classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:39 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions
+4 -4
View File
@@ -21,9 +21,9 @@ Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
Properties
----------
+---------------------------+-----------------------------------------------------+-----+
| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | 0.0 |
+---------------------------+-----------------------------------------------------+-----+
+---------------------------+-----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
+---------------------------+-----------------------------------------------------+---------+
Property Descriptions
---------------------
@@ -33,7 +33,7 @@ Property Descriptions
- :ref:`float<class_float>` **softness**
+-----------+---------------------+
| *Default* | 0.0 |
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_softness(value) |
+-----------+---------------------+