c070cd2 100644 --- a/classes/class_visualshadernodeexpression.rst +++ b/classes/class_visualshadernodeexpression.rst @@ -18,11 +18,11 @@ VisualShaderNodeExpression Properties ---------- -+-----------------------------+-------------------------------------------------------------------------+-------------+ -| :ref:`bool` | editable | **O:** true | -+-----------------------------+-------------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`expression` | "" | -+-----------------------------+-------------------------------------------------------------------------+-------------+ ++-----------------------------+-------------------------------------------------------------------------+-----------------+ +| :ref:`bool` | editable | **O:** ``true`` | ++-----------------------------+-------------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`expression` | ``""`` | ++-----------------------------+-------------------------------------------------------------------------+-----------------+ Methods ------- @@ -39,7 +39,7 @@ Property Descriptions - :ref:`String` **expression** +-----------+-----------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-----------------------+ | *Setter* | set_expression(value) | +-----------+-----------------------+ diff --git a/classes/class_visualshadernodefaceforward.rst b/classes/class_visualshadernodefaceforward.rst index 62df29779..831d2147d 100644 --- a/classes/class_visualshadernodefaceforward.rst +++ b/classes/class_visualshadernodefaceforward.rst @@ -16,7 +16,7 @@ VisualShaderNodeFaceForward Properties ---------- -+---------------------------+----------------------+--------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+--------------------------------------------------------------------------------+ ++---------------------------+----------------------+------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+------------------------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodefresnel.rst b/classes/class_visualshadernodefresnel.rst index 5f7334eba..234335c9b 100644 --- a/classes/class_visualshadernodefresnel.rst +++ b/classes/class_visualshadernodefresnel.rst @@ -16,7 +16,7 @@ VisualShaderNodeFresnel Properties ---------- -+---------------------------+----------------------+-----------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 2, false, 3, 1.0 ] | -+---------------------------+----------------------+-----------------------------+ ++---------------------------+----------------------+---------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 2, false, 3, 1.0 ]`` | ++---------------------------+----------------------+---------------------------------+ diff --git a/classes/class_visualshadernodeglobalexpression.rst b/classes/class_visualshadernodeglobalexpression.rst index 90ef5ba4e..5e6204479 100644 --- a/classes/class_visualshadernodeglobalexpression.rst +++ b/classes/class_visualshadernodeglobalexpression.rst @@ -16,7 +16,7 @@ VisualShaderNodeGlobalExpression Properties ---------- -+-------------------------+----------+--------------+ -| :ref:`bool` | editable | **O:** false | -+-------------------------+----------+--------------+ ++-------------------------+----------+------------------+ +| :ref:`bool` | editable | **O:** ``false`` | ++-------------------------+----------+------------------+ diff --git a/classes/class_visualshadernodegroupbase.rst b/classes/class_visualshadernodegroupbase.rst index 95f7ed74e..0c203d080 100644 --- a/classes/class_visualshadernodegroupbase.rst +++ b/classes/class_visualshadernodegroupbase.rst @@ -18,11 +18,11 @@ VisualShaderNodeGroupBase Properties ---------- -+---------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+---------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`bool` | :ref:`editable` | false | -+---------------------------+--------------------------------------------------------------------+-------------+ ++---------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++---------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`bool` | :ref:`editable` | ``false`` | ++---------------------------+--------------------------------------------------------------------+-----------------+ Methods ------- @@ -87,7 +87,7 @@ Property Descriptions - :ref:`bool` **editable** +-----------+---------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_editable(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodeif.rst b/classes/class_visualshadernodeif.rst index 1d73ee57a..742ded712 100644 --- a/classes/class_visualshadernodeif.rst +++ b/classes/class_visualshadernodeif.rst @@ -16,7 +16,7 @@ VisualShaderNodeIf Properties ---------- -+---------------------------+----------------------+----------------------------------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+----------------------------------------------------------------------------------------------------------+ ++---------------------------+----------------------+--------------------------------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+--------------------------------------------------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodeinput.rst b/classes/class_visualshadernodeinput.rst index aa237d0a2..2b153ab4a 100644 --- a/classes/class_visualshadernodeinput.rst +++ b/classes/class_visualshadernodeinput.rst @@ -16,11 +16,11 @@ VisualShaderNodeInput Properties ---------- -+-----------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+-----------------------------+--------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`input_name` | "[None]" | -+-----------------------------+--------------------------------------------------------------------+-------------+ ++-----------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++-----------------------------+--------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`input_name` | ``"[None]"`` | ++-----------------------------+--------------------------------------------------------------------+-----------------+ Methods ------- @@ -44,7 +44,7 @@ Property Descriptions - :ref:`String` **input_name** +-----------+-----------------------+ -| *Default* | "[None]" | +| *Default* | ``"[None]"`` | +-----------+-----------------------+ | *Setter* | set_input_name(value) | +-----------+-----------------------+ diff --git a/classes/class_visualshadernodeis.rst b/classes/class_visualshadernodeis.rst index 34ca54529..d36912ae9 100644 --- a/classes/class_visualshadernodeis.rst +++ b/classes/class_visualshadernodeis.rst @@ -16,11 +16,11 @@ VisualShaderNodeIs Properties ---------- -+---------------------------------------------------+-------------------------------------------------------------+-------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0 ] | -+---------------------------------------------------+-------------------------------------------------------------+-------------------+ -| :ref:`Function` | :ref:`function` | 0 | -+---------------------------------------------------+-------------------------------------------------------------+-------------------+ ++---------------------------------------------------+-------------------------------------------------------------+-----------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0 ]`` | ++---------------------------------------------------+-------------------------------------------------------------+-----------------------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++---------------------------------------------------+-------------------------------------------------------------+-----------------------+ Enumerations ------------ @@ -45,7 +45,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodeouterproduct.rst b/classes/class_visualshadernodeouterproduct.rst index e319c6703..8ac8e1478 100644 --- a/classes/class_visualshadernodeouterproduct.rst +++ b/classes/class_visualshadernodeouterproduct.rst @@ -16,7 +16,7 @@ VisualShaderNodeOuterProduct Properties ---------- -+---------------------------+----------------------+---------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+---------------------------------------------------------+ ++---------------------------+----------------------+-------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-------------------------------------------------------------+ diff --git a/classes/class_visualshadernodescalarclamp.rst b/classes/class_visualshadernodescalarclamp.rst index 111b8d1f9..cb14df45e 100644 --- a/classes/class_visualshadernodescalarclamp.rst +++ b/classes/class_visualshadernodescalarclamp.rst @@ -16,7 +16,7 @@ VisualShaderNodeScalarClamp Properties ---------- -+---------------------------+----------------------+-----------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, 1.0 ] | -+---------------------------+----------------------+-----------------------------------+ ++---------------------------+----------------------+---------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, 1.0 ]`` | ++---------------------------+----------------------+---------------------------------------+ diff --git a/classes/class_visualshadernodescalarconstant.rst b/classes/class_visualshadernodescalarconstant.rst index ca00806c3..247ce8c73 100644 --- a/classes/class_visualshadernodescalarconstant.rst +++ b/classes/class_visualshadernodescalarconstant.rst @@ -16,11 +16,11 @@ VisualShaderNodeScalarConstant Properties ---------- -+---------------------------+-------------------------------------------------------------------------+-------------+ -| :ref:`float` | :ref:`constant` | 0.0 | -+---------------------------+-------------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+---------------------------+-------------------------------------------------------------------------+-------------+ ++---------------------------+-------------------------------------------------------------------------+-----------------+ +| :ref:`float` | :ref:`constant` | ``0.0`` | ++---------------------------+-------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++---------------------------+-------------------------------------------------------------------------+-----------------+ Property Descriptions --------------------- @@ -30,7 +30,7 @@ Property Descriptions - :ref:`float` **constant** +-----------+---------------------+ -| *Default* | 0.0 | +| *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_constant(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodescalarderivativefunc.rst b/classes/class_visualshadernodescalarderivativefunc.rst index 373e99af1..294987edb 100644 --- a/classes/class_visualshadernodescalarderivativefunc.rst +++ b/classes/class_visualshadernodescalarderivativefunc.rst @@ -16,11 +16,11 @@ VisualShaderNodeScalarDerivativeFunc Properties ---------- -+---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0 ] | -+---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------------------+ -| :ref:`Function` | :ref:`function` | 0 | -+---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------------------+ ++---------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0 ]`` | ++---------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++---------------------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------+ Enumerations ------------ @@ -49,7 +49,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodescalarfunc.rst b/classes/class_visualshadernodescalarfunc.rst index f4a7436fa..93ea95131 100644 --- a/classes/class_visualshadernodescalarfunc.rst +++ b/classes/class_visualshadernodescalarfunc.rst @@ -16,11 +16,11 @@ VisualShaderNodeScalarFunc Properties ---------- -+-----------------------------------------------------------+---------------------------------------------------------------------+-------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0 ] | -+-----------------------------------------------------------+---------------------------------------------------------------------+-------------------+ -| :ref:`Function` | :ref:`function` | 13 | -+-----------------------------------------------------------+---------------------------------------------------------------------+-------------------+ ++-----------------------------------------------------------+---------------------------------------------------------------------+-----------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0 ]`` | ++-----------------------------------------------------------+---------------------------------------------------------------------+-----------------------+ +| :ref:`Function` | :ref:`function` | ``13`` | ++-----------------------------------------------------------+---------------------------------------------------------------------+-----------------------+ Enumerations ------------ @@ -165,7 +165,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 13 | +| *Default* | ``13`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodescalarinterp.rst b/classes/class_visualshadernodescalarinterp.rst index 36b91ad2c..e92e87caf 100644 --- a/classes/class_visualshadernodescalarinterp.rst +++ b/classes/class_visualshadernodescalarinterp.rst @@ -16,7 +16,7 @@ VisualShaderNodeScalarInterp Properties ---------- -+---------------------------+----------------------+-----------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 1.0, 2, 0.5 ] | -+---------------------------+----------------------+-----------------------------------+ ++---------------------------+----------------------+---------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 1.0, 2, 0.5 ]`` | ++---------------------------+----------------------+---------------------------------------+ diff --git a/classes/class_visualshadernodescalarop.rst b/classes/class_visualshadernodescalarop.rst index 635a984b9..fea7514d4 100644 --- a/classes/class_visualshadernodescalarop.rst +++ b/classes/class_visualshadernodescalarop.rst @@ -16,11 +16,11 @@ VisualShaderNodeScalarOp Properties ---------- -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0 ] | -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------+ -| :ref:`Operator` | :ref:`operator` | 0 | -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------+ ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0 ]`` | ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------+ +| :ref:`Operator` | :ref:`operator` | ``0`` | ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------+ Enumerations ------------ @@ -77,7 +77,7 @@ Property Descriptions - :ref:`Operator` **operator** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodescalarsmoothstep.rst b/classes/class_visualshadernodescalarsmoothstep.rst index f39c37457..fc68442f4 100644 --- a/classes/class_visualshadernodescalarsmoothstep.rst +++ b/classes/class_visualshadernodescalarsmoothstep.rst @@ -16,7 +16,7 @@ VisualShaderNodeScalarSmoothStep Properties ---------- -+---------------------------+----------------------+-----------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, 0.0 ] | -+---------------------------+----------------------+-----------------------------------+ ++---------------------------+----------------------+---------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, 0.0 ]`` | ++---------------------------+----------------------+---------------------------------------+ diff --git a/classes/class_visualshadernodescalarswitch.rst b/classes/class_visualshadernodescalarswitch.rst index b1d6ec60e..d9fce7fc4 100644 --- a/classes/class_visualshadernodescalarswitch.rst +++ b/classes/class_visualshadernodescalarswitch.rst @@ -16,7 +16,7 @@ VisualShaderNodeScalarSwitch Properties ---------- -+---------------------------+----------------------+-------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, false, 1, 1.0, 2, 0.0 ] | -+---------------------------+----------------------+-------------------------------------+ ++---------------------------+----------------------+-----------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, false, 1, 1.0, 2, 0.0 ]`` | ++---------------------------+----------------------+-----------------------------------------+ diff --git a/classes/class_visualshadernodeswitch.rst b/classes/class_visualshadernodeswitch.rst index 564889fb3..5b82d2c66 100644 --- a/classes/class_visualshadernodeswitch.rst +++ b/classes/class_visualshadernodeswitch.rst @@ -18,7 +18,7 @@ VisualShaderNodeSwitch Properties ---------- -+---------------------------+----------------------+-------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, false, 1, Vector3( 1, 1, 1 ), 2, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+-------------------------------------------------------------------+ ++---------------------------+----------------------+-----------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, false, 1, Vector3( 1, 1, 1 ), 2, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-----------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodetexture.rst b/classes/class_visualshadernodetexture.rst index d29e27fb6..2a1b60a5a 100644 --- a/classes/class_visualshadernodetexture.rst +++ b/classes/class_visualshadernodetexture.rst @@ -16,15 +16,15 @@ VisualShaderNodeTexture Properties ---------- -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Source` | :ref:`source` | 0 | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Texture` | :ref:`texture` | | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`TextureType` | :ref:`texture_type` | 0 | -+--------------------------------------------------------------+--------------------------------------------------------------------------+-------------+ ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Source` | :ref:`source` | ``0`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Texture` | :ref:`texture` | | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`TextureType` | :ref:`texture_type` | ``0`` | ++--------------------------------------------------------------+--------------------------------------------------------------------------+-----------------+ Enumerations ------------ @@ -83,7 +83,7 @@ Property Descriptions - :ref:`Source` **source** +-----------+-------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_source(value) | +-----------+-------------------+ @@ -109,7 +109,7 @@ Property Descriptions - :ref:`TextureType` **texture_type** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_texture_type(value) | +-----------+-------------------------+ diff --git a/classes/class_visualshadernodetextureuniform.rst b/classes/class_visualshadernodetextureuniform.rst index acf1a3caa..57cdfa741 100644 --- a/classes/class_visualshadernodetextureuniform.rst +++ b/classes/class_visualshadernodetextureuniform.rst @@ -18,11 +18,11 @@ VisualShaderNodeTextureUniform Properties ---------- -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+ -| :ref:`ColorDefault` | :ref:`color_default` | 0 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+ -| :ref:`TextureType` | :ref:`texture_type` | 0 | -+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+ ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+ +| :ref:`ColorDefault` | :ref:`color_default` | ``0`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+ +| :ref:`TextureType` | :ref:`texture_type` | ``0`` | ++-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+ Enumerations ------------ @@ -69,7 +69,7 @@ Property Descriptions - :ref:`ColorDefault` **color_default** +-----------+--------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_color_default(value) | +-----------+--------------------------+ @@ -83,7 +83,7 @@ Property Descriptions - :ref:`TextureType` **texture_type** +-----------+-------------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_texture_type(value) | +-----------+-------------------------+ diff --git a/classes/class_visualshadernodetransformcompose.rst b/classes/class_visualshadernodetransformcompose.rst index c2c90076a..f2f961699 100644 --- a/classes/class_visualshadernodetransformcompose.rst +++ b/classes/class_visualshadernodetransformcompose.rst @@ -16,7 +16,7 @@ VisualShaderNodeTransformCompose Properties ---------- -+---------------------------+----------------------+-------------------------------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+-------------------------------------------------------------------------------------------------------+ ++---------------------------+----------------------+-----------------------------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-----------------------------------------------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodetransformconstant.rst b/classes/class_visualshadernodetransformconstant.rst index 8d4f96559..024cd38f5 100644 --- a/classes/class_visualshadernodetransformconstant.rst +++ b/classes/class_visualshadernodetransformconstant.rst @@ -16,11 +16,11 @@ VisualShaderNodeTransformConstant Properties ---------- -+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Transform` | :ref:`constant` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+-----------------------------------+----------------------------------------------------------------------------+-------------------------------------------------+ ++-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Transform` | :ref:`constant` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- @@ -29,11 +29,11 @@ Property Descriptions - :ref:`Transform` **constant** -+-----------+-------------------------------------------------+ -| *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) | -+-----------+-------------------------------------------------+ -| *Setter* | set_constant(value) | -+-----------+-------------------------------------------------+ -| *Getter* | get_constant() | -+-----------+-------------------------------------------------+ ++-----------+-----------------------------------------------------+ +| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | ++-----------+-----------------------------------------------------+ +| *Setter* | set_constant(value) | ++-----------+-----------------------------------------------------+ +| *Getter* | get_constant() | ++-----------+-----------------------------------------------------+ diff --git a/classes/class_visualshadernodetransformdecompose.rst b/classes/class_visualshadernodetransformdecompose.rst index a367d2926..b0a3e06b5 100644 --- a/classes/class_visualshadernodetransformdecompose.rst +++ b/classes/class_visualshadernodetransformdecompose.rst @@ -16,7 +16,7 @@ VisualShaderNodeTransformDecompose Properties ---------- -+---------------------------+----------------------+---------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ] | -+---------------------------+----------------------+---------------------------------------------------------------+ ++---------------------------+----------------------+-------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodetransformfunc.rst b/classes/class_visualshadernodetransformfunc.rst index 26e209c3d..b1704023d 100644 --- a/classes/class_visualshadernodetransformfunc.rst +++ b/classes/class_visualshadernodetransformfunc.rst @@ -16,11 +16,11 @@ VisualShaderNodeTransformFunc Properties ---------- -+--------------------------------------------------------------+------------------------------------------------------------------------+---------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ] | -+--------------------------------------------------------------+------------------------------------------------------------------------+---------------------------------------------------------------+ -| :ref:`Function` | :ref:`function` | 0 | -+--------------------------------------------------------------+------------------------------------------------------------------------+---------------------------------------------------------------+ ++--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]`` | ++--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------+ Enumerations ------------ @@ -45,7 +45,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodetransformmult.rst b/classes/class_visualshadernodetransformmult.rst index 8bb296bdd..a27a96386 100644 --- a/classes/class_visualshadernodetransformmult.rst +++ b/classes/class_visualshadernodetransformmult.rst @@ -16,11 +16,11 @@ VisualShaderNodeTransformMult Properties ---------- -+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ] | -+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+ -| :ref:`Operator` | :ref:`operator` | 0 | -+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+ ++--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]`` | ++--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ +| :ref:`Operator` | :ref:`operator` | ``0`` | ++--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ @@ -53,7 +53,7 @@ Property Descriptions - :ref:`Operator` **operator** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodetransformvecmult.rst b/classes/class_visualshadernodetransformvecmult.rst index 349cee113..154303e9f 100644 --- a/classes/class_visualshadernodetransformvecmult.rst +++ b/classes/class_visualshadernodetransformvecmult.rst @@ -16,11 +16,11 @@ VisualShaderNodeTransformVecMult Properties ---------- -+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+ -| :ref:`Operator` | :ref:`operator` | 0 | -+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+ ++-----------------------------------------------------------------+---------------------------------------------------------------------------+------------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++-----------------------------------------------------------------+---------------------------------------------------------------------------+------------------------------------------------------------------------------------------+ +| :ref:`Operator` | :ref:`operator` | ``0`` | ++-----------------------------------------------------------------+---------------------------------------------------------------------------+------------------------------------------------------------------------------------------+ Enumerations ------------ @@ -53,7 +53,7 @@ Property Descriptions - :ref:`Operator` **operator** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodeuniform.rst b/classes/class_visualshadernodeuniform.rst index 468546c0b..884c7871a 100644 --- a/classes/class_visualshadernodeuniform.rst +++ b/classes/class_visualshadernodeuniform.rst @@ -18,11 +18,11 @@ VisualShaderNodeUniform Properties ---------- -+-----------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+-----------------------------+--------------------------------------------------------------------------+-------------+ -| :ref:`String` | :ref:`uniform_name` | "" | -+-----------------------------+--------------------------------------------------------------------------+-------------+ ++-----------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++-----------------------------+--------------------------------------------------------------------------+-----------------+ +| :ref:`String` | :ref:`uniform_name` | ``""`` | ++-----------------------------+--------------------------------------------------------------------------+-----------------+ Property Descriptions --------------------- @@ -32,7 +32,7 @@ Property Descriptions - :ref:`String` **uniform_name** +-----------+-------------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_uniform_name(value) | +-----------+-------------------------+ diff --git a/classes/class_visualshadernodevec3constant.rst b/classes/class_visualshadernodevec3constant.rst index 38252830f..9c1028d00 100644 --- a/classes/class_visualshadernodevec3constant.rst +++ b/classes/class_visualshadernodevec3constant.rst @@ -16,11 +16,11 @@ VisualShaderNodeVec3Constant Properties ---------- -+-------------------------------+-----------------------------------------------------------------------+--------------------+ -| :ref:`Vector3` | :ref:`constant` | Vector3( 0, 0, 0 ) | -+-------------------------------+-----------------------------------------------------------------------+--------------------+ -| :ref:`Array` | default_input_values | **O:** [ ] | -+-------------------------------+-----------------------------------------------------------------------+--------------------+ ++-------------------------------+-----------------------------------------------------------------------+------------------------+ +| :ref:`Vector3` | :ref:`constant` | ``Vector3( 0, 0, 0 )`` | ++-------------------------------+-----------------------------------------------------------------------+------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ ]`` | ++-------------------------------+-----------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- @@ -29,11 +29,11 @@ Property Descriptions - :ref:`Vector3` **constant** -+-----------+---------------------+ -| *Default* | Vector3( 0, 0, 0 ) | -+-----------+---------------------+ -| *Setter* | set_constant(value) | -+-----------+---------------------+ -| *Getter* | get_constant() | -+-----------+---------------------+ ++-----------+------------------------+ +| *Default* | ``Vector3( 0, 0, 0 )`` | ++-----------+------------------------+ +| *Setter* | set_constant(value) | ++-----------+------------------------+ +| *Getter* | get_constant() | ++-----------+------------------------+ diff --git a/classes/class_visualshadernodevectorclamp.rst b/classes/class_visualshadernodevectorclamp.rst index d247aa168..70abd93a2 100644 --- a/classes/class_visualshadernodevectorclamp.rst +++ b/classes/class_visualshadernodevectorclamp.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorClamp Properties ---------- -+---------------------------+----------------------+--------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ] | -+---------------------------+----------------------+--------------------------------------------------------------------------------+ ++---------------------------+----------------------+------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ]`` | ++---------------------------+----------------------+------------------------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorcompose.rst b/classes/class_visualshadernodevectorcompose.rst index 65372be1e..29a1002c5 100644 --- a/classes/class_visualshadernodevectorcompose.rst +++ b/classes/class_visualshadernodevectorcompose.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorCompose Properties ---------- -+---------------------------+----------------------+-----------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, 0.0 ] | -+---------------------------+----------------------+-----------------------------------+ ++---------------------------+----------------------+---------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, 0.0 ]`` | ++---------------------------+----------------------+---------------------------------------+ diff --git a/classes/class_visualshadernodevectorderivativefunc.rst b/classes/class_visualshadernodevectorderivativefunc.rst index aca0a5024..130241e6c 100644 --- a/classes/class_visualshadernodevectorderivativefunc.rst +++ b/classes/class_visualshadernodevectorderivativefunc.rst @@ -16,9 +16,9 @@ VisualShaderNodeVectorDerivativeFunc Properties ---------- -+---------------------------------------------------------------------+-------------------------------------------------------------------------------+---+ -| :ref:`Function` | :ref:`function` | 0 | -+---------------------------------------------------------------------+-------------------------------------------------------------------------------+---+ ++---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+ Enumerations ------------ @@ -47,7 +47,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodevectordistance.rst b/classes/class_visualshadernodevectordistance.rst index 854b83c2b..59244e6c8 100644 --- a/classes/class_visualshadernodevectordistance.rst +++ b/classes/class_visualshadernodevectordistance.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorDistance Properties ---------- -+---------------------------+----------------------+---------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+---------------------------------------------------------+ ++---------------------------+----------------------+-------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+-------------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorfunc.rst b/classes/class_visualshadernodevectorfunc.rst index 66bcf4f96..7ff36c646 100644 --- a/classes/class_visualshadernodevectorfunc.rst +++ b/classes/class_visualshadernodevectorfunc.rst @@ -16,9 +16,9 @@ VisualShaderNodeVectorFunc Properties ---------- -+-----------------------------------------------------------+---------------------------------------------------------------------+---+ -| :ref:`Function` | :ref:`function` | 0 | -+-----------------------------------------------------------+---------------------------------------------------------------------+---+ ++-----------------------------------------------------------+---------------------------------------------------------------------+-------+ +| :ref:`Function` | :ref:`function` | ``0`` | ++-----------------------------------------------------------+---------------------------------------------------------------------+-------+ Enumerations ------------ @@ -175,7 +175,7 @@ Property Descriptions - :ref:`Function` **function** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_function(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodevectorinterp.rst b/classes/class_visualshadernodevectorinterp.rst index 111fbea27..1d72a9d4a 100644 --- a/classes/class_visualshadernodevectorinterp.rst +++ b/classes/class_visualshadernodevectorinterp.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorInterp Properties ---------- -+---------------------------+----------------------+--------------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ] | -+---------------------------+----------------------+--------------------------------------------------------------------------------------+ ++---------------------------+----------------------+------------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ]`` | ++---------------------------+----------------------+------------------------------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorop.rst b/classes/class_visualshadernodevectorop.rst index 81d958e7d..9693ee84c 100644 --- a/classes/class_visualshadernodevectorop.rst +++ b/classes/class_visualshadernodevectorop.rst @@ -16,11 +16,11 @@ VisualShaderNodeVectorOp Properties ---------- -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] | -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+ -| :ref:`Operator` | :ref:`operator` | 0 | -+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+ ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]`` | ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------------------------------------+ +| :ref:`Operator` | :ref:`operator` | ``0`` | ++---------------------------------------------------------+-------------------------------------------------------------------+-------------------------------------------------------------+ Enumerations ------------ @@ -85,7 +85,7 @@ Property Descriptions - :ref:`Operator` **operator** +-----------+---------------------+ -| *Default* | 0 | +| *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ diff --git a/classes/class_visualshadernodevectorrefract.rst b/classes/class_visualshadernodevectorrefract.rst index 0dcad96b5..38a165c76 100644 --- a/classes/class_visualshadernodevectorrefract.rst +++ b/classes/class_visualshadernodevectorrefract.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorRefract Properties ---------- -+---------------------------+----------------------+-----------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ] | -+---------------------------+----------------------+-----------------------------------------------------------------+ ++---------------------------+----------------------+---------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ]`` | ++---------------------------+----------------------+---------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorscalarmix.rst b/classes/class_visualshadernodevectorscalarmix.rst index d1f64d4f5..5e6444b98 100644 --- a/classes/class_visualshadernodevectorscalarmix.rst +++ b/classes/class_visualshadernodevectorscalarmix.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorScalarMix Properties ---------- -+---------------------------+----------------------+-----------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ] | -+---------------------------+----------------------+-----------------------------------------------------------------+ ++---------------------------+----------------------+---------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ]`` | ++---------------------------+----------------------+---------------------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorscalarsmoothstep.rst b/classes/class_visualshadernodevectorscalarsmoothstep.rst index 24bb59120..0aa34aac5 100644 --- a/classes/class_visualshadernodevectorscalarsmoothstep.rst +++ b/classes/class_visualshadernodevectorscalarsmoothstep.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorScalarSmoothStep Properties ---------- -+---------------------------+----------------------+--------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+--------------------------------------------------+ ++---------------------------+----------------------+------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+------------------------------------------------------+ diff --git a/classes/class_visualshadernodevectorscalarstep.rst b/classes/class_visualshadernodevectorscalarstep.rst index 9b8bb89b5..a09c2746e 100644 --- a/classes/class_visualshadernodevectorscalarstep.rst +++ b/classes/class_visualshadernodevectorscalarstep.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorScalarStep Properties ---------- -+---------------------------+----------------------+------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, 0.0, 1, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+------------------------------------------+ ++---------------------------+----------------------+----------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, 0.0, 1, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+----------------------------------------------+ diff --git a/classes/class_visualshadernodevectorsmoothstep.rst b/classes/class_visualshadernodevectorsmoothstep.rst index f4f16f265..9f338bdca 100644 --- a/classes/class_visualshadernodevectorsmoothstep.rst +++ b/classes/class_visualshadernodevectorsmoothstep.rst @@ -16,7 +16,7 @@ VisualShaderNodeVectorSmoothStep Properties ---------- -+---------------------------+----------------------+--------------------------------------------------------------------------------+ -| :ref:`Array` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ] | -+---------------------------+----------------------+--------------------------------------------------------------------------------+ ++---------------------------+----------------------+------------------------------------------------------------------------------------+ +| :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]`` | ++---------------------------+----------------------+------------------------------------------------------------------------------------+ diff --git a/classes/class_vscrollbar.rst b/classes/class_vscrollbar.rst index 289f5fc4b..6dd5ee7ee 100644 --- a/classes/class_vscrollbar.rst +++ b/classes/class_vscrollbar.rst @@ -21,11 +21,11 @@ Vertical version of :ref:`ScrollBar`, which goes from top (min) Properties ---------- -+-----------------------+-----------------------+----------+ -| :ref:`int` | size_flags_horizontal | **O:** 0 | -+-----------------------+-----------------------+----------+ -| :ref:`int` | size_flags_vertical | **O:** 1 | -+-----------------------+-----------------------+----------+ ++-----------------------+-----------------------+--------------+ +| :ref:`int` | size_flags_horizontal | **O:** ``0`` | ++-----------------------+-----------------------+--------------+ +| :ref:`int` | size_flags_vertical | **O:** ``1`` | ++-----------------------+-----------------------+--------------+ Theme Properties ---------------- diff --git a/classes/class_vslider.rst b/classes/class_vslider.rst index 873c08d00..670a3dd46 100644 --- a/classes/class_vslider.rst +++ b/classes/class_vslider.rst @@ -21,11 +21,11 @@ Vertical slider. See :ref:`Slider`. This one goes from bottom (min Properties ---------- -+-----------------------+-----------------------+----------+ -| :ref:`int` | size_flags_horizontal | **O:** 0 | -+-----------------------+-----------------------+----------+ -| :ref:`int` | size_flags_vertical | **O:** 1 | -+-----------------------+-----------------------+----------+ ++-----------------------+-----------------------+--------------+ +| :ref:`int` | size_flags_horizontal | **O:** ``0`` | ++-----------------------+-----------------------+--------------+ +| :ref:`int` | size_flags_vertical | **O:** ``1`` | ++-----------------------+-----------------------+--------------+ Theme Properties ---------------- diff --git a/classes/class_webrtcdatachannel.rst b/classes/class_webrtcdatachannel.rst index 70095a53d..be47cd68e 100644 --- a/classes/class_webrtcdatachannel.rst +++ b/classes/class_webrtcdatachannel.rst @@ -18,9 +18,9 @@ WebRTCDataChannel Properties ---------- -+----------------------------------------------------+----------------------------------------------------------------+---+ -| :ref:`WriteMode` | :ref:`write_mode` | 1 | -+----------------------------------------------------+----------------------------------------------------------------+---+ ++----------------------------------------------------+----------------------------------------------------------------+-------+ +| :ref:`WriteMode` | :ref:`write_mode` | ``1`` | ++----------------------------------------------------+----------------------------------------------------------------+-------+ Methods ------- @@ -94,7 +94,7 @@ Property Descriptions - :ref:`WriteMode` **write_mode** +-----------+-----------------------+ -| *Default* | 1 | +| *Default* | ``1`` | +-----------+-----------------------+ | *Setter* | set_write_mode(value) | +-----------+-----------------------+ diff --git a/classes/class_webrtcmultiplayer.rst b/classes/class_webrtcmultiplayer.rst index 8a23292b8..1fc527b81 100644 --- a/classes/class_webrtcmultiplayer.rst +++ b/classes/class_webrtcmultiplayer.rst @@ -25,11 +25,11 @@ You can add each :ref:`WebRTCPeerConnection` via :re Properties ---------- -+-----------------------------------------------------------------+------------------------+--------------+ -| :ref:`bool` | refuse_new_connections | **O:** false | -+-----------------------------------------------------------------+------------------------+--------------+ -| :ref:`TransferMode` | transfer_mode | **O:** 2 | -+-----------------------------------------------------------------+------------------------+--------------+ ++-----------------------------------------------------------------+------------------------+------------------+ +| :ref:`bool` | refuse_new_connections | **O:** ``false`` | ++-----------------------------------------------------------------+------------------------+------------------+ +| :ref:`TransferMode` | transfer_mode | **O:** ``2`` | ++-----------------------------------------------------------------+------------------------+------------------+ Methods ------- diff --git a/classes/class_websocketmultiplayerpeer.rst b/classes/class_websocketmultiplayerpeer.rst index 63859f7c3..3913bd0a0 100644 --- a/classes/class_websocketmultiplayerpeer.rst +++ b/classes/class_websocketmultiplayerpeer.rst @@ -23,11 +23,11 @@ Base class for WebSocket server and client, allowing them to be used as network Properties ---------- -+-----------------------------------------------------------------+------------------------+--------------+ -| :ref:`bool` | refuse_new_connections | **O:** false | -+-----------------------------------------------------------------+------------------------+--------------+ -| :ref:`TransferMode` | transfer_mode | **O:** 2 | -+-----------------------------------------------------------------+------------------------+--------------+ ++-----------------------------------------------------------------+------------------------+------------------+ +| :ref:`bool` | refuse_new_connections | **O:** ``false`` | ++-----------------------------------------------------------------+------------------------+------------------+ +| :ref:`TransferMode` | transfer_mode | **O:** ``2`` | ++-----------------------------------------------------------------+------------------------+------------------+ Methods ------- diff --git a/classes/class_websocketserver.rst b/classes/class_websocketserver.rst index a7377eb33..c477b1c78 100644 --- a/classes/class_websocketserver.rst +++ b/classes/class_websocketserver.rst @@ -25,15 +25,15 @@ After starting the server (:ref:`listen`), Properties ---------- -+-----------------------------------------------+------------------------------------------------------------------------+------+ -| :ref:`String` | :ref:`bind_ip` | "\*" | -+-----------------------------------------------+------------------------------------------------------------------------+------+ -| :ref:`X509Certificate` | :ref:`ca_chain` | | -+-----------------------------------------------+------------------------------------------------------------------------+------+ -| :ref:`CryptoKey` | :ref:`private_key` | | -+-----------------------------------------------+------------------------------------------------------------------------+------+ -| :ref:`X509Certificate` | :ref:`ssl_certificate` | | -+-----------------------------------------------+------------------------------------------------------------------------+------+ ++-----------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`String` | :ref:`bind_ip` | ``"*"`` | ++-----------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`X509Certificate` | :ref:`ca_chain` | | ++-----------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`CryptoKey` | :ref:`private_key` | | ++-----------------------------------------------+------------------------------------------------------------------------+---------+ +| :ref:`X509Certificate` | :ref:`ssl_certificate` | | ++-----------------------------------------------+------------------------------------------------------------------------+---------+ Methods ------- @@ -97,7 +97,7 @@ Property Descriptions - :ref:`String` **bind_ip** +-----------+--------------------+ -| *Default* | "\*" | +| *Default* | ``"*"`` | +-----------+--------------------+ | *Setter* | set_bind_ip(value) | +-----------+--------------------+ diff --git a/classes/class_windowdialog.rst b/classes/class_windowdialog.rst index a37a11dfc..3a021cf7d 100644 --- a/classes/class_windowdialog.rst +++ b/classes/class_windowdialog.rst @@ -23,11 +23,11 @@ Windowdialog is the base class for all window-based dialogs. It's a by-default t Properties ---------- -+-----------------------------+---------------------------------------------------------------+-------+ -| :ref:`bool` | :ref:`resizable` | false | -+-----------------------------+---------------------------------------------------------------+-------+ -| :ref:`String` | :ref:`window_title` | "" | -+-----------------------------+---------------------------------------------------------------+-------+ ++-----------------------------+---------------------------------------------------------------+-----------+ +| :ref:`bool` | :ref:`resizable` | ``false`` | ++-----------------------------+---------------------------------------------------------------+-----------+ +| :ref:`String` | :ref:`window_title` | ``""`` | ++-----------------------------+---------------------------------------------------------------+-----------+ Methods ------- @@ -67,7 +67,7 @@ Property Descriptions - :ref:`bool` **resizable** +-----------+----------------------+ -| *Default* | false | +| *Default* | ``false`` | +-----------+----------------------+ | *Setter* | set_resizable(value) | +-----------+----------------------+ @@ -83,7 +83,7 @@ If ``true``, the user can resize the window. - :ref:`String` **window_title** +-----------+------------------+ -| *Default* | "" | +| *Default* | ``""`` | +-----------+------------------+ | *Setter* | set_title(value) | +-----------+------------------+ diff --git a/classes/class_ysort.rst b/classes/class_ysort.rst index 61072247e..ae686bb53 100644 --- a/classes/class_ysort.rst +++ b/classes/class_ysort.rst @@ -23,9 +23,9 @@ Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the s Properties ---------- -+-------------------------+--------------------------------------------------------+------+ -| :ref:`bool` | :ref:`sort_enabled` | true | -+-------------------------+--------------------------------------------------------+------+ ++-------------------------+--------------------------------------------------------+----------+ +| :ref:`bool` | :ref:`sort_enabled` | ``true`` | ++-------------------------+--------------------------------------------------------+----------+ Property Descriptions --------------------- @@ -35,7 +35,7 @@ Property Descriptions - :ref:`bool` **sort_enabled** +-----------+-------------------------+ -| *Default* | true | +| *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_sort_enabled(value) | +-----------+-------------------------+