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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -21,9 +21,9 @@ Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
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Properties
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----------
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+---------------------------+-----------------------------------------------------+-----+
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| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | 0.0 |
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+---------------------------+-----------------------------------------------------+-----+
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------+---------+
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Property Descriptions
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---------------------
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@@ -33,7 +33,7 @@ Property Descriptions
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- :ref:`float<class_float>` **softness**
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+-----------+---------------------+
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| *Default* | 0.0 |
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_softness(value) |
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+-----------+---------------------+
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